TenSura – 47 – Good Times Had By All (But One)

Veldora didn’t show up because he sensed Rimuru was in danger—he wasn’t—but because he wanted Rimuru to give him the next volume of a manga he was really getting into. That’s kind of the lazy otaku energy I’m here for.

While he’s there, he’s all too happy to spar with his older brother’s only child, Milim (while pulling off Street Fighter and Dragon Ball moves!). When Rimuru tells him not to hurt her as she’s being controlled by Clayman, Veldora tries to correct him, but Rimuru is in to much of a hurry to listen.

After dealing with the magical beasts by freeing Nine Tails (who was suffering under Clayman’s Demon Dominate, a spell removed with Raphael’s help) Rimuru checks in on how Beretta’s fight against Viola is doing, only to find Beretta happily humming as she neatly arranges Viola’s parts around her.

After shit got super-serious last week, it’s good to see that playful humor return, along with easy but still cool-looking wins. The pieces are meant as an offering to Rimuru in hopes he’ll find a place for her new master Ramiris and her to live in Tempest.

Speaking of cool, Shion may have the best moves of anyone this week, easily freeing herself of Clayman’s bonds and pummeling the shit out of him. When he transforms into his apparent final boss form, he’s just as easily dealt with, showing just how large the gap is between Rimuru’s most trusted lieutenants and everyone else who isn’t a Demon Lord.

It’s when Clayman is on his back and bloodied when he calls for Milim to get over there and bail him out that Milim reveals to all that still didn’t know it that she’s acting of her own free will. I complained last week that we were basically getting a Milim devoid of personality, and this episode gave me exactly what I wanted: the regular sweet, joyful, and completely chaotic Milim Nava. Plus, Hidaka Rina finally gets to say words!

We learn that Milim was pretending all along in order to get Clayman where she wanted him: in a place where he couldn’t win, and where he’d reveal the person hiding in the shadows: Yuuki (apparently).

This calls into question why she had to destroy Carrion’s kingdom in service of that lie, but since none of its denizens were harmed and Rimuru has ample treasure and labor to rebuild the kingdom, all’s good in the hood!

That is, until we get what is supposed to be Clayman’s sadsack story about being the weakest member of the Moderate Harlequin Alliance, calling out to the heavens to give him more power, and the heavens rather curiously answering his call.

As he converts his soul and the souls of all he’s had killed into energy and power, we learn this was Rimuru’s plan all along: awaken this next-level Clayman so that he can be defeated once and for all and free all those souls. And after getting his warmup in with Milim, Rimuru chooses himself for the task of taking out Clayman—to demonstrate that he has arrived as a genuine Demon Lord.

Magia Record – 20 – Giving Their Best

In what are not their first rumblings of disagreement by any stretch, considering their very different personalities, Nemu voices her concern that she and Touka are hurting Magical Girls when they were supposed to be saving them. Touka, who has clearly drunk on power for a while now, says the only way they can do that is by becoming “gods.” If Nemu is going to stop her friend, the window is closing as that storm nears.

The bulk of those Magical Girls Touka is fine sacrificing are locked in battle with their respective friends-turned-opponents: Madoka’s crew dodging Mami’s impossible number of old-timey rifles while Yachiyo’s crew going toe-to-toe with the evil Tsuruno Aqua, who combines devastating attacks with creepy amusement park P.A. announcements.

Thanks to Sana and Felicia providing some cover, the two crews are able to withdraw for a spell, as it’s clear talking with Mami and Tsuruno is useless. When they’re in a safe place to regroup, Mifuyu contacts them via charmed origami, giving them a map of Chelation Land and the location of Touka and Nemu as well as Embryo Eye.

Mifuyu even does them one better and has the origami stream her meeting with Mitama, in which she attempts to get her to break her neutrality. Thanks to Momoko, the two learn that Mitama has been neutral all this time because she’s too weak to fight on her own; too full of shadows and despair. Were she ever dropped into a battle she’d become a witch immediately, but Momoko gives her a hug and assures her that she’ll help her carry those burdens.

Thankfully we check in on poor Kuroe, who is still being chased by Magius girls and is all alone except for her needy Doppel, who wants very dearly to help her out…no doubt at the cost of sanity and control. With only one episode left, it remains to be seen if Kuroe will reunite with Iroha and Connect with her and Yachiyo, as they do in the OP…or meet her ultimate fate in this cour.

Once Mitama tells them the best way to save their friends is to attempt to Connect with them (and Iroha & Co. tell Madoka and CO. what “Connecting” even is) The two groups head back out into the chaotic battlefield to attempt to do just that to Mami and Tsuruno. We’ve got big bold boss music as the projectiles and bodies fly.

But once the dust settles, Tsuruno falls from a great height, her human body is mangled, and the Uwasa she fused with seemingly takes over full control. If the Tsuruno Iroha and Yachiyo love is dead, her body is still being made to move like a marionnette by the Uwasa within.

Combined with the fact Madoka & Co. make little progress with Mami, and the eighth and final installment of Magia Record’s second cour will be a very busy and impactful affair. As penultimate episodes go, this was solid, but not groundbreaking. Hopefully the best Magia madness will be saved for last.

Rating: 4/5 Stars

TenSura – 46 – Fight Nacht

[Rubs hands together excitedly] Alright, now we’re gettin’ down to bid’ness. The tryhard OP is expunged so we can get the bandying of words between Clayman and Rimuru out of the way. The rest of the Demon Lords are either indifferent, asleep, or neutral. Guy, who seems to be the toughest, seems most intrigued with Rimuru, and you can tell kinda wants to test the guy without being too overt about it.

We also get a little instant gratification as Rimuru siccs Shion on Clayman and he gets the everloving snot socked out of him. Sure, he immediately heals, but he felt those punches. I love how after so many episodes of just talking, Rimuru is done talking. He’ll either have someone talk for him with her fists (Shion) or do the talking with his own.

This is when the rest of the Demon Lords, most of whom only showed up half-heartedly, are treated to an epic multi-pronged battle, confined within an expanded barrier courtesy of Guy. Rimuru, Shion, Ranga, and two of his wolfy underlings must take on Clayman, his adorable fox Nine Head, his two magical beasts, and some Beretta-looking mofo named Viola.

Oh yeah…and Milim Nava, whom everyone assumes is acting on her own despite the very suspicious purple gem choker and her dead eyes. But who knows…maybe Milim isn’t being controlled by Clayman! Outside the ring, Ramiris convinces Guy to let Beretta join the fight, and Guy is impressed not only by how the former Greater Demon doesnt fear him, but also claims that she’s no match for Rimuru’s attendant (I’m guessing Diablo).

That makes it six-on-five in favor of Clayman. While the beasts fight, Shion and Beretta take on Clayman and Viola, while Rimuru has the unfortunate burden of having to go up against an emotionless Milim who is not holding back. Not that she ever held back before, but Rimuru is because he doesn’t want to hurt or kill her, so he’s at a distinct disadvantage.

All I can say is that every moment Milim is launching lightning-quick punches and kicks, forcing Rimuru to instantaneously morph into slime mode to doge, is absolute FIRE. I still consider it a shame that Milim got a personality wipe this cour, brainwashed or not, but that’s surely only temporary, and in the meantime, Silent Milim is plenty entertaining. And she actually does show some emotion as the battle wears on!

More importantly, this is the first time since Hinata that Rimuru has met his match. It’s great to see him sweat and say “this is bad,” because things aren’t going quite as planned. Raphael can’t detect the spell affecting Milim, while Rimuru has yet to notice that the purple gem is probably the key. Overpowered characters can be fun but they get boring fast if never challenged, so it’s good to see here.

How can he, when Milim is not letting up her attack. When he switches tactics by using Beelzebub, she lures him into a trap, giving her a free swing with her charged-up fist. Rimuru thinks he’s done for…until Veldora shows up, takes the full force of the punch…and then protests that Milim is being mean. Now that Rimuru has a trusty shield, the battle to free Milim can finally begin.

Magia Record – 19 – Not a Bad Fate

While Kuroe struggles with trying to keep her Doppel under control so she can get back to Iroha, Yachiyo encounters Madoka, Sayaka, and Akemi…and it’s just an extremely cool game-recognize-game moment.

This is what good fanservice looks like: pleasing the crowd without compromising the story. And the story is that Iroha and Yachiyo are going to need every independent thinking magical girl on their side if they’re going to stop Touka and Nemu from scorching the world.

After being shaken out of her state of despair and fatalism by Sana and Felicia (who themselves regret letting Magius lead them by the nose for so long), Mifuyu chooses friends and bonds both living, frayed, and dead over loyalty to Magius, and pleads with Touka to terminate the operation before too much damage is done.

But that’s the thing: Touka is determined to involve everyone in the world, as she’s convinced humanity has only advanced to its present state of development on the backs of suffering and dying magical girls. Nemu then siccs the reprogramed, aqua version of Tsuruno on Mifuyu.

Down in the bowels of the hotel she meets Alina, who seems to be neutral now. She’s not interested in “partying” with a bunch of sheep, but also not quite willing to help out Mifuyu more than the minimum, which is to toss her a grief seed.

As they all have people they want to save and know their best chance is to work together, Yachiyo, Madoka, Sayaka and Akemi pile into a pickup truck headed to the absolute bedlam that is the hotel fused with an amusement park. Couintless witches are battling the Magius witches, creating chaos and discord.

But as Yachiyo is busy driving the truck, the O.G. girls show what a well-oiled machine they are, dispatching all comers. When Madoka and Sayaka are sent flying, Akemi stops time and saves them. No doubt that ability, so crucial in the films, will play a pivotal role in the final battles to come.

As for Iroha, who is already inside the gates, she’s not content to wait for Kuroe or for Yachiyo to break through the gates from the outside; she’s going to smash them from the inside. When borrowing Kyouko’s white Magius robe doesn’t work and gets her surrounded, Kyouko saves her out once again.

Rather than retreat, Iroha asks Kyouko to Connect with her, resulting in the fusing of her crossbow and Kyouko’s spear into the perfect gate-smashing weapon. Teamwork inside the gates and out not only makes the dream work, but keeps Iroha’s and everyone else’s wishes alive. The moment when Iroha and Yachiyo embrace, finally reunited again, is definitely the most heartwarming moment of the episode.

That moment is immediately followed up by another one of the coolest and most satisfying: when Iroha and Madoka come face to face. The closest analog I can think of is in Avengers: Infinity War when Thor meets the Guardians of the Galaxy, making the crossover official. Madoka, Sayaka, Akemi, and Kyouko are no longer token cameos, but pivotal players in this newly-merged, exciting, and purposeful Madoka universe.

The good girls are amassing fast, and when Kuroe (who is hopefully okay), Sana, Felicia, Mifuyu, and maybe even Alina join their ranks, tit’s looking like they have a fighting chance, even against two very challenging sub-bosses in the Re-programmed Mami and Tsuruno. That’s not to say it will be easy, or devoid of sacrifice.

But as Madoka said in the back of the truck, if anyone can turn this situation with Embryo Eye and Walpurgisnacht around, it’s magical girls. So she’s glad she’s a magical girl, and her friends old and brand-new concur. It’s time to get to work!

TenSura – 45 – Demon Lords “R” Us

From the battles of Benimaru, Gobta, Gabiru, Geld, and the Beastketeers we rewind a bit back to Rimuru’s palace, where he sees Shuna off before heading through the ominous portal from which an extremely powerful demon maid named Misery emerges to escort him to Walpurgis. Before heading off, Veldora and Ramiris tell Rimuru the names of the other demon lords: the giant Dagruel, the vampire Roy Valentine (and his predecessor …Milis?), the demon Guy Crimson, and the lazy Dino.

As Rimuru, Shion, and Ranga walk through the portal to a very important and potentiall very perilous meeting, Shuna arrives at the outskirts of Clayman’s castle, flanked by Souei and Hakurou. They’re surrounded by a mist that dulls their magical senses, and before they know it they’re surrounded by an undead army led by Adalman, the Index of Clayman’s five fingers.

While Souei and Hakurou buy time by battling a zombie dragon and knight, respectively, Shuna uses an Alignment Field to cordon herself and Adalman off so they can have a nice little magic battle. It seems like it’s been ages since the good princess got something to do, but it was worth the wait, as she kicks some serious skeleton ass.

Mind you, Shuna doesn’t move around much, nor does she ever raise her voice. But that’s fine; the dignified, elegant princess isn’t one to scurry around or shout. She stands with absolute confidence in her power as she calmly counters his Acid Shell with her Flame Wall and his Curse Bind with her Holy Bell. That last one surprises Adalman, who didn’t know a monster could summon a Divine Miracle.

When she rewrites his suicidal Disintegration mega-spell with Overdrive and disperses most of the undead army, she also inadvertently lifts the binding curse Clayman cast Adalman and Co. in order to have their…er…undying loyalty. But now that he’s been soundly defeated by a worshipper revere-er of Great Rimuru, Adalman is all about meeting the Lord Slime, and happily offers to guide Shuna & Co. to Clayman’s castle.

As for Great Rimuru, he encounters Guy Crimson (who definitely has his game face on), Dagruel, Guy Valentine, Milis (possibly), and Frey for the first time, and has some harsh words for Leon regarding what he did to Shizu that results in Leon inviting Rimuru to his castle…assuming the slime survives Walpurgis.

That’s when the other new kid on the block Clayman arrives, with a very out-of-it-looking Milim in tow. Rimuru surely could tell something was very wrong when Milim didn’t immediately run to him and gather him into a warm embrace—they are BFFs, after all. But what really sets Rimuru off is when Clayman, clearly drunk on power, strikes Milim in the head. Everyone is shocked by Clayman’s conduct, but Rimuru is just mad, and promises Clayman’s death won’t be painless. Can’t wait to see it!

Rating: 4/5 Stars

Magia Record – 18 – The Future They Chose

Not content to sleep beside Kaede’s isolation bubble, Iroha sneaks out to meet with Nemu, not wanting to further burden the others with her problems. Once more, it’s great to see Iroha really driving the narrative. Kuroe, poor thing, thinks she and Iroha were only friends in Iroha’s dream, but that’s not the case, and when she follows Iroha and wishes to help her in any way she can, Iroha is grateful for the help.

As Iroha and Kuroe take charge like the blossoming Magical Bosses they are, Tsuruno Rui is slowly losing it, and we also check in on Felicia and Sana, who are naught but grunts performing menial labor for Magius at Hotel Faint Hope. They, in turn, meet Sakura Kyouko from the original series, who’d saved Felicia once before.

While Kyouko is ostensibly there to steal grief seeds/soul gems (one or the other), she along with the other two stumble upon the witch factory none of them knew anything about, especially the scale of it, while Touka announces to all of Magius that “Operation Embryo Eye” is about to commence.

It’s named after their prized “Artificial Witch” Embryo Eye, who ravenously feasts on the farm-fresh witches—the trains going straight into it’s creepy live-action human mouth. Felicia and Sana are not okay with any of this. Yachiyo, having forced the Amane sisters to withdraw, also overhears of Touka’s plan.

So do Iroha and Kuroe, and it doesn’t sound liek the Touka or Nemu she knew. They’re no longer not just bent on liberating magical girls everywhere, but on executing their grudge against the rest of humanity who aren’t magical girls. They will suffer as all of them have suffered, and Touka won’t forgive anyone.

But despite how dastardly this plan is—and how far gone her former friends must be to be going forward with it—Iroha still wants to try to talk with them. And who knows, maybe she can make a difference! Before that, however, she and Kuroe have to get past hordes of Magius security on high alert.

At first Iroha leads the fight, deflecting the feathers’ weapons with her crossbow without flinching. But Kuroe doesn’t want to sit back and let Iroha do all the work, so after her very cool and elegant transformation sequence, she builds a huge wall between them and their opponents, then blasts a hole through the wall for Iroha to escape.

Iroha only leaves because Kuroe promises she’ll catch up to her. When Kuroe says this, she’s not just talking about this present situation; she wants catch up to Iroha in general. If you ask me, she’s already well on her way; she was a rock star this week, right up to when she unleashes her very distinctive Doppel.

Touka and Nemu move Hotel Faint Hope to Daito Ward, then implement the operation. All of the witches in Kamihama City and within a 200-kilometer radius are gathered up to be fed to Embryo Eye, which I’m assuming they’ll use against the “Big One” they end up reeling in, which arrives like a giant typhoon: Walpurgisnacht.

Is this what happens when two of the most powerful and intelligent magical girls ever created develop a vendetta against the world and systems that made them? Was Iroha naïve to think that her visits to them and Ui would be enough to preserve their humanity and morality? It certainly looks that way…but you never know. A lot can happen in the remaining three episodes, plus the third and final season still waiting in the wings.

Rating: 4/5 Stars

TenSura – 44 – Game Recognize Game

This episode focused on three battles between Rimuru’s various subordinates and those of Clayman and/or Milim. It also doesn’t have a single moment of Rimuru blabbering in it, which might just make it the best episode of TenSura Season 2 Part 2 by default!

Interestingly enough, we start with a member of Team Slime getting their butt kicked; specifically Suphia. The buttkicker is one Father Middray, while his student Hermes gets soundly defeated by Gabiru (whose adorable syncophants are never far away).

This first battle is all about mutual respect and admiration, as Middray reveals that he and the other priests of the Dragon Faithful are just another kind of Dragonewt just like Gabiru. When things go south one of the other battles, they actually join forces to provide aid to the vulnerable.

While Middray and Gabiru are content not to kill each other, Albis is under no such constraints when it comes to Yamza or his underlings. She upgrades to her second form, turns the weakers ones into stone with purple lightning, and then they shatter in the air or on the ground.

Yamza reveals his biden card—a doohickey on his arm that lets him clone himself—but Albis just turns the doohickey to stone and shatters it. Defeated, Yamza surrenders, but Clayman pulls the strings and makes him eat a glowing orb that turns him into a lesser form of the previously deeated uber-boss Charybdis.

Just when it looks like Albis is in real trouble, Benimaru drops in, slices Charybdis with one slash, then quickly disposes of it with a massive flare. He then rushes to the strongest person he senses—Father Middray—only for Gabiru and Suphia to hold him back and tell him they were about to join forces.

Of the three battles, this one is the most interesting, probably because it isn’t a battle at all, just a bunch of cool people basking in their coolness. There may be no one cooler than Middray; ironic considering how red hot his head was last week. Oh sure, these guys could get serious, throw hands, and cause quite a bit of destruction and distress in their wakes, but…they just don’t see the point. To quote T-Pain: I like that!

That leaves us the third and briefest battle, the one between Phobio/Geld and Tear/Footman. Not surprisingly, the Harlequins are no slouches, and also arrogant as all get out. They declare that it wasn’t in their orders to kill them, even though they totally could, so they withdraw for now, basically taking the draw.

Both Phobio and Geld are upset, but they’re not that mad, especially when as far as Benimaru is concerned, the operation was a success. Geld kept Phobio safe and revealed Clayman’s hand. They may be flat on their backs in the forest having been on the wrong end of a butt-kicking, but they’ll live to fight—and fight a little better—another day.

Rating: 4/5 Stars

To Your Eternity – 19 – Killing With Kindness

We begin the penultimate episode of To Your Eternity with Hayase…doing a good deed?! That’s right, she’s using her not inconsiderable combat prowess to defeat the Nokker Zombies before they can kill innocent men, women or children. When a Nokker tries to infect her, she flexes—both literally and figuratively.

The Nokker stops in Hayase’s arm and seems to listen when she tells it that appearing before Hoshi in such a gross, unpleasant form is Doing It All Wrong; if it wants Fushi as she does, it will have to treat it with kindness. Their little confab is broken up when Oniguma!Fushi steps on Hayase…but once again stops short of killing her.

While Fushi doesn’t kill her, he’ll wish he had restrained her in some way before the day is out. Perhaps he’s distracted by the fact Tonari and Sander are in mortal danger. He bails them out of a bad way by using his Gugu form to burn the entire corpse pit. But while the bulk of the immediate Nokker threat is neutralized in those flames, his Creator tells him three Nokkers still remain on the island.

Those Nokkers were once Oopa, Uroy, and Mia, but you can’t really say it’s them anymore, as we already saw them chilling in Paradise last week. Nevertheless, it won’t be easy for Fushi to put their overthrown bodies out of their misery.

That’s when Hayase, who as I said wasn’t sufficiently neutralized, scoops up both Tonari and Sander, drugs them both, and threatens to toss them into the flaming corpse pit…unless Fushi accepts her offer. You see, she wants to keep him “clean” and “pure” as a being who can neither kill nor be killed. She’ll gladly kill and sully herself for him.

But Hayase never picked up on the fact that her go-to sedative doesn’t work on Tonari for long, and Tonari decides to pull Hayase down into the flames with her. With three of her friends dead and what she perceives as a lifetime of missteps to answer for, ridding Fushi of his greatest adversary in exchange for her life seems like a square deal.

Fushi disagrees, swooping out to save both Tonari and Hayase from certain death. And for once, he’s the one to knock out Hayase with the same poison he once accidentally knocked out the others.

Speaking of the others, when Tonari gingerly picks up a sword with tears streaming down her eyes, ready to put down the husks that were once Oopa, Uroy and Mia, Fushi steps in to do it, having both summoned the courage and not wanting Tonari to have to do the deed.

During a solemn private memorial, one of the elder islanders asks their ostensible leader if she has any words for the people. Tonari says to stop the killing…especially after everyone saw what became of them making piles of corpses.

After wandering the island offering foot and supplies to anyone who needs them, Fushi takes his leave from the island, knowing it’s only a matter of time before the Nokkers return again. He bids Tonari and Sander an very understated farewell, if you consider how many pitched emotional moments they shared previously. Maybe that’s the point; they’ve been through, and lost, a lot. They’re tired.

One person who is tireless in her obsession with Fushi is Hayase, who wakes up elated to find she’s sharing a boat with Fushi. She confesses to Fushi how much she loves him and has always loved him ever since she first saw him, and offers to show him what that love means.

Fushi is understandably repulsed by Hayase and her offer, and pulls a trick I’d say would be cruel for anyone other than Hayase, considering the shit she’s pulled these last nineteen episodes. Fushi clones the rowboat and paddles away, leaving a tied-up Hayase stranded in a becalmed sea nowhere near land.

But as he returns to the mainland (and to Pioran) guided by Tonari’s owl, a Nokker core—perhaps the very one who spent some very formative minutes inside her arm—hops onto her boat and attacks her. Is this finally the end of Hayase? I’m loath to predict that, but the preview suggests the fighting may be over, even if the dying isn’t. But then death, like pain, breeds growth.

Rating: 4/5 Stars

Magia Record – 17 – Back Into the Lions Den

In a usual cour, there’d be time and space for a cooling off episode, but with only eight episodes to work with, this lean, mean second season of Magia Record has no time to waste. And you know what? That’s just fine with me!

Not only did the entire first season feel more like an introduction and explanation of this world and its expansive cast, but it just makes sense to the flow of the story that once Iroha got caught up on what’s going on, she’d make a beeline for Nemu and not spend half the episode tidying up Mikazuki Villa with Yachiyo and Kuroe.

It also totally tracks that Iroha is almost fanatically eager to do her part in this story. Last week’s dreamy rescue mission got the ball rolling, but this week is where Iroha reasserting herself as the protagonist of this story really picks up momentum. Yachiyo is certainly weary of Iroha jumping right back into the dangerous realm of Magius, while Kuroe is a follow-not-lead sort.

So it’s really quite exhilarating to see Iroha take the initiative, get her friends aligned and on board; she’s both the glue bringing everyone back together and the lodestar guiding everyone to what’s good and right while Kuroe guides them through the fanciful book-filled caverns below Hotel Faint Hope. Unfortunately, in order to get those two through the portal, Yachiyo had to stay behind to keep the Amane sisters at bay.

Fortunately, it’s not long that due either to fate or coincidence—hell, why not both?!—Iroha encounters the ena, who is on her way out after deciding to defect from Magius. She has a very weak and vulnerable Kaede in tow, whose Doppel looks ready to pop out and kill everyone.

Again, alacrity demands that this reunion eschews the usual pleasantries; after all, all four girls are in a hurry with good reason: Nemu says she’s dying, while Kaede looks close to death, or a fate worse than it. But with the portal Iroha and Kuroe used closed, the four decide to team up for now.

What I’m glad there is time for is to check in with the Puella O.G. (including yours truly), who appear to have arrived in Kamihama City judging from the Alina Gray posters and Magius recruitment flyers. Besides it always being great to see these girls, it’s even more gratifying to know that there’s an actual reason for their inclusion here.

They’ve essentially crossed the dimensional barrier to find their beloved Mami, whom we know to be in way too deep with Magius. I like how their fish-out-of-water status is accentuated by the fact their colors are so much more muted than those of “native” magical girls like Iroha & Co. I can’t wait for if and when Madoka and Iroha meet and join forces.

But while on the way to the main exit (Rena and Kaede) and Nemu (Iroha and Kuroe), Iroha follows Little Kyuubey to another inconvenient truth about Magius: they’re farming witches. Knowing full well how fuzzy the line between magical girl and doppel, and goppel and witch, Iroha demonstrates why she’s the beating moral heart of the show, as she declares her distaste for this whole enterprise and questions what could possibly justify it.

Mind you, Iroha is not infallible in her role, and in fact her strong sense of what is right and what just seems wrong clashes with the real-world realities and wholesale suffering not only of less fortunate magical girls who lacked both the strength to defeat Kamihama witches and the support network to make up for their weaknesses. Iroha’s no Yachiyo (no one is) but she’s no slouch in terms of power or friends. Her moral certitude comes from a place of privilege.

But its that certitude and that privilege that make Iroha so well suited to leading the charge. When the girls are attacked by some kind of Uwasa sentry, Kuroe ends up cornered and her soul gem blackened, and almost takes the easy way out by using her doppel for perhaps the last time.

But Iroha won’t let her; instead, she clears Kuroe’s gem, and then the two Connect and their combined power obliterates the sentry. Magius is an organization that is hoping magical girls like Kuroe give up. Iroha’s selflessness and refusal to sacrifice anyone is anathema to them, because it’s explicit proof that their way isn’t the only way.

A new crisis emerges right on the heels of the defeated sentry, as Kaede has hit her limit. Her doppel emerges and goes berserk, and in another positively virtuoso battle sequences, Iroha, Kuroe, and Rena fight together to tame their gentle friend—turned chaotic monster.

As is usually the case with anime like this, stills just don’t due the battle animation the slightest bit of justice. Suffice it to say that in terms of artistry, grace, eclecticism and pure uninhibited style, there are few series out there that can match Magia Record. The benefits of putting 12-13 episodes worth of budget into 8 are on full display here.

Another estranged member of Team Mikazuki Villa, Momoko, arrives with Mitama shortly after the other thee girls manage to neutralize Doppel!Kaede. Mitama seals Kaede a big glass sphere, then wheels it into a gallery absolutely filled with similar spheres: an isolation ward for troubled doppels.

The other girls are not okay with this situation any more than what Magius is doing with witches. But Mitama is unmoved by their outrage, reminding them with almost Kyuubey-esque haughtiness that she warned them not to overuse their doppels.

She also reports that Kaede the other afflicted girls likely won’t wake up—let alone return to normal—until Magius’ “plan has succeeded”—an objective Iroha, Yachiyo, and now Rena and probably Momoko are committed to thwarting.

Again, Iroha serves a focusing and uniting role, corralling and calming the hotter heads and offering a possible Other Way. Even after all that has happened since returning to Faint Hope, her mission is the same: meet with Nemu, find out what’s going on, and find a way to save her.

Iroha has already demonstrated what can be accomplished by bringing the “family” together in a single, clear effort. Why can’t it be so with this? After all, unlike Touka, Nemu remembers Iroha, and the bond they shared. He’s hoping Big Sis gets to meet with her soon.

 

TenSura – 43 – Harder to Lose Than to Win

After helping Treyni evolve into a Dryas Doll Dryad so she can leave Jura forest as Ramiris’ escort, Rimuru goes over the final preparations for Benimaru’s fight. Turns out after Rimuru became a Demon Lord Benimaru was gifted a rare skill that allows him to read the enemy’s every move, thus assuring victory.

Nevertheless, there’s no reason not to take certain precautions, especially where a trickster like Clayman is concerned; someone who will only get more dangerous the more cornered he gets. That’s why Shuna, an accomplished magic user, volunteers to accompany Benimaru, Souei, and Hakurou…but not before she’s done hand-sewing Rimuru’s Walpurgis suit!

When Clayman’s forces approach from the bottom of a canyon as planned, Benimaru knows that victory is all but assured. Gabiru’s lizardmen and Souei’s ninjas mop up whoever doesn’t fall down the sinkholes created by Geld’s Orc soldiers.

The Beastketeers subordinate themselves to Benimaru specifically so they can see combat on the front lines, in order to get revenge for what happened to their beloved Lord Carrion.

Gabiru and his pals team up with Suphia, presumably to face off against Father Middray and his student. Phobio seeks out Tear and Footman, who are a lot tougher than they look, but Phobio’s no slouch either, plus he has Geld backing him up. I love how arrogant the harlequins are, but again, they have the skills to back it up. Of all the foes Rimuru’s forces clash with this week, they’re the most concerning.

Less so is Yamza, who despite being one of the “Five Fingers” (such a lame name!) is far more concerned with retreating in such a way as to save face in the eyes of his master, Clayman. It’s admirable that he’s able to think many moves ahead, but his plans of slipping away are dashed by Albis. It’s clear that she, along with her fellow Beasketeers, are as eager for action as we the viewers are!

All of Rimuru’s main and secondary lieutenants and allies get chances to shine, even Gobta, who saves Albis from a sneak attack and demonstrates that despite his cartoonish looks and lack of confidence, he’s pretty much a match for Yamza…he just needs to apply himself!

After being forced to sit around and wait while all of the pieces of this arc are painstakingly set up, it’s exhilarating to watch those pieces suddenly set into motion, like a wonderful piece of clockwork. I can’t wait to see what next week brings as each of these little isolated battles progress and evolve.

Rating: 4/5 Stars

To Your Eternity – 18 – Paradise Bound

Tonari, who has become somewhat fond of Fushi beyond his utility as a tool for advancing her interests, wasn’t about to leave him to the tender ministrations of the “hag” Hayase. So she rows back to the island to save him, only to discover he already freed himself from the pit, which wasn’t half as deep as Pioran’s prison wall was high. Faced with having to explain why she’s there, Tonari tries out her best tsundere act.

The seas aren’t suitable for heading back out by boat, so Tonari and Fushi spend the night in a cave beside a campfire. Tonari asks about what exactly the man in black is. Is he a thoughtful god, trying to stave off the world’s destruction by creating Fushi? Or is he a demon, and the Nokkers are the servants of the real God(s) tasked with stopping him?

She also owns up to her father having been a murderer, and how she came to see him no differently than any other lowlife on the island: deserving of death. But she doesn’t see herself any differently, as in her mind she kills anyone she doesn’t like. She believes the island has poisoned her heart.

Fushi tries to cheer her up by saying that even if both their “parents” are or were demons, the two of them still do what they want to do. Being in that cave is proof of it: Tonari wasn’t about to let herself be saved at the cost of Fushi, while Fushi wasn’t about to let himself live out his existence as Hayase’s toy.

That night, Tonari dreams a familiar dream of a happy home with a living mother and father proud of her for the books she writes. Upon waking up, Tonari decides she’ll need to come up with a new dream, a new story less grounded in the past. She envisions herself, her crew, Fushi, and Pioran all relaxing and loving life on the beach.

It’s a lovely, idyllic image, and also the last upbeat image to appear in the episode; it’s all downhill from there. That morning when about to cast off, the Creator notifies Fushi that the Nokkers are attacking the town. Despite everyone worth saving on the island already off of it, Fushi heads towards danger, turning his back on an exasperated Tonari.

To his credit, Fushi isn’t doing this because the Creator is goading him to do it—it was Fushi who asked him to warn him when the Nokkers returned. It’s just that Fushi always has and probably always will blame his existence for the death of all the people who’ve died around him. If he can lesson that even a little, he must try.

The thing is, Fushi is cursed to be just too goshdarn likable to be left alone by those who enter his orbit. When he arrives at a hellish scene of corpses being reanimated into zombies by the Nokkers and wreaking havoc, it isn’t long before Tonari comes to help, and the rest of her crew also show up to help the both of them.

It strains credulity just a bit that they not only returned to the island so soon, but knew exactly where Fushi and Tonari were. What should be a devastating emotional climax is once again undermined by the fact barely any of it is animated, as with two episodes left the show is blatantly running on fumes.

Finally, the fact we’ve seen Mia, Oopa, and Uroy as Nokker zombies every week leading up to this episode, so we knew exactly what would become of them. Thile their souls may have passed to a paradise similar to the one in Tonari’s new dream, their bodies remain on Jananda; shambling nightmares Fushi isn’t strong enough to put down.

Magia Record – 16 – Will the Real Iroha Please Wake Up?

Shortly after entering the Eternal Sakura, Yachiyo finds herself being woken up in her bed in Mikazuki Villa by Felicia, Sana, and Tsuruno. As soon as they mention Iroha, Yachiyo rushes to her room and finds her sleeping there. But something, of course, is off: for a split-second, Iroha’s face turns into that of her Doppel.

Yachiyo and Kuroe have been absorbed by Iroha’s Doppel, who is holding Iroha hostage after a fashion by keeping her happy and at piece in an ideal fantasy version of her life. In this fantasy, Iroha’s Mikazuki friends all know Kuroe even though they’ve never met IRL. As for “Iroha” herself, she’s clearly under the spell of her Doppel.

When Yachiyo mentions Ui, she and Kuroe are transported first to a train, and then to Ui’s hospital, where Kuroe learns Iroha’s sister shared a room with Nemu and Touka, and where Kuroe tells Yachiyo that Nemu created all the Rumors in Kamihama City. But when Ui is finally presented, she’s not human, but a stuffed animal. Yachiyo determines that this fantasy is neither Nemu’s nor a Rumor’s doing.

Yachiyo goes through an Alice in Wonderland-style tiny door to another part of the dream, ordering Kuroe to stay behind where it’s “safe,” but is really not willing to accept help from a member of Magius. Kuroe learns when Yachiyo isn’t around, Iroha’s Doppel creates one, and sees the appeal of such a peaceful, pleasant dream, which matches the gentle, cheerful nature of the Iroha she knows.

Meanwhile, in a lush flower-strewn meadow, Yachiyo locates the Ui stuffed animal, by far the most suspicious thing in the dream. When another Iroha arrives, it’s clear the Doppel, and not Iroha, is talking to Yachiyo, warning her not to ruin the perfect dream world she created. Meanwhile, Iroha’s Soul Gem continues to darken.

When Kuroe breaks the reality of the dream by asking Iroha why Ui is a stuffed animal, Iroha transforms into a Doppel and restrains Kuroe. The Doppel explains that when Iroha fell to the bottom of a Uwasa, she was filled with fear for her sister as well as despair over knowing the truth of the magical girls, so the Doppel overwrote her nightmares with new and happier dreams.

Yachiyo rescues Kuroe, but despite urging her to stay out of the fight, Kuroe transforms and the two connect their powers to bring the Doppel down. Yachiyo doesn’t care how much work went into this fantasy world; she’s taking Iroha back so they can take back her real sister, the real Mikazuki Villa, and their real friendship.

She and Kuroe succeed in suppressing the Doppel and freeing the real Iroha, who falls to the soft grass at the base of the Eternal Sakura where an elated Yachiyo is waiting for her. The two embrace, join hands, and celebrate their reunion. Iroha mentions that she promised she wouldn’t die, and she didn’t…she just needed to be rescued from a dream prison created by her Doppel to protect her from anger, fear, and sorrow.

Magia Record’s second season’s third episode is by far the most straightforward, as Yachiyo and Kuroe are basically on a simple rescue mission. There’s a wonderful dreamlike atmosphere distinct from either the “real life” of the show or the more textured witch realms, and it’s a clever way to check in with the other members of the villa, even if they were only dream versions.

With Iroha back, could she and Yachiyo help bring the others back from Magius? Will Kuroe’s loyalties to Magius conflict with her friendship with Iroha and now Yachiyo, whom she fought beside to save their mutual friend? And what’s up with that post-credits appearance of Madoka? For now, I’ll do as Yachiyo does and simply revel in the unbridled joy of having the real Iroha back.

Rating: 4/5 Stars

To Your Eternity – 17 – Her Pet Immortal

After knocking Fushi out with her Morning Glory potion, Hayase gives a somewhat baffling speech to the throng about how she’s going to build a new army to protect the immortal boy from the Nokkers, and immediately ceding the leadership of Jananda she won to Tonari. This immediately makes Tonari a target, and she and the other kids make themselves scarce.

Despite having no interest in ruling Jananda, Hayase very much seems to want to control Fushi, who is clearly more valuable than the entire rest of the island. Her repeated licking of his face is akin to marking her new precious property, and by disrobing she seems intent on becoming one with him. It’s very twisted…and very Hayase.

Her fun is interrupted by Tonari & Co., who come to Fushi’s rescue only to be met by Hayase’s Yanome guards and Captain Skyfish, who can see which way the wind is blowing and knows he probably shouldn’t be on the wrong side of someone as evil, dangerous, and unhinged as Hayase. In fact, he’s probably there specifically to makes sure Tonari and the other kids don’t throw away their lives in a futile effort to save their immortal friend.

Fortunately, the kids inadvertently buy time for Fushi to sneak up on Hayase with a sword to her neck, having created an empty husk of himself for the guards to carry away. Hayase is unmoved, but agrees to his proposal to remain on Jananda with her if she lets the kids and Pioran leave safely. New Leader Tonari announces to the rest of the island that all small children will also be boarding the ship, to grow up somewhere where they’ll have more choice in their lives.

Tonari is among those on Skyfish’s ship, though of course Hayase can’t resist drugging her and her friends to keep them from getting up to something. Interestingly, Tonari’s body is extremely efficient at filtering out poison, as she’s the first to come to, hours before the others. Enlisting the help of her boss (with an assist from Skyfish), she boards a dingy with Ligard, who apparently wasn’t badly injured by Hayase’s arrow.

Determined to add to the story within the thick tome tied to her belt, Tonari is resolved to rescue Fushi, alone if she has to, so he can be a part of her future. Watching Parona!Fushi get so mad at Hayase over killing the real Parona showed Tonari that Fushi wasn’t just a peculiar immortal thing, but a peculiar immortal thing with a measure of humanity she saw in herself.

While it was great to see evil old Hayase throw her weight around, this was the first episode where I couldn’t not notice the frequently cruddy character modeling, sketchy animation, and use of still images that all spell budgetary and time constraints. Between that and Hayase’s rather scattershot actions and intentions, this episode just barely held together…but it definitely had its moments.