Knight’s & Magic – 05

As Dietrich, and Edgar head to Fort Casadesus in their suits (along with Ady, Kid, Baston and David), the Order of the Bronze Fang steals a mech and uses it to Trojan Horse their way into the fort, stealing several other mechs in one of the most action-packed and satisfying K&M’s yet.

Eru is eager to get in on the action, but Dixgard warns him to take it easy, as he’s no mere student anymore, nor a foot soldier: the information in his head is indispensable, and he must act accordingly. Meanwhile, when his friends just happen to block the Bronze Fang gang’s escape, Addy and Kid use the gear and training Eru gave them to support Dietrich and Edgar against the far more grizzled and experienced Bronze Fang forces.

Eru casually eliminates the remaining threats in the fortress before heading off to assist his friends, for whom the Bronze Fang and their leader, Lady Kerhilt, prove to be more than able opponents. Kerkilt takes down Edgar before fleeing, and then lures a hige force of duel-class demon beasts to cover her tracks and distract Dietrich.

But this isn’t the old Dietrich: he’s done running, and with the help of Addy, Kid, and eventually Eru and the Fort’s brash Knight Commander, they eliminate the beasts by dawn.

Now that they know a formidable enemy or rival is eager to possess the Silhouette Knight development secrets Eru & Co. are working on, the King decides it’s time to heighten security and secrecy. To that end, he appoints the entire team the new knightly Order of the Silver Phoenix. Very cool. And Edgar, while injured, will be fine.

But while Eru’s research and development should continue, I’d also make it a high priority to track down Kerhilt’s hideout and retrieve or destroy the tech she stole, lest she and her order continue to be a thorn in their side. It would also be useful to learn exactly why Bronze Fang has it out for the Kingdom.

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Knight’s & Magic – 04

With Telestale development hampered by a mana-leakage problem, Eru stays sharp by pivoting to other projects, like his Silhouette Gear. In a backyard presumably owned by someone they know, Eru demonstrates the mobility potential of a Gear armed with a grappling hook, as well as the destructive power of the siege weapon attachment, which blows holes in a perfectly good wall for no good reason! Eru even all but admits to Addy that he just came up with these improvements for fun, not for a specific purpose.

Addy and Kid decide to inform their father of Eru’s rapid progress, and word gets to Marquis Dixgard, who sends his knights of the Order of the Scarlet Rabbit to escort Eru and the new units to Fort Casadesus for evaluation. On the way, they’re attacked by Giant wormlike Demon Beasts, but Eru makes quick work of them between all the gadgets he has on his person and the Telestale Knight Runners.

Eru ends up staying behind with the Marquis, who seems like an imperious, possibly dangerous figure. And while he’s suspicious about whether Eru is really a little kid (and he’s right, he’s not, at least not mentally), Marquis is eventually convinced beyond all doubt that Eru is merely an extremely talented and driven young man with a thirst for constant improvement in technology. Dixgard can relate: he used to be like Eru…he just never soared as high.

Not only that, but Eru doesn’t seem angry in the least that the Marquis is taking over the project; after all, Telestale is only one of many ambitious projects Eru has lined up in the future. Whether he completes those projects unfettered by outside forces remains to be seen, as we see the Order of the Bronze Fang on the margins of this episode, and their purple-cloaked female leader is itching to start a war, armed with special Silhouette Knights of her own.

Knight’s & Magic – 03

After defeating a Behemoth almost entirely on his own, the King can’t just not acknowledge Ernesti, so he grants him and his gramps an audience to thank him and ask if there’s any reward he would like. Since Ernesti has the mind of an adult (and a mecha otaku to boot) he asks for the one thing only the King can grant: the secret to creating the Ether Reactor, the heart of a Silhouette Knight.

To everyone’s surprise, the king grants Eru’s wish, but first he must prove himself worthy of such knowledge by building everything around that Ether Reactor before learning how to build it. Eru accepts the challenge with relish, calling such work his “hobby” to the bemusement of all.

From there, Eru works with the Dwarf mechanics and engineers, knight Runners, and his friends and comrades to develop improvements to the Silhouette Knights, including a second set of arms to wield energy staves and a new kind of muscle construction that will make the knights stronger.

Things accelerate fast when he comes up with the design for a smaller “personal” mech he dubs Silhouette Gear, which Addy and Kid get the hang of almost too fast, eager to shoulder some of the burdens their friend is taking on.

Another who gets into the spirit of this inventive binge is Dietrich, who is determined to make amends for his cowardice, which Eru and others have kept largely a secret; now he’s working hard to be strong enough notto run away from a threat next time.

Helvi pilots the newly-redesigned SilKnight that Eru was instrumental in developing, in a suite of tests including a mock battle with the school’s Runner ace Edgar in an unmodified Knight. Helvi only loses because she runs out of mana, but it’s a great first step towards Eru’s goal of learning the secrets of the Ether Reactor.

Notably, there aren’t really any “threats” this week, nor even any technological setbacks that frustrate Eru or slow him down in any way. But trouble looms as there’s a mole within the development team feeding info to a seedier group of people. Eru didn’t really run into any significant problems this week, but it looks like that may change in the near future.

Knight’s & Magic – 02

Last week’s K&M was conspicuous in its lack of serious mortal peril, but this week brought the danger from the beginning, as a “Division-Class” Demon Beast (called a “Behemoth” but really more of an Adamantoise) rampages on a fort protecting the capital and several knight runners end up squashed and/or smashed to death.

As that same beast nears the forest where the students are training, Sefania and Addy fight over Eru until the order to get the hell out of dodge is given…only Eru doesn’t leave with the others. Instead, he sees one of the runners protecting them running away. It’s Dietrich, a pilot who saw his comrade get hit by the Behemoth’s breath and simply lost his nerve and turned tail.

Eru helps himself to Dietrich’s cockpit, using his dual gunblades to customize the robot to his smaller frame in a nifty bit of MacGyver-like innovation rife with less-nifty technobabble. Bottom line, Eru is able to increase the robot’s speed, agility, and strength, and with the aid of reinforcements, is able to bring the beast down by sending a pulse of lightning through its eye, leading to a monster aneurysm and Game Over for Mr. Behemoth.

Dietrich’s comrades lament his death and sacrifice and curse themselves for thinking ill of him for running…until Eru emerges with an unconscious Dietrich. I’m sure Eru won’t tell them he’s the one who brought the robot back into the fight, while when the cards were down, Dietrich was a coward. But whatever comes out of it, word of a child outperforming all the other knight runners gets to the king, and he wishes to meet Eru ASAP.

This K&M was fun in its execution of the boss battle, but there was no getting around the fact it was a rehash of the first episode’s “Eru Is Good At Everything And Everybody Loves Him”, and it felt smaller and less sprawling than the first, which covered several years. Maybe Eru’s dealings with the kings and/or the knight runner elite will provide some challenge for him, but as he never struggled that mightily against a damn Behemoth, I’m not holding my breath!


Shingeki no Bahamut: Virgin Soul – 01

The age of man revering the gods has ended.

Bold, resonant words from a leader of humans invading and destroying the godly sanctuary of Temple Ark. That’s right, it’s not the gods and demons going at it, but humans, all hepped up on power they’re not supposed to possess. Now we’ve gotten to the good stuff…Shingeki no Bahamut has returned, and it’s just as lush, gorgeous, and engaging as I remember it.

Whither Favaro Leone? That’s one of many questions left unanswered in the season two premiere of Virgin Soul. Instead, we have a new heroine in Nina Drango, who is as adorable as she is tough as nails. She has superhuman strength, speed, and stores of energy, which not only make her very popular in the burgeoning Royal Capital of Anatae, but also give her the idea to take up some bounty hunter work, provided by Bacchus and Hamsa, who grudgingly allow her to crash there.

Nina also has an interesting little quirk that seems like just that at first: she’s extremely bashful around handsome men. And who’s more handsome than King Charioce XVII’s right-hand man Kaisar Lidfort? For chrissakes, he’s got better eyelashes than Nina. The two meet while both on the lookout for the “Rag Demon”, a wanted vigilante who seems to be in the business of freeing his fellow demons from bondage, and also bears a striking resemblance to everyone’s favorite fallen angel, Azazel.

The Rag Demon literally bumps into Nina, sending her flying through the air, and we’re treated to a steadicam shot of her appearing still as the world around her spins around and around and she realizes who it was who bumped into her.

The gorgeous setting is matched by even more masterful direction and camerawork, with lovely organic sweeps, zooms, pans, yaws, pitches POV shots…look, I’m not a cinematographer, okay? I don’t know all the jargon. But I know what’s good, and this is very very good stuff.

Turns out, that little quirk of Nina turns out to be much more than that. Climbing to the top of a tower inspired by the Canpanièl de San Marco in Venice, she comes under attack from the city’s dragon knights, beleiving her to be in cahoots with the Rag Demon. She falls and is caught by Azazel, and her close proximity to him finally causes her to blow: streaking through the sky in a pink flare that lands in a building, then emerging…as a really cute, precocious, cool-looking red dragon.

The city defenses give her a fight, but she’s ready for one, and gives as good as she gets in a virtuoso display of destruction. Even the mecha-like giant fighting suits the humans have are little match for her power, which is just as considerable in dragonform as it was when she was in the form of a 16-year-old girl trying to make it in the city to support her mom back home.

The carnage and destruction continues, until suddenly everything goes quiet and white, and Nina wakes up on an operating table, fan blades spinning above her, and none other than Rita at her bedside, sporting her characteristically ambiguous expression. Bored, tired, unimpressed? Probably none of the above; Rita seems aware she’s got herself a rare specimen on her hands: a girl who can become a dragon.

As for the illustrious and well-loved King of Anatae, Lord Charioce XVII: he is the man we see in the beginning, raiding a sanctuary of the gods and no doubt pillaging divine tech, ignoring warnings that humans will never be able to control such power. Nina, in her naivete, goes along with her fellow citizens in voicing her gratitude for the king.

There’s lots of juicy meat to sink our teeth into in this new Shingeki no Bahamut. Familiar faces and places, an instantly rootable new heroine and a fantastic battle combine to get things off to an auspicious start.

ACCA: 13-ku Kansatsu-ka – 05

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Two of Lotta’s stalkers bond over sandwich bread

I continue to be both bemused and delighted by the sheer obsession with food, eating, and dining in ACCA and the culinary minutiae therein. The fact that these characters need their three squares a day, plus the occasional snacks, really anchors them in the land of reality. It also mirrors real life in its lack of traditional “action”, but that lack hasn’t dimmed my enthusiasm for the show in the slightest.

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One of the most important moments of the episode—and of the show as a whole—surprisingly happens not during a meal, but during a car ride (which is also, in its utilitarian practicality, a tether to reality). In that car, Lilium basically lets slip to Jean that he has a tail, and the reason he can’t detect him is that he’s someone by whom he’s used to being watched.

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Jean’s a sharp guy, so it doesn’t take long for him to narrow it down to his friend the photog. And when he arrives in the wintry, hearty Birra district and Crow is already there with his camera, we finally see a look of shock on his face as Jean stops and turns back to look for…him. It’s not clear whether he sees him or not (Crow seems pretty far away, though he’s wearing black in the snow), but that look back is all Crow needs to know he’s been found out.

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“Could you two young brats flirt somewhere else? I’m trying to run a bakery here.”

Two elements of the episode that are a little more obscure in their intentions were the plotlines of Eidar very unsubtly showing up to see Jean, only to be crushed when he’s not there, and Maggie pursuing Lotta, only to learn where she lives, that her parents are deceased, and that she loves sandwich bread. I’m hoping we’ll find out soon what Lotta’s significance is, if there turns out to be any, of course.

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After a rather stern dinner with Birra’s ACCA supervisor, Jean walks into the tranquil, snow-covered forest to confront his tail, and the resulting confrontation is wonderfully offbeat. Jean doesn’t seem betrayed; on the contrary, he seems like he could care less…though he doesn’t wonder if all those times Niino got him drunk he was pumping him for information.

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Back home, Jean and Niino share a meal with Lotta like nothing happened, and Jean even makes him promise to stay with Lotta and take her out to eat every day he’s off on his next audit, this time of the Western-style Rokkusu District. Niino obeys, likely hoping he doesn’t miss anything good.

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The final scene during sunset in Rokkusu is full of intrigue, as is the little chat between Lilium and Pastice at the airport. Is Jean simply saying hello to a vaunted superior in his hometown, or is something else going on? Something…coup-y?

For the first time it looked like Jean was doing something counter to the person we’d seen up to that point; that he was finally showing us something he’d been hiding. I may be dead-wrong, but I’m having fun guessing as I enjoy the food-filled ride.

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ACCA: 13-ku Kansatsu-ka – 04

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ACCA steps back from the larger national coup plot to let Jean continue his inspection duties, this time to Suitsu, which may be the most isolated district in Dowa, seemingly frozen in time due to a noble class that insists on the preservation of “tradition and formality.” Not only are any outside forms of technology forbidden, those like Jean who come from outside are given a tight leash so as to limit cultural contamination.

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Not surprisingly, there are many in Suitsu who aren’t too happy about that, and have been organizing for some time. Jean happens to get scooped up by a group of them who believe he overheard their talk of a coup. Turns out their coup isn’t the same coup Jean’s mixed up in. These guys simply want to open Suitsu up, allow it the same freedom as the other districts to grow and develop, not simply fester like some dusty diorama.

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But apparently, the coup attempt that occurs when Jean is around isn’t the first of its kind by any means. All such former attempts were squashed and all records of them happening kept secret from the outside districts. Jean, for the record, seems sympathetic to the rebel cause here, even offering potential clients from his home to help Suitsu open up. But he stops short of getting involved, serving more as an observer.

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Unfortunately, all the adventures he witnessed will be subject to a gag order as a condition of his being allowed to leave, and anyone arrested in the coup attempt freed. It’s basically a hard reset, with one important difference: we saw how Jean reacted to being in the middle of a mini-revolution.

Did the cigarette he received in his hotel room and Crow/Niino’s intense surveillance of him indicate he’s involved in the larger coup? Or like his Suitsu excursion, is he merely being moved by forces outside his control, like a leaf in the wind?

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ACCA: 13-ku Kansatsu-ka – 03

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ACCA’s obsession with things getting done over dinner, drinks, and parties continues apace, as Mauve quietly invites Jean to an intimate dinner that, considering Jean’s blushing, almost feels like a date. In reality, it’s a business engagement.

Mauve has been told to stop investigating, but she wants Jean, with his 13-district-wide gaze, to keep his eyes and ears open for intel on the coup rumors. She’s also concerned that if the heir apparent Prince Schwan (a known puffed-up doofus) ascends, it could threaten the peace of the kingdom.

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As for the Prince’s grandfather the king, he seems like a pretty laid-back, kindly fellow, more concerned with the selection of sweets and fruits at the royal gala than anything else.

Schwan’s a pretty typical idiot prince, and it’s not that comforting to know how close he is to the throne, at which time he vows to disband ACCA, install a puppet privy council president, and do other not-so-cool things. Even his secretary Magi only seems to respect the dude so much.

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As for Jean, he’s one of the many ACCA-affiliated guests who are invited to the event, including Mauve, all five chief officers, and Niino, who brings Lotta along as his assistant (but seemingly really just so she can get a taste of the high life, I’m guessing).

As he floats about the palace, Jean can’t help but feel again like he’s being watched, and it’s because, well, he is. There are rumors all over about an impending coup, and there are enough hotshots in one place to actually make something like that a possibility.

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The thing is, Jean, as far as we know, isn’t an intermediary for the rebels planning the coup. At least, that’s not what Chief Officer Lilium thinks. He trusts his instincts, which tell him he can trust Jean. Groshular, on the other hand, is the one he believes is really behind the coup plot. He’s responsible for the rumors, after all – what better way to deflect attention?

Jean is seen as someone who is a big fan of order and preserving peace, concepts both Lilium and Mauve share, which is why they both come to him seeking an alliance with him. No doubt they’ll work and work quickly to stop a coup from happening, if they can. The question that remains is, is Jean really the person they (and we) think he is?

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Akagami no Shirayuki-hime – 18

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Having been held captive many times before, I fully expected Shirayuki to waste no time attempting escape, relying on her Ellie Sattler-like botanical knowledge and MacGyver-like resourcefulness…and the girl don’t disappoint. First thing she does is rip up her expensive ball gown to make it easier to move, then she discovers some seeds among the cargo that give off a thick smoke when burned.

They successfully misdirect and knock out their two guards, but once she and Kazuki are on the deck, in broad daylight, they’re instantly re-caught by Umihebi. I was actually glad about that, because while burning smoky nuts is clever, these pirates would look pretty incompetent if they let her get away so easily.

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Back at Raj’s castle, I’m a little surprised the princes haven’t set off yet, though I liked how Mitsuhide and Kiki give Zen (holding the broken watch he gave Shirayuki) a much-needed slap on the back to focus him and release all the stuff he’s holding in. Kiki also gives him a note from Obi that ends up aiding their search considerably.

Rather than damage her precious cargo Shirayuki, Umihebi punishes her by viciously whipping her crew members in front of her. Shirayuki, ever abhorring violence, only gains an even lower opinion of the pirate queen, and can’t help diagnosing their injuries, impressing Umihebi.

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Meanwhile, Zen finds Obi thanks to one of Kihal’s homing birds, drawn to the bell Zen meant for Obi to give to Shirayuki, but was never able to due to her kidnapping. Obi and Itoya had joined up with other members of the autonomous Lions of the Mountain.

It takes a little while to sort out what’s going on (Raj seems especially lost at moments), but the bottom line is that Kazuki was once a “decorative ornament” to nobles, then a member of the Claw of the Sea, but defected to the lions and made it his personal mission to rescue Shirayuki from what he (wrongly) believed was a similar fate.

Kazuki and Itoya were so intent on carrying out the mission, they never gave her a chance to speak for herself. So while Kazuki’s motives were pure, his assumptions were disrespectful, as well as wrong. All that aside, both the princes and the lions want their people back, so Zen and Raj form an alliance with their leader to rescue them from the Claw.

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It’s not a coincidence that right after the Lion leader mentions that the “half-hearted” shrink away when the Claw leader Umihebi glares at them with her cold eyes, we see Shirayuki glaring right the fuck back at her. Shirayuki’s no half-heart, but she’s not a hardened soldier either, so despite putting on a defiant face for Umihebi and a brave one for Hazuki, the latter still sees her trembling in fear, which is all to understandable, considering she’s on the cusp of being shipped off to God-knows-where, with no way to tell Zen where she is.

Except, at the close of the episode, she’s no longer alone with Hazuki. When considering all their options, Kiki volunteers to get herself arrested and thrown onto the Claw’s ship as another prisoner, so that Shirayuki can have a capable ally by her side both to protect her and give her hope. Kiki has always been a appallingly underutilized character – she’s essentially an onna-kishi – but I’m very glad she gets to shine here. I also like how Mitsu doesn’t like the idea of her going, but doesn’t stop her either.

As for where Umihebi’s ship is headed, another underutilized character who had just complained about being an outsider, Mihaya, thinks he knows the location of the Claw’s secret mansion, since his crooked dad and brother once did business with them. Shirayuki may still be in enemy hands, but the addition of Kiki spices up what could have been a monotonous captivity, and now that she knows Zen is on the case, she’s far less likely to lose heart, even if things get worse before they get better.

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Akagami no Shirayuki-hime – 17

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Well, it’s happened: Shirayuki has been whisked away once more, just when I was content with all the easygoing slice-of-court life and looking forward to the ball. But hey, sometimes you gotta let a show take you out of its comfort zone. This isn’t just about romance and daily life, it’s about action and adventure, and for some reason the bishounen Kazuki thinks he knows better where Shirayuki “belongs.”

The entire capture scene is fraught with danger and unpredictability, in the brief period when one could suspend the notion that the abductors would definitely succeed. That’s due to Obi showing us his stuff; to Kazuki’s shock he can fight evenly with his partner Itoya, who is clearly no slouch in the combat department.

But Itoya manages to land a knockout blow to Obi, and he and Kazuki make off with Shirayuki, whom they sedated for easier transport. In the process, Zen’s watch comes loose and falls to the floor, breaking it. Not a good omen for what’s to come at all.

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Obi arguably loses because he’s distracted when Eugena and Rona enter Shirayuki’s room in the middle of the fracas, and Itoya takes advantage of his momentary distraction. But when they come to apologize, Obi doesn’t blame them. From his perspective, they alone shouldn’t have been enough to let Itoya get one over on him.

As Zen races to Tanbarun, and a very lost and distraught Raj plays the song he was to dance to with Shirayuki, a furious Obi decides to hunt down the kidnappers alone. He’s pissed, just as much at himself as the at the kidnappers. After all, he had one job to do: keep Shirayuki safe. He doesn’t want to look at Zen until he gets her back. But beyond all that, Shirayuki is important to him. This cannot stand.

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Raj fully expects to be chewed out or worse by Zen when he arrives, but to his shock, Zen is apologetic for not keeping him informed of the threats against Shirayuki’s safety. Raj apologizes anyway, since it was his duty to protect his guest. When Zen learns Shirayuki was enjoying her stay, he’s glad. Good to see there’s no prince-on-prince bickering holding back the rescue.

Zen does have to report to Raj’s father, the King of Tanbarun, however, to be given leave to move freely within his kingdom for the purpose of retrieving Shirayuki. The king gives him permission, as long as he’s discrete. This is similar to Izana’s warning to Zen that he’d better not draw him or sully his position, or Shirayuki, even if he gets her back, is out.

When Zen, Mitsu, and Kiki prepare to go, Raj sheepishly, then firmly asks that he accompany them; after all. He remember’s Shirayuki’s words about wanting to hear from his people that he’s a good prince, and a good prince doesn’t hide in his castle while others fix problems that occurred on his watch. His valor surprises even his father, but I knew he’d tag along, adding a neat dynamic to the rescue party.

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As two of the three lads who like Shirayuki just starting their mission, the third had a big head start, and is able to catch up to Itoya and Kazuki thanks to his Mad Ninja-Equivalent Skillz. With no distractions and a full head of steam, he has no trouble neutralizing Itoya, but he’s too late: Kazuki and Shirayuki are gone (we knew it wasn’t Obi Kazuki saw, since there were horse hooves, not footsteps).

That’s right: in an interesting twist, Shirayuki is kidnapped from her kidnappers. It sounds ridiculous on its surface, but when considering Kazuki was acting independently after defecting from the Claw of the Sea, and simply got re-captured by them, it’s not that strange. He had “the goods”, now they do. And by “they”, I mean the badass pirate captain Umihebi.

With cooly merciless eyes, she stares right at Shirayuki and tells her straight up “You can’t go home anymore.” Whatever she has in store for her (using her as a bargaining chip for some men in the mountains), it just can’t be good. So now her former kidnapper Kazuki and her are in the same boat: prisoners needing to escape before they’re taken out to sea, just as Itoya and Obi now have the same objective: find Kazuki and Shirayuki. Things are looking good.

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Ushio to Tora – 19

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Big change of gears this week, as the focus shifts from the women in Ushio’s life back to Ushio and Tora, who waste no time exploring the suspicious-looking cave with a temple and a really nasty demonic aura all about it. As the very creepy youkai Tokisaka informs them, this is where a piece of Hakumen no Mono landed when he retreated many centuries ago when humans and youkai joined forces to fight it. But it’s not dead, only dormant.

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U and T have a lot more questions, but rather then tell them the whole story, Tokisaka decides to send them back in time 2,200 years to the village where it all began. There, outside the castle walls, they meet a young Jiemei, who bares more than a slight resemblance to Mayuko (likely with good reason).

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They save her from youkai, but because she can’t see Tora, she thanks only Ushio, and invites him to her house. It’s a nice house, warm and loving and happy…but there’s also a fair amount of sadness to it, both the fact Jeimei’s clothes are rather tatty, and the house is outside the walls.

Turns out Jeimei’s father was once the court priest and swordsmith, but he and the family were cast out when a distant relative tried to assassinate the king. Her father and brother Giryou (whom Ushio also met while within the Beast Spear) are eager to forge a divine sword that will grant them access back into the castle.

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When elbow grease doesn’t do the trick, Giryou suggests they use dark arts in the forging process, and hey presto, they churn out one fine-looking sword. Turns out Hakumen no Mono has been in the castle all this time, disguised as nine concubines. His transformation is, shall we say, extremely disturbing and creepy? Because it was, as is his voice.

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Hakumen lays utter waste to the court and all who charge him with their divine weapons, including Jeimei and Giryou’s father. Then their mother gets the top half of her body blown off by Hakky’s ice breath. In a rage, Ushio rushes him with a spear, but not the spear we’re used to seeing him wield. That’s because the Beast Spear hasn’t been forged yet. Also, he seems paralyzed by the evil eye of the great messed-up looking beast.

While it’s a bit odd for Ushio to suddenly end up going back in time to relive history, it’s certainly better than a straight narration. It’s also interesting to see Jeimei and Giryou at this early stage, and a glimpse of the happy, simple lives they led before dark arts, fate, or both, thrust them onto far different paths, not to mention see Hakumen no Mono in all his terrifying glory.

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Joukamachi no Dandelion – 12 (Fin)

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Election day is finally upon us, and the Sakurada siblings are all scraping together their final speeches before the votes are tallied. The leader of Akane’s fan club notices she’s changed in the last eleven episodes, but while she’s not as shy or prone to flash people, he remains as strong a fan as ever. Hana’s friends are thinking of voting for her boyfriend Shuu, though they worry they’ll see less of her if he wins.

Aoi, the expected victor in the election, informs her parents she’s backing out, and neither of them are disappointed. The whole reason they had so many kids—and have an election to begin with—is so they can all choose their own paths in life, which may not include ruling the country.

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On election day, with the gathered masses in attendance, Aoi announces she’s withdrawing her candidacy and explains why (Absolute Obedience will give her more power than she wants or should have). Her siblings’ speeches are interrupted by a runaway airship headed straight for the castle and the crowd below, but thanks to quick thinking and teleporting by Shuu, Shiori’s ability to talk to the airship, and Akane’s ability to manipulate gravity, the siblings end up preventing a calamity of Hindenburg-like proportions.

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In fact, it’s another all-sibling effort, with Haruka determining the proper landing spot for the airship, Kanade creating a barricade, and Teru pulling the ship to a stop, while Misaki, Hikari, and Aoi keep the crowd calm and safe. But it’s Shuu, who is able to give a speech as this is all going on, who ends up winning the election and becoming king, by taking the lead in averting disaster and promising both to Hana, and everyone else present that he will strive to protect everyone and help them to thrive and live happy, fulfilling lives.

With Shuu crowned, Aoi is off to college, Kanade studies for medical school, Misaki becomes class president, Hikari reveals her identity but remains an idol, Shiori and Teru continue their studies, and Akane pretty much continues on as she has, only now that she’s been through the rigors of an election she’s come out with a thicker skin and more confidence. And she still has time to stop and admire the dandelions.

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Joukamachi no Dandelion – 11

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With only a month to go before the election, the Sakurada siblings watch the latest polls, and the question of why Akane is so scared of crowds and attention comes up. Her older siblings recall that she wasn’t always so shy in public; quite the opposite, and thus we enter a flashback with that bold, courageous Lil’ Akane, obsessed with spreading justice throughout the land (perhaps influenced by comic books).

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Her confidence in and ease with which she wields her powers leads to her ditching her guards in order to hang out at her best bud Karen’s house, only to encounter two burglars tossing the place. The two girls are paralyzed at first, but Akane gathers her courage and uses her powers to foil the bad guys in a Home Alone-style action scene.

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Then the bad guys take the kid gloves off and threaten to hurt the girls, at which point Akane has no choice but to go a little overboard, scaring the burglars into submission, but destorying Karen’s house in the process. The gathering crowds around the site, with all the opinions and judgements flying as Akane stands holding a thankful Karen’s hand tight, gradually overwhelm her. It’s an ordeal that informs how she reacts to being in the spotlight to this day. But as Kanade said early in the episode, she had some stuff in the past that she managed to deal with; so can Akane.

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Her story is carried into the second segment as she gets the opportunity to overcome her shyness once and for all (or, at least, partially). That’s because their dad the king is in bed with a strained back (much to their mom’s chagrin), and the Sakurada princes and princesses must work together to accomplish all the official duties he’s unable to.

Akane initially helps out saving various people at a town that was hit by a landslide with her powers under the bespectacled guise of Scarlet Bloom, but she gets so into her good deeds, she doesn’t realize she loses her “Jamming Glasses” (which we know don’t really do anything) and is recognizable to all as Princess Akane.

She then remembers Karen remarking on that day she saved her from the burglars. Sure, there was some collateral damage, but that didn’t mean anything to Karen or presumably her folks, because Karen was alive and okay thanks to Akane’s heroism. So she can hold her head high—as herself, not Scarlet Bloom—as the election approaches. Because far more people like her than don’t.

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