Tsukimichi: Moonlit Fantasy – 12 (Fin) – Becoming Less Terrible

After being deposited in the middle of a strange wasteland he eventually learns is a battlefield, Makoto is battling two tough cookies in Sofia Bulga (Sawashiro Miyuki!) and Mitsurugi AKA Lancer (Saitou Souma).  An excellent balance of aggressive offense and iron defense, Makoto is initially caught off guard, and were it not for his Dwarven clothes and accessories, he might’ve died right there and then.

However, for much of the start of the “battle” Makoto is holding back…like, a lot. And what a battle it becomes, as Tsukimichi clearly saved some of its animation budget for this exciting and dynamic showdown. It doesn’t really mattet who Sofia and Lancer are. The point is they are two of the many reasons Makoto needs to pull his head out of the sand and learn more about this world, and the people in it who can cause harm to his people.

But like I said, Makoto eventually lets loose, destroying one Dwarven ring afrer another and unleashing a massive flare of mana that literally changes the landscape while giving him the time he needs to escape his persistent pursuers. Even lying half-dead (and in Sofia’s case, naked to boot) in the middle of a suddenly picturesque lake Makoto’s magic created, the two are still determined to kill him next time they meet him. While I look forward to the attempt, I doubt they’ll ever catch our boy that off-guard and unprepared again.

The plans to attend Magic Academy and for Shiki to accompany him are still on, as he finds himself back in the Demiplane—and with Tomoe and Mio sleeping beside him in various stages of undress. After what happened (Shiki thinks it could have been the goddess trying to force Makoto to fight), the ladies want to go with him, but he insists they stay put. They’re his trump cards. When “the time for violence” comes, he promises he’ll call on them.

In other wrap-up news, Tomoe created a new fragment of herself, who Makoto names Komoe. She also enrolled the forest ogres into taming training for the Demiplane Ranking. the Illusory City is open for business, and Makoto’s general store in Tsige is booming on its very first day thanks to Tomoe, Mio, and Beren’s excellent marketing skills.

The night after the store’s grand opening the Demiplane has a huge celebration for both the opening and the Young Master’s goodbye. It should be clear to everyone by now that a second season is already in the works, as in addition to the typical finale recap/summing-up moments, there are a number of peeks at who and what that second season might involve.

After an extremely uneven penultimate episode, this one returned to that specific balance of serious and comedic that kept me into the show to that point. That is to say, the ship is righted, and I’m looking forward to more of Makoto & Co. down the road!

Rating: 4/5 Stars

Tsukimichi: Moonlit Fantasy – 11 – Playtime’s Over…Unfortunately

TRIGGER WARNING: This episode contains a sequence of graphic violence.

The last nine episodes and change of Moonlight Fantasy have largely consisted of Makoto, Tomoe, and Mio basically goofing off while demonstrating their immense powers in this world. Then, just when he’s gained a third companion in the newly-humanized Lich he names Shiki, Tomoe starts bleeding profusely and keels over.

Like most of Moonlight’s cliffhangers, I expected this one to be resolved in the first five minutes, possibly in a comedic way. It…didn’t. Shit suddenly got real at the end of last week’s episode, and it stays real and very dark for the vast majority of this week. It’s almost as if Moonlight wanted both Makoto and us to experience the sudden realization that we don’t really know the first thing about this new world.

The adventurer woman and her two associates raid the Illusory City, and the magical ring Drahpnir explodes in an ensuing fight, killing an orc who was just doing his job as well as Tomoe’s Fragment, hence her keeling over. In response, and after reading her deeply prejudiced memories, Makoto takes his revenge on the adventurer woman by stalking her, cutting off her forearms, and then stabbing her through the throat. Fuckin’ Yikes.

It is without doubt the most dark and disturbingly violent this series has ever gotten, and it doesn’t spare the blood. Like Tomoe’s collapse, it comes out of nowhere, but maybe that’s the point: this show is done taking it easy on Makoto, and is now treating him more like Re:Zero treats Subie: like the new world he’s in is always trying to kill him and those he holds most dear, and surviving is a constant struggle.

While it’s laudable for Moonlight to take a chance at going dark, it kind of undermines that a bit by throwing us back in its usual goofy comedic milieu before we’ve even had sufficient time to process the shocking gore we just witnessed. Makoto brutally murdered a woman, and is back to being the straight man in between Mio and a recovering Tomoe bickering. After a memorial service, it’s just tonal whiplash. It’s…odd.

But while things return to “normal”, the reset button is not hit on Makoto’s psyche. His experience that night changed him forever, and also told him that if he wants the Demiplane to be safe, he’s going to have to learn a lot more about this world. For him, that means leaving Tomoe and Mio and enrolling at a university in the neutral town Rembrandt told him about.

But in the first instance since the first episode of the Goddess interfering in his existence on this world, when he goes through a mist gate to the city with Shiki, he ends up materializing alone in the middle of another wasteland, and is immediately attacked by Sophia and Mitsurugi, who don’t just look like a couple of tough customers…the former is able to lop off a couple of Makoto’s fingers!

The shit truly hit the fan at the start of  this episode, and by the end Makoto finds himself just about neck-deep in it. I appreciate the show’s ambition in picking the path of grim drama, but I can’t deny my neck still aches from that sudden direction change. All that said, this episode, the second-to-last of this cour, makes the previous ten feel like an extended prologue to the real story. Not sure that’s a good thing!

P.S. It remains bizarre that nearly all humans think Makoto without his mask is some kind of hideous monster, when his character design just doesn’t read that way. The show could at least show us how they see him through their eyes…

Tsukimichi: Moonlit Fantasy – 10 – Underlord

After two straight cliffhangers involving the two forest-dwelling sisters, Eris and Aqua (which does sound like a sports drink!) are effortlessly defeated by Makoto and Mio. The weaker adventurers are teleported to the Illusory City, which is apparently an actual physical place…albeit a foggy one.

Eris and Aqua are fun enough in their quirky/serious sister act, but when they take Makoto and Mio to the “Forest Ogre” village is when the episode really starts to bog down. I honestly cannot tell you how many village elder scenes I’ve sat through in my day, but it’s a lot.

Most of them put in more effort than Moonlight Fantasy here. It’s all very by-the-numbers listless, aside from Mio’s adorable envy at Eris and Aqua’s shisho holding Makoto’s hand a second longer than she got to

The obligatory village banquet takes place, and again, it’s just kinda there, not really distinguishing itself in any way. Thankfully, Ains Ooal Gown’s freakin’ cousin crashes the party and livens things up. Yes, the lich has more vitality than the anonymous, homogenous villagers. The lich talks a big game, but obviously Makoto ain’t losin’ to no skeleton.

Rather than kill him, they take him to the Demiplane to hear his story. He’s been striving all his life (and death) trying to become a “Grant”, a rare and special human that can travel between worlds. [Nudges your side hard] Sounds familiar, mmmmm? 

Tomoe, demonstrating a knowledge of other worlds that surprises Makoto a bit, says Grants are Grants not for what they are, it’s more bestowed upon someone by dint of having found a passage between worlds.

Lich (I didn’t hear a name) ends up forming a contract with Makoto, and gains a ripped bishounen body, which combined with seiyu Tsuda Kenjirou being particularly velvety, makes the Lich the third member of Makoto’s now unisex harem. But no sooner does he gain one member than he seems on the brink of losing another!

Without any explanation whatsoever, Tomoe keels over and starts bleeding out. It’s the highest stakes we’ve ever seen in this show. And while I’m fairly tired of these cliffhangers-for-the-sake-of-cliffhangers, I need to know dear sweet dashing Tomoe will be okay. Wait…what’s that? The next episode is titled “Goodbye?!” 

Shiiiiiiiiiit…

Tsukimichi: Moonlit Fantasy – 09 – Into the Woods

As two forest-dwelling sisters named Aqua and Eris bring ruin upon any intruding adventurers, Makoto celebrates the anniversary of the establishment of the Demiplane by meeting one-one-one with its denizens, from Akina the Alke (who has learned to perfectly mimic humans) to Liddy the Lizardman (who still looks like a lizardman). He also learns that when he pats the head of Tomoe’s fragment, she feels it too.

After a night of meeting, greeting his many admirers from Demiplane society, Makoto goes off on his own to practice his archery. Only both Tomoe and Mio suddenly feel his presence vanish, and find that by focusing on archery, he’s dying and being reborn over and over again. By being continually reborn, his mana continues to expand, as does the demiplane. Tomoe worries it will lead to the Goddess ordering his elimination.

Thus Makoto must learn to mask his enormous mana even more, both with his own magic and the gear the dwarves make for him. In the meantime, he still has a business to get up and running, which means returning to Tsige, where he helps a demihuman in need who also happens to look  a bit like him.

A prostitute witnesses his kindness and decides to reward him with a night of fun, but a jealous Tomoe and Mio come out of nowhere to drag him off. He doesn’t want to tell them he loves them like family—as the ED indicates, they’re basically surrogate sisters. But by not saying so he creates a misunderstanding, and both women feel they need to make him a man immediately. Thankfully, he cools them off with an ice spell before they can assault him.

The next day Tomoe, and Mio in particular, regret how aggressive they were, and Makoto lays down some boundaries. That said, he’s happy to have Mio accompany him to Tinarak Forest to check out the ambrosia flowers that grow there. Makoto slips into the habit of his previous life in his world by offering to “hold handsies” with Mio, like he once did with his sister. Mio, obviously elated, takes his hand without hesitation.

Alas, she only gets to bask in the loveliness of that moment for 31 scant seconds before she and Makoto are rudely interrupted by two different parties: a trio of human adventurers led by the prostitute, and the pair of forest-dwelling sisters. Obviously Makoto and Mio are more more than a match for either, so it will really come down to how Makoto will de-escalate the situation and come to an understanding.

KonoSuba 2 – 06

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KonoSuba 2 is again in top-form this week, starting with a wonderful domestic scene of Darkness and Megumin trying to force Aqua to go outside with them, but she doesn’t wanna. She tries to deflect by calling them kids (even though she’s acting more like one herself) then wonders why they won’t ask Kazuma instead. Kazuma is relaxing under his kotatsu…wait, kotatsu? In this wonderful, alternate world? What gives?

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Vanir, as it happens, isn’t dead. He merely lost an extra life, and now he’s Vanir II. I got a big laugh out of that, and Vanir’s constant posing and amusingly over-the-top monologues. It wouldn’t be the first or the last of this episode, though the fact he and Kazuma are in business making items from his “homeland” (like said kotatsu) is an interesting angle, it’s not lingered on long.

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Once he finally deigns to emerge from his cave, Kazuma heads to the weaponsmith to collect the weapon he comissioned: a katana. He also tries on some impressive full plate armor, but can’t move in it, and any attempts to look cool result in knocking other swords down, or whacking the side of the door.

He then has to give his sword a name, and of course all the usual famous sword names enter Kazuma’s head – Masamune, Muramasa, Kotetsu, etc. He lets his guard down, and Megumin unilateraly brands the sword Chunchunmaru, in keeping with her usual moe naming style.

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His sword thus named, the quartet strikes out on a quest—I believe the first non-dungeon quest they’ve undertaken at full strength. There’s a certain triumphant quality to seeing the four out their, under the big blue sky, running their checklists and making sure they’re prepared to take on the vast group of Lizard Runners they’re tasked with taking out.

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Naturally, any enemy in KonoSuba that is described as being “trampling” in nature will, ultimately, end up trampling upon one or more of Kazuma’s party, or indeed himself. I got a kick out of Aqua’s too-late advice and too-soon rash magic that brings the herd straight to their location. The lizards themselves were also hilariously twitchy and neat.

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Kazuma manages to snipe the “Princess Runner” all the others follow, but when she lands she knocks him off the tree and he hits the ground hard. The injury is bad enough to land him in the hereafter with Eris, who he confirms is the true heroine of his story, if only he could spend more time with her.

He tries to do just that, but before long the voice of Aqua permeates the realm, getting increasingly worried and upset Kazuma won’t wake up. Darkness and Megumin also chime in, with the latter doing something to his body that leaves him no choice but to return to them. Maybe he’ll see Eris when she “sneaks out” one day? Probably not.

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Everyone is clearly very glad Kazuma is back, underscoring the familial bond the four share, despite (or because of) all their bickering and sniping.

And that ‘something’ turns out to be labelling his dick “The Holy Sword Excalibur”, which he doesn’t realize until he takes a bath back home. In his shock he runs out to find Megumin, and loses his towel, leading to the priceless reaction shot of Aqua you see above.

This week delivered laughs both clever and dumb from start to finish. I daresay KonoSuba has fully re-attained my interest, and I’m looking forward to what’s to come next week.

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KonoSuba – 07

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This week starts off cryptically, with Kazuma back in his green tracksuit in the place where he first met Aqua after dying in Japan. The basic takeaway is that Kazuma died again, meaning at some point we’ll find out how.

Meanwhile, it’s now winter, which means sleeping in the stables is a one-way ticket to frozen eyelashes, and because of the reward for defeating Verdia being spread out amongst the adventurers, there’s a glut of quests, just none of them the right fit for Kazuma’s party.

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He eventually settles on adorable snow-sprite hunting, but after killing nine, they incur the wrath of the sprites’ guardian, the “Winter Shogun” (a creation of another dead guy formerly of Japan, to Kazuma’s chagrin). When the shogun slices Darkness’ sword like it was butter, Aqua insists everyone disarm and prostrate themselves so he’ll forgive them. But Kazuma doesn’t quite drop his sword soon enough, and is killed.

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Back in that limbo-like void, he meets a new goddess, Eris (whom I believe is voiced by Kitamura Eri) who proves a lot nicer and less arrogant and mocking thatn Aqua was. When Kazuma lists all of the misfortunes he’s endured since ending up in the fantasy world, she maintains a caring attitude, to his surprise and mine; I thought she’d show her true colors after some extended time with her, but she seems to be a legitimatly nice goddess.

She informs Kazuma that since he died in the fantasy world, she can now send him back to Japan, this time as a member of an affluent family. She can’t change himin any particular way, but it still sounds like a sweet deal for him, he’s going home!

Only, when he actually stops and thinks about Aqua and Megumin and Darkness, he starts shedding tears, and realizes he was a lot fonder of that life than he thought when he was living it. Only now, when he’s being offered a chance to abandon that life, does he realize he didn’t actually hate it.

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Then, just as Eris is about to send Kazuma back to Japan, Aqua’s voice blasts through the limbo from above, informing Kazuma she’s restored his body and he can come back to their world now. Eris considers this a breach of protocol and the “laws of heaven” which dictate Kazuma is to be sent back to Japan, but the “elite” Aqua pulls rank on the “backwater newbie” Eris, even revealing her dirty little secret (breast pads) and compelling Eris to make Kazuma an exception.

However, Eris remains kind to Kazuma till the end, when Kazuma wakes up on his back in the wintry landscape with his worried-sick party-mates looming over him. For a moment, he seems happy.

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Then they all glom on him and he gets embarrassed, and Aqua demands an apology and gratitude and nearly comes to blows with Kazuma, and they have to retreat without any reward. Turns out Aqua kept one sprite, intending to use it as a refrigerant for when it gets warmer, and resisting Kazuma’s intentions to kill it for the cash (named after Aqua’s counterpart, by the way).

Aqua, Megumin and Darkness then spend an inordinate amount of money on a huge feast, even though the party scarcely has enough cash on hand to last the winter. Basically, within ten minutes of being back in this “wonderful world” after lamenting never being able to go on adventures with these girls ever again, Kazuma is back to hating everything and everyone.

The only thing he learned from his existential ordeal is that there’s a nicer, kinder, more competent goddess out there somewhere, but he’s stuck with his pack of weirdos. And he’s totally fine with her pads.

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