The Misfit of Demon King Academy – 03 – My Castle, My Rules

Misha may be clear that she likes Anos because he’s kind, but Sasha is more hesitant to come right out and say it. All she knows is, he’s the first person she’s met with eyes like hers, and the only person other than Anos to look straight into her eyes was Misha, who’d take her hand and smile when Sasha was in the darkest of places.

Just all ’round great sistering, which results in all kinds of warm and fuzzy sibling feels that endure and last right up to the point they’re cut short without warning, like a rude record scratch.

When Ivis Necron, one of the vaunted Seven Elder Demon Emperors created by the “Founding Ancestor” visits class to give a lecture on great magic, Anos greets him like an old friend, making his teacher go apeshit. Ivis is more forgiving, especially after Anos uses magic to extract his lost memories from 2,000 years ago.

Anos isn’t sure what Ivis’ deal is (and vice versa), but Anos is intrigued by the name “Avos Dilhevia”, whom Ivis says is the Demon King of Tyranny who created him. An impostor who tampered with the Emperors’ memories, or the result of a two-millennia-old game of Telephone?

When their class participates in a dungeon treasure hunt at Demon Palace Delsgade, Anos takes his sweet old time, since he’s confident only he can reach the lowest level of the palace where they’ll be able to retrieve a scepter that will give them a perfect score. Why is he so confident? Well, first of all he’s the Demon King Reincarnate, but also Delsgade happens to be his old crib.

He knows where all the treasure is, and also the location of all the “secret passageways.” I put that in quotes because when he reaches a solid stone wall, he simply casually walks through it and it crumbles around it. It’s the only major gag in the whole episode, but I was rolling since it was so damn unexpected.

On the way to the scepter altar, Anos learns from Misha that it’s almost Sasha’s birthday, and she wants to give her a gift. Distracting Sasha with the scepter, he leads Misha to a room packed with magical treasures. Sasha finds the perfect gift: the Phoenix Robe.

When Anos asks her if she’d want anything—it’s her birthday too, since she and Sasha are twins—she smiles and says she doesn’t want anything. She repeats that when she presents Sasha with a gift and her first response is to lament she didn’t get anything for her. Seeing Sasha happy makes Misha happier than she’s ever been.

When Anos goes into the next room so Sasha can try the robe on (which is odd, as she doesn’t actually remove any clothing), he returns to find Sasha has stabbed Misha and is preparing to flee with the scepter. She revokes their Zacht (something Anos didn’t think possible) and tosses a barrage of insults at the “magic doll” and her skin-crawling sentiments.

Sasha puts up an okay performance, but it’s clear she’s not as mustache-twirlingly heartless and evil as she’s presenting herself. For one thing, Anos considers her method of killing Misha to be well below “entry level.” Two, Sasha’s Demonic Eyes of Destruction are an open book, showing Anos exactly when she’s sincere and when she’s putting on an act.

Sasha is about to flee when Anos grabs her hand, deactivates her Rent spell, and reveals that he’d healed Misha the moment he saw her stabbed; the wounded Misha Sasha saw was only an illusion. Considering Sasha wasn’t sincere about the things she said about Misha, he wants to know her true feelings.

Only Misha comes to and tells him to let her sister go. Sasha flees with the scepter and likely the top score for the dungeon, but it’s unlikely that’s what she was after. Misha is finally ready to tell her first and only friend Anos the truth: at midnight on her fifteenth birthday, she’ll disappear. More than that, she never really existed in the first place.

Was Misha created in that dark place so Sasha could learn to live with her Demonic Eyes? Now that she’s coming of age, does that mean Misha’s work is done? Has Sasha been hostile to Misha in order to deny she has feelings for someone she’s destined to lose? The possibilities are many. This certainly wasn’t the funniest episode of DKA, but it was the meatiest, from a plot and character perspective.

Hamefura – 07 – A Dream of Long Ago

Sasaki Atsuko was a shy, quiet transfer student who suddenly found herself under a girl who’ fallen on her from a tree. We never learn this tree climber’s real name or see her eyes, but it’s the one who is reincarnated as Catarina. Atsuko introduces her to Fortune Lover, while she becomes Atsuko’s first real friend.

Of course, to be reincarnated, one has to die, and Atsuko’s friend falls victim to that most common of anime deaths, the car accident (I swear they should ban motor vehicles in Anime Japan!) For such a brief sequence, it packs an emotional wallup…especially when Sophia wakes up; it was all a sad dream. She rushes to the arms of Catarina. So Sophia is totally the reincarnated Acchan…right?

That day Catarina & Co. are split into two teams for the practical portion of their exams, which consists of a dungeon quest in some ancient ruins. It’s an atmospheric new setting and a prime venue for some Bakarina antics, but thanks to her cultivating such strong bonds with her more magically-inclined companions, every booby trap she sets off is successfully defended—with nice displays of magic by Gerald and Keith. One of those traps—a collapsing floor—even borrows it’s sound effect from Castle in the Sky!

Well, almost every trap. Catarina falls down a suddenly-opened hole in the wall and becomes isolated. She quickly becomes primarily concerned with securing food, but ends up harvesting what look for all the world like highly poisonous mushrooms. As her inner council freaks out over the prospect of her dying in a glorified sidequest, the Ascart siblings use their wind magic to track her voice—wisely assuming she’ll be using it!

Bakarina uses a suspiciously key-to-the-exam green crystal to cut the mushrooms growing from a yawning chasm, into which she immediately almost falls before Sophia grabs her hand. Suddenly, a gust of wind lifts them both up to safety, coming from a figure made of shadow who’d been following Catarina this whole time. Maria notably notices it too.

All’s well that ends well and the exam is passed thanks to Catarina finding the crystal…but whither the shadow? Someone else from Catarina’s life, who has yet to fully reincarnate as a character in the otome? Will Sophia continue to regain memories of the real world through her dreams? With no more roots headed to doom, Hamefura has gained a new layer of metaphysical mystery, and I’m here for it!

Bofuri – 05 – Flying Fortress Acquired

Maple and Sally’s new PvP opponent decides discretion is the better part of valor in a two-on-one situation and withdraws her challenge. Sally isn’t hearing of it, and the two engage in a super-speed chase across the desert. Maple eventually catches up with them, but all three are caught in a quicksand whirlpool that deposits them in an underground dungeon.

The three are all bound together by a cursed chain, meaning if one of them dies, all of them die. The girls call a truce, work together, combining their skills to reach an otherwise out-of-reach area, and clear the dungeon, lifting the curse.

Their new friend is Kasumi (voiced by Hayami Saori), and all three teleport out of the dungeon with a medal apiece. That said, Kasumi doesn’t join their party, so Maple and Sally have to hustle to gain the nine silver medals they need to reach the twenty necessary to attain a new skill.

The next couple days are filled with mini-quests and battles. In some of them, Maple’s stats and abilities are key; in others, Sally’s, demonstrating how effective and formidable a pair they are. They defeat an underwater boss and solve a puzzle at some ruins—the location of which are revealed by the neutral Kanade, voiced by the always-welcome Arai Satomi.

With two medals to go and only one day left to get them, the duo concedes that despite it being a last resort, they’re going to have to attack some fellow players. Sally volunteers to carry the burden, no doubt eager to test her swashbuckling skills…and she does, making mincemeat of any and all players she comes across during her moonlit massacre.

That’s not to say Maple simply kicks back. I mean, she does, but her awesome defense allows Sally to fight freer knowing they’re safe with her friend an her awesome defense. Maple passes the time by helping both their familiars level up by defeating minor enemies in a cave.

Sally kills a lot of people, but still only ends up with the two medals she needs. Still, it’s enough to achieve Maple’s goal, and she immediately puts her skill prize to work. She activates Syrup’s Megamorph ability to make him enormous, then uses Telekinesis to make him into a flying vehicle form which she can rain down death and destruction at an even greater scale, much to the nervous exhalations of her two friends!

It’s another lighthearted, fun-filled, entertaining outing of Bofuri, without doubt one of the top comfort food anime of the season. We’ll see how far the cartoonish NWO admins go to hinder Maple’s meteoric rise. Meanwhile, the chat room continues to be astounded by her exploits.

Bofuri – 01 (First Impressions) – I Don’t Want to Get Hurt, so I’ll Max Out My Defense

Kaede‘s friend Risa recommends that she start playing a fun new VRMMO called New World Online…so she does. That’s pretty much it! Oh, and because she doesn’t want to get hurt, virtually or otherwise, she uses her entire allotment of status points on Vitality, or defense, thus becoming a slow but stalwart Tank-class character named Maple.

When Maple finally encounters low-level monsters, they can’t hurt her, and to her dismay, the first of them (a cute bunny) disintegrates before her eyes. However, the violence remains PG-rated throughout, and she continues to gain levels, skills, resistances, and status points—all the latter of which she puts into ever greater defense. Maple’s single-mindedness and bemused commentary keep things lively.

Eventually she heads to a dungeon and buffs her way to the boss, a 3-headed dragon with poison breath that destroys her shield and shortsword. Still, once she gains a poison immunity, she nibbles the dragon to death, and earns some cool armor, among other treasures and abilities, as a reward. Bofuri is not on my list, but it’s competently generic and harmlessly pleasant.

DanMachi Gaiden: Sword Oratoria – 04

Things aren’t off to a great start when a red-haired woman pretending to be a sex worker strangles her john, then immediately cut to the far more lighthearted OP, then a flashback of Baby Ais being read a story by her mom. It’s an awkward and bizarre juxtaposition that’s a tonal mess. Unfortunately, “tonal mess” fairly accurately describes the episode of DGSO as a whole, as it delves deep into the murder mystery—a boring one!

The Loki familia is on a relaxing trip to the dungeon and stop to rest at an inn in Rivira, run by Finn’s acquaintance Bors. There they find the body of the man the woman killed in the cold open, then ruined his face so he couldn’t be identified…unless someone has the apparently easily obtainable Status Thief potion, which Bors has, so I don’t see the point of ruining the victim’s face, beyond inconveniencing the investigators momentarily.

Meanwhile, Loki takes the one child not in Rivira—Bete—into the sewers to investigate something, and ends up finding a whole mess of those giant plant monsters the familia fought last week on street level.

Bete’s a tough cookie and he has a magical weapon, but I still don’t see how he alone was able to defeat all of those monsters without Loki being bothered or tentacled by any of them. This makes them seem like far less of a threat later on.

From Loki and Bete we cut back to the murder investigation… where nothing else has happened. Seriously, it’s as if the scene in the bedroom was put on pause for the Loki scene. And what ewe come back to…isn’t great.

When Bors learns the victim was a Level 4 adventurer, he immediately suspects the female adventurers in the room murdering the victim, with the evidence that—sigh…they’re so sexyexcept of course for the flat-chested Tiona! LOL, get it, she has small boobs so she’s not sexually desirable!

Seriously DanMachi, WTF. It’s one thing for the innkeeper to turn around an suspect the large-chested women in the room of murder, but quite another to gather the entire town and announce that all women are getting full body inspections, then ordering them to strip.

I’ll set aside the fact there’s apparently no official police force in Rivira to investigate the murder. Is Bors for real here? Is he actually using the murder as an excuse to grope large numbers of women without their consent, or is he just joking around to lighten the mood? Either way, it just doesn’t work.

The inspection apparently goes forward, with the women volunteering to inspect the women, apparently buying into the ludicrous notion that all men are only attracted to a single body type and that body type will determine who was somehow able to seduce and kill a Level 4 adventurer. That’s pretty idiotic writing right there, and the tone of the situation is so all over the place it basically left me numb and disinterested.

There’s a connection between the murder, the goings-on in the sewer, and the Monsterphilia raid, and that connection only becomes more apparent when just after Ais looks at the strange creature-in-a-ball Lulune was contracted to take from the guy who ended up murdered, and totally freaks out.

The murdered guy and the guy Lulune met with seem to be different people, because the latter guy is not only alive, but uses a kind of dog whistle to call a horde of the plant monsters to the town. Monsters that we know Bete can deal with in a matter of seconds on his own.

I’m not sure I care anymore.

DanMachi Gaiden: Sword Oratoria – 03

This week hews close to the Loki core of Ais, Lefiya, the Amazon twins, and Loki herself. While their goddess attends a banquet of the gods, Ais and Lefiya spend the evening adventuring alone together. The minute anything jumps out to attack Lefiya, she is rescued by Ais. It’s a common refrain thus far, and I feel confident in saying everyone is getting a little sick of it.

Things take a turn for the worse when they get home too late and the Monsterphilia date plans Lefiya thought were in the bag are crushed when Loki decides to punish them both by taking Ais herself. Lefiya then cries herself to sleep before realizing she’s acting like a petulant child and really needs to get her shit together, vis-a-vis being useful on the battlefield, and not a liability and perpetual grateful rescuee. Standing beside Ais means bringing more to the table than nice clothes, gifts, and a sweat towel.

As it did in the previous series, Monsterphilia goes a bit awry when Freya releases some dangerous animals, turning the streets of Orario into a battlefield. Loki sends Ais out to take care of the beasts, which she does in quick order with her Tempest ability, but Lefiya still can’t quite get a spell chant out before getting pummeled by a mandragora-style predatory plant. Even the twins can’t penetrate its thick skin, but Ais arrives on the scene and halves the plant, saving, and frustrating, Lefiya once more.

No one would think any less of her if she just gave up and went with the medics (there’s not much less to think of her, at least in battle, after all), but thankfully Lefiya finds her courage, performs a full summon burst chant—her hidden specialty—then a massive Wynn Fimbulveter blizzard spell that destroys the remaining three mandragoras.

Turns out Freya didn’t release these vicious monsters; that would be Dionysius. Is he testing Lefiya? If so, I think she passed. And to her credit, while she finally did a thing and was useful, nothing’s really changed yet: she’s still far behind the one she wants to stand beside. She’ll have to prove to others and herself that she can keep it up—just as this DanMachi Gaiden has to continue to prove it’s worth my time.

DanMachi Gaiden: Sword Oratoria – 02

After an action-packed return, Sword Oratoria settles down, as the Loki Familia returns to the surface and home to their patron, Loki. For those who weren’t a fan of apparent co-protagonist Lefiya’s bungling on the battlefield, you probably weren’t thrilled that she’s an easy mark for Loki’s sexual harassment (which all the other girls know how to avoid…though they should really report to H.R. More to the point…they need H.R., bad!)

But while she’s still finding her footing in battle, with one of the higher-ups like Riveria on her side, and the fact she’s cute and mostly harmless, Lefiya is treated like something of a mascot or good luck charm. She seems to revel in that role, and makes cheering Ais up her primary mission.

The higher-ups also see how restless and consumed Ais is with improving herself, and believes having an admirer close by will help her be more aware of others. It certainly can’t hurt for Lefiya to be beside Ais. Each can provide what the other lacks; it’s a good arrangement.

But the true reason Ais has been more down than usual lately is her encounter with the previous show’s MC, Cranel Bell, or “Tomatoface”, as a drunken Bete calls him at the tavern…the same tavern where Cranel himself is. Like the minotaur encounter, it’s another scene inhabiting the same time and place as DanMachi, only from Ais and the familia’s POV.

At the same time, Oratoria doesn’t lean too heavily on the events we’ve already seen, and when it does, the fresh POV, gives them, well, fresh context and insight.

As for what’s new, we get a lot more exposure to the various members of the Loki Familia and get to see them take care of things like bartering away dungeon loot and getting their weapons repaired—or in Tiona’s case, replaced—by some very exasperated smiths.

When the twins decide Ais needs more cheering up they take her on a shopping trip, where we see the stark contrast between their taste in fashion (much less is more) and Lefiya’s (lots of cloth; lots of frills). (They also put Ais in Hestia cosplay, which…well played, DanMachi).

When Lefiya foots the bill as thanks for Ais looking out for her (and because she just wants to) Ais finally puts two and two together and realizes everything Lefiya has done for her, and why. So instead of apologizing for not realizing sooner, Ais does all she really needs to do: she thanks Lefiya for blowing so much petty cash on her. It’s Cranel to whom she apparently feels she must apologize.

Was there way too much talk of boobs and grabbing and groping of boobs in this episode? Probably. But the fine slice-of-lifeity made up for that, and Lefiya was definitely of more use in town than in the dungeon, even if talked to herself and daydreamed too much. There’s still hope for her!

DanMachi Gaiden: Sword Oratoria – 01 (First Impressions)

This spin-off of the original DanMachi follows the powerful sword princess Ais Wallenstein, newbie mage-with-potential Lefiya Viridis, and the rest of Loki Familia as they explore Level 50 of the Dungeon below the city of Orario.

Lefiya’s mentor, fellow mage Riviera Ljos Alf, wants her protege to get some practical experience on the front line in order to build up some nerve to go with her magical potential. Ais and the Amazon twins Tiona and Tione bail Lefiya out, to the chagrin of their comrade Bete.

The Familia runs into a foe they’d never before encountered on the boundary between Levels 50 and 51: colossal caterpillars spewing highly caustic acid. The party’s heavies sweep into action to relieve their less powerful comrades, only to find their conventional attacks aren’t that effective.

Riviera again charges Lefiya with performing the incantation that will summon the magic that will turn the tide of the battle, which is a mage’s job. That means standing there and chanting while all hell breaks loose around you, and not losing your nerve.

Lefiya…loses her nerve, so Ais has to use her Tempest ability to slice through the nearest caterpillars. Bete uses some of her power to make his kicks stronger, and Tione, tied up with caterpillar tongues, gets pissed off and tears her captors apart, with no regard for the integrity of her skin.

After that, Riviera herself chants a long and grandiloquent incantation that serves as a coup-de-grace or overkill move, mopping up the remaining caterpillars. With a number of injuries and no idea what else is beyond, their leader Finn orders a retreat for now.

Up at Level 17, a huge force of Minotaurs busts out of the walls, but they’re essentially small-fry to the higher-level adventurers like Tiona, who has a bit of fun running up to a Minotaur and icing him with one swift, brutal bicycle kick. Suffice it to say, I had no complaints about the combat animation, nor the dramatic but very appropriate battle music.

While the Minotaurs are no match for Ais or the Amazons, if any were to escape to the higher levels, it could mean big trouble for one of the lower-level adventurers, like, say…Cranel Bell! Hey, guy, wonder where you were at! It’s not his or Hestia’s story this time, however.

Instead, we see everything that led up to him being rescued by Ais…including him simply running away screaming after she did so. As Riviera said to Lefiya, Ais has problems too…they’re just different ones.

This was a solid re-introduction to the world of DanMachi and the vast and hazardous dungeon below the city of Orario. It seemed designed to shake us from our slumber by throwing us into one big battle after another, while also showing us how well-sorted Loki Familia is.

Mind you, I do miss the warm friendship between Bell and Hestia; we’ll see if Lefiya and Ais can carry a season. They certainly have plenty of supporting cast backing them up.

KonoSuba 2 – 03

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KonoSuba calls back to its first season more this week, but for some reason it didn’t bother me as much, probably because it’s always a hoot to watch Kazuma and Megumin explosion training montages, and even more of a hoot to have Kazuma and Aqua tackle a dungeon, with no one but each other to bounce off of.

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The episode also doesn’t hesitate to remind us that Kazuma is a bit of a cad and a perv, considering the “rustling” going on when he and Aqua used to sleep in the stables. But with Darkness away (having seemingly but probably not unspeakable things done to her) and Megumin sitting out the dungeon (an accidental explosion could kill them all), the balance of the episode has a fleet, stripped-down feeling to it.

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Also, it manages to surprise by making this one of the times when Aqua is not only the most capable party member, but absolutely essential to clearing the dungeon. Whether undead are naturally drawn to her or not, one can’t deny she’s good at dispatching them, and with style to boot. I loved how a string of anti-undead spells were suddenly interrupted by an exuberant “Nature’s Beauty!” for good measure.

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Once they reach Keele, the former court wizard who has a whole story and after whom the dungeon is named, there’s a bittersweetness to the fact he became a lich to protect his love, and thanks to Aqua, can return to her through purification.

Kazuma is pleasantly surprised throughout the dungeon trek with Aqua’s staggering awesomeness, right up until he realizes the reason they’ve been chased around by undead all this time was because of her.

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Still, I maintain it was a good thing Aqua accompanied Kazuma. They got a bunch of loot, and Kazuma was reminded that Aqua isn’t always useless, and sometimes he is. Unfortunately, none of the gold they make goes towards their towering debts, because they instead end up buying the house however many rounds it takes to send Aqua into the alley to vomit the gold away.

As is so often the case, Kazuma & Co. can’t help but take two steps back for every step forward, at least as far as money goes. But that was still a damned entertaining dungeon trip.

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Tales of Zestiria the X – 05

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Last week’s TZX left us hanging, with apocalypse apparently upon Ladylake, but this episode made no attempt to arrest that suspense in any way. Indeed, this week’s story may well have been in another world than the adventures of Sorey, Alisha & Co., but I didn’t mind, because it was so goddamn awesome.

TZX has proven adept at embellishing simple scenarios with its imposingly gorgeous production values, and does not stray from that M.O. here. This is a simple prison break for the episode’s protagonist, Velvet Crowe. But it’s a prison break given great weight by how it’s presented and more importantly, why she’s breaking out.

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Trapped in the lowest dungeon for three years fighting and absorbing daemons into her left arm, Velvet receives a sudden visit from an unlikely ally: Seres, a former(?) Malak of her nemesis, Artorius. I loved how Seres would land softly on her feet no matter how hard Velvet tossed her.

Once they’ve climbed out of her vast cell, Velvet and Seres immediately face a group of exorcists, and Velvet demonstrates the results of all that daemon-eating by taking them all out herself.

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The duo reaches a storeroom where Velvet dons her sexy, elaborate armored pirate outfit and finds a gigantic Tempest Blade. Shortly thereafter, the blade’s owner shows up, also breaking out of jail. Velvet claims finders-keepers, but will give the guy his blade back if he joins the party; he agrees, and the duo becomes a trio. There’s a great satisfaction in watching Velvet clear each hurdle and build a party that will facilitate her escape.

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Rather than fight wave after wave of exorcists with no distractions, Velvet has Seres open up all the cells, and the prison becomes a chaotic battleground between the escaped daemons and exorcists, allowing Velvet to reach the top of the tower.

There’s a definite tinge of “badness” to Velvet and her party that’s not present with the innocent goody-two-shoes nature of Alisha, Sorey, and Mikleo. These guys, particularly Velvet, have been through some shit, and they’re going to do whatever it takes to survive, even if it means a big collateral body count.

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TZX also breaks out its “dramatic vista unfolding” to show us how isolated the prison tower is, upon a rocky island surrounded by ocean. Velvet isn’t going to let a steep drop stop her, and she uses her daemon claw to slow her descent. Rather than a pancake, she survives the drop with a dislocated shoulder she nonchalanetly pops back into place, and which Seres (who teleports down) quickly heals.

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So…they’re out of the prison. But how to get off the island? As fortune would have it, a ship is approaching, and it would seem that Velvet’s nemesis is aboard, meaning a huge confrontation is imminent. And thanks to the game-like previews, we learn that we won’t be switching immediately back to Sorey’s story next week. I haven’t mentioned those previews yet, but I like them, because they allow the characters to take a breather and let their hair down a bit.

And despite Velvet looking for all the world like a tortured villain, the fact she’s seeking revenge for a guy who killed a kid to become stronger (and is now considered a savior) is all we need to know her heart is in the right place: seeking to avenge the innocent and week from those whose heads have grown too big to do the same. And as a quick look at her Wiki indicates, she’s the heroine of Berseria.

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Tales of Zestiria the X – 04

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Sorey wakes up, ReZero-style, in an ornate room, with Lailah and Mikleo by his bedside and a relieved Alisha not far behind. Wanting to provide more than a simple thank you for taking on the mantle of Shepherd, she provides him with some dope Shepherd threads. Now the hero looks the part.

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What continues to be an refreshing twist on the RPG party-gathering is that Alisha can’t see or hear two of the party members. But she does believe, and her faith is affirmed when Lailah sets it up so Sorey, blocking his senses and holding his breath, can serve as a conduit through which she and Mikleo can speak to Alisha, and she an hear them. I loved how her eyes sparkled at this revelation.

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From there, after a brief tour of Ladylake (where everyone has raised flags of the Shepherd in celebration of his rise) Alisha splits off from the other three, to meet with the council and refuse Lord Bartlow’s demand she “hand over” Sorey to them.

Surely she suspects the not-so-good lord had a part in the hiring of that assassin last week, even if there’s no proof. Meanwhile, Sorey, Lailah and Mikleo go down a Zelda-style staircase into a dungeon, towards the source of a large amount of nausea-inducing malevolence.

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There, they encounter a swarm of bats who have turned into hellions, which coalesce into one giant bat that serves as a miniboss. The enemy is frightening, but the battle goes relatively easily for Sorey thanks to backup from his fire-and-ice-aligned Seraphim comrades.

Lailah also shows him that now that they’ve contracted, she can turn into a ball of light and retreat into his body when not needed, and also tells him he’ll be contracting with more Seraphim before long. It’s crucial for him to travel the world in order to gain wisdom and strength to fight the big bad: the Balrogesque Lord of Calamity.

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After discovering a charnel house filled with malevolence-filled bones of defeated rebels, things get a little more hairy, as malevolence starts to seethe from beneath their feet, blowing bits of the dungeon floor into the air, creating action-RPG-style obstacles to avoid.

When they surface, a great dread storm has arrived in the city, complete with a massive swirling twister. Surely the Lord of Calamity hasn’t already arrived? Whether it is or not, it looks like a pretty bad situation.

Sorey will have to hold close to his comrades absent the wisdom and strength he has yet to amass, while Alisha must deal with both political and existential threats to her monarchy.

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DanMachi – 13 (Fin)

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Rather than end its 13-episode run with a “To Be Continued” or other cliffhanger silliness (though I’m not even sure if this was meant to get a second season), DanMachi decides to spend its last episode the same way the end of a good RPG ends: with a huge final battle and a classic “good ending.”

The end definitely snuck up on us, and thus it was hard not to feel like things were rushing a little, but I was still glad for the finality of the boss battle, and all the character work and action it entailed.

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The boss himself is…well, naked and kinda dumb-looking, which has been DanMachi’s problem from episode one: none of the enemies are particularly scary-looking or even particularly creative in design. This is something the most recent GARO almost always got right (to say nothing of the nightmare-inducing Gauna of Hannah’s Sidonia.)

In addition to being somewhat goofy-looking, this boss doesn’t really DO much besides mill around waving his arms around. I’m not sure I buy the fact they can’t escape the level either; if the entire town can be mustered to fight the boss, surely some of them can use their magic to open an escape route.

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The show clearly understands the concept of distractions, decoys, and well-timed combos, because several of each are unleashed on the boss, to no avail due to his ridiculous regeneration ability. Dumb-looking or not, this is definitely the toughest boss the show has given us yet.

The combo that works in the end is akin to saving up all of the full overdrive gauges of your whole party, then unleashing those overdrive attacks in quick succession to bring the beast down, or at least shave off a decent amount of his HP.

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Ryuu, Mikoto, and Welf are involved in the final combo, which sufficiently softens up the boss for Bell’s “Hero’s Strike”, which causes a fade-to-white yet still doesn’t quite finish the boss; for that, he has to use the trusty runeblade Hestia made for him (and which symbolizes their love and devotion to one another) to crack the central crystal and send the boss to Nowheresville.

The final casualty list? Well, no one we know. In fact, those scumbags who kidnapped Hestia last week even gain a grudging respect for Bell, a nice bit of development even if its for characters we care about. As for those we do care about, they’re all fine, in good shape for what I imagine to be a second season a year or so hence.

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At least, that’s what I hope. After all, there’s still a lot of stories to be told both inside and outside the dungeon, many levels yet to explore and conquer, not to mention Bell being the “Last Hero of the Zeus Familia” or something.

As for Freya…well, not sure why her character existed at all this season, except that she’ll eventually play a bigger role later on, when Bell presumably grows ever more powerful and popular.

Until then, I bit adieu to DanMachi, a solid action fantasy with lots of heart, likable characters, and rich world-building that never failed to entertain.

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DanMachi – 12

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This week’s DanMachi was a bit of a two-face: starting with a bit of a plodding lull thanks to the low-danger surroundings, but escalating into more exciting RPG-style action, complete with a kidnapping, an unfair duel, and the arrival of the cavalry.

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But first, all the girls are nude, Wooooo! Seriously though, this wasn’t that exciting, but I was surprised and a little impressed that when Bell inevitably ended up in the midst of the girls, he didn’t receive a beating. The girls’ reactions range from quietly embarrassed to indifferent to downright glad (the latter in the case of the Sand Snake-like girls and Hesty, she of the ample bust).

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Also not particularly bothered by Bell (who is the victim of a prank by Hermes) is Ryuu, whom he finally gets a chance to thank for coming to his aid. Ryuu tells him she planned to come at some point to pay respects to her familia, who fell into a rival familia’s trap and were massacred.

Ryuu was the only survivor, and after she avenged her familia by single-handedly killing the other, she was banned from the Guild. Syr found her lying in the street and brought her to the tavern, where Mama Mia brought her in despite knowing what she did. It’s a nice bit of backstory from one of the more interesting characters in DanMachi, due to her complexity.

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Ryuu’s no saint, but she can tell Bell is a kind person worthy of her respect and friendship, who like her benefactors, can see the good in her, being good himself. But we see the other ugly side of people (not just humans, since Ryuu is an elf) in Moldo, a veteran adventurer disgruntled with Bell’s rapid rise. Wanting to put him in his place, he kidnaps Hestia and challenges Bell to a duel.

It isn’t until the duel starts that Bell learns Moldo has invisibility magic, which is a bit too on-the-nose dirty for the bad guy. He says he’s not shameless enough to hurt Hestia, but his tactics certainly seem cowardly. But that’s the thing: his tactics make him stronger, at least initially, in the fight, and his cohorts rally behind that power, despite the cowardice of it.

That’s because, well, they’re weak too, and opportunistic. Even though they outnumber Bell’s friends who come to break the fight up, they seem outmatched by them.

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That being said, neither side “wins” the battle, because Hestia unleashes her divine power to compel everyone to cease fighting. It’s cool to finally see her exhibit abilities beyond reading Bell’s back and pulling off a ridiculous dress like a rock star. As she emits and otherworldly glow, it’s clear no one wants to mess with her.

By the way, it looks like Hermes wants to test Bell’s abilities, or, as he says, teach him about the cruelty and injustice inherent in humanity. Not sure why he thinks Bell will learn such a lesson especially when Bell has plenty of really good people as friends and allies. The fact of the matter is, there’s good and evil in everyone.

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The second half of this episode makes up for the slower first, and even the first half had that nice interaction between Bell and Ryuu. And I especially liked how after Bell ran off to save Hestia, she ends up saving him and everyone else from a protracted brawl. It remains a very balanced relationship. Bell is still very naive at times, but he also happens to have the strength—and friends—to deal with the predicaments his naivete gets him into.

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