The Rising of the Shield Hero S2 – 06 – Blessed Are the Weak

Just when this second season of Shield Hero was flagging and reminding me of another series that crashed and burned in its second season (cough-cough PROMISED NEVERLAND cough), it puts out one hell of an epic mid-cour finale. A lot is owed to the persistent mugging of Mid-Big Bad Kyou Ethnina, whom I thought was pretty generic at first—and kinda remains throughout—but there’s such a goshdarn charisma to him. Dude just loves being evil as shit and does not care.

Another welcome addition to an already packed stage? Queen Fitoria, AKA Tange Sakura in giant regal bird form, arriving in the nick of time to press the fight against the regenerated Spirit Tortoise. Through Filo, she tells Naofumi and the others to destroy the heart while she destroys the head. If they do it at the same time, the shield around the core will fall and it will be Bye-Bye Tortoise.

It’s a simple plan, but our boy Kyou isn’t about to let them pull it off without resistance. When Ost tries to open a way to the heart, Kyou stops them, and it’s a testament to his arrogance that he doesn’t bat an eyelash even when his fellow heroes from another world show up, having come up empty in finding the real heart, poised to team up with Naofumi’s party.

While L’Arc, Therese and Glass are deferent to their Vassal Weapons, Kyou treats his book like he stole it (which may be he did?). He doesn’t worry about being vastly outnumbered because he has the power of his book and the Tortoise and the other three heroes he captured at his disposal. With that power, he casts a supergravity spell that presses everyone to the ground. But as he gloats and stomps on Naofumi’s head, the seething magma within Rishia’s timid exterior finally erupts.

Rishia alone is able to rise to her feet and walk towards Kyou, mastering her ki manipulation just as her sensei knew she could. When her goofy bird costume gets burned away, she burst forth from the flames a dazzlingly cool avenging knight, taking the fight directly to Kyou embracing her weakness while exposing his, and then breaking the heroes free (though it must be noted they remain unconscious while Rishia does all this cool stuff).

Crucially, Rishia’s unexpected outburst buys the others time to move. Ost bestows the power of the Spirit Tortoise in Naofumi’s shield, allowing him to cast the all-powerful All Liberation Aura, freeing everyone from the gravity spell. Filo joins L’Arc & Co. to destroy the heart, while Naofumi prepares to use his Evil Shield, and the cost that comes with it. Ost repeats her wish for Naofumi to kill her…

A multi-cast spell, the destruction of the primary shield and the creation of an emergency backup shield later, and Naofumi can’t bring himself to summon any anger or hatred for Ost. But she played a little trick on him, already having embued and now fully awakening the Tortoise power within his shield. As the emergency shield and core are blasted away, Ost collapses, but the threat of the Tortoise is neutralized, and the lands are safe.

At this defeat, Kyou simply shrugs, as he’s kept “the bare minimum” of souls he collected within a vial that he uses to open a portal back to his home world. He tells Naofumi and Rishia “smell ya later” and hops. in. Ost, fading fast, tells Naofumi the Tortoise shield was only unlocked because he wasn’t swallowed up by rage or sorrow. He won’t have to use the evil shield anymore.

L’Arc, Therese, and Glass hop into the portal to chase after Kyou, but when Naofumi tries to follow, he’s stopped by “game rules” that say Cardinal Heroes can’t invade other worlds. However, Ost gives him one last boon by granting permission to go through the portal to help the others. Perhaps out of habit, Naofumi calls for Raphtalia and Filo to join him and tells Rishia to stay behind with Itsuki, but again she refuses.

She’s on the Shield Hero’s party now; they’re her comrades, and her rightful place is through the portal with them. Just like that, Naofumi has left one otherworld and is bound for another. It’s an unexpected but intriguing development here at the halfway point, and this episode just singlehandedly salvaged the season.

Princess Connect! Re:Dive – S2 12 (Fin) – Gochisousama

I love the battle music in PriConne not just because it’s tremendous in its own right, but reminds me of other great battle themes, like this one from early in Final Fantasy XIII-2, which gets me in the mood to write about this fantastic finale.

The final feast of PriConne 2 is a sumptuous multi-course smorgasbord comprised of myriad shapes, sizes and colors. Yuuki not only powers up Pecorine, but everyone, and the townsfolk rally for the sake of their princess. Kaiser is wrong; they’re not useless in just being able to yell. It’s because of them Peco and the others are able to fight and break through.

When Kaiser decides “screw it, I’m going to destroy this cursed world”, she brings up her two aces in the hole, Neneka and Labyrista, whose minds she’s overthrown. But their combined attack (which resembles the bankai Senbonzakura Kageyoshi) is blocked and nullified…by a reinvigorated Karyl, choosing the right side and sticking with it.

As the battle progresses, Kaiser (AKA Mana) longs to be reunited with someone named “Minerva”, without whom she’s endured crushing loneliness for countless time loops. Yuuki is able to release Kaiser’s hold on Labyrista’s avatar, and Labyrista quickly releases Neneka. Having lost her two most powerful weapons, Kaiser doubles down on her recklessness by letting the shadows envelop and overthrow her.

As final bosses tend to do, this turns her into a colossal slime monster, but thanks to the other guilds showing up to support them, the Gourmet Guild are able to leap inside the mass of goo, and Yuuki, Kokkoro and Pecorine are able to clear the way for Karyl to reach her majesty and try to save her.

In a gray morose world on the brink of destruction, Karyl, Kaiser’s Princess Knight, won’t let her body and soul vanish into the abyss. Even when the structure around them crumbles, Karyl doesn’t let go, and even though geting her there mortally wounded Yuuki, he chooses to go back and reach out to Karyl, pulling both her and Kaiser out of sure oblivion and back into the world.

The townsfolk rejoice as the Gourmet Guild emerge unharmed and victorious. Kaiser, either no longer a threat or unwilling to fight any further, accepts her loss and is arrested. Her spell on Peco’s parents is lifted, and they remember their daughter and embrace her.

Her friends look on with full hearts as she weeps buckets of tears of joy into the bosom of her mother the queen. And then she takes her rightful place back at Landosol Castle, addressing her adoring people.

Back at the Gourmet Guild, Karyl is the new chef, and assures the others that her meal might not look like much but it tastes great. Yuuki and Kokkoro praise her, but Kokkoro makes the mistake of serving tea to their fourth member, and all three of them suddenly feel her absence.

That is, until they hear her voice and see her in the doorway. While she’s glad her parents remember her and she’s a princess again, she still has a long way to go before she’s ready to rule the kingdom she just took back. So she re-joins Gourmet Guild as Pecorine, primed to go on a lot more adventures and gain the experience she’ll need once she comes into her throne.

This was a breathless banger from start to finish; an episode with a whole lot to do that managed to pull it off with a brilliant flourish before returning to the warm and peaceful Gourmet Guild house. It’s pretty much exactly what I was hoping for in a finale…I just wish we could spend a little more quiet time with the guild now that there are no more secrets or divided loyalties…just food, fun, and family!

P.S. While it’s a totally different an much older game, I feel compelled to end this write-up with one of my favorite victory themes, from Star Ocean: Till the End of Time:

Princess Connect! Re:Dive – S2 11 – All Done But the Fighting

Saying she’ll protect Karyl is one thing, but Pecorine can’t get within fifty feet of her, as every time she brushes back a bunch of Shadows, another takes its place. Finally Kaiser deploys a “doll-ified” Jun as yet another shield, and Peco, who is already tiring, is gravely wounded when Jun drives armored fingers into her ribs.

Meanwhile, under the palace, Twilight Caravan have been hired by Neneka to get her true body back. When they find Christina there guarding it and spoiling for a good fight as usual, Eriko is more than happy to oblige, as she’s just as up for a tussle and a half. But as berserky as Eriko is, Christina’s Absolute Defense holds up.

While on the run with Yuuki, Little Lyrical and the civvies, Kokkoro is suddenly transported into Ameth’s realm, where they meet for the firs ttime even though Ameth sees her as a friend. She also sees Kokkoro as the only one who can be trusted with a special charm that will keep Yuuki’s power in check, as he’s currently unstable and liable to sacrifice himself to save any other member of the Gourmet Guild.

Back in the bowels of the palace Christina eventually wears three members of Twilight Caravan down, but before she can stab Eriko through the eyes, the two other members of Caravan show up: Anna and Ruka. The latter even manages to land a strike on Christina, who then breaks out Absolute Offense on top of Absolute Defense. Still, Caravan’s goal is to set their client’s body free, not defeat her. But before Eriko can smash Neneka’s holding pod, someone awakens who shouldn’t have.

Pecorine, who simply won’t give up on Karyl no matter how many times Karyl tells her to run, charges up her Princess Strike and defeats (but doesn’t kill) Jun. Jun, free of the “doll-ification”, then serves as Peco’s shield when Kaiser lashes out with her own offensive magic.

With Jun as her shield, Peco loads up another Princess Strike, then another, then another, and what do ya know, it does the trick! Kaiser is finally taken down?! Of course, with several minutes left in the episode plus one more episode to follow, I had my doubts this was a real victory…

At least it allowed Karyl to finally come down from where she was suspended the entire episode, the poor thing, and land right in Peco’s arms. And after all the loud and intense battles, it was nice to have the world return to some kind of quiet, calm normal…even if only for a minute or so.

After that, the “Kaiser” Peco cut down turns out only to be a Shadow clone; the real, and far more scantily clad Kaiser, is the “someone” who woke up down in the palace basement. She’s awake now, and with one little flick of her wrist, Jun is suddenly out of commission. Peco and Karyl are pressed into the ground by intense gravity, and Kaiser prepares to make two more sacrifices to the cause…

…Which is of course when Yuuki shows up in full Hero Mode. Assuming next week is the finale, I’d be perfectly happy with a third to a half of it being taken up by the final battle ending in victory for the good guys, followed by the remaining portion given over to said good guys having a much-deserved rest and feast in Eustiana’s newly-liberated castle. Whatever happens, it is sure to be gorgeously animated.

Akebi’s Sailor Uniform – 09 – Pipe Organ of Light

After a string of episodes in which new classmates were introduced, it’s nice to get back to the “core four” of Akebi, Erika, Usagihara, and Koujo, as they meet up on the weekend for a trip to the mall for festival supplies. After getting a haircut from her mom, Akebi actually encounters Koujo on the bus, but Koujo is so absorbed in her book, Akebi doesn’t disturb her, resulting in a beautiful, silent little scene of a bus ride through the gorgeous landscape.

When the four meet up, they all praise each other’s street attire, which is very appropriate for their respective characters: Akebi’s practical tee, slacks, and sturdy sandals; Usagihara with a flowing skirt, pink nails and classy braid; Erika in a very smart, mature blouse, tiny purse, and heels; and Koujo in a super-comfy overalls with huge pockets. A look at the directory is vetoed by Akebi, who says she’ll be their guide.

A number of non-festival-supply-related detours ensues as she gives them a tour of the places in the mall she goes to most—and, this is key, has gone to the most. Akebi has been coming here since she was little, and has a lot of fond memories of shopping with her mom and sister then meeting up with their dad if he was off work. When Usagihara recognizes clothes and accessory chains Akebi never visited, she gains a whole new appreciation for the place.

Everyone gets something out of the mall. The gang follow Kojou’s lead as she’s drawn to a bookstore, and Erika happens to pick out the very book Kojou had just finished on the bus, and offers to lend Erika her copy. Akebi also comments on Kojou’s pressed flower bookmark, which her mom made for her. At lunch, Erika, new to malls, experiences her first fast food hamburger, and her friends get a kick out of how happy she looks eating it.

But when the four are about to leave the mall, Kojou notices the bookmark her mom made her is missing. Since it’s a good luck charm to her, and she has nice friends, the four comb the mall, but come up with nothing. It’s not at the lost and found, nor did it turn up at the depot. Kojou, clearly upset about losing it, nevertheless suggests they head out anyway, as the bus will be there soon.

As luck would have it, somebody found her bookmark by the exit, and tied a red balloon to it, which Akebi spots through the windows of the exit. I breathed a sigh of relief with Kojou, but then the balloon slips out of her hand, and since it’s full of helium, starts to rise into the sky. Kojou’s past memories of the bookmark flash before us. Fortunately, the balloon gets snagged on a tree, but it’s out of reach…or is it?

I half expected Akebi to climb the tree like a lemur and grab it for Kojou, but instead, offers her shoulders as a boost. Kojou says she couldn’t possibly. Usagihara suggests they get all get into mock cavalry formation, but Kojou still needs a few more inches of height. That’s when Akebi suggests they hoise her up by her leg so she can jump up and reach it. Kojou is successful, and for a tick fears she’ll fall to the ground…but Akebi’s got her.

When it starts to rain, three of the girls seek shelter, as the bus stop’s a ways away. But Akebi simply dances in the rain, and her energy and joy compels the others to join her in racing to the bus stop together, wet clothes be damned. They laugh as they run through pink, purple, and blue hydrangeas, Akebi leading the way with her red balloon.

The rain suddenly stops when they reach the bus stop shelter; it was only a passing shower. But the rain causes crepuscular rays, of the same kind Akebi saw a pretty photo of at the bookstore, and which are also called “a pipe organ of light” by a famous writer. The rays might as well be pure love descending from the heavens.

This just might’ve been the loveliest, most life-affirming and heartwarming shopping trip episode I’ve ever seen, and by far the most dramatic lost bookmark dilemma! But it’s also the longest and best sustained interaction between these four and only these four girls. The simplified cast of the episode allows all four to shine.

We’re even given the possibility that Kojou, inspired by her friend of bottomless energy, optimism, and love, might just end up being the writer of Akebi’s Sailor Uniform! This outing was peak comfy slice-of-life/friendship/youth anime, and made me yearn for the days I was actually in awe of the fancier malls of my own youth.

Tokyo 24th Ward – 06 – A Sacrifice Too Far

RGB’s latest mission fails utterly as a collaborative effort, with Ran and Kouki going off in their own directions while Shuuta parkours aimlessly around a cruise ship. It ends with Kunai being shot to death and Kouki about to bring Ran in for questioning before he’s rescued by his DoRed buddies, whom he tells how Kunai was set up by the bigwigs.

Kouki is convinced there was no outcome in which Kunai could be saved, but in any case feels like there’s far too many similarities between Aumi’s visions and Hazard Cast, to the point that he directly tells his dad, in earshot of his assistants, that his dead sister has been calling him asking to guide the future. His dad tells him not to dwell on the past.

No sooner does he say this than a ghost appears on the news—a video recording Kunai made in the eventuality of his death or capture. He reveals his role in developing the Di-Va app meant to help people that the powers that be acquired and corrupted into a virtual drug with the explicit purpose of making Shantytown enough of a mess so as to make it a target for development.

He ends his message by making it clear that DoRed, to which he belonged, had no role in his actitivites; he acted alone, and wants everyone who doesn’t want to be crushed under the heel of The Man to support DoRed in any way they can. DoRed will need all the help they can get, as Kouki’s dad takes him to the top-secret area of the Information Center we’ve been seeing in fits and spurts.

Shuuta, out of the loop as usual but armed with bags of bread crusts, reaches out first to Ran, who is convinced Kouki will sell him and DoRed out, and then Kouki at the ruins of the old school (about to be demolished). The crusts remind Kouki of old and simpler times, and his first interaction with Ran, which was to catch him for stealing apples (Asumi spotted he crime first, but didn’t rat Ran out).

When Kouki meets the kids Ran was trying to feed with the apples, he questions whether he did the right thing. His mother Kanae assures him he did, but the world isn’t perfect, and sometimes some rules have to bent or broken to do the truly right thing. All anyone can do is keep thinking about what is right together.

Kouki’s dad has determined that the right thing to do is to create a system even more invasive than Hazard Cast, which he unveils to the Ward on TV as the KANAE system, named after his wife (who would have surely had many problems with it). Basically a PreCrime system, Shuuta is right to hesitate to update his phone to the preliminary version, even as others around him quickly make the choice that one tap of their phone is a small price to pay for enhanced safety and security

Obviously, they won’t know the real cost until it bites them in the collective ass. And then there’s the CPU that makes KANAE function: Asumi’s desecrated corpse and its still functional brain. This development has been teased for a while now, but I’m surprised by how quickly Kouki goes along with his clearly evil father.

So much so, in fact, that I wonder if he’s only going along with it so he can remain in the thick of things, where he can best put a stop to this before it gets out of hand. Then again, he may have made the choice that the sacrifice of his sister’s dignity and the personal freedoms of the Ward are worth the peace and order that will result. If that’s the case, RGB truly is history.

Rating: 4/5 Stars

Demon Slayer: Kimetsu no Yaiba – Entertainment District Arc – 10 – (Be)heading for Trouble

As Tanjirou lies in the rubble, bloody and exhausted, he’s briefly transported back to his snowy home, where a pre, then post-demon Nezuko tells him to stop blaming himself (as if) and keep fighting. The vision is at least enough to wake him up, but he’s almost sorry he did.

That’s because the scene around him is a hellscape of flames, and among his allies, he’s the only one still conscious. Gyuutarou spends a good half of this episode taunting him and laughing at how “disgraceful” he is, especially to have to be protected by his demon little sister. It’s a welcome change of pace from the unrelenting battles of the past few episodes, with no score and only the flickering of flames accompanying the dialogue.

When Gyuutarou eventually falls, he’ll regret wasting so much time toying with Tanjirou, who was simply playing possum and waiting for a chance to stick a poison kunai in his opponent’s leg, then using Hinokami Kagura to attempt to slice off his head. When Gyuutarou counters with his blades, they’re deflected by Zenitsu, who while still asleep is back in the fight.

As Zenitsu continues to battle Daki, Tanjirou is bailed out by Uzui, who stopped his own heart to keep the poison from getting there, and can also double-wield even with just one hand. Daki, with his second wind, goes in for the win, having charted the musical “score” of Gyuutarou’s moves. Tanjirou keeps up as best he can as Uzui and Gyuutarou exchange slashes with increasing speed and ferocity.

When Tanjirou jumps into attempt another beheading, Gyuutarou stabs him through the jaw with his poison blade, meaning there’s just that much less time for Tanjirou to fight before succumbing that poison. Still, Uzui has him where he wants him, and Gyuutarou’s neck is exposed, so Tanjirou finds yet another higher gear, his scar seemingly spreading across his face in a flame pattern.

After a lot of screaming, Gyuutarou’s head is finally sliced off. At the same time, Zenitsu, with help from Inousuke (who moved his heart so it didn’t get impaled) slice off Daki’s head. The two siblings’ heads fly gracefully through the air, then fall to the ground, bounce, and roll to a rest right beside each other.

The battle is seemingly over, and the Demon Slayers have won…but then Uzui shouts “RUN!”, for Gyuutarou self-destructs, enveloping half the district in a massive fireball. As those flames die down the credits roll with a certain finality, until the post-credits omake is handled by pre-demon Nezuko.

Assuming Gyuutarou was destroyed in that blast, the question becomes who survived. Obviously Tanjirou, Nezuko, Inousuke, and Zenitsu. I find it hard to believe two straihgt arcs would end with the death of the Hashira, and the three wives haven’t quite gotten enough development (or screen time) for their deaths to make much of an impact…so we’ll see.

Tokyo 24th Ward – 05 – Dark Mode


Last week we learn that among the two paths Kunai believes lie before him—art or crime—Kunai has chosen the latter. This week we learn why, starting over a decade ago when he and Ran were just kids. Ran, inspired by fellow Shantytown native Zeroth, quickly asserted his artistic talent. Kunai knew he couldn’t keep up in the realm of graffiti, so he became a hacker.

But he soon learned, to his unending despair, that despite both his best friend Ran and his eventual business partner Tarki calling his hacking ability “art”, his work could be corrupted into something awful. To whit: Drug D isn’t a physical drug at all, but the result of his theraputic music app being modified so that its users go nuts, resulting in the huge rise in Shantytown crime.

Kunai may have been shortsighted when he sold the IP of his app to the suspicious-looking businessman, but Tarki offered him everything he wanted: financial freedom and comfort for his grandmother suffering from dementia. He always admired Ran’s art’s ability to change the world, but Kunai knew that change wouldn’t come quickly enough to save Shantytown from Tarki and the developers. So he made a bomb.

Ran eventually tracks down Kunai’s hiding spot on a train car Zeroth tagged on the outside, preserved like a museum piece. It happens to be the same car where Kunai first launched a “bomb”, hacking all the video advertisement screens with DoRed tags. Ran wants to stop Kunai, but it’s too late; all of his words sound like lip service to Kunai. Ran would have been too late to stop Kunai from detonating the bomb that destoryed the cruise ship…but Kouki found the train car too, and a SARG sniper takes Kunai out before he can hit the “detonate” button.

Shuuta, who didn’t really play much of an active role in the operation (beyond almost getting shot up by Tarki and Win’s goons), learns that the terrorist was killed and the people aboard the ship saved. Yet he still feels uneasy, and he should: most of the people on that ship are bad people.

Absent any contact from Ran or Kouki, he instead hangs out with Kozue, who has posted her photos of Ran’s tags and written about her father as a means of processing her grief in a healthy way. As for the rift that the death of Kunai is sure to cause for the R and G of RGB, it will likely be up to Shuuta to bridge his old friends’ differences.

As for Shuutas father, he seems ready to put the KANAE System into “full operation”, thus creating some kind of “revolution” in the 24th Ward. Will Kouki go along with this, or will RGB be the check against his pops’ unbridled corporate and political power? And what of Carneades, who makes no appearance this week?

Rating: 4/5 Stars

Demon Slayer: Kimetsu no Yaiba – Entertainment District Arc – 09 – Mixing it Up

Perhaps realizing it hasn’t shown that much of Uzui’s life with his three wives, the show takes us back to when the four visited Uzui’s family grave and enjoyed a meal together under the cherry blossoms. Hinatsuru cements her role as the “mature” wife, while Makio and Suma are more childish.

While it doesn’t make much sense to include these moments right in the middle of a crucial battle with an Upper Six demon, I nevertheless appreciated an extra look at the mostly-absent wives, and Hinatsuru’s mature personality explains her presence fighting by her husband’s side.

The problem is, Hinatsuru is not a Demon Slayer, and while her kunai attack momentarily turns the tables, Gyuutarou soon shakes it off and grabs her. I’m baffled why he doesn’t simply kill her right then and there, but he loses his chance when Tanjirou, finding what seems to be his eighth or ninth second wind, swoops in to save Hinatsuru from Gyuutarou’s clutches.

In a move that acknowledges she’s a liability on this particular battlefield, Hinatsuru finally departs to hide. With Inousuke and Zenitsu having no luck closing in on Daki, Tanjirou leaves Uzui’s side to help them out, in hopes that three demon slayers will be able to break through her shield of belts.

Inousuke uses Beast Breathing to launch himself at top speed towards Daki’s neck, completely disregarding defense, which is provided by Tanjirou and Zenitsu and their water and lightning breathing, respectively. It’s great to see these three kids not only near the top of their game (though Tanjirou is pretty beat up) but working as a cohesive unit.

And it works! After some effort and more Beast Breathing, Inousuke manages to saw off Daki’s head, and decides to run around with it like a rugby ball so that it won’t be able to reattach. But while Daki’s head is extremely weakened, Gyuutarou is not, and he’s mad, quickly catching up to Inousuke and stabbing him through the back.

Tanjirou, wondering where the heck Gyuutarou came from, spots Uzui lying unconscious in a bloody heap, one of his hands chopped off. Now Inouske has been gravely injured, Tanjirou has got to be running out of even his final reserves of stamina, and Zenitsu is the only member of their party not injured…but you have to think it’s only a matter of time.

Will Hinatsuru return with Makio and Suwa to try to save their hubby? Will Nezuko have to wake up and bail out her brother once more? Will another Hashira have to save the day? Will Inousuke finally have to throw out that boar mask now that it’s been stained with his life’s blood? I have no idea how many more episodes this arc runs for, but it definitely feels like we’re nearing the end of this battle.

Rating: 4/5 Stars

Tokyo 24th Ward – 04 – There is Nobody Else

Last week’s tornado disaster was ambitious, but awkwardly executed and punctuated as it was by the introduction of Carneades, (AKA Goofy Anime Clown Villain #5,000,406), I didn’t feel the weight of those twelve deaths until here, when RGB are attending Kaba-sensei’s memorial service.

Shuuta blames their inability to properly work together to create a future whre no one got hurt, and now doubts his ability to be a hero to anyone, and thinks this is something to be left to someone else. Ran points out that there is no one else receiving calls from “Asumin”. They’re it. They can’t get discouraged—too many more lives are at stake.

Three months pass with neither a call from Asumi nor a message from Carneades, but there is an uptick in the distribution and use of a mysterious Drug rather unimaginatively called “Drug D”. This coincides with an impending deal with a foreign casino magnate (not Trump) to re-develop the 24th Ward’s near-lawless Shantytown.

While Kouki investigates from one side of the law with SARG, Ran, a Shantytown native, and his crew takes action from the other side, locating and neutralizing users and searching for the source of the drugs. It’s likely Ran & Co. suspect the drugs are being brought in specifically to facilitate the redevelopment venture at the cost of Shantytown’s culture and identity.

While Kouki and Ran are busy with the Drug D case, Shuuta stays on the sidelines baking bread, until one day at closing time Mari spots Kozue wandering off on her own and tells Shuuta to go after her. It’s here were we finally see how Kozue is doing, having lost her dad just when she was starting to get over Asumi’s death.

Kozue is standoffish with Shuu even as she calls him Shuu-ni-chan, even threatening to scream or report him as a stalker if he doesn’t buzz off. She also says he shouldn’t have saved her, which is just heartbreaking. But Shuu stays with her, because a big brother from another mother can’t let a young girl walk the mean streets of Shantytown all alone.

There’s every indication that Kozue is up to no good or, dealing with her pain by seeking dangerous situations due to her lack of regard for her safety illustrated by her comment Shuuta. But it turns out she’s on an errand of love, braving Shantytown to locate the latest tag from DoRed depicting a rocket powered “Kaba”, or hippo. Celebrating these tags is helping her work through her grief.

While Kozue and Shuuta are separated, she soon encounters Kunai, nominally part of DoRed, though someone Ran notes hasn’t shown up in a while. Kunai tells Kozue that Red from DoRed painted it, but he can’t divulge Red’s true identity any more than the people of Oz can know the real Wizard. Kunai also beleives there to be only two paths for those born in the Shantytown…a life of criminality, or a life of art like the one Red leads.

After Shuuta encounters Kouki apprehending a Drug D dealer, he bumps into Kouki, who sets his mind at rest by locating Kozue with his friend Kunai, then enlisting him to film him paint his latest Kaba tag. While he works, Ran reinforces Shuuta’s misgivings about turning the Shantytown into another surveillance district.

Kouki is all on board with such a transformation for the greater public good, but I’m glad Shuuta has another friend in Ran who can argue for the other side of the debate, which is that there are some fish who can only live in murky waters. The government and business interests are just looking for another way to tread upon the poor and disadvantaged by taking what little they have. There is certainly ugliness in Shantytown, but also beauty.

After Ran splits, Shuuta lingers by the new tag for a while, and eventually Kozue comes to him by seeking out said new tag. Her attitude towards him has softened now that she’s seen not one but two beautiful artistic tributes to her dad, and shows him the photos she’s taken of all the tags so far, though she wonders why Red is painting these when he knows the government will erase them by painting over them.

Shuuta counters that the art won’t be erased, because he’ll remember it, and the one who made it. Just like a loved one dying, a part of them will always remain in one’s memory and heart. She tells Kozue not to say things like she should have died in her dad’s place, and Kozue smiles and asks Shuuta to keep protecting her. He’s her hero, after all.

That would have been a lovely way to end the episode, but 24-ku demonstrates narrative efficiency by using the final few minutes to set up next week’s Trolly Dilemma. Carneade’s sigil appears in the skies over the ward and he hacks everyone’s TVs and phones, and shortly thereafter, RGB’s phones ring with “Asumi” on the other line. They were expecting her.

This time, it’s the cruise ship owned by the casino magnate that is the setting of the dilemma. A terrorist has rigged it with bombs. She offers two futures: kill the terrorist and save the ship and all the people aboard, or let the terrorist go and let everyone die? Shuuta and Kouki don’t understand…it doesn’t seem like that hard of a choice. But it is for Ran, because the terrorist they see in the vision—the one he’ll have to kill—is his friend and wayward ally: Kunai.

Just as Kunai is wrong about there only being two ways for someone from the Shantytown to live, Asumi is wrong about these being the only two outcomes. With what they see as a 1-and-1 record guiding the future so far, RGB will be extra-determined to manufacture a third outcome. The question is, will Shuuta, and more importantly Kouki, respect Ran’s desire not to kill Kunai?

Rating: 4/5 Stars

Princess Connect! Re:Dive – S2 01 – Quest for the Legendary Seasoning

Every single one of PriConne’s season two premiere’s 23 minutes is used to pull us straight into its lush, expansive world and not let us go, like those mangy purple dogs that keep nomming on Yuuki. It offers both epic fantasy thrills and comfy cozy little pleasures that come between those big moments, and I absolutely love it to bits.

As thanks for sharing her mushroom harvest, Kokkoro was given a map by Karin at the Guild which leads to a “Legendary Seasoning”. After a tasty breakfast of egg sandwiches, the quartet heads out into the big, beautiful world. The first season was always easy on the eyes, but PriConne pulls out all the visual stops as Peco, Yuki, Kokkoro and Karyl strike out on an adventure.

The four soon find themselves gleefully lost in a vast above-water coral forest. Along with all the eye candy comes top notch chemistry between the disparate characters, the same classy orchestral score, and superb sound design. It also features some great comic timing, with quick cuts that had me laughing on more than one occasion.

They’re stuck in the forest for what seems to be several days, such that when Karyl is sick of fish, Peco and Yuuki trap one of the furry beasties that roam the area. Their meat is juicy and delicious…but ultimately poisonous. The four find out the hard way one by one when they vomit rainbows. The friends and family of the beast they ate surround the paralyzed party. Karyl had me howling when she exclaimed “I don’t want to die in such a stupid way!”

Fortunately, te four are saved by a grizzled old man who has lived in the coral forest for years. In fact, he and his party made the original map the copy of which Kokkoro obtained. He serves as their guide, and Kokkoro learns from his locket that he’s the last living member of a adventurer’s party of four…whose souls happen to still be stuck here in the form of spectres.

The quartet readies for battle, but when physical attacks prove worthless, Kokkoro works off a hunch and initiates a healing spell to help the ghosts pass on peacefully. Turns out that’s what the old man wanted all along, and he too is a ghost. That said, Peco asks the four of them to join them on their search for that legendary seasoning, “Drops of the Sea.”

The ghosts agree, and procure transport to the location in the form of a dang airship that soars through achingly gorgeous landscapes and cloudscapes. This is all happening during the end credits, and it’s a credit to the show that it packs as much as it can into its running time. It’s only fitting that a series in part about food that it offers such heaping helpings of visual bliss right out of the gate.

Alas, they’re never able to procure the Drops of the Sea from the eggs of the giant turtle who supposedly lays them…because the only turtle they find is a male. That said, this was always about the journey and about sharing new sights, sounds, and tastes along the way…even if they were briefly poisoned!

The episode fittingly ends with a meal. Returning home after to long, there isn’t much in the way of food to prepare, but Kokkoro makes it work, whipping up a quick and tasty fried rice-like concoction. When Karyl, a famously picky eater who hates vegetables, spots bits of them in her food, she is weary, but when she works up the courage to take a bite she learns it’s much better with veggies than without.

Everyone scarfs down their dinner and puts their hands together in thanks: thanks for the food, and thanks for each other. Then it’s off to warm beds, restful sleep, another gorgeous dawn, and another fun adventure.

Sonny Boy – 03 – The Detective Is Already Snarky

Nozomi, Nagara, and Asakaze have turned out to be a pretty good survey team, with Nozomi locating new worlds with her Compass, Nagara being able to access them, and Asakaze bailing them out with his powers of flight.

When we check in they’ve already found thirteen new worlds, and Rajdhani is soaking up the data like a sponge at his beachfront laboratory. Their survey work is interrupted by an unsettling trend of students starting to freeze in place and turn pitch black, like voids in human form.

Since she’s the one with the most time on her hands owing to the immense wealth her power provides, Mizuho is put on the case, and she chooses Nagara as her Watson, partly to share what sounds like a hassle of a case, but also because Nagara…was nice to her previously, and she enjoys his company.

That said, she still initially treats him as a rank servant, making it clear that this isn’t a collaboration of equals. That said, she still orders a gaudy couch big enough for both of them, and even gets Nagara the same fast food order she got. When it comes to sharing the wealth, she’s fine sharing it with Nagara.

The uniting quality of the two students (who later become three, then four) who fell victim to the freezing phenomenon is that they kept to themselves, hardly anyone noticed them when they were around, and no one noticed when they suddenly vanished.

While Nagara is busy with Mizuho, Nozomi and Asakaze fail to find any new worlds. Despite this, Asakaze drops in specifically to tell Nagara that he’s not needed and that Nozomi doesn’t care if he doesn’t come back. Nagara brushes this off, and that ineffectual passivity irks Mizuko.

Eventually, Mizuho and Nagara break the case wide open when, no doubt due to Nagara’s unspoken power even he may not even be aware he has, they discover a portal to the space where the four students ended up.

They walk through a honeycomb of blackout curtain walls separating the four spaces of the students, all of whom are content to stay right where they are and keep doing what they’re doing indefinitely. It becomes evident that while they may be content, this wasn’t originally their doing, but another rule of the world, separating those no one else wants around or cares about.

After Nagara and Mizuho’s nightly debriefing with Cap and Pony, a minor disagreement causes simmering underlying resentment to boil over for both of them. Mizuho points how how watching Nozomi follow him around like a puppy grosses her out; Nagara accuses Mizuho of lying to show off and being “ill-natured” because she’s just another recluse; Mizuho tells Nagara to die and storms off.

It’s a testament to how much these two have come to know each other that they each know the precise buttons to press to sting hardest.

But because the two really do care what the other thinks of them despite words to the contrary, both of them feel bad about the spat. Fortunately, back at Rajdhani’s lab, Nozomi offers a clue Nagara hadn’t considered, and he texts an apology to Mizuho, along with a promise to be waiting by the blackout curtains tomorrow.

Armed with Rajdhani’s bizarre, whimsical instruments, the two get down to business lifting the blackout curtains and freeing the students. This is Sonny Boy at its most Eizouken, particularly with the fantastical machinery and Yuuki Aoi lending Mizuho such a wonderfully husky, distinctive voice.

With the case solved and the afflicted students retrieved, Nagara and Mizuho make up with a handshake; what was said when heads were less cool and frustration was mounting is water under the bridge.

As much if not more than their surreal surroundings, what I enjoyed most about this episode was just reveling in this nascent friendship between two people who don’t normally do so well around others doing just fine around one another. I daresay I wouldn’t even mind a whole cour of these two solving cases together.

On the periphery were some interesting inroads into the larget questions about this place, with Hoshi admitting a voice told him this would all happen, and Nozomi being the first to suggest that while she can spot new worlds, Nagara alone has the power to create portals between them.

To Your Eternity – 18 – Paradise Bound

Tonari, who has become somewhat fond of Fushi beyond his utility as a tool for advancing her interests, wasn’t about to leave him to the tender ministrations of the “hag” Hayase. So she rows back to the island to save him, only to discover he already freed himself from the pit, which wasn’t half as deep as Pioran’s prison wall was high. Faced with having to explain why she’s there, Tonari tries out her best tsundere act.

The seas aren’t suitable for heading back out by boat, so Tonari and Fushi spend the night in a cave beside a campfire. Tonari asks about what exactly the man in black is. Is he a thoughtful god, trying to stave off the world’s destruction by creating Fushi? Or is he a demon, and the Nokkers are the servants of the real God(s) tasked with stopping him?

She also owns up to her father having been a murderer, and how she came to see him no differently than any other lowlife on the island: deserving of death. But she doesn’t see herself any differently, as in her mind she kills anyone she doesn’t like. She believes the island has poisoned her heart.

Fushi tries to cheer her up by saying that even if both their “parents” are or were demons, the two of them still do what they want to do. Being in that cave is proof of it: Tonari wasn’t about to let herself be saved at the cost of Fushi, while Fushi wasn’t about to let himself live out his existence as Hayase’s toy.

That night, Tonari dreams a familiar dream of a happy home with a living mother and father proud of her for the books she writes. Upon waking up, Tonari decides she’ll need to come up with a new dream, a new story less grounded in the past. She envisions herself, her crew, Fushi, and Pioran all relaxing and loving life on the beach.

It’s a lovely, idyllic image, and also the last upbeat image to appear in the episode; it’s all downhill from there. That morning when about to cast off, the Creator notifies Fushi that the Nokkers are attacking the town. Despite everyone worth saving on the island already off of it, Fushi heads towards danger, turning his back on an exasperated Tonari.

To his credit, Fushi isn’t doing this because the Creator is goading him to do it—it was Fushi who asked him to warn him when the Nokkers returned. It’s just that Fushi always has and probably always will blame his existence for the death of all the people who’ve died around him. If he can lesson that even a little, he must try.

The thing is, Fushi is cursed to be just too goshdarn likable to be left alone by those who enter his orbit. When he arrives at a hellish scene of corpses being reanimated into zombies by the Nokkers and wreaking havoc, it isn’t long before Tonari comes to help, and the rest of her crew also show up to help the both of them.

It strains credulity just a bit that they not only returned to the island so soon, but knew exactly where Fushi and Tonari were. What should be a devastating emotional climax is once again undermined by the fact barely any of it is animated, as with two episodes left the show is blatantly running on fumes.

Finally, the fact we’ve seen Mia, Oopa, and Uroy as Nokker zombies every week leading up to this episode, so we knew exactly what would become of them. Thile their souls may have passed to a paradise similar to the one in Tonari’s new dream, their bodies remain on Jananda; shambling nightmares Fushi isn’t strong enough to put down.

To Your Eternity – 17 – Her Pet Immortal

After knocking Fushi out with her Morning Glory potion, Hayase gives a somewhat baffling speech to the throng about how she’s going to build a new army to protect the immortal boy from the Nokkers, and immediately ceding the leadership of Jananda she won to Tonari. This immediately makes Tonari a target, and she and the other kids make themselves scarce.

Despite having no interest in ruling Jananda, Hayase very much seems to want to control Fushi, who is clearly more valuable than the entire rest of the island. Her repeated licking of his face is akin to marking her new precious property, and by disrobing she seems intent on becoming one with him. It’s very twisted…and very Hayase.

Her fun is interrupted by Tonari & Co., who come to Fushi’s rescue only to be met by Hayase’s Yanome guards and Captain Skyfish, who can see which way the wind is blowing and knows he probably shouldn’t be on the wrong side of someone as evil, dangerous, and unhinged as Hayase. In fact, he’s probably there specifically to makes sure Tonari and the other kids don’t throw away their lives in a futile effort to save their immortal friend.

Fortunately, the kids inadvertently buy time for Fushi to sneak up on Hayase with a sword to her neck, having created an empty husk of himself for the guards to carry away. Hayase is unmoved, but agrees to his proposal to remain on Jananda with her if she lets the kids and Pioran leave safely. New Leader Tonari announces to the rest of the island that all small children will also be boarding the ship, to grow up somewhere where they’ll have more choice in their lives.

Tonari is among those on Skyfish’s ship, though of course Hayase can’t resist drugging her and her friends to keep them from getting up to something. Interestingly, Tonari’s body is extremely efficient at filtering out poison, as she’s the first to come to, hours before the others. Enlisting the help of her boss (with an assist from Skyfish), she boards a dingy with Ligard, who apparently wasn’t badly injured by Hayase’s arrow.

Determined to add to the story within the thick tome tied to her belt, Tonari is resolved to rescue Fushi, alone if she has to, so he can be a part of her future. Watching Parona!Fushi get so mad at Hayase over killing the real Parona showed Tonari that Fushi wasn’t just a peculiar immortal thing, but a peculiar immortal thing with a measure of humanity she saw in herself.

While it was great to see evil old Hayase throw her weight around, this was the first episode where I couldn’t not notice the frequently cruddy character modeling, sketchy animation, and use of still images that all spell budgetary and time constraints. Between that and Hayase’s rather scattershot actions and intentions, this episode just barely held together…but it definitely had its moments.

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