Those Snow White Notes – 03 – It’s Fine if It’s Different

This week Setsu becomes raveled in the web of the adorable Maeda Shuri and her childhood friends Kaito and Yui. Yui tries in vein to get Setsu to join Shuri’s club, leading him to ask why she won’t join. Then Kaito asks Shuri if Setsu’s bothering her, even though we later learn he’s the one who bullied her when she was little!

Everything chances when Shuri gets lost in a recording of her grandmother’s humming a tune on her phone and misses the bell. She gets reamed out by the teacher, who unplugs her earbud, and the whole class can hears the tune. Setsu recognizes it: his own grandfather’s “Shungyou (Spring Dawn).”

Setsu boldly approaches Shuri in the hall and asks her about it; turns out the whole reason Shuri started the club was that she hoped to meet someone who could tell her what song it was her grandmother heard some decades ago, a memory that no longer has any sound. Kaito who has an unabashed crush on Shuri, grabs Setsu, who says he was mistaken and storms off.

Then it’s Shuri’s turn to be unexpected, as she grabs Setsu’s arm with both of hers. She answered his question, now he has to answer hers: Could she someday play the piece her granny hummed? “Impossible”, he says flatly, drawing the ire of both Kaito and Yui. Koyabu-sensei breaks up the tussle by suggesting all five of them go listen to a live performance by the former owner of the shamisen in Shuri’s care.

Meanwhile in Aomori, Kamiki Seiryuuu, formerly Ogata Kousuke, shamisen player extraordinaire, plays for the Tanuma siblings’ father, who is impressed by his progress but still assures him that his son Souichi will beat him. Kamiki politely replies that that ain’t gonna happen.

While on the way out Kamiki runs into Tanuma Mai, who may be the only one outside the Sawamura family to hear Setsu’s playing. And he was so skilled, his distaste for competition made her mad. She’s been mad ever since, and doesn’t quite buy that it’s “fine” for Setsu to not want to seek recognition.

Speaking of recognition, Koito and Setsu arrive at Kamiki’s performance with Shuri, Yui, and Koyabu-sensei, and a crowd full of adoring ladies. Shuri asks Setsu what he meant by impossible, he says even he wouldn’tbe able to play it, as his “emotions would get in the way”. Yui wonders to herself why he can’t simply try to play it.

Then the lights go out, and a dramatically silhouetted Kamiki begins his performance, pulling the crowd in with a clarity of sound Setsu didn’t think possible from a futozao. As Mai’s dad said, his playing is like a breath of mountain air; crisp, bracing…even a little frightening. Again Snow White Notes delivers another awesome shamisen performance, and due to the performer being Kamiki, it’s unlike any of the previous ones.

Koyabu-sensei gets everyone backstage so Shuri can ask Kamiki about the shamisen he left behind, but Setsu gets uncharacteristically chippy about the fact Kamiki basically abandoned such a kingly instrument to the tender mercies of a school that could have easily thrown it out.

Kamiki says he trusted someone would find it who would be able to ascertain its true value…and that turned out to be true! Then Kamiki hands Setsu his current shamisen and asks him to show him what he’s got. Setsu plays, and Shuri, Koito, and Koyabu-sensei are impressed…but Yui isn’t. Nor is Kamiki.

Yui finds his playing boring. Kamiki had an even meaner word for it in his thoughts…insipid. He recognizes Setsu has some skill, but he was just striking away recklessly.

Setsu runs off. Yui follows him and asked why he phoned it in. She heard him play properly online during the rock show and was blown away despite having zero interest in the shamisen before. But Setsu wasn’t sucking intentionally…he just couldn’t play. Shuri listens in around the corner as he laments not being able to play for Shuri even though she’s so desperate to hear that mystery tune.

A rain-soaked Setsu arrives on his block to find Sakura outside the boarding house, and he asks her upfront what she’d do if someone asked her to do something she thought was impossible for her. Sakura says she’d give it her best shot on her own terms, even if she knew she’d fail. It’s just what Setsu needed to hear to come out of his funk.

The next day, when Shuri is along in some supply room strumming out some basic shamisen notes, Setsu appears from behind and corrects her posture. He asks if it’s okay if the song he plays is different from the one her grandmother remembers, and she says of course it will be fine; like Sakura, she’s more concerned with trying than not trying. If anything, it’s better if it’s different, because that makes it his sound. That’s what he’s scared of, after all: his sound never shaping up to his gramps’.

But his grandfather didn’t want him exactly copying him anyway! Setsu thought his sound didn’t exist at all without gramps around, but by bringing sound to the silent memories of Shuri and her grandmother, he’s one more small step towards discovering that he always had a sound separate from his master’s—everyone does, and everyone should. I’ll close by saying way to go, Setsu, for totally making Shuri’s day!

Appare-Ranman! – 03 – Taking Flight

Thanks to Dylan, Kosame and the native boy Hototo are saved. Appare repays him by promising he’ll be in the car ahead of him one day, to which Dylan says bring it on. Appare makes a lot of promises to a lot of  people, but considering how far he’s come on his ingenuity, he’s yet to make a claim he can’t back up. Kosame is learning that he’s not as crazy as he looks.

As for Hototo, he’s on a quest of vengeance, aiming to find the man who killed his father. In him Appare sees someone with knowledge of the terrain to the east, which will be part of the race. Like Appare and Kosame, Hototo has nowhere else to go, so he accepts their hospitality.

Their ability to offer Hototo a place to stay is disrupted when the young, rich BNW scion Al Lyon arrives in town with his kind Chaperone Sofia (Orisaka Fumiko…RUKIA!) and buys all the storehouses from the sea captain, including Appare and Kosame’s.

Al says he needs all of the space he’s bought, so Appare suggests they race in their respective machines in 10 days. If Al wins, he’ll get Kosame’s prized swords—which you’ll remember he can’t draw when he’s in a pinch. If Appare wins, they get the storehouse.

Appare knows he doesn’t need to build a machine that will beat Al’s sleek BNW in every aspect of performance. Al let him choose the course, so all he has to build is something that will achieve the objective of the race, no more or less. It can crumble to dust immediately after, as long as they win.

Grateful that he was able to repair her company’s car, Xialian gives Appare access to spare parts, which he picks up in his hastily-built Segway-like self-balancing scooter. Still, Xialian hasn’t driven since the incident, her team has no intention of entering, and she is certain Appare can’t beat BNW.

The day of the race in the dusty, rugged outskirts of L.A. finally comes. Appare and Kosame arrive a bit late in an ungainly (and above all very slow looking) contraption, fueling the fires of doubt in Xialian. Al is certain he’s got this, and amends the deal once more: he gets the swords, the Segway, and the car.

Al gets off to a quick lead with his straight-line speed, but has to go around a cliff that Appare’s car can leap over. Still, Al is closer to the finish when Appare has Kosame pull a lever that launches half of the car—and Kosame—ahead of Al. All Kosame has to do is run to the tree and touch it before Al, which he does. Notably, while racing Appare’s personality changes completely, to something more in line with his appearance.

Impressed by the win and acknowledging his complacency, Al takes the loss in stride, giving Appare his car and use of the storeroom to his heart’s content. Appare in turn is a good winner, and offers Al the Segway so he doesn’t have to walk home. Al refuses, but Sofia accepts, and you can’t blame her—that’s a long walk in a stuffy dress!

The win over Al lends further credibility to Appare’s capability, along with stability, as losing use of their garage is no longer a possibility. He must now set to work on a much more complex machine that will endure over the myriad terrains and conditions America will throw at them. He may have also convinced Xialian not to give up on her own dream to race.

With that, our three-part intro to Appare-Ranman! is complete, and we’ll have to wait a while for the rest of the story. It’s looking like other drivers will be more traditional good-natured rivals, while all of them will share a common enemy: a steam baron intent on squashing the automobile in its infancy to continue his hegemony.

Whatever the case, it’s a well-made, entertaining show and I’ll be looking forward to its return!

Appare-Ranman! – 02 – Even if the World Won’t Allow It

Note: Due to covid-19 the broadcasts of Appare-Ranman after the third episode have been delayed indefinitely. We’ll be reviewing future episodes if and when they become available.

It dawns on Kosame that returning to Japan (something he’d very much like to do) is no easy matter, and could take as much as “ten years of toil” to manage. Fortunately, his fighting skills are readily street-applicable skill than Appare—his fighting skills—and Appare puts him to work showing them off.

Then Appare picks up a flyer for the Trans-America Wild Race and stumbles upon the speedway where state-of-the-art driving machines are pitted against one another. While drivers like Dylan enjoy celebrity status, “the cars are the stars” here. It dawns on Appare he’s exactly where he needs to be: in a position to do something people say can’t be done. He’s going to enter the race and he’s going to win it.

A win will net him a cool 1.51 million dollars—them, if Kosame sticks by his side in this crazy venture. As they sit in an anachronisitc Art Deco diner(!) the samurai can’t deny that his share of the purse could solve many of his problems—his fiancee won’t wait ten years!—but he’s still skeptical, and rightfully so. Appare may have a dream, but they both just got there, and barely earn enough at the moment for food. They’re staying in a storeroom for free, and have no budget for a race car, let alone one that can beat the big manufacturers.

But absent a viable alternative (and fearful of FOMO), Kosame follows Appare, who breaks into the racetrack that night to check out the machinery. There they encounter Jing Xialian is already racing there, and almost accidentally runs a fearless Appare over. She damages the car—whih isn’t strictly hers—and when Kosame approaches her she exhibits her own martial arts prowess. In an effort to de-escalate, Kosame lets himself get hit by her kick.

As he recovers in the garage, Appare and Kosame learn more of Xialian’s story: she’s always loved cars and racing and joined the team as a chore girl. She’s good enough to race herself, but due to the sexism of the time she’s told she can’t be, and has come to believe it. Someone like Appare is clearly a good influence, as he doesn’t let the world tell him his limits, and doesn’t see why she should either. If you can do it, do it; don’t worry about the world’s rules. It’s hard to argue with him considering how far that attitude has gotten him so far.

Xialian’s story is not a particularly original one, but she’s another fun, colorful character I’m compelled to root for, even if she becomes Appare’s competitor in the race. Then there’s the celebrity driver Dylan, who saves Appare and Kosame when the latter is trying to help a young Native American kid from a group of racists. Notably, Kosame cannot physically draw his katana due to PTSD from a bloody incident in his past, so he needs the save. Dylan may well only be intervening because his peace is being disturbed.

There’s a lot of disbelief to suspend in Appare-Ranman from the total lack of language barriers, to the anything-goes dress code and futuristic technology/architecture. But once you let all that go, it’s a tremendously entertaining ride that’s just getting started. It’s just a shame we won’t be able to see much more of it due to delays. I just know I’ll definitely be tuned in when it returns.