Classroom of the Elite – S3 11 – Warmth through Contact

This week’s opening quote, from the 19th century French writer Stendhal, states There is only one rule in love: bring happiness to those you love. Ayanokouji Kiyotaka was born in the “White Room” facility. It was run by his father, who made it a point to tell his underlings not to go easy on his son, even if it broke him.

Ayanokouji was raised without love or happiness. One day Sakayanagi Arisu visited the facility with her father, who loved her and encouraged her to love others. She spotted Ayanokouji playing chess from the observation gallery, and she was immediately smitten, vowing to one day face off against him.

That day has finally arrived thanks to the circumstances of the final special exam, and while Ayanokouji is his usual neutral self, Arisu having an absolute blast. Class C jumps to a 3-2 lead with wins in basketball, typing, and archery, while Class A secures wins in English and Math.

When the Mental Math subject comes up, Kouenji doesn’t take it seriously despite likely knowing all the answers, and Class C loses. Ayanokouji took a calculated risk and accepted that he wouldn’t be able to control every element in the exam. This leads to a 3-3 tie.

The deciding subject is chess, of course, and not even Ayanokouji could convince Arisu that it isn’t destiny that they face off against one another in the final game. That said, they are represented at the physical chess board by their proxies, Suzune and Hashimoto.

The two novices begin play on their own, with Suzune only learning a week ago and Hashimoto only a few months earlier. The latter tries to psych Suzune out by talking about Ayanokouji, but she already prepared for that eventuality. Arisu starts issuing instructions first, and for a few tense moments, Suzune is left hanging, but then Ayanokouji issues her instructions, and the real match begins.

Unfortunately, the animation of Suzune and Hashimoto as well as the chess board itself are rendered in somewhat stiff and plasticky CGI. This was most likely a cost-saving measure, but I suppose I’ve seen worse, and it didn’t pull me out of the game. In fact, I was spellbound as the game went on and each move gained more importance.

To Suzune’s distress, Arisu ends up winning, but later she learns the match was rigged: an instruction Ayanokouji sent to Suzune was edited by Tsukishiro, likely on orders from Ayanokouji’s dad. While he loses, the protection point prevents him from expulsion. That’s no solace for Arisu, who is disgusted by the interference, and promises Tsukishiro that he’ll “pay a high price.” I’m just glad Tsukishiro didn’t knock her over again.

The adults can’t keep our two scheming geniuses down, however; they replay the match as it unfolded in person the library, but this time, with none of his moves edited, Ayanokouji beats Arisu. He probably would beat her every time. She’s satisfied with the result, and more importantly glad to have gotten closure on their competition. It’s her loss, and she can live with that.

But it’s also her gain, because she was finally able to compete against the boy she saw in that cold, loveless White Room, and learn something in the process: his genius wasn’t and isn’t artificial or manufactured, but simply a product of his birth, like hers. She likens herself to a childhood friend pining for someone she wasn’t able to find, but now she has, and she’s elated.

Arisu is positively glowing for this final scene, and Hidaka Rina’s voice has never been kinder, gentler, or prettier. She admits that she chose to be a captain so she could spend as much time beside him as possible. And since he showed her he was a true genius, she tenderly takes his hand in both of hers and impresses upon him the importance of the warmth of human contact.

In the end, Arisu wasn’t some conniving mastermind hell-bent on destroying Ayanokouji, but a surprisingly sweet, emotionally intelligent girl in love who refuses to accept that anyone—not even unquestioned geniuses—can survive without love, warmth, and happiness. Is Ayanokouji is truly beyond saving, or is there still hope he may one day grow a heart in that chest of his? I’m sure if you asked Arisu, she’d say anything is possible.

NieR: Automata Ver 1.1a – 03 – This Cannot Continue

Lily brings 2B and 9S to their ad hoc base, and does not get into why she shoots so many intent looks in 2B’s direction. Could Lily have known a former version of this 2B? Did she know 2A, since she recognized her as “Number Two”? We also meet Jackass, who really wants to take the YoRHa androids apart to “collect data”, but is content to drive them to their recon site.

The truck ride, and really all establishing shots in NieR succeed in creating a vast sense of both scale and desolation, especially when we see the half-buried ruins of our familiar civilization (Saturday is apparently post-apocalypse day for me—not that I’m complaining). The grandeur is enhanced with the score, with themes perfectly suited to the base, desert, and the orbiting YoRHa base.

When they encounter Machine Lifeforms wearing tribal masks and markings, 2B and 9S get to work trashing them. But when 9S hacks the biggest bot, he gets a lot more than he bargained for. These MLs are among those that have absorbed knowledge from the library of humanity of yore, and he ends up in the middle of a Mesopotamian-style  ritual.

With this group of bots defeated, 2B, 9S and Jackass trudge on into the ruined city, where all communications to YoRHa HQ are being jammed by an unknown power source. They keep exploring, and locate a group of android corpses, including the missing YoRHa liaison. That the corpses aren’t totally destroyed but in various states of dismantlement bodes ill for our two androids.

2B and 9S fall though quicksand and into a yawning undergeround complex. They come upon a circle of yellow-eyed, non-hostile MLs both reciting and emulating various human emotions and activities, including copulation and childrearing. All of this makes 9S particularly uneasy, since this is not the way the enemy should be acting. But then things get even weirder when one comment from a red-eyed ML—“this cannot continue”—sends the yellows into a frenzy.

The MLs climb columns made of the fossilized bodies of their dead, and huddle together in to the super-brain thingy teased last week. The mass opens and out pours an approximation of an android that quickly grows skin and stands up, part Terminator, part Sephiroth. 2B and 9S’ first instinct is to kill it ASAP, even though he is not immediately hostile to them.

While they successfully break his energy shield and impale him with their blades, a second, unharmed ML android emerges from the lifeless body, good as new, and this one is a lot more aggressive. 9S is just able to grab 2B and leap out of the way of the android’s devastating main weapon. The resulting cave-in apparently crushes the android, but as we saw that’s not going to be enough to do it in.

We learn from Commander White up in space that she didn’t send 2B and 9S to assist the resistance, but to use the resistance as a shield and decoy in order to facilitate their real mission, which has now borne fruit. Not only do they know what became of the liaison, but they’ve uncovered a potentially game-changing development in their once-primitive foe.

NieR: Automata Ver 1.1a – 02 – Blood and Lilies

In episode two, perspective shifts from the YoRHa in their pristine orbital headquarters to a battered but still operational Machine Lifeform (ML). Curiously, despite having apparently been created by “Aliens”, they have a very similar bootup and heads-up display as the humans’ androids.

This single ML unit starts to walk, creating a sense of scale and grandeur to the ruined landscape. Upon returning to a base, it finds a book, and in that book, a bookmark with the image of a white lily. Scenes of ML are interspersed with a childlike narrator telling the story of the MLs with colored paper compositions.

This particular ML develops an “emotional matrix”, deemed a critical error, and its red eyes turn yellow, denoting neutrality. It ;earns how to garden, and devotes its existence to growing flowers, gathering “followers” in the form of other yellow-eyed MLs.

The comparisons to WALL-E are obvious from the serene, gorgeous empty vistas ML inhabits to the way the storytelling takes place without dialogue (narration segments aside). But hey, if you’re going to borrow, borrow from the best.

Not far from ML’s growing garden is an embedded group of human resistance fighters led by…Lily. I immediately wondered if, like the stiff redheaded twin maintenance units assigned to the unit, she was an android in disguise. Regardless, she’s bitter about the “Council of Humanity” on the Moon ignoring all requests for badly-needed reinforcements.

Every encounter with the red-eyed MLs means at least one of her unit will be injured or killed, with no one to replace them. They’re ambushed when trying to gather resources to keep fighting, and have to abandon those resources when the MLs send in kamikaze units.

Little does Lily know that up in orbit, she’s about to get a helping hand, in the form of 2B and 9S. When 2B wakes up she tells 9S she finds the sound of his voice comforting, only to cooly head to the control room without him.

They may have just come back from a brutal battle that claimed 9S’s memories, but Commander White sends them back down to perform recon on the resistance unit. They had an android embedded with the unit, but there’s been a breakdown in communication.

2B and 9S can’t come soon enough, as a huge mass of red-eyed MLs trample and destroy the yellow-eyed peaceful bots and their garden on their march to kill the humans. Lily demonstrates that she’s a capable leader despite her youth, quick and decisive and maximizing the limited resources she has.

When they mine a bridge and lure the red-eyed bots across, the detonators fail to work. It’s here where Lily’s underlings spot the yellow-eyed ML we know and have grown fond of. He stands in front of the hundreds of red-eyes, seemingly to try to talk them out of further fighting.

But before he can turn any red eyes to yellow, the entire bridge is lit up by missiles from 2B and 9S’ flying mechas. 2B makes a characteristically stylish entrance, and Lily not only knows her as “Number Two” but is very shocked to see her, or indeed any Council reinforcements. That said, Lily’s bloody shoulder seems to confirm she’s a flesh-and-blood human, not a “tin man”.

As for our yellow-eyed friend, he didn’t die in vain, nor is he alone. Hundreds if not thousands of his kind are soaking up knowledge from the library of the civilization they toppled, and seem to be combining their amassed knowledge and brains into a single mega-brain.

While I’m not sure what this is quite about, from a visual standpoint I can at least guess that yellow eyes and books are, at least now, less of a threat than red eyes, kamikaze bots, and slaughter. The narrator also describes the yellow-eyed bot anomalies as “treasures”. Were they meant to evolve in this way, or was it just random happenstance?

Whatever the answers are, and even if they’re never revealed, I remain thoroughly intrigued, and the setting lends the show a welcome splash of color and life from last week’s largely monotone, industrial battles. The post-ED omake featuring a cloth puppet 2B and 9S answering fan mail provides humor and whimsy.

Rating: 4/5 Stars

NieR: Automata Ver 1.1a – 01 (First Impressions) – Glory…to Mankind

Nier:Automata Ver 1.1a is an anime adaptation of a video game sequel to a spin-off of another video game series dating back to 2003, but for me it might as well be anime-original. With this adaptation, A-1 Pictures gives us a polished sci-fi action flick set in a bleak and gritty world decimated by alien invasion. The aliens use “machine lifeforms” (retro-looking robots) to fight sleeker (read: sexier) androids developed by humanity.

Our protagonist is YoRHa B-Gata H-Kei 2-gou B-gata, AKA 2B, which is super easy name to remember. Sporting a silver bob, eye mask, dark maid/knight outfit, katana, and slick-as-shit mecha, 2B is voiced by Ishikawa Yui, channeling Mikasa with an appropriately stiff, mechanical vocal performance. I also thought of early Vivy.

2B has the baroque look of a late-stage Final Fantasy character, which contrasts nicely with the more bare-bolts industrial setting. At times I wondered if Yuuri and Chito from Girls’ Last Tour might come running through the mist. She’s supported by a float “Pod” companion that keeps her informed about her surroundings and conditions.

2B has a mission, and despite being the only one of her squad to make it to the factory where her Goliath-type target is located, she is determined to carry out the mission or die (or rather be destroyed) trying. She’s aided by a far more “human”-acting intelligence android, 9S, voiced by Hanae Natsuki as if he were an affable high school character.

9S hasn’t spoken to anyone in a while, and is happy to be teamed up with someone, being a typically solo unit. 2B is less enthused, especially with 9S’ loquaciousness (she tells him not to call her “miss” and cuts his exposition short). But he also saves the “brute-force-first” 2B’s ass. As for the Goliath, it appears as a massive oil platform-on-tracks, with a face resembling the boss from StarFox.

This Goliath is a tough customer, but 9S has it handled: diving into its computer brain in a trippy hacking sequence that’s a nice change of pace from the external twisted metal and rust, and smoke. His hacking ends up being incomplete and he’s ejected from his mecha and seriously maimed, and Goliath is able to reboot and regain part of its autonomy.

9S urges a suddenly very human-like 2B not to worry about him and complete the mission. She runs up the appendages of the Goliath and punctures its core with her katana. The good guys have seemingly prevailed and defeated the big level boss. But then it wakes back up, and four other Goliaths awaken and rise, surrounding them.

It looks like it’s going to be Game Over, Man for both 2B and 9S, so after she thanks him for saving her, the two take out their Black Boxes. When these boxes touch, they self-destruct in a massive explosion that consumes all of the Goliaths. Even with 9S by her side, this was always going to be a suicide mission as soon as 2B arrived without any of her fellow squad units.

But while that’s the end of her body, her mind, memories, and data are all transferred back up to the massive orbital human stronghold called the Bunker, and she wakes up in a new android body. It’s the first time we see her eyes, and because of that the sight of them really packs a punch.

When she reunites with a revived 9S, he confirms that the mission was complete, but that he must have only had time to transfer her data back to the Bunker. The 9S before him has no memories of their joint mission down on the surface. When this new 9S dutifully utters their motto—Glory to Mankind—2B clenches a fist and repeats the words …but grudgingly.

We don’t see a single human being or alien in this episode, only their tools. If we never see either, I probably won’t mind. Their absence contributes to quite a compelling atmosphere of loneliness, isolation, and even a tinge of resentment and brooding in the androids. They were built and programmed to say that motto and fight and sacrifice their bodies and minds, and while emotions are forbidden, they are also definitely there.

2B wonders if her unending cycle of life and death is a curse or punishment from the gods who created her. None of this is groundbreaking stuff, but it is admirably executed, and looks and sounds awesome (Aimer sings the OP and the score is boss), which is why I’ll be continuing to watch.

Rating: 4/5 Stars

Bocchi the Rock! – 11 – Calm Before the Concert

Thankfully, last week’s “Bocchi’s Gone Missing!” cliffhanger is resolved quickly; she wasn’t anxious about the concert, but embarrassed to be seen in a maid outfit by her bandmates. Thanks to Kita’s cheerfully withering analysis, they’re able to find her in the darkest, moistest place, like where you’d find a slug.

Once the band is together at the festival, Nijika takes the lead and it becomes not just a band wandering around before their next big show, but four friends hanging out and having tons of fun together. It’s Bocchi’s first school event, and the fact she’s with Nijika, Ryou and Kita makes it not just tolerable, but genuinely enjoyable.

Kita eventually realizes Bocchi is stalling so she doesn’t have to work at the maid café, so after several festival detours they head to her class, where she’s posted at the entrance to greet customers. When post-apocalyptic hooligans show up to intimidate her, her lack of reaction and the face she makes immediately cows them; they’re unaware she’s passed out on her feet.

When Bocchi serves her friends in all her maidly glory, they comment how how great she looks in frilly stuff, while Ryou, always the enterprising young woman, conceptualizes ways they can cash in on her cuteness by dressing her up various ways so their videos will get more views.

But while she looks the tops, her maid “deliciousness spell” is more like a curse that actually makes the omurice less appetizing. Kita shows Bocchi how it’s done, blending her usual patented Kit-aura with a borrowed maid outfit. Bocchi’s classmates notice, and before long all of Kessoku Band is working at the cafe (Ryou eventually adopting Boy Style, much to Kita’s glee).

Bocchi takes a break, but that allows her to enter her 3D CGI mind palace where a crude model of her slams into hundreds of cubes. She’s worried that the “reception gap” between her and her bandmaids will carry over to their concert.

Before heading to STARRY to practice, the band heads to the gym where they’ll be playing just to get a sense of the place (Nijika and Ryou having never been there). The size of the place gets them all fired up. At practice, Nijika and Ryou have the kind of mini-spat old friends have over the value of MCing.

Bocchi also notices…something about Kita that concerns her. My guess is Kita has been going full speed ahead in preparation for this concert and is exhausted. I worried that the next day she’d be ill. By the same measure, Kita tells Bocchi she’ll do fine because she’s so…but then she trails off without finishing her sentence. I wonder what she was going to say?

After drinking in the autumnal twilight, the girls part ways. I love the little snapshots of their individual home lives we get. The next morning, Bocchi is present and accounted for, and as a welcome change of pace, is not having any kind of meltdown or panic attack.

On the contrary, she actually dives into a positive daydream in which a big producer at the school discovers and signs them on the spot, culminating in subway column posters and  a vision of Mister Guitar driving a Kessoku Band-themed semi truck across America.

Once Bocchi has returned to the real world, the hype and anticipation reaches its peak, as Kessoku Band waits in the darkness for their turn on stage. Bocchi is clear-eyed and determined, and even if her heartbeat is so loud Ryou mistakes it for the other band’s drumming, that’s to be expected considering the magnitude of their undertaking. Nijika brings everyone’s hands together for a final confidence and togetherness-boosting cheer.

Just like that, Kessoku Band is on stage, no surprise mishaps or setbacks. Everyone is healthy, wants to be there, and is ready to go. At first Bocchi feels a little lonely when the only cheers she hears are those from Kita’s fans. But then she hears her family, who will be watching her perform for the first time. Her fans from her street concert are there, as is a sauced Kikuri, being kept in line by Seika.

Family, friends, classmates, mentor, and a whole lot of strangers who are about to find out who she is and what she’s made of … one couldn’t ask for a better setup for a show that should prove to be the culmination of all the ups and downs and all those days, weeks and months alone in her dark cramped closet practicing away. It’s all about to pay off, I hope in the best way. No bombing up there—You all got this!

The Duke of Death and His Maid – 03 – A Distant Kiss

Bocchan loses a game of pool to Alice, and so cannot refuse when she asks if he’ll accompany her into town for a festival. Because many will be in costume, he’s able to wear a steel-framed suit to avoid contact with both Alice and bystanders. It’s a way for him and Alice to feel like they’re on an actual date out in the world for the first time, even if they still can’t touch.

When they become separated by the crowd, Bocchan demonstrates how despite the rumors around town about a monstrous shinigami, the actual person of whom they speak is actually a kind and gentle young man. When a lost boy clings to his coat, he cheers him up by playing a song on the piano set up in the town square.

Bocchan sheds his heavy disguise to join Alice atop the clock tower, where they gaze at the moon and she tells him the story of another couple separated by a witch’s interference. In the case of the story, the man is on the moon while the woman is on earth.

But the man could be on Pluto and the basic tragedy would be the same as Bocchan and Alice’s; they are together in their hearts, but can never actually touch as long as the curse remains in force.

One night Bocchan gets a note from Alice to meet her in her bedroom (set off from the mansion) if he has trouble sleeping. When he enters to find her brushing her hair while nude, he assumes she has naughty plans for him. In the end, however, between a calming scented candle and cammomile tea, she really was simply trying to help him sleep…though it’s clear she was also hoping he’d get the wrong idea so she could gleefully watch his reactions.

Another night, when a once-in-a-decade meteor shower is to occur, Bocchan is the one to invite Alice to an intimate boat ride on the lake. His true intention is to properly confess his feelings—as opposed to the offhanded ways he’s told her he loves her. Things go pear-shaped when the wind snatches his hat, Alice leaps into the drink to grab it, and he can neither stop her nor help her out of the water due to the curse.

When she tells him straight-up that she’d be fine dying by his kiss, he leans as close as he dares before backing off, not willing to sacrifice Alice for just that one kiss. Alice, knowing he wouldn’t do it, tips the boat so he falls in the water with her. Thankfully, the water doesn’t conduct his curse like it does electricity!

In all the excitement, they missed the meteor shower, but as they both dry off by the fire, Alice says she’ll accompany him to the next one, in ten years. Bocchan is constantly worried that he’s not properly expressing how he feels, but Alice already knows, and feels the same way about him. It’s why she’s stayed with him this long; it’s why she has every intention of being with him in a decade, curse or no curse…but hopefully no curse!

The Duke of Death and His Maid – 02 – Moonlight Waltz

The third member of Bocchan’s family, Rob, makes his first appearance, and proves to be your typical jovial, dependable old butler who might just be a bit long in the tooth for the strenuous work of maintaining a mansion. Even so, he gives it the old college try, which incidentally leaves Alice with little to do but toy with her beloved duke.

She eventually agrees to behave herself and sit quietly as Bocchan plays some of the new piano piece he’s working on, which is indeed both somber and beautiful. Alice’s rush of emotion during the piece precedes the good duke telling her he composed the piece for her; as a reward she leans in to kiss him, her lips stopping only an inch from his.

Bocchan may be relatively content with Alice and Rob, but a member of his original family does come to visit him now and again, treating it like a special service and act of welfare on her part, but visiting him nonetheless.

Viola (Minase Inori in Adorable Squeaky Mode) may not be as overtly honest as Alice about how she feels about her brother—she wants him to break the curse so he can return home—but it’s clear that unlike her mother she does care.

When a black cat appears in the mansion, Bocchan is terrified, not because he’s scared of cats but because he’s scared of killing it if it touches him. So he runs from the cat, Rob mistakes him for the cat, and Alice makes much of the fact the cat tore her dress in just such a way.

They find a note with that cat—”Forgive Me”—that Bocchan takes to mean it was abandoned, as he was. As for me, I wondered if that black cat wasn’t sent by the witch as a messenger; maybe the curse wasn’t intentional? It would explain why it was cast upon a five-year-old boy who no one had reason to curse.

The pièce de résistance of the outing is the ending, as Alice finds Bocchan in the deserted ballroom and the two dance inches from one another under the gorgeous, massive full moon, a scene lifted from a storybook. Like the music Bocchan composes, it’s sad, beautiful, and with just enough of a touch of hopefulness.

The Duke of Death and His Maid – 01 (First Impressions) – Ducal Distancing

An young duke (or Bocchan) is cursed by a witch at age five to bring death to any living thing he touches, like the Grim Reaper, AKA Death. He is shunned by his family and exiled to a villa in the woods. His only companion is Alice, the daughter of the head maid who grew up with Bocchan. There’s also a butler, he doesn’t show up in this first episode—bad back!

While everyone is scared of Bocchan and thinks him a monster, only Alice (and presumably the butler) treats him like an ordinary guy. She is absolutely fearless in how close she gets to him, and loves to toy with him by presenting her ample bust or garterbelts because of his innocent reactions.

But behind the playful and occasionally raunchy teasing, there’s genuine affection and devotion behind everything Alice says and does that has nothing to due with the fact she’s a family employee. She is happy when their old childhood friend Phillip shows up, but even when it goes predictably pear-shaped, Alice flatly refuses Philips’s offer to get her a “safer” job, while Bocchan forbids Phillip to disrespect her.

Bocchan has his issues—he’s a little traumatized during every meal due to the unpleasantness of meals with his family between getting the curse and being exiled—but a monster he is not; he really is just an ordinary young man who cannot be touched. Alice is hoping by being with him and treating him with love, kindness, and occasional sexual harassment, they can break his curse together, and he can do what it’s clear from the outset they both want: for him to put a ring on her finger.

As is typical of first episodes of new series that don’t introduce the whole cast at once, I enjoyed the elegance of following just Bocchan and Alice. Phillip and his four(!) bodyguards were a well-timed break from their routine, and while it wasn’t a fun experience, Phillip isn’t an altogether bad person, as he is capable of pitying Bocchan even as he fears his curse.

If you’re not a fan of CGI or canvas-textured backgrounds then this show will not be your visual cup of tea! I’ll admit the characters are a bit stiff and uncanny as they tend to be with this animation method, but like most things it grows on you. One advantage, however, is that the models remain perfectly consistent from shot to shot, and some very subtle hand gestures, body movements, and facial expressions are possible.

These subtleties are crucial in a show all about how close Alice is willing to get to Bocchan without actually touching him, and her acceptance of his wilted white rose—interpreting it through the language of flowers as swearing his whole life to her—was genuinely moving and gorgeously shot to boot. Also, Alice’s azure eyes of deepest summer are mesmerizing to the point you can see why Bocchan cherishes her so.

Hanae Natsuki and Mano Ayumi get the lion’s share of credit for bringing the characters to life and making me care about them right from the get-go. The classy Victorian aesthetic and classical score also heighten the material, while both OP and ED go pleasantly against the grain with more contemporary music and visuals.

I may have just finished a show about a girl teasing a guy, but that turned out to be way more heartwarming and profound than I expected, and I foresee enjoying this new take on the formula as well.

Rating: 4/5 Stars

Scarlet Nexus – 01 (First Impressions) – Sisters and Brothers Fightin’ the Others

From Sunrise comes a new Railgun-esque sci-fi action show centered around a group of young, elite psionic soldiers pooling their various abilities to defeat the invading Others, who are straight out of Madoka. Yuito is our young rich boy rookie with something to prove, Nagi is his designated horny best mate, Hanabi is his cute childhood friend, while Kasane and Naomi Randall are two sisters who are a lot better at their jobs out of the gate than the guys.

Character designs are crisp, clean, consistent, and pleasant to look at. A true strength of the series is an easy chemistry among the various introduced characters, a slick wardrobe in which everyone wears something different but they’re united in their black, gray an red palette, and the brain-eating CGI Others are the right kind of unsettlingly uncanny. The OP and ED whip.

Demerits include generic personalities and nothing much in the way of originality in its premise or execution. It’s a very solidly by-the-numbers. affair. After going the whole episode without, the ending resorts to narration by Yuito, portending some kind of grand conspiracy on the horizon. My guess is that the Others are being made or drawn to Earth by bad guys.

The Day I Became a God – 07 – ‘Tis a Great Luxury

Seven days remain till the “end of the world”, whatever that entails (more on that later), so why spend them studying? Youta has the perfect out in the form of Sora completing her new script. Hina decides she’ll be the heroinc, but as Sora’s, like, the only member of the film club and her friends are, like, busy, it’s up to Youta to assemble a crew to shoot the flick.

Due to all of the good deeds Youta has done and lives he’s touched so far this summer, Hina assures him that all he needs to do is make some calls and he’ll get his crew. Sure enough, he gets the same group who showed up for the festival, plus Jinguugi’s ex-loan shark who mended his ways and Tengan Kakou’s, er…let’s call him her valet!

Like the festival, the film shoot enables these colorful characters to bounce off one another, particularly Hina and Kakou, who act like members of warring street gangs in their rivalry of one another. As Sora draws up some storyboards, Kakou and Kyouko watch Hina and Youta playing video games and are sticklers for the game’s lack of intelligent enemies.

Once the shooting starts, Youta quickly learns he must deal with Hina’s usual imperious old-timey way of talking even as she portrays a clumsy girl, since her character will eventually become the world’s savior. Kakou does the best she can do portraying an old man, while Hina and Youta share a surprisingly tender moment after she ruins a dozen eggs.

After Hina messes around with free CGI software to spice up the scenery of the footage, Director Sora wraps shooting for the day, and everyone goes their separate ways once more. Kyouko had so much fun she can’t help but smile and laugh to herself, and was particularly happy to see Youta and Hina get along so well.

Indeed, she even confesses to feeling a little jealous about their rapport. Back home, Youta wonders out loud if it’s really okay to be having so much fun when he should be studying…or preparing for the end of the world. Hina acknowledges that what they’re doing is a luxury, but one that is both called for…and earned.

Cut to Suzuki…Remember him; the hacker boy? In the final five minutes we follow him breathlessly from the back of a Lexus to infiltrating a lab where Dr. Korogi is believed to have spent time. Once in the server room, he digs up some research on “natural immune systems”.

Korogi’s old house is being demolished, so he and his handler Oguma must race to a junkyard to recover more clues. Suzuki saves some books and a frame picture from the chipper, and Oguma saves him from that same chipper. As for the photo, it’s of Dr. Korogi and…our girl Hina. With six days left, Suzuki and Youta’s worlds have finally merged.

Hina was the person Youta spent the most time with this week; before, during, and after the shoot. The reveal Hina is Dr. Korogi’s subject/creation gives their time together greater weight, and also contextualizes Hina’s belief in the imminent world’s end. More than ever, I’m convinced the “world” she speaks of is her own life, with the expectation that she will die having showed Youta a better way to live. Sounds pretty Maeda Jun-y to me!

Rating: 4/5 Stars

LISTENERS – 01 (First Impressions) – The Day After the Music Died

In a world where “Players” pilot “Equipment” and fight “Earless” with music, Echo Rec lives in the sleepy town of Liverchester, which shuns all of that—or at least the grouchy Mayor does. That’s probably due to the massive crater of destruction left by Players ten years ago.

Echo is content to sift through the mountains of junk, looking for treasures he uses to build his own Equipment as a hobby. One day, he finds a sleeping young woman partially buried in the junk with an input jack in her lower back—the mark of a Player.

Echo takes her home—a bar called Oasis run by his big sister Swell—and after being yelled at by the mayor, he takes her upstairs. When he tells her he’s fascinated by her she momentarily thinks he’s coming on to her, but he’s actually geeking out about her status as a Player, even if she doesn’t remember that, or even her name.

When he tells her his dream of building an Equipment that a Player can use to fight the Earless, she wonders why he doesn’t just stand up and live that dream. But Echo doesn’t think that’s possible; for his young age, he’s an old soul and a pragmatic one who, dreams aside, has set limits for himself.

The girl is put off by his lack of ambition, and heads to the train station (where she spends all night outside?) while Echo falls asleep finishing his Equipment (which has the resting form of a VOX amp, prized by professional rockers). The next morning, the Earless attack—giant versions of the black shadow monsters of ICO—Echo races to the station.

The girl has already saved the Mayor’s life, then dives in to a pit of junk Echo trips and falls down. Rather than dying, she hooks the amp into her jack and it transforms into a somewhat retro mech. With the girl and Echo riding on its shoulders controlling it, the mech defeats all of the Earless.

Echo’s dream thus realized in record time, he gives the girl a name—Myuu—and the two jump on a train bound for more interesting places than quiet Liverchester, without any luggage or supplies. The giant “Monument of Admonition” topples, the Mayor somewhat awkwardly reiterates the themes of the show to no one in particular, and one of three sinister Player sisters declares that she’s “found” Myuu, setting up a Player clash next week.

LISTENERS has an interesting setting but a somewhat confusing premise: there’s no concept of music in this world? Like, at all? I’m not sure that was that clearly explained, or even accurately depicted. This wasn’t A Quiet Place territory where any sound would attract monsters. There was music playing on the TV-jukebox thingy at Oasis!

Stylistically speaking I kinda liked the clashing of Eureka Seven futurism with industrial north-of-England dinginess, but in both look and sound I’ll admit I found Echo a bit annoying while his and Myuu’s wardrobes were overly baggy. Dialogue is oftentimes overly hoaky, wholesome, or repetitive. The CGI…looked like CGI, competently rendered but lacking weight and inventiveness and pulling me out of the fantasy rather than in.

I’m also not what you’d call a music buff; it’s always been something in the background to either help me dance or work. I also gave up on Carole & Tuesday when I just couldn’t do it with the sappy English lyrics anymore. But unless I’m missing something, this first episode’s connection to music, and rock-in-roll in particular seemed…tenuous? It’s a good-looking (if a bit gray) and fun enough opening. I just wasn’t convinced I need Listeners in my life.

Fairy Gone – 02 – Wherein Things Happen

This episode doesn’t start on the sunniest of notes, dropping back a few years to chronicle the history of people near Mariya meeting their ends because she sees herself as something of a talisman of bad luck. We also witness a younger Free being bailed out by his friend Jet, who takes a blade to the gut in his place. It’s almost as if both he and Mariya are bad luck to those closest to them.

Thankfully the dreary, muddy browns and grays give way to the greens and blues of the present as Mariya settles into Dorothea and distinguishes herself in target practice. She accompanies Free to some ruins where it’s believed a large-scale “artificial fairy”transaction involving the mafia is about to go down. Mariya seems mostly resolved to honoring her former friend and big sis Ver, who told her the Ver she knew is gone. She also meets Serge, who has a sniper fairy, and Clara, who has a recon fairy.

Free’s old comrade Wolfran Row shows up, apparently now a mercenary hired by the mob to ensure the deal goes down, but Dorothea is there to interdict. Like Ver with Mariya, Wolfran doesn’t hesitate against Free for a second, and while Mariya’s fairy protects her, it loses both of its arms in the process, which means she can’t summon it again the rest of the episode. Thankfully, Serge is able to bail her out and force Wolfran to fall back.

Free and Mariya catch up to Wolfran again, who sics three artificial fairies at them. Once they’re dealt with, Free and Wolfran go one-on-one again, but it basically ends in a stalemate with Wolfran fleeing in a very bizarre transport that uses legs instead of wheels. By the time Free catches up, not only is Wolfran nowhere to be found, but he’s killed everyone on his side, leaving no trail for Dorothea to follow.

This is all still…fine, just fine…but I can’t help but feel like Fairy Gone isn’t leaving much of a trail for me. A lot happened this week, but for the second straight week I didn’t really come away actually caring about any of it. Ichinose Kana does her best, but Mariya is bland…as are her Dorothea comrades, and her and Free’s flashbacks did nothing to change that. Meanwhile the soundtrack, apparently all done by the same band that did the OP, is hit-or-miss.

Mayonaka no Occult Koumuin has some good ideas but lacks the production values to do them justice; Fairy Gone has the production values (better than MOK, anyway) but lacks compelling ideas and characters. I’m not sure how much more I need to watch.

Planet With – 02 – Dearth of Enthusiasm

As the “Citizens’ Safety Center Special Defense Division: Grand Paladin” deals with the aftermath of losing one of their seven fighters to the enemy (which is called “Nebula”), Souya doesn’t so much as get real meat as a reward for his victory.

He lashes out at both Ginko and Sensei and skips school, then encounters Torai, the guy he just beat last night. Now lacking Photon Armor, he’s on investigation duty, but his memories of meeting Souya are fuzzy, so it’s a cordial exchange. Then another, even weirder UFO arrives.

Sensei clarifies that while he and Ginko are with Nebula, they’re with the pacifist faction that only wants to relieve humanity of the power the Photon Armor, which they’re using Souya to do (the “Sealing” faction wants to take it a step forward and actually keep humanity from ever evolving to a point where they develop such power).

Inaba Miu, the youngest member of Grand Paladin, is the star of the show, defeating the UFO after getting stuck in an illusion involving her and her friend and comrade Harumi in a judo match. But shortly after winning, Miu and Harumi are confronted by Souya and Sensei, and a 2-on-1 fight ensues.

Once Souya gets the hang of operating his “Sensei Armor”, he manages to defeat Miu and snatch away her power, but gets greedy and wants to go after Harumi too, against Sensei and Ginko’s order to withdraw. As a result, the rest of Grand Paladin show up and surround them. Could the gig be up just 2/7ths of the way into their mission?

Planet With episode two has the same shortcomings as the first: a whiny protagonist; loose-sketch supporting characters; goofy-looking anonymous UFOs. The CGI fights come with some decent SFX but are otherwise fairly standard 2018 fare. But with no strong characters or ideas to get enthusiastic about, the show feels very color-by-number so far.