Warlords of Sigrdrifa – 07 – Ragnarok Salt in the Wound

Programming Note: Our other Cute Girls Battling Things show, Assault Lily: Bouquet, took the week off, so its episode 07 will air next week.—Hannah

Warlords of Sigrdrifa is not fucking around with the drama.

As soon as we open on the battle in progress both within and without the Primary Pillar, it’s clear everyone is in over their heads, and this battle was far more desperate and last-ditch than I initially imagined. You can see the weight of all those kids’ lives on Satomi’s shoulders, while General Okita adopts a Shinji Gendo/Oigakkosan pose.

There are two things inside the Pillar their forces didn’t expect and aren’t quite equipped to deal with: the seemingly undead fallen Valkyries like Jinguugi and Sakura piloting black Hero Wings who are just as skilled as they were when alive but are now the damn enemy, and the gigantic Thor guy against whom bullets are useless and the Hero Cannon only makes him mad.

Amidst all the ensuing chaos, second-string pilots Kurumi and Moe (call ’em the Biggs and Wedge of this episode) end up drifting into the Pillar, where they have no business being. Not that it’s any safer outside, with Thor’s bellow calling every Secondary in Japan to Fuji. Okita orders a full retreat and evacuation, but Sonoka wants to help Kurumi and Moe like Claudia and the European Valkyries.

Yayoi tells her that’s the prerogative of a Named and she should obey the order to flee. Sono suspects Yayoi is going to leave her behind like she did before, but in doing so she almost proves why she shouldn’t even be in a cockpit in her present state, as she’s hit bad by one of the black Hero Wings, losing both one of her landing pontoons and consciousness.

Just as Okita tries to ask Odin about Thor (who says it’s “too soon” to answer), Thor fires up his mighty hammer Mjolnir, which fires a massive green beam of destruction that takes out most of the air base and command center, and any unfortunate souls who were in the line of fire.

Sonoka wakes up in a field hospital bed surrounded by her three comrades and Yayoi. Satomi also arrives with the three-girl operations team; they were able to evacuate before the beam destroyed Fuji’s control tower. Okita’s final order was for them to regroup at an auxiliary site. As for Odin, he’s “missing”…but something tells me while the humans consider this a total defeat, for him, everything went according to plan.

Then Yayoi asks for privacy with Sonoka, and tells her that there are still comrades left behind in the Pillar, and she’s going back in to rescue them. I fail to see how Satomi sanctioned such a clearly suicidal operation considering how few viable forces remain, but Yayoi is a Named, which apparently gives her free reign to sortie at her pleasure.

After kinda-sorta making up with Sonoka, she takes her locket containing the photo of their old unit, then gives Sono her Safe Flying Charm to hold on to, and promises to return, even if she’s shot down. Claudia, Azu and Miku join the rest of the remaining forces in rendering formal honors to send off Yayoi and her escort, who toast to good luck with a shot of Satomi’s good booze.

Then Yayoi heads into the hornet’s nest, and at that point I thought we wouldn’t learn their fate until next week at the earliest. Instead, we learn immediately: Yayoi doesn’t make it back, and neither do her escorts. Instead it’s just Lizbet who limps home in her barely-functioning Hero Wing. She gives Sono the locket back, saying it’s all she could bring back.

So four went in, and only one came back…another defeat. Strategically it could be a wash with one Named going in and one coming out, but Lizbet’s eye one bit; she may not be the same pilot anymore. So humans face an even more uphill battle, and there seems to be no end to Sonoka’s despair and suffering. She wasn’t in the right mind to fly earlier, she certainly isn’t now, but there may not be a choice. Whatever their next move, every last Valkyrie will be needed.

After that gut-wrenching ending and the solemn end credits, we’re treated to the usual goofy upbeat preview music and the return of the nearly-naked manly men. Talk about tonal whiplash! That aside, this was a wonderfully tense and dramatic outing that didn’t let any of the characters off easy. Will Yayoi end up keeping her promise of returning even if she’s shot down? Can the humans scrounge together some kind of win from these ruins? Whither Odin? Stay tuned…

Rating: 4/5 Stars

Warlords of Sigrdrifa – 06 – The Dead Are Coming

The Takeyama Four + Amatsuka Yayoi arrive at Iruma Air Base, the staging area for what is to be the decisive battle against the Fuji Primary Pillar. They are joined by Valkyries and elite Named from around the world, including Claudia’s former comrades Lizbet and Leyli. Lizbet pouts over the fact Claudy has found both peace and friends at her new posting, but that’s probably because she misses Claudy.

Among the Named present for the battle are the “Dancing Goddess” and the “Maid from Hell”. These are unassailably good nicknames for ace pilots, but the show is all too cognizant of the fact they’re all teenage girls and that is, regardless of their willingness to fight for the sake of humanity, bad and wrong. None of the adults seem comfortable or happy about having to rely on them.

Nevertheless, rely for them they must, and on Odin as well. At the end of this episode, I was left wondering Whose side is Odin even on? I’m left with the theory that He is only on His own side, and as much as he lauds his “daughters”, it’s clear they are disposable tools with which to execute his will—with varying degrees of success. They die; he keeps smirking.

I liked how it is established that Major General Okita has a unique and singular duty beyond simply bossing everyone below him around: it’s his job to rally the troops, be the Valkyries or their manly escort pilots. He gets the job done with a rousing speech with lots of call and response from those troops, but Odin just can’t let him get the last word in, taking over the stage at the end and infecting the occasion with his creepy inscrutability. It makes Yayoi click her tongue, and I can’t blame her.

Odin bestow his “blessing” all he wants, the fact is that blessing meant jack shit when it came to so many young Valkyries who are no longer around to fight his latest battle for him, like Jinguuji AKA Sakura, Yayoi and Sonoka’s former squad-mate. We also learn that in the same battle in which Jinguuji was KIA, Yayoi sabotaged Sonoka’s Hero Wing so she couldn’t fly.

This info helps us further understand the rift between Sono and Yayoi. It’s about more than just Yayoi screwing up on the field of battle two years ago. It was about her not even letting Sono take that field, despite her prodigal status.

Sonoka probably blames herself as much as Yayoi for the death of Sakura, but Yayoi was trying to answer the question of “How young is just too goddamn young to fight and die for the sake humanity?” She deemed Sonoka to be too young. She probably was. It was a question that needed to be explored. It still is!

The huge decisive battle I knew was coming only takes up the last seven or so minutes of the episode, but the establishment of the emotional stakes and character work that went into the previous seventeen minutes was well worth it. Watching cute girls in vintage planes kick some Pillar ass is fun, but is much more satisfying for having the stakes laid out in advance.

The Dancing Goddess is able to blast a hole in the dormant Pillar with a ten-ton bomb from her hulking Lancaster, which enables the other Valkyries to fly into the Pillar to find and destory its core. But instead they find themselves in a TARDIS-like trans-dimensional situation where there’s a lot more space within the Pillar that there should be.

Within that Pillar, the Valkyries find a graveyard of all those who died fighting the Pillar in the past. Back at the base, Odin ominously declares “The dead are coming.” Again I ask: Whose side is he on??? Because within the Pillar is his son (at least according to the mythology), Thor, a giant mecha-like final boss to be defeated.

But that’s not all…among the “dead” Odin warned about is Jinguuji, whose plane comes alongside Yayoi’s. Yayoi is thoroughly spooked. Sonoka is thoroughly spooked. Everyone is in uncharted territory. Just what the hell is going on in this Pillar, and why is Odin being such a creepy mysterious nonchalant jerk about everything? Warlords of Sigrdrifa has my full attention.

Rating: 4/5 Stars

Warlords of Sigrdrifa – 05 – Black Cod

After the Tateyama crew are introduced to Valkyrie Amatsuka “Big Sis” Yayoi and her Shield Squadron, they all bathe together (in an extremely indulgent but lavishly animated scene of fanservice) with the exception of Sonoka, who seems to have bad blood with Yayoi.

Amatsuka is typically assigned to where the fighting is heaviest, and this time that’s the Fuji Primary Pillar, due to be attacked shortly after it enters its dormant state. Tateyama is the stage for the decisive battle for Japan, and this week is the calm before the storm.

Claudia and Azu visit Odin, who is a picture of confidence as he beats Azu in a Street Fighter II-like video game featuring pilots from the show. He admits that Claudia was also transferred here in preparation for the big Primary Pillar fight, since she’s a Named, and Japan lost theirs (Ortlinde). He also tells Azu that while her mind is a “gem”, she’s “mediocre” as a Valkyrie. I wouldn’t be surprised if Azu remains a Valk nevertheless due to Miko.

The next day, the five Valkyries have a meal at a popular spot; the last big meal they’ll have before the coming battle. Miko intends to mend fences between Yayoi and Sonoka, but it doesn’t go well. Yayoi also teases Azu by pretending to claim Miko as a wife. As for Claudia, she blindly orders a black cod, but is able to resolutely power through the gigantic fatty fish, impressing Yayoi.

Sonoka seeks refuge in the commander’s office, and we see that on his desk is the previous Tateyama squadron, composed of her, Yayoi, Ortlinde, and a redhead I can’t place. Obviously something went down, and Sonoka blames Yayoi for it. As for the commander, like the other adults he simply wallows in despair for having to deploy such young kids to fight the Pillars.

Later that night, everyone assembles in the control tower to see if the Primary Pillar goes dormant, which it does right on time. That said, as soon as they attack it, it will wake up and start fighting back. They’ll have a slight window of surprise when it will be defenseless, so they’ll have to hit it with all they’ve got. I for one can’t help but be worried about any one of the Valkyries—the death flag-wreathed Miko in particular.

Fairy Gone – 02 – Wherein Things Happen

This episode doesn’t start on the sunniest of notes, dropping back a few years to chronicle the history of people near Mariya meeting their ends because she sees herself as something of a talisman of bad luck. We also witness a younger Free being bailed out by his friend Jet, who takes a blade to the gut in his place. It’s almost as if both he and Mariya are bad luck to those closest to them.

Thankfully the dreary, muddy browns and grays give way to the greens and blues of the present as Mariya settles into Dorothea and distinguishes herself in target practice. She accompanies Free to some ruins where it’s believed a large-scale “artificial fairy”transaction involving the mafia is about to go down. Mariya seems mostly resolved to honoring her former friend and big sis Ver, who told her the Ver she knew is gone. She also meets Serge, who has a sniper fairy, and Clara, who has a recon fairy.

Free’s old comrade Wolfran Row shows up, apparently now a mercenary hired by the mob to ensure the deal goes down, but Dorothea is there to interdict. Like Ver with Mariya, Wolfran doesn’t hesitate against Free for a second, and while Mariya’s fairy protects her, it loses both of its arms in the process, which means she can’t summon it again the rest of the episode. Thankfully, Serge is able to bail her out and force Wolfran to fall back.

Free and Mariya catch up to Wolfran again, who sics three artificial fairies at them. Once they’re dealt with, Free and Wolfran go one-on-one again, but it basically ends in a stalemate with Wolfran fleeing in a very bizarre transport that uses legs instead of wheels. By the time Free catches up, not only is Wolfran nowhere to be found, but he’s killed everyone on his side, leaving no trail for Dorothea to follow.

This is all still…fine, just fine…but I can’t help but feel like Fairy Gone isn’t leaving much of a trail for me. A lot happened this week, but for the second straight week I didn’t really come away actually caring about any of it. Ichinose Kana does her best, but Mariya is bland…as are her Dorothea comrades, and her and Free’s flashbacks did nothing to change that. Meanwhile the soundtrack, apparently all done by the same band that did the OP, is hit-or-miss.

Mayonaka no Occult Koumuin has some good ideas but lacks the production values to do them justice; Fairy Gone has the production values (better than MOK, anyway) but lacks compelling ideas and characters. I’m not sure how much more I need to watch.

Fairy Gone – 01 (First Impressions) – Victims of War, Choosing Different Sides

Like Owari no SeraphFairy Gone centers on two friends who went through hell together but separated and then encountered one another years later on opposing sides of the “war after the war.” They are Mariya Noel and the slightly older Veronica Thorne. Their village was burned along with the fairies who resided there, and they had no choice to escape.

Mariya almost gave up, but Ver made sure they got away safely, only to leave Mariya alone to pursue her quest for vengeance. Many years later, Mariya is in a mafia family providing security for a fairy auction, while Ver is there to steal one of the lots—a page from the Black Fairy Tome.

When Ver takes the stage, she doesn’t hesitate to shed blood to attain her quarry. Mariya’s ostensible boss, Free Underbar, isn’t messing around with Ver, summoning the werewolf-like fairy within him to counter her weird birdlike fairy.

Mariya’s loyalties are clearly torn, as the whole reason she joined the mafia was in hope that one day she’d find Ver. In the midst of battle, a glass container shatters and a fairy meant to be auctioned off is released.

It makes a beeline for Mariya and basically merges with her, making her a summoner just like Ver and Free, and thus giving her the power to break up their duel. Mariya does just that, summoning her fairy to grab Ver and Free’s fairies and dispersing them both.

While the characters are 2D, the fairies are CGI, but the juxtaposition of the two styles isn’t jarring, and the designs are cool.

When the dust settles, Ver has fled, and Mariya finds herself in an interesting position: she is a criminal by dint of now possessing a fairy. Free, who had only infiltrated a mafia family, is actually a member of an elite group of policemen called “Dorothea”, who track down and arrest illegal fairies.

So Free gives Mariya a choice: get arrested, or join Dorothea as a recruit. Mariya chooses the latter, as it will enable her to resume her search for and reconnection with Ver—whether or not Ver wants to be found, or considers herself the same person who parted with Mariya years ago.

Fairy Gone is…fine. I’m on board with the estranged friendship angle. The action is decent. The soundtrack is outstanding. But like Zane with some of the new Spring shows, I wasn’t ever really wowed. You can chalk that up to a lack of any original elements to the premise or narrative. This is, so far, basically a period Tokyo Ghoul, a show I had to stop watching when it started adapting its source material so quickly I was totally lost. So we’ll see.

Black Lagoon: Roberta’s Blood Trail 5

Roberta’s blood trail ends in one final bloody stand deep in the golden triangle. With help from the team of American soliders, Garcia confronts his maid – riddled with bullet holes and almost entirely mad – and persuades her to stand down. Rock gets the ending he wanted, Revy is as angry and bitter as ever, and Roberta returns to Venezuela with her master and Fabiola, where the physical and emotional healing can begin.

I always assumed that Roberta’s story would end pretty much like Scarface’s…propped up by drugs but eventually without enough limbs attached to her or blood left in her veins to maintain life. That’s how this last womanhunt initially goes down, as the soldiers are able to take little bites out of her here and there in exchange for their lives. But it’s his lordship, Garcia Lovelace, who finally grows a pair and takes a gun – and matters – into his own hands. He doesn’t want revenge anymore…he just wants his maid back.

Due to the time between installments of this OVA, a lot of the stuff Rock was talking about and his bet with Chang escaped me, so I pretty much ignored his increasingly annoying ramblings (though I liked how both Revy and Fabiola got in his face about it). No, I focused on the excellent action, in which military discipline and precision clash against the wild animal that was Roberta, prior to being snapped out of it by Garcia. I’m pleased that a relatively happy ending was reached that didn’t feel like a cheat, without anyone major dying.


Rating: 3.5