My Senpai is Annoying – 12 (Fin) – All Grow’d Up

The Fall’s cutest, sweetest, most life-affirming series ends on a suitably cute, sweet, life-affirming episode all about Futaba and Takeda. With Sakurai and Nakama’s relationship status in a good place, it made sence to focus on the main couple, who have been a lot more on the fence about where they stand despite their obvious chemistry and mutual affection.

Futaba’s growth as a salesperson, which she largely attributes to her senpai’s care and guidance, results not only in her scoring a good deal, but gives Takeda the confidence to send her off on a solo presentation that she then nails. This allows him to score a company-saving deal, and he’s soon surrounded by impressed ladies who want to throw a drinking party for him.

Not really in a hurry to watch other women fawn over her senpai, Futaba still insists Takeda join them at the party while excusing herself. With everyone else off doing something, Futaba ends up going to the usual izakaya alone. She immediately realizes it’s not nearly as fun there without Takeda, which…girl I’m sure if you asked him out so it was just the two of you, he’d have agreed in a heartbeat!

As the draft beer flows, Futaba reminisces on her first day at the office when she was a green(-haired) rookie. She immediately makes it clear to Sakurai that she’s not some doll to fawn over, while Takeda buys her a can of soup but then mistakes her for a junior high student, making their introduction as senpai and kohai thoroughly awkward.

Still, Futaba marvels at how far the two of them have come. She probably loathed the man who thought she was a little kid, but now that she knows Takeda and he’s helped her so much, that’s not the case anymore. Color me 100% un-shocked that Takeda blew off his own party as soon as he could to join Futaba, and just in time to keep a drunk salaryman from pawing her.

While a pretty dense fellow, Takeda has never been one to mince words or obfuscate about his general feelings towards Futaba. And yet he’s certainly not one to realize his feelings are romantic, nor is he bold enough to come right out and say that. What he can say, and Futaba can easily accept (with no small amount of blushing) is that he knows drinking with her is a lot more fun than drinking with anyone else.

He takes this a step further on their walk to the train station, after both he and Futaba have had a little too much beer. Nevertheless, it’s the perfect amount for him to be able to say that no matter who Futaba “ends up with” (in a general sense), he promises to always be there to protect her “until then”. Mind you, I’m sure both he and Futaba would be just find if that “someone” ends up being him!

After that lovely little nightttime scene and the credits, we get one more cute scenario—the famous Umbrella Walk. Futaba forgot hers, but Takeda’s is more than wide enough to accommodate her beside him. When she gets self-conscious and moseys over to the end, he draws her closer with his beefy hand. She freaks out, and calls her senpai annoying, but in truth there’s no one she’d rather be with under an umbrella.

Shin no Nakama – 12 – Life Comes at You Fast

Even in his twisted current state, Ares believes what he is doing is both right and righteous. He was born to serve the Hero, but to do so, there must be a Hero, and it’s Ruti. He and Shisandan defeat Danan and make it to the chamber deep in the futuristic/ancient ruins where five of the six “Sacred Avenger” blades reside. They only need Ruti to touch one in order for the Hero’s Blessing to take hold once more.

But Shisandan, who like Ares wants nothing more than for Ruti to return to being the Hero, knows that won’t be enough; they’ll have to kill the one thing making Ruti not want to be the Hero most: her brother Gideon/Red. Neither Red, Rit, nor Ruti make it easy, as the three have no intention of letting Ares or Shisandan get their way, but those two find an odd ally in Theodora, who likewise defers to the Almighty’s Will.

A wyvern or two show up in the ensuing battle, and a magically-chained Rit rejects Theodora’s strict dogma that places so heavy a burden on unwilling shoulders. Ares, becoming more undone by the minute, conjures a giant iron cube that sends Red and Rit flying down the elevator shaft to their deaths, causing the biggest emotional outburst from Ruti yet.

Danan, who has recovered from his fight with Shisandan and Ares, uses “Rising Dragon’s Roar” to halt their fall and fly them back up to where Ares is. Ares, meanwhile, turns his attention to Tisse, and even squashes Mr. Crawly Wawly! Fortunately he’s fine, and he manages to clandestinely bind Ares’ hands with his spider silk, allowing Red to chop off his hands and deliver a near-fatal blow to his former comrade.

Ruti and Shisandan, who at some point fell down a level or two, continue to battle each other. The angrier Ruti gets, the more powerful she becomes, until she wrests one of Shisandan’s swords from him, slices him to bits, and beheads him. The animation and lighting here really bring the scene to life and lend it an epic quality.

Of course, it wasn’t Shisandan’s intention to win a fight against Ruti, but to get her to touch one of the Sacred Avenger blades. She does so, and almost immediately, it re-takes a hold over her mind and stifles both emotion and free will. After watching a Ruti enjoy her independence, it’s a gut-wrenching moment seeing it all snatched away in an instant.

Things get even worse when she ascends to where Red and Rit are, he greets her warmly, and without warning she lunges at him, sword drawn. It’s only thanks to Show MVP Tisse Garland (never thought I’d write that!) putting herself between Ruti and Red that he’s not killed right then and there. But things don’t look good for Tisse, while nobody who tried to wrest Ruti from her blessing is safe now that she’s been re-brainwashed by the sword.

This is all very intense and dramatic and I’m not sure how our happy couple (or poor Tisse!) is going to get out of it alive, let alone content to return to their slow life. There’s only one more episode to sort it all out.

Rating: 4/5 Stars

Takt Op. Destiny – 12 (Coda) – Addio, Signor Disperazione

After one more look at the OP, beautifully animated but for the fact Anna and Cosette lack toes (that always bothered me), we go right into the final boss battle. Orpheus packs a punch and has a suitably calm yet menacing voice, but by making it a two-against-one fight, she allows herself to be distracted by a kick to the fact from Takt, allowing Destiny to blast the top half of her away.

She eventually regenerates, but it takes enough time that Takt is able to continue on to Sagan. It then becomes a duel between Destiny and Orpheus, and the lack of a frail human in their midst means they can really let their bedazzled hair down and have a proper brawl, captured with all the requisite concussive Mappa/Madhouse sakuga.

Turns out Orpheus really is the final true boss; Sagan can’t do anything but try to convince Takt that his cause is right and just. Oh, and the show finally lets us in on the secret of why exactly he’s doing all this: he wants to lure all of the D2s in the world to a sacrificial North America so he can take them all out at once, thereby saving the remaining six populated continents. Uh, my dude … Antarctica was right there!

Turns out both Heaven and Hell, and thus Orpheus, aren’t really trying to save the world so much as save their Conductor, whom they love despite his fatal flaw of choosing the wrong continent to sacrifice. Just as Takt isn’t hearing Sagan’s excuses, Destiny most emphatically Does Not Care what Orpheus says or thinks, and somehow powering up, manages to pummel the hell (and heaven!) out of her. Destiny just wanted it more, I guess!

Destiny joins Takt, cementing Sagan’s defeat, as Takt uses her sword to kill him, which shuts down all of the D2s running amok in the crippled Symphonica. Sayonara Sagan…you were never much of a character, and the little bit of pathos the episode tries to squeeze out of your situation in the eleventh hour didn’t really work. You were just another of the dime-a-dozen villains populating lesser anime. Takt Op. Destiny deserved a better baddie.

It’s main duo won me over, however. Destiny has been showing more and more emotion as she’s come into her own as an individual and not just an musical alien inhabiting Takt’s dead soul mate. She basically becomes another soul mate to Takt, staying beside him, holding his non-existent right hand as they lay on the beach, then giving him a farewell kiss before vanishing in a cloud of rose petals. It’s a beautiful scene filled with bittersweet love.

That brings us to the brief epilogue, which indicates Takt made it into suspended animation alive. Anna has joined the Symphonica, trading her belly-bearing tops for the organization’s marching band-y uniform. She also looks after a gold trinket with red trim, the only thing Destiny left behind, and which seems to allow Anna to transform into the next Destiny. As her out-of-left-field kiss hinted, she’s dedicated herself for being there for Takt when—not if—he wakes up. There’s still a lot of D2s out there.

Rating: 4/5 Stars

Mushoku Tensei: Jobless Reincarnation – 23 (Part 2 Fin) – Be Strong and Wait

My interpretation of Eris’s reasons for deciding to sleep with Rudy and then run off with Ghislaine is twofold: First, she wanted her first time to be with Rudy, whom she loves more than anyone else. Second, her note about not being “well matched” should be taken literally: she is overmatched by him. Their encounter with Orsted proved it. So off she goes.

She couldn’t have imagined this would cause Rudy to revert to his old self, the one who, once shamed at school in one of the worst ways possible, could no longer leave his room, despite being surrounded by love, understanding, and kindness—first his parents, and later his neighbors. He rejected them out of paranoia they were all laughing at him. So in he stays.

This episode seems to hint that the isekai world is merely in Rudy’s head, and that he wasn’t actually hit by a car as he would have us believe. If that’s the case—I have no idea, and I’m also fine if it’s meant to be ambiguous—the isekai world is no longer an escape. He may have been reincarnated and given a second chance, but he’s the same depressed, paranoid, emotionally stunted man he was in the old world. Eris leaving him and him not being able to understand why was the straw that broke the ground dragon’s back.

He may not be surrounded by the same support system as the old world, but things are definitely looking up in Fittoa. I realize that part of why it looked so wasted and bleak last week was because Rudy and Eris (and we) were comparing it to how it once looked before the disaster. But also the bleak washed-out look reflected Rudy’s post-Eris leaving mood. But color is slowly returning to the land, and there’s hope in the voices of the survivors as they plant new crops.

As they  toil and sweat, the people of Fittoa long for a “return to normal”, but the old normal is gone and never coming back. That’s true for everyone, as Ruijerd confirms that the curse that makes humans afraid of him is gone. I’m so glad we got to see the big guy one more time, and his exchange with the three friendly townsfolk is one of som many scenes this week that moved me to tears.

Another one of those scenes is where Eris confirms my interpretation of why she left Rudy (not that it was very much in doubt), with touching details like observing how the hands of the one she relied on for so long were smaller than his. The wind blows her cat-hood off her freshly short-cropped hair as she climbs atop a rock to shout out her love of Rudy to the mountaintops, and her resolve to become strong enough to protect him when next they meet.

We also get brief check-ins with Tona, Zoruba, Geese, and the young adventurers they met in the Demon Continent. Everyone is moving forward, with their experience with Rudy and Dead End being something they’ll always treasure, even if they never see them again. Roxy, meanwhile, inadvertently becomes Kishirisu Kishirika’s newest savior when she pays the tiny troublemaker’s bar tab from the rowdy night before.

love how we get the briefest peeks of that party that pack a punch when we see how drunk Roxy got and how bad her hangover must be. But she’s rewarded for her generosity to Kishirika by learning that Paul, Lilia, Norn and Aisha are safe and sound and reunited in Millishion. We get to see—and cry from—this reunion scene. But Norn still wants to know where her mama is, and we learn that Zenith is alive somewhere in the Labyrinth City of Rapan on the Begaritt Continent.

Roxy also learns from Kishirika that Rudy is in emotional turmoil, but rather than go to his student, she trusts that he’ll pick himself off and be able to move forward without her assistance. She and her party are headed to Begaritt. At the same time, it’s a beautiful memory of Rudy, taking over the end-of-the-evening chores for Zenith when he sees she’s tired, that finally gets Rudy to sit up, get out of bed, and step outside his tent with his cloak and spear.

He’s able to push past the fear of everyone laughing and mocking him, because Zenith is family, alone, and in need of help. Unaware that Roxy is also headed there, almost ensuring a reunion, he has to go find her. For that, he has to get up and take one step, and then another, past the pain of being left alone.

In the real world, Rudy does the same thing, and while it’s a mystery whether this is symbolic look back at his past life or his actual life running parallel to his fantasy life, it’s a major breakthrough for our protagonist. Like the people of Fittoa planting new crops, Rudy doesn’t give in, stays strong, and looks toward a future where his family is reunited.

Meanwhile, at Ranoa Magic Academy, Sylphiette, sporting Oakleys and whose hair is now white, makes the case for the academy recruiting Rudy. It’s clear he too will need to be stronger if he’s going to defeat the Dragon God. But with Sylphy here and Eris working to become stronger, he won’t be alone in that effort. He just doesn’t know it yet, but hopefully he can follow the advice of his original parents and continue to be strong and wait, just as we must all be strong and wait for Part 3.

Shin no Nakama – 11 – Our Own to Live

Tisse’s first act as savior and protector of Ruti is to go to those who care about her—Red and Rit—and let them know what’s going on: how a contract demon met with Ruti, gave her a drug that weakens her Hero’s Blessing, and broke Godwin out of jail to make her more of it.

Meanwhile Ares, Theodora, and Albert have returned to Zoltan, presumably to retrieve their wayward hero. Ares and Albert make themselves invisible (which is something you’d think Red could detect) as Red chats with a one-handed Danan. It doesn’t take long for Red to make clear that a.) he left the party of his own free will, and b.) he’s now found where he truly belongs.

Ares ends up tangled up with a second Danan, this one with both hands, who seems a bit too sharp to be the real Danan. It’s also pretty clear Danan wouldn’t lead Ares right into Red and Rit’s unattended apothecary so he can wreck up the place. He even ruins their big bed! All while “Danan” kinda looks on and scoffs. He’s clearly got plans for Ares.

Red and Rit are out, because they decided together that they can’t continue their quiet life while Ruti is in turmoil, and if Shisandan is still alive and assuming the form of Danan and others, they can’t stand by and do nothing. Red rushes ahead to the ancient elven ruins where Godwin is being held, and lures Ruti stright to him by threatening to harm the alchemist.

Now that Red is no longer ignorant to her situation, Ruti is prepared for her brother to hate her, and demand she return to her duties as Hero. Naturally, Red doesn’t do this; if he did anything like that, he’d be a real hypocrite! On the contrary, he’s been studying ways to lesson her Blessing’s effects for years, for a time when she wants to go on her own journey. It seems that time has come. As far as Red’s concerned, just as his and Rit’s lives are theirs to live as they please, so too is Ruti’s.

Ares…doesn’t believe this, and when he arrives at the ruins and tries to order Ruti around, Red can’t hold his tongue. This makes the already unstable Ares go a bit nuts, casting a spell that slams Red into a stone wall hard. Ruti responds by stabbing Ares with her sword, but missing his vitals, assuring him that if he hurt or tries to seriously hurt Red, she’ll slay him and not bring him back.

In a show full of complex personalities and motivations, Ares is probably the least interesting character—even moreso than Theodora and Danan, since at least they have honor. This guy is just a pathetic brat, and now it seems Shisandan (in the guise of the adventurer Bui) wants to make a new party with him to search the ruins for a relic of the First Hero.

Bui is certain Ruti will return to being the hero if Ares gives this relic to her, which makes me think it’s the kind of relic that messes with  free will. In any case, I hope Ruti doesn’t regret not finishing Ares off when she had the chance…

Rating: 4/5 Stars

Takt Op. Destiny – 11 – Con Molta Forza

Lotte tells Anna that the last best chance of saving both Takt and Destiny is to put them in cryogenic stasis in order to buy time to counteract the effects of their contract. It could be years or decades before a cure is found, but if they do nothing, Takt may not last the month.

With Takt in such a precarious state, the last thing you want to see is Sagan causing the Symphonica to be completely overrun with D2-spawning giant purple crystals. Why, do you ask? Because Sagan = Bad Guy. It looks like the crystals engulf and kill him, which I guess makes this his magnum opus…?

Whatever his motivations to destroy everything he’s built and off himself(?), Sagan’s actions are the perfect excuse for some serious Musicart ass-kicking. We get glimpses of various other heretofore unseen Musicarts, but the only three who can truly save the day are Takt and Destiny, backed up by the now Maestro-less Titan, who has more of a sharp edge to her now.

Anna and Lotte end up trapped deep in the Symphonica’s labs by the crystals, and here Anna shows how awesome she is by carrying her paralyzed big sister on her back in order to find a way out. It isn’t long until they encounter a D2, but they’re saved in the nick of time by Walküre.

Eventually Anna, Lotte, and Walküre end up in the same mezzanine as Takt, Destiny, and Titan. The Musicarts successfully defeat all of the D2s in the immediate vicinity, but at a seemingly heavy cost: Takt can barely stand, and the battle has surely shortened his life from a month to mere days, if not hours. Even so, he orders Titan to take Anna, Lotte, and Walküre to safety while he and Destiny press on to Sagan—whom they assume is still alive.

When Anna tells him it’s a suicide mission, he says he knows, but he’s got his mentor Lenny’s work to complete along with his own music, none of which can exist as long as Sagan and his machinations are still going on. Somewhat curiously, Anna gives Takt a big old smooch, then makes it clear she has no idea why. I can’t say I can either, aside from the fact that the big sister act was to hide her feelings for him? This development has come far too late in the game!

On their way deeper into the Symphonica, Destiny notes how quiet Takt has become post-kiss, and even seems to display a slight measure of jealousy about it. That’s the last bit of comedy in the episode, however, as they soon enter a huge area absolutely crawling with D2s. Hell is waiting for them there, holding Heaven in a princess carry, and Heaven then stabs both of them with her tuning fork.

They both turn into a puddle of black goo, which then turns into several floating machine gun emplacements that destroy all of the D2. Then the guns transform into a new Musicart boss Orpheus: an unholy merging combination of Heaven, Hell, and the crystals. Considering how strong she’s likely to be, I suppose we’ll have to suspend our disbelief Takt has enough left in the tank. The question is, win or lose, will the show really kill him and/or Destiny off?

Rating: 4/5 Stars

The Faraway Paladin – 09 – A Wyvern in Whitesails

Will, Menel, Bee and Tonio arrive in Whitesails, and Will is understandably overwhelmed by how big and full of people and activity it is. Bee suggests the quartet wash off the road at the local public bathhouse and then grab a bite to eat at a local tavern. After that, Will gets down to business.

He arrives at Whitesails’ main temple, a gigantic classical structure that feels more like a tourist trap. After meeting with an acolyte, he encounters the temple’s head bishop, Bagley, who is a gruff, no-nonsense operator who nonetheless can sense the power of Will’s faith, and approves having him added to the priestly registry. I’m sure we’ll see more of Bagley, along with the Vice Bishop (the young woman in the end credits) soon.

Will and his party aren’t able to relax long in the cushy accommodations the clergy provides as a perk of his registration, as the city is suddenly attacked by a wyvern. Within seconds it manages to destroy crucial infrastructure, kill dozens, and leave hundreds more in a state of chaos. Will hurries to meet the threat, but initially lashes out with his longest-range lightning magic, and misses.

Menel gets Will to calm down and focus, and summons the faeries to help Will create a lightning spider web that brings the wyvern down to the ground. Once there, the wyvern threatens to spread both its fire breath and a dark miasma all over the temple grounds, but Will first spears it in the midsection then relies on Blood’s hand-to-hand training to wrestle the beast down and break its neck.

He does this in full view of dozens of shocked bystanders, who aren’t quite sure how to react to what they just saw. That’s where Bee and Tonio come in. Bee strums her lute and sings a song of the Wyvern Killer saving the city, and Tonio ensures word of their friend’s heroism will spread throughout the city. In this regard, Will’s party truly is optimized for both creating and distributing his growing legend.

Killing the wyvern also gets Will an audience with Ethelbard, the fair and honorable young lord of Whitesails and all of Southmark. That said, their meeting is a bit tense, as it was when Will first entered the temple, as Ethel isn’t quite sure who he’s dealing with or what to make of him. That soon changes when he learns that half of Will’s party wasn’t directly involved in the battle, and that he did most of the work.

After officially thanking him for saving the city, Ethel asks if there’s any reward he’d want, and Will is ready: he wants Ethel to send troops to the Beast Woods to aid the villages suffering demon attacks. Ethel says that’s a tough ask, as his forces are already spread thin, and the dark miasma turns any beings it touches into savages, further complicating matters.

Will requests an alternative: he will use his own funds to raise an army of mercenaries and adventurers to protect those areas Ethel’s armies cannot. Ethel immediately sees this as a potential threat to his authority, even if Will doesn’t intend it as such, and even weighs the pros and cons of simply killing Will before he becomes too much of a problem.

Obviously he’s not going to be killing Will—I doubt Gracefeel will allow that!—but the more macro Will’s efforts become, the more he bumps up against established powers and enters a realm in which he’s all too green: politics. Again, this is where an expert merchant like Tonio and an expert storyteller in Bee will surely come in handy.

Rating: 4/5 Stars

Shin no Nakama – 10 – It’s Nobody’s Fault

Like last week, this episode featured a lot of what I love about Shin no Nakama—Red, Rit, Ruti, Tisse, Mr. Crawly Wawly, and more of the slow quiet life. But it also came with a near-constant tension over Ruti’s present drug problem.

Surprisingly, that’s not revealed to Red yet, and he doesn’t infer it on his own, but to be fair, he’s a little overwhelmed to suddenly have Ruti back in his life saying the party’s adventures haven’t gone smoothly, and she wants to move to Zoltan to be near him.

In his new world where he’s chosen free will over his Blessing (and Rit has done the same), who is Red to tell Ruti she can’t do as she pleases? Eventually she’s going to run out of drug and the Blessing will once again assert control, but even as the Hero, Ruti would be happier with Red back in the party. In fact, she believes they can’t defeat the Demon Lord without him.

Red makes it clear very early in his reunion with Ruti that he doesn’t intend to rejoin, which would suggest he’s made his choice between the slow life with Rit and the fast one with the Hero. But it’s not that clear-cut. I think a lot of the reason Red doesn’t ask any questions about Ruti’s sudden change is that as the person who loves her most in this world, he’s just so glad to see Ruti like this.

Red and Rit put their blooming romance aside this week, and to the episode’s credit, it doesn’t go off-character with Rit and Ruti at each other’s throats. Tisse can still feel the tension, and fears the worst could happen if she’s not vigilant, but just as Mr. Crawly Wawly asked her to “look closer” when Ruti tried to pet him, he also shows Tisse a way forward.

As the title of this post says, it’s nobody’s fault Ruti became the Hero, but when she reminisces about her first battle against a giant owlbear—a battle she had to fight because her Blessing compel her—it kinda makes me wish the Almighty who bestows Blessings were a character in this show, so Red  could slug them in the face.

What Mr. Crawly Wawly and then Tisse discover is that it may be up to them to keep Ruti on the straight and narrow. Ruti is in love with her past when she could feel heat and cold and taste honeyed milk better and could sleep and be with her brother. But as much as Red loves Ruti, he also loves Rit, and he can’t live both lives with both of them at once.

It’s nobody’s fault things got this way (well, maybe Ares), but Tisse believes if anyone can save the Hero by helping her to move forward with her life and her destiny, it’s her. In that regard, the fate of the world may rest on the tiny silver-haired soft-spoken assassin…well, the shoulder that isn’t occupied by The Mister Crawly Wawly.

Rating: 4/5 Stars

Takt Op. Destiny – 10 – Keepers of the Light

This week’s Takt delves fully into Lenny’s past while throwing multiple death flags in the present, meaning this episode really only has one conclusion. That, and the lack of depth in Lenny’s development to this point —not to mention the relatively thin relationship he has with Takt and Destiny—kinda left me wanting on this one, and I don’t feel good saying that!

First Lenny, Titan, Takt, and Destiny meet in Central Park where Lenny will reveal the secret of the Symphonica and the Boston Tragedy, but before he can say anything Sagan shows up, says “Yes, I’m Evil too”, asks the others to join him, and has both Heaven and Hell attack them when they don’t. I usually don’t mind getting down to the exciting action, but for an episode full of exposition they could have gone into a little more detail about what Sagan is trying to accomplish.

Yes, there was every indication that Sagan was evil too, but the fact that he’s evil…just cause kinda flattens the conflict. It would have been more interesting if he’d presented his side of what the world should be, or give a good reason why he’s riling up the D2s. But nothing. His Musicarts fight Lenny and Takt’s, Takt runs out of gas, Lenny takes three bullets and uses what’s left of his life to put Titan in Overdrive.

With a fusillade of bullets that would make Tomoe Mami proud, OverTitan manages to disable Heaven. Whether she didn’t feel conficdent taking Titan on herself or read the room that her laughing and mugging was growing stale, Hell withdraws with Sagan and Heaven, and the fights over just like that. The remainder of the episode is saying goodbye to Lenny, and…I don’t mean to be callous, but there’s an art to death scenes.

If the character is someone you care about and their death was set up, you’re on the right track. Lenny seems like a swell guy and all, and I liked him, but the show never made me get all that invested in until this week, when they rushed through it all. The inevitability of his demise from start to finish, and trying to land payoffs with inadequate setup made this turning point of an episode fell far more hollow than it should have.

The Faraway Paladin – 08 – Fellowship of the Sing

When Will saves the tiny halfling troubadour Robina “Bee” Goodfellow and her merchant companion An”Tonio” from a giant ape (simply by staring it down!), his traveling party suddenly doubles in size. They make a deal with Bee and Tonio to travel to the various villages on the way to Whitesails and make money together. Bee attracts customers with her song and lute play; Will heals the injured, and Tonio sells them stuff.

It works out pretty well, and to Will’s delight, Bee also happens to be a font of oral history, including the legends of Blood, Mary, and Gus. While not mentioned by name in Bee’s songs, the trio of are nevertheless still remembered fondly for their heroics. There are times early and late in the episode when we’re clearly just getting an infodump along with Will, but Bee at least makes it interesting by applying music to the stories.

Indeed, we’re transported back to when Blood, Mary, and Gus were human and took on a giant wyvern in order to save a beautiful half-elf girl from being sacrificed. The human boy who loved her gave every coin he could to pay them, which wasn’t nearly their going rate, but it didn’t matter. The two lovebirds are sent off to make something of themselves with a dagger and a bag of coins, and Gus tells them he’ll come to collect the debt, using his name as the password.

That half-elf woman is still alive, waiting at her home for Gus or his representative to come. It’s almost as if Will’s parents inadvertently laid out a path for him to walk, serving Gracefeel and spreading word of her grace to all he encounters. Tonio admits he finds Will an odd duck; someone who doesn’t seem capable of being sold anything in the classical sense.

Of course, as someone who considers his formidable powers not his own but only being borrowed from his goddess, Will doesn’t care about trinkets or riches, only friends, good times, and the revitalization of Gracefeel’s following. A bit port city like Whitesails should be a grate place to gain all of those things.

Shin no Nakama – 08 – Happy Wife Happy Life

For the second straight week Shin no Nakama wades deeper into plots, false identities and shadow players. But what keeps me engaged and coming back is the wonderfully tender and naturally progressing romance between Red and Rit. The double bed has arrived, and while both blush like beets, they still jump into bed together.

They almost go too far with their flirting (considering the walls are thin and Al’s a guest). Between gestures and facial expressions, the animators put a lot of love into the scene, and I love the detail about Rit being self-conscious about her hand callouses, only for Red to say he likes them, or how both display catlike reflexes when they hear Al stirring.

The scene carries a lot weight, both emotionally and critically, especially considering all the external forces tugging on these lovebirds. Are we being set up for heartbreak? I don’t know; all I know is I’m just not the biggest fan of…any of the show’s various plots, other than Red and Rit’s romance and the plight of Ruti and her party.

Whether it’s the axe murderers ending up as the pawns of axe demons forming contracts with them due to the drug (or something) or Bighawk capturing Al so he can use him as pawn to spark a rebellion against the powers that be in Zoltan…it’s all very meh and distant, in stark contrast to all the good relationship stuff.

Mind you, with the OP and ED this show has, I was fully ready for a show that didn’t have a central plotline, but instead focused on the main couple’s growing love and the details of their new slow life. As new characters and villains are introduced and more things happen in Zoltan, the less interested I become. It’s a weird contradiction.

Take Albert: I knew he laid claim to the strongest adventurer in Zoltan, and had the Champion blessing, but I still didn’t know him well enough as a character to care about the many twists and turns he goes through this week. This more dramatic stuff like Albert saying Red joining him will change the course of the entire world…it mostly just rings flat.

I care about Red, Rit, and Ruti, and that’s pretty much it. Normally that’s not enough for me to stick with a show, but I’m genuinely curious to see how far their romance goes, just as I’m constantly worried for their future.

That’s a tension the show could lean into, but it genuinely seems more interested in Bighawk turning into a goofy white goat man, breaking Albert out of jail, then meeting with Ruti. The show wants to keep expanding the world, while I just want to soak in the warm tub with a cup of mead!

The Faraway Paladin – 07 – The Paladin’s First Pal

I don’t make much about it until Will mentions it, but his first night camping with Meneldor is his first such night with anyone who wasn’t Mary, Blood, or Gus. As ready as those three made him for the outside world, making connections with others would be all up to him. That said, it helps to have been raised pious, polite and amenable…it’s just that that personality initially comes off to Menel as a stuck-up, privileged rich kid.

If we’re honest, Will was a rich kid, just not monetarily. Add modesty to his virtues, as after absolutely mopping the floor with an entire ruins complex full of demons and lizardmen without breaking a sweat, he simply tells Menel he owes his ability to “having great teachers”. He does what he does so well because he was taught well.

While this episode brings Will and Menel closer together, Will’s placidness can quickly become dull in the absence of those three colorful teachers. After all, he was basically a sponge soaking up their training and life lessons. But that’s why I like the introduction of Marple, or at leas the ghost of Marple, whom the long-lived Menel met and befriended many years before when he was at one of his many nadirs.

I’d like to think Marple would have no trouble sharing some booze with Will’s parents, and if it seems that Menel hasn’t sufficiently matured for someone of his age with someone like Marple, we can chalk it up to Menel not bein explicitly raised at birth by someone of Marple’s caliber. Instead, she pulled him out of the mud and encouraged him to move forward.

Despite his many tsundere moments, by episode’s end all of Menel’s skepticism of Will has dissolved, replaced by ungrudging respect and even a bit of awe, as he decides to make Gracefeel his guardian spirit and asks Will to help him form a contract with Her. When the two go back to the village they saved to party, you can tell Menel is as happy to have befriended Will as Will is to be making his first. It is surely the first of many friends to come, as you can’t spell paladin without pal….I’ll show myself out.

Shin no Nakama – 07 – Wasted Wings

They say bad news comes in threes: First a bloodied Al is brought to Red and Rit’s; fortunately, he’s fine. Then he says his parents were attacked by Ademi, the bully and son of the captain of the guard. They turn out not to have suffered life-threatening injuries. While his folks recuperate, Al stays with Red and Rit, who get a taste of what it might be like to have a son—a son with the Weapon Master Blessing.

But then the third Bad Thing happens: Gonz and Nao come by saying Tanta was arrested. This starts a big and frankly pretty boring sequence where Red and Rit first go to the Adventurer’s Guild to request a join query with the Townsguard. Turns out their captain, Ademi’s dad Moen, didn’t intend to treat Tanta badly. It’s just that his men suspect Ademi was killed by a resident of Southmarsh.

In exchange for helping them out, the Adventurer’s Guildmaster asks a favor of Rit: track down a drug dealer. She lets her guard down and he blows up in a spray of sticky substance that prevents her from drawing her dual blades. Fortunately, she’s bailed out by Red’s former party-mate Danan, who admits he was originally going to drag Gideon back into the party, but is reluctant now that he sees Red living a happy life.

That said, Danan sees that there’s a lot of strange and upsetting things transpiring in the once-sleepy town where Red intended to settle down Also…Danan might be evil now? Or at least being controlled by that guy he met last week. When Rit comes home, all she wants is to nibble on a sandwich and then relax in Red’s lap. She sees the writing on the wall: they may not be able to enjoy their quiet life much longer.

Did I mention there are some complex dynamics going on with protests in Zoltan and Southmarsh, possibly egged on by the Thieves Guild, keeping those towns’ guards from properly investigating the attacks? Yeah…while the moments between Red and Rit were lovely as usual, there was precious little of it, and there was simply too much else going on.

By the time we checked in with Ruti, Tisse, Ares, and Theodora, I felt a bit exhausted…not what you want from your fantasy slice-of-life show! The party defeats a behemoth and then commandeer a damn airship, and Ruti laments that such a craft is wasted on someone who can’t go where she actually wants—her brothers side.

Unfortunately, the scene is undercut by the fact the show has nowhere near the budget needed to model and animate a halfway-decent airship. Instead, it dredged up memories of the similarly goofy pirate spaceship in Rogue Galaxya PS2 game released back in 2005.

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