Fate/Grand Order: Absolute Demonic Front – Babylonia – 14 – Heads Up!

It seems silly to call this a “calm before the storm” episode when it actually featured quite a bit of spectacle and excitement, but it’s clear the real decisive battle is yet to come, and this entry was to set it all up and give that battle the weight and finality it’s due.

As such, it starts with a war council composed of Gilgamesh, Ritsuka, Mash, and their assembled allies. Gil is short on men, but has enough for a last diversionary stand at the Northern Wall, giving Ritsuka and Mash sufficient cover to head to the Blood Fort in the Cedar Forest.

The day before the battle begins, Ritsuka and Mash say goodbye to Uruk as it is for perhaps the final time, reveling in how many new people they were able to interact with this time around, further reminding them why humanity is worth saving. While en route Merlin speaks to Ritsuka about the “beautiful history” humans make, and he wants a happy ending.

Ana, who also didn’t accompany the party to the Underworld, spent her time helping a blind, ailing old woman with her flower stall. That woman couldn’t see, but could feel the warmth within Ana, and urged her to remove her hood and keep her head up so she could be seen as the most beautiful young woman in Uruk.

If it wasn’t clear before, it’s made explicit here: Ana is a younger, more caring version of Gorgon, before her heart was twisted into an evil abomination. She carries all the guilt of her older self, but could prove to be the X-factor in the battle to defeat her and save humanity.

The day of the battle arrives, and Kingu joins the forces of Demonic Beasts, meeting Quetzalcoatl in single combat. Here Kuku shows just how powerful a goddess she is, not just by overpowering Kingu, dodging his chains, and staying on offense even when one catches her wrist.

No, I’m talking about the means by which the city block-sized Axe of Marduk will be sent to the Blood Fort: Kuku grabs it out of the sky, spins it like a propeller, and throws it to Merlin. This “mounmental axe throw” is one of the most badass things we’ve seen a Servant do in this series, right up there with Ushiwakamaru shows out in her doomed battle with Gorgon.

The plan was simply for Quetzalcoatl to pass the axe off to Merlin so he could drop it on the fort, but Merlin’s staff “slips” and he simply alters the trajectory of her far more powerful throw. As a result, the fort is trashed and Gorgon’s divinity drops, increasing her vulnerability. Kuku loses some too as a result of breaking the edict of the alliance, but not all, since it was inadvertent.

Once inside, Mash is mortified almost unto paralysis by the sights they see of humans trapped in glowing orbs in various states of transformation to Demonic Beasts. She must be steadied by Ritsuka, but his hand also trembles. When they summon Gorgon, she’s in a charitable mood—likely due to the weakening caused by the partial destruction of her temple. If Ritsuka joins her cause to end humanity, he can be her Master.

That’s a Hard Pass for Ritsuka, and Ana steps forward, hood removed, and raises her head in preparation to unleash the Divinity she’s held back all this time. Turns out she has a pair of Mystic Eyes she’ll use to offset Gorgon’s, making things a little easier for our heroes. But there’s a lot of episodes left, so this fight is probably not going to be a butter cakewalk. Not to mention the yet-to-be-determined fate of Ushiwakamaru.

In / Spectre – 02 – Murder at Mount Tsukuna

Iwanaga Kotoko has a very cool job, a job I would love to have. This week, she’s summoned to a very fretful giant serpent guardian spirit of a swamp on Mt. Tsukuna. This serpent needs the calming, ironclad explanation for why a woman dumped a corpse into his swamp and said to herself “I hope they find you.”

Kotoko probably doesn’t expect this to be a dangerous mision, and this is confirmed when the serpent expresses his general distaste for humans. Her reason for inviting Kuro to tag along isn’t about protecting her or defeating a boss, like last week’s case. So what is it about?

I’d say it’s a combination of her genuine affection for him and desire to be his wife, and part of that if the Goddess of Wisdom can become involved with the human most youkai fear most, perhaps she can show them he’s not really so bad!

That said, she’s unable to convince him to accompany her to Mt. Tsukuna, though when she uses youkai to locate his apartment, he sends her off with a hoodie to keep warm in the mountains and a hot meal of miso soup and onigiri, so he doesn’t come off as completely heartless.

Also, unbeknownst to Kotoko until much later in her meeting with the serpent, Kuro actually does follow her and observe from a distance, perhaps trying to get a feel for who this person is without the benefit of her being able to put on any airs.

What he witnesses is a surpassingly clever and well-spoken young woman who not only shows the serpent spirit respect and deference he doesn’t believe he deserves, but holds his proverbial hand through all the facts of the case she has amassed with the help of the youkai who work with her.

As the serpent attempts to rebut Kotoko’s explanations, Kotoko simply zigs or zags to a new route, adding ever more color and depth to the story of what led to Tanio Aoi dumping Yoshihara Hiroo’s corpse in the serpent’s swamp.

Since Aoi lived at the foot of Mt. Tsukuna, she may well have been aware of the fact the serpent was once worshiped there as a water god who brought rain. While the serpent betrays a bit of godly haughtiness by saying he would have much preferred a beautiful living girl to a dead middle-aged man, Kotoko reminds him there are two ways to bring rain: presenting an offering to please the water god, and one to enrage him; Aoi did the latter.

That’s when the youkai Kuro used to track Kotoko reunites with its sibling, and Kotoko realizes Kuro has been there all along listening in—including the part where she called him her boyfriend. But before their “lovers quarrel” as she calls it, she wants to resolve all lingering questions and doubts the serpent might still have. Not only does she have a cool job, she knows it, and thus does the very best work she can.

Magia Record – 03 – My Friend Whom I Hate

As Iroha finds herself witnessing a friendship of three girls strain against deep-seated resentment, she has another dream about Ui, this time with her two friends Toka and Nemu. The three are very smart and build amazing things together (which also make amazing messes) but Ui is constantly the glue holding Toka and Nemu together; the Momoko to Kaede and Rena.

Before Iroha can investigate the lead her new dream has provided, her new Kamihama friends Momoko and Rena have a more pressing problem: Kaede is trapped in a Staircase!

The three visit Coordinator Yakumo Mitama, who offers to “adjust” Iroha’s Soul Gem to possibly awaken more power, and also connects them with Nanami Yachiyo, the unfriendly magical girl who already warned Iroha not to return.

Yachiyo puts aside her animosity for Iroha (whom she believes to be so weak as to be a nuisance) and agrees to help the others rescue Kaede. The four have their Magical Girl transformations, all of which are very cool and very stylish. Yachiyo’s sandals and Iroha’s sheer top are particular fashion standouts.

 

Yachiyo and Momoko attempt to draw out the Witch by writing their names on the steps and then apologizing, and when that doesn’t work, Rena tries to apologize to Kaede, but it’s insincere. Finally she goes off on a rant about how she actually hates Kaede, and she’s sorry for “making” Kaede her friend.

That brings for the Witch and an elaborate Labyrinth of branching staircases. They find Kaede, and she and Rena eventually reconcile, promising to compromise in their relationship so that Rena isn’t always made out to be the villain.

Momoko and Yachiyo detach the Witch’s core (in the form of a bell) from the Labyrinth’s summit, and Rena and Kaede combine their powers to eradicate it. But oddly, there’s no Grief Seed, which means the entity they just defeated might not be a Witch.

Rena disguises herself to gain access to the medical center, and learns that while no one remembers Ui, they do remember her friends Toka and Nemu. They were eventually discharged, though they don’t remember where. It’s the first concrete proof Iroha’s dreams aren’t just dreams. They contain truths about the past.

That brings us to a post-credit sequence in which a Magical Girl from the original Madoka series makes an appearance: Madoka’s mentor and friend, Tomoe Mami. Kyuubey has summoned her to investigate the strange goings-on Kamihama City—including the phenomenon that renders him unconscious whenever he tries to enter.

We know that Iroha interacts with a “Baby” Kyuubey in Kamihama of whom “Adult” Kyuubey isn’t aware. It seems inevitable that Iroha will cross paths with Mami at some point. As mysteries continue to be revealed and twist together, my enthusiasm for this new series grows.

Toaru Kagaku no Railgun T – 02 – The Esperlympics Commence

A Steering Committee member had a bad feeling about the Level 5s they chose to deliver the Athlete’s Pledge, and with good reason: Gunha Sogiita is a classic loose cannon, not only forgetting have the pledge and replacing it with various platitudes about GUTS, but upstages Misaki Shokuhou (who hilariously customizes her gym uniform with gloves and stockings) by unleashing an unplanned multicolored smoke explosion.

It’s probably for the best that Misaka wasn’t the one to stand with Sogiita, especially as she’s entered into one of the first events of the Daihesai: a three-legged race where her primary electrical powers are prohibited. Depsite the handicap, she and the always wonderfully haughty Kongo Mitsuko manage to counter all of the rival schools’ espers’ tricks and win.

Misaka’s friends watch it all on one of the city’s many large public TV screens; Kuroko in particular is very proud of her Sissy. Afterwards she heads off for Judgment patrol, and Ruiko comes across a woman in a tracksuit fumbling with her smartphone. This turns out to be the Aztecan Xochitl, member of MEMBER, one of the groups we saw in Index III who is clearly up to no good.

After winning her first race and encountering her Mama (whom her friends insist is only 20 years old), Misaka heads home to change out of her dirty uniform, but in the process both Awatsuki and Wannai mistake MISAKA 10032 for the real deal, and prep her for the next competition.

MISAKA had been milling around talking to her cat and lamenting her inability to participate, but fate has smiled on her today, because the real Misaka keeps out of sight. This also means MEMBER will be attacking the wrong Misaka when they inevitably make their move. This festival is off to an interesting start!

RikeKoi – 04 – A Date Packed with Data

When Himuro and Yukimura show up to their first date in their normal lab outfits disputing the arrival time within hundredths of a second, things seem destined to go pear-shaped from there. Fortunately, Kanade and Kousuke are there to observe, document, and course-correct, so Kanade helps Himuro pick out more suitable garb.

The two also have a data-collecting app with which they can tally various reactions during the date, from a racing heart to uncertain thoughts. Yukimura is almost ready to hit the latter button when Himuro appears in a cute outfit, whereupon he spams the former button.

Things go pretty smoothly from there, until Yukimura hesitates when the itinerary calls for them to hold hands. Himuro decides to wait for the bus while he settles up the bill, but she’s confronted by a pickup artist who was just caught two-timing his girlfriend and ended up with no one.

Himuro skillfully, hilariously rejects this guy like he’s never been rejected before, providing a damn PowerPoint—magically created for just this instance!—illustrating the reasons why she won’t accept his invitation. When he forces the issue, Yukimura steps in, takes her hand from the guy.

He then makes an impassioned speech about how neither he nor Himuro have time to waste on “animals who have abandoned all reason” and storms away. He worries he made an ass of himself, but Himuro is duly impressed.

Yukimura proves a scaredy-cat in all things amusement park ride, but obviously Himuro doesn’t mind whenever he takes her hand for support, and is afraid of a couple rides herself, culminating in the two huddling together on the Ferris Wheel. Yukimura presents the gift of earrings, chosen using a mathematical formula created just for that decision.

Himuro is touched, and when Yukimura apologizes if they didn’t meet the “base conditions of a date”, Himuro presents the data collected thus far indicating her happiness increased exponentially. Furthermore, even if this data isn’t sufficient to prove their hypothesis, it invites the collection of more data, ergo more dates in the future.

Jibaku Shounen Hanako-kun – 02 – Boy in the Sky

Nene finds herself worked to the bone cleaning bathrooms by Hanako, to the point it interferes with her modest attempts to snag a man. Still, the fact that same pursuit led to her turning into a fish means she still owes the apparition who saved her big-time, and Nene is nothing if not honorable.

Toilet-bound Hanako-kun‘s art is so goshdarn colorful, whimsical and immersive you can forgive that it’s quite light on actual animation. It looks like absolutely nothing else airing, lending it a certain specialness.

When rumors spread of a spirit that makes off with people’s stuff and will kill anyone who looks at them, Nene ends up cornered by just such a monster, and has to be saved once again by Hanako. The monster turns out to be a group of small, bunny-like apparitions called Mokke.

Nene learns the Mokke must conform to the rumors people spread about them to continue existing, be they good or evil. To that end, Hanako asks Nene on behalf of the Mokke if she’ll help change the rumors about them to something more positive and less murder-y…which she does!

Nene is just getting the hang of her new boss, to the point she starts considering him a friend and adding “-kun” to the end of his name, a more familiar way of addressing him. Enter eigth-grader Minamoto Kou, who while not the prince fallen from the sky Nene hoped for, is the bearer of a sacred, ancient art of exorcism…and Hanako is his latest target.

Exorcising Hanako, however, proves difficult for the relative newbie, as his unmastered lightning staff hurts him as well as his target. Still, Kou informs Nene (whom he finds rather cute, and who can blame him) that Hanako was a murderer when he was alive, and still carries the kitchen knife he used to do the deed.

Hanako-kun doesn’t dispute this, but asserts that God gave him a chance to redeem himself in his current role. While Kou is no match for him, in a gesture of good faith he only punches him out to end the fight, and looks forward to the “excitement” of having Kou around, sensing he’s destined to be a great exorcist…just not today!

Somali and the Forest Spirit – 02 – An Unusual Golem, A Contented Child

While chasing a horned rabbit who stole her mushrooms, Somali falls and skins her knee. Golem is low on medicine, but they’re fortunate to have caught the attention of Shizuno, a Dwarf Oni healer who is happy to dispense first aid. Two neat points: Golem can converse with any animal or plant, while the black-eyed Shizuno is depicted as kind and friendly despite being a “demon”.

Shizuno even invites Golem and Somali to his house in the forest (I want to go to there) where they meet his assistant and skilled baker Yabashira. Indulging a curious request from Shizuno, Golem agrees to part with a small piece of his crumbling “skin” in exchange for lessons on how to make medicines.

Somali, meanwhile, keeps busy helping Yabashira with daily chores; to the assistant’s surprised. This can-do attitude has a darker side. When we first saw Somali she was in chains; perhaps humankind are more servile in this particular world.

Still, Somali’s love for Golem is plain to see for Yabashira, while Golem basically decribes to Shizuno a similar affection, as he never wants to see her in pain again. Not addressed? Whether either of the oni would change their tune if they knew Somali wasn’t really a minotaur child.

That could be tough, following the revelation that explains Golem’s deterioration: he has precisely one year and 112 days left before his life functions cease. His goal is to return Somali to her parents within that time frame, but with no leads whatsoever—and the high likelihood her parents are dead—that is a tall, probably impossible task.

Thankfully, he hasn’t told Somali about this, and Shizuno and Yabashira both admit that she seems pretty content without her parents whom she most likely never knew. With that in mind, they likely see Golem’s frantic journey to be a futile one that will only take time away from the two of them enjoying what time they have left.

Still, it’s Golem’s journey to make, and Somali will follow no matter where he takes them. She’s almost certainly too young to be taught everything needed to survive in just a year and change, so we’ll see whether he makes any progress tracking down her folks, for if he devises a Plan B, such as leaving her with trustworthy friend like Shizuno.

Isekai Quartet 2 – 01 – Make that QUINtet

You heard that right: characters from a fifth Isekai join the already huge ensemble cast of Isekat Quartet. The first of them, Iwatani Naofumi AKA Shield Hero, is introduced immediately when he peeks into the class where all the other MCs are. He’s not transferring to their class, however: their only transfer student seems to be Megumin’s familiar, Chomusuke…who unlike Puck, has “student” status.

Raphtalia suddenly encounters Kazuma and Ainz Ooal Gown in the hallway and immediately assumes the latter is a monster that needs to be defeated, but Kazuma calms her down and they join her search for Naofumi. Filo, meanwhile, ends up in the pet area with Hamusuke and Death Knight. Raphtalia and Filo are reunited with the Shield Hero when he protects them from a particularly hard-hit baseball from the bat staff of Mare.

That’s pretty much it! The episode’s only eleven minutes, after all. Naofumi decides that while he’s not 100% sure what’s going on, he and his party will try to settle into a school life of following the rules along with the others who have been teleported. It will be interesting to see if he befriends the other lads from Japan…and here’s hoping Melty, Malty, or others from his world show up at some point!

Bofuri – 02 – The No-Damage Duo

Bofuri’s second episode is split between Maple’s first NWO battle royale and when Risa finally joins her. The battle is a cakewalk for Maple, whose ultra-defensive specialization ensures she takes no damage in the process of bagging more than two thousand kills, most of them absorbed as MP by her Great Shield.

Maple actually gets pretty fierce once various parties start ganging up on her, even paralyzing and poisoning those who flee to up her kill count. Compare that to when she’s waiting for enemies, killing time by innocently drawing intricate Yakuza dragon and Nazca lines. I really dig Maple’s low-key drawing talent, which comes through in the game!

Leading up to Risa’s arrival, I was starting to think it would be a running joke for Maple to bring up the fact Risa hasn’t joined her in the game yet, and that she might never join her due to various circumstances IRL. However, once she finally enters (as “Sally”, her real name in reverse), it’s as a “Swashbuckler” class, high on agility and evasion.

This complements Maple’s tank class perfectly, especially when they have to get somewhere far away fast. Sally simply carries the ridiculously slow Maple on her back as she races across the overworld, while Maple dispatches incoming enemies with ease.

Their destination is an underground lake where they can find a particular kind of fish, the scales of which Maple needs for the white shield she’s having Iz forge once she has enough cash. The duo spends a lot of time fishing, while Sally maxes out her swimming and diving skills and finds a cool underwater dungeon.

Tanks like Maple can’t swim, so it’s all up to Sally to take out the beastly aquatic boss at the end of this dungeon. It’s a cool design with lots of pyrotechnic attacks. While both the boss and Sally are CG, and the frame rate screeches to a near-halt, that’s somewhat mitigated by the blur used to indicate they’re underwater. It’s also an exciting, fast-paced, and well-directed battle.

When it’s over, Sally returns to a worried Maple with a new awesome-looking outfit. That’s when the game’s dragon mascot informs them that the second level of the game will soon be opened for those who meet the conditions. In need of a new pair of boots to complete her Swashbuckling look, Sally tosses Maple on her back and races back to town.

The news of multiple levels to the game satisfactorily explains why Maple was able to become so powerful in so short a time: she’s still only on the first of those levels. This fact, and the tough fish boss fight, bode well for their future adventures and battles posing a greater challenge.

One of many details I’m liking about Bofuri is the restrained use of cutaways to online chatting, between the A- and B-parts and before the end credits. The chatting chronicles Maple and Risa’s progress and rise in notoriety. Like similar cutaways in Durarara!! it adds depth, texture and a sense of community to the show.

Chihayafuru 3 – 14 – Beware the Dried Persimmon

Last week Harada Hideo looked like he was doing absolutely all he physically could to maintain a six-card deficit with Arata, and then his knee seemingly gives way. The surging, crackling pain is ably expressed by a nest of rough crayon scrawls. But this could be his last chance at claiming the title of Master, so he plays through it and ups the aggression of his moves.

In doing so, his hands move before the rest of his body, resulting in Harada taking a nasty spill more than once that unsettles the entire game. As expected, Arata isn’t able to resist being the good guy that he is and help Harada pick up his cards, and he doesn’t call out Harada when he faults.

He also reverts to following the edicts of his grandfather in seeking balance on his right side. That ends up being such a critical error that it couldn’t even be said Arata lost the match playing as himself; he lost it too closely emulating his gramps…and by being too nice to an his mentor.

Still, it’s those kinds of things that separate the young from the old in a game like this. It was certainly touch-and-go with a couple of questionable calls and lucky breaks, but Harada Hideo beat Arata fair and square. Frankly, he needed the win more than Arata, who is, after all, only 17 for cryin’ out loud.

Unlike Arata, Harada wasn’t related to an Eternal Master. He was also dealt a serious blow to his career when his medical duties sent him to regions of Japan where Karuta simply wasn’t popular. Harada waited decades for the right time—and the right reader—to claim his victory. And his students and peers are to a person so moved by his win they’re all in tears…even Kitaro!

Arata wonders if he fussed too much over the one card he had to have—the Chihaya furu card; the first card Chihaya memorized—leading to his fatal fault. At the same time, when Chihaya comes to congratulate him for a close and thrilling match, he comes right out and says I love you, then tells her he wants to play more karuta with her.

Chihaya seems stunned into catatonia and slithers off to be by herself, while Oe and Sumire are gobsmacked. Only time will tell if Arata’s simple words reached her and  how she’ll respond to them, if she responds at all. In any case, it was a damned brave, manly thing to do moments after one of the greater defeats of his life!

Taichi is similarly manly in returning to Suo the scarf he gave Chihaya, envisioning her as his “bride.” I’m sorry, but I don’t much care for the prospect of Suo stalking Chihaya, no siree! Thank goodness Taichi had the guts to tell him Chihaya was “his girlfriend”—and that those words seemed to spell the end of his creepy pursuit!

In his evening phone call to Shinobu to report the results of the playoffs, which amounted to two instances of veterans defeating youth, Suo uses fruits as a metaphor. While Arata—and perhaps in the Queen match, Shinobu—are “fresh apples”: cool, crisp, and sweet, Harada and Inokuma were “dried persimmons”: deep, complex, and of a flavor able to completely overpower the apples.

It’s clear he’s also warning himself: an apple a day won’t keep Dr. Harada away!

RikeKoi – 03 – Just Get Married Already!

Fourth-year undergrad Inukai Kousuke takes the stage, and at least momentarily gives Ayano a crisis in confidence, since he mentions how he holds his current lover in his arms twice a day and has spent over 227,000 yen on her.

Then we learn he’s talking about 2D girls in dating sims. When Yukimura tells Kousuke he has nothing to be ashamed of Ayano again begins to doubt whether she’s really in love.

When Kanade reaches out during a break, Ayano regales her with a story from her past. When she was in elementary school she was bullied for loving pillbugs. One day, while in the woods, she’s approached by a boy who not only knows what she’s up to, but voices his respect for it.

When she blames the pillbugs, he tells her she’s ostracized not for her hobby, but for having a negative “halo effect” due to her unkempt appearance and standoffish body language.

His call for her to keep her head up and move forward boldly “with beauty and dignity” is something she’s taken to heart, and indeed inspired her not only to pursue a career in science, but as Kanade says, became the cool, beautiful egghead she strove for.

Yet Ayano still feels she’s only partway there as long as she’s unsure of her love. Kanade figures out pretty quickly that the boy Ayano met and was so inspired by and smitted with thirteen years ago was none other than Yukimura. Naturally, the two don’t realize they met each other so long ago.

Rather than try to convince them then and there that they’re soulmates who should by rights be married already were it not for their scientific stubbornness and romantic cluelessness. Better to give them a chance to figure it out for themselves by going on a date.

Neither of them has any problem with this. The problem is, they don’t know the first thing about dates. Enter their three lab-mates, who offer three different versions of how their ideal date would go.

Kanade’s, naturally, involves the teacher she adored in high school, and quickly turns into a sugary shoujo scenario. Kousuke’s involves his tsundere 2D sweetheart, who looks an awful lot like his real-life childhood friend Ibarada. Ibarada’s involves a BL version in which Ayano is a dude with a very detailed backstory.

Eventually they settle on an amusement park date, and calculate the most efficient route to access all 22 attractions. It’s clear they’re overthinking things, but when it comes to actually asking the other out, Yukimura initially pooh-poohs the idea, before asking Ayano out, resulting in her most adorable reaction yet.

ID: INVADED – 03 – A Gawker Just Enjoys the Scene

I don’t believe we’ve been told who precisly Sakaido killed or how to land him in prison, but regardless of his crime it’s awfully hard not to sympathize with the guy. For one thing, he’s always dreaming of his wife and daughter, the good times always turning to bad before he wakes up. They weren’t just murdered, they also suffered terribly.

The pain and regret of not being there to protect them probably broke a sizable chunk of the Sakaido That Was. His investigative work within the Mizuhanome, psychologically invasive as it is, would seem to be not just a welcome respite, but a necessity for keeping what’s left of him intact and carrying on.

The things he did to end up with such a job are also the reason Matsuoka discourages Hondomachi from considering a similar line of work in no uncertain terms. When visiting her in the hospital. She’s missing frontal lobe matter but is already bouncing off the walls, desperate to get back to work, and romanticizes “The Great Detective” a pilot like Sakaido plays within Id Wells. But Matsuoka warns her: it’s a sacrifice tantamount to suicide.

As I said, one Sakaido went into this line of work, and another came out. Hondomachi doesn’t feel she’s loved or even valued by her family, while Sakaido’s family was murdered. Both detectives seek solace and purpose through work, creating their own value. Hell, Hondomachi could be a mirror to Sakaido’s past, when his work kept him away from the family he loved until one day they were gone.

This week’s Id Well is nothing like the previous two, demonstrating that we’re in for a new trippy psychological ride every week or so. This time he and roughly 70-80 random people standing on a giant turret surrounded by infinite waterfalls on all sides…very Myst Uru. This is the Id Well of “The Pyrotechnician”, who is responsible for very public, very meticulous bombings.

Kaeru is there too, already dead, while the others start falling one-by-one to rounds fired by a sniper hiding in the waterfalls. Like the stylized “Brilliant Detective” role Sakaido plays, Kaeru is a stylized version of his daughter, helping him remember himself, grounding him in whatever crazy dreamworld in which he ends up.

Sakaido is good, but not so good he doesn’t get killed a couple of times, requiring his handlers to quickly extract and re-inject him, resetting the scenario but allowing him to learn from the previous dives. But trial and error is only the start of his investigation. He eventually determines that there is only one sniper, but the turret on which his victims stand is turning, allowing the sniper to make quick successions of kills.

Sakaido eventually successfully hides from the shooter until there is only one man remaining other than himself—and it’s always the same man. He also happens to have a handsome but somehow artificial-looking face, which means the Pyrotechnician altered his face with plastic surgery. That is enough for the cops to track him down and for Mitsuoka to apprehend him.

In what seems like going a bit too far with the ironic punishment, the people Sakaido helps to apprehend end up his prison mates, occupying adjacent cells and enabling them to have a dialogue. The Pyro explains that his acts, which netted photos like the ones he took of people gawking and holding up their phones at the destruction and carnage, “exposed the emptiness of humanity” by showing that neither life or death matter.

Sakaido turns it around on Pyro. Just as he was in the Id Well, and in the bombing four years ago when he was a war photographer, Pyro always desired to be the Last Man Standing. He was the ultimate gawker, producing scenes of hell and watching the masses take it in, knowing humans can’t resist.

Then Sakaido tells Pyro his days are over, and that he’ll never see hell again, except in his memories, always a pale shadow of reality. The Pyro can’t really dispute anything Sakaido is saying, because the guy was in his unconscious, where truths are plain to see.

It’s enough to drive Pyro to suicide in the middle of the night. I’m not sure if Sakaido intended that, but he’s doubtless a man who abhors killers, and was none too happy about Pyro mentioning his daughter. ID:INVADED is proving to be a dense, nervy, and captivating depiction of crime-fighting from within the minds of the criminal.