As I suspected, Shuka doesn’t want to have Kaname’s baby. She’s only naked because she was too tired to change into PJs after carrying him home and dressing his wounds. Fair enough…
As for the “family” she seeks, after a long time playing (and winning) solo, she now wants to create a guild of sorts within the game. Kaname is eager for allies (not to mention the saying about keeping your enemies closer) so he’s all for joining forces, much to Shuka’s delight.
Shuka believes the first step to being good partners is to become good friends, so she suggests a date in Shibuya the next day, when she wears the same red dress (she either really likes the dress or the show lacks the budget to put her in too many other outfits for too long).
In between doing date-y things, Shuka feeds Kaname more exposition about Darwin’s Game, or “D-Game” as it’s called in public (spreading info to non-players is a heinous breach of the rules). The episode kinda drags throughout the date…it’s just so talky and bland.
Even as a countdown begins for a special D-Game Treasure Hunt Event, Kaname is challenged to a fight by Inukai, a high school student a grade below him who is interested in fighting the noob who defeated the Undefeated Queen.
Kaname uses a stun gun and Inukai’s own warning about taking care of one’s phone, not to mention intervention from Shuka, to force Inukai to surrender. Then the Treasure Hunt begins, and since there are more players (300) than treasures to find, not everyone is going to survive.
After a quick look at someone standing on an I-beam high above the city, we begin with a chase that isn’t quite as thrilling as the music would want us to believe. But the chase kinetically, succinctly presents and answers questions about the nature of the titular game.
Will you be relentlessly pursued by a baseball panda with a cloaking device and a cleaver? Yes you will! Can you call for help? Sure, but it will cost you, with no assurance anyone will respond. What if you lose? You die. So far so good. All we need is a protagonist more likable than the guy who just died.
Enter Sudou Kaname, friend of the deceased, who was one of the people the guy texted before he died. That text is an invite to a free-to-play mobile game. Before his other friend Kyouda can stop him, Kaname accepts, and a goddamn snake pops out of his phone’s screen and bites him.
Now that he’s an official player in the game, he almost immediately ends up in his first battle, not knowing the rules or that the stakes are all too real. The baseball panda Banda-kun is his first opponent, and the bear apparently notorious for beating up on rookies like Kaname.
Fortunately for Kaname, his “Luck” stat in the game must be pretty high. After a frightful chase during which Banda kills a cop, Kyouda intervenes but is injured, and Kaname gets a basic grasp of some of the game’s rules, Banda is hit by a car and Kaname gets the win.
The catch? Both Banda and Kyouda are killed in the most unnatural way: being blinked out of existence one cube at a time. Kaname has lost two friends and narrowly escaped with his life. When he checks the loot from his win, a handgun appears at his door. He doesn’t like this game. You can’t really blame him.
Still, as far as inescapable Battle Royale scenarios go, it could be far worse for Kaname. His first battle is a fluke win, while an experienced player in Karino Shuka reaches out with an offer to teach him more about the game, and she’s gorgeous. Shuka’s also not very trusting, so when Kaname reveals he brought weapons to their meeting, she initiates a battle between them.
Despite having air superiority and knowing the warehouse location back to front, Shuka’s mistake is not achieving her objective of eliminating a potential threat without dilly-dallying. Their battle only stokes Kaname up, awakening his inner sense of self-survival at any cost—even shooting a gun at a woman, something he’d never do. That gun is conjured by his previously-unknown “sigil”, or special skill.
Yet as exhibited when he cared for Kyouda, Kaname is a nice, well-adjusted guy. He doesn’t end up having to kill Shuka, as she surrenders instead, and promises to obey Kaname henceforth. That’s a surprising wrinkle in what had been presented as a “win-or-die” scenario, but not an unwelcome one, as Darwin’s Game had already killed off a fair number of characters and Ueda Reina is too good a seiyu to only bring in for one episode.
This show is full of battle royale and shounen cliches, one of them being the hero suddenly collapsing from exhaustion moments after victory. Another is his one-time-opponent seemingly falling for him on the spot. It yet another spot of luck (or possibly horror), he wakes up Shuka’s bed, with a naked-as-a-jaybird Shuka dozing beside him.
In addition to T&A, Shuka offers an abrupt proposal for Kaname: she wants to “make a family” with him. Huh. BIT random, but not altogether out of the blue. It’s clear Shuka, nicknamed the “Undefeated Queen”, has been doing this for a while. It’s likely been lonely game, and she likely hasn’t met someone quite like Kaname before: someone who risked himself to trust and spare her.
At this point I’d like it more if this was some long game to exploit his kindness to use and dispose of him, or perhaps it’s the start of an earnest romance in the making. Either way, this was a diverting and intriguing enough opening double episode to warrant further viewing.
It’s pretty amazing that Askeladd, who only a couple episodes ago was about to be assassinated by his own mutinying men, now finds himself taking a prominent role in maneuvering Prince Canute to the throne of the most powerful kingdom in Europe. Then again, it’s par for the course: Askeladd isn’t a mere pirate, he’s a tremendous diplomat, charmer, and spinner of yarns, all to aid his own interests.
Askeladd knows he’s sending his prince into a veritable hornets nest from which he may never come out…unless he plays his cards right. Sweyn wants Canute out of the picture, but he’s not reckless or bloodthirsty. He must match the king’s wits with his own. When Canute is shot in the chest by a sniper with a crossbow, the person actually shot was merely a slave woman serving as his body double.
Thorfinn goes after the sniper, and ends up in the arms of one Leif Erikson, a man he had probably not thought about in some time. Leif spots Askeladd first, and surely feels he owes Thors a heavy debt for saving them years ago. Leif remembers the cheerful boy on Iceland, and expects that he’s ready to leave the battlefield and go home; that he’s had enough of battle. He sure looks it, after all.
Of course, that’s not the case. Thorfinn betrays a moment or two of surprise upon seeing his old uncle again, but any talk of going home or seeing his mother and sister again, and he immediately puts his shell back up. It hasn’t been enough, and it never will be until Askeladd breathes his last, having been pierced through the heart with the blade of Thors, wielded by his son.
It’s entirely expected for Finn to act this way, but it hardly means he’s gone for good; he’s still so young after all. Just that he has his priorities. If he even considers himself the same person as the boy who has a mother and sister in Iceland, which is itself in doubt, returning comes home is entirely dependant on getting his father the revenge he believes he’s due.
That’s despite him knowing full well his father would have preferred he stop fighting and return home to family years ago, and not even bother with Askeladd.
That night, Askeladd visits an irreparably-wounded Bjorn, who arranges for his boss to fight and kill him tomorrow. Then Askeladd holds council with Canute, Thorkell, and Gunnar, and we learn just how much he’s thought through this York situation. He hired the assassin to attack the double, in hopes of making a big public show for the people of York that King Sweyn was playing dirty.
Indeed, we see rumors of varying degrees of accuracy spread across the city. Askeladd’s elite gut even sniffs out Gunnar’s treachery, and in Gunnar’s presence not only said only what he wanted Sweyn himself to eventually hear (that they’re not interested in a short-term battle, but in buying time), but has Finn follow Gunnar and his spy all the way to Sweyn’s house.
Canute doesn’t like how a woman had to give her life for a charade, but he can’t really complain when it’s put him in a far better position, increasing his available options while limiting those of his father.
The next day, Thorfinn asks Askeladd for yet another duel, and Askeladd once again accepts, with Canute and Thorkell acting as witnesses. But first, Askeladd has “a previous engagement” with Bjorn, who arrives and draws his sword for his last fight.
Before he dies, Bjorn tells his leader how much he looked up to him, but also pitied him for the loneliness he must experience. He paints Askeladd as someone who has risen to his present station (and indeed still breathes and stands, albeit with one so-so-leg) by rejecting everything and anyone.
Still, all Bjorn wanted to be his friend, and before delivering the blow that kills him, Askeladd grants him that wish before he passes. He allows him to hear those words, then turns Thorfinn, who may well succeed him as the next Askeladd. Scoring victories and glory left and right, but with nary a friend, family member, or lover to share it with.
Gilgamesh assigns Fujimaru his next mission: travel to Eridu to attain the Axe of Marduk, a Divine Tool that can be used against Gorgon. They also have to look out for another stunningly-designed goddess Quetzalcoatl, who shows up unannounced by blasting right through the city gate and killing 100 people. She flirts with Fujimaru but its beyond any of his amassed servants, and in her true form potentially more dangerous than Gorgon. It’s more of a meet-and-greet than a battle, but it doesn’t change Fujimaru’s mission.
Instead, he has an additional objective: defeat Quetzalcoatl. To do so they must travel to her temple, believed to be just south of Eridu, and destroy the symbol that gives her superior divinity. That will even the odds. That means trudging through the jungle, the first night of which is another opportunity for Ishtar to warm up to Fujimaru, even using his name and calling them friends. She also momentarily changes form when she sneezes, but I’m not sure what that’s about.
FGO’s designated comic relief reappears in Jaguarman, after they witnessed her collecting the corpses of the Urukers killed by Quetzalcoatl; as a secondary Divine Spirit Jaggy is apparently bound to serve the big Q. She’s also no match for Ishtar, and when Fujimaru turns on the charm, she agrees to join his party as an additional ally, almost too easily. They then learn the corpses were actually reborn by Q but detained to be used as sacrifices. The episode closes with the party arriving at Q’s temple, with her looking ready to fight.
Upon returning to Gilgamesh with news of their great losses, he concedes that sacrifices are necessary in any war. Losing Ushiwaka and Leonidas wasn’t in vain: Uruk still stands, and they now know that Gorgon is a seething mass of anti-humanity rage can not be bargained with. They also learn that the only thing she fears is the other two goddesses, and Gilgamesh recognizes that as their path to victory.
With Gorgon out and too little known of the Jungle Goddess, that leaves Ishtar, the pseudo-servant who uses a human girl as a vessel. Gilgamesh is amused by the prospect of the alliance crumbling from within, and Ishtar is by far the easiest to turn to their side, because she can be bought off with physical riches. Gilgamesh does not want for those, and is prepared to offer up to 30% of Babylon’s treasury to Isthar in exchange for fighting for them.
When Ritsuka & Co. reach her ostentatious palace atop Mount Ebih, Ishtar rejects the idea of further “collusion” with humans, lest it damage her dignity. But in the middle of battling Mash and Ana (whom it’s strongly implied could be Medusa, the youngest of the Gorgon sisters), Ritsuka tosses a cloud of gems up in the air, dazzling Ishtar, then lays out the arrangement they seek with her.
Unable to resist the lure of the pretty gems, and having never received such a large offering from humans before, Isthar folds, agreeing to join them. After assuaging Dr. Romani’s ethical concerns about who and what she is (essentially, the human girl she was became Ishtar, rather than became possessed by her, and they are now one) her 70-30 personality split is tested when she gets some time alone with Ritsuka just before dawn.
Ishtar presents a much friendlier, more human side with Ritsuka than all their previous interactions, to go along with her already established tsundere nature. At first she asks if it was “love at first sight”, but when Ritsuka doesn’t understand she drops the matter. Simply being with humans has shown her that not all of them hate her, but she’s still skeptical of a world ruled by humans and not gods.
That’s not because it means her power as a goddess will diminish, but because she simply believes humans will have, at the end of the day, easier, less painful lives, compared with a human future of knowing all the answers. It’s not that different from wanting humanity never to leave the Garden of Eden: more knowledge, more problems, more despair…but more freedom and opportunity too.
Tiamat is by far the toughest boss Ritsuka and Mash have had to face, and they don’t even try to fight her themselves. Ushiwakamaru manages to make it in time and delivers one hell of a fight—with nary a wardrobe malfunction—in the most exciting, best-looking and sounding sustained battles in a show that’s been packed with them. Ushiwaka is utterly devoted not just to protecting humanity, but her friend—not master—Ritsuka, a boy who remembers her tale a thousand years after she left the mortal plane.
Her own history and legacy is also at stake, so she fights like there’s no tomorrow, giving absolutely everything she has, including her Noble Phantasm. It isn’t enough. Tiamat regenerates all of the severed snake heads and holes Ushiwaka’s attacks made, and she ends up in a heap, spent and exhausted.
King Leonidas sallies forth with his 300 Spartan warriors to spell Ushiwaka, but despite more impressive fireworks and hyper-masculine posturing, he lasts an even briefer time than her, as all of his defenses gradually fall and he is turned to stone by Tiamat’s Mystic Eyes, eventually crumbling to dust.
Ushiwaka gets her second wind after Leonidas, but it’s to no avail. Ultimately it’s “Enkidu”, who reveals himself to actually be Kingu, who stops his mother and gets her to withdraw. If she were to take Uruk, the alliance with the other two goddesses would fall, and she’d have to fight them, draining valuable time and effort. Instead, Kingu is content to leave Ritsuka, Mash, and Merlin alone for the time being.
His big-picture plans include the release of the second generation of Demonic Beasts, which we learn are being grown in Tiamat’s lair. It is where a beaten Ushiwaikamaru finds herself, and because she cannot hold her “cheeky tongue”, Kingu decides to bestow upon her a fate worse than becoming just another run-of-the-mill beast, but a monster born in the primoridal “mud of the holy grail.”
Needless to say, this is awful news for humanity. Leonidas is beaten, Ushiwaka is in the hands of the enemy (and her friends believe her to be gone), and Benkei peaces out. As Lord Elrond once said: “our list of allies grows thin.” How in Babylon are the good guys going to turn this around?
After dreaming about the Mage King Solomon, whom he and Mash were unable to defeat in London, Ritsuka and Mash head to Uruk’s Northern Wall, under the defense of Leonidas of Sparta. Contact has been lost in the still further-north city of Nippur, and the mission is to find and rescue any survivors.
The night before setting out, two Servants have a heart-to-heart, with Ana wondering if it’s time to tell the others about her true identity, and Merlin recommending she postpone that announcement. As a servant who feeds off of human dreams, he understands human emotions, and knows it would be a shock even to any human even Ritsuka.
Upon setting out at the head of a column of soldiers, the party encounters hordes of Demonic Beasts that are larger than expected. Ushiwakamaru and Benkei stay behind to keep the beasts occupied while Ritsuka, Mash, Ana and Merlin head to Nippur. But Ushiwaka senses something unusual about the situation, realizing it is they, not the beasts, who have fallen for a diversionary attack.
Ritsuka & Co. find Nippur already devoid of all life, with a wide and grisly blood trail leading to the highest structure, where Fake Enkidu awaits. When he notices Ana’s ability to slay immortals, he makes her elimination a priority, summoning the lion demon Ugallu. Merlin uses his magic to buff Ana, and she’s able to bisect the beast.
But Ugallu was just more bait. Ana is restrained by the chain of heaven and stabbed by Enkidu. Merlin sends Fou to do what Fou does, teleporting Ana to safety. However, the disturbance causes the awakening of Enkidu (and Ugallu’s) mother, the Goddess of Demonic Beasts, Tiamat. Massive and terrifying, the ordinary soldiers flee before her.
Even Ritsuka and Mash are briefly paralyzed, but Ritsu remembers Leonida’s advice for when you’re scared (which is always the case in battle, or should be): take a deep breath and the muscles will loosen. Tiamat presents the largest threat yet to the last champions of humanity, but for the moment they’re still standing—and a few avenues of victory yet remain.
Other episodes of F/GO have presented bigger earth-(and history)-shattering events, but this was the first one I felt best brought all of the series’ myriad elements together. All the adventure, history, action, comedy, and romance levels were set just right so that they complemented each other rather then got in each others’ way.
This was also the episode in which I most felt the humanity of the characters. It’s apropos the cold open should feature the origin of the current Ishtar. It also had the most one-on-one interaction between Ritsuka and Ushiwakamaru. She’d always seemed drawn to him, and I should have known it was because they’re both Japanese.
Among the many servants with whom he interacts, Ushiwakamaru is the only one Ritsuka sang songs of as a kid, something that both astounds and flatters her. He was a real person, after all, and his story is an amazing one. One of the low-key great things about Fate is that it nudges you to learn more about these historical and legendary figures.
As such, wonderful to see these two countrymen assert their bond of friendship as people, not any Master-Servant contract. Ushiwakamaru also sports one of the more awesome costumes in a show positively bursting with them. Like this episode, it’s a satisfying balance of elements—a little cute, a little sexy, all bad-ass. Not to mention Hayami Saori is perfectly cast as Ushi’s voice—warm, caring, and determined.
Another thing I’m enjoying about F/GO is that while there is a larger overarching story arc, it doesn’t get in the way of smaller, more self-contained episodic stories. Last week felt like a road trip with Gilgamesh; this felt more like a good old-fashioned fantasy quest. Their mission couldn’t be simpler: go to the city of Kutha and recover the Tablet of Destinies.
(In a well-placed moment of comedy, Ritsuka asks why Gilgamesh doesn’t remember what he himself wrote on said tablet; Gilgamesh response is Pure Gilgamesh: “Why do I have to retain in my memory a clairvoyant premonition I wrote in a dream?” #DemigodProblems)
Sadly Ushiwakamaru can’t join them, but the party of Ritsuka, Mash, Merlin and Ana is more than adequate. On the way to the city, whose entire population seemingly died peacefully in their sleep, the party encounters the collateral damage caused by Ishtar’s Cautious Hero-style demonic beast extermination, and she’s been making off with the gems of those she “saved.”
The night before they enter the city, Ritsuka has a nice chat with Merlin about how even though he’s just an ordinary human, he has to do what he can to the best of his ability, which means a strict workout routine to stay in shape. From her tent, Mash seems disappointed Ritsuka thinks she only chose him because he was virtually “the last man on earth.”
Once in Kutha, the party splits up to look for the tablet…simple enough, though Mash was weary of Ritsuka going off with only Fou for protection. Turns out her intuition was correct: Ritsuka suddenly strays into the Underworld, which in this age is a very real place people stray into all the time (and in Gilgamesh’s case, even went on a quest there).
The hostile undead who surround Ritsuka are eventually dismissed by a man Ritsuka seems to recognized named Ziusu-dra, who castigates Rituska for entering the Underworld while still alive; a big no-no. Still, he sees Ritsuka is a nice guy and so lets him off this time, sending him back to Kutha.
He awakes to find Mash shedding tears of joy and relief after she shed tears of panic and worry for his safety; going back to what he said to Merlin last night, Ritsuka may well not quite grasp just how much Mash cares for him, and is not merely resigned to serving him. And what do you know, the Tablet of Destinies is in his hands. Looks like he was meant to stray into the Underworld, if only briefly.
Of course, the mission was never going to be quite that simple: Ishtar suddenly arrives like a fighter jet; Chaldea only warns the party four seconds before she attacks. She’s there to “save” them just like she saved the ranchers whose lands she ravaged and pockets she picked, and intends to collect payment in the form of the tablet.
Ritsuka’s not about to fail Gilgamesh, so they must fight. And what a fight. From Ishtar’s concussive kicks to Mash’s shield and her graceful gliding through the sky, to Ana’s decisive chain-assisted counterattack, we’re treated to a beautiful, deadly dance. My only complaint is that it’s over too fast, but I’m also glad it didn’t go on too long.
Going back to the cold open, we learn Ishtar was summoned using ahuman girl as a vessel. Despite nearly all Mesopotamian gods being blonde as a rule, Ishtar retained her vessel’s black hair, since the human girl’s will merged with Ishtar. That goes a ways towards explaining her peculiar behavior that both saves and hurts humans.
It may also explain why she’s willing to cooperate when she wakes up finding herself tied up, surrounded by Ritsuka’s party demanding answers. She explains that the other two goddesses were drawn there by Gilgamesh’s Holy Grail. The three of them decided to enter a competition whereby the first to defeat Gilgamesh and claim the Grail shall rule his lands. They also entered a three-way non-aggression pact, so Ishtar won’t go so far as to tell Ritsuka the true names of the others.
The party fails to connect the ease with which Ritsuka entered the Underworld to Kutha’s status as a place where undead congregate and dwell…until they’re surrounded by massive horde of skeletons. With the tablet in hand they make a run for it, but not before Ritsuka frees Ishtar from her binds. Having been treated so kindly despite her hostility (and perhaps motivated by her human half), Ishtar returns the favor by obliterating all of the skeletons with a single all-out arrow burst, sparing the party a tough battle.
When Ritsuka earnestly thanks her before turning back to Uruk, the blonde goddess half of Ishtar wonders if perhaps he’s “a sacrifice too good for the other goddesses.” I enjoyed the ambiguity of that line, just I enjoyed the entirety of this splendidly balanced episode.
It’s summer vacation, and Mizuki is glad to be away from the hero club and free to work on her true love: jigsaw puzzles. I’m glad we finally get to see her be as passionate about something—she even puts her hand on her face in a chuuni-ish manner similar to the others!
She longs for a 10,000-piece puzzle she can really dive into, but they’re expensive. Enter a call from Kei, who summons the Hero Club for a job. A summer cold has created numerous absences at the theme park where Kei’s big sister works. Since she has a hold on Kei, he makes him reach out to his friends to fill in for a day.
As the Hero Club members take their positions around the park, amusing situations ensue, as expected. I don’t ask much of a comedy beyond making me laugh, and CGB did that often this week.
Whether it was watching Yamato go off-script at the “Blasto Rangers” live hero show, Touga and Futaba providing entertainment as well as food service, or Kei slowly going mad at the constant stream of “Meow Meow Trains,” everyone has something to do, and none of them compromise their quirks whilst doing the jobs they’ve been given.
Nowhere is that more evident than Tomoki’s job at the lost child center. With his encyclopedic knowledge of Sora-chan (who is, after all, an idol for kids), he’s able to put sad and crying little ones at ease while their parents are tracked down. He unexpectedly gets a shot at the Big Time when the cool grizzled vet under the Sora-chan mascot mask tweaks his back, and trusts Tomoki to take the stage in his stead.
While he makes a rookie mistake of treading on the wire providing the piped-in voice and music, one of the lost girls he interacted with (and who called him “Sora-chan-san”, which is delightful) starts to sing, and the others join in to help Sora-chan out. Everyone has fun and gets paid, which means Mizuki gets her puzzle money…but little do they know they’re being observed by a rival group of weirdos. To be continued…
As of this week, Mizuki is no longer the “new kid” nor the latest member of the Hero Club, thanks to the arrival of another transfer student, Mikuriya Futaba. She witnesses Yamato immediately assign a Power Ranger color to Futaba—green—and attempt to recruit him, but the aloof English word-spouting Futaba dismisses Noda’s blathering as “ridiculous.”
Futaba proves extremely popular to the girls, what with his guitar, his “avant-garde” drawing “skills”, and as demonstrated in cooking class, his culinary flair. When the class has thirty minutes to prepare an egg dish, the hero club members decide to make it a competition, which is ruined when Yamato’s weird ostrich egg cake goes flying into Futaba’s hot oil. Futaba and Rei put the resulting flame out the same way, and reveal that they are cousins.
Mizuki and Tomoki insist Yamato apologize, and Rei suggests he buy him his favorite pudding at a very specific sweets shop. This requires getting in line at the crack of dawn, but Yamato does that every morning to train, while Rei has to get up to make lunches for his many siblings. We later learn Tomoki timed his arrival at the bus stop for the specific bus wearing a vinyl wrap of his beloved Sora-chan.
The gambit works, as Futaba accepts the rare dessert and membership into the Hero Club, much to Mizuki’s bemusement. But it’s not so strange that Futaba would join, as he possesses his own personal variation on chuuni monologueing that sprang up every so often in the episode, as well as his insistance on being seen as a renaissance man.
As for Mizuki, it seems whether she originally wanted to be in the club or not, there’s no denying that she’s in it now. She’s no longer being nudged into situations, she’s right in the middle of things, even getting up at dawn for the jello run. The stigma of hanging around a bunch of weirdos is gradually wearing off.
Of the Hero Club members, the aloof and apathetic Tsukumo Rei remains the most mysterious and enigmatic. This week’s episode draws the curtain back on Rei and shows that while he may talk and act like serious or ominous things are going on or about to happen, the reality of the situation is a lot more…ordinary. In that regard, he’s not that different from the others—especially when he runs into a flock of pigeons and laughs!
After a cryptic phone call, Rei rushes off somewhere, and Mizuki and the others follow him, curious what might be up. Noda, Nakamura and Takashima all buy in to the fact that Rei can control walk signals and make merchants sell him things on sale, but Mizuki can tell the signals were a coincidence and Rei just…knows when to shop.
Then they encounter Rei with his three little siblings, who have lost their beloved pet cat in the forest, and accompany him onto the grounds of a shrine to track him down. Takashima jumps at the sight of anything from a fluttering banner to a rusty sign, but he’s so emphatic in his fear that Mizuki starts getting the creeps; it is dark after all.
After “Touga” ends up “sacrificing” himself to save the others from the “monster”, Takashima slips and falls down a hill into a ditch, leaving just Noda, Rei and Mizuki when the “monster” approaches. Turns out it’s just a very burly monk, carrying Takashima and Nakamura…and the cat. The mission is accomplished, but with a lot of completely unnecessary rigmarole along the way.
When Rei returns the cat to his little siblings, the club learns he has three older siblings—the proverbial Cerberus—who demand he make dinner immediately or else. It’s clear Rei’s too-cool demeanor at school and in club is merely a means of compensating for how trod-upon he is at home, having to shop for and feed six siblings despite three of them being older than him.
The others can’t hide their pity for Rei’s situation which is precisely the last thing Rei wants from there. Embarrassed, he’d much prefer to remain slightly threatening and inscrutable as before, but now that they know more about him and how he operates, it require “memory erasure” for that to be possible.
And there you have it: the chuuni kid who believes he’s above all the other chuuni kids, leading them on as a small escape from his put-upon position in his family.
The culprit in the “throwing things at Mizuki” mystery turns out not to be Rei/Purple, but Sekiya, a third-year who asked class rep Watase Nanako out. She never outright rejected him but said she needed time to think about it, and in the meantime, Sekiya has been stalking her, while taking his frustrations out on Mizuki.
In a meeting Nakamura/Black’s house, the club determines that the best way to get Sekiya off Watase’s back is to make it appear she has a boyfriend, even if it’s a fake one for that purpose. While “pretty boy” Tomoki/Yellow is the most obvious choice, Watase picks a wild card in Nakamura, judging him the best guy to get the job done.
She doesn’t get Nakamura Kazuhiro, but
Hououin Kyouma Ryushouin Touga, his chuuni alter-ego. This proves highly effective at the mall where Watase tells Sekiya she’s already dating someone. As Sekiya follows them while they go clothes shopping (Kaz gets soaked in the rain during his introduction), the stalker is constantly kept off balance by all of the chuuni jargon and Watase’s apparent fondness for it (and knack for translating).
By the time Touga whips out his “Lost Child Apocalypse” tome (at which which the others got a sneak peak while doing a room search) Sekiya is in full chuunibabble overload.
With the stalker dispatched, Watase expresses her gratitude to Nakamura for helping her out, along with Mizuki for giving her courage to deal with Sekiya face-on. For this, Watase asks if she and Mizuki can be friends, and if she’ll call her by her given name, Nanako. Thus the Hero Club completed two missions: ridding Watase of a pest, and getting Mizuki a new friend.
As for Rei/Purple, there’s still something shifty about him, like he’s hovering over all, controlling things. Mizuki’s suspicions were only intensified when he saw Rei with Sekiya outside the mall bathroom, discussing something. We’ll see if there’s anything to this, or if like last week, attention on Rei is directed to someone else. The preview indicates the latter.