Bofuri – 03 – No More Maples!

As expected, the admins at NWO reign in Maple’s invincibility somewhat, as she’s now only able to use her Devour skill ten times a day and can now take a degree of damage. Maple isn’t happy, but Sally reminds her of all the damage based effects now available to her.

Before heading to the dungeon that leads to the second level, the pair do some sightseeing. They spot a pair of newbie sisters just starting out, visit a cafe where they meet others who ranked high in the first event, and get a lead on a sidequest in the North Forest.

We learn Sally is super afraid of any kind of ghosts, making Maple the steady party member for this particular quest. They locate a cabin with a hatch that leads an underground passage. There, a man in apparent constant pain is tied to a chair.

Maple’s potion has no effect, but Sally casts a string healing spells, exhausting her MP, and he’s finally healed. Their prize for completing the quest is a Super Speed Skill. Sally celebrates by showing Maple a “never-ending sunset area” where they can just relax and soak in the gorgeous view.

The next day they tackle the dungeon to the second level, which contains a formidable boss: a humongous stag that forms from a tangle of huge vines. Maple’s Hydra attacks have no effect, and the stag launches an earth-shattering counterattack. With no agility, Maple has to be yanked to safety by Sally, and she lands awkwardly, resulting in a brief K.O.

Sally, on the other hand, sticks her superhero landing perfectly and presses her attack on the stag, using her high speed and evasion traits to deliver a death by a hundred slashes followed by an authoritative coup-de-grace. It’s the second straight episode with an exciting, kinetic Sally battle.

With the boss defeated, a disappointed Maple comes to, and the pair continue to the second level’s gathering area, where Iz presents Maple her new white shield, which Maple calls Shirayuki (nice name). The chibi dragon MC then appears to announce the start of the second event: this time, it’s a treasure hunt, and Maple and Sally are able to form a party together.

Since players are allowed to kill other players for their medals, and Maple not only already has a gold medal but has only ten Devours per day, she’ll be even more of a target for opportunistic opponents, so both she and Sally will need to be on their guard. It’s the end of Easy Street…so much the better!

Isekai Quartet 2 – 02 – Mission: Imbibeable

Life is pretty sweet in this strange peaceful world for soldiers like Lts. Neumann, Grantz, and Koenig, except for one thing: there’s no booze. But Grantz discovered that Principal von Rudersdorf keeps a stash of “the red stuff” (i.e. wine) in his office.

Kazuma joins the three in a operation to retrieve the wine and get hammered. Unfortunately for them, noted lush Aqua is wise to their plan, tags along, and recklessly opens a cabinet and snatches the wine, setting off a number of booby traps set by von Rudersdorf.

Just as the lieutenants use their military skills to deactivate all the traps, Kazuma admires the flag of their empire on the wall, only for four Giant Toads from his world to come bursting out from behind the frame. The three lieutenants sacrifice themselves, believing Kazuma will do “a man’s job” and do the same so Aqua can escape with the booze.

Of course, Kazuma has no intention of being swallowed by a toad, so he casts Stealth and escapes, leaving Aqua to run for her life and eventually get swallowed up in the hallway. Naofumi does nothing to help her, and since Ram snitched, Roswaaal discovers the scheme and gives the five would-be winos detention.

Chihayafuru 3 – 15 – Crushed Like Autumn Leaves Underfoot

Chihaya can’t concentrate on studying for final exams because she’s still stunned from Arata’s confession and news he’s planning to attend college in her neck of the woods. While Taichi may have somewhat of a clue why she’s so distracted, only Oe and Sumire heard the confession with their own ears.

Sumire insists that they not tell Taichi, but just watch things unfold. She’s glad there’s finally some movement in what had been a completely log-jammed love triangle, and is hopeful things work out with Arata and Chihaya so she can be the one to swoop in and claim Taichi.

Later, Sumire is frank in her selfishness, and in being okay with the fact dating Taichi means he first must have his heart crushed like autumn leaves. But she can’t change the fact she loves Taichi and wants to be with him, and Arata may have finally given her an assist in that department.

Alas, she and Oe are only partially interpreting the source of Chihaya’s stunned state. Yes, Arata is part of it, but so is karuta. As has always been the case, her love of both has been so intertwined as to make it hard, especially for someone with zero romantic experience, to tell the two apart.

Quite suddenly, Chihaya gets a call from Suo via Sudo Akito agreeing to have a match with her, and all of a sudden she’s broken out of one trance…and into another. She finally sees Suo in a new environment, doted upon by his fellow karuta players at the practice facility, and even occasionally yelling.

Getting to play the Master is a trip for Chihaya, and you can’t blame her. Since she’s never played him before one-on-one, she has no idea what she’s in for, and even though she mimicked him as best she could, she was not prepared for the level of psychological warfare he directs at his opponents before, during, and after a match.

She loses by fourteen cards, but by the end of the match she’s notably encouraged by the strong finish she had and the fact she never lost heart…that is until Suo throws a bevy of compliments her way before crushing that heart like autumn leaves, telling her someone like her, pretty, positive, popular, “having a boyfriend”, can’t become Queen.

Chihya’s reaction is only shown for a few frames—not even a full second. She looks like she’s in the shadow of someone’s shoe, about to be stomped into oblivion. All of the good vibes she had gathered during her visit snuffed out. One wonders how much of Suo’s assessment is based in his karuta wisdom, and how much is couched in his inability to successfully court her. Either way, she’s not shining anymore…and that’s a damn shame.

Eizouken ni wa Te wo Dasu na! – 03 – Gas Mask Girl vs. Personal Defense Tank

The accident video turns out not to have any adverse consequences (for now) but did net the Film Club 30,000 yen, most of which was spent on repairs. It’s a good thing Sayaka is around to keep the wild-eyed dreamer and the rich girl in line, monetarily speaking.

While Midori and Tsubame are easily distracted by a butterfly or tanuki, Sayaka makes sure they take this seriously, because the school will only promote a serious association to full club status. First order of business is repairing the roof, a task the animators visualize as EVA on a spaceship.

Once they’ve had a meal and a discussion on what’s physically possible in the 55 days they have until the budget discretionary hearing, the trio take the train to Midori’s place. Most of the ads happen to feature Tsubame, attracting a couple of fans and reminding us of her notoriety.

One also imagines she’ll likely have a modeling job or two during those 55 days. When it’s clear that a 3600-frame 5-minute animated short will be too much work for the two of them, they shorten it to three minutes.

Once at Midori’s modest apartment (with its neat checkered carpet), the brainstorming commences. Midori has books full of cool concepts, and they settle on one that’s relatively simple, as most of the structures are cubes. More elaborate environments can wait until they’re on sturdier organizational and financial ground.

Watching Midori and Tsubame bounce off each other and create worlds before our eyes is never not thrilling, but it’s also rewarding to see how the enterprising Sayaka reacts to their “creative rampages,” by finding a way to combine the two artists’ disparate visions.

Sayaka exhibits emotional intelligence by ensuring neither of the animators are discouraged to the point of adversely affecting their enthusiasm and productivity. She’s also pretty sure they can save money on paper by simply buying a hole punch!

By episodes end, the broad strokes of the short have been hammered out. Tsubame’s efforts will center on a high school girl in a gas mask (to limit the need to draw full facial expressions) armed with a machete, who battles an adorable “Personal Defense Tank” designed by Midori in a low-gravity environment.

If what they end up animating looks anything like the concept story-boarding they made in their minds, they should be on a one-way-street to acknowledgement as a full film club. But that’s a big if, and there’s still the possibilty of butting heads with budget adjudicators who aren’t okay with the concept of a second anime-related club, or simply aren’t into animation.

In the battle to come, Midori, Sayaka, and Tsubame are Gas Mask Girl, while the school is the tank. Somehow, they must find a way to prevail.

ID: INVADED – 04 – Hiding a Leaf in the Forest

We begin with one of the worst things that can be done to a person: high schooler Kikuchi Keiko has been buried alive. She is the seventh such victim of the “Graverobber”, and is aware of the past victims because like her, they were all livesteamed on the internet to a morbidly fascinated audience. Once again, the police are fighting against a ticking clock to prevent a seventh death.

Worse still, their most reliable “pilot” drove another criminal to suicide simply by talking to him about the furthest reaches of their psyche, which of course he saw when in their Id Wells. He’s in solitary while they try to use the Perforater as a substitute pilot, but his survival rate is too low to make any progress. It has to be Narihisago. He’s the best they’ve got.

And yet, even the Brilliant Detective Sakaido finds that the Id Well they were able to create from the perp’s cognition particles has a high level of difficulty. He’s trapped in a massive, undulating apartment block that is currently on fire and full of burnt corpses.

The stange thing is, he finds a burnt-to-death Kaeru above the flames, suggesting they weren’t the flames that killed her. He spots a ten-year-old Keiko on the other side of a huge gap between blocks, and wants to rescue her, but solving Kaeru’s murder must come first if they’re to find the real life Keiko.

As Narihisago is killed and re-injected again and again into the Well, he gets more exhausted and makes mistakes. Momoki decides to give him a break, but neither he nor his colleagues are interested in taking a break themselves, even if it means staying up two straight days. There’s a girl buried somewhere who is slowly running out of air. Rest can come once they find her.

This episode has an air of urgency and desperation that surpasses the previous episodes (with the possible exception of the one in which Hondomachi was kidnapped). And even though Narihisago is a murderer who has driven five other inmates to suicide while in captivity, the officers still end up rooting for him to survive and “win” in the Id Well, because if he wins, they win.

Sakaido finally makes it to the other side and climbs up to the unburnt apartment where the young Keiko is waiting. She even says something that helps Sakaido crack the case wide open. Kaeru wasn’t killed, i.e. Keiko wasn’t buried by the Graverobber at all, but by a copycat.

Young Keiko even points out by name the “failure” of a man responsible, and the police move quickly to locate and apprehend him (it comes down to the pattern of the rug under Kaeru’s corpse matching the one in the suspect’s lair, under which Keiko is sealed in an airtight barrel.

Alas, the livestream was never live to begin with, but a recording that gave the police a false sense that they still had time. In reality, Keiko has been dead of asphyxiation for nearly a week. After working so hard to find her, it’s a gut punch for all involved, including Sakaido once he hears the bad news from Momoki.

Pulling the rug out from beneath our feet, we the audience are similarly frustrated and that much more angered at the creature of a man that is the copycat Graverobber, not to mention the still-at-large Graverobber himself. The case wasn’t solved in this episode, but it did make the case for why, having spent time in their psyches, a once-righteous detective like Narihisago could develop sudden impulse to kill the suspects he helps capture.

Because of this, he’s not even sure he can call himself a person anymore, but Momoki assures him he is. And when Momoki asks if Narihisago still considers him a friend (they were once partners on the force), Narihisago tells him that friendship one of the only things he has left tethering him to reason.

Being dumped into the minds of depraved criminals is enough to drive anyone from reason, but somehow Narihisago has endured. He’ll have to continue to endure as the cops try to find leads to the real Graverobber’s whereabouts. The newly recovered Hondomachi may have found the first such clue in Kazuta Haruka, a missing person and one of the Perforator’s victims.

Fate/Grand Order: Absolute Demonic Front – Babylonia – 14 – Heads Up!

It seems silly to call this a “calm before the storm” episode when it actually featured quite a bit of spectacle and excitement, but it’s clear the real decisive battle is yet to come, and this entry was to set it all up and give that battle the weight and finality it’s due.

As such, it starts with a war council composed of Gilgamesh, Ritsuka, Mash, and their assembled allies. Gil is short on men, but has enough for a last diversionary stand at the Northern Wall, giving Ritsuka and Mash sufficient cover to head to the Blood Fort in the Cedar Forest.

The day before the battle begins, Ritsuka and Mash say goodbye to Uruk as it is for perhaps the final time, reveling in how many new people they were able to interact with this time around, further reminding them why humanity is worth saving. While en route Merlin speaks to Ritsuka about the “beautiful history” humans make, and he wants a happy ending.

Ana, who also didn’t accompany the party to the Underworld, spent her time helping a blind, ailing old woman with her flower stall. That woman couldn’t see, but could feel the warmth within Ana, and urged her to remove her hood and keep her head up so she could be seen as the most beautiful young woman in Uruk.

If it wasn’t clear before, it’s made explicit here: Ana is a younger, more caring version of Gorgon, before her heart was twisted into an evil abomination. She carries all the guilt of her older self, but could prove to be the X-factor in the battle to defeat her and save humanity.

The day of the battle arrives, and Kingu joins the forces of Demonic Beasts, meeting Quetzalcoatl in single combat. Here Kuku shows just how powerful a goddess she is, not just by overpowering Kingu, dodging his chains, and staying on offense even when one catches her wrist.

No, I’m talking about the means by which the city block-sized Axe of Marduk will be sent to the Blood Fort: Kuku grabs it out of the sky, spins it like a propeller, and throws it to Merlin. This “mounmental axe throw” is one of the most badass things we’ve seen a Servant do in this series, right up there with Ushiwakamaru shows out in her doomed battle with Gorgon.

The plan was simply for Quetzalcoatl to pass the axe off to Merlin so he could drop it on the fort, but Merlin’s staff “slips” and he simply alters the trajectory of her far more powerful throw. As a result, the fort is trashed and Gorgon’s divinity drops, increasing her vulnerability. Kuku loses some too as a result of breaking the edict of the alliance, but not all, since it was inadvertent.

Once inside, Mash is mortified almost unto paralysis by the sights they see of humans trapped in glowing orbs in various states of transformation to Demonic Beasts. She must be steadied by Ritsuka, but his hand also trembles. When they summon Gorgon, she’s in a charitable mood—likely due to the weakening caused by the partial destruction of her temple. If Ritsuka joins her cause to end humanity, he can be her Master.

That’s a Hard Pass for Ritsuka, and Ana steps forward, hood removed, and raises her head in preparation to unleash the Divinity she’s held back all this time. Turns out she has a pair of Mystic Eyes she’ll use to offset Gorgon’s, making things a little easier for our heroes. But there’s a lot of episodes left, so this fight is probably not going to be a butter cakewalk. Not to mention the yet-to-be-determined fate of Ushiwakamaru.

In / Spectre – 02 – Murder at Mount Tsukuna

Iwanaga Kotoko has a very cool job, a job I would love to have. This week, she’s summoned to a very fretful giant serpent guardian spirit of a swamp on Mt. Tsukuna. This serpent needs the calming, ironclad explanation for why a woman dumped a corpse into his swamp and said to herself “I hope they find you.”

Kotoko probably doesn’t expect this to be a dangerous mision, and this is confirmed when the serpent expresses his general distaste for humans. Her reason for inviting Kuro to tag along isn’t about protecting her or defeating a boss, like last week’s case. So what is it about?

I’d say it’s a combination of her genuine affection for him and desire to be his wife, and part of that if the Goddess of Wisdom can become involved with the human most youkai fear most, perhaps she can show them he’s not really so bad!

That said, she’s unable to convince him to accompany her to Mt. Tsukuna, though when she uses youkai to locate his apartment, he sends her off with a hoodie to keep warm in the mountains and a hot meal of miso soup and onigiri, so he doesn’t come off as completely heartless.

Also, unbeknownst to Kotoko until much later in her meeting with the serpent, Kuro actually does follow her and observe from a distance, perhaps trying to get a feel for who this person is without the benefit of her being able to put on any airs.

What he witnesses is a surpassingly clever and well-spoken young woman who not only shows the serpent spirit respect and deference he doesn’t believe he deserves, but holds his proverbial hand through all the facts of the case she has amassed with the help of the youkai who work with her.

As the serpent attempts to rebut Kotoko’s explanations, Kotoko simply zigs or zags to a new route, adding ever more color and depth to the story of what led to Tanio Aoi dumping Yoshihara Hiroo’s corpse in the serpent’s swamp.

Since Aoi lived at the foot of Mt. Tsukuna, she may well have been aware of the fact the serpent was once worshiped there as a water god who brought rain. While the serpent betrays a bit of godly haughtiness by saying he would have much preferred a beautiful living girl to a dead middle-aged man, Kotoko reminds him there are two ways to bring rain: presenting an offering to please the water god, and one to enrage him; Aoi did the latter.

That’s when the youkai Kuro used to track Kotoko reunites with its sibling, and Kotoko realizes Kuro has been there all along listening in—including the part where she called him her boyfriend. But before their “lovers quarrel” as she calls it, she wants to resolve all lingering questions and doubts the serpent might still have. Not only does she have a cool job, she knows it, and thus does the very best work she can.

Magia Record – 03 – My Friend Whom I Hate

As Iroha finds herself witnessing a friendship of three girls strain against deep-seated resentment, she has another dream about Ui, this time with her two friends Toka and Nemu. The three are very smart and build amazing things together (which also make amazing messes) but Ui is constantly the glue holding Toka and Nemu together; the Momoko to Kaede and Rena.

Before Iroha can investigate the lead her new dream has provided, her new Kamihama friends Momoko and Rena have a more pressing problem: Kaede is trapped in a Staircase!

The three visit Coordinator Yakumo Mitama, who offers to “adjust” Iroha’s Soul Gem to possibly awaken more power, and also connects them with Nanami Yachiyo, the unfriendly magical girl who already warned Iroha not to return.

Yachiyo puts aside her animosity for Iroha (whom she believes to be so weak as to be a nuisance) and agrees to help the others rescue Kaede. The four have their Magical Girl transformations, all of which are very cool and very stylish. Yachiyo’s sandals and Iroha’s sheer top are particular fashion standouts.

 

Yachiyo and Momoko attempt to draw out the Witch by writing their names on the steps and then apologizing, and when that doesn’t work, Rena tries to apologize to Kaede, but it’s insincere. Finally she goes off on a rant about how she actually hates Kaede, and she’s sorry for “making” Kaede her friend.

That brings for the Witch and an elaborate Labyrinth of branching staircases. They find Kaede, and she and Rena eventually reconcile, promising to compromise in their relationship so that Rena isn’t always made out to be the villain.

Momoko and Yachiyo detach the Witch’s core (in the form of a bell) from the Labyrinth’s summit, and Rena and Kaede combine their powers to eradicate it. But oddly, there’s no Grief Seed, which means the entity they just defeated might not be a Witch.

Rena disguises herself to gain access to the medical center, and learns that while no one remembers Ui, they do remember her friends Toka and Nemu. They were eventually discharged, though they don’t remember where. It’s the first concrete proof Iroha’s dreams aren’t just dreams. They contain truths about the past.

That brings us to a post-credit sequence in which a Magical Girl from the original Madoka series makes an appearance: Madoka’s mentor and friend, Tomoe Mami. Kyuubey has summoned her to investigate the strange goings-on Kamihama City—including the phenomenon that renders him unconscious whenever he tries to enter.

We know that Iroha interacts with a “Baby” Kyuubey in Kamihama of whom “Adult” Kyuubey isn’t aware. It seems inevitable that Iroha will cross paths with Mami at some point. As mysteries continue to be revealed and twist together, my enthusiasm for this new series grows.

Toaru Kagaku no Railgun T – 02 – The Esperlympics Commence

A Steering Committee member had a bad feeling about the Level 5s they chose to deliver the Athlete’s Pledge, and with good reason: Gunha Sogiita is a classic loose cannon, not only forgetting have the pledge and replacing it with various platitudes about GUTS, but upstages Misaki Shokuhou (who hilariously customizes her gym uniform with gloves and stockings) by unleashing an unplanned multicolored smoke explosion.

It’s probably for the best that Misaka wasn’t the one to stand with Sogiita, especially as she’s entered into one of the first events of the Daihesai: a three-legged race where her primary electrical powers are prohibited. Depsite the handicap, she and the always wonderfully haughty Kongo Mitsuko manage to counter all of the rival schools’ espers’ tricks and win.

Misaka’s friends watch it all on one of the city’s many large public TV screens; Kuroko in particular is very proud of her Sissy. Afterwards she heads off for Judgment patrol, and Ruiko comes across a woman in a tracksuit fumbling with her smartphone. This turns out to be the Aztecan Xochitl, member of MEMBER, one of the groups we saw in Index III who is clearly up to no good.

After winning her first race and encountering her Mama (whom her friends insist is only 20 years old), Misaka heads home to change out of her dirty uniform, but in the process both Awatsuki and Wannai mistake MISAKA 10032 for the real deal, and prep her for the next competition.

MISAKA had been milling around talking to her cat and lamenting her inability to participate, but fate has smiled on her today, because the real Misaka keeps out of sight. This also means MEMBER will be attacking the wrong Misaka when they inevitably make their move. This festival is off to an interesting start!

RikeKoi – 04 – A Date Packed with Data

When Himuro and Yukimura show up to their first date in their normal lab outfits disputing the arrival time within hundredths of a second, things seem destined to go pear-shaped from there. Fortunately, Kanade and Kousuke are there to observe, document, and course-correct, so Kanade helps Himuro pick out more suitable garb.

The two also have a data-collecting app with which they can tally various reactions during the date, from a racing heart to uncertain thoughts. Yukimura is almost ready to hit the latter button when Himuro appears in a cute outfit, whereupon he spams the former button.

Things go pretty smoothly from there, until Yukimura hesitates when the itinerary calls for them to hold hands. Himuro decides to wait for the bus while he settles up the bill, but she’s confronted by a pickup artist who was just caught two-timing his girlfriend and ended up with no one.

Himuro skillfully, hilariously rejects this guy like he’s never been rejected before, providing a damn PowerPoint—magically created for just this instance!—illustrating the reasons why she won’t accept his invitation. When he forces the issue, Yukimura steps in, takes her hand from the guy.

He then makes an impassioned speech about how neither he nor Himuro have time to waste on “animals who have abandoned all reason” and storms away. He worries he made an ass of himself, but Himuro is duly impressed.

Yukimura proves a scaredy-cat in all things amusement park ride, but obviously Himuro doesn’t mind whenever he takes her hand for support, and is afraid of a couple rides herself, culminating in the two huddling together on the Ferris Wheel. Yukimura presents the gift of earrings, chosen using a mathematical formula created just for that decision.

Himuro is touched, and when Yukimura apologizes if they didn’t meet the “base conditions of a date”, Himuro presents the data collected thus far indicating her happiness increased exponentially. Furthermore, even if this data isn’t sufficient to prove their hypothesis, it invites the collection of more data, ergo more dates in the future.

Jibaku Shounen Hanako-kun – 02 – Boy in the Sky

Nene finds herself worked to the bone cleaning bathrooms by Hanako, to the point it interferes with her modest attempts to snag a man. Still, the fact that same pursuit led to her turning into a fish means she still owes the apparition who saved her big-time, and Nene is nothing if not honorable.

Toilet-bound Hanako-kun‘s art is so goshdarn colorful, whimsical and immersive you can forgive that it’s quite light on actual animation. It looks like absolutely nothing else airing, lending it a certain specialness.

When rumors spread of a spirit that makes off with people’s stuff and will kill anyone who looks at them, Nene ends up cornered by just such a monster, and has to be saved once again by Hanako. The monster turns out to be a group of small, bunny-like apparitions called Mokke.

Nene learns the Mokke must conform to the rumors people spread about them to continue existing, be they good or evil. To that end, Hanako asks Nene on behalf of the Mokke if she’ll help change the rumors about them to something more positive and less murder-y…which she does!

Nene is just getting the hang of her new boss, to the point she starts considering him a friend and adding “-kun” to the end of his name, a more familiar way of addressing him. Enter eigth-grader Minamoto Kou, who while not the prince fallen from the sky Nene hoped for, is the bearer of a sacred, ancient art of exorcism…and Hanako is his latest target.

Exorcising Hanako, however, proves difficult for the relative newbie, as his unmastered lightning staff hurts him as well as his target. Still, Kou informs Nene (whom he finds rather cute, and who can blame him) that Hanako was a murderer when he was alive, and still carries the kitchen knife he used to do the deed.

Hanako-kun doesn’t dispute this, but asserts that God gave him a chance to redeem himself in his current role. While Kou is no match for him, in a gesture of good faith he only punches him out to end the fight, and looks forward to the “excitement” of having Kou around, sensing he’s destined to be a great exorcist…just not today!

Somali and the Forest Spirit – 02 – An Unusual Golem, A Contented Child

While chasing a horned rabbit who stole her mushrooms, Somali falls and skins her knee. Golem is low on medicine, but they’re fortunate to have caught the attention of Shizuno, a Dwarf Oni healer who is happy to dispense first aid. Two neat points: Golem can converse with any animal or plant, while the black-eyed Shizuno is depicted as kind and friendly despite being a “demon”.

Shizuno even invites Golem and Somali to his house in the forest (I want to go to there) where they meet his assistant and skilled baker Yabashira. Indulging a curious request from Shizuno, Golem agrees to part with a small piece of his crumbling “skin” in exchange for lessons on how to make medicines.

Somali, meanwhile, keeps busy helping Yabashira with daily chores; to the assistant’s surprised. This can-do attitude has a darker side. When we first saw Somali she was in chains; perhaps humankind are more servile in this particular world.

Still, Somali’s love for Golem is plain to see for Yabashira, while Golem basically decribes to Shizuno a similar affection, as he never wants to see her in pain again. Not addressed? Whether either of the oni would change their tune if they knew Somali wasn’t really a minotaur child.

That could be tough, following the revelation that explains Golem’s deterioration: he has precisely one year and 112 days left before his life functions cease. His goal is to return Somali to her parents within that time frame, but with no leads whatsoever—and the high likelihood her parents are dead—that is a tall, probably impossible task.

Thankfully, he hasn’t told Somali about this, and Shizuno and Yabashira both admit that she seems pretty content without her parents whom she most likely never knew. With that in mind, they likely see Golem’s frantic journey to be a futile one that will only take time away from the two of them enjoying what time they have left.

Still, it’s Golem’s journey to make, and Somali will follow no matter where he takes them. She’s almost certainly too young to be taught everything needed to survive in just a year and change, so we’ll see whether he makes any progress tracking down her folks, for if he devises a Plan B, such as leaving her with trustworthy friend like Shizuno.