Tokyo Ghoul:re – 04 – It’s Party Time

Oh man, I do love a good big Tokyo Ghoul raid. This week, we get the start of a doozy. Things start out quietly yet ominously, as the pageantry of the Eyes Wide Shut-style human auction commences with a washed up actor and then Tooru in disguise.

As a one-eyed Ghoul, Tooru induces a huge 200 million bid, much to the scantily-clad Nutcracker’s delight. That winning bid belongs to the Doves’ primary target tonight: Big Madam, just beating out Master Shuu’s servant.

One of the trio of Ghoul “Clown” MCs whispers to Tooru that no one is coming to save him, but that’s nonsense, as the very next lot is Juuzou, who’s already seen enough of the auction and decides to get the real party started, unleashing a fusillade of daggers at all the Ghouls around him.

Outside the venue (and shouldn’t the Ghouls have picked a less conspicuous place?) The CCG raiding parties are ready to commence the operation, including the Quinx Squad. Their primary goal: Eliminate All Ghouls—but Big Madam in particular—and rescue any human captives.

As Juuzou ditches the wig and attracts the attention of Rabbit (now Ayato, not Touka), Tooru sheds the Nutcracker and runs, but is pursued not just by Master Shuu’s servant, still sore over losing the bid, but by Torso, who splits off from Ayato (and Hinami, who’s with Aogiri Tree now) who simply wants Tooru’s torso all to himself.

What we don’t see much of at all is the Quinx Squad in action. What we do see is pretty much everyone else. We see how the new young blood among the Doves are the source of some resentment from the old “fogeys”, but when a young hotshot over-confidently rushes into the Clowns and gets himself killed, it’s up to the fogey to clean up the mess, even though he’s also killed by the sudden arrival of Owl.

There’s a lot of pieces being set up this week, as new and old faces prepare to go at it. The whole raid is crackling with electricity. And this is just the beginning, with no clear victor yet in sight. Should be a fun resolution.

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3D Kanojo: Real Girl – 04 – Your Understanding Is Not Necessary

The Ezomichi-chan in Hikari’s head tells him to stop feeling guilty about being happy, and he decides to take her advice and agrees to tutor Iroha in math. Being one-on-one with her is a bit much, however, as the vibes quickly turn from studious to romantic…until Hikari’s mom and brother are caught very blatantly snooping.

Up until this point it’s been pretty smooth sailing for Hikari. He’s gained a girlfriend, another friend who happens to be a girl, and his worst enemy seems to be himself and his own lack of self-esteem. He’s just waiting for something to come along and take all this stuff he thinks he doesn’t “deserve” to have.

The universe obliges: Takanashi Mitsuya lures him out after school with a fake love letter (one Hikari knew would be a trap), and tells him to surrender Iroha so he can date her, or else. Takanashi is bigger, stronger, more handsome, more popular, and more blonde than Hikari, who has no clear answer ready for why Iroha is with him.

After getting punched, Hikari feigns a cold to go home early, but ends up in the same playground as a little girl who turns out to be Takanashi’s little sister Anzu. When Hikari brings up the possibility of his only recourse against Takanashi would be spreading false rumors online, Takanashi decides to use that, ordering Anzu to scream as a policeman cycles past, then claiming Hikari tried to take her home with him.

Takanashi snaps pics of the incident and posts them on the chalkboard at school, and within a day everyone has been convinced that Hikari is a creepy lolicon and shuns him even more than they used to. Itou knows the rumors aren’t true, as does Iroha, but Hikari doesn’t want them to get too close to him lest it make life difficult for them (Ishino, however, believes the rumors and expresses her disappointment).

As perfectly as Takanashi’s plan to toss Hikari’s already shaky rep in the dumpster, the reason he did it in the first place—to steal Iroha—ends in abject failure, when Iroha won’t even let him talk to her. Hikari is enough for her, and she’ll certainly take a kind boy like him over someone who spreads such harmful rumors for his own gain. Takanashi is flabbergasted, but perhaps it’s a teachable moment for him.

Meanwhile, Hikari’s brother Kaoru turns out to be very good friends with Anzu, who learns that Kaoru’s brother was wrongly accused of being a lolicon. Hikari’s mother (who is always a hoot in her loving yet frank disposition) can’t help but go with what makes sense, and Hikari can’t really argue with her; he’s never gotten along with people in general; for a misunderstanding like this to spiral out of control was always a distinct possibility.

Still, Hikari is lonely enough to still reach out to Iroha over the phone, surprising her. Unfortunately, it’s to tell her she should stop wasting her time with someone like him. She ain’t hearing it, and won’t listen to another word of his self-loathing nonsense.

She says what he couldn’t say to Takanashi: why she’s with him. He’s a nice person who cares about his friends and awkward yet loving. There’s no one she’d rather be with, so he can dispense with further attempts to convince her to leave him.

Iroha is on fire this week, between shutting Takanashi the fuck down with immediate effect, and making it clear to Hikari that she’s going to go out with the person she wants, and that’s him, damnit! If he likes her like she likes him, she’ll let her be by his side, in good times and bad.

The next day, Iroha is the one who encounters Anzu, and helps her up after she trips racing to her brother’s school. Takanashi tries to start up another talk with Iroha, but Anzu insists he hear her out: Kaoru’s brother is in trouble because he told her to scream when the policeman was nearby.

Hopefully Takanashi’s love for his sister and realization that he was a gargantuan ass will spur him into correcting his mistakes, setting the record straight about Hikari at school, and accepting defeat.

Golden Kamuy – 03 – An Ainu Girl for a New Era

We begin this week with another demonstration of Ainu field cuisine, with Asirpa whipping up a sumptuous soup out of rabbit meatballs, mushrooms and leeks. All it needs, in Sugimoto’s opinion, is a bit of miso paste, but when he takes it out Asirpa mistakes it for poop—a perfectly reasonable reaction considering she’s never seen it before!

After that light fare, the morning brings heavier troubles: Asirpa spots something else she’s unfamiliar with—the glint of binocular lenses—and she and Sugimoto find themselves on the run from the 7th Division, who close in on them quickly thanks to their skis. Sugimoto decides he and Asirpa will split up, and if caught she’ll not resist and pretend to know nothing.

Asirpa is caught, and as Sugimoto assumed, the soldier isn’t interested in harming a little Ainu girl…until he learns she was hiding treasure maps and can understand Japanese (her initial dialogue with him involved telling the soldier in Ainu that the man she was with puts poop in his soup and eats it). Fortunately, Asirpa’s Ezo wolf buddy Retar comes to her rescue.

Meanwhile, three men surround Sugimoto, who has no choice but to bet on his Immortal status and believe Asirpa’s assertion that a bear won’t kill a man who enters its den by diving right in. When the soldiers fire into the opening, the bear pops out and mortally wounds them all before dying.

While both the bear and wolf CGI stand out in a not-so-good way, it’s not enough to pull me out of the action; both seem very much ferocious threats to the humans.

Sugimoto emerges unscathed and reunites with Asirpa (giving Retar a nice belly rub for his assistance), but he’s worried she won’t let him keep the orphaned bear cub he carried out of the den. Rather than eat it like he fears, she decides they’ll take it to her village, or kotan, where they often raise orphan bears.

There, Sugimoto finally steps out of the wilderness and into a different world entirely—the world of the Ainu. Asirpa’s grandmother is the most venerable member of the kotan, and the villagers are more curious about Sugimoto than scared of him.

Granny promptly asks him to take Asirpa for his wife so she can die happy…but she says it in Ainu, and her interpreter, Asirpa herself, does not translate for him.

Asirpa further explains the way of life of her people, which is largely shaped by their belief in kamuy, or gods, coming to them in various forms, including animals. If they come across a baby bear, for instance, they take it as a sign that the bear should be loved and cared for, and eventually “sent back” to where the kamuy reside.

In exchange for the sending, they get the bear’s meat and pelt, while the care they gave the bear prior to the ceremony is to convince the kamuy to keep returning and providing resources. In this way, it’s not a matter of offerings or sacrifice, but of merely assisting the kamuy in their travels back and forth between the two planes. It’s all quite fascinating and engrossing.

I just hope that Asirpa’s village will survive what could well be a good deal of collateral fallout from her and Sugimoto’s dealings with the 7th Division, as well as the prisoners themselves who seek the treasure of gold.

There’s a lot of competing interests in play, and among their rivals are characters with colorful personalities, from Tsurumi (missing the front of his skull, but otherwise a picture of health) to Hijikata (still a boy with a sword at heart, with no qualms about interrupting his comrade’s, er…lovemaking). Sugimoto and Asirpa will certainly have their hands full.

Shokugeki no Souma 3 – 15 – Maximizing the Value of the Humble Potato

The Central-loyalist instructor for Stage Two makes it even tougher for the rebels to succeed this week than last. By calling their names and hall designations last, their task of securing the missing ingredient in their noodle dish becomes all but impossible, as all the noodles, and ingredients for making scratch noodles, are already been exhausted. Worse still, there’s a severe blizzard outside, so can’t get to Sapporo in order to buy ingredients.

But the tighter Central turns the screws, the more the rebels huddle together and dig deep. Armed with their talent, as well as Erina’s invaluable Hokkaido seminar, they manage to make noodles for their dishes using one ingredient the instructors neglected to deprive them of: the potato. Specifically, the Irish Cobbler cultivar Hokkaido is famous for.

Megumi, Takumi, and Souma share raw ingredients so that there’s enough for each of them to make a “single serving”—another requisite for the stage the instructor laid out—and not only to they have no problem making noodle dishes that tear his clothes off, but all of the other rebels pass easily as well.

Almost too easily, if you ask me: I mean, if this instructor (and the one before him) were willing to stoop to dirty tricks, why not just lie and say the dishes sucked? Perhaps, subconsciously, “having no choice” but to pass the rebels is their own way of rebelling against Central. For them, unlike Azami, good food is good food. Their first loyalty will always be to their taste buds.

When the instructor hears word that Erina has coached them, he concludes that their passing the second stage is all thanks to her “mercy”, but Erina quickly chimes in and tells him he’s wrong. All she did was teach them about potatoes, everything else that led to them crafting gourmet-quality dishes came from their own innate talent as chefs. Truly, Erina is their gleaming knight, Joanne d’Arc.

She wouldn’t have wasted her time lecturing them if she didn’t think they were worthy. All she did was give a little nudge. And that night, when the students are allowed to sight-see in Sapporo, Erina joins her fellow rebels, and sees the city in a whole new light because of it.

Erina laments to the others that all the other times she’d been to Sapporo, she didn’t get much of an impression from it, since she was so busy in her duty as Nakiri heir and God Tongue tasting dishes. But someone who was able to watch her from a younger age disputes her: Nikumi, the one she shunned after she lost a Shokugeki to Souma.

Not only does Nikumi not harbor any hard feelings for being cut off by Erina-sama, but she humbly comments that she too might just know a tiny bit of the pressure to succeed for the sake of one’s family, and how she always looked up to Erina as a paragon of culinary excellence, and she’s glad she’s able to spend time with her once again. Erina is humbled by Nikumi’s words, and even feels shame for having treated her so badly in the past.

When Souma and Takumi meet up with Erina and Megumi, they all head to a restaurant for a big dinner in which to sample all that Sapporo has to offer. Those previous times Erina was there, she was alone, and all business. Now that she’s socializing with friends, her horizons have expanded…and she’s loving it.

Unfortunately, there are many more stages to come, and even though the four arrive at the train station at the designated time, they learn from Hisako that their train already left 30 minutes ago! Indeed, the rebels have now been split into four groups and diverted to four different venues for the third stage.

Oh, and the third stage will pit each rebel against a member of the Elite Ten. I’m not quite sure how that will work, as there are more than ten rebels who aren’t Erina…but perhaps it will be the trio of Takumi, Megumi and Souma working together against their Elite Ten opponent, whom Kobayashi Rindou presents to them as the newest member of the Ten: Hayama Akira. Oh, shit!

Golden Kamuy – 02 – Something They Carve Together

As Asirpa prepares traps to ensnare delicious nut-fed squirrels for dinner, Sugimoto determines the prisoners will avoid small villages where they’d stand out. The pair head into the booming port and commercial city of Otaru to canvass the places where they’d expose their tattooed skin: the baths and the brothels.

While questioning sex workers, the tiny Asirpa gets nabbed by the brothel owner, but quickly demonstrates she’s not worth his trouble, considering her skill with a knife handle and the “immortal” company she keeps.

Ultimately, they manage to snag their first prisoner the same way they catch squirrels: with a snare that traps him by the neck. Asirpa is adamant that they’ll kill nobody needlessly, and instead uses the pencil and paper acquired in Otaru to draw their captive’s tattoos. Fun little human moments like Asirpa drooling over squirrel meat or her shock at Sugimoto’s “rubber pencil” trick are effective at keeping the mood from getting too heavy.

This prisoner escaped from the others when they suddenly started killing each other, not realizing that absent drafting skills (or pencils), completing the map meant quite a bit of skinning. However, before this prisoner can give them any more information, he’s shot right through the brain, darkening the mood anew.

Sugimoto tracks down the gunman and identifies him not just as a fellow soldier, but one of the much-feared and respected Hokkaido 7th Division, known as the Guardians of the North for their tenacity in even the toughest battles. In other words, a division Sugimoto would be right at home in, had he not been dishonorably separated from the army.

The two share a couple moments as fellow soldiers to prepare for battle, and when the soldier asks if Sugimoto is tracking down the prisoners for money, he corrects him by saying it’s for love…which isn’t far off. After all, the money is for the family of the friend he loved, not for himself.

This time, Sugimoto’s foe is too tough to go easy on, and when the choice becomes letting him go to inform his superiors and stopping him, Sugimoto tosses the butt of his rifle at the guy, hitting him in the head and sending him tumbling off a cliff and into the freezing river, where he and Asirpa presume he’s dead but rather sloppily refrain from confirming it.

That error could be a result of hunger, but “We’re alive, so of course we get hungry” Asirpa has the solution for that when they return to her hunting tent, which is also her kitchen, There, she skins the squirrels they caught and lets Sugimoto eat the brain of one raw, which is supposedly the best part.

She finely minces the remaining meat and bones into chitatap, a kind of dish that sounds like the way you make it (incidentally, one should say “chitatap” while chopping the meat). In a concession to Sugimoto’s Sisam tastes, she forms balls with the meat and cooks them in broth for a sumptuous meal, and uses the Ainu saying “Hinna, hinna!” instead of “Itadakimasu!” to give thanks.

There’s no such thing as eating too much out here in The Grey, so after nabbing and sketching their second prisoner in as many days, Asirpa gets a bead on a rabbit and pounces on it. Unfortunately, this prisoner is an escape artists who coughs up a razor with which to cut himself free.

While chasing him down, he and Sugimoto end up tumbling down a cliff and falling into the drink, which is a death sentence for those who don’t get their freezing clothes off and warm up in front of a fire within ten minutes.

There’s a black comedy of errors as the prisoner succumbs to the various symptoms of hypothermia, but once he gets Sugimoto’s assurances he’ll spare his life, he coughs up a bullet they can use to spark a life-saving fire.

Having survived their dance with death, the two bond, casting aside their conflict, and the prisoner, Shiraishi, shares more intel with Sugimoto, including the fact that the leader of the prisoners is a grizzled and immensely-skilled samurai veteran from a war fought thirty years prior.

Meanwhile, the 7th division private also survived his hypothermia (perhaps Sugimoto’s immortaliy rubs off on people) and soon wakes up, meaning his commanding officer, who himself  seems to have survived having a large part of his face peeled off. As tough and resourceful as Sugimoto and Asirpa are, the characters they’ll have to deal with to achieve their goal are no slouches!

Golden Kamuy has established itself as one of the best best of the Spring, despite taking place in a bitterer Winter than the one we’re still struggling to escape in real life. So far it’s sported some great characters of almost mythical ability, offered some creative combat and survival skills, integrating elements of Ainu culture wherever possible. The OP and ED are also tight as hell. More than anything, Golden Kamuy has attitude, but isn’t so serious it won’t crack jokes where appropriate.

Nil Admirari no Tenbin – 03 – Tsugumi’s First Suitor is a Book Burner

After Tsugumi spoils the lads with breakfast of a quality far higher than they get at the cheap restaurant down the street (and they all ask her to sing for them more), they go on their daily patrol…which the show skips entirely, probably because it knows it’s boring. Not to mention, it seem like having four people in a patrol is an awful lot, unless you expect a lot trouble every time, which seems paranoid.

And yet, even with four, they’re unable to stop a suspected cursed tome from being burned in a nighttime incident in which the thugs get away. Tsugumi can tell the book isn’t cursed, and meets its owner, doctor (and dreamboat)-in-training Sagisawa Rui, who comes out of left field to be her first (un-)official suitor of her new partoling-librarian life.

After Fukurou is assigned a police liason, Tsugumi hits the town on her own, visiting the flirty shopkeep who rudely propositions her once again despite the fact she has no interest (though his weird fluffy pet Perry is a hell of an icebreaker). Hey guy, maybe tone it down a bit!

She bumps into Sagisawa again, who is delivering his homemade kaleidoscopes for the shopkeep to sell, because in addition to being a sweet young doctor-in-training he also creates kaleidoscopes, which let you “look at the world in a different way”. Ack!

Oh and a guy with an actual cursed tome runs past, and before Fukurou can chase him down he ends up splatted by a subway car. Again, for a four-man patrol they’re sure aren’t very good at catching people they want to catch!

Furthermore, what could have been an opportunity to test Tsugumi’s toughness in the face of blood and death was squandered. Why present such a gruesome death as part of her job, then not have the MC react to it at all?

They suspect the book has been made cursed intentionally by a group they’re simply calling “Karasu” due to the crow feathers they leave behind as a calling card. That group is in opposition to Kagutsuchi, a group that seeks to find and destroy (rather than purify) all cursed tomes…and if a couple of uncursed tomes get burned, so be it.

Sagisawa Rui invites Tsugumi to a more intimate rendezvous in the park where he gifts her a kaleidoscope, and then gets into a rather unsubtle debate about whether to preserve or burn cursed tomes that betrays his beliefs on the matter to be in opposition to Tsugumi’s.

That night the police liasion informs Fukurou that Kagutsuchi is meeting on the eighth floor of a building in Ginza…but the building only appears to have six floors, not including the roof! Huh…

Anyway the leader of Kagutsuchi turns out to be Sagisawa. Why he put on that whole performance to Tsugumi before with the burning non-cursed book or the kaleidoscopes, I have no idea, but in the end the first lad who seemed to be a nice fit for her turns out to be a bad guy, at least from Tsugumi’s book-loving perspective.

After she declines his offer to join Kagutsuchi, he burns the tome in front of her and then leaps out the window, which would have been cool if we didn’t see him land on a tablecloth his henchman stretched out for him. For some reason that seemed really lame and caused me to laugh out loud.

So yeah, Tsugumi’s job seems pretty boring and tedious and full of unwanted passes by men…until it’s suddenly not, and even then gets rather silly because as I said, hot pursuit is not Fukurou’s forte. Maybe lose those bulky overwrought uniforms and…I dunno, run faster?

Cardcaptor Sakura: Clear Card – 15 – A Phone Call, Daidouji Videos, and a Quake

After yet another ominous scene with Akiho, her (still motionless) rabbit, and Yuna D. Kaito reminding us that there’s Something Up With Those Three, we return to Sakura’s house where she’s braiding Meiling’s hair.

Talk turns to how Sakura’s dad has always cut her hair, Yukito cuts her brother’s and her brother cuts her father’s…but when Syaoran comes up, Sakura can’t mask her worry.

Meiling’s solution is to simply call him, and then hands the phone off so the two lovebirds can talk. Syaoran says he’s fine (or at least he says he is), so Sakura is able to continue her day without worrying about him.

That day consists of Sakura, Meiling, and Akiho meeting up to visit Tomoyo’s mansion, and are welcomed at the door by her mother,  who finished a bunch of phone calls early and cancelled her schedule just to be able to greet her beloved, adorable Sakura. Far from feeling hurt about this, Tomoyo is on the same page as her mom: Sakura IS adorable!

Tomoyo then drops a big surprise on Sakura: she’s invited them to try out her new super-deluxe home theater, where she proceeds to play the Nadeshiko festival play in which Sakura and Syaoran starred—another nice callback to older iterations of the series.

The chemistry between Sakura and Syaoran is apparent not just in their on-stage performance (which was interrupted by an earthquake) but behind-the-scenes footage of them learning their dance steps.

Sakura is mortified beyond belief by all this footage—she doesn’t like to be on display, despite her occupation—but Tomoyo is merciless, and Akiho and Meiling also get a kick out of all of the heartwarming film…as did I!

Sakura tries to get revenge by mentioning Tomoyo singing, and Tomoyo has no choice but to play it for Akiho, but their viewing party is suddenly interrupted…by another earthquake. Sakura hides behind a chair to release her staff, then puts Akiho, Tomoyo’s mom, and the house staff to sleep with Snooze lest too many learn her identity. With that, she uses Flight to sprout wings and survey shaky ground from a safe height.

Considering Akiho described exactly what happened last week as being a chapter from her white clock book, with Sakura in the role of “Alice”, it’s a good bet the next chapter involves an earthquake. We’ll have to wait until next week to learn how Alice manages to resolve the situation, as the episode ends on a bit of a cliffhanger.

Sword Art Online Alternative: Gun Gale Online – 03 – Pressing Rewind with Middling Results

GGO’s first episode thrust us right into the middle of the Squad Jam, while the second took us back to Karen first got into the game. This third episode continues the flashback, bringing us up to the start of the SJ.

But since the result of the SJ is a foregone conclusion, the extended set-up felt superfluous, while calling attention to the fact it would have been a more effective episode had we not known how the SJ would unfold—that is, if the order of episodes had run 2-3-1 instead of 1-2-3.

Pitohui hooks Karen up with M, who seems way too into tactics and ways of killing, leading Karen to wonder who he really is IRL, and what form his relationship with Pitohui takes.

But rather than explore any of that, the M we meet here is bascially the same gruff, no-nonsense, yet still patient and affable lug we met in episode one. There’s nothing new gleaned here; he’s still a big mystery.

However, perhaps the most important goal of this episode wasn’t to establish the stakes of the SJ, but to pivot Karen from an IRL activity that wouldn’t have furthered her social skills (going to an Elsa concert with her old friend) to an activity that would (pairing up, training, and going into a battle royale with someone she just met).

Whatever GGO is to M, Pitohui and Karen are alike in that it’s an escape, and an opportunity to do things they simply cannot do IRL. Karen takes that further, intending to use her newfound freedom as a pink-clad chibi in GGO to change herself IRL, and to find a way to connect with people despite her great height and the anxiety towering over people causes.

Darling in the FranXX – 15 – Two Jian Become One, and a Much Bigger World Reveals Itself

When the Battle of Gran Crevasse begins, Hiro has no pistil, partner, or FranXX…a bird with one wing and one eye, unable to fight without his one and only partner. A Jian.

While his friends head out into by far the biggest and most dangerous battle they’ve ever fought, one that will surely determine the future of mankind—a battle from which they may not return—Hiro is merely a spectator in Plantation 13’s CIC, with Hachi, Nana, and Dr. FranXX.

Thankfully, he won’t remain one.

Oh, look: the Nines swap the “gender roles” in the cockpit. It figures that they do things quite a bit differently. Zero Two is of their ilk, but also pretty much her own animal; when we check in on her she’s already devoured all of her disposable Stamens, and is operating Strelizia alone in Beast Mode.

While she and the Nines aren’t having any trouble destroying scores of Klaxosaurs, their foe’s numbers are being replenished as quickly as they can dispatch them, meaning no progress is being made, even when Squad 13 joins the fray with their own unique brand of combat.

Plantation 26 is obliterated, and when a mountain-sized “Super Lehmann-class” Klaxosaur emerges from beneath the ground, Plantation 13 is also pierced and thousands of smaller Klaxosaurs infiltrate the city within.

Hachi and Nana’s foreboding was more than justified: this episode of DFX raises the scale of the threat and stakes to dizzyingly huge, TTGL-esque levels. In doing so, the show reaches a high watermark; everything has been building up to this, and the execution is equal parts breathless and flawless.

At one point, Hiro has seen enough. He’s tired of standing by, and curses himself for having suddenly stopped asking questions and challenging the limited world he’s been spoon-fed his entire life.

Thanks to Zero Two, he managed to find the memories the adults tried to steal from him, and now that he remembers the inquisitive brat he once was, he intends to get back to discovering the true boundaries of the world with immediate effect.

To that end, he pilots a wimpy training mech into the warzone—and nearly gets himself killed. Ichigo, who has tried at all costs to keep him and Zero Two apart, both for his safety and due to her wanting him to come love him as he loves her…but that’s simply not going to happen.

So Ichigo concedes defeat. Goro gives up his spot so Hiro can pilot Delphinium to Strelizia’s location. You can’t help but feel for Ichigo: she can finally pilot a FranXX with the one she loves, only so he can get to the one he loves. But even Ichigo has to admit they can’t save the day without Strelizia at full chat. For that, it needs two pilots working as one.

Ichigo delivers Hiro to Zero Two, but not before she gives Strelizia a couple of frustration slaps to help dull the sting a small bit. Once inside, Hiro finds Zero Two unresponsive, but grabs hold of her over-sized horns and enters her thoughts.

There, he finds the little red girl and comforts her. There, Hiro learns how long Zero Two fought to keep her memories; how she fought the world without him. We learn she got the term “darling” from him, referring to the picture book she ate in order to never forget.

Her horns shatter, and the human Zero Two returns. She tells Hiro to stay away, but he won’t. She may have called him fodder, and he may have called her a monster, but it doesn’t matter anymore, because there’s a world out there to explore, far beyond what the adults might like or allow…and he’s ready to fight by her side for that world once again.

Hiro kisses Zero Two, Strelizia returns to its humanoid form, only red and souped-up, and the two confess to each other emphatically over open comms for all of Squad 13 to hear. Ichigo is “happy” for them.

Oh, and the New Strelizia borne from their mutual confessed love not only tears through the Super Lehmann, but opens a hole to the blue sky, literally piercing the old boundaries of the world that simply aren’t adequate anymore.

But just when the immediate threat is eliminated, a newer, stranger, and most importantly even bigger threat emerges in the form of a gargantuan Klaxosaur(?) arm and hand that rise up and smashes the majority of Plantation 13 to dust.

The two Jian have finally joined to become one, and their world has never looked bigger…but now the question arises: how much longer do they have to explore it?

P.S. Miku and Zorome discover a Klaxosaur core containing a golden mass with a vaguely human form that might be a pilot, covered in some kind of protective coating. Something to keep an eye on…

Hinamatsuri – 03 – Shaken AND Stirred

This week three of Hinamatsuri’s young women learn the value, rewards, and pitfalls of hard work from three very different vantage points, starting with Anzu. Anzu is unable to return to her mystery home, so she is homeless. She resorts to petty theft in Utako’s shopping district, but the constant chasing is getting exhausting, and one never knows when she might accidentally cut loose with her powers.

The hobo that once gave up her location to Sabu takes Anzu under his wing and shows her how to make honest money to pay for food. It’s a lot of work for a pittance, and even when she and Yassan show up to the hobo camp with sake to share, the mostly old men there treat her like crap…until she sings them an old nostalgic song that brings many of them to tears.

Anzu is rewarded with a canned drink and membership into the tribe, with all the benefits that entails. But the next day it’s back to the drudgery of searching for stray coins and collecting cans, during which time she runs into Nitta. Seeing her situation and seeing through her half-hearted explanations, Nitta assumes the worst and attempts to solve it with money.

The same stubborn pride that keeps Anzu on the streets also makes her angry at the handout, and she throws the 40,000 yen back in his face. However, when she remembers the hobos talking about how steel and aluminum price drops will cut deeply into their haul, she swallows her pride, chases Nitta’s car down, and accepts his gift.

When she’s immediately surrounded by Usako and the other proprietors she stole from, she loses more than 39,000 of it as repayment, and returns to camp dejected and ashamed. But Yassan assures her it’s for the best: she’s no longer wanted for theft; she has a fresh start as a “homeless girl.” If she keeps working hard as she can (and accepts gifts like Nitta’s when they come), she’ll be able to survive, as they have. Without using her powers.

Next we move on to Mishima Hitomi, who already knows the value of hard work and has applied it to studying, resulting in her position as top student in class, a position she takes great pride in. However, after her impromptu go at bartending last week, Utako wants her to keep working there, and is willing to blackmail her with an incriminating photo to make it happen.

Hitomi counters with a recording of Utako blackmailing her, and Utako takes a different tack, suggesting they both delete their data on each other…but Utako had already downloaded the photo to her PC, so it’s Game, Set, and Match Utako: Hitomi starts working at her bar for 1,500 yen an hour. She is a hit, not because she’s a middle schooler, but because she’s just too damn good at mixing drinks.

Just as at school, she works hard, takes no shortcuts, and comes to take great pride in her good work at the bar. But her two world collide when her homeroom teacher comes into the bar with the vice principal (who is already drunk), trying to nab the position of head teacher.

The teacher is not drunk, and quickly recognizes Hitomi, but decides its in both their best interests to keep the secret to himself. But he still doesn’t let Hitomi off the hook: as something of a mixology aficionado, he challenges Hitomi to make him a Million Dollar, and then a Bartender, to test her shaking and stirring skills. Hitomi passes with flying colors, and he’s duly impressed in her skills, as Usako and the other patrons knew he would be.

While a misunderstanding and her own passivity got her into the job to start, and she was blackmailed into continuing it, her natural talent for the job keeps her coming back…and the mad stacks she’s depositing into the bank account her parents don’t know about don’t hurt one bit! Not only that you watch Hitomi work behind the bar, you can tell she’s in her happy place.

Anzu expanded her world by transitioning from theft to a modest but honest living, while Hitomi expanded hers by adding paid labor to a repertoire that had once been unpaid study, though that will pay off when she needs to get in a good high school and college. And because she’s making so much bank, she needn’t worry about burdening her folks with tuition.

That brings us to the young woman at the top of the social ladder, simply by having her egg land in a rich yakuza’s apartment and that yakuza having a heart of gold…in other words, privilege and luck. Though she may have helped Nitta out off-camera, since the first episode she hasn’t really worked. Having seen Anzu surviving on the streets, Nitta wonders out loud why Hina couldn’t try to do the same thing (is he half-joking? quarter-joking?)

Hina gets the message, and after a frightening dream in which she’s filthy and destitute on the street while Nitta walks past with a glamorous Anzu on his arm, Hina adopts a more genial and eager-to-please attitude that understandably throws him off. When he goes off to work late, she attempts to work hard so he won’t throw her out.

But unlike Anzu and Hitomi, Hina’s hard work ends up working against her goals, not towards them, while her attempt to expand her skills through various household chores ends in one huge mess after another. Her comedy of errors, while predictable, is nonetheless cleverly depicted. I especially liked her attempt to air out a blanket, only for it to fly away into the Tokyo cityscape like a  magic carpet.

Worse, when things get messy, Hina simply gives up and moves on to the next chore, and when she finds a bowl of ikura in the fridge marked “rewards for Hina” she unilaterally decides she’s worked hard enough to give herself the reward.

Fittingly, as Nitta tells his associates, it’s been so long since Hina has done anything to earn a reward, the ikura in the fridge has gone bad, something Hina’s stomach suddenly realizes while she has every dish in the house levitating and dripping soapy water all over the hardwood floors. The dishes shatter, she goes down, and Nitta, who was impressed by how nice she was being before he left, is poised for a rude surprise.

Basically, Hina could learn a lot from Anzu and Hitomi about the importance of being competent at the hard work you are attempting. She did it before with the forestry (and the raid of Nitta’s rivals); she can do it again. She just needs more practice! Ultimately, everyone, even Hina, wants to feel needed, and to strike a proper balance between taking and giving.

AICO – 12 (Fin) – A World for Both Aikos

AICO ends by having its cake and eating it too, with only Isazu suffering long-term ill effects from the events of the finale. In the last couple episodes he’d devolved into a raving, maniacal villain, but at least it was presumably out of his Papa-Grizzly desire to protect his cub, Yuzuha. However it’s clear he’s willing to use Yuzuha to manipulate the matter to his whims and gets drunk off the power, ignoring her pleas for her to stop.

Isazu presents a persistent threat to Kanzaki’s attempt to perform extremely sensitive “brain transfer surgery”, the science of which neither the show nor I will bother getting into; suffice it to say Yura is one of the greatest medical and scientific minds in human history, which is frankly…a bit much.

But with the other Divers arriving at Primary Point, and Kurose successfully infiltrating the hospital and disconnecting Yuzuha from her duplicate bodies (ending the threat Isazu presented), Kanzaki/Yura has just enough time to pull it off. When the procedure is complete, The “Real” Tachibana Aiko emerges from the surgical capsule safe and sound, if a little out of it.

However, Yura’s intention wasn’t just to revive Aiko, but save the other Aiko who had spent the last eleven episodes proving that she was just as real. He didn’t want either Aiko to die. Yet once the “fake” Aico has confirmed Aiko is alright, she seems ready to do just that, as her head retreats into the mass of Matter, which starts to turn green, as if decomposing.

But just when everyone is lamenting the loss of a person they’d become quite fond of, the dying matter spits out a strange fetus-like thing, which then spits out a fully alive (and naked) Aiko. Turns out Gummi, whom her father gave her, was meant to serve a far more important role than just that of a pet and companion.  Gummi also contained the sum total of data for Aico’s body, such that once the brain transfer was complete, Gummi was able to surround and regenerate her body.

Aiko invites Aico to join her family (her mom and brother are released and soon up and about), but while she’s grateful for her conterpart’s kindness, she respectfully declines.

Aiko at least insists she meet at least once with her Mom and Ryouta before going off and doing her own thing, and the resulting reunion is every bit as powerful and earned-feeling as when she first arrived at their cocoon, particularly when she starts to tear up immediately after turning her back on them.

From there, everyone returns to their lives, and the Area, now free of malignant Matter, begins to rebuild. As for Aico, she starts on her own path at a new school as a transfer student, but her name probably isn’t Aico.

As for what it is, we never find out, and I enjoyed the ending that cut off her introduction. All that matters is she is a different person. She’s the girl in loafers walking into a classroom in the ED. Most importantly, she’s the one we’ve been watching and following all this time. I wish her well.

Golden Kamuy – 01 – The Weak Get Eaten, But These Peeps Ain’t Weak (First Impressions)

It’s 1904: The Russo-Japanese War, three years before my older grandfather was even born. Sugimoto Saichi is in the trenches, and earns the nickname “The Immortal Sugimoto” for…well, refusing to die. Bullets always miss or glance off him. He’s never in the path of a cannon or mortar.

His vitals always manage to avoid enemy blades. Even when he rushes the Russians head-on yelling “JUST TRY AND KILL ME!”, they fail to kill him. One might say this particular quality of his is a blessing, but all it means is he gets to live on as everyone around him dies.

Among the dead who leave him behind is his old friend and war buddy, who is survived by a wife with failing vision and a child. Sugimoto nearly killed a superior, so he’s cashiered out of the service, and must try to scrape together a living in a place where the gold rush has long since run dry.

While panning in a river for the dregs of that rush, an old drunk keeps Sugimoto company, telling him what initially sounds like a tall tale about a man who stole a mass treasure of gold from the native Ainu and killed a bunch of them. He was imprisoned, but tattooed pieces of a map to the treasure on other prisoners who then escaped, promising them a half share.

When the drunk realizes he’s said too much and tries to kill Sugimoto, Sugimoto clobbers him and forces him to flee…but now Sugimoto is more certain the man wasn’t just telling tall tales. That’s confirmed when he later finds the man’s corpse. He was killed and buried by a bear, but his body bears the map tattoos.

Of course, it’s not that simple: a bear returns, apparently to reclaim its meal, and Sugimoto isn’t ready…but thankfully someone is. Up until now things like timing, physics, and coincidence had served The Immortal Sugimoto, but here and now he finds himself face-to-face with the personification of his luck and salvation: a petite Ainu woman who introduces herself as Asirpa.

Out there in the wilderness, I’d much rather have Asirpa by my side than Sugimoto, especially considering its him, not me, who’d more likely escape death once again. She not only determines that the bear they just killed wasn’t the one who killed the prisoner, but that the man who tattooed him never intended to share the treasure. That man also killed Asirpa’s father to get the gold in the first place.

Because this is just barely the 20th century, and Sugimoto isn’t wealthy enough to own a camera (and the cameraphone is a century away), the only way to preserve the parts of the map they now have is to skin the man. (I suppose he could make a drawing, but lacks the materials) But that will take time, and night waits for no one, not even the Immortal Sugimoto.

Instead, he and Asirpa keep a fire going and use the corspe to lure the megabear to them. He gets the jump on Sugimoto and extinguishes the flame, accelerating their plans somewhat. Then Asirpa’s guardian angel, a white wolf that may well contain the soul of her late father, joins the fray, protecting her and giving Sugimoto an opportunity to shoot the bear.

The bear doesn’t go down that easily, and requires a well-placed blade to its heart to kill, but Sugimoto survives, and impresses Asirpa with his warrior instincts. That being said, she can have no part of the bear she helped kill, as it ate human flesh and was sent to a special form of hell. She, by the way, doesn’t want to shed human blood either.

After Sugimoto skins the map from the map (gross), he vows to be the one to do the “dirty work” while she’ll continue to provide the wisdom and support she has so far, and without which he’d have already been killed by now. Together they’ll find the other pieces of the map (even the skin he has is a patchwork of disconnected map fragments), she can get revenge for her father, and he can get gold for his friends’ family.

Sounds like a good win-win deal, and a strong finish to a hell of a strong and intriguing story set deep in a place utterly inhospitable to humans who have lost touch with nature, and starring two people who are immensely badass in very different yet equally fascinating ways. Hat tip to tombeet for the recommendation!

AICO – 11 – More Technobabble Leads to the Home Stretch

When Yura/Kanzaki finds Aico, she’s already willing to forgive all the lies he’s told to that point, because she exists in part because of those many lies. She’s also as ready as ever to sacrifice herself to save her mother, brother, and the “real” Aiko, even though that Aiko has already offered to do the same. For his part, Kanzaki is hesitant in the moment to let Aico go through with it, even though, as she says, that’s how the Burst will end.

In that moment of hesitation, Dr. Isazu hooks himself up to some kind of interface we’ve never seen before which allows him to connect to and manipulate the same Matter as his unconscious daughter.

Isazu uses the human-form Matter to restrain Aico and Kanzaki and a rather lengthy argument with the latter ensues, densely packed with a whole mess of technobabble about networks and cell assemblers. Suffice it to say, Isazu wants his daughter back, and is willing to sacrifice both Aikos to do so; Burst be damned.

Isazu gets increasingly frustrated with Kanzaki’s apparently boundless, “god-like” genius, but is unable to kill him, because Kazuki swoops in just in time to free Kanzaki and Aico from their bonds. A torrid chase ensues, and the real Aiko succeeds in suppressing the purple Matter with her Red long enough for the trio to get to shelter…only it’s not the shelter, but some kind of storeroom.

There, Kanzaki gathers materials for a makeshift explosion to blast their way out of their dead end and continue to Primary Point, but Kazuki doesn’t want Aico to go…because he’s fallen in love with her, plus when the matter attacked his arm he saw her memories. Aico tells him she’s flattered by his confession, but if he truly loves her as he says, he’ll let her save her family, which she can only do by reuniting Aiko’s body and brain.

Back outside the area, the JSDF is poised to start their bombardment of the entire facility, but they’re foiled at the last second when Nanbara lifts the blockade on the Area and sends in wave after wave of civilian Divers. The generals must hold their fire, and Nanbara is summarily fired by her superior, though her assistant Hori remains on the job for the time being, likely by design.

Nanbara gave up everything to save the Matter that will keep her country at the forefront of science from being annihilated by that same country’s military.

Now we’ll see if her sacrifice, and those of Shinoyama and many others, will be validated, as Kanzaki finally gets Aico to Primary Point, where the Burst and Aico’s existence began. The other Divers are holding their own, led by Sagami and Shiraishi and now convinced that what they’re doing has a crucial and noble purpose.

After many trials, lies, revealed secrets, and yes, one very lame confession, Aico has reached her destination, and it’s where she herself has chosen to come. Now let’s see if she and Kanzaki can end the Burst, save her family, wake Yuzuha up, and maybe, just maybe, save Aiko as well.