Vinland Saga – 23 – Adrift At Sea

Following the thorough and decisive physical and emotional ownage cast upon him by Askeladd, Thorfinn is quite literally lost. Limping through the mud, his arm searing with pain and the blood still on his face, he can’t be bothered to do much of anything, aside from engage in a bit of street brawling and get arrested and thrown in jail.

Canute, meanwhile, begins the intricate dance of death with his father Sweyn at the council of elders. The king embraces his son and thanks the gods for returning him and Thorkell, then appoints Canute to rule the fertile and prosperous lands of Mercia, hard won by his leal service. To Askeladd’s eyes, everything is going as he had foreseen…right up until it doesn’t.

While the king is playing nice, he adds a caveat that, intentionally or not, changes the game completely: announcing his intention to open up a new front against Wales in the Spring. This leaves Askeladd scrambling to think of a counter-move that will still net Canute the crown without setting his beloved homeland ablaze. He doesn’t come up with one here, indicating he underestimated the king’s wits. And Floki definitely notices Askeladd going pale (as Ash!) upon hearing Wales.


As for Thorfinn, he’s probably where he should be considering how he’s basically squandered the last eleven years of his life on a meaningless, self-defeating, futile quest for revenge. Leif Erikson hears he’s been locked up, and visits the jail to try to snap him out of this profound slump, first by considering it a matter of personal honor to return Thorfinn to Iceland.

That doesn’t go over so well, so Leif offers him something else: The New World: Vinland. Perhaps there, Thorfinn can gain a new, more fulfilling purpose. To his credit, Thorfinn sits up and doesn’t immediately dismiss the offer. Here’s hoping he takes it, especially if things with Askeladd turn sideways.

Vinland Saga – 22 – How to Kill Someone You Hate

Before the latest Thorfinn-Askeladd duel, Thorkell asks Prince Canute who he wants to win, as it who he’d bet money on. Canute doesn’t care who wins. His only task is to stop the duel before someone dies. Ever the King-in-waiting, Canute, looking further out than anyone. The prince then puts the question to Thorkell, who says he’s got Askeladd in this one. When asked why, particularly when Thorfinn beat him, Thorkell goes in real close, and again Canute shows how much he’s matured by not flinching.

Why Askeladd? “Just a feeling. It’s his aura.” Thorkell isn’t kidding. Askleadd just mercy-killed his only friend not a minute ago, and Bjorn’s body is still warm when the duel with Thorfinn takes place. Only it’s not much of a duel. As much of an age advantage Finn might have, he’s missing a fully-functioning arm, and he’s so angry and obsessed with finally cutting his father’s murderer’s throat, he’s rendered an absolute joke of a fighter.

Askeladd, as “in the zone” as a warrior can be, tosses his sword away, so confident he can put Thorfinn down with his bare hands. And he does. Thorkell is disappointed. But Askeladd is fed up with Thorfinn, and moves to deliver a killing blow, seemingly stopped only by a direct order from Canute.

From there, Askeladd declares Thorfinn an exhausting, unrepentant idiot, because he fights like an idiot, both by going into the duel injured, letting his temper get the best of him, and letting his win over Thorkell inflate his opinion of himself. So Askeladd has a seat on the remnant of what could be a Roman wall, and gives his life story, in hopes of teaching the boy “how to kill someone you hate”.

Thorfinn and Askeladd are alike in many ways, but while they both had frail mothers, their childhoods were vastly different. Thorfinn lived in a comfortable, cozy, loving, free family; Askeladd’s mother was a slave his father Olaf raped, and Olaf didn’t bother even naming his bastard children. At age eleven, Askeladd (so named because of his propensity for being covered in ash and soot) had to keep his mother alive as well as himself.

Despite their dire situation, he and his mother were descendants of Artorius, and she never stopped believing that one day he would return from paradise and free his people from bondage and despair. But one day, when his mother snapped and recklessly approached Olaf in the streets, and Olaf raised his sword to kill her, Askeladd knew: Artorius would never return.

That meant someone else—not a hero or a god, just a person—had to save his mother, and himself. For Askeladd, that person was him. Despite having never been trained in swordsmanship, he picked up a blade and used it, putting up a decent fight against Olaf and finally gaining his attention. Far from angry this child attacked him, Olaf sees potential in young Ash, and brings him into his hall.

For two years, Askeladd was trained by his father and half-brothers in both bow and blade, and became someone trusted, accepted and adored by all. Then, one night, the 13-year-old Askeladd made his move, plunging a sword into his father’s throat and killing the only witness, a woman sharing his bed. The sword belonged to the black sheep of the legitimate brothers, and so the murder was pinned on him, not Askeladd.

Olaf’s guard was down, and Askeladd had already determined a path to inheriting his property. Then and only then he struck, with all the certainty his poor mother had that Artorius would come. His people waited 50o years for their hero to arrive, and in the meantime suffered and stagnated. Askeladd only waited two years, until the time he knew he could kill the one he hated.

It’s a masterful story, masterfully told by Askeladd’s seiyu Uchida Naoya, who deserves all the awards.

It’s a stark contrast to Thorfinn, who has been trying to kill Askeladd since the moments after his father died, believing that somehow losing his temper, shouting loudly, and waving his sword around could lead to victory. In this way, Vinland Saga subverts the shounen formula of prevailing by doing all three of those things! His belief that victory will eventually come has been just as futile as Askeladd’s mother’s dream of Artorius’ return.

While it took Askeladd only two years to kill Olaf, it’s been ten years for Thorfinn, and he’s no closer to killing Askeladd. If anything, he’s less likely to do so now that he’s endured so many injuries in battle. He cannot contest Askeladd’s assertion that he’s an idiot, because Askeladd had an objectively worse past and achieved his revenge in less than a fifth of the time it’s taking Finn.

Askeladd’s final barbs before carrying Bjorn away to be buried, about Thorfinn being no better than a dog chasing after food and being “useful” since it’s so easy to “pay” him with these occasional duels he’ll never win, rankles Thorfinn anew, but he can barely stand, and Canute has to prop him up and insist he let his wounds heal before trying again.

Canute also asks Askeladd why he doesn’t just seek the throne himself, Askeladd laughs. Canute is far more suited to being king than either Askeladd or Sweyn. Askeladd considers himself “just a Viking.” If Vikings are anything, they’re decisive, and act to further their interestrs? Had he followed his mother’s path of simply waiting for a hero who will never come, he’d have died long ago.

To be alive today to teach whippersnappers valuable lessons, he became what he hated. Kingship is out of the question.

Chihayafuru 3 – 08 – Master of Self

Chihaya doesn’t head back to become a last-minute entrant in the East Qualifiers after all, though I wonder why she bothered to go on the class trip if she’s going to just mill around inside her own head, completely ignoring her purported best friend.

The qualifiers go on without Chihaya (and unfortunately, with far more Retro-kun than I’d care to see…that character just rubs me the wrong way). Master Suo and Queen Shinobu attend to watch their future challengers, though the soft-spoken Suo says after he wins his fifth and latest championship (confident bastard) he intends to retire.

After watching Arata win his first game, Suo tells him he’ll be Master one day…just not the next one. Just when he managed to envision his victory, the Master knocks him back down into the realm of doubt and inferiority, even as all the graybeards see the old Master Wataya in him.

As for Mashima, he briefly wonders what he’s doing at the qualifiers, and if everyone there thinks they can be Master or Queen. When Mashima’s mother finds him there, Sumire abandons her plans to win her way into her good graces and instead makes an enemy of her by physically blocking her from entering the building where Mashima is still competing.

Mashima actually watches this unfold from within and recommits himself to doing what he came there to do: to be himself, and yet someone else—certainly someone other than the person his mother has already chosen for him to be, and someone worthy of Sumire’s bold gesture. He’s already become someone who isn’t just playing because Chihaya is, as Arata always believed.

Oresuki – 07 – An Unexpected Side

This week is, as Pansy calls it while breaking the fourth wall, a “totally original swimsuit episode.” Having already befriended his “forever 17” mom Laurier, Joro finds her in his living room, ready for a day of fun at the pool with the others. The episode checks all the boxes when it comes to vertically panning swimsuits, but while boobs come up often, they’re never compared, either by Joro or among the girls, a refreshing departure from the norm.

While in line for drinks, Joro encounters the queen bee from his school, but for whatever reason, doesn’t recognize her (I guess he has anime-vision, so the fact her hair is up is enough). In a very roundabout rhetorical way, she asks how “a friend” (really she) can properly make it up to “someone” (really him) for what was done to them (as a result of the false article).

At first she’s unsatisfied with his “flip” answer that a simple apology will do, but when she directly asks what he would ask of such a girl, he maintains an sincere apology would be enough. If she feels bad enough that it bothers her that an apology is enough, the sincerity will shine through.

Once Joro rejoins his friends, the girls all try to claim Joro for themselves for an activity, then decide to turn it into a competition to determine with whom he’ll have the most fun. Dark Joro can’t help but revel at the present scenario—three girls are competing to make him happy!—but in each instance he gets more than he bargained for.

First, Himawari clutches him closely on the water slide, but it is his trunks (not her swimsuit) that slips off upon splashdown. Sun-chan valiantly swoops in to shield him from her eyes. Second, Cosmos prepares to jump on a pink dolphin with him, but gets distracted by misunderstanding his call to “hurry up” to mean “accelerate your plans for marriage to me.” Sun-chan boards the dolphin instead, so Joro doens’t have to suffer the indignity alone.

Finally, while soaking in the hot tub with Pansy, they exchange thanks for what they’ve done for each other (she’s hanging out with friends, he was able to make up with said friends). But she also brings up all manner of unpleasant information about him he’d really rather no one knew about, such as his reliance on fortune telling, or the location of his porn collection.

Once more, it’s Sun-chan to the rescue, kindly asking Pansy to lay off before Joro comes apart. As such, when it comes time to decide with whom he had the most fun, he picks Sun, leaving the three girls blindsided (though Himawari congratulates Sun, not officially being “after” Joro as Pansy and Cosmos are.)

The next day at school, the It Girl Coalition surrounds Joro menacingly, only to offer heartfelt apologies, and all are impressed by how kindly he accepts them. He learns that the black-haired beauty sitting beside him in Sasanqua’s desk is, in fact, Sasanqua, who took out her hair dye in order to more sincerely apologize. Thus, Joro’s horoscope about seeing “an unexpected side” of someone wasn’t about any of his friends, but the girl he sits beside.

Strangely, this is not the last twist of the episode, nor is it even the last unexpected black-haired beauty Joro encounters in class. That honor goes to a Touyama Nao-voiced transfer student who claims to know Joro gong way back, is hurt he doesn’t remember her, and drops to one knee to kiss his hand as if he were a princess.

I know not what oddness this is, or why his ultimate ideal—”a kind woman who’d do her best for him without conditions”—but I do know that with things now going so swimmingly with his friends and the rumors about him debunked, Joro is in need of a new conflict, and this girl looks to be it!

Chihayafuru 3 – 03 – Up to Fate and The Times

Sorry for doing these out of order, but I wasn’t aware Chihayafuru 3 was airing two episodes at a time last week (and this week!). Nevertheless, it’s instructive to see the match that came before Chihaya’s promising quarterfinals match, because it’s when she truly gets her groove back.

Same with Taichi, who has a pre-match brush with Arata that, while cordial and even friendly, still steams his beans just because…Arata just does that. He’s in Taichi’s way on two fronts: karuta and Chihaya (whether he knows it or not), and hearing that he wants to start his own school club is yet another thorn in Taichi’s side.

Few know Chihaya’s game as well as Porky, so even when she seems to be doing well, he can tell, for instance, if she hasn’t quite come back from her injury. He’s also a great analyst of her game, and when she is up against a former Master runner-up (Takemura, who lost badly to Master Suo), he notices that there’s a reason she seems slower and less forceful, and it’s not because she’s still recovering her game.

In fact, Chihaya has absorbed a lot of pointers from Shinobu, Rion, and others that it’s not all about power. Playing left-handed also turned out to be beneficial to her, as it gave her more experience and insight into a side of the cards she was weakest against. Since she could never move as fast with her left hand as her right, she compensated with accuracy and efficiency, which she’s carried into her right-handed game.

Taichi has some trouble with his quirky opponent, Shiroyama from Hokuo, and is particularly irked by his opponent’s ability to take cards despite being, well, slow. He eventually realizes Shiroyama is playing a true team match, focusing on wearing Taichi down rather than winning quickly. Once Taichi realizes what’s going on, it’s like a weight off his shoulders, and he puts Shiroyama away.

Chihaya beats Takemura, who is admittedly out of practice after taking a whole half-year off following his brutal defeat. But he sees how big a mistake that was, as youngins like Chihaya are no longer nipping at his heels, but surpassing him with relative ease. Contrast that with mother of two and former Queen Inokuma Haruka, whose passion is such that even two kids, including a still-nursing newborn, can’t keep her out of the tournament.

While no one questions her prowess in previous years (nor the shape of her eyes, which give Chihaya’s a run for their money), there are questions about whether she can make a comeback; questions that are answered in the positive in this round. But during the match, both she and Chihaya snatch the “Impassionate” card at the exact same time, such that their cards collide. That incident is all too fateful, as they end up facing off in the quarterfinals.

Before the match, Miyauchi asks Sakurazawa if Chihaya has what it takes to be Queen. She’s worried about the future of an academically average-at-best student, but would be less worried if she knew Chihaya could ascend to the top of karuta. All Sakurazawa can tell Miyauchi is that in order to reach that height, Chihaya will have to do what she could not; defeat someone like Inokuma Haruka.

P.S. Yamashita Kousuke’s music continues to be one of the many great things about this show. Earbuds don’t really do it justice; I’d recommend watching on a system with some nice powerful speakers for full effect. I continue to be amazed by how exciting watching kneeling people swiping at cards can get, and the music is a big part of that.

Fruits Basket – 24 – The Rosary

When Kyou’s mother committed suicide, everyone blamed him because he was cursed with the Cat spirit; everyone but Souma Kazuma, who took him under his wing and trained him without judgment. It was Kazuma’s grandfather, after all, who carried the spirit before Kyou, so even though he himself didn’t know what it was like, he was close to someone that did, and had empathy for them both.

Now Kazuma is back, and while he doesn’t show it around the others, Kyou is elated. He assumes he’s to go back to living with his shishou and continue his training. But Kazuma is there for something else. He’s seen Kyou with Tooru, and believes it’s time to tell her the truth about what Kyou is, even if Kyou would prefer to keep running away from that truth.

Kazuma doesn’t see much point in dragging things out. After informing Tooru, he takes Kyou’s arm and removes the rosary of red and white beads that never leaves his arm. Once it’s off, his true form is revealed, and it’s a truly terrifying, monstrous form with a smell to match. Throughout the transformation, Kyou recalls how Akito reacted (how you’d expect Akito to react—with utter disgust and rejection).

He expects the same reaction from Tooru, and while she’s initially frozen in shock, and later nauseous from the sight and smell of him, she still dutifully chases after him, completely forgetting that she just got over a cold!

Assuming she’s only there to have pity on him and offer hollow comfort, both things he’s sick to death of, he tosses her aside, hoping to hurt her enough so she’ll never forgive him. This strategy fails, of course, because we’re talking about Tooru here.

Kyou is weary of Tooru’s comfort (the “lukewarm bath” in which he’d gotten too pruny) because that’s what he got from his late mother: she gave him the rosary, checked his arm dozens of times a day to make sure he was wearing it, and wouldn’t let him outside. He could never trust or accept the love she insisted she had for him because she worked so tirelessly to hide his true form, sweeping it under the rug like it didn’t exist.

Even though his mother told him all the time that she’d die for him, that wasn’t what Kyou needed, or needs. What he needs, and what Tooru ultimately provides, is not an assurance she’ll die for him, but that she’ll live life with him. She doesn’t claim to have all the answers, but she won’t look away or turn away from him, even in his true form.

Tooru fears Kyou never returning to Shigure’s house more than the reality of his true form, so she takes hold of his misshapen limb and doesn’t let go, until he transforms back into human form, and then into his cute Zodiac cat form, and they return to the house together triumphant and to Kazuma’s relief.

In this regard, Tooru has emerged as his new proverbial rosary; one that doesn’t hide what he is but accepts it and is committed to living with him anyway. And however dark the future gets, he’s able to move past his dark past because she’ll be right there facing that future beside him.

Vinland Saga – 06 – Engulfed by the Quarrels of Men

On November 13, 1002, King Æthelred II of orders all Danish immigrants in England killed. The Danish respond by sending troops across the sea, and the Vikings—Danish pirates—serve as the “army’s army.” Askeladd’s crew are right in the middle of this.

When English archers ambush their camp, Thorfinn gets a crash course in mass death, killing, and living with it, taking his first life and letting out a cry of vicious despair that carries through the forest, while Askeladd observes in quiet approval.

The battles with the English continue, and Thorfinn continues to kill and gets better at it, with his enemies continually underestimating him due to his size and youth. Askeladd starts using him as a scout, and he manages to kill two foes who come at him, gaining a second dagger with which he dual-wields henceforth.

While on another scouting mission he takes an arrow to the shoulder and washes up on a branch in a river in East Anglia. A kindly, God-fearing mother and her daughter take him in, clean him up, and feed him. The daughter worries (rightfully) that he’s a Dane, their enemy; but her mom doesn’t think any women or children should be bothered with the quarrels of men.

The mother even combs the fleas and lice from Thorfinn’s unruly hair, with the same comb she used to use on her son, who died of a cold two years ago. An English soldier arrives looking for a pint-sized scout, but the mother covers for Finn.

That night, while the daughter continues to argue with her mother about harboring him, Finn abruptly takes his leave, saying just one word to them in English: Run. He then sets a cottage on the beach aflame; the signal to Askeladd to make his landing.

The mother doesn’t run as Finn urged her; she comes to the beach and sees for herself the boy she nursed back to health and harbored: a rabid killing machine. When Finn spots her among the crowd, tears streaming down her cheeks, guilt momentarily washes across his face, as he remembers his own mother and older sister.

Then the mother is simply gobbled up by the charging viking horde, Finn takes a deep breath, and the guilt is replaced by cold detachment as he too gets lost in the crush, joining his fellow fighters in the latest retaliatory raid on a relatively well-off English village. The comb the mother used on him is trod upon and broken, and perhaps with it any possible chance of Thorfinn turning back from his current, blood-soaked path.

Okaa-san Online – 01 (First Impressions) – ZOMRPG, MOM!!!

One night, Oosuki is filling out a survey heavy on questions about his relationship to his mother, and the next morning a government official informs him that he’s been selected to enter a video game world. But he doesn’t go alone. His mom follows him in, and will be joining him on his full-dive fantasy adventure!

That’s the high concept, broad-strokes premise to an episode that then proceeds to take its sweet old time immersing Masato and his mom into this new world, an as-yet-unnamed MMO that’s still in beta. Their role is to play the game so that the producers can gather data.

Masato already has reservations about his mom following him along for this once-in-a-lifetime experience, but they turn to downright frustration when she demonstrates she can dual-wield legendary weapons and decimate multiple targets at once. His basic attack is pathetic by comparison.

So, of course, he lashes out, threatening to “disown” his mom in a moment of unguarded rage. That’s when his mom (named Mamako) starts to cry, telling him no one has ever said anything so mean and sad to her. He quickly backtracks, apologizing profusely, and his mom, being a very nice mom, easily forgives him.

They teleport into a town to gather a party at the Adventurer’s Guild, but after pulling the game guide out of her bust, Mamako decides to make a strong first impression by smashing a giant hole into the guild hall, much to Masato’s dismay.

Shirase, the woman who sent them into the game, is there to greet them, bleeding from the head (turns out she’s a game object and the blood is just an effect). And naturally, as they look over party members, Mamako is thinking about finding a nice young woman to team up with him.

Okaa-san Online takes the opposite approach of Arifureta and starts us off at the very beginning of Masato and Mamako’s story, but I still felt an inescapable impatience with the slow pace and the episode’s need to explain terms like “PK”, as if this was someone’s first isekai rodeo.

There’s also the little matter of the show looking pretty atrocious. Like the game in which mother and son find themselves (though I don’t mind their white pupils, like Moriko’s in MMO Junkie), the show just feels sparse and incomplete, both visually and conceptually, what with its lazy, unimaginative hand-waving.

The music has its epic moments, but can be too assertive during quieter scenes. And while the underlying premise is pretty funny at first blush, the comedic dialogue and pacing is iffy at best. With execution lacking in effort and attention to detail, I can’t see myself sticking with this for long. After all, Mama didn’t raise no fool.

Fire Force – 01 – (First Impressions) – Exorcising Fire Demons

The premise of Fire Force is as bizarre as it is frightening: in its timeline, the “Solar Era”, spontaneous human combustion is not only a great hazard to Tokyo, but the beings that emerge from the flames, “Infernals,” are demons who must be defeated in order to put the souls of the victims at rest.

That’s the job of Special Fire Force Company 8, of which young newcomer and third-generation pyrokineticist Kusakabe Shinra is its newest member. He just happens to be a witness to the latest emergence of an Infernal, which Company 8 is dispatched to the train station to tackle.

In this way, Shinra gets a first-row view of how the Fire Force gets things done, and it’s as much a battle with a demon as it is a religous ritual; there’s even a sister, Iris, on staff to deliver the proper prayers at the proper time. While Shinra doesn’t participate in the battle, which is another success for Company 8, his quick thinking (and literally flaming feet) manage to rescue Iris from suffering a freak accident at the hands of a falling lamp.

From there, Shinra is taken back to Co.8’s HQ, a somewhat run-down but still very cool-looking cathedral (all of the architecture and mechanical design is very quirky and cool-looking, for that matter). He already met Iris by sweeping her off her feet like a princess, but soon meets Captain Oubi, Lt. Hinawa, and the first-class fire soldier Oze Maki.

Still, while his job is ostensibly to purify fire demons, Shinra clearly has some demons of his own, something he largely gives away every time he gets nervous and his mouth tightens up into a sinister-looking crooked grin. Those demons revolve around some kind of tragedy in his past where he was blamed for his mother and little brother’s death and subsequently ostracized by most other adults in his family and among their friends.

He doesn’t have time to contemplate how he’ll wrestle with those demons for long; the alarm sounds and within minutes he’s prepped and deployed with the rest of the company aboard the armored firetruck “Matchbox” to a factory fire caused by the manager’s wife combusting.

Another firsthand look at a scene of fire and destruction triggers his worst memories of the end of his mom, brother, and home, as he insists within his thoughts that someone else was present who was the primary culprit; it wasn’t a matter of his powers going out of control but someone causing them to.

We’ll see how that pans out, but his Captain and Maki work to keep him in the here and now, focused on the not inconsiderable task before them: the Infernal is one tough cookie.

Ultimately Shinra has to put aside the fact he couldn’t keep his promise to protect his family like a hero, but he decides to make a new promise never to let that happen again, and to protect anyone else affected by the Infernals. He delivers a devastating kick to the core of the Infernal, dispersing it, and Iris says the prayer. Mission Complete.

Outside, Shinra and the rest of the Fire Force gets its due congratulations, thanks, and adulation of the assembled crowd of citizens, not just for stopping the blaze but saving the soul of the manager’s wife. And for the first time since before his mother died, Shinra finally smiles a genuine smile, not the forced smirk with which he is so often cursed at the wrong times.

Fire Force, in a couple words, is pretty damn good. Stylish, fast-paced, and uncomplicated in its presentation of its protagonist, his motivations and goals, and the introduction of his new family and life among Company 8, which is definitely not your typical fire department. It’s a fun and imaginative setting that still feels grounded in reality and modern life.

The vaunted David Production studio provides a feast for the eyes, blending the reds and oranges of the flames with the ever-glowing blue of the fire soldiers as well as the eerie green aurora above Tokyo’s skies. The orchestral score also delivers the appropriate sense of occasion, peril, and excitement, particularly during the boss fight. I’m looking forward to this one.

Fruits Basket – 14 – A Selfish Wish

On the one-year anniversary of her mother’s death, Tooru announces her plans to visit her grave, but pointedly doesn’t ask anyone to join her, in another demonstration of her fanatical desire never to trouble anyone. Still, Yuki asks if he can come, while Kyon is more tentative…for some reason.

Naturally, Arisa and Saki will also be attending, as Tooru’s friends and effectively, her surrogate parents. Saki notes how Tooru can be so cheerful after losing her dear mother just a year ago, and can only chalk it up to very, very hard work for which Tooru should be praised.

As if Tooru didn’t have enough on her plate, a seemingly innocent question about which one of Momiji’s parents is German turns into a whole thing. Momiji’s mother is German, and he looks just like her, but she doesn’t remember him. When she gave birth to him (two months early, as is typical of zodiac births), both her body and mind rejected him (which can also happen).

The only way to save Momiji’s mother from suicide was to wipe all her memories of Momiji, something his father told him had to happen, and that he’d love him enough for the both of them. Rather than forget himself what happened to his mom, Momiji long ago decided to carry every memory, no matter how heavy. He would have preferred if his mom had “stuck with it” and tried to accept him, just as it seems Tooru had wished to be there when her mom died—but they both consider those “selfish wishes.”

The day of the grave visit arrives, and Uo is resplendent in the “Crimson Butterfly” bike gang coat she inherited from Kyouko. Yuki also learns why Tooru was so upset about him catching cold: Tooru the tragedy magnet’s dad died of complications from a cold. And yet despite losing both parents, rather than radiate despair, she’s always smiling and exuding cheerfulness. He just doesn’t get it, but he’s glad to be close to such a person.

As for Kyon, he acts super-shifty and suspicious throughout the grave visit. When he stalks off, Saki follows him, and he asks her if she can talk to ghosts (she can’t). She proceeds to explain the difference between waves (to which she’s attuned) and spiritual energy (of which she has none), and she can sense from his waves of “chaos” that he feels some kind of regret in this place.

Uo and Saki are glad Tooru is doing so well with Yuki and Kyon, but the two lads’ minds remain “ruled by dark troubled thoughts” which will, for the interim, prevent either of them from romantic thoughts (which is fine with Saki as she’s not yet ready to give Tooru away as a bride).

Kyon’s actions later that day seem to bear that out. As the wind blows the hat either Yuki or Kyon gave to Tooru off its perch, Kyon leans in close to Tooru’s face, not to kiss her, but to tell her he’s “sorry”. About what? Did he, perchance, have a part in Kyouko’s death? Is that why he had waves of regret at the cemetery, and why he feels the need to apologize?

As many mysteries still swirl around Yuki and Kyon’s past, present, and future with Honda Tooru, the one constant is that she’s not going to let anything keep her spirits down. Not losing both parents, and probably not learning someone close might’ve had something to do with one of those losses.

Dororo – 24 (Fin) – Proof of Existence, Proof of Humanity

In the end, the brothers Hyakkimaru and Tahoumaru only had to endure one last thing: the missteps of their parents. When Hyakkimaru was born, Daigo decided to sacrifice him to the demons. Nui would have Tahoumaru later, but she never stopped loving her firstborn, and that ate at her second in its own way. Even Mutsu and Hyougou couldn’t replace the love of a mother that he always lacked.

As they continue their swordfight in the castle, Tahoumaru goes on about how the likes of Hyakkimaru doesn’t belong within the walls, and that unlike the post where Mutsu and Hyougou marked their heights over the years, there’s nothing there to prove his existence. This is ironic, as the castle itself is burning and crumbling around them, and all of that physical proof Tahoumaru values so along with it.

But even though Tahoumaru still has his human eyes, Hyakkimaru can still see the void in his brother’s heart; the same sense of lacking something as himself. They are no different, and despite their crazed fighting and bizarre modifications, they are both humans who have simply forgotten themselves, lashing out to fill those voids.

As Nui and Jukai enter the castle to try to stop the fighting, Hyakkimaru ends things on his own, not by killing Tahoumaru, but by sparing him. The demon eyes in his head still burn even after Tahoumaru accepts defeat, but he rips them out and offers them to their rightful owner. Hyakkimaru’s false eyes are ejected and his human eyes restored.

As a mass of demonic crystal surges with anger, the castle starts to come down, but both Nui and Jukai arrive in time to save him from being crushed by burning debris. He plunges his swords into the crystal mass, apparently exorcising the residual evil energy, but that also completes the destruction of the temple literally kept up by the power of those now-forsaken demons.

Jukai, Nui and Tahoumaru do not escape, but perish in the flames, while Dororo finds Hyakkimaru and the two climb up the well Nui used to gain access. Hyakkimaru sees Dororo with his own eyes for the first time and calls him—calls her—pretty, which really throws Dororo off. Biwamaru, who helped get them out of the well, stands with the two as they watch Daigo’s castle and surrounding lands burn in a purifying fire.

Once the flames recede and the smoke clears, Dororo is back in the village of survivors and invalids led by a few able-bodied individuals, including those he suggested start to live life without depending on samurai, using money instead of swords to maintain that life.

When they ask where that money will come from, Dororo says he’s got it covered. Dororo has decided, then, what to do with that fortune: use it to realize a community that runs itself, without fealty to some stern-faced lord.

As for the lord, Daigo is not quite ready to give up his quest to restore his lands to prosperity, no matter how many people, including Hyakkimaru again, he has to sacrifice to the demons in a new pact. That is, until Hyakkimaru takes a sword and instead of plunging it into Daigo’s back, pierces his helmet instead.

The helmet is a powerful symbol of Daigo’s status as something other than a mere human, so its destruction is a symbol of Hyakkimaru’s hope his father will live on as a human, something he too plans on doing. In the end, Daigo laments ever making the pact, as he now realizes he might have achieved prosperity simply by raising Hyakkimaru and letting him succeed him.

Bittersweetly, it’s not Happily Ever After for the duo of Dororo and Hyakkimaru. The two go their separate ways; Dororo to lead a new community in keeping with the legacy of her rebellious parents, and Hyakkimaru to learn how to walk the path of humanity after a lifetime of survival-and-revenge mode. With his new eyes, heart, and purpose in life, he has truly been reborn, and until he finds his way, it’s not safe for Dororo to be beside him.

However, the ending suggests that one day the two are reunited, as the young “boy” Dororo runs across a pier with a hopeful smile, he transforms into Dororo the older and more beautiful woman. At the end of the pier is a slightly older-looking Hyakkimaru, in all his human glory, welcoming her with a warm smile. It’s a shame a passing look is all we get, rather than an after-credits scene of the two conversing—but then again, perhaps their reunion is meant more symbolically, as something to which they both aspire.

In any case, both souls, once having lost and suffered so much, seem to be in a much better place, and have stepped out of the darkness and doubt and embraced their respective selves. While I wish we’d seen more of Dororo-as-a-leader, considering where we started, this was a logical and satisfying enough place to end.

Dororo – 23 – Chicks Fed by the Hen

Dororo, Nui, and Biwamaru can only watch as Hyakkimaru and Midoro battle the newly demon-possessed Tahoumaru, Hyougou and Mutsu. The latter two meet ignominious ends as Midoro lops Hyougou’s head off and kicks Mutsu to death, but Mutsu at least dies a human.

As the young foal finds and calms her mother, Nui laments her inability to calm either of her sons, as they run off fighting together. Hyakkimaru notably regains his arms, which bleed profusely as he grasps the blades that had up until only recently been his arms.

The three men who were chasing the foal agree it’s wrong to rely on Hyakkimaru’s parts being eaten by a demon – but neither they nor Nui are wrong in valuing an entire domain over one man.

As Lord Daigo abandons his castle and leads his troops to fight the advancing Asakura, Tahoumaru and Hyakkimaru turn the place into the venue of their final battle, setting the place ablaze in the process. Jukai also seems to have one last task to perform, perhaps depending on the outcome of the duel. As for the fighting itself and the dialogue between the brothers…it unfortunately grows repetitive and dull as it drags on.

As for Dororo and the three men who chased the foal, they all agree right then and there not to rely on the samurai (i.e. the strong) to take what they want out of live, but to rather acquire it with their own hands. If three men can get on board with that concept, rather than continuing to mooch on a demon pact (sorry Daigo, you did make the wrong choice) that only ever created only a very fragile prosperity, perhaps the rest of the domain can as well. One way or another, the lands of Daigo are going to change.

Dororo – 22 – Stay The Bro You Are

Things get more and more dire in Dororoland with this week’s events, with Hyakkimaru pushed over the edge in more ways than one by the capture of Dororo. The damage he did to Hyougou and Mutsu seems to render them no longer able to protect Tahoumaru, which means he’s more pissed off than ever.

Mutsu is the worse-off off the two, however, as she’s caught the disease that’s gripped parts of Daigo’s lands, and will soon claim her life. I feel for these siblings, now that I know what they’ve already been through when they were the same age as Dororo. But hey, at least Hyakkimaru doesn’t have to kill the demon horse Midoro right out of the gate.

Nui decides she won’t let another innocent child die for her sake, so she releases him, and hides him in her robes when guards pass by. Dororo lingers under those robes just a bit and called “Nui” mama. Nui can probably tell right there that Dororo has suffered too much already. Nui ends up following Dororo out of Daigo’s castle just as Midoro arrives to wreak havoc, and they take a boat downriver.

Dororo tells her more about Hyakkimaru and how unfair it is that he has to go through with all this, and she tells him how even without skin or limbs, Hyakkimaru was the most precious thing in her life. He hopes Dororo will tell him that. Dororo hopes she can help keep Hyakkimaru from becoming a demon. But due to the rains, they lose control of the boat and crash…

Fortunately, they’re both okay, as Dororo wakes up in the same stable as Midoro’s child; the two of them having to live on without their mothers. Biwamaru is watching over him, and later shows him that Niu is aiding in the care and feeding of the sick and invalid who had nowhere else to go.

Meanwhile, Hyakkimaru is revealed to have taken Midoro as his horse, and the two form a tornado of wrath that cuts through Daigo’s soldiers like softened butter. If Dororo wants to save him, he’d better hurry…if he’s not already too late.

Mutsu, deciding she can’t simply die in a room, heads to the Hall of Hell to offer her body to the one demon who didn’t eat a part of Hyakkimaru. Tahoumaru and Hyougou arrive in the nick of time to stop her, but something far worse happens instead, the three of them desperate beyond words for the power to protect their lands people, and each other.

After Hyakkimaru disposes of the fixer who kidnapped Dororo, he ends up crossing paths with Tahoumaru, Mutsu and Hyougou. Only they’re not the same people anymore. Thanks to a new deal with the demons, Mutsu and Hyougou have their arms back, and Tahoumaru has his eye back, along with a third one.

Those arms and eyes are Hyakkimaru’s. They were no doubt given to the three for one purpose: to get the remaining body parts back. Only then will the demons honor the pact and restore Daigo’s lands to prosperity…or so they probably told Tahoumaru. But it was a mistake for his father to deal with the demons in the first place, and it’s an even bigger mistake to deal with them now.