Little Witch Academia – 03

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The heart-pounding and heartwarming fun of LWA continues as its third episode is all about broom flight, or, for the first two-thirds of it, about how totally unable to fly Akko is. No matter how hard she “focuses” or how loudly she says the magic words, gravity won’t release her from the ground.

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She’s wanted to fly her whole life, and proudly bears the scars that prove it. As Akko fails and fails again, you can feel her frustration mounting, especially once she learns there’s to be a broom relay and Diana is the favorite to win. There’s the sense Akko is right on the cusp of a magical breakthrough, but just needs something to go her way and complement her boundless passion.

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After some last-ditch “training” that seems more designed to amuse Sucy than help Akko, the relay begins, and thanks to some magical trickery and research on the competition, Sucy is able to get Lotte out to a sizable lead that she then extends. Then it’s Akko’s turn, and Sucy lends her a potion that turns her broom into a ribbiting pogo stick. As Diana says with disgust, it ain’t pretty.

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Then, the feral broom in the magical items cafe Akko wanted to try out rejects the one who stole/purchased it (Amanda) and takes an interest in Akko. It makes her fight tooth and nail to stay on, and tries to throw her off many times, but Akko won’t let go, and it takes her on a magical ride through homes, under oceans, and through the sky at jetliner speeds.

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LWA truly brings the fun and the wonder, whether it’s the sweeping sights of Akko’s detour or her veritable galaxy of inventive acrobatics and contortions. She doesn’t win – the broom handles break off and the broom turns into a bird and flies off – but she comes in a close second, once again commanding Diana’s grudging respect.

As Diana says, Akko’s got passion. I daresay she’s brimming with moxie as well. Will it be enough? Ursula looks at her younger self in the trophy case, and maybe sees Akko going down a similar path. And she seems worried. But I wouldn’t rule out Akko continuing to surprise everyone—even her apparently disillusioned idol.

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Tales of Zestiria the X – 15

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If Sorey & Co. stand around and do nothing, Dezel and Rose will be consumed by malevolence, so Sorey goes after Rose while Mikleo, Lailah and Edna go after Dezel. What follows is a good old-fashioned seraphim-v-seraphim battle.

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Dezel’s giant tornado is met by Edna’s earth walls, Mikleo’s ice projectiles, and most powerfully, Lailah’s Great Ball of Fire, which dissipates Dezel’s storm. It’s a grand demonstration of the power these seraphim wield. I’m a little confused as to the level of collateral destruction, but no matter; the city is still standing, Dezel surrenders, and Rose is safe.

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While safe, Rose can now sense Dezel stronger than ever, and is both surprised and not surprised to learn he’s been by her side all along, watching her back. He once went with Brad, the man who took her in and taught her how to fight and deal, but when Brad died, he became Rose’s guardian, devoted to helping her get rid of all the rich, greedy people who parasitize the common folk.

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Now that Sorey has been to many human lands, he’s noticing a common theme: humans are always figuring out ways to fight each other, in an effort to Stay True To Themselves. Pride and principle override the human instinct to cooperated and succeed, stronger together. Wars are the result of a few people leading the many. Tribalism rules.

And so, it’s starting to become clear to him that being a Shepherd can’t jut be about purifying hellions and malevolence and minimizing damage; he must build bridges between the warring and feuding humans, otherwise peace will never be achievable, nor will malevolence ever be totally gone.

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Just as Dezel devotes himself to Rose, no matter what methods she decides to use, Mikleo, Lailah and Edna reaffirm their commitment to supporting Sorey, a pure and honest Shepherd they can be proud to serve, and know will choose the right path. Lailah also mentions Sorey has his squire Alisha as well, and in time he may be able to hear her voice, even many lands apart.

Sorey can’t hear Alisha, but after she and a handful of her knights survive an ambush by Lord Bartlow, she hears Sorey’s voice when she asks him what should be done. The answer is to keep getting stronger. Alisha won’t back down. She wants to re-capture the royal residence in Ladylake, and will go from there. One foot in front of the other, backed up by friends and comrades who pledge and entrust everything to her.

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Mobile Suit Gundam: Iron-Blooded Orphans – 40

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With the stage so ably set last week, all that was left for IBO was to put on a show. The final pieces to go into the mix? The excellent Akihiro and Shino, who are more concerned with how cool their callsigns should be than whether they’ll get Tekkadan labeled outlaws like the Turbines.

Just when Orga is at a loss about what to do, they enter his office and offer an alternative plan: they, along with Ride, will simply be testing out their booster systems when they come across the evacuating non-combatants at the Turbine’s relay base. They won’t fight Gjallarhorn, so everything should be fine.

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It’s a good-sounding plan, but everything does not turn out fine. Before everything turns to shit, we get a look at the feverish evacuation of the Turbine innocents as Naze empties the Hammerhead, ready to face the music himself. Watching the Arianhrod fleet bear down on them from the radar screen packs a lot more dread-punch than I thought.

Lafter and Azee are ordered to protect the civilians, leaving Amida to pilot her mobile suit alongside Naze in the ship. Becausde she knows and loves her man so much, Amida knows what’s going on here, and she’s not about to stay out of the coming action.

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If only Iok had stuck to procedure and not let his emotions drive his command. He ignores the Turbines’ white flag and orders the use of the illegal Dainsleif weapons against the transports, which should be some kind of war crime if anyone was (or could be trusted to) observe Iok’s actions (alas, Micky sits this one out, his hands tied).

It’s horrifying to watch the vulnerable transports get run through with the harpoons like whales full of innocent people; people who die in large numbers for no reason other than Iok’s realization of a grand and noble battle in which he makes no distinction between combatants and children. When he starts targeting the launches, he reaches a new nadir.

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Not everyone will be saved as Naze had hoped, but thanks to the timely arrival of the Akihiro cavalry, more lives are saved. I love how businesslike Akihiro is when he comes to Lafter’s side. The tide cannot be turned, but she still appreciates that he risked everything to come, and every little bit helps against a reckless, heartless, merciless foe like Iok.

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When Amida gets up close to Iok’s ship, she’s met by Julieta in Julia, and the two have an excellent fight in which Juli’s lack of experience is badly exposed. She may have the superior machine, but Amida essentially has her way with her. Not only can Juli not take Amida out, she doesn’t know why it’s so hard to fight her.

Amida gets free and sets a collision course for Iok’s flagship’s bridge, which he helpfully left out of combat mode. I really hoped the hubristic Iok and his reign of idiocy could have been wiped out; it might have been a step towards making all this slaughter not in vain. Alas, a Dainsleif spear stops Amida in her tracks, and her last shot only cracks the viewscreen.

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Now truly all alone, Naze tries desperately to finish what Amida started, and comes so tantalizingly close, only to bounce off the side of Iok’s ship, leaving the bridge unscathed, and crashing and destroying another ship along with his own. Seeing all the familiar places in the Hammerhead be consumed by flames awful to behold.

Is this the end of the battle? Not sure why Iok wouldn’t mop up what’s left of the Turbines, or why the forward mobile suits aren’t recognizing Tekkadan forces fighting them, which as Merribit said, could “crush” them. Perhaps Iok is satisfied and retreats before his screen cracks. In either case, plenty of damage is done.

Naze Turbine and Amida Arca are gone, and the Turbines are history. It’s a huge blow to everyone, and the tears flow accordingly. McMurdo promised he’d take care of Naze’s people (by placing them in groups under his direct control), but the lives of the survivors will never be the same. The episode doesn’t take any further steps to indicate what happens next, for first the dead must be mourned.

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Demi-chan wa Kataritai – 03

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The Gist: Satou Sakie takes front stage this week, and we learn more about the troubles facing succubuses. Sakie can not touch men, or even doze off near them, least they have erotic thoughts. This means she must live in the middle of nowhere, ride the first and last commuter train, and resign herself to a life without relationships.

Except Takanashi touches her by mistake and does not appear to be effected. Coupled with his generally nice personality, quickly formed and casual relationships with students, and Sakie quickly falls for him.

Little does she know, once around the corner, his legs go to jelly from the experience! A gentleman yes, but a superman poor Takanashi is not!

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The Verdict: Another light hearted romp through another character’s personal misery, which is Demi-chan’s running strong suit. This week was a little less interesting, mostly because Sakie’s dilemma IS BOY CRAZY, which doesn’t work as a foil for social issues like the other two Demi girls. However, Hikari and Takanashi continue to have great chemistry in dialog, and the mixture of light and dark hits the right balance.

Next week will clearly delve into snow-woman territory. I’m not really familiar with this demi-type, which is exciting because I don’t know what to expect. Well, outside of unintentional harem building, pleasant interactions, and charm.

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Granblue Fantasy the Animation – 01 (First Impressions)

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The Gist: Granblue Fantasy is the story of Lyria, a abused special magic weapon on the run from The Empire, and Gran, a friendly knight, who comes to her rescue in the woods. Gran is killed along the way and Lyria must resurrect him and unleash the power of Bowmut to defeat the evil-face villain and escape.

I literally spent 40 minutes laughing with hatred at this show, which contains exactly zero drops of joy, artistic expression, nor professional craft.

It may be tempting to watch Granblue to witness its profoundly generic and overwhelmingly slow structure, which are impossible to capture in stills. It may be tempting to watch if you enjoy the game, which has lovely character designs, with vivid color and shading, absolutely not captured here.

Please, in the name of the 40 minutes of life I can never get back, do not. This is a profoundly terrible show.

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There is an unfortunate dialog convention in Fantasy RPGs, which I refer to as “Question, answer, answer repeated as question, answer.” (QAARAQA for short) It is usually reserved for the protagonist, to reinforce information that absolutely does not need to be reinforced for the viewer/player, which results in a mentally limited protagonist and disrupted narrative flow.

“Who’s chasing us?” “The Empire.” “The Empire!? They’re dangerous!” “Yes. We must escape them!” “Escape them!?” – Oh just shut up!

GranBlue Fantasy the Animation QAARAQAs frequently, often while characters are standing around before and after its brief action scenes. Not only does this result in a repetitive cycle that adds nothing to our understanding of the world or the characters, as they are only restating obvious plot points we’ve seen or can infer without emotional nuance, it totally derails the flow of action.

Of course that would matter more if GranBlue contained action in the first place. While characters do run around, occasionally launch shimmery attacks, and there are 2 CGI dragons, the animation is lethargic or lacking narrative tension or hilariously adherent to RPG battle conventions, or all three at once.

In one scene, after a few seconds running away from a long conversation, Katalina stops and walks up angrily to four imperial knights harassing villagers in the forest …and swats them to the ground with her rapier. She doesn’t run, she just walks up to them and splat, they fall over, with exactly the same sword-swing and fall-down impact you would expect from a broad sword. The only thing missing was red damage point numbers appearing above the knights’ bodies.

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While the character design is quite detailed, that level of detail limits shading. The result looks flat, lacking volume, and the line quality, which is best described as ‘sketchy pencil’ looks sloppy, unfinished. Other visual notes like Vyrn not flapping her wings, rather bobbing up and down in the frame, and that 20 minutes of the episode are spent running aimlessly through the same muddy-colored forest, gives an overall feeling that no effort was put into the production of this show.

Certainly, nothing compared to the lovely rich colors and bold shading in the game. (Don’t even get me started on the audio, the generic high-pitched girl voice dragon, or the laughingly evil faced villain who also has a generic high pitched voice/laugh.)

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The Verdict: Fantasy tropes aside, GranBlue‘s structure is terrible. Scenes are interminably long, often featuring characters standing around expositioning content we know or are smart enough to infer.

11 minutes in, Gran and Katalina spend 4 minutes next to a fallen tree re-explaining the current story. This is immediately after running away from a group of soldiers, without a sense that they’ve ‘gotten away’ or are hiding. They’re just here, nonchalantly talking about the plot. No tension, nothing.

“Gran! Please use my power.” “Your… power?” “Yes” – ARGH!

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3-gatsu no Lion – 14

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3GL gets back on track by bringing Rei and Shimada’s match to an end, and I realize the match was supposed to start out boring at the beginning last week, to reflect how little of it Rei thought. Shimada was only a hurdle to leap over on the way to teaching Gotou a lesson.

How wrong Rei was: Shimada wasn’t an opponent to toss aside with half-assed preparation. Rei totally misjudged his level and got totally destroyed. Finding out how early in the match he was toast (far earlier than he realized when playing) only pours gas on the fire.

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He runs off like someone rejected by their crush, thinking he’s lost everything. He loads up on sleep, gets depressed and dehydrated, and even starts to think of other ways to make his way in the world besides shogi (which is tough when one is only seventeen). Rei had taken on the trappings of adulthood without having the experiences necessary to become one.

But as Shimada and Smith say, this happens to everyone, in one way or another. You’re young, you feel invincible, then you’re struck down and never saw it coming, and think It’s All Over. Heck, it sounds a lot like one’s first rejection or breakup.

But such defeats are necessary and vital to growth, which is probably why Nikaidou asked Shimada to “crack [Rei’s] head in two.” Rei needed a jolt like this, because more defeats will come in life and he needs to learn how to deal with them.

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Rei tries to find some solace at school, but it’s just as unapproachable and incompatible to him as ever. Again, the only one he talks with is Hayashida-sensei, making him one of the least social high school anime characters (who isn’t just a shut-in) in recent memory.

Hayashida also wants to impress upon Rei the fact that if he’s “over-capacity”, and it certainly looks like he is, there’s no shame in stepping back from those adult trappings, moving back home, and having at least some of the things currently overloading his life be taken care of.

Additionally, Hayashida suggests Rei join Shimada’s workshop (of which Nikaido is also a member), as learning from someone who beat you (especially so badly) is a great opportunity.

Rei has to get past his anger with Shimada for getting beaten, his uneasiness with being back home, and of course, his own obsessive insistence on not running. Doing these things isn’t running, it’s learning and growing.

16rating_8

Seiren – 03

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“Seiren” means “honest” in Japanese, and I said in my first review that it’s a pretty honest show. Sure weird things may happen like a soaked Hikari climbing into Shou’s window, but there’s a logical explanation for it, however far-fetched.

More importantly, the show is honest about how Shou, from whose POV we’re watching most of the time, has no idea what to make of Hikari. Does he like her, or is he just reacting as programmed due to her popular princess status at school? Does she like him, or is she just messing with him in lieu of any other suitable boy at the hotel?

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Shou’s only at the study camp at all because Hikari inspired him to improve himself. He finds it hard to balance the need to actually study with the nervous but exhilarating fun he has whenever Hikari is around, being so “provocative” at least for a conservative chap like him.

This week Hikari gets Shou to cut loose, wearing the wrap that came with her bikini as they sneak into the boy’s bath after hours for a dip. Here the honesty is carried through: they don’t get intimate or anything; Shou is nowhere near that stage. But he does find out exactly what it’s like to have an illicit bath with a pretty girl, and the resulting tent he pitches comes in handy when scaring off the teacher, saving Hikari from being discovered.

Be it studying in his room with Hikari on his bed, sneaking into the bath, or sharing a nice night outside (finally, they went outside!) by a drained pool, Shou stocks up on lots of nice memories with this girl he can’t quite figure out, but is trying to do so.

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He feels it’s the proper time to ask her why she lied about the mixer being a “family affair”, but she claims she wasn’t lying, as it could potentially lead to her making a family. He also learns the older man at the restaruant was never her boyfriend.

And while she had a fair amount of fun with Shou in the mountains, Hikari still seems sore about missing the mixer, particularly when her friend says “it wasn’t anything special” but is then seen back at school hanging off the arm of Araki.

Meanwhile, Hikari and Shou haven’t talked since that memorable night at the inn. He feels a rift of sorts was formed when he delved into her personal life, like he’s on the outside, looking in; unsure how to re-engage with her.

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Youjo Senki – 03

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The Gist: After ten years of silence, God intervenes. Following her recovery and receipt of ace-status, Tanya finds herself blessed with even more power but at the price of obeying God’s command. Each time she uses the Elenium Type 95, she must pray, and in doing so spread his word. (also, not be blown to pieces by the Type 95, which would explode without divine providence.)

Flashing back to the present, Tanya receives a promotion following her victory in the Rhine. More important to Salaryman, she is given the chance to attend the military academy, where he feels a safe life track will finally emerge.

Little does he know, many around him are also under God’s will. And God apparently has a plan…

screen-shot-2017-01-20-at-11-08-19-pmIntroducing Imperial Military Technology Development Chief Engineer Adelheid von Schugel or ‘Doc’ as I will call him.

Doc and Tanya’s banter brought levity to this episode, which would otherwise be overly heavy OR too reliant on Tanya’s antagonistic relationship with God (and befuddled facial expressions) to remain fresh or engaging. Importantly, it was tongue-in-cheek humor, but not ‘idiot’ humor. So the lightening of the tone did not undermine the tone, world, or grim reality of Tanya’s situation.

However the emerging God Conspiracy really stole the show. It is hard to predict what Youjo Senki can do with that thread, but spreading God’s message—Deus Lo Vult—among the various side stories really salvaged them from feeling like disposable ‘people talk in a room somewhere else’ scenes.

screen-shot-2017-01-20-at-11-11-37-pmIt must be satisfying to break a talking nutcracker while God is chastising your lack of metaphysical growth…

The Verdict: Youjo Senki stood on three pillars for narrative strength this week and, I would expect, for the duration of the season. Tanya and God’s conversations, which includes a great visual effect as well as evocative imagery, provides academic interest. Tanya’s interaction with other humans, which reveal her internal motives via monologue, provide the audience an emotional satisfaction from knowing more than the rest of the cast. Tanya’s response to being trapped by God and/or circumstances gives the audience an action or humor release.

Sprinkling in magic explosions and military stuff is just spice on top. Good stuff and well worth a watch!

16rating_8

Shouwa Genroku Rakugo Shinjuu 2 – 03

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The fireworks fly in this episode of SGRS2, both in the night sky and later, in the private room of a restaruant where Konatsu worked before she went on maternity leave, run by a friend of her mother Miyokichi.

But first, we get to soak up a gorgeous, festive night, with Konatsu, the baby, and the mistress relaxing on a bench while Yota practices his ranting on a boat with his patron.

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When the mistress and Konatsu rush to the restaurant Yota follows—as does Eisuke, hungry for details about rakugo life, which he learns is surprisingly similar to thug life. Yota finds his old mob boss, as well as that boss’ boss, who happens to be close to the mistress.

Yota decides to intrude, and after making courteous, verbose apologies, kinda lays into the old man, seemingly unconcerned that he has the power to kill him if he doesn’t like him.

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Fortunately, the big boss is not only a fan of rakugo, but Yota’s rakugo in particular. Even when Yota picks a fight, and even wonders out loud whether the boss is the father of Konatsu’s child, the boss merely tosses him into a koi pond to “cool off”; he doesn’t rough him up.

Yota doesn’t back down, instead belting out an elaborate rant he was practicing before, only customized for the boss, who is entranced and charmed. Yota is starting to realize he’s not just some punk anymore; he’s a shin’uchi…and he’s a father.

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After a night where some doubted if Yota was going to be able to keep his promise to outlive his master, and some goldfish scooping with Eisuke, he returns home, having quite accidentally found “his rakugo” with his elaborate, animated ranting style.

Mind you, Yakumo hasn’t heard it yet,  but agrees to do a family performance, if Yota learns and masters “Inokori,” a Sukeroku classic. To inspire him, Yakumo performs it himself, seemingly flipping a switch and channeling Sukeroku. Yota is spellbound. When he’s finished, Yakumo looks like he’d just climbed twenty flights.

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Yota scared the crap out of Konatsu by confronting the father of her child, but everything worked out for the best. The episode’s parting shot is what Konatsu wants in a nutshell: to live in a comfortable house, to hear Yota’s/Sukeroku’s rakugo, and to have her son hear it as well.

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Fuuka – 04

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In what was for most of its running time the quietest and most emotionally engaging episode of Fuuka yet, Yuu gets caught in his web of omission, then the two have their first fight, as they both stumble over how to properly make up.

First of all, Fuuka has every right to be upset that Yuu was on a dock in the rain embracing her favorite idol. However close he is to her, Fuuka at least felt that at this point in their friendship he could tell her about Koyuki.

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Proving his inexperience in such matters, Yuu only makes things worse with his first attempt at an apology, inadvertently likening Fuuka to a “stranger”, which would be cruel if he weren’t so clueless.

For his inability to explain himself, Yuu gets the cold shoulder from Fuuka, making every moment of the day that follows a living hell where food tastes like ash and the beach at sunset is lonely as hell.

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Neither Yuu nor Fuuka want things to go on like this, so Mikasa takes Yuu aside and asks him to tell him straight up what’s going on. Yuu is able to articulate things, and also how upset he is he and Fuuka are fighting and how badly he wants to make up. Fortunately for him, Mikasa brought Fuuka along to eavesdrop, and she heard everything, and they finally exchange apologies.

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Fuuka also thanks Yuu for having her back when her track senpai shows up to harass her, then questions her designs on a band. Yuu has heard her sing and knows she’s good, and she proves it again when three of the five members of HEDGEHOGS (who were hiding in plain sight, including the restaurant owner) let her perform vocals while they play an impromptu trial concert that not only calls off the track senpai, but attracts a small audience from the beach.

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Fuuka even recruits the senpai as the drummer of the band, pegging Mikasa for the keys, herself for guitar and vocals, and Yuu for the bass (which he has no idea how to play…yet). All’s well that ends well, as Fuuka and Yuu, free of their row, are able to sit on the beach and admire the stars.

Fuuka even snuggles up beside him in his sweatshirt, but he panics, slips, and ends up with his hand up her shirt, ruining the lovely mood, both for Fuuka and me, the viewer, as I was enjoying the subtlety of their interactions to that point.

Naturally, when Yuu returns home, who is in his house waiting for him but the triangle’s third vertex Koyuki, no doubt unwilling to let some loud blue-haired girl snatch away her Yuu.

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Ao no Exorcist: Kyoto Fujouou-hen – 03

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In the dining hall, Konekomaru is taken aback by Shima’s rediscovered chumminess, and later calls him out for it, but Shima repeats his assertion from last week that it’s far more hassle to avoid Rin than simply slip back into their friendship; that, and Rin’s a good guy.

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Meanwhile, the Impure King plot gets mired in infighting when the gathered families gather and it’s believed there’s a traitor in their midst. My first instinct is to go for the snake-people, but that’s kinda profiling; besides, it could just as easily be Shima’s brother…or Bon’s father, who is absent.

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The resulting meeting is tense and full of accusations. This is not how you want to see a group of exorcists tasked with protecting a dangerous artifact like the right eye. But it also creates a sense of intrigue: we’ve got the suspects, but I, at least, will need more info in order to determine whodunit.

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And now, your weekly Ao no Exorcist Shiemi Report: Does Shiemi actually have lines in this, the third episode? She does! Unfortunately, most of them are used running herself down for being so “useless” and “underfoot.” Izumo counters that she shouldn’t stress, since she’s strong, or rather resilient, like a weed. Shiemi is a big greenthumb, so she takes it as a compliment and as motivation to try harder.

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Later, Shiemi spots Rin training, and recommits herself to trying her best so she can catch up to him. So yeah, no contact between the two quite yet, but she’s well on her way to getting there. As is Konekomaru, whose hard line fades when Rin assures him he’ll prove to him he’s not a threat, despite his blue flames.

Of course, the toughest friend in whose good graces to get back into is Bon, who is currently occupied with wondering if his Dad is the traitor in their midst. Another decent episode that balanced Rin’s efforts to make up with his pals with the right eye plot.

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Masamune-kun no Revenge – 03

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It should come as no surprise that despite this show having “revenge” in its title, it’s looking less likely all the time that Masamune will actually want to dump Adagaki once they become a going concern. He’s had an idea of her in his head all these years as an object of rueful loathing, but actually getting to know her is gradually rewriting that idea.

Despite gaining the tacit support of Koiwai in his revenge efforts, Masamune comes up with something all on his own: a wager with Masamune concerning test scores. Koiwai seemingly abstains from assisting, and Masamune even thinks she double-crossed him by slipping him laxatives during a test, but it turns out he ate bad eggs.

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When the results of the test wager are inconclusive, Koiwai redeems Masamune’s confidence by arranging for Adagaki to go on a date with him out of concern that he’s an emotional wreck. Koiwai is well aware of the immense trust Adagaki has in her obedient maid, but stops short of telling Masamune exactly why she’s helping him out.

Koiwai’s motives aside, Adagaki is very game for the date, and reveals her inexperience with the practice of courtship by arriving in a costume to “break the ice.” She puts up smug airs, but also hides behind Masamune’s broad back when a creep tries to snap a picture of her, and gets all freaked out by a horror movie.

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Adagaki isn’t just inexperienced in dating, but in interacting with people on equal terms. With a maid and an army of servants at school, she’s used to being waited on hand and foot. But as he watches her argue with a small child about why she’s dressed so weird, it dawns on him he’s been letting her get away with the cosplay thing all day, sparing her the embarrasment. He’s going soft!

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Back when Masamune was a little fat kid, Adagaki called him pathetic and urged him to get stronger…which is exactly what he did. After accidentally walking in on her changing and hitting his head, he wakes up to find his head is in her lap and she’s asleep. After tasting her venom, back then and more recently, the date showed her some of her other facets, including vulnerability and kindness.

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Koiwai knows Masamune is “Pig’s Foot”, which means she knows how much Masamune worked to improve himself physically and academically to become the chick magnet he is today. Now she intends to use him to improve Adagaki, and in true tough love fashion, believes getting dumped might do the trick. The only issue is, will Masamune actually do it? I have my doubts.

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Kuzu no Honkai – 02

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Just as Hanabi and Mugi are getting acclimated as a kinda-sorta-couple, Kuzu no Honkai throws a couple of wrenches into the works: namely, alternate love interests for both of them in the persons of Ecchan (Hanabi’s only female friend) and Moca (Mugi’s childhood friend).

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Hanabi makes it clear to Moca that Mugi is hers and she isn’t into sharing. Possessive or not, it’s logical for her to suggest Mugi gently reject Moca, but because both of them are in situations of unrequited love, it’s also not strange to see him hesitating.

That being said, there are already signs that Hanabi sees Mugi as more than just an onii-chan replacement; she even calls him Mugi when he starts to make out with her. The rules of their “arrangement” are being bent this quickly, what hope to they have of not falling for each other?

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Hanabi never having the slightest opening with onii-chan, nor Mugi with Akane, certainly makes being a couple together more mutually comforting. Mugi is starting to feel like a boyfriend, and she doesn’t hate that.

When she interacts with other girls who ask her for love advice, they seem to be simply playing around, compared to what she and Mugi are up against. They laugh off her talk of liking someone so much it hurts, so she can’t take them seriously from that point on.

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Hanabi decides she wants a girls-only night with her only friend Ecchan; little does she know Ecchan is harboring a crush on her; one we see her acting on despite herself as the night fast-forwards to Ecchan kissing Hanabi in bed. As if things weren’t already complicated enough, eh…

Kuzu no Honkai continues to be a moody, intriguing drama, wading into the murky swamp of infatuation and longing, and punctuated by sudden moments of intimate contact. Moca seems like she belongs in a different show so far, but Ecchan is more promising, if for no other reason than she completely blindsides Hanabi.

As Kuzu nears Nagi no Asukara levels of love polygonage in just its second episode, I’m curious to see how those pursuing their own one-sided loves deal with others pursuing them.

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