The Rising of the Shield Hero – 25 (Fin) – Beginning Anew?

With the arrival of a Glass, a bad-ass virtual force of nature during the previous wave, one could have expected the battle to intensify exponentially. Well, one would be wrong; all Naofumi needed to do was level up thirty-three times to not only survive Glass’s attacks (and her combo with Therese) but deliver considerable damage with his Soul Eater Shield (with no Maka Albarn in sight).

In rough shape but refusing to surrender, Glass activates a Tunnel of Moving Pictures® that we see way too often in anime as a cheap way to remind us of Everything That’s Happened™. It also offers Naofumi a glimpse of Glass’s (and L’Arc and Therese’s) devastated world. He ponders whether he wants to save this world as much as Glass wants to save hers, and if he’s willing to kill her for that cause.

Ultimately Naofumi decides to fight on for this world, if for no other reason than it contains Raphtalia, Filo, and Melty. They have been loyal and true friends and servants. But L’Arc tosses Glass a potion that restores the SP the Soul Eater took away, and seems ready for another round…that is, until she suddenly gets sloshed.

Throughout this battle, the meek green-haired mage who is a member of the Bow Hero’s party and mostly says “HOEEE!” like Cardcaptor Sakura, is quietly distinguishing herself as a key contributor.

First, she rowed Melty over to the dead shark thingy so she could join the party. Then, acting on a light bulb from the queen, she uses her wind magic to shoot some great casks of that weird wine that seems to get everyone drunk immediately (but has no effect on Naofumi).

I can’t help but applaud this audacious, completely-out-of-left field way to conclude the battle, as time runs out, the waves recede, and L’Arc, Therese, and Glass bid goodbye until the next one.

With the Wave gone, Naofumi’s party, done with leveling up for now, still has to wait for a storm to pass for them to sail back to Melromarc. They spend the time on various leisure activities, during which Raphtalia blushes and beams at Naofumi roughly 96% of the time, to no avail…

More intriguingly, the green-haired mage, who finally gets a name—Lecia—joins Naofumi’s party after she’s thrown out of Itsuki’s for the same reason Jar Jar was banished: shesa bein’ clumsy.

But Lecia whines a lot and has a very low opinion of herself, she’s the victim of a false accusation, just as Naofumi was (in her case, destruction of an accessory, though that was probably just an excuse to get rid of her). That automatically makes her a spiritual ally of Naofumi, so he goes a bit further and makes her a literal one.

For the remainder of the episode, Naofumi strings Raphtalia along across land and sea to surprise her with the reward bestowed upon him by Queen Mirelia for his leal service to her kingdom: lordship over the lands of Seyaette, including her rebuilding home village, which is to become the Shield Hero’s official headquarters and training facility.

All the other decent sorts with whom Naofumi has crossed paths made it a point to move there and help his cause. He tasks Raphtalia with revitalizing the fishing industry. Raphtalia is obviously very happy and grateful for all this, but none of that matters compared to having Naofumi by her side. He makes her promise never to leave her or Filo, even when the last Wave is beaten back. She doesn’t like how all this looks like him prepping for the time when he’ll be gone—an eventuality she can’t accept.

While Naofumi doesn’t 100% promise her he’ll never leave or die—I mean, he can’t really do that; it’s out of his control for the moment—he gets a flash back to his own world, as he walks past his old, useless self, and reassures her that he won’t leave her side. There’s still so much to do:  get the village up and running, recruit and train new party members like Lecia, continue to level up for the coming threats, even trying to uncover the mystery of why the heroes of different worlds are competing.

Basically, Iwatani Naofumi isn’t going to dwell on the the what-ifs of after the Waves end, because he’s just getting started. In other words, there’s more than enough to fill another season, which is likely forthcoming but not yet officially confirmed. In this viewer’s opinion, I hope it’s confirmed soon, and in a year or so we get to watch more of Naofumi, Raphtalia, Filo, Melty, Lecia, heck, even Bitch and Trash—and just as importantly, get to hear more excellent Kevin Penkinage.

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Attack on Titan – 52 – Hoover Hardens his Heart

On the eve of the present battle, Bertholdt and Reiner recall the Battle of Trost when Marco Bott overheard them talking about Titans and their mission, simply by chance. They tell him they were just joking, but know Marco is sharper than that.

Annie soon joins them as they restrain him, and Reiner decides to remove his ODM gear. Shortly afterward he’s found and eaten by a Titan as the three watch in horror and remorse. Their secret was safe for a little longer, in exchange for their friend and comrade dying horribly.

Back in the present, while having coffee with War Chief Zeke (the Beast Titan) and discussing Annie’s capture, Zeke questions their commitment, but they resolve to end this with him tomorrow. At dawn, Bert and Reiner go to their separate positions, with the latter chiding the former for being so timid when he’s perhaps the most powerful Titan of them all.

Reiner encourages Bert to think for himself and not just wait for others to give him a signal to act. That’s all well and good if you’re the Armored Titan, but it’s a little different when your Titan is so big his transformation is basically a nuclear bomb.

Back to the latest point of the battle up to now, with half of Reiner’s head blown off, his Titan still manages to call out, which is the signal Bertholdt, hiding in a barrel, was waiting for. The Beast Titan tosses the barrel into the town. Irwin, Hange, Levi, Armin, and everyone else watch as it sails over them, and Armin realizes it’s Bertholdt is in there and they’ve got to get away.

But just when he seems ready to transform, which would be game over for everyone in the town, Bert spots the KO’d Reiner and hesitates. He fires up his ODM instead and rushes to Reiner’s side, where he learns Reiner transferred his consciousness to his nervous system as a last resort. Bert asks Reiner to flip himself over to protect his exposed nape when Bert transforms.

While Armin wasn’t able to negotiate with Reiner, he wants to at least try with Bertholdt, probably assuming the more timid of the two will be more willing to listen. But while Eren’s been mastering physical Titan hardening, Bert has been busy becoming mentally tougher, and meeting with Armin is the last bit of proof he needs to confirm that he’s finally ready to take the next step.

Bertholdt has no ill will towards Armin or his other former comrades; indeed, he regards them as “precious”. But they also have to die, because that’s what needs to happen. That’s the plan of all Titans, and those they serve. That it’s unfortunate doesn’t change the fact it’s inevitable truth that not even Bertholdt can avoid any longer.

Mikasa tries to take him out of the equation all together with a sneak attack, while Armin mentions Annie to try to throw him off emotionally, but Bertholdt shows he can and will deal with all psychological comers, and that he can live with whatever the result of this battle.

With that, Bert transforms, unleashing the nuclear-esque explosion virtually right on top of Hange Squad, while Levi and Armin’s squads just barely get to a safe distance. But no distance is safe once the transformed Colossal Titan starts scooping up flaming bits of town and launching them into the air, creating a kind of meteor shower for all surviving scouts to contend with.

Armin freezes up a bit, as the original plan to retreat back to Irwin and fight the Colossal in a battle of attrition will no longer work; not when Bert can put a wall of flame between Irwin’s forces and the Beast Titan. Armin’s only choice is to fight and defeat the Colossal Titan there and then, with only the forces he has. Needless to say, it will be a colossal undertaking, and they’re colossal underdogs.

Attack on Titan – 51 – Homefield Advantage

With Shiganshina’s outer gate sealed, his troops atop Wall Maria, the Armored Titan on one side and the Beast Titan and his forces on the other, Irwin determines that the enemy is willing to wait out his forces in a siege. They’ll kill all the horses and starve the humans until even Eren can no longer resist capture, and it will be over. The two objectives this week are: keep Eren from getting captured, and prevent the horses, and any chance at resupply, from being killed.

Unfortunately, and paradoxically, the person you’d want kept away from the fighting, Eren himself, is their trump card against Braun, so he must serve as bait to get Braun to change his prime objective from the horses to Eren. Irwin doesn’t give him time to mull over the decision, so he descends the wall he just climbed and goes after Eren, who packs a much more devastating (and armor-shattering) punch now that he’s focusing all of his hardening power on his fist.

Meanwhile, the newbies are having a hard time even with the small-fry Titans. Irwin observes that the Scout Regiment is far weaker than it once was, but the thousands of sacrifices of the men and women under his command were what made this final stand possible. He visualizes himself standing atop a pile of scout corpses, but  if he can get to Grisha’s Basement before he dies, it may all be worth it.

As Eren grapples with Braun, the more experienced Levi and Hange squads advance, with Hange and Mikasa scoring direct hits on both the Armored Titan’s eyes with Lightning Spears, a weapon Braun didn’t know about until it was used on him.

The Scouts keep up the fight, even as they think they’ve “got him”, launching a dozen or more Lightning Spears into his nape, blowing it open so another volley can take out the vulnerable Braun within. The likes of Sasha and Connie momentarily hesitate at the prospect of killing their former friend and comrade, but Jean snaps them out of it, and the…apparently? fatal blows to Braun are delivered.

Mind you, I’m pretty damn skeptical Braun is 100% dead yet…more likely he’s just hurt and has another ace or two of his sleeve. And the absence of Bertholdt is very suspicious. Irwin and the Scouts can’t afford to revel in small victories. This battle’s for all the marbles.

Attack on Titan – 50 – Keep Hope Alive

Part Two of Titan’s third season picks up where Part One left off: Eren, Mikasa, Armin are part of a force of 100 scouts led by Erwin, Hange, and Levi, tasked with nothing less than retaking Wall Maria, starting with Shiganshina.

On the way they encounter a motionless Titan that is apparently asleep, but they have no way of knowing for sure, do they? It’s only the latest instance of them having to do the best they can with the information they have…which still isn’t much, and may never be anywhere near as much as they know about humans.

Eren, Mikasa and Armin note the reutrn to their hometown for the first time since they were forced to flee and eventually joined the Scout Regiment that brought them back. But there’s no time for reminiscing (or checking out basements yet); they now stand in enemy territory, and the mission takes precedence. Besides, they’re responsible for preserving humanity’s hope it can survive and be free.

It’s a simple matter of plugging both the inner and outer gates of Shiganshina, then mopping up the Titans within. Throughout the trip there Eren remained dubious of his abilities and usefulness, but his two best mates help get him through that apprehension, and he successfully seals the outer gate with his Titan hardening ability.

Mikasa has steady praise for Eren as they move on to the next gate, but something isn’t right; Armin found signs that people were camping, but they had more than enough time to prepare for an attack…so where are they?

To answer that question, Erwin puts Armin in charge of a whole squad of scouts, confident that Armin has proven himself capable of leading men and women in the field. While initially nervous and hesitant (and far too polite to subbordinates), Armin grows more and more confident in himself as he runs through all the possible ways the Titans could be messing with them this time.

Remembering the Titan-in-the-wall, Armin orders everyone to inspect the wall for hollows. Once scout strikes paydirt, only to be killed by Reiner emerging with sword drawn. Levi in turn swoops down and delivers what would have been a couple of fatal blows to anyone but Reiner, who transforms into the Armored Titan upon hitting the ground.

Thanks to Armin, the enemy has revealed itself sooner than it had planned, but that’s not exactly a good thing for the scouts, as Reiner’s reveal spurs the teleportation of the Beast Titan and a host of other Titans who had been hiding nearby.

With that, the battle for Wall Maria—and indeed for the survival of humanity itself—begins in earnest. With just Eren the only one on the good guys’ side able to transform, and the need to plug that second gate, this is not going to be an easy fight. And there are sure to be more curveballs in store for the scouts courtesy of the kooky Titans.

One Punch Man 2 – 02 – This Isn’t Normal

When the ruffians get predictably rowdy, Sitch sics his heroes on a couple of them, leading the werewolf-like Garo to step to and waste everyone; only Sitch is spared as a witness; Garo promises to be back “in six months.” Hey, even human monsters have to manage expectations!

Meanwhile, both Hellish Blizzard and Sound-o’-Speed Sonic are headed to Saitama’s house. The former is flanked by two goons, while the latter is first detected by Geno’s cybor-sense. Saitama, meanwhile, is just having fun playing with King’s PSP, which he stole and accidentally erased King’s data.

Saitama would much rather spend his afternoon playing games than dealing with anyone, but as usual he doesn’t get his way. Blizzard arrives first, asking Saitama to join her faction, and threatening reprisal if he declines. Naturally, Saitama refuses, and flings her so-called goons off the damn balcony.

Even though he’s just met her, Saitama can tell that Blizzard isn’t hero material as long as she uses weaker people to prop herself up while bullying others into joining her. Saitama doesn’t care about rankings (nor should he, considering how under-ranked he is), and proves Blizzard can’t make him do anything by easily weathering her esper attacks.

In the middle of their spat, Genos and Sonic show up, and Saitama and Blizzard are witnesses to their street brawl. Blizzard is astonished that someone like Genos is calling Saitama his “master”, while she considers Sonic to be another S-Class monster far beyond her abilities.

Genos and Sonic proceed to show her just how powerful they are, with increasingly fast and devastating attacks, but it leads to nothing but a big ol’ stalemate. When Genos loses his temper and prepares to blast the whole damn area to smite Sonic, Saitama intervenes…because he doesn’t want his area blasted.

Sonic thus gets what he wants: another one-on-one round with his “rival.” But again, Sonic is put in his place all too quickly and easily, thanks to a “side-stepping” attack by Saitama that multiplies Sonic’s ten afterimages exponentially. Defeated, Sonic retreats, but promises this isn’t over, because of course he does.

Back at Saitama’s place, Blizzard explains why she’s so obsessed with keeping the top B spot and gathering followers: she’s never been anything but second-best in a family that also contains Terrible Tornado, her older sister. She’s then overwhelmed again when King arrives…only to ask Saitama for his game back.

It’s clear to Blizzard that not only is Saitama no normal Class B hero, but has a preternatural ability to draw the strongest monsters into his orbit, where he can then demonstrate how much stronger he is than those comers. And that’s his appeal: overwhelming power, minimal ego and ambition. He’s a hero for fun. Why do people have to keep making it not fun?

Speaking of which, Garo comes across a Class A hero by chance and ends him without breaking a sweat. No doubt Garo will soon find himself another one of Saitama’s satellites…perhaps they can make each other break a sweat for once.

One Punch Man 2 – 01 – How Did it Come to This?

“The first sequel in three and a half years…I’M FEELING THE HYPE!”

—King, breaking the fourth wall

I too am feeling the hype for the first OPM sequel in three and a half years…it’s a lot of years! That seems like several RABUJOI rating tag designs (not to mention presidential administrations) ago. But here we are, and perhaps wisely, OPM takes things nice and easy, offering a mostly quiet and laid back return in which Saitama’s only action in the episode happens so fast we miss it.

He and Genos are crossing off items on the errand list on a beautiful day, inspecting figurines for heroes like “King” (while Saitama goes unhonored) when a reptilian pervert appears. At the same time, the real Class S, Rank 7 Hero King shows up in the flesh. The crowd immediately recognizes their imminent savior, while the low-level baddie is so scared of his mere reputation, he surrenders without a fight.

That’s just as well, because King privately would rather be anywhere else…specifically, playing the newest sequel to Heartthrob Sister. So King’s a reluctant hero who’d rather laze around, right?

Well, there’s more to it than boredom or will to fight. When a giant, advanced robot called G4 appears and challenges King to mortal combat, King asks if he can use the bathroom (so he can go full strength and make sure the robot gets the best data from the fight). That leaves Genos to deal with G4 while King…cowers in the bathroom.

Turns out King isn’t a real hero at all; he simply keeps ending up near giant monsters who are dealt with by someone else, leaving him to suck up all the credit. And that someone else turns out to be Saitama. Genos assures his master he’ll be fine on his own, so Saitama leaps up to King’s 22nd-floor apartment to play some games.

Of course, Saitama is there for more than games—he wants answers, like why King ran away from a fight. When a giant bird monster appears and Saitama stops it with one hand, King wets himself and confirms that his entire reputation is a lie. And King can’t very well claim to be the victim of mass public misunderstanding, since he’s always had the agency to correct the record.

He’s just lacked the courage to do so, and at this point, when he’s been credited with so many victories he’s regarded as The Strongest Man Alive, who can blame him? To come clean is to face unimaginable backlash from the public, who may in turn come to distrust all heroes, worried there may be other frauds.

Genos incinerates G4’s outer body, leaving the feistier, laser-ridden inner body to contend with, which he does thanks to the cloud of an exploded fire extinguisher and the fact Genos is simply the stronger party. Meanwhile, King realizes it’s this Saitama guy who keeps saving him again and again then rushing off, leaving people to credit King with the wins.

Saitama is very magnanimous about this whole ordeal, though part of that is simple realism: no matter what the truth is, the public thinks he’s the Ultimate Hero. So rather than let them down, Saitama suggests King start to live up to the title he never wanted, by becoming stronger.

He also invites himself to future video game sessions, no doubt to check and see if King can follow through or will continue to cower in the corner. After all, just because he was found out by Saitama doesn’t mean the “coincidences” that caused all this will end.

Genos presents Dr. Kuseno with the remains of G4, asking him if any of them can be integrated into his systems to become stronger. The cyborg that destroyed his home is still out there, and while Genos is more focused on his hero duties and living up to his Class, his hatred of his nemesis has not dissipated, but continues to fuel his drive.

From there we’re invited to an “Explanation Meeting” by the “The Earth is in Danger Prophecy Emergency Countermeasures Team”, led by Sitch. He has gathered dozens of criminals and n’er-do-wells (and protected himself with Class A heroes) because the disaster the prophecy fortells will surely require everyone’s fighting abilities, not just good folk. Among the “ruffians” is our old friend Sound-o’-Speed Sonic, who still thinks he can take Saitama on.

Also suspicious of Saitama’s quick C-to-B rise is Class B’s Rank 1, Hellish Blizzard. Both of them have Saitama in their crosshairs, but Saitama is content to wait for all comers while gaming with his new buddy King. There’s also one more lad at the very end who I’m probably supposed to remember, who seems excited about the prophecy of the End of the World.

It’s a strong return from one of my favorite action/comedy shows of recent years. There was a lot of exposition and people talking about fighting Saitama without actually doing so, but proper table-setting must precede a good feast. I’ve also heard this doesn’t look as good as the first season (the studio shifted from Madhouse to J.C. Staff), and perhaps that’s true, though it’s been so long I didn’t notice. I’m just a man of simple tastes, and I’m glad it’s back.

TenSura – 24 (Extra) – Conqueror Of Flames

This being an extra episode and all, I had no idea what to expect, so it was a nice surprise to get a story about one of Shizu’s exploits, which takes place before Rimuru even appears in this world. As she arrives at Filtwood Castle to join a host of other adventurers in an effort to defeat a recently summoned demon, it’s made clear Shizue Izawa is already a legend among her peers and in Filtwood’s court.

But she’s weary that even the formidable Silver Wings have recently fallen to the demon, suggesting it at least has a name that lends it more power (as we’ll witness later with Rimuru’s namings). It’s also odd that the less bold adventurers aren’t allowed to leave when they hear of the strength of their foe.

After one of them is killed and a lesser demon extracted, it’s revealed they’ve all been gathered there because more of them are suspected of being possessed by demons, so they’ll all be rooted out for the good of the kingdom.

Their execution of this plan is interrupted by a cloaked mage, whose immense power Shizu only then detects (suggesting it’s an extremely powerful mage who can mask such power). The mage is himself a demon calling himself “Kuro”, and is willing to kill everyone in the hall to find the demon he’s after.

Needless to say, Shizu isn’t about to let that happen, and so…they fight.

And what a splendid fight it is! At least as good as anything TenSura has served up. Shizu is a tough customer, but even she seems to be aware that Kuro is merely toying with her, and actually holding back quite a bit. Even her special finishing move only causes as slight amount of discomfort, yet even that is the most pain Kuro’s had the pleasure of feeling in some time.

What ultimately forces Kuro to withdraw, at least for the moment, is when he gets serious and attempts to behead Shizu. Her mask protects her and relieves Kuro of his arm, making him exclaim that the mask “surpasses time.” The assembled adventurers cheer for Shizu when Kuro departs in a black cloud…but this is only the beginning of the already exhausted Shizu’s busy day.

A knight comes to her quarters to escort her to an audience with the king, and while en route, this knight expresses both his gratitude for her heroism and awe at said heroism’s form…only the ever-observant Shizu doesn’t recognize him as someone who was present for her fight. Turns out she’s right.

The “knight” is actually the real king of Filtwood, and a demon at that. Not just any run-of-the-mill demon, either: a “legendary-class Greater Demon General,” which I assume is a real thing and not something he made up in a sudden chuuni fit. His name is Orthos, and he is revered by the people as a demon-defeating hero, giving him more strength.

Orthos thanks Shizu for being a “sacrifice”, something she has no intention of doing (and also obviously won’t die as Rimuru meets her much later). That said, Orthos is a tough customer, and Shizu has had no time to replenish her strength, magic, or stamina, which is of course Orthos’ plan all along.

Unfortunately for him, Kuro reappears in the nick of time to save Shizu. Before she was summoned into this situation, she recalled what Leon told her about demon “Progenitors” who are named after colors. Kuro is one of them, an identifies Orthos as an underling of another Progenitor, Red. That means Orthos is absolutely no match for Kuro, who utterly ends him.

In the end, Kuro is credited with killing the public king and minister of Filtwood (who were really Orthos’ puppet) while official records credit Shizu with defeating Kuro. In reality, the two agree to go their separate ways and forget they ever saw each other, and in exchange, Kuro won’t end Shizu like he ended Orthos. Still, Shizu predicts “someone will do something about that demon someday”…and that someone turns out to be Shizu, summoning him as “Diablo.”

This extra episode took a while to get going what with the need to set up an entirely new setting and scenario, but once Shizu drew her sword, good things started happening. It was a fun, exciting outing that added texture to the vast world of TenSura, not to mention demonstrated that it can do just fine without Rimuru or any of his entourage.

TenSura – 23 (Fin*) – Problems Solved

Rimuru and the five students enter the Dwelling of Spirits and…pretty much absolutely everything goes swimmingly! Seriously, one by one Rimuru either creates a superior spirit from hundreds of inferior ones with the Great Sage’s help, or in the case of Kenya and Chloe, a spirit is summoned by the kids themselves.

Bottom line, with superior spirits within them, the immense magical power is now under control, and will no longer send them to early graves. Mission Accomplished! The only problem is, there’s a lot more runtime to the episode after that, but it’s clear that’s all the story TenSura cares to tell, so the remaining ten minutes or so basically runs out the clock.

We get montages of How Far We’ve Come, followed by a number of Long, Tearful Goodbyes, as well as hints of Challenges to Come Next Season. As fantasy/Isekai anime go, TenSura almost always kept things light, breezy, and above all nice and easy for Rimuru.

I don’t see a second season messing with that formula too much, but rather expanding Rimuru’s powers, understanding of his world, and of course, introducing a smorgasbord of new characters who will then interact with his already vast crew. The MAL score of 8.36 is definitely overzealous in my book, but colorful, upbeat, and full of charm and good humor: that’s been TenSura through most of its run, and it should continue to be so in the future.

*An “Extra” episode will air next week.

TenSura – 22 – The Extra Fairy

Rimuru, Ranga, and the kids head deep into the green and lovely Ulg Nature Park, and enter a palace-sized tree hoping to find the Queen of Spirits. They find themselves in a sneaky labyrinth that appears to be a straight path, but Rimuru requires his mental map in order to properly navigate through it.

They all hear a voice in their heads that must be some kind of telepathy, and before you know it they’re in a new chamber, which looks curiously like an arena.

Rimuru’s challenger appears: a magisteel golem controlled remotely by one of the labyrinth’s spirits. He easily defeats it with thread fetters and a flare, and its controller (and the voice in their heads) reveals herself as the fairy—and Demon Lord—Ramiris.

Voiced with great energy by Haruno Anzu, Ramiris is a delightful trip and a half, somehow even more hyperactive than Milim, and with a lot more voices. I found myself reveling in her many changes in mood and tone, as well as Rimuru’s growing impatience and incredulousness.

She’s also heard of Rimuru Tempest, leader of Jura…and slime. It’s the first time the kids learn Rimuru is actually a slime, and they’re suitably impressed and delighted. When Rimuru gives Ramiris some cookies as a peace offering, and tells her why they’ve come, she reveals that she’s the Queen of Spirits, who “fell from grace” into a Demon Lord, like Leon, who summoned both Ifrit and Shizu.

I enjoyed the gradual transition of Ramiris from obnoxious pest into someone to be admired (she completed the magisoldier Vesta’s team couldn’t…all by herself) and even venerated (she’s able to bestow divine protection). She empathizes with the kids’ plight, and shows them the path to the Dwelling of the Spirits.

Even if they can’t summon any interested superior spirits, they can always make new ones there. As for Rimuru, he’s proud he’s finally well on his way to fulfilling Shizu’s dream to free her students from premature demise.

The Rising of the Shield Hero – 06 – Threads for Filo: A Sidequest

This week, Naofumi needs to solve a problem. It’s a problem that may be minor in the grand scheme of things (compared to defeating the next Waves or repairing his rep), but any game-like isekai scenario worth its salt is going to have sidequests, and this is one of them. Filo needs clothes that won’t tear to shreds whenever she transforms from human to giant bird form.

The Armorer doesn’t have magical clothing, so Naofumi goes to a dressmaker. The Dressmaker needs magic thread, so Naofumi goes to the Mage. The Mage needs a gemstone for Filo to spin magic thread, and gemstones are rare and hard to come by. They’re also expensive, so as the Mage searches for one, Naofumi strikes out with Raph and Filo to make some money.

After helping a man race home to deliver a healing potion for his mother, Naofumi learns he can make a nice buck ferrying people to various locations, like Lyft, and can charge more if the clients are in dire need.

Take a wealthy and connected accessory seller: when a rival trader directs a group of bandits to mug him, Naofumi (or more precisely, Raph and Filo) make quick work of them.

It’s a nice reminder that in addition to Raph, who is no pushover, Filo is not only a good carriage-puller but fierce in battle as well, with powerful wind-based magic at her disposal.

When Naofumi spares the bandits’ lives, but only if they pay for those lives with everything they have, the trader takes a shine to him, lauding his entrepreneurial spirit. As payment for being saved, he offers Naofumi all of his knowledge and connections, including how to use mana to imbue gems, and connecting him to all of his fellow traders.

Finally, he gives Naofumi a deed that he shows to a mining foreman, who grants him permission to search for the veins of gemstone. Those veins are located in a particularly dangerous part of the mine swarming with monsters, so Naofumi goes in ready to rumble, along with the party of Raph the swordswoman, Filo the filolial, and the Mage. (Part of the mine looks just like Petra in Jordan).

After overcoming monsters who use illusory magic to make the party members think their allies are saying the last things they want to hear (Naofumi doesn’t need Filo; Raph only got close to Naofumi to kill him; Filo wants to eat Naofumi), they finally discover the vein, but it’s being guarded by a boss: a compact chimaera called a nue.

As Kevin Penkin’s awesome battle music plays, Raph and Filo rush headlong at the beast, but Raph ends up knocked down. The Mage offers support with fire-based magic, and the party regroups. Naofumi exploits the nua’s sensitive hearing by having Filo screech into his newly-acquired bat-shield. The mage fires more fire at the nue, then Raph rushes in and impales it. Filo delivers the coup de grace with a brutal kick to the skull.

The nue thus defeated, Naofumi retrieves the gemstone they came for, and back in town, Filo uses it to spin magic thread from her mana. They then deliver the thread to the Dressmaker, who spares no energy or passion crafting the cutest possible number for Filo: a frilly white dress with blue accents that crucially won’t be torn to shreds when she transforms.

It was great to see Naofumi & Co. face a problem and solve it in a logical yet interesting step-by-step process. It was also nice to take a step back from Naofumi’s ongoing feud with Motoyasu and Malty. And like any good sidequest, in addition to achieving the main objective, Naofumi gained a lot of new knowledge and experience points, making him that much more prepared for when the next Wave appears.

TenSura – 19 – Rimuru Can’t Lose

Well, that was underwhelming. Sure Charybdis is huge and heals quickly, but it was never a match for Milim, while its Megalodons were nothing more than small fry plucked out of the sky one by one by Rimuru’s many subordinates.

Even compared to past foes like the Demon Lord Geld, Rimuru kinda phones it in, making me realize there’s only so many times I can watch him and his forces win easily before the formula becomes stale and boring.

The only hiccup in this episode is that Rimuru thought Charybdis was coming for him, when it really had its eye on Milim, since deep within its carapace lurked a very pissed-off Sir Phobio.

But all this really means is Rimuru wastes the better part of an afternoon halfheartedly hacking at the boss before sending in Milim, who was on the sidelines the whole time begging to be let in on the fun. Milim barely has to rub the sleep from her eyes before Charybdis is nothing but a cloud of dust. Her biggest challenge was showing enough retraint to not kill Phobio.

Rimuru removes Charybdis from Phobio and heals him, then Demon Lord Carrion arrives to punch him anew and then take him away. For his part Phobio is foolish and contrite, and can’t believe Rimuru is so merciful. Throughout all of this, Rimuru just kinda shrugs everything off as “alright, that’s over with” and moves on to the next potential challenge: those annoying harlequins.

We’re constantly reminded in the OP: the only thing Rimuru ever lost in this world was Shizu, and even she’s somewhere inside him. I’m here to say that yes, I am tired of all the winning, especially easy winning. If there’s never going to be any chance of Rimuru losing anything or anyone else of value, it’s going to be a long final five episodes.

The Rising of the Shield Hero – 03 – The Grateful and the Ingrates

Only a week has passed after the fight in the mines, but Naofumi and Raphtalia have leveled up to a respectable degree. The armorer says as much, and all the extra discounts and freebies the demi-human gets confirms to Naofumi that this world is full of lolicons.

Still, he seems pleased that Raphtalia is less timid and is now able to stand and speak up for herself. She even negotiates to get new custom-made armor for Naofumi that he thinks makes him look like a bandit, but also doesn’t want it going to waste.

It’s a good thing they mentioned the Waves to the armorer, because he points them in the direction of the church where the Dragon Hourglass counts down the time until the next Wave, which will come in less than a day.

Unfortunately the other heroes are there, and the Spear even tries to steal Raphtalia away, but she rebuffs him. They can mock him all they want and even bring up the “rumors,” but Naofumi won’t say a single word of attack or defense. He’s long since done talking with these assholes.

Raphtalia wants to know what happened between her master and the other heroes, but Naofumi isn’t ready to tell her. Regardless, when dawn breaks and they prepare to be transported to the location of the Wave, Raphtalia formally reiterates her undying loyalty to Naofumi. She is only alive because of him, and so she’ll be his sword and never leave his side.

After transport, Naofumi gets a close look at a Wave of Catastrophe for the first time. The other heroes rush ahead, but he notices they’re leaving a nearby village unprotected from the hordes of undead soldiers and swarms of giant wasps.

So he and Raph head there, he orders Raph to evacuate the villagers while he tries to kill as many monsters as he can. It’s tough work, as there are hundreds of them and he can’t seem to get their numbers down. Luckily the bulk of them mill around beneath a watchtower that Naofumi sets ablaze and brings down on top of them.

When the royal knights arrive and firebomb the place to mop up, they don’t bother to warn Naofumi, who gets Naphtalia under his shield just in time. When she hears the knights talking shit about her master, she threatens to take their heads off, and Naofumi has to order her to stand down.

Still, despite the knights’ utter disgust of Naofumi, he protects them all the same, and in turn, some of them stay behind to help him and Naphtalia even after their commander orders them to meet up with the other heroes.

With the knights’ help, Naofumi and Naphtalia are able to fend off the remaining monsters, while the other three heroes defeat the “boss”—a chimaera, from the look of it—with their much flashier-looking attacks. All of a sudden, the skies clear and the threat has passed. And Naofumi has passed his first Wave test.

A massacre of innocents such as that which claimed Naphtalia’s parents thus averted, the raccoon girl is overwhelmed by the relief and starts to cry, but Naofumi’s heart isn’t made of stone, especially where she’s concerned, so he puts his hand on her head to comfort her.

Naphtalia may have been a slave purchased to be used a a tool, but even Naofumi has to admit she’s much more than that. By not treating her like a slave but like any other person, he’s helped bring about her transformation into a formidable warrior with the heart of a true knight.

Naofumi has also gained the gratitude of the entire village, none of whom still harbor any animosity towards their hero. There are still a lot more people to convince that he’s actually not a rapist swine, but it doesn’t really matter. He’s not here to make friends or clear his name. He’s here to save this world from the Waves, then go back home.

Magical Girl Spec-Ops Asuka – 02 – Being Served By Power, Not Serving Power

Gaining Sayoko and Nozomi as friends only added both to the list of things Asuka has to lose and the things she must use the power she had laid down to protect. Iizuka admonishes her for battling in downtown Tokyo so brazenly, and repeats his desire for her to join Spec-Ops. Asuka isn’t budging; she’ll protect herself and her friends, but she won’t go back to that life.

As we learned last week, however, there’s no way to have one foot in this world and one foot out. You’re either all-in or not, and Asuka not using her power last week would have meant Sayoko buying it. For her part, Sayoko remains subconsciously traumatized by the terrorist battle; the magic that occludes ordinary peoples’ perception must not have worked on her 100%.

We also learn that unbeknownst to Nozomi, her “boring desk work” policeman dad is actually a top interrogator (read: torturer) with the National Police Agency, and is torturing the terrorist leader for info on future attacks. One such attack is being facilitated by a group of “bad” magical (badgical?) girls, who possess an enhanced Disas from the bad old days.

Sayoko’s incomplete memory wipe aside, she is feeling terrible about having not been able to do anything to help her fellow bystanders, which means while she got to go home safe and sound, some people didn’t. Asuka tells her it’s better to be cowardly than to pretend you’re stronger than you are. Naturally, Asuka’s not telling her friends she’s Rapture, and you can’t help but wonder how long she can keep them in the dark.

A call from Iizuka warns Asuka that a powerful Halloween-class Disas has been deployed by the terrorists, and “War Nurse” is the only active Magical Girl in Japan who can engage it. That doesn’t sit right with Asuka, who after all was the one who recruited War Nurse, AKA Mugen Kurumi. Kurumi was perhaps the weakest of the Magical Five, and her success in combat relied on the cooperation of the other girls beside her.

Kurumi is confident she can deal with the Disas herself—she doesn’t have any other choice—but it proves more powerful and dangerous than the Halloweens of yore, and it isn’t long until she’s in the same position as the mother and young daughter she saved: about to be slashed to bits by a giant evil plush bear.

While I maintain the resting states of the Disas are hella goofy, when this bear version gets serious it’s actually pretty goddamn creepy-looking, what with its giant claws, buzzsaw-like teeth, and the bloody carnage it unleashes. Fortunately, Asuka is Just In Time to bail Kurumi out.

While the bear is tough, it’s no match for Asuka, who dispatches it with ease, angering the badgical girl who lent it to the terrorists (she works out her anger by stabbing a passing policeman in the eye). As her catlike familiar fights pigeons for food crumbs, Kurumi tells Asuka that she has been and will continue to be a “terrible person” for recruiting her while knowing she wasn’t strong enough to fight alone, only to abandon her.

She’s not wrong. Sure, it was Kurumi’s choice to make, but she made it believing Asuka would remain by her side, and that hasn’t been the case of late. Still, she’s willing to forgive Asuka as long as Asuka keeps her promise “from now on.” When Kurumi then transfers to Asuka’s school and class, it’s apparent that Asuka has some trust to rebuild with her friend and comrade. She’s strong; stronger than Kurumi. Standing on the sidelines is no longer an option.