Cautious Hero – 06 – My Precious Porter

Following Leviae’s declaration that Eruru is to be sacrificed, things move very quickly and Eruru heartbreakingly comes to resign herself to dying for the caused, absent any words of protest from Seiya. But when the time comes to cast herself into the abyss, Seiya grudgingly says the words he deemed unnecessary earlier: he’s not about to let his precious baggage carrier die.

Leviae had the food and drink at the banquet drugged so Rista and Mash are paralyzed…but the ever-cautious Seiya vomited up everything her appeared to consume, and challenges Leviae to a fight. Leviae transforms into a Dragon God Mode, and a time limit is set to the battle in the form of of Eruru’s necklace, which will kill her in three minutes time.

The battle is another back-and-forth affair: Seiya weilds Dragon Killer (made from more Rista hairs, plus Eruru and Mash hair), Leviae activates Ultimate Wall, Seiya eats a bag of Speed Seeds and Double Wields Dragon Killers, Leviae takes minimal damage, Seiya backs Leviae onto a precipice.

Leviae drops Ultimate Wall and activates Dragon Breath, Seiya counters with Double Wind Blade, Levia pretends to give up, then reverts to offense, but Seiya pushes her over the ledge, and because he destroyed her wings just prior to Ultimate Wall, she plummets to her death.

Eruru is spared, and a new sword emerges from the abyss, which Seiya embues with a drop of Eruru’s blood to produce Igzasion. But Rista confronts Seiya later about it being a fake; he created a big song-and-dance to put the Dragonfolk at ease, and thus ease their withdrawal.

But the party’s troubles are far from over: Seiya lacks the ultimate weapon, the entrance to the Dragon’s Den is blocked by some kind of military force that doesn’t look the friendliest, while the Demon Lord and his underlings are confident the Hero will be no threat to them.

The comedy, so dominant in the training episodes, takes a firm back seat to drama and action, and despite not knowing Eruru for long, it was impossible not to empathize with her plight and hope Seiya did the right thing, which he did. It’s also encouraging that he can say something like “it’s gonna be okay” and “we’ll figure something out” with regards to the Demon Lord; his cautiousness is looking less psychotic and more prudent by the day.

Cautious Hero – 05 – Heaven Hath No Fury Like a Goddess Scorned

With Mash all healed up and Seiya agreeing to let him and Eruru carry his stuff, Rista deems it time to head to the Dragon’s Den to recover a powerful new weapon. Seiya insists on making a stop to the Divine Realm first so that his new assistants can train a bit. After the torture of Seiya, Cerecus is happy to have a normal student in Mash, though Eruru doesn’ t make any progress with the fire goddess Hestiaca.

As for Seiya himself, he almost starts a fight he might not be able to win with goddess of destruction Valkyrie; thankfully Aria is there to calm the “exhibitionist” down. Instead, she introduces Seiya to the war goddess Adenela, whose disheveled appearance gets more and more girly as she falls deeper into love with him, only to be callously rejected, sending her into a fit of rage. Thus, Seiya has now proven a “goddess-killer” in two very distinct ways.

Seiya says sayonara to the Divine Realm, and the party begins their first real quest together, to the Dragon’s Den. Rista learns the hard way that he won’t let her peek at his true levels (the fake-out “1’s” even turn and poke her in the eye!). Mash and Eruru may be useful insofar as they can sense when they’re getting closer due to their dragon blood, but Seiya doesn’t let them actually fight any monsters on the way.

Instead, he simply relies on his “Automatic Phoenix” to instantly destroy any monsters under Level 30 within a certain radius. Mash can’t get close to any monsters, and the Phoenix even rudely knocks down one of Eruru’s fire arrows! Just when the two dragonkin think they can be of help by opening the gate to the den, Seiya simply smashes through it with his sword.

Inside they find a magical circle, and after Seiya tests it on a lizard (bemusing the people on the other side), the party uses it to transport to the remote Dragon Village. There they meet the…ahem, Mother of Dragons Leviae, who shows Mash how to turn into a dragon to boost his levels.

When Eruru asks if she can do the same, Leviae casually tells her that won’t be necessary, because she has a different role: that of Igzasion, the mightiest of weapons. That, of course, means sacrificing her life, something clearly Eruru doesn’t want. As for Seiya, his stone face doesn’t give away much, but could it be he wouldn’t be particularly enthused about Eruru dying?

Cautious Hero – 04 – Hairy Solutions to Hairy Situations

We pick up right where we left off, with Seiya categorically rejecting Mash and Ururu. He could be a little nicer about it, but the truth is he is far beyond them in power and they would slow him down. But for some reason, when Rista gains wings and tries to catch up to him, he takes his foot off the gas and comes back for her.

Sure, he then accelerates so fast her boobs pop out, but it seems he had a change of heart about having her around just minutes after saying he “so didn’t need her” any more than the Dragonkin. Did he simply appreciate the effort she made to chase after him? Or just remember that she as a goddess can still do things he can’t, like open portals?

In any case, Seiya arrives at the site of the advancing undead army and uses not one but two Meteor Strikes to eliminate them all at once. When he appears fatigued, Rista lets him lean on her, but she’s annnoyed when he states he’s actually very far from having used up all his MP.

With Seimul safe, Seiya holes himself up in room at the inn, mastering synthesis, in particular making use of Rista’s stray goddess hairs to synthesize a powerful sword, but wanting her to provide one thousand more hairs to make more; Rista for her part is not prepared to go bald!

Then they get a delivery: a looking glass through which the Heavenly King Deathmagla presents a captured and tortured Mash. When Mash is defiant rather than begging for his life, Seiya decides to rescue him and defeat Deathmagla in one trip.

After using his goddess hair-infused sword to slice off Deathmagla’s hand through dimensional planes, he quickly withdraws to the Divine realm where the ten or so seconds before Mash is killed is stretched out to fifteen or so minutes, using that time to brusquely ask an amused Ishtar to open a portal to Mash’s location.

Once there, Deathmagla claims to have prepared for every contingency in creating an invincible boss in Dark Firus. But detail-oriented as he is, Deathmagla can’t hold a candle to Seiya’s preparation, as the hero uses previously-unseen high-level blunt abilities and an ice-element bracelet (again, synthesized with Rista’s hair, making her wonder if she has a hair loss problem).

Whether it’s turning back for Rista in the air or choosing to rescue Mash so he can carry his equipment, Seiya seems most motivated by those who demonstrate maximum effort, as he does. With only two Heavenly Kings and the Demon Lord remaining and Seiya’s continued exponential growth, Rista seems poised to save her first world…barring something unexpected.

Cautious Hero – 03 – The Goddessizer

While Ristarte is enjoying tea with fellow goddess Ariadoa, Seiya barges in to announce he’s not leveling up as fast by simply working out. Rista hopes this means he’s finally ready to start fighting monsters, but Seiya, ever cautious, still thinks it’s “too risky.” Aria suggests a compromise: if Seiya trains with a god, there’s no risk of dying, and he’ll level up faster.

Seiya’s all for it, and Aria introduces him to the stubborn Divine Blade, Cerceus, who certainly looks like he could take Seiya on. Rista leaves the two to train without checking in (knowing it angers Seiya), but each day she finds Cerecus in the cafeteria at lunch, looking more and more defeated and demoralized.

It gets so bad that she finds Cerceus hiding behind racks of nori, and learns that Seiya is already over three times stronger than him, but insists on training without breaks or sleep. When Seiya finds him and forces him to keep training , Rista can’t save him, as she’s summoned by the goddess Ishtar (who for the record is arguably less smokin’ hot than the Ishtars of DanMachi or Fate/Grand Order).

It’s both strange, sad, and funny to see Seiya, a human, reduce a god renowned for his prowess and doggedness in battle to a sickly, (relatively) emaciated god who’s lost the will to carry, look at, or even mention a sword. When Cerceus tells Rista her hero is sick, Rista’s grave, knowing look says it all. Still, Ishtar says Cerceus, who was once himself a human, is getting valuable training from Seiya.

Ishtar’s news for Rista was about an imminent attack from the Demon Lord’s armies the next town of Seimul in Gaeabrande. Rista and Seiya are to head to the town’s central church to meet his two allies, the mage Eruru and the swordsman Mash, both Dragonkin descendants. Since the enemy is undead, Seiya tries to buy one thousand vials of holy water to prepare, but grudingly settles for ten.

Seiya suddenly pours some of the water on the priest who introduces his allies, and that priest is revealed to be undead himself. Still, Seiya chops him into pieces without anyone even seeing him move his sword. Before he proceeds to “mop up” with a massively destructive fire spell, Rista just barely manages to get the two allies and a nun to safety.

When Seiya and Rista take a look at Eruru and Mash’s stats, Rista is encouraged, despite the fact they’re only level 7 and 8, respectively. Seiya is less enthusiastic, declaring the two are so not needed. You’d think he’d at least want them as porters for carrying more holy water…or human shields!

Cautious Hero – 02 – Is This Really Going to Work Out?

First off, while the promo art shows six other characters, I’m glad the focus stayed with Ristarte (AKA Rista, or Listarte/Lista) and Seiya. Nothing worse than introducing a bunch of new characters before we’ve had a proper amount of time with the core duo. In this case, it behooved the show to maintain that focus for their first “town mission” scenario, start to finish.

Seiya flees Chaos Machina to his hut in the Divine Realm to continue working out, even as Chaos beheads one townfellow and threatens to behead Mina’s dad. Things get a bit awkward, pacing-wise, as Rista tries in vain to urge Seiya to get moving.

I really shared in Rista’s frustration during the scene leading up to Seiya’s logical-sounding rebuttal.  Not only does it seem absurd for a hero to just keep doing push-ups while people are dying. When she prepares to storm out, calling him a terrible hero and a coward, he makes his position clear: if he goes in half-cocked and gets killed, everyone in the village—and possibly the world—die anyway. So he must be perfectly prepared.

Seiya seems to be proven right when in the battle Chaos Machina constantly unveils previously-hidden, increasingly more powerful forms to counter his leveling up. But once Chaos transforms into a kind of Bahamut ready to smash him into dust, Seiya blocks her strike with one hand. Turns out the stats on Rista’s scan were grossly underrated due to a “Fake-out” ability. Seiya had more than enough power to defeat any form of Chaos from the beginning!

Because he’s so overly cautious, at least one innocent man died needlessly. Things get worse when, after eliminating Chaos Machina, he repeatedly burns the charred remains—little more than scraps of charcoal—with his hidden abilities, setting all of the town’s shops (and some of its people) aflame. You’d think he could move the collected remains somewhere where there wouldn’t be such horrific collateral damage, but Seiya’s caution only applies to his own survival. More so than Goblin Slayer, Seiya’s an unrepentant bastard.

That’s just one way he’s not quite the hero Rista hoped for; he’s got all the stats but none of the…heroism. Before leaving town, Mina’s dad offers some money as thanks, but Seiya demands all his money…and after burning half the town, too! She also has next to no power when it comes to where they should go and what they should do next; she thinks they should move to the next town, but he demands they return to the Divine Realm so he can work out more…and so they do.

Cautious Hero’s second episode lacks the novelty of the first, but is still both fun and watchable. I appreciated its willingness to let its simple character dynamic play out. Now I imagine it will rinse and repeat with a new and more powerful foe, introduce more characters, or both. I’d say it’s the right time for a new face or two. Otherwise, Seiya being ruthlessly condescending to Rista while spamming enormous fire spells on nothing but dust will get stale.

Cautious Hero: The Hero Is Overpowered but Overly Cautious – 01 (First Impressions) – Not Entirely Disagreeable

The title kinda says it all! This isn’t a show that beats around the bush. The low-mid-level goddess Listarte needs a human hero to save the S-Difficulty human world of Gaeabrande (or Gairbrunde) from the Demon Lord. Knowing how popular the isekai genre is in Japan, she only looks at candidates from that country, and is unimpressed with most of them…until she comes upon one Ryuuguuin Seiya, who is neither a Suzuki or a Yamada.

To oversimplify, let’s call this KonoSuba in reverse: rather than the guy from another world being the narrator and providing the primary POV, here it’s the goddess, who is just looking to get ahead in godlife. She knows she’s struck gold in Seiya, but while he’s super-hot, she almost immediately realizes there’s a catch to those good looks and gaudy stats: Seiya is redonkulously cautious.

For one, he trusts no one, including the goddess who summoned him. He doesn’t trust the onigiri she worked hard to make for him unless she tries it first, and even then, he suspects they might have a slow-acting poison. He spends over a week in the dwelling Lista prepared for him, leveling up simply by working out.

Lista takes Seiya to a beginner’s town for outfitting, but he spends most if not all of the money she gives him on three sets of armor for double redundancy, as well as far more potions and antidotes than are needed…again, because he’s so cautious.

Once they’re finally out in the field, with nothing but harmless Level 1 slimes, he executes both of his special attacks over a half-dozen times even though the first attack was more than enough to obliterate the slime. All the ruckus he causes ends up attracting one of the Four Heavenly Kings who serve the Demon Lord himself; rather than face her, Seiya cuts and runs, leaving Lista to chase after him.

Seiya isn’t much more than the manifestation of the show’s title, but thankfully, he doesn’t really have to be much more than that. Listarte provides more than enough character for the both of them, thanks in no small part to veteran seiyu Toyosaki Aki putting on a veritable voice-acting clinic. She has as many voices as he has contingencies.

Add in the dynamic of an overpowered hero so dang cautious he’s his own greatest liability, and you have an isekai comedy that actually has something new to say. I’m in!

Okaa-san Online – 01 (First Impressions) – ZOMRPG, MOM!!!

One night, Oosuki is filling out a survey heavy on questions about his relationship to his mother, and the next morning a government official informs him that he’s been selected to enter a video game world. But he doesn’t go alone. His mom follows him in, and will be joining him on his full-dive fantasy adventure!

That’s the high concept, broad-strokes premise to an episode that then proceeds to take its sweet old time immersing Masato and his mom into this new world, an as-yet-unnamed MMO that’s still in beta. Their role is to play the game so that the producers can gather data.

Masato already has reservations about his mom following him along for this once-in-a-lifetime experience, but they turn to downright frustration when she demonstrates she can dual-wield legendary weapons and decimate multiple targets at once. His basic attack is pathetic by comparison.

So, of course, he lashes out, threatening to “disown” his mom in a moment of unguarded rage. That’s when his mom (named Mamako) starts to cry, telling him no one has ever said anything so mean and sad to her. He quickly backtracks, apologizing profusely, and his mom, being a very nice mom, easily forgives him.

They teleport into a town to gather a party at the Adventurer’s Guild, but after pulling the game guide out of her bust, Mamako decides to make a strong first impression by smashing a giant hole into the guild hall, much to Masato’s dismay.

Shirase, the woman who sent them into the game, is there to greet them, bleeding from the head (turns out she’s a game object and the blood is just an effect). And naturally, as they look over party members, Mamako is thinking about finding a nice young woman to team up with him.

Okaa-san Online takes the opposite approach of Arifureta and starts us off at the very beginning of Masato and Mamako’s story, but I still felt an inescapable impatience with the slow pace and the episode’s need to explain terms like “PK”, as if this was someone’s first isekai rodeo.

There’s also the little matter of the show looking pretty atrocious. Like the game in which mother and son find themselves (though I don’t mind their white pupils, like Moriko’s in MMO Junkie), the show just feels sparse and incomplete, both visually and conceptually, what with its lazy, unimaginative hand-waving.

The music has its epic moments, but can be too assertive during quieter scenes. And while the underlying premise is pretty funny at first blush, the comedic dialogue and pacing is iffy at best. With execution lacking in effort and attention to detail, I can’t see myself sticking with this for long. After all, Mama didn’t raise no fool.

The Rising of the Shield Hero – 12 – The True Battle Of The Wave

Glass dismisses three of the four heroes as nothing but “servants”, and her appraisal isn’t off-base, as their best meteor attacks fail to put a scratch on her, and all three go down with one strike, no doubt wounding their egos as well as their bodies.

That leaves Naofumi, Raphtalia, and Filo to deal with her, and while she’s somewhat impressed by his stout defense (as befits the Shield Hero), nothing offensive he can throw at her is any more effective than his beaten fellow heroes.

She breaks out of the Shield Prison immediately. Filo’s kicks are fast but still can’t touch her. Poor Raph’s swordsmanship isn’t even “worth mentioning.” She even calmly basks in the enveloping flames of Naofumi’s Rage Shield like it’s a sauna; “too cold” to burn her. This Glass lady is tough, and if the first Wave seemed to easy, it’s clear the difficulty level has risen exponentially.

That brings us to Naofumi’s final trump card, the Iron Maiden, so effective against the soul eater. Turns out it’s just as useless on Glass as Shield Prison. Glass’ withering criticism of her opponents’ attacks almost grows tiresome—we get it, Naofumi can’t beat you at his present level—but just as she’s ready to take him out, a countdown starts on his HUD, which indicates the Wave “period” is about to end.

Rather than give Glass the last word, Naofumi has Raph cast Fast Light, and the two of them jump on Filo who gets them the hell out of there. She doesn’t chase, and her attacks aren’t effective at long range, so she calls it a draw, this time. But when the next Wave arrives, she promises to kill them unless they grow stronger. Much stronger.

The second Wave disperses, and Naofumi is quickly summoned back to King Melromarc’s court for some backhanded thanks and demand that he explain how he gained so much power—more than “befits a Shield Hero.” Naofumi, no longer having any more shit from this royal family, tells the king he’ll talk…if he bows down and grovels.

This act of disrespect leads the king to call in his guards, but Naofumi is quite right when he says he can take them all out and walk out the front door without any difficulty, and the guards waver. When the king says he’ll punish Naofumi’s “slaves” in his stead, that really rankles him, and he promises him if anything happens to his underlings on account of more dirty tricks, the king will “wish he had never been born,” then stalks out unopposed, like a boss.

Princess Melty later hears of the “hostile” exchange between her daddy and Naofumi, and tells her father that their country will be put at risk until they reconcile. Her older sister Malty intervenes and tries to make a stink of matters, but Melty shuts her down almost immediately, and with good reason: she’s the one who was trusted with the title of crown princess.

Naofumi shakes off his unpleasant experience at the palace and gets re-outfitted by Elhart, who fills the wagon back up and throws in some gifts for good measure: a new sword for Raphtalia, along with a bladeless mana sword, a shield scanner thingy for Naofumi, and gloves that will increase Filo’s strength.

Naofumi is looking forward to being nowhere near the royal city, royal family, or the other hero jerks. Unfortunately, the peace doesn’t last long, as Melty and her retinue track his party down and urges him to return and make peace with her father. Naofumi is as stubborn as the king, and his strong passes ignite Melty’s secret weapon: the Entitled Person’s Tantrum.

But as she protests his obstinance, Naofumi senses something’s UP—set-up to be precise. Of what kind, he soon finds out: one of the knights who escorted Melty rushes at her, sword drawn, and Naofumi draws her back and shields her…with his shield.

Obviously, these knights are in Malty’s pocket (I doubt the king is awful enough to off his own heir). Honestly, it kinda just makes her look foolish and pathetic—why try to assassinate her sister in front of the Shield Hero, who could easily protect her? In any case, if Melty doesn’t re-join the party next week (or whenever the next episode airs), I’ll be shocked.

TenSura – 14 – Rimuru’s Cheat Day

Gelmud arrives to put the invasion back on track, but he wasn’t counting on encountering anyone more powerful than he, a superior majin. While he tries to kill Gabiru, who he himself named just to be another pawn to make his Demon Lord stronger, Rimuru steps in to deflect the relatively weak attack, then tosses some potions to Gabiru to heal his fallen loyal subordinates.

Gelmud is little more than an annoyance; the one thing Rimuru wants from him is the name of the one pulling the strings, but Gelmud won’t give him up, confident Orc Lord Geld will attack on command (he named him out there in the desert, after all). Instead, the Orc Lord beheads Gelmud and eats him, after which he evolves into the Demon Lord Orc Disaster Gelmud was trying to create all along!

The Kijin and Ranga throw everything they’ve got at the Demon Lord, all but exhausting their magicules in the process, but nothing can cause anything other than light scratches and burns, and he heals almost instantly. This is certainly the toughest boss Rimuru & Co. have faced to date.

So tough, in fact, Rimuru decides to cheat a bit, by activating “Auto Mode” and leaving the Demon Lord up to the Great Sage and all her amassed wisdom. Rimuru’s eyes glow red and reflect the Great Sage’s geometric form, and starts to go to town on the Orc, culminating in enveloping it in a massive column of flame.

Unfortunately, probably since he ate Gelmud, Geld has a resistance to fire, so the big attack has no effect. Rimuru takes back control and proceeds to Plan C…pivoting from Cheat Mode to Cheat Day, as in eating way more than he should.

It becomes a struggle to see whether Geld’s Starved or Rimuru’s Predator can devour the other first. As Rimuru’s expandable slimy body envelops Geld, he can see a bit of the former Orc King’s past, when he had to pull off his arm to feed starving children under his protection during a horrible famine. He soon set out to find help, which is when he encountered Gelmud.

Geld insists he can’t lose, because he must live to bear his sins and those of those who sinned on his behalf…but Rimuru ain’t havin’ it: this is an eat-or-be-eaten world, and Geld can’t win against him. At least Geld has a momentary rebirth when his barren home is transformed into a lush, green paradise before evaporating.

The Demon Lord Geld is gone, and Rimuru and his allies are victorious. He relieves the Kijin, keeping his promise to release them from his service once they took care of business…but unsurprisingly they all want to stay by his side. I’d say it was time for a celebratory feast, but I’d also say Rimuru’s eaten enough for one day!

TenSura – 13 – A Brand New Beginning

When Souei locates the Chieftain’s daughter in a tough spot and reports to Rimuru, the Slime orders him to help. By the time Rimuru and his forces arrive, Souei has already defeated all of the orcs. After healing the Daughter Rimuru forms an alliance with the Lizardmen on the spot.

Rimuru sends forces to help both her overconfident brother and the father he imprisoned. Meanwhile, a pissed Treyni the Dryad slices Laplace’s arm off with an Aerial Blade in attempt to shoo him and Gelmud out of the forest.

Lord Gabiru, once more egged on by his loyal underlings, puts on a flashy display as he fights an orc general one-on-one—the combat animation and sound effects here are excellent as always and pack a great punch—but he can’t do much actual damage against the great orc, and ends up having to be rescued by none other than Gobta.

Gobta is joined by Ranga, while Benimaru, Shion and Hakurou start obliterating the orc army in large chunks. Benimaru creates massive domes containing a kind of orc-killing dark-elemental magic, Shion’s straight slices with her greatsword cleave both enemy columns and the ground they stand on, and Hakurou’s lightning-quick blade fells scores of orcs before they know what hit them.

Ranga even gets to evolve again, decimating the army with a Death Storm wide-range attack before leveling up to at “Tempest Star Wolf.” It’s basically a rout, as the orcs can’t mount any kind of resistance against the overwhelming force of Kijin and wolf.

Gelmud flees the forest to report matters to the Demon Lord. Rimuru, who only had to observe the battle from the sky this week, dons Shizu’s mask, perhaps preparing to draw from her and Ifrit’s power to defeat the Orc Lord. As with OverLord, sometimes it’s just fun to watch the good guys unleash hell on the bad.

TenSura – 09 – Adult in the Room

With Shizu absorbed, the adventurers gone, and the village on autopilot, Rimuru explores his new human-mimicking ability, and learns that his default form has no gender.

He can make it any age and as masculine or feminine as he likes, but steers clear of the latter (looks too much like Shizu) and maintains the default form, continuing his practice of looking deceptively twee.

While practicing some of the new abilities he got from Shizu, Ranga reports in: the hunting party is under attack by a group of six ogres. These ogres (or oni) don’t match Mikami’s idea of the hulking, ugly brutes, but one thing’s for sure, they’re confident in their abilities.

Their red leader believes Rimuru is responsible for the destruction of their village and intends to get revenge. Rimuru leaves only the pink mage to Ranga and quickly dispatches three of the remaining five.

But the white ogre knows the skills he’s using and where he got them, and can even slip past magical sense. The red one also has a fire attack, which is obviously useless against the immune slime.

Rimuru decides to remove the aura-concealing mask and show them his true power by breaking out one his newest abilities, Black Flame. Red is impressed and scared, but as the leader of his people he’s not going to back down just because the cause is hopeless. It takes Pinky, who also happens to be his sister, to be the voice of reason among the ogres.

Everyone stands down and they work through the misunderstanding. Both sides’ people are healed up and Rimuru invites his new horned friends back to the village for a feast (which he’ll now be able to taste in human form). And now I know who all those horned folks in the OP and ED are!

As for what their story is, that will have to wait for next week. Until then, I welcome the introduction of six more very cool-looking characters.

TenSura – 04 – Shelter, Clothes, and Elves

After Ranga assures Rimuru that he harbors no grudge against him (being given a name counts for a lot in this world), His small band of wolves and goblins races to the dwarven city of Dwargon, where Rimuru hopes to find some cute and/or sexy elves.

Only he and Gobta (the only goblin who didn’t evolve) join the queue that leads through the gates, but they’re quickly harrassed by bullies. Rimuru transforms into a storm wolf but his foes have a whole party of various jobs who attack him all at once…to no effect. Rimuru counterattacks with Menace, and causes a lot more collateral damange than he intended.

For that, he and Gobta are granted entry into the city…’s jail. However, when the warden needs potion after an emergency in the mines, Rimuru fills an entire barrel with the stuff, saving the warden’s three best friends and earning him an early release.

From there, the warden takes him to his brother Kaijin’s blacksmith’s shop. Kaijin has fallen behind on an unreasonable longsword order, but once again Rimuru provides what is needed: first refined magisteel, and then nineteen perfect copies of the one sword Kaijin has completed.

Rimuru and the dwarves celebrate by paying a visit to a kind of elven hostess club, where they’re surrounded by beauties. Oh, and it would seem Rimuru will get the know-how he needs to shelter and clothe his  (hob)goblin village. Everything is looking up!…but for the ominous planting of a boot outside the club. Could it be somebody strong enough to make Rimuru to break a sweat?