Boogiepop wa Warawanai – 13 – The Bug

Both the wills of individuals and the collective will of humanity can usually be likened to a swarm of bugs around a light; moving chaotically without coordination. But a majority of the bugs that comprise Nagi’s will are aligned towards a a confrontation with the serial killer, for which she is diligently preparing but may still be woefully overmatched.

That certainly seems to be Sasaki’s opinion on the matter, as the bug within him can’t simply let her be, lest she end up hurt or killed simply for following her own will and sense of justice. If anyone is going to protect her, he figures it should be the one who deprived her of her father, the person who would otherwise be responsible.

Sasaki’s supicions are confirmed: Kisugi has set a trap for Nagi, whom she suspected would show up in superhero guise (Nagi’s jumpsuit is indeed totally badass): have her tranquilized via sniper rifle, then proceed to explore her delicious fear.

Sasaki delivers a killing blow before he notices it isn’t Kisugi, but Pigeon, who stabs him right back as revenge for killing Kuroda (her own bug she couldn’t ignore). But Pigeon distracts Sasaki from Kisugi, who puts her arm through his chest.

Just like that, the backup both Sasaski and I believed would be crucial to Nagi’s survival has been taken off the board in gruesome fashion, a sentiment reinforced when Sasaki tosses his corpse out the window, then leaps out herself and lands on her feet far too close to Nagi for comfort.

But true to her name, Nagi keeps calm and carries on. She starts to flee Kisugi, first on foot then on bike, but the Kisugi’s personal flirtation with evolution has made her as fast in heels as Nagi can pedal, and it isn’t long before she’s caught her up.

Yet still, there’s something about the deliberate manner in which Nagi flees—constantly looking back to make sure she’s being followed—that suggests the chase is unfolding precisely how Nagi planned. Even when Kisugi loses her temper and starts dunking Nagi’s head in a pond and kicking the shit out of her, there isn’t a trace of panic on Nagi’s face.

Kisugi finally visualizes Nagi’s weakness—someone she loves dying before her, like her father—while her actions confirm to Nagi that she’s someone who preys on those perceived to be fearless. Kisugi is right that no one is truly fearless, which means there’s no one she can’t feed off of.

But Nagi’s fear in that moment is less that she’s about to be killed or worse, but more worry that the intricate plan she’s set up might fail. That she will fail to become the superhero she thought she could be. But it doesn’t fail, because Kisugi is part of the circuit of the pond, while Nagi in her thick insulated suit isn’t…and has a weapon that shoots electrical arcs.

Thus Nagi does the equivalent of drop a giant plugged-in toaster into the bathtub, zapping Kisugi with thousands of volts and doing significant damage to a body already taxed to the brink by all of her DIY “evolution.” When Nagi puts her in an arm hold, the arm pops off, and Kisugi flees.

It’s then when an ally far more powerful than Sasaki appears, only to voice their surprise Nagi didn’t need them after all. The situation was always under control, though Nagi could rightly say she relied on some luck in everything going perfectly.

Now Kisugi is the hunted, and full of fear. Turns out she’s a fear ghoul, and definitely an enemy of humanity, which means Boogiepop has popped up to finish her off. But they give credit to Nagi for defeating Kisugi and making the kill so easy.

Nagi manages to be with Sasaki before he dies, and his last words are of relief that she’s still alive, and that “the bug” within him isn’t so bad. Boogiepop then determines it would be best if the blame for the serial murders were placed on Sasaki, due to the complications of the culprit being a doctor of Kisugi’s caliber.

More than that, the bug in Sasaki would be fine doing whatever Nagi wanted, including piling the blame on him. Nagi, meanwhile, still feels like she messed everything up in the case. But she learned a lot from it too, and that wisdom gained will serve her as she keeps fighting. Not to mention “Boogiepop”, as they introduce themselves to Nagi, will be there to help when needed.

Back on the ruined world, which we learn isn’t the Earth of Nagi or Touka but some kind of “distorted world”, Boogiepop wrap up their story to Echoes, as the two contemplate the causality starting with Kuroda saving Nagi, all the way to Echoes and Manticore showing up on Earth.

Echoes muses that Nagi continues to fight because she’s “carrying on the feelings of those she encounters.” That’s one way you could describe an investigator, or a superhero, or both, which is what Nagi is. As Echoes takes his leave, Boogiepop commits themselves to leaving the distorted world and returning to Earth.

Because even if Boogiepop doesn’t know precisely how or why they pop up, they understand intrinsically that it is right for them to do so; that it’s beneficial to humanity and thus necessary to continue. Even Boogiepop has a bug.

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3D Kanojo: Real Girl – 16 – Stuck On You

Hikari has Iroha prepared for the worst—that he’d move to Hokkaido with his mom. Even though the two have progressed enough in their relationship for her to know and openly admit that she’s not helping matters, she still can’t help yelling at him and running off in a tizzy.

I mean, she wouldn’t do either if she didn’t truly care for and love Hikari. But she’s super-frustrated that neither of them can do anything about it…which is why it’s auspicious that while walking home she crosses paths with someone who can: Hikari’s father.

Iroha uses the opportunity to introduce herself as Hikari’s girlfriend, and Dad apologizes for indirectly disrupting her life as well, but assures her he’s working on a solution, and seems encouraged by Iroha’s devotion to his son for all the right reasons.

The same time Iroha goes to Hikari’s house to apologize for her outburst, Kono, the woman Hikari’s dad is seeing, also pays a visit. They whisk her away to a family restaurant, and Iroha proceeds to lays into her by saying nothing that isn’t true.

She admonishing the 24-year-old Kono for crying when it’s she and Hikari who should be crying about this situation. Iroha would hope someone of Kono’s age would know loving someone is no excuse for destroying the lives of others.

As Kono gets told the riot act, eventually confessing that she didn’t think going out for a couple dinners would be that bad, both Itou and Ayado think about the last time they interacted. She approached him to apologize for ignoring him, and he told her she didn’t have to talk to him anymore, and apologizes himself for not being able to be her friend (since he can’t help but want more).

Ayado ends up moping on the roof, but thankfully, she’s not stuck in that inactive funk for long, because Ishino Arisa is on the case. When Ayado explains how she felt she had no right to fall for someone else so soon after falling for Tsutsui, Ishino delivers a swift slap to the face. Of course she has a right to be happy, and she has to take every opportunity she’s got to do so! If Itou has the wrong idea, she has to correct him!

When Hikari and Iroha realize his dad and Kono never actually did it, but only had dinner a couple times, Iroha is embarrassed for taking things too far, but Hikari is even more angry at his dad for not being clearer about the extent of his betrayal of Mom.

Hikari and Iroha take his dad to the restaurant (I swear high schoolers shouldn’t be able to afford this many trips to the famures, unless Pops is paying the second time around) to talk it through, and he proceeds to tell them the story of how he and his wife, Hikari’s mom, Kie met.

It all started with an act of kindness (not surprising, coming from a Tsutsui male): when one of Kie’s shoes broke, he fixed it with some of the glue he always had on hand (“I’m not a shoemaker, I’m a gluemaker” is a great line that actually sounds better in English).

Kie takes him out to dinner to thank him, and wonders why he’s so quiet. When she brings up the subject of glue, he talks her ear off, then apologizes for being such a “lost cause.” But Kie isn’t impatient; she’s charmed by this kind, awkward guy, and laughs.

When Kie is out with her drunk boss and that boss propositions her, telling her she’s incompetent and only kept around the office because of him, Hikari’s dad (who happened to be there) is there to comfort her. Even though he couldn’t run out and slug her boss, he is able to fix her shoe (again), and comfort her in her moment of vulnerability. He confesses his love to her, and notes how absurd that is considering they hardly know each other…but Kie doesn’t mind. She wants to know him better.

The rest is history…or would be history if Hikari’s dad continued to sit on the sidelines and do and say nothing to stop his marriage and family from becoming destroyed. Hikari has him seek Kie out at the playground to try to work things out, and he’s ultimately successful by being honest, forthright, and kind, the qualities that made her fall for him in the first place. Kie forgives her husband his transgressions, as not only were they not as severe as she initially believed, and that they served to rekindle his love for her.

With that crisis averted, the episode closes with Ayado calling out to Itou, who seemingly ignores her and boards the bus. But he ends up approaching her and asking what’s the matter, like he doesn’t know…and Ayado throws herself at him and tells him what’s the matter: he ignored her, he told her she didn’t have to talk to him anymore…and she can’t think about anything but him. Really great work by Ueda Reina here, as usual, and encouraging news on all dramatic fronts!

3D Kanojo: Real Girl – 15 – Glue Won’t Fix This

Hikari can’t believe how peaceful his life is, post-cultural festival. He didn’t say anything stupid to piss off Iroha, and things seem pretty five-by-five at home too, with his brother Kaoru asking for money to take Anzu on a date but promising to pay him back, while their mom has taken up yoga in an effort to get back some of her past splendor (I can relate to Hikari’s discomfort; my mom was also quite the looker in her youth, which is why I am a looker).

But that peace suddenly shatters, and not due to anything on the girlfriend or school side. All this time Hikari’s family was just humming along in the background, but we barely saw his dad. Turns out, they barely saw him too. And while Hikari and Iroha are at a family restaurant they overhear a young woman telling an older man that it would be wrong to keep seeing each other. The older man turns out to be…Hikari’s Dad.

Hikari keeps what he knows from his mom, but she finds out when his dad tells her, and all of a sudden his family life has become a soap opera. Hikari wants his dad to stand up for himself or at least offer some kind of defense beyond a flaccid “I’m sorry”, to no avail. Hikari has a dessert picnic with Iroha to get out of the house, but when he returns things have escalated and divorce papers are literally on the table.

If his mom divorces his dad, she’ll take one of the two kids all the way up to Hokkaido with her, which means some serious upheaval for that kid, not to mention being separated from their girlfriend. When Hikari meets with Itou, the latter is still twisted up in a knot over what went down after the festival with Ayado (she ran off after he said what he said and can’t even make eye contact with him now). But even Itou recognizes that Hikari’s also in big trouble.

Hikari is cursed with a little brother who, despite still being in grade school, already possesses logic that meets or exceeds that of a full-grown adult. Hikari is honest with him that he can’t move to Hokkaido because of Iroha, but his bro has Anzu, so there’s no simple answer of which kid should go.

Hikari has one-on-ones with both his dad and mom, and learns that his dad still loves his mom but isn’t sure he deserves her anymore (mirroring Hikari’s own frequent feelings vis-a-vis Iroha). His pops also gets quite poetic, noting the irony of a glue researcher being unable to keep the bonds of matrimony together. But isn’t that because, like Hikari with friends, he’s just not trying hard enough?

When his mom leaves a note saying she’ll be out of the house for a while, Hikari is the one to track her down, insisting she reconsider as he doesn’t want the family broken up at all. But all he seems to do is convince her that he’s the son she should take with her to Hokkaido. Unless Iroha is willing to move with him, it’s going to be the dreaded long-distance relationship. So much for peace!

3D Kanojo: Real Girl – 14 – Festival of Conviviality

Hikari and Itou are alone in the classroom painting and sewing late at night, and falling behind, but Ishino arrives with a squadron of classmates to help out. They thought she was a ghoul at first, so unaccustomed to being assisted in things that were foisted upon them. Things have certainly changed for the better with these two.

The day of the festival arrives, and Itou goes all out for the class, cross-dressing and wearing a wig. To the surprise of male and female classmates alike, he’s stunning, and even Ayado can’t help but take a break from her own busy day to check in on Itou, and is similarly enchanted.

When Ishino asks Itou why he’s working so hard, Itou tells her: because someone helped him get the lay of the land maid cafe-wise, and it would be an insult to her not to give it his all. Ayado happens to hear this from the other side of the wall, and she’s both glad her advice went to good use and flattered it was taken to heart with such conviction.

As the preliminary beauty contest vote comes in, Takanashi tries to joke around with Ishino about not having a chance…until she starts legit crying. Knowing he went way too far, he course corrects by giving her his honest opinion, with no joking around: she is pretty, and was cute in the maid outfit, and for what it’s worth, she has his vote. Frankly, his vote is probably all she wanted anyway!

Iroha’s main rival tries to rattle her, and when it’s time to give a little speech on stage, that rival’s voice is suddenly an octave higher and much more playful. While Iroha played around with the idea of winning this thing, her own attempts to sound stupid and cute ultimately fail when she gives up in the middle and instead tells the assembled student body that she’s plenty satisfied that the friends she has love her for reasons other than her looks, and she doesn’t really give a crap about anyone else, especially if they don’t know her.

Her no-BS honesty probably ended up helping her cause, as all it would’ve taken is a vote from her boyfriend to win. But because she told him she wasn’t really all that interested in winning, Hikari votes for the other girl instead. Iroha predictably takes her defeat in stride, and is consoled by hearing some (but not all) of the many reasons Hikari likes her besides her looks.

That night, as the festival winds down, Iroha’s class rep serves her some soup from their cafe, knowing she probably didn’t have an opportunity to try it, while she insists he use the opportunity at the bonfire to talk to the girl he likes.

Itou finds Ayado still hard at work cleaning up, and when he tries to lend a hand, that hand ends up touching Ayado’s hand, spooking her. She runs off to collect/admonish herself, even giving herself a slap and calling herself stupid. She feels she has no right to have any feelings for someone she turned down.

But Itou, worried about her, heard every word, and doesn’t care; if holding his hand helps her to see him as someone she could love, then he wants her to hold it as much as possible. Iroha and Hikari almost intrude upon this tender moment, but thankfully don’t. So maybe it’s not as hopeless for Itou as he thought last week!

Goblin Slayer – 12 (Fin) – Not Just Another Pawn

With all those adventurers fighting together and following the Slayer’s plan, the goblin army is dispatched all too easily. Just when a goblin thinks he has the upper hand with a surprise attack, he’s met by a mailed fist, arrow, or blade. Meanwhile, Goblin Slayer himself informs the Goblin “Lord” that the home he’s trying to flee to is already gone.

That being said, the Slayer is not used to one-on-one combat out in the open, and the Lord, while cowardly, is still huge, and proceeds to stomp all over the Slayer’s head. Fortunately, the Priestess arrives, casting dual protection spell planes that immobilize and crush the lord. Slayer finishes him off, and is then healed by the Priestess, who didn’t use all three of her spells for protection.

The Priestess is cross that he pushed himself too hard once more, as she learns he was only bait, and trusted her to bail him out once the lord thought he would be victorious. When the sun rises, the Slayer needs help getting back home, but the adventurers, his party members, and Cow Girl are all elated to see him in one piece.

At the guild celebration, Goblin Slayer buys everyone a drink, as he promised. The Priestess asks if she can get an extra reward: if he’ll remove his helmet for her. He does, and it causes a right commotion in the guild, many of the members of which had a placed bids on who or what would be underneath.

But more than fascinated with his face, the Priestess, the rest of his party, the other adventurers, all share one thing in common: they now consider Goblin Slayer a friend and ally, and coming to his aid isn’t a matter of luck, but obligation. They do it gladly, because if it weren’t for him they might not have a town.

Thus ends Goblin Slayer’s saga…but only for now. A post-credits announcement promises his return. He intends to start on the path of an adventurer, but I assume that doesn’t preclude him from slaying goblins; it just means he’ll be going to more far-flung places to do it. And he won’t be doing it alone.

Goblin Slayer – 11 – A Home Under Siege…Again

Note: This was originally posted under the erroneous episode number 12; it is actually episode 11.

Goblin Slayer has never been one to use many words. As Cow Girl prepares breakfast, he has only one for her: “Run.” The goblins whose prints he discovdered at the boundary of the farm are too numerous in number for him to take on alone in an open field. He suspects they’re led by a shrewed Goblin Lord, and will likely have Hobs among its forces.

But Cow Girl isn’t running; not again. The farm is her home, and if it’s doomed to be destroyed, so is she. The Slayer can’t change her mind, so he tells her he’ll figure something out. That means going to the guild, helm-in-hand (figuratively), and asking for volunteers to help him slay goblins. At first, they don’t take it seriously. Then, the Lancer tells him they’re adventurers in a guild which means, post a quest and offer a reward.

The Slayer offers everything he has and everything he is, all but his life itself, which he promised Cow Girl’s father he wouldn’t give up lest his daughter cry again. Once the elite adventuers can tell how serious he is, they name the price of a drink or two down the road. The Guild Girl offers a gold piece for every goblin slain, and all of a sudden the rank-and-file adventurers are interested too.

Bit by bit, virtually the entire guild agrees to assist the Slayer, including the Priestess and his party who now all consider him a close friend. Those who either never interacted with him or found him annoying for his singlemindedness towards goblins, all agree the guild would be lonely without him.

The Goblin Lord’s army is no joke, but with so many skilled adventerers of various skill sets now committed to his side, Slayer can really open up the playbook and utilize a strategy that will exploit the strengths of his assets and the weaknesses of the enemy.

He knows, for instance, the goblin vanguard would arrive with “meat shields”—wooden boards with captured women tied to them—and leaves it to the Dwarf Shaman and Mage to stupor and put them to sleep so the hostages can be rescued and taken out of harm’s way.

From there, the close-range warriors storm the goblin small fry, aided by archers from long range and magical boundaries to repel enemy arrows. When the goblin riders advance, the adventurers are ready with sharpened stakes.

Once the first waves fail, the Lord takes the gloves off and sends in his heavy hitters, goblin champions. But while the Slayer’s party had a big problem with one, the most experienced and powerful of adventurers are actually glad slightly more worthy foes have arrived, having spent their most recent adventures fighting enemies of their skill or above.

That just leaves the increasingly panicky Goblin Lord himself, who apparently isn’t as big or tough as his Hob underlings. While everyone else fights off his army, Goblin Slayer stalks him alone, his right eye glowing red indicating Limit Break Mode. With the close quarters of the woods resembling his preferred battleground of a cave, he should do fine.

If it weren’t for everyone agreeing to fight with him, he wouldn’t have this opportunity. And so someone who had been a loner, curiosity, and eyesore to much of the rest of the guild has evolved into their general in a glorious battle against the evil cruelty of the goblins.

Goblin Slayer – 10 – No Need to Rush

After another big battle, the Goblin Slayer and his party has earned another rest, while elsewhere, the Suzumiya Haruhi-looking Hero slays the Demon Lord with her two comrades. As usual, Goblin Slayer convalesces at the dairy farm, something for which Cow Girl is very happy and relieved.

The day before she left for the city he was mean to her, but out of jealousy, not hatred. Now, as he rests and patrols the farm, he notes that he’s forgotten the taste of his favorite stew his sister use to make for him, because it’s been so long since he’s tasted it.

The two head into town for deliveries and guild and other business. GS is uncharacteristically unarmored and his pale face are exposed for all to see, though most don’t recognize him, but simply note his physique and pastiness.

After getting his repaired armor back, GS suits up and visits some fellow adventurers who are teaching some bright-eyed youths the ropes. I couldn’t help but remember the priestess’ ill-fated party. Later, the Guild Girl remarks that even when adventurers or heroes retire, they are still alive until death, so it’s good to stay busy and pass their trade onto the next generation.

Cow Girl also finally meets GS’ party, and along with the Guild Girl they all go out for a meal, where Cow Girl, Guild Girl, and Priestess all agree GS needs to take it easier if he’s going to last till retirement age.

As his party stays in town and the Dwarf and Elf start a drinking game (a lot of Legolas and Gimli in these two) GS and Cow Girl return to the farm for the night. Cow Girl joins GS under the two full moons, and when asked he tells her he’s thinking about the future, no doubt since it came up in town.

Cow Girl hopes that GS has a future beyond slaying goblins, since everyone has their limits. But few know those limits are until they’re reached, and even fewer know what should come after that.

GS’s meticulous patrols and inspections of the farm have always been seen as overkill, with the Cow Girl’s uncle even saying he doesn’t need to do it so regularly. But I saw that as a major flag, and at episode’s end, my fears are confirmed: a mess of goblin prints at the farm’s periphery.

I imagine the GS’ future quests are on hold until those goblins are taken care of. I can’t imagine him leaving Cow Girl and her uncle alone after finding those footprints. Perhaps his friends will help him root them out.

Goblin Slayer – 09 – Mirror, Mirror, Off the Wall, Save Us from the Rocks that Fall

The giant eyeball monster was protecting a magic mirror that serves as a gate to the goblin realm. With goblins streaming to their location from every direction (but the mirror that is) Goblin Slayer comes up with a plan to deal with them.

First, the way in is barricaded to slow them down. Then Dwarf and Elf help GS attack the goblins who come as the Lizardman and Priestess dismount the mirror from the wall and point it upward. They all huddle beneath it and the Dwarf brings the entire roof of the structure down.

The resulting damage flattens all of the remaining goblins, while the rubble falls harmlessly through the mirror gate. All in all, a neat little victory, but when he reports back to the Sword Maiden, GS deduces that she knew all about what was going on down there.

She confirms that the white alligator was her familiar and that the goblins beneath the city were allowed to roam not just because she feared being seen as weak or overreacting, but to demonstrate to the people how the goblins were a serious threat, owing to her own personal torment by their grubby hands.

The Sword Maiden carries trauma the GS will never be able to save her from, but he’s always been a highly practical man, and so he bids her farewell with the promise that if she needs more goblins slain for her, he will come when summoned. Until then, he’s headed back home to make ice cream.

You heard right: the man once known only for slaying goblins intends to do something other than slay dragons. Perhaps like those anime school clubs that do more than one thing, a name change is in order: Ice Cream-Making Goblin Slayer? Doesn’t exactly roll off the tongue…

Sword Art Online: Alicization – 05 – Returning the Favor

After spending four episodes in the Underworld with Kirito, we finally return to the real world, picking up right where we left it, when Kazuto got injected while protecting Asuna.

Asuna meets Suguha and Kazuto’s mother at the hospital, where they’re informed that he may never regain consciousness after suffering untold damage when his heart was stopped for five minutes.

Then everyone’s favorite morally ambiguous suit Kikuoka Seijirou shows up, telling Kaz’s family that there’s only one place that can treat him properly.

They concur, and Kazuto is transferred to another facility, but when Asuna and Suguha try to visit him the same evening, they aren’t allowed. Further, Asuna’s monitor of Kaz’s heart rate is out of range; he’s just gone, and so is Kikuoka.

Asuna and Suguha meet with their friends in ALO to bring them up to speed, and with help from Yui they begin to assess the places he’s been and the places he could be now. The group splits up, with Klein driving Asuna and Suguha to a nondescript warehouse and helipad…but there’s no Kazuto, at least not anymore.

Apparently at a dead end, Yui tells “Mama” Asuna not to give up, as “Papa” Kirito never gave up looking for Asuna in ALfheim. Agreeing, Asuna asks Suguha if she remembers anything her bro said about his job; she remembers that the machine he used was based on the Medicuboid, designed by Kayaba Akihiro, AKA Heathcliff, inventor of NerveGear and Game Master of SAO.

Asuna recalls someone watched over Kayaba while he was diving, then recalls her name: Koujirou Rinko. Yui finds Rinko at a lab in California. She, along with Kayaba, was a member of the Shigemura Lab, which developed the Augma headset. It stands to reason she might know about STL and Kazuto’s wherabouts, so Asuna sends her an email.

Turns out Dr. Koujirou Rinko has already been hounded by Kikuoka to join him on a new project, and so she travels to his location via helicopter, which turns out to be a Totally Awesome Top Secret Floating Base called “Ocean Turtle.” Rinko is accompanied by her blonde English-speaking, somewhat shifty assistant Mayumi Reynolds.

After going through a veritable gauntlet of security checkpoints, Rinko and Mayumi enter a command room that oversees the Underworld Kirito is currently living in. It would seem to be an actual physical environment, which explains why those crossing its boundaries into the “Land of Darkness” are so harshly punished.

In the control room they meet Kikuoka, donning yukata and geta as if he were at a seaside retreat. That’s when Rinko reveals why she finally agreed to come: her assistant “Mayumi” is really Asuna in disguise. When Rinko heard from Asuna that Kazuto—whom she met following the death of her lover Kayaba, and who chose not to destroy the World Seed—she decided she’d help Asuna any way she can.

And so now Asuna has managed to slip by a number of layers of carefully laid security and is in the very heart of Rath’s operation. And she’s PISSED. She wants to know where Kirito is, pronto. Considering everything she’s been through thus far, including one would hope Kikuoka would be amenable to her request. Now things are starting to get interesting.

Sword Art Online: Alicization – 04 – Calling Fulfilled

It took three episodes and the absence of a designated Goblin Slayer, but Sword Art Online: Alicization finally got around to showing some decent Sword Arts when Kirito goes up against the head goblin holding Selka captive.

The fight is as fast and brutal as the animation is smooth, silky, and stylish. But when he’s nicked by his opponent’s blade, the pain is unlike anything he’s experienced in any VRMMO, and it slows him down.

Eugeo freezes a lot early in the fight, but when it’s clear that he and Kirito and Selka aren’t going to get out of there alive unless he joins the fray, he summons enough courage to draw his sword and cross blades with the boss.

He only buys Kirito a bit of time before he is near-mortally wounded across the midsection, but it’s enough for Kirito to recover, take over, and use another one of his latent Sword Skills to behead the goblin, threatening the others away unless they wants some.

Selka is none the worse for wear, but she and Kirito must put their lives on the line with a high level Sacred Art in order to save Eugeo, who recalls a memory of Kirito being with him and Alice six years ago. As Kirito can feel his vitality draining into Eugeo, he has a vision of Alice behind him, telling him she’s still waiting for them atop the cathedral in Central City.

The healing is a success, and the three return home. The next day, while hacking at the tree, Eugeo asks Kirito to train him in swordsmanship; Kirito tells him he is a master of the “Aincrad style”, in reference to his time in SAO, and a brief training montage ensues.

At the end, Eugeo can summon a Sword Skill in the Blue Rose Sword, and the vitality of the Gigas Cedar has dropped to the point it only needs one more good strike to fell it, a strike that Eugeo executes, bringing the massive tree down.

As someone who adores huge trees, it was a little upsetting to see it not only fall but its demise be celebrated, but considering how much of a scourge it is on the village, I suppose I can make an exception.

At the post-felling celebration, Kirito encounters Selka and assures her she need not try to catch up with, surpass, or be a replacement for Alice; there are things only she as Selka can do, and she should focus on being the best Selka she can be instead. Selka knows. Eugeo sees her off, apologizing for what she and her family went though and promising to return with both Kirito and Alice.

The reward for fulfilling the calling of felling the Cedar is that Eugeo gets to pick his next calling. Thus, he is playing by the rules in choosing to become a swordsman like Kirito. The two set out for Central City, where the plan is to locate and bring back Alice. We’ll see what trials await them on the way to the city, and when they arrive, we’ll see if she’s anything like the Alice who was taken away by that Integrity Knight six years ago.

Shokugeki no Souma 3 – 20 – Shattering and Clashing to Victory

When Gin and Jouichirou start bebopping and scatting all over the train kitchen, Takumi, Megumi, Souma and Erina have to find a way to contribute to the “music” the master chefs are playing, or fail the challenge. For Takumi and Erina in particular, it means leaving their comfort zones—the cooking philosophies they’ve always lived by—and going for gusto.

If they completely shatter or abandon everything they’ve known thus far, they risk losing their vital identities as chefs, but that’s not truly what’s going on here: they contribute in ways only they, with their uniquely amassed knowledge and experience, can contribute.

They’re not so much changing who they are, but changing how they use that, and in doing so unlocking another level in their growth.

The resulting hachis Parmentier from both teams scarcely resemble that classic French dish, yet both embody the spirit of the dish while elevating it into more rarefied culinary air. Senzaemon makes a last minute addendum to the rules of this mock battle: the four young participants, not he, will judge who deserves to win.

Everyone loses their clothes in foodgasms, and when the moment of truth arrives, the kids all point…at each other. Erina likens Team Doujima’s dish as a perfectly in-sync jazz band, while Takumi likens Team Saiba to an avant-garde group art project. In both cases, chaos is used to create things harmony couldn’t, resulting in dishes that are both cohesive in concept and strongly individualized in execution.

The point of Senzaemon’s mock battle wasn’t to decide who’d be the captain of the team that will face Azami’s Elite Ten. It was to get the youngins to experience their abilities firsthand in order to know what to expect of one another when the battle and the stakes are real.

And brother, is there anything realer, or more appallingly hilarious, than watching the ghost-white, skunk-haired Nakiri Azami skiing down a slope in his black suit? Talk about pumping him up as a Bond villain!

His collection of Central stooges also looks the part; they’re as diverse in personality and appearance as our rebels—and in the case of Eishi and Rindou, we’ve seen they have good sides—and yet because they’re determined to defeat the rebels at the behest of Azami, here and now they’re nothing but The Enemy.

Azami tries once more to bring Erina back into the fold simply by stating the duty of all Elite Ten members to obey his orders. He wants Erina on his team, and like almost everybody, expects Erina to be cowed by the certitude and force of his words and sheepishly defer to her father. Even Souma calls her a “doormat” when it comes to her dad—out loud!

But Erina stands her ground. If being the Tenth Seat means having to join Central in the Team Shokugeki, then she will simply relinquish said seat, and join the rebels as simply Nakiri Erina.

While impressed by her continued insolence, Azami comes back at her with one last stipulation in the Team Shokugeki: If the rebels are defeated, she will have to return to his side, commit herself to central, and never disobey him again.

Since losing means all her friends’ expulsions will stick, all the rebels still standing will be expelled, and her beloved Saiba-senpai will have to become Azami’s ally, Erina figures “what the heck, might as well add to the already epic stakes.”

She’s so pumped up by successfully standing up to her father that she starts acting like the Queen of the Rebels, vowing to take the First Seat once they are victorious. Takumi and Megumi like this new rebellious-yet-regal “Queen Erina.” Souma, while initially irked (since he wants to stand at the top of the Elite Ten), nonetheless pledges his life to her, along with the others, in the decisive battle to come.

Darling in the FranXX – 09

Poor Goro. The girl he’s coming to understand that he has feelings for has only ever had eyes for Hiro, whom Goro also likes and values as a person. Yet Goro is better at reading Ichigo’s often wildly shifting moods, and since becoming partners his affection for her has only increased.

Meanwhile, he must stand back and watch Ichigo stand back and watch Hiro get along so well with Zero Two. Ichigo and Goro are the “losers” in this love triangle, as neither has the attention of the person they want. But only Goro has a constant reminder of that staring him in the face: the hair clip Ichigo wears is identical to one he was going to give her; Hiro simply gave her one first.

Since he’s very new to all these feelings, now that he knows them he knows how long they’ve lasted, but he can’t resent or hate Hiro, even though Hiro is oblivious to Ichigo’s feelings. But the time for being silent about his feelings is over. Whether it’s uncomfortable for Hiro or not, Goro tells Hiro that he loves Ichigo just as Ichigo loves Hiro.

While it’s been established since they were youngins at the parasite “orphanage” that Goro and Ichigo are stronger as a duo, Goro’s one flaw as a Stamen is that he’ll always put Ichigo first and himself second, rather than treat the two of them as having equal value. In this regard, he loves Ichigo more than he loves himself, so when a Klaxosaur swallows up Delphinium, Goro hits the ejection button…for Ichigo alone.

The parasites are ordered back to base to regroup, and Nana and Hachi make it clear that the priority moving forward is protecting the Plantation from the Klax, even if it means leaving Goro to die. He did, after all, dig his own grave by ejecting his Pistil; he cannot pilot Delph without her.

When Ichigo wakes up from ejection blackout, she’s furious with everyone; from her squad mates for turning tail to Goro for being so stupid and selfish. She wants to know why he did this, but it’s blindingly obvious to Miku. She gives Ichigo a piece of her mind, saying how Goro has always looked out for her and tempered the volatility in her persona that has always threatened to compromise her leadership (Zorome sheepishly slinks away during their exchange).

The parasites have their orders, which do not prioritize saving Goro, but Ichigo is allowed to contact Goro, who is slowly running out of power and air, stuck in a relatively harmless part of the Klaxosaur but unable to move Delphinium. Ichigo’s exchange is more of a scolding, for Goro never leaning on her a little and taking everything on himself.

When Zero Two mentions a way for a parasite to enter the area of the Klax where Goro is trapped, Goro’s punishment for his “selfishlessness” is for the very person he aimed to save—Ichigo—to go right back in there to save him. It’s a quick and thrilling sequence as Argentea gives a boost to Strelitzia—carrying Ichigo in her palm—and then tosses her down the gullet of the Klaxosaur.

As she passes through the hazardous layers of fuel, Goro reminices on how he first met, befriended, and fell for Ichigo—when she decided to stand and fight bullies beside him. They’ve always worked better together…ejecting her went against that.

While he regrets never having the opportunity to tell Ichigo how he really feels, he takes solace in the fact that he’ll at least take the Klax out with him by self-destructing Delphinium.

He comes oh-so-close to turning the dial when Ichigo bursts in to the rescue, flashing the same peace sign she did when they first teamed up years ago.

She takes her position, Delphinium wakes up, and they blast out of the Klax, leaving the remaining fuel behind to detonate and destroy the Klaxosaur in an epic explosion.

Delphinium lies inoperative and powerless, but the Klaxosaur is gone, and Ichigo and Goro are alive. While swimming to his rescue Ichigo lost the hair clip Hiro gave her, but Goro has always carried the clip he meant to give her, and finally gets to here.

Goro takes the opportunity to confess his love, but asks for nothing else in return. Ichigo’s flustered reaction is priceless, as is her thanking Goro for being her partner and willingness to let their hug last a little longer.

She could learn a thing or two from this moment, as Goro was able to say something he needed to say to the person he needed to say it to, and will no longer worry about living with regret for not doing so, or saying “I should’ve done that back then.”

Ichigo also has something to say to Ichigo, who thanks to Goro at least has a cursory knowledge of what that might be, even if he remains frustratingly dense about it. I’ll be pulling for Ichigo, as always. And please, Trigger: don’t kill her off immediately after she confesses. That would be lame.

Little Witch Academia – 25 (Fin)

Ya know, I re-read my review of last week’s episode, and started watching the finale form the same jaded viewpoint, until I said nah, “let’s just have some fun watching this play out,” not worrying about how much the finale owes to Gurren Lagann (just like Trigger’s aesthetic is basically Neue Gainax) or how crazy positive everything gets towards the end.

Say what you will about Trigger, at least—unlike the Evangelion film—series, LWA got an actual ending! And it’s one in which Akko finally takes charge and her words—combined with the believing hearts of all around her—are finally backed up by similarly lofty action.

Those like a version of myself that thinks the ending got too “cute”, may I direct you to the name of this show, which contains the words “little witch”? So yeah, I lightened up, sat back, and enjoyed it when Chariot and Croix gave the six girls their “final battle” outfits, and one by one the secondary trio falls off the mega-brom like stages of a rocket after expelling all their magic.

Eventually it’s just Akko and Diana, the ultimate demonstration of what is possible when airs are dropped and people come to understand each other. They’re fighting an evil, “magic creature”-ified ICBM that can basically do…er, whatever they feel like drawing it doing.

Needless to say, this is quite entertaining to the crowds, suddenly distracted from the fact nuclear war might have been started by one of the rival countries. The crowds start organically rooting for the two witches in the sky, being streamed online due to…something, and then goes superviral when Croix transmits the feed to the world.

The really boring, annoying old white dudes initially have a problem with these witches and it’s even suggested shooting them down, but Andrew, like the crowds, has come to believe in Akko and in witches and magic, (despite his fervent anti-magite upbringing).

Drew’s argument gains the endorsement of the prime minister, who’s a little person like the King in Disney’s Alice in Wonderland, only he actually has all the power. Mr. Mustache is quickly cowed by the political chain of command.

Imbued with the positive vibes of their collected audience, Akko and Diana suddenly have a lot of surplus magic to work with, and Akko doesn’t waste it, as we get a visually arresting scene of their aerial battle in which complicated spells are flying left and right like the Siege of Hogwarts.

It’s frankly quite satisfying to finally see Akko put her money where her mouth has been all this time. She’s worked hard and gone through some things, and this is the fruit of her labor, as well as the fruit of the bonds she’s formed with her friends, including Chariot.

Heck, she even summons the legendary broom and saves Diana from falling. Diana! And she looks damn good doing all this in her “final battle” dress whites.

Eventually, it’s time for Akko and Diana to put their powers together, hold hands and point the Shiny Rod at the camera as they stare a hole in said camera, and shout GIGA DRILL BREAKER!!! (okay not those exact words, but something like that) at the top of their lungs, tearing the ICBM monster a new one.

Could I have done without the explosion becoming a smiley face that giggles like a little kid? Oh yeah…but whatevs. Akko finally proved not only that her believing heart is her magic, but everyone’s is…if that makes sense? Whatever, the soccer riots are now over, so it’s all’s well that ends well!

All that was left was to see Akko finally take off on a broom…without the aid of the Shiny Rod (which she allowed to disperse and for the stars to return to space and become the Great Bear). And…she fails, again.

Only, when Sucy and Lotte cheer her on and deliver that believing heart spiel, she’s suddenly laughing and joyful and hey presto she’s levitating all on her own! The damage Chariot did, it would seem, wasn’t permanent.

Also, Croix ends up in jail where she belongs…oh wait, no she doesn’t! She’s allowed to go out, fix the messes she made, and continue her research, presumably under supervision. Happy endings for everyone!