Jahy-sama wa Kujikenai! – 14 – Second in Command, but Third to Food

Here it is: the epic battle between light and dark that Jahy has been looking forward to, but only recently become powerful enough to fight: a duel with the Magical Girl. As they fight, Kyouko says Jahy knows nothing about her, about the loneliness she’s felt, and her calling to erase all misfortune from humanity. But even when she disarms and bests Kyouko, this new Jahy tempered by human kindness and generosity stays her hand.

She’s not too proud to admit that she would never have collected the crystals she needed, or even survived in this strange new human world, were it not for the help and love of others, from Manager and Landlady to Kokoro and Druj. Kyouko being utterly alone in both her life and mission is the reason Jahy can defeat her, but also the reason she won’t: no one person should have to bear everything alone.

So thetwo make peace, and Kyouko embraces “Jahy-kun” as her first and only friend. Since she’s so rusty in social skills, her manner of trying to get Jahy to hang out borders on stalking and harrassment, but the promise of the all-important snacks finally wears Jahy down. That, and the fact she assumes Kyouko to be loaded and have a nice place.

She does not. Her house, while large and grand, is run down and “riddled with calamity”. Floors and ceilings crumble above and below even the tiny Jahy’s feet. It’s no surprise the house is in this state: this is where Kyouko has stored all of the crystals she’s amassed. One wonders how Druj’s employees dealt with the misfortune of handling and sotring industrial levels of crystals.

The epicenter of misfortune is the crystal storage room itself, which Kyouko warns Jahy has been haunted by a “shade” after dark of late. Jahy, spooked but determined to get to the bottom of this, opens the door to reveal…Maou, The Demon Lord. Jahy later explains that the mana crystals themselves represent the Demon Lord, and Kyouko must’ve simply collected enough to bring her back into being…albeit in lil’ squirt-sized form like Jahy herself.

Jahy is absolutely over the moon to reunite with her one and only superior, and Kyouko provides tea, snacks, juice, and eventually a huge spread of delivery delicacies for the celebration. Maou says nothing and only eats and drinks. Even when she eats everything, leaving Jahy nothing, Jahy is happy, as her lord was only just restored and needs her energy. There’s a little bit of Druj in Jahy’s demeanor towards Maou, in that Maou can do no wqrong in her eyes.

Kyouko has already stated that she harbored no ill will towards the Dark Realm itself, and regrets destroying it. Her journey as a magical girl began when she rescued a drowning kitty, only to fall into the water herself. Rather than dying, she was met by a bright light and a benevolent voice, that made her into a magical girl and gave her the mission to free humanity from misfortune by collection all the mana crystals.

I loved how beautiful and dramatic this sequence was, contrasted with Kyouko’s and the show’s usual goofiness. It strikes the right balance of helping us learn about and empathize with Kyouko’s own plight, while still maintaining that she is, and always will be…just a lot.

This means if the Dark Realm is going to be restored and stay restored, that mysterious voice must be identified and dealt with. In the meantime, while Kyouko wishes to dedicated every waking moment of her life to being by Jahy-kun’s side and assisting her, Jahy is content to simply go back to her home with Maou. Only…Maou doesn’t want to go with her.

On the contrary, she runs over to Kyuouko and hugs her instead! And why? Simple: Kyouko gave her food. Was that the secret to gaining the Demon Lord’s favor all along…just keeping her fed and happy, like a stray kitten? If so, it isn’t mana crystals Jahy needs, but cash to buy more delicious snacks. In this endeavor, it would probably be wise to join forces with Kyouko rather than try to compete.

Jahy-sama wa Kujikenai! – 13 – Punching the Shark

The first half is a Jahy beach episode. Jahy is vibeing on her newly-found mana crystal and eager to find some more, but the manager and landlady insists she work at their uncle’s seaside restaurant. Every time Jahy tries to rush out into the sea to look for crystals, she’s lured back by yakisoba, ice cream, and the threat of being docked pay.

But the fact that the normally packed restaurant is almost empty, and it starts pouring when there was no rain in the forecast, and couples get in fights and lots of people end up in danger in the ocean, means that there must be mana crystals nearby, casuing all that misfortune. In the process of narrowing down exactly where they are, Jahy ends up rescuing dozens of people.

When it starts getting dark, the manager and landlady insist she give it up and come inside, but Jahy doesn’t give up, and she is rewarded in the eleventh hour with a bonanza of mana crystals. They’re small, but she harvests two big buckets worth of them, meaning she’s never been in a better position to take on the magical girl.

If she’d simply accept what must by not be several warehouses full of crystals from her underling Druj, Jahy might’ve already defeated the magical girl and restored the Dark Realm. But she’s never even considered taking Druj’s haul. Druj, who is having a bad stretch, is immediately cheered up when she spots Jahy (who is waiting for Kokoro), but is worried that living with humans has changed Jahy.

Praising her hard work, letting her sit next to her, telling her not to work too hard…this is not the Jahy Druj knows and loves, and because she’s an incurable masochist, she simply isn’t satisfied until Jahy berates or abuses her. Jahy goes just far enough to placate Druj, who goes on her merry way very much convinced Jahy-sama is the same second-in-commander who made her fill the holes she dug and threw wine in her face.

But we know better: Jahy’s insistence she’s the same is just another piece of the throne of lies she’s built around herself to save face with Druj. And I highly doubt she’ll go back to being an evil villainess after thirteen episodes of hanging with humans.

Tsukimichi: Moonlit Fantasy – 04 – Town at the End of the World

Moonlight Fantasy really is running on all cylinders this week, giving us a deliriously fun blend of bawdy comedy and righteous violence against bad guys who have no idea who they’re up against. Makoto does very little this week aside from hear a little girl out and try and fail to reign his two overpowered companions, who themselves find it exceedingly difficult to hold back enough to keep their human opponents alive. That this is played for comedy—quite successfully, I might add—is a credit to the writing, direction, and above all voice acting.

Rinon is in a pinch: her big sister, whom she drew a sketch of and who looks just like Makoto’s friend Hasegawa from his world, is missing after setting out to repay her debts against the local unsavory element. In truth, Rinon is being used by those same fiends to rob something they believe to be a spoiled rich kid. Rinon’s love for her sister means she’ll do anything, even spy on and agree to steal from someone who was nothing but kind to her. Rinon’s pure heart and inner conflict serve as both moral lodestar and emotional core of the episode.

Rinon’s Hasegawa-lookalike sister Toa is very much just along for the ride once Tomoe and Mio find her wasting away in a dungeon. Mio soon heals her completely, then opens a hole in the wall of the cell, only to be confronted by the ringleader of the bad guys, a preening pimpernel who is the strongest adventurer in the city. He even manages to block Tomoe and Mio’s first blow, which was their best and most admirable effort of the episode to hold back.

Its also the last such effort, as Mils Ace’s unguarded insulting of their dear young master puts the Dragon Samurai and Spider Madam in a cranky mood. Tomoe dispatches Mils’ entire gang with one solid haymaker then creates an illusion of being choked by a tangle of snakes in the guy’s top henchman. Mio slaps Mils face so rapidly he’s left a grotesquely swollen mess. Annoyed by the narrowness of the hallway, the two then proceed to destroy the entire building.

As Toa stands by helplessly, Tomoe and Mio continue their bickering outside over who did more or was more useful to their master. They decide to keep the competition going by destroying buildings both nearby and far off into the distance, essentially levelling the city. This is after Mils attempted to take Toa hostage, only to be punched to the edge of space, never to be seen again.

The two eventually bring Toa before Rinon for a truly sweet and joyous reunion, accentuated by that time-tested anime custom, the dramatic still with the hand-drawn look. Moonlight Fantasy employs that a lot, and it’s never not great looking, even though they’re just stills. Later, Makoto confirms that Toa looks exactly like Hasegawa but for her hair and eyes. Part of me wishes she’d ended up in this isekai with him, but it’s apparently a coincidence…or is it???

All’s well that ends well…except for the fact that Makoto was trying very hard not to make too large an impact in his first human town. Tomoe and Mio, in their fixation on one-upping one another, deprived him of that desire, and for that, he uses Mio’s own spider silk to tie them up and then shot them into the stratosphere with an exquisitely made Dwarven bow. Amazing what an anime can do when it’s not just people sitting around talking! And to close it out with that absolute banger of an ending theme…*chefs kiss*

Tsukimichi: Moonlit Fantasy – 03 – The Sorrows of Young Master

~Moonlit Fantasy~ is scratching all the right irreverent isekai itches as Makoto comes to terms with the fact he now has not one but two gorgeous and horrifyingly powerful women in who are also a lot to deal with. That said, no one can blame them for their personalities considering one is a ravenous spider monster and the other was a freaking dragon.

While they’re ever deferent to their master (and grateful for the names he gives them, which also makes them even stronger), things never get skeevy the way they often can in these scenarios, and more admirably, Makoto has no desire for things to take that turn.

Makoto also learns that while Tomoe and Mio are essentially his retainers, they themselves have their own personal armies of dragon men and spider people, respectively. Combined with elder dwarves and orcs, Makoto quite suddenly finds himself at the nexus of a burgeoning multicultural nation-state that would make Rimuru Tempest take notice.

Still, Makoto isn’t primarily interested in statecraft or harems, but in following his parents’ path in this Isekai. Combined with being a bit demi-humaned out, he soon sets off for a human settlement. Unfortunately, the first human he spots—a lovely lass with flowing golden locks—runs away from him like he’s some kind of monster, and when he approaches the town, they’re ready for battle and loose a cloud of arrows at him!

Makoto thinks it’s because he’s ugly, but it’s really because his immense aura appears to humans like he’s being accompanied by several demon lords; plus he doesn’t speak the common tongue, only demi languages, thanks to the Goddess. So over a month or so, Makoto learns Common while an elder dwarf crafts a ring that can absorb and compress his aura.

Armed with this ring (plus many more—a delightful sight gag), a mask, and flanked by Tomoe and Mio, he heads back into town…which is unusually expensive. He also pays a visit to the adventurer’s guild, where Tomoe and Mio’s levels are 1,320 and 1,500, respectively, but despite his power, his is still only 1.

He and his retainers cause a big ruckus at the guild, resulting in them being followed by those adventurers who aren’t tolerant of boisterous newcomers. Makoto assigns Tomoe the task of guarding their wagon while he and Mio go out for dinner. While Tomoe is eventually approached by a group of baddies, Makoto and Mio encounter a little girl in rags…and then the episode ends!

While the baddies will no doubt regret going up against Tomoe very soon, I’m more intrigued by this girl. Whoever she is, and for whatever reason she approached Makoto, she’s prominent enough in the OP for me to presume she’ll play a larger role in the near future. For now, her appearance is little more than a tease, but it wrapped up a very brisk, fun episode.

Rating: 4/5 Stars

Jujutsu Kaisen – 10 – Working Overtime

It’s pretty bold to spend the first three episodes of your anime introducing your core trio, only for them to be together in part of just one episode, then keep them separated for the next six episodes, and likely more. It’s a risk a two-cour series can afford to take, and while part of me is miffed by the withheld gratification of watching the trio reunite at last, I can’t say I dislike what the show is doing in the meantime.

To live a day in Yoshino Junpei’s shoes, you have to take a look at the whole Jujutsu sorcery profession and say to yourself “So what?” He encounters cursed creatures just as fearsome as the sorcerers, only his are fully human. It’s what makes him such a good fit for Mahito’s mentorship: Mahito is among those cursed spirits who believe his kind to be the true humans, because at least they’re honest.

Human monsters like Yoshino’s peers who disguise themselves as high school students doesn’t fly for Mahito, who makes both study and sport of disfiguring the bodies that surround their souls. He’s made one human two stories tall, while another fits in the palm of Yoshino’s hand. But again, Mahito’s experiments are no sweat for the already horrror-attuned Yoshino.

When Yuuji and Ijichi track down Yoshino, the kid has just been given sanction by Mahito to kill someone he hates as if he were eating because he was hungry; life is meaningless, so you might as well do what you want. This is another form of the fundamental “honesty” Mahito and the other cursed spirits believe makes them more human than humans.

One of Yoshino’s teachers also tracks him down, and scolds him for not attending the funerals of his tormentors. This teacher saw Yoshino being bullied by those same three students, but seemingly chose to see it as four friends just messing around. For this, Yoshino is on the cusp of killing him as Mahito gave him leave to do, but Yuuji interrupts, using the low-level curse to test whether Yoshino can see and fight curses.

Meanwhile, Nanami encounters Mahito in the sewers and the two face off. The former severs the latter’s wrist with his weak-spot technique, but Mahito quickly heals by using his soul to maintain the original shape of his body. Mahito’s “Idle Transformation” is a bad matchup for Nanami, who relies on his technique to create debilitating wounds that last.

It appears that Yoshino can see the curse (which tracks, since he can also see Mahito), but the teacher doesn’t think Yuuji can possibly have anything to say to Yoshino that’s more important than what he’s saying. So Yuuji steals the teacher’s pants and runs off them. The teacher gives chase, but Yuuji is fast enough to loop around back to Yoshino.

Yoshino is willing and even intrigued to have a chat with Yuuji, who intrinsically sensed that Yoshino hated the teacher he was talking to. I’m still holding out hope Yuuji can save this kid before he goes too far down the cursed rabbit hole with Mahito, whom I can’t imagine truly has Yoshino’s best interests at heart.

As for Mahito, he starts getting confident that if he simply makes physical contact with Nanami enough, he’ll eventually be able to control his soul and transform him into one of this living sculptures. He also uses disfigured humans as weapons, extending the battle.

But lest we forget, Nanami is a former salaryman, and thus religiously sticks to the 10-to-6 business day model. Once his watch hits six, he goes into “overtime”, which means the kid gloves come off. The next stage of their battle should be pretty cool—as all battles in this show have been so far.

Rating: 4/5 Stars

Jujutsu Kaisen – 09 – The Accumulation of Little Despairs

Yoshino Junpei is the victim of bullying by three thuggish guys, egged on by one girl who they think will let them bang her if they sufficiently impress her with their casual brutality. Yoshino starts skipping school and seeks refuge at the movies, but the bullies are there too, making a big ‘ol racket.

While Yoshino is too mild-mannered (not to mention just plain scared) to confront them, Mahito has no qualms about teaching them manners by disfiguring their faces to death. Earlier Yoshino said he probably wouldn’t push a button that killed everyone he hated, but would push one that killed everyone who hated him.

It’s an interesting distinction, and now it seems to be a reality thanks to Mahito. The question is whether Mahito and Yoshino just happened to cross paths, or if the cursed spirit sought to recruit a young follower. In any case, Gojou leaves the investigation of the theater killings to his pal Nanami Kento, with Yuuji riding shotgun.

Nanami is about as no-nonsense as Jujutsu sorcers come, and he insists that a overly gung-ho Yuuji only use “moderate effort” where it will suffice. He also makes it clear he considers Yuuji a child while he is a full-fledged adult. This is in stark contrast to Gojou, who is as much a big brother as a sensei to Yuuji.

Nanami teaches Yuuji how to sense and see “residuals”, the residue of cursed techniques, which lead them to a rooftop battle with a couple of curses. He shows off his ability to slice up a curse with the blunt end of a heavily-wrapped knife, while Yuuji demonstrates his “Divergent Fist”, the cool name Gojou gives to the natural inclination for his punches to hit once physically and then again with cursed energy for a double whammy.

But something’s off about these curses, and Nanami orders Yuuji not to finish them. Ieiri later learns that they were humans that were somehow transformed (and possibly given the ability to use cursed energy) by a particular cursed technique. (Quick PSA: do not play a drinking game whenever someone says “cursed” in this show, or you will surely die.)

As Mahito further schools up Yoshino on his elemental pals (Joujo, Hanami, and Zoidberg) from his sewer lair, Nanami instructs Yuuji to track down Yoshino with Ijichi to possibly learn the location of the culprit’s hideout. But as he confides in Ijichi, Nanami already knows exactly where the culprit is; he just doesn’t want to take a kid like Yuuji into a potentially lethal situation.

We’ll see if Yuuji’s emotional intelligence can break Mahito’s hold on Yoshino, or if the two lads are fated to become enemies in the slowly-brewing human-curse war. Apparently, Yuuji carrying around a small cage containing Boglin-like curses has something to do with the mission…

Rating: 4/5 Stars

P.S. I realize nine episodes in and I haven’t commented on the OP, ED, or omaki segments. All three are excellent on all counts, with particular praise going to the jaunty beat and expressive dance animation of the ED and the omaki skits’ ability to drop all pretense and simply have more comedic fun with these colorful characters.

TenSura – 25 (S2 E01) – Brandy in the Bath

TenSura returns after a rambling first season finale, multiple OVAs, and full-length recap, only to give us a tedious, redundant, and lazily-executed clip show (it’s literally just clips of past events flying by), followed by a woefully generic opening theme. Thankfully things look up from that rough start, but it’s clear TenSura remains quite unconcerned with exercising airtime discipline in between big arcs.

Once Rimuru leaves the five kids in the care of Tiss-sensei, the main order of business is establishing diplomatic relations with the Animal Kingdom of Eurazania. Rimuru tries on a number of outfits to send off his delegation, led by a much-matured Benimaru, and when his speech is too short, he adds a bit more to the end of it, somehow moving Rigurd and Gabiru to tears.

With Benimaru’s delegation properly sent off, focus shifts to preparing the assembly hall for the arrival of Eurazania’s delegation. Vesta uses his noble background to help ensure all the diplomatic “i’s” and “t’s” are dotted and crossed, while underlings like Treyni announce that the Eurazanians are five days away.

That means they won’t arrive before Youm and his two buddies, who have aligned themselves with Rimuru and Tempest and have been spreading the word to other humans that the monsters of Tempest are nothing to fear. Rimuru welcomes them with brandy and a hot bath, again demonstrating that comfort and relaxation are chief tenets of the Tempest lifestyle.

The next day, Rimuru and his retinue welcome the Eurazanians, who arrive in a procession of gaudy carriages drawn by giant fluffy tigers. The delegates who have come on behalf of Demon Lord Carrion are the Three Beastketeers: Albis, Suphia, and Grucius. Among the three, Suphia is the most outspoken, and the anti-slime insults fly with abandon.

Rimuru asks Youm to fight the rude and fiery Suphia, but Shion steps forward and fights her instead, without her sword, resulting in the episode’s first cool fight between overpowered warriors. The second fight begins shortly thereafter when Grucius, “runt” of the Beastketeers, takes on Youm in a daggers-vs.-sword duel.

Rimuru had hoped things would go a little more smoothly and less violently, but there can be no diplomatic progress without mutual respect, so it becomes necessary to prove to the Beastketeers that the warriors of Tempest should be respected. Or as Seraph from The Matrix Reloaded once said: “You do not truly know someone until you fight them.”

The Misfit of Demon King Academy – 13 (Fin) – A Hero’s Hero

When Hero Kanon was murdered, he used Evansmana’s power of breaking destiny to prevent Anos from becoming the Demon King of Tyranny, and taking his place as Avos. Now he wants Anos to kill him, believing his sacrifice will break the chain of hatred that is the Asc spell. Now that Ray/Kanon’s affection for humans has taken a more specific form in Misa, he can no longer wait for “someday” to arrive and bring peace; it has to happen here and now.

Anos initially seems willing to play along, pulling out all his OP magic tricks to destroy all but one of Kanon’s sources. But then, at the last minute, Anos lets Kanon stab him through his own source. As the boundaries of their battlefield drop, he slips Avos’ helmet on his head, making it appear to everyone assembled that Ray has defeated the Demon King.

Anos hoped this would extinguish the humans’ hatred, but the Asc is still going strong within Diego, who musters his ten thousand Zeshia troops and orders them to extinguish all demons. Eleanor enters the fray to try to halt their advance, while Commander Jerga himself appears in monumental scale to finish the job.

Ray/Kanon tries to attack the giant Jerga with Evansmana, but his holy sword has no effect on the “true sacred magic”. Enter Misha and Sasha, who know their King will resurrect, and in the meantime will do what they can to protect their demon brethren.

To that end, they use their Necron family magic Dino Jixes to merge into a single entity that fights alongside Ray/Kanon while Eleonore and Misa attempt to hold back the Zeshia army. It’s ultimately all about buying time and hoping the Demon King returns.

Just when Jerga seems ready to unleash a holy magic spell to exterminate all demons, it is negated by a giant black and red magical circle, and all the hundreds of Zeshias fall to the ground, stunned. Anos makes his re-appearance, having used Ray/Kanon’s killing blow to repair his source via source magic.

In this final stage of the battle, Anos and Ray/Kanon fight side-by-side, while the Demon army commander helps Eleonore and the Human forces. When Jerga tries to use Asc, Anos counters with an Asc of his own, fueled by the Fan Union’s latest song. He even summons Delsgade!

Soon, even Jerga’s hatred is transformed into love as he sees the shell necklace he gave his beloved wife. The present era of peace asserts itself and the united forces of Humans and Demons fight together to eliminate a solitary man’s two thousand-year-old grudge.

At this point we’re running out of episode, so Misha and Sasha split back into two girls in order to welcome Anos back to the world of the living, while Ray returns to Misa and embraces her with love. As the credits roll, the whole, the Anos & Co. return home, where his parents meet his “third wife” Eleanore (whom he converted into his magic so she’d no longer be misused) and learn of her ten thousand “children”.

That final scene really brings is back to one of the more unique aspects of the series, which was that the main antihero always had a loving home and family to go home to and enjoy some piping hot mushroom gratin. It’s welcome and necessary follow-up to an disorienting kitchen-sink final battle that in the end was only slightly more over the top than previous climactic battles.

While I maintain that things got overstuffed towards the end and that 5-6 additional episodes would have been ideal, Demon King Academy was nonetheless a fun new take on the OP Asshole MC, tempering extremely arcane magical jargon with a surprising amount of heart.

Deca-Dence – 12 (Fin) – A New Grand Process

When Jill tells Natsume that Kaburagi has connected with Deca-Dence to become Kabu-Dence, Natsume is momentarily bewildered by her Boss’ constant changing forms. But change is at the heart of this episode, and ultimately the salvation of free cyborgs and humans both.

Everyone rallies behind Kabu and Minato, with the Gears logging in en masse to participate in the game’s climactic “Final Mission” while Donatello fills in Kurenai and the Tankers.

Minato and Jill are concerned that despite a successful connection, Deca-Dence isn’t doing anything. That’s because Kaburagi first has to deal with something very similar to Neo in The Matrix Reloaded when he meets The Architect. In this case, it’s The System itself, telling him that even bugs are a part of the system, meaning anything he does will be within the System’s calculations.

But if that were the case, why try to stop him? Kabu doesn’t buy that cog-in-the-machine crap anymore; he’s living his life by the precepts gained through Natsume: push yourself to the limits in order to help create a better, freer world. With that declaration, and Natsume simultaneously smashing her arm to pieces “waking” Boss up, Kabu-Dence finally stirs to life.

With glowing tendrils it reaches out at all the hunks of debris throughout its surroundings, which were brought back to life thanks to the Gears and Tankers topping them off with oxyone. To Kabu’s distress, one of the people helping is Natsume, initially trying to push a huge part all by herself before being joined by Kurenai and her Tanker comrades.

With less than ninety seconds until total spacial displacement, Minato orders the now charged and upgraded Kabu-Dence cannon to fire upon Gadoll omega, the beam of which Donatello deflects by sacrificing his Gear avatar. It fires, and there’s a big boom but…it doesn’t work. The beam wasn’t strong enough to break through omega’s adamantoise-esque shell.

With under forty seconds on the clock, Kabu seems resigned to oblivion…until stored memories of Natsume’s best and most formative moments flash before his visual interface. Natsume herself was drawn within Kabu-Dence’s machinery, and her presence seems to snap Kabu out of giving up.

Kabu-Dence’s limiter is suddenly removed, enabling a far more powerful attack even with the oxyone stores depleted. The blast is enough to destroy Gadoll omega, but completes the destruction of Deca-Dence as a mobile fortress in the process.

Whether due to the strain of the limit break attack or damage to his body caused by falling debris, Kaburagi concedes that his time has finally come. The System was right about one thing—that he was going to die either way. Left out of that statement is the fact he wouldn’t die until after he successfully broke that system, with the help of his friends.

When Natsume finally finds Kabu’s cyborg body, his face is broken and the one light remaining behind is about to go out. Natsume lets some tears fall, but she doesn’t lose it; she merely expresses gratitude to her boss and assures him she’ll be okay on her own from now on. He gave her and every human and free cyborg a chance.

Three Years Later, and Deca-Dence is now a bustling city surrounded by verdant farmland, where humans and cyborgs peacefully coexist. Under “Supreme Administrator” Minato’s leadership and Jill’s scientific prowess, the game has changed: no longer a brutal battle in which Tankers were cannon fodder and servants, now cyborgs share in the labor and betterment of the new civilization beside their human friends.

Natsume has started a business taking cyborg tourists out on exploration and adventure trips. Her new arm can become a helicopter rotor, which is pretty awesome and also makes her a kind of unique conduit between the human and cyborg experience. As she promised, she made a life for herself and thrived without boss around. But that doesn’t mean when Jill eventually manages to bring Kaburagi back, using his backup data and a new avatar body, she isn’t glad to see him again!

It’s a fast, focused ending and the epilogue-over-end-credits is perhaps a bit rushed (I’d have loved to spend more time in this lush, just new world). But seeing Natsume’s face light up once more as she recognizes him emerging from the glaring sunset is as fitting image as any on which to close the book on the tremendously entertaining and unflinchingly relevant Deca-Dence.

Season Average: 9.17

The Misfit of Demon King Academy – 12 – The Necklace

Eleanor explains to Anos that Hero Kanon’s right-hand man Commander Jerga feared that the humans would forget their grudge against demons in time, rendering them vulnerable for destruction. So he used taboo magic to split his source into two distinct spells. One is Asc, the manifestation of his grudge that infects every human, including the hero academy students.

The other spell, Eleanor, was a “bust” because while she performed her role of creating source clones, she failed to absorb any of Jerga’s hatred. She believes Anos can end Jerga’s grudge by destroying her, but her clone children begin to gather around her and beg Anos to save their mother.

And, oh yeah…Jerga freaking murdered Kanon, when the hero wouldn’t support the generational spread of hatred into the future. While Hero could have instantly resurrected himself, he didn’t, apparently washing his hands of humans and their inevitably treacherous ways.

Anos and Eleanor are interrupted by Diego and his guards, but they’re interrupted by the arrival of the three remaining brainwashed Seven Elder Demon Emperors…along with a masked Avos Dilhevia himself.

Diego and Avos project their images over the human and demon capitals, respectively, in order to drum up support for a new war against each other. Both the human and demon crowds welcome a return to hostilities. It’s as if Diego and Avos were coordinating with each other.

Not content to sit back and let this play out, Anos resolves to prevent the war before it starts. Naturally, he is accompanied by Misha, Sasha, Ray, Misa, the Fan Union, and the four Elder Demon Emperors loyal to him.

The day before they head out, Ray comforts a nervous Misa, believing his own lack of nerves to be a sign he once fought in the war two thousand years ago. He also asks for half of Misa’s single-shell necklace, which tradition states is a essentially a proposal.

The next day, with the Fan Union providing rearguard support, the Necron sisters neutralize the advancing demon armies to the west, while Ray and Misa are tasked with neutralizing the armies to the east. Anos himself heads to Avos’ fortress, and Misa informs him remotely that she’s lost sight of Ray. Uh-oh…

As the two opposing groups of Demon Emperors fight (three on Avos’ side, four on Anos’), Anos and Avos meet in the field, and Anos connects the dots. After Jerga’s betrayal, Kanon resurrected as a demon: Ray Gransdori. As for Ray? Well, he’s Avos Dilhevia, and has been all along.

While Anos states Ray’s knowledge of the neckless and ability to wield both a Unique and Holy Sword as evidence Ray is Kanon, looking back there were other little clues here and there that in hindsight indicated Kanon/Ray was Avos. There’s…a lot that happens and is revealed this week, and it’s a bit rushed, but that it all mostly makes sense and holds together is a testament to the writers, as well as the adapters who clearly had their work cut out for them reducing the source material down to thirteen episodes.

Anos also deduces that Kanon must be trying to “save something (or someone) new” by posing as a fake Demon King. Did he become Avos and stoke a new war knowing the true Demon King would stop him, and end the grudge Jerga had spread? Does he truly love Misa, or was he just playing her? Despite all we’ve learned, the final episode still has plenty to reveal.

Deca-Dence – 11 – Being a Mistake is What Makes It Right

Spoilers: Natsume does not meet her maker by Hugin’s hand this week. Instead she’s saved by two things: Hugin’s momentary distraction with the new Gadoll bug, and Kabu managing to log back in as the orange Gear and shoot Hugin through the chest, thus logging him out of Deca-Dence. It’s a bit convenient and plot-armory, but fine, it’s not like I wanted Natsume’s story to end in that trailer.

After that, Natsume must quickly wrap her head around the fact that the Boss she knows who is lying dead on the ground is just an empty avatar, and the Boss himself is in the orange Gear body. Minato’s crew determines the massive Gadoll to be a bug that survived the GGS. The System designates it Gadoll Omega, and orders Deca-Dence to take it out.

But while this Gadoll bug isn’t that much larger than the largest Gadoll they’ve fought and defeated in the past, it’s much tougher, not only absorbing Deca-Dence’s fist blow in its crab-like claws, but shoving Deca-Dence back, doing critical damage to its movement apparatus. When Solid Quake’s orbital HQ uses its Solid Cannon from orbit, the Gadoll meets that beam with its own red one…and wins.

It’s the first time we’ve seen the pristine Solid Quake HQ ship damaged, and it’s enough to spook The System into pure Self-Preservation Mode. To that end, the entire Deca-Dence program is being shut down. Hugin is replaced by Munin, who politely announces to Minato that all Deca-Dence facilties are to be reverted along with Omega via the spacial decompression device—a fail-safe in case the game ever threatened the System.

Suddenly, there’s six hours until the end of everything on the planet surface, including what remains of humanity. But Jill, reestablishing contact with Kabu, says there’s still a way for a user to log in with Deca-Dence itself as their avatar. She knows this because prior to being designated a bug, she helped build Deca-Dence’s core.

Kabu and Natsume go their separate ways, but Natsume assumes they’ll meet up again at some point, while Kabu is ready to not return, as he’s volunteered to take the reins of Deca-Dence. His jeep passes Natsume, marking the first time she’s seen his cyborg form. Of course, she only gets a brief glimpse and has no idea it’s him.

At the epically huge and cool-looking core, Minato confronts Kabu, telling him there’s still time to run, to which Kabu asks where to? When Minato admits he has no idea what he should believe or do anymore, Kabu tells him he was once the same way, and simply waiting to be scrapper, until he met Natsume the Tanker Bug, who taught him he can make his own choices.

Then the best thing ever happens: Natsume meets Kabu’s cyborg comrades…and after a few moments of profound confusion, accepts it, finds them adorable, laughs, and introduces herself. Now Jill sees why Kabu has gone so far for a human bug’s sake. Jill herself has a bug still within Deca-Dence she’s hoping will make a difference.

Minato decides to help Kabu log in as Deca-Dence after all. While it’s true Deca-Dence is an absolute wreck, perhaps being under Kabu’s direct control (rather than the System’s) combined with Jill’s surprise bug, could conspire to unlock heretofore unseen abilities.

They’ll need everything they can get in the forthcoming finale, as the twin existential crises of the still-evolving Gadoll (and its brood) and the countdown to self-destruct will both have to be dealt with if anyone is to survive.

The Misfit of Demon King Academy – 11 – There Are No Heroes Here

With the lake drained of water (holy or otherwise), the multi-pronged fight between Anos and his cohorts and four reincarnations of Hero Kanon’s sources, including their secret weapon, the mute, petite, first-ranked Zeshia. As the fight commences, one hears a dread voice in the air saying kill the demons—even though this is supposed to be a friendly class competition!

As expected, the demons fare well, as the hero reincarnations possess far more arrogance than actual talent. As Misha builds a sturdy castle within their barrier, Sasha makes the jock hero wither in despair while Ray bests the self-style sword ace of the heroes. They only protest harsh treatment when they get a taste of their own medicine.

That leaves Zeshia and Four-eyes against Anos, and let’s be honest, it was always going to end up with Anos winning walking away. Zeshia’s acrobatics are impressive, but even when the heroes summon all of the love of the ten million people of their city, it only takes the eight girls of Anos’ Fan Union to counter that magical enhancement. Quality over quantity.

The heroes’ primary misconception is that demons cannot love, when it’s obvious that the relationships between Anos and his friends and family are suffused with the stuff. When Eleanor summons Anos to the shrine, vowing to help them stop Zeshia, he sends Misha instead, and she’s brutally stabbed by Diego, who has gone absolutely mad with hatred for all demons, vowing to exterminate them all here and now.

Anos doesn’t allow Misha to suffer long, disabling Diego before healing her wounds, then killing Diego, bringing him back to life with the hilarious line  “If you have time to be dead, answer me.” Diego has been using his students as puppets and “Kanon” fodder to carry out his vendetta, proving to Anos that he has nothing to do with the true Hero Kanon, who would rather suffer the destruction of six of his seven sources than allow anyone to sacrifice themselves for his sake.

Gathering a still-woozy Misha in his arms, Anos proceeds to a chamber where he finds a nude Eleanor within a bubble of light, and she declares that she is…”magic.” And here I thought she was just a friendly upperclassman and helpful school tour guide! In any case, she’s not necessarily an enemy of Anos & Co., so I’m eager to learn what her deal is.

Deca-Dence – 10 – Not All Right At All

When Kaburagi tries to tell Natsume the truth in a masterfully-directed scene in which we feel her disorientation, Natsume passes out, much like Neo when Morpheus first tells him he’s in the real world (though she doesn’t vomit). Could it be her status as a bug depended on her believing the lie? Did Kabu break her with the truth?

We’re left in suspense after she faints, as the episode cuts to the three techs evacuate the Gadoll Factory. The director tells his subordinate to simply leave the tiny cute Gadoll, as it’s already dying, and the Gadoll sticks two little tendrils into him. By the time he notices they left red welts on his green belly, the elevator goes out of control.

As Kaburagi drives Natsume back to Deca-Dence, she wakes up yelling and he puts the brakes on. Once he calmly explains to her what’s going on, she takes hold of the part about him deceiving her. She’s not shocked anymore so much as betrayed and disappointed. She also wishes Kaburagi never told her the truth—saying this through broken glass is a nice touch, as her world is now thoroughly shattered.

After what is no doubt a wordless trip home, Kabu returns to find Pipe has disintegrated along with the other Gadoll as he expected (it’s an absolutely gutting scene, and perfectly staged and lit). Natsume hangs around the elated Tankers celebrating the apparent end of the war, but when she’s approached by Kurenai, she runs off.

In a way the truth as told to her by Kabu did break her. Wallowing in a dark alley, she no longer knows what to do, who to trust, or if any of her efforts ever mattered in the first place. Having pushed herself to her limits, she finds herself in the same position as Mei when Natsume became a soldier: why couldn’t things stay the way they were?

It’s only when Kaburagi is about to log out when he notices the note Natsume wrote him still lying unread on his desk. It’s a simple message, with the part about letting her know when he’s back crossed out, but still readable. Kabu decides the best way to apologize is to hand-write a letter of his own to her.

The Tankers may be celebrating, but the revolution is not over, and they’re far from free. The cyborg admins basically put Deca-Dence on pause for all Gears, and Hugin stalks around the Tank searching for Natsume. This is especially chilling since Kabu logs out after writing his letter, leaving Natsume alone and exposed.

As for the little Gadoll that could, it is reborn within the dead green factory director’s belly (he and his team don’t survive the elevator drop) It bursts out, Alien-style, then proceeds to devour the three bodies, and begins to…grow.

With the prison overrun by police when Kabu logs out, he, Jill, Donatello and the surviving inmates flee in a jeep, which I believe is the first time we see cyborgs interacting directly with “human” machinery. It’s a fascinating juxtaposition to say the least! When Kabu learns Hugin is in Deca-Dence he races to get to Jill’s hideout so he can log back in.

Hugin hasn’t quite found Natsume, but Kurenai does, and allowing Natsume to talk about how she feels (or doesn’t feel) without judgment. Asking questions about what she should think or feel or do, Kurenai tells her simply that she’s glad she’s back and unharmed, and everything else is up to her; the opinions of others are ultimately only supplementary to her choices. It’s a lovely, elegant scene between the two women in which Kaburagi doesn’t even come up.

That said, when Natsume returns to her home and finds and read’s Kabu’s heartfelt letter, she learns a lot more about him, how he was about to off himself when he met her, and how she changed him for the better. The words of his letter are beautifully accompanied by a montage of the moments in his and Natsume’s lives that he mentions.

With this, Natsume rushes to Kabu’s trailer, and just happens to whack him in the head when she throws open his door; he had just logged back in; great timing! Natsume gets everything he’s said now, but doesn’t like the connotations in the letter that suggest that he’s leaving again. If he is resolved to breaking all the rules, as she says with certitude: “he’ll have her help”.

It’s an absolutely heartwarming reunion and reconciliation of our co-protagonists, and Deca-Dence knows it…which is why it chooses the very moment Kaburagi agrees to let her keep helping him that he’s impaled through the chest by Hugin, who expected him to return to his trailer.

In his haste to reconcile he completely forgot the danger he and Natsume were in. His life’s blood splatters across a shocked Natsume’s face, and back at the hideout Jill tells the logged-out Kabu he can’t return to the Kaburagi avatar. Natsume is all alone with his lifeless avatar, and a sinister, smirking Hugin tells her she won’t escape, for The World Must Be Rid Of Bugs.

If that weren’t enough, our little Gadoll friend has grown quite a bit…into something that looks bigger than all of Deca-Dence; perhaps the largest Gadoll ever. Kabu and Jill watch as it rises over the horizon, no doubt still hungry and ready to devour everything and anyone it can get its hands on.

This giant Gadoll, sole survivor of the GGS, may even be out of the control of Hugin and the system, unless that ship in orbit has some serious space-to-ground firepower. If that’s the case, perhaps the Gadoll can be somehow used to help break the system, instead of just everyone.

Stay with me here…but what if the Gadoll, with their potential for collective intelligence, know that Kaburagi and Natsume were kind to Pipe? That’s all I’ve got for now, because as audacious as Deca-Dence continues to be, I can’t see this ending with the heroine being unceremoniously killed off.

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