Deca-Dence – 05 – What the World Needs Now are Bugs Sweet Bugs

Squad 6 enters the Gadoll nest to find a gruesome mess of dead Gears floating in Gadoll alpha’s zone. Despite none of them being able to score a hit on the beast, an angry Natsume charges right in—and almost gets herself killed. She’s saved by her CO Mindy, who declares she was sick of seeing kids charge in and get killed.

Mindy ends up dying of her wounds, but Natsume is right back to charging in, and even manages to score a hit with some acrobatic harpoon action. But once again she’s nearly killed but for plot armor a second savior in Kaburagi, who saw her boarding the transports on TV and rushed to her side, determined not to let her die.

That determination unlocks Kabu’s limiter, and he makes quick work of Gadoll alpha, despite the fact he and his veteran ranker comrades aren’t supposed to be in the battle until alpha has killed most if not all of the Tankers and Gears. He messes up the storyline, and then something even Commander Minato didn’t forsee: the giant Gadoll prototype Stargate emerges from its slumber.

Stargate is a genuinely creepy giant monster, with visual elements that call to mind the giant warriors in Nausicaa and the queen in Alien. It’s also as of yet incomplete, so despite its terrifying oxyone laser, Kabu is able to knock it off balance by attacking one of its spindly legs, which buys Minato time to maneuver Deca-Dence into position to punch it into oblivion. It’s all A+ large-scale spectacle, with hand-drawn and CGI elements seamlessly integrated.

Even when Natsume and the Tankers think the day has been won and the Gadoll are done, the very sky itself transforms from sunset to midday, and reveals at least three more gargantuan Gadoll looming on the horizon, and clouds of lesser Gadoll buzzing in their enormous eyes. A shocked look of defeat washes over Natsume as she remembers Kabu’s words about the war never ending.

Before she can ask if he knew all this would happen, he’s vanished—and reporting to Hugin, making his first appearance in the game world. When Kabu refuses to repeat that the world must be rid of all bugs—and instead says the world needs bugs—Hugin zaps him. Whatever punishment for Kabu follows, it looks like Natsume will be on her own for what’s to come.

Deca-Dence – 04 – Changing the World That Is Yourself

Natsume happens to be thrust into her first battle by no fault of her own, but there’s no way she’s just going to stand around and watch. She borrows some tank gear and runs into the thick of it. Even when a Gadoll impales one of her fellow fighters and blood splatters everywhere, she heads towards the danger. Like a soldier. This is your place and time, a voice must be saying in her head. Don’t let it go to waste.

Natsume darts around the battlefield with aplomb, Taking every single stitch of training from Kaburagi and making full use of her brand-new arm cannon. She’s too busy to be afraid to die; she can die when the battle’s over; when her time is up, something she’s always known is something she can’t control, only maintain.

She really shows something out there, such that the other Tanker fighters and their illustrious leader Kurenai takes notice. When Natsume tells her she’s not technically “in” the Power because she’s a “bug”, Kurenai laughs off the self-deprication. If Natsume’s a bug, her two lieutenants are boogers.

Kurenai warmly welcomes Natsume to join the Power and her unit if she so wishes, and of course Natsume very much wishes, being sure to thank her boss, without whom she wouldn’t be there. Kaburagi, who is just trying to keep Pipe out of sight, gets accosted by Kurenai, who remembers “Kabu-san” when he was on the front lines and has a huge crush on him.

Natsume would seem to have joined the fight at an auspicious time, when the largest battle in Deca-Dence history is about to take place. Gear scouts have discovered the main Gadoll nest, and Kurenai’s Tanker squad is being given the toughest and most important job. They’re to defeat “Gadoll alpha”, a monster creating a cloud of fog across the nest. With the fog gone, the Gears will be able to easily mop up.

While touted in-game as the ultimate epic final battle that, when won, will finally enable humanity to live in peace, back at Solid Quake Kaburagi learns from a friend that the arc will result in a crushing defeat for Deca-Dence and massive losses. Those tragic developments will pave the way for the return of “legendary heroes” to save Deca-Dence in its hour of need.

One of those heroes is Kaburagi himself, who is being pulled out of his chip-collecting retirement as a result of rave reviews of his unplanned return to the battlefield back in the first episode. When Kaburagi told Natsume to “make sure not to die”, he was telling her to be careful. But now, if she participates in the battle she’ll die for sure. And since she’s human, she won’t come back.

Natsume meets Mindy, Mundy and Mendy, triplets who are, other than her, the youngest members of Kurenai’s unit. She makes a bad first impression when Mindy tries to shake Natsume’s artificial right hand and it accidentally transforms into a spear launcher.

Mindy is livid, warning Natsume that going into battle with a weapon you haven’t mastered is no different than begging for death (her siblings think she was too harsh.) Back in her neck of the woods, Natsume sees her friend Fei, who has decided to wash her hands of Natsume. Like Mindy, Fei sees Natsume’s disability as a disqualifying attribute. If she tries to be a soldier, she’ll just die.

Having had those encounters, you can imagine Natsume is decidedly not in the mood to have someone else tell her she can’t do what she wants to do, and is pleasantly surprised when Kaburagi knocks on her door for a change. She offers him milk (no doubt a rare delicacy), but he’s come to warn her not to join the battle tomorrow.

While we know full well Kaburagi is dissuading her for the right reason (she may well be ready, but the battle is literally rigged), Natsume assumes he’s once again joined the ranks of the naysayers. He can’t tell her the truth about why he knows, because that would be opening a whole other can of worms. So Kaburagi goes full “bad guy” and breaks her Tank. She may live to hate him, but she’ll live, and that’s what matters.

The spilled milk and oxyone pooling together on the floor was a really cool and effective symbol for the split worlds of Kaburagi and Natsume, as well as their oil-and-water difference of positions.

Natsume approaches Kurenai to tell her she’s sitting the battle out. Kurenai is understanding, but wants Natsume to be sure it’s what she wants. When asked why she fights, Kurenai states worthiness of Kaburagi  to be one reason, but also because living her days aimlessly in a cramped dirty metal box just isn’t for her.

As she skulks home, Natsume remembers feeling the same way as Kurenai, even as an adorable little kid. Her father would show her amazing sights of the outside world, and told her they’d be able to visit them when peace was achieved. She came to believe she’d be the hero to end the war, but after she lost her arm, and got told all the things she couldn’t do, that belief waned.

As Natsume tells Kurenai after changing her mind and declaring she’ll join them after all, she doesn’t like the way she is right now, and wants to change it. She wants to change into the fighter and the hero her younger self dreamed of being. She just needs to borrow some money to replace her tank! And then, of course, not die.

But hell, even if Natsume knew and believed everything Kaburagi knew—about cyborgs usurping humanity as the dominant species on earth, about how every aspect of her and every human’s life is manipulated by a corporation—she may well still decide to fight. This week’s episode made it clear this is her story, and her choice. And if she existed outside the system as a “bug” this long, not even Kabu-san knows how far she’s capable of defying that system.

Gleipnir – 13 (Fin) – The Truth is Out There…Not Here

As Honoka/Aiko’s “Ghost” “erases” another classmate (perhaps involved in the bullying that caused Aiko’s suicide) in front of Elena, Shuuichi and Claire ask Sayaka’s gang to give them all the coins they collected so they can go back to living normal lives while the two of them “end the game” for good. It’s a neat strategy, but unfortunately we never get to see it realized in this frustratingly incomplete finale.

Claire finally gives Shuuichi an ultimatum: either they hang out at one of their houses or they’re through, having had only this one summer together before going their separate ways. It’s a bit out of left field, but the result is Shuuichi invites her to his house, which is filthy and no place for a makeout session. When Claire tries to get answers, a repressed memory of Elena in the same position surfaces, and in a panic, Shuuichi nearly assaults Claire before returning to his senses.

Ultimately, Sayaka’s gang decides they’ll give their coins to Elena and not Shuuichi. Chihiro makes the exchange, but is interrupted by the arrival of Shuuichi, whose memories continue to surface. He now knows that Elena used her ability to erase his memories so Honoka/Ghost Aiko wouldn’t go after him. In effect, she did the same thing to him that he and Claire want to do for Sayaka’s crew: shoulder all the burden.

Shuuichi wants more answers, but Elena is elusive, and a fight ensues, that while technically impressive and exciting, doesn’t really amount to much. With his memories returning Honoka/Ghost Aiko appears and prepares to erase Shuuichi altogether. While he’s busy with “ghost clones” Elena slips behind him and uses her ability, locking the memories of her back away and saving his and Claire’s lives.

And that’s pretty much where we leave things: a stalemate with no time left; an ellipsis. Kaito and Ghost Aiko guard the landing site that Shuuichi and Claire are still determined to reach, reuniting with Sanbe for that purpose (Hey Sanbe). Sayaka and the others go back to their lives.

Mifune, perhaps the most ineffectual character of the entire series, is resigned to moving on from Shuuichi, who was never aware of her feelings. But the power couple is still in the game, and still determined to end it. It’s just unsatisfying that we probably won’t see that end in anime form. Thirteen episodes should’ve been enough to tell this story.

Kaguya-sama: Love is War 2 – 09 – Calming Rituals

In the first segment, Miko becomes the protagonist of her own LIW spin-off as she regales Kobachi with harrowing tales of her experiences in the StuCo that have brought her to the brink of resignation. The drama of various incidents she’s witnessed from various doorways are greatly heightened, and their context twisted to feed the narrative of Miyuki as “Lust Incarnate”.

Kobachi assumes Miko has simply misunderstood each of these incidents, but Miko ends up learning the wrong lesson by simply shifting the role of StuCo supervillain from Miyuki to Kaguya, labeling her “Evil Incarnate” and recontextualizing the incidents as engineered by a deviant and sadistic mind.

However, Kaguya’s response when Miko confronts her—phrased as “What do you think of Miyuki?“—garners such an unexpectedly pure and guileless response, Miko is left not knowing what to think of everything she’s seen and heard…which means she loses.

The next segment is Kaguya-centric and builds on the purity of her response. She’s been avoiding Miyuki ever since her hospital visit, lamenting to Hayasaka how she’s become incapable of staying calm and collected around him. Hayasaka suggests Kaguya takes a page from Ichiro and other sports personalities and adopt a “calming ritual” to steady herself in stressful times.

The process for adopting such a ritual starts with Hayasakai turning on some music and simply having Kaguya dance it out, calling to mind Chika’s awesome dance ED last season as well as being thoroughly adorable. Kaguya eventually settles on touching her left cheek with her right hand, and even impresses Hayasaka with the speed with which she masters the gesture.

However, when it comes time to use it, Kaguya finds herself locked in a Street Fighter II-style match with Miyuki, who unloads a number of special moves that raise her anxiety levels way past safety levels (enter a great momentary cameo by last week’s elite doc…and his theme music).

In the end, despite losing most of her HP Kaguya wins the match by resorting to the use of her black belts in Aikido and Judo, thus freeing her right hand from Miyuki’s grasp. As soon as she touches her cheek she’s calm again…only to immediately lose that calm when she realizes she hurt Miyuki! Still, the ritual worked, so she wins.

In the third and final segment, Yuu rather inexplicably joins the cheerleading squad, which is akin to a polar bear seeking refuge in the middle of the Sahara. He immediately regrets his hasty decision, as he finds himself among members of the “Tribe of Yay!”, while he is, at best, of the “Tribe of Meh”.

When the group agrees on gender-swapping their uniforms, Yuu finds himself in a spot: Miko will refuse because she hates him, Chika will judge him because she’s so real with him, and Kaguya certainly won’t do it because…wait, Kaguya is happy to do it! “Anything for a StuCo colleague in need” and all that.

Kaguya seems to get a kick out of putting Yuu in her school uniform, as well as applying makeup. Miko sees the former (again, sans context) through the partially opened door and flees without comment (another chapter for her spin-off). Then Miyuki peeks through the door as Kaguya is having fun with Yuu and is naturally super-jealous. Oddly, this segment ends without a winner or loser, but promises that Yuu’s story will continue next week during the Sports Festival.

LIW continues to exhibit a strong penchant for diversity in both style and substance, always keeping us on our toes on what it will dish out from segment to segment and yet never letting us down. My only mark against this episode is the dearth of Chika and not quite enough Kobachi, whom I’d like to see more of. But the show has a rare gift for keeping things both fresh and focused. Its characters are always strong and consistent pillars in a motley universe of unpredictable scenarios and cleverly subverted tropes.

Shironeko Project: ZERO CHRONICLE – 03 – What a King (and Queen) Need

Well, SPZC has one thing going for it for sure: the story ain’t hard to follow! As with last week, a lot less happens on the light side that has to be stretched out. Queen Iris is troubled by the recent violence, but looks back to the time when she and Cima were still candidates.

Back then she managed to dispel a cloud of darkness on her own when the Rune answered her call. The look back reminds her of her duty not just to protect her people, but maintain the balance of Black and White, even if no one else understands that bit.

Indeed, the only person she can probably relate with on the matter of balance (as opposed to simply eliminating one’s enemy completely) is the Dark Prince. As I said, more happens to him, as he has yet to succeed the present King. However, this week eliminates the obstacle of competition for his spot as successor.

Like Iris, the prince’s commitment to balance causes him to act in a way the other candidates fight inexplicable, like helping one of them rather than letting them die. But the prince remembers the horrors that befell his village and has determined he’ll be a king who doesn’t just look after himself and his own power.

The competition is quick and efficient: after the larger group is whittled down in a beast battle, the last two standing duel each other, with the Prince beating Adel, who like Cima takes the loss very well and is willing to befriend the winner.

Groza bestows upon the Prince the symbol of his right of succession—the unimaginatively named Greatsword of Black—and his first mission: for him and Adel to go to the Kingdom of White as official envoys and deliver the news of their succession to the Queen of Light.

It looks like the fourth episode will be the one when Iris and Prince (God I wish he had a name) finally meet. I wish these first three episodes had delved a little deeper into who these two characters are besides their very simplified archetypes and shared ideals, but this isn’t that kind of show.

Instead, Iris and Prince are more symbols of hope in the idea that a lasting peace beneficial to all could be struck if they can come together. The stage is now set for that encounter. Will Cima and Adel stand by their friends throughout these efforts, or undermine them, more confident in the strength of their side than with the prospects of balance?

P.S. Here’s the poppy ED. It rips!

Shironeko Project: ZERO CHRONICLE – 02 – Marking Time

As befits a show shows central message is balance, this episode is evenly split between White and Black. First the White: elemental spirit-summoning Elf mage Alantia leads the defense of Metis against a Bahamut-style dark boss named Bahl. Queen Iris eventually shows up and puts on quite a light show, but isn’t really able to put a scratch on Bahl, which is concerning to say the least. She’s worried the Progenitor Rune is being taxed to its limit, and her kingdom can’t afford to lose it.

The would-be Prince of Darkness’s story is progressing at a much faster clip. This makes sense, as Iris is already Queen of Light so he has some catching up to do. Still, the difference in the pacing of the light and dark halves is noticeable…and not necessarily complementary. Valas impresses upon the young prince that becoming king is about more than just being good with a sword. It means learning how to govern and pitching in when needed (as presented in a montaaaage).

This “king of the people” angle is seemingly at odds with the present King of Darkness, who is little more than a smoke monster with a Sauron-like “cover everything in darkness” policy. He considers future generations like the prince to be unnecessary. Where “Egoism of the world” Bahl fits into this isn’t quite clear yet.

One assumes from the OP and ED that the prince and queen will meet someday, but for now, the prince settles for meeting Princess of Black Groza, AKA the “Gray-Green Demoness.” She’s a bit spoiled what with her squad of loyal troops, but when the Prince rescues her from a stray monster, she proves quite amiable to the lad, and tells him of the official competition with other potential successors in which he must participate in order to become an official Prince of Darkness.

After two episodes Shironeko Project: ZERO CHRONICLE remains perfectly watchable, if unexceptional and a bit sluggish. I continue to be driven to watch by the simple premise, Iwasaki Taku score, and promise of the eventual meeting of Iris and the Prince. Mainly I’m neither turned-off nor busy enough to drop it!

Elfen Lied – 04 – Remembering a Strange Dream

Poor Nana never had a chance.

Not just when it came to going toe-to-toe with Lucy, but throughout her tortured existence. All but brainwashed by Kurama to do his bidding as some kind of superhuman replacement daughter, Nana sought his approval any way she could, whether it was taking on the task of bringing Lucy in, to going beyond her mandate and trying to punish Lucy for the trouble she caused.

All the while, Nana and Lucy would be on the same side, as both are victims of the utterly inhuman research Kurama and his criminal ilk have been undertaking. Instead, Nana is Kurama’s puppet, giving Lucy no choice but to turn against her own kind to preserve her freedom.

Nana’s vectors may be longer, but Lucy’s pack a bigger punch, and she’s more experienced in their use. But none of her shortcomings matter to Nana: she has a job to do and she’s going to do it…or die.

Things reach a boiling point between Kouta and Yuka, with the latter sick and tired of him talking about nobody but Nyu, Nyu, Nyu. She slugs him and runs off, but later regrets it, considering Kouta is suffering and Nyu is little more than a young child in need of care and guidance, and definitely not a romantic rival.

Then there’s Mayu, whom Yuka sees getting her daily bag of free bread crusts on which to live. Mayu ends up witnessing the battle between Lucy and Nana and tries to get them to stop fighting. Nana, not willing to cause collateral casualties, withdraws her vectors from Lucy, giving Lucy an opening to relieve Nana of her arms and legs in what is, and is supposed to be, a sickening spectacle.

Kurama and his men arrive, surrounding Lucy, but she manages to slip away, leaving Kurama with a critically wounded but still conscious Nana. He can’t very well scold her for disobeying orders, since he knows all she ever wanted to do was please him and make him proud, like any daughter would.

While transporting her back to the lab, Kurama receives a summons from his boss, Secretary Shirakawa. Yuka manages to run into Lucy, who has transformed back into Nyu, and Yuka realizes she erred in being jealous of her.

Mayu, whom Lucy tossed into a tree for safety during the battle, ends up in the hospital, and calls Kouta to pick her up, since she clearly has no one else. The two arrive at Kouta’s house to find both Yuka and Nyu home, and the four have dinner together. Yuka and Kouta agree that the homeless Mayu should spend the night, considering they have plenty of rooms to spare.

Shirakawa orders Kurama to kill Nana, as she’s no longer useful to their plans. It’s a gut-wrenching scene, and I wept bitter tears for poor Nana, a gentle soul who was never given a chance. It’s apparent Kurama also grieves for Nana, but the fact is he played an active role in her lifelong bondage and suffering, as well as that of Lucy who knows how many others. I for one hope he pays for that at some point.

Perhaps Nana’s early exit was a mercy; who knows what further carnage and torment await Lucy and other Dicloniï, representing both the future of humanity and the manifestation of their collective sins.

Isekai Quartet 2 – 12 (Fin) – Breaking a (Giant Metal Spider) Leg

IQ’s second (but by no means the last) season wraps up with two parallel performances: first, that of the school play Cinderella, to which Rem contributes a…shall we say unique version of Cinderella, who exploits the masochism of one of her stepsisters, derides the homebrew pumpkin carriage as “pathetic” (probably because Subaru is part of it), can’t help but ruefully laugh during her glow-up, and kisses her sister.

As that farce unfolds, the “Battle of Maidens” plays out in the schoolyard, with the all-female defense force all contributing their unique talents to keep Destroyer from ruining the play (and likely the school buildings as well). Raphtalia and Filo only need to hear the first few words of Reinhard van Astrea’s motivational speech (which he also gave during the giant whale battle in Re:Zero) to join in.

Aqua actually ends up scoring the coup-de-grace with a God Blow, echoing a similar battle in KonoSuba. As the episode flips from the battle to the play, it employs clever transitions that tie the two performances together. With a strong finale, Isekai Quartet remains a fun lightweight, pocket-size diversion. I honestly wouldn’t mind if they kept it up indefinitely, continually adding characters from popular isekai anime.

Bofuri – 11 – Maple’s Inferno

BOFURI shifts seemlessly to Shounen Battle Mode as Maple sends May and Yui off on MegaSyrup and fights Mii, Misery and Markus. At first it’s largely a stalemate, with the Emperors’ attacks unable to do much damage and Maple unable to go on offense. Mii forces the issue with her Noble Phantasm ultimate attack [Prison of Flame], forcing Maple to bust out [Machine God] earlier than she wanted.

Overmatched by Maple’s firepower and with her support KO’d, Mii uses [Self-Destruct] while riding Maple’s back, only to learn upon re-spawning that Maple wasn’t harmed by her suicide attack, leading to another patented Mii-Tantrum. Both the tough and crybaby sides of Mii were well-performed by Satou Rina. As for the Emperors’ orb, it was snatched away by a grunt in the midst of the chaos, so Maple Tree comes away empty-handed.

That proves strategically costly, as Maple Tree couldn’t afford to spend that much effort on one foe with no payoff. Both small and medium guilds are dwindling as Maple Tree barely hangs on to the bottom of the Top 10. While that feat is impressive, it only intensifies the target on their back as one of the last remaining small guilds. Subsequent raids prove fruitless, and Sally senses an attack from one of the big guilds coming, so prepares to move their orb off-base.

Those plans come too late, as Sally miscalculates that a big guild like Holy Sword would take forever to mobilize. Instead Holy Sword only sends four, led by Payne, perhaps the game’s most powerful player. Maple stands ready to test that title as the other three Holy Swords battle the rest of Maple Tree.

The episode ends on a cliffhanger as Payne, ultra-buffed by his comrades, does critical HP damage to Maple. If she’s KO’d it’s probably all over. Can Maple recover and can her guild snatch some kind of consolatory victory from the jaws of certain defeat? We’ll find out in the finale.

Toaru Kagaku no Railgun T – 06 – Karma’s a Ba-ba-bitch

Baba got to kick Mitsuko around to his heart’s content because she was alone at the time and unaware of his immobilizing robot mosquitoes. But she was never going to be alone for long; Mitsuko is someone with many friends, and two of them in Awatsuki Maaya and Wannai Kinuho arrive in time to save her.

Maaya uses her buoyancy manipulation to make Mitsuko temporarily light as a feather, so Ruiko can get her to the hospital quickly. Then she and Kinuho show how well they work in sync by demolishing Baba’s dog-bots one by one. Unlike Mitsuko, Baba has no friends. It would be pitiable if it were not all his fault for looking down on everyone.

Ruiko succeeds in getting Mitsuko to the hospital, and Misaka just so happens to witness her battered friend being unloaded from the ambulance. It’s too much to bear. Blaming herself for letting Mitsuko get hurt, a switch flips, and Misaka calmly starts walking, not running, towards her target.

When two of Shokuhou’s clique attempt to stop her, she gives them a choice: let her walk right past them to her destination, or walk right through them. The girls wisely stand aside. Hopefully they’re merely being controlled by Shokuhou and aren’t aware of the crimes she’s committing.

Baba turns down help from his mysterious business associate so he can claim all the credit, which turns out to be his undoing, as is overconfidence in his ability to quickly analyze and neutralize Kinuho and Maaya. He believes he can trick Kinuho into exhausting her water then mobilize his reserve dogs, but Kinuho had a water stream in reserve, and uses it to waterboard him, for a duration that’s not as long as he deserves.

He also thought Maaya was a telekinesis-user, but she’s actually able to control the buoyancy/gravity of herself and objects, including the last trick up his sleeve: his second robo mosquito. She neutralizes it just as it’s about to bite Kinuho, proving yet again that there’s no substitute for friends who care about your well-being in your corner.

Baba ends up running away screaming after Wannai tells him something he needs to hear about his personality flaws, but he’s not screaming because he’s scared. He’s angry because the girls looked down on him, which is what people do to worms like him but he for whatever reason doesn’t see himself as a worm.

He flees to a trailer in a cargo depot and prepares to mobilize his giant Mantis-type robot, planning to get back at Kinuho and Maaya by not just killing them, but defiling and humiliating them and broadcasting it on the internet. You know, just in case you forgot what an apocalyptic asshole this guy is.

Of course, Baba’s most fatal flaw of all is relying so much on things that the Railgun can manipulate and destroy as easily as breathing. And he’s gone and made the Railgun very very mad.

The calmly ferocious avenging Misaka leisurely strides up to the Mantis, relieves it of its arms one by one, and with one nonchalant wave of her arm, reduces it to a cloud of metal shards and wires. She only keeps the communications equipment in tact so she can have a nice little chat with Baba, who is cowering in his suddenly useless control van.

Misaka can’t be 100% sure Baba isn’t being controlled by Shokuhou, so she let’s him of…this one and only time. If he lays a finger on any of her friends ever again, she promises not to hesitate to track him down and crush him. Part of me hopes Baba will learn his lesson and never bother anyone again, or even reform his ways…but another part hopes he’ll test her again and get buried in the grave he already dug for himself.

Magia Record – 05 – The Ones They Lost

Unsurprisingly, the Seance Shrine isn’t so much a means of reuniting with someone you’ve lost as it is a magical girl trap. “Ui” looks like Ui, but the moment she starts talking the illusion is broken for Iroha, as the girl can only string together a few words in various combinations over and over again: “If you want to change your fate, come to Kamihama City.” Iroha is understandably disappointed; her search has hit a dead end.

Meanwhile, “Mifuyu” is far more convincing to Yachiyo, to the point Yachiyo is entranced. But while Mifuyu can draw from the memories they share, she is singlemindedly dedicated to making sure Yachiyo stays put right there, assuring her she’ll perfectly fit the hole in her heart. The whole time both Iroha and Yachiyo convene with their lost people, the chaotic visual cues of witches dance on the margins.

Iroha is able to break Yachiyo from Mifuyu’s hold, but when a witch arrives and neither they nor Tsuruno can easily defeat it, Iroha fights too hard, her soul gem becomes murky, and she transforms into a second witch and fight viciously attacks the first. This felt like a huge deal when it happened, and like the protagonist of the show was going to die in the first five episodes.

Iroha is “rescued” by none other than Mami, marking the first time characters from the two shows meet. Only Mami had no intention of saving Iroha, but to finish her off, assuming she’s a witch in human form. Yachiyo is able to get Mami to stand down and take her leave without further harm to the unconscious but unharmed Iroha, but not before warning Yachiyo and Tsuruno not to trust Iroha, as she’s still “hiding something.”

Iroha comes to at Yachiyo’s house. It’s too late for her to catch a train home so Yachiyo suggests she spend the night. Iroha take her up on the offer and returns to bed to rest, grateful for the hospitality (it’s apparently been a while since anyone has cooked for Iroha—I guess her own folks are too busy).

When Yachiyo checks in, she notices Iroha has been crying, and has a short vision of Mifuyu, whose room this likely once was. I imagine that despite her initially cold attitude towards Iroha, Yachiyo is happy to be hosting someone in that big lonely house.

That brings us to a post-credit sequence that is all over the map, with Kaede encountering both Momoko and Rena passed out while she takes the form of a witch. She isn’t any more sure what’s going on than I was, which is comforting, but it’s clear trouble is brewing for this magical girl trio.

Magia Record – 04 – The Price of Miracles

Iroha is worried she’s already put out her fellow magical girls, but Mitama, Momoko, Kaede and Rena are happy to continue helping in her search for Ui. Turns out the aloof Yachiyo is the exception and not the rule in Kamihama magical girls. Iroha is sent to the restaurant owned by the family of Yui Tsuruno, who is also a magical girl eager to help, but she does know someone who could.

Demonstrating that the network of Kamihama magical girls is a small world, Tsuruno introduces Iroha to…Yachiyo, who has a lead on a new rumor: the Seance Shrine. The three team up to search the nearby Mizuna Shrine, which has a legend of tragic love in which a woman sacrificed an entire town to be reunited with her lover.

However, their stamp-collecting circuit turns up no further clues. Yachiyo still uses the time to impress upon Iroha the importance of becoming stronger, for the times when more powerful magical girls aren’t around to bail her out. She also asks Iroha and Tsuruno to help her out with a limited-time sale at the supermarket.

In the middle of their shopping trip, a Witch’s Labyrinth appears, and the three are locked in a battle. Iroha is overeager and very nearly gets herself killed, but she’s saved by Yachiyo (she may not like Iroha much but she’s not one to let a fellow magical girl die needlessly).

Tsuruno ends up defeating the Witch with authority, demonstrating why she has a strong claim to the title of “mightiest magical girl.” When the Labyrinth is dissipated, Iroha finds that her Soul Gem is starting to become corrupted. Yikes!

On a hunch, Yachiyo decides to give Mizuna Shrine another chance, this time at night, and sure enough, it and Seance Shrine are one and the same. She and Iroha write the names of lost people they wish to see and then pray; Tsuruno is harassed by a Witch for not writing down a name so she can stand guard.

Then Yachiyo and Iroha are transported to a dreamworld full of bridges where they each encounter the one whose name they wrote down. In Yachiyo’s case, a girl named Mifuyu whom both she and Tsuruno knew (perhaps the three were once a team together). In Iroha’s case, Ui. But even if it’s the real Ui, there’s sure to be a not inconsiderable cost to seeing her.

Magia Record – 03 – My Friend Whom I Hate

As Iroha finds herself witnessing a friendship of three girls strain against deep-seated resentment, she has another dream about Ui, this time with her two friends Toka and Nemu. The three are very smart and build amazing things together (which also make amazing messes) but Ui is constantly the glue holding Toka and Nemu together; the Momoko to Kaede and Rena.

Before Iroha can investigate the lead her new dream has provided, her new Kamihama friends Momoko and Rena have a more pressing problem: Kaede is trapped in a Staircase!

The three visit Coordinator Yakumo Mitama, who offers to “adjust” Iroha’s Soul Gem to possibly awaken more power, and also connects them with Nanami Yachiyo, the unfriendly magical girl who already warned Iroha not to return.

Yachiyo puts aside her animosity for Iroha (whom she believes to be so weak as to be a nuisance) and agrees to help the others rescue Kaede. The four have their Magical Girl transformations, all of which are very cool and very stylish. Yachiyo’s sandals and Iroha’s sheer top are particular fashion standouts.

 

Yachiyo and Momoko attempt to draw out the Witch by writing their names on the steps and then apologizing, and when that doesn’t work, Rena tries to apologize to Kaede, but it’s insincere. Finally she goes off on a rant about how she actually hates Kaede, and she’s sorry for “making” Kaede her friend.

That brings for the Witch and an elaborate Labyrinth of branching staircases. They find Kaede, and she and Rena eventually reconcile, promising to compromise in their relationship so that Rena isn’t always made out to be the villain.

Momoko and Yachiyo detach the Witch’s core (in the form of a bell) from the Labyrinth’s summit, and Rena and Kaede combine their powers to eradicate it. But oddly, there’s no Grief Seed, which means the entity they just defeated might not be a Witch.

Rena disguises herself to gain access to the medical center, and learns that while no one remembers Ui, they do remember her friends Toka and Nemu. They were eventually discharged, though they don’t remember where. It’s the first concrete proof Iroha’s dreams aren’t just dreams. They contain truths about the past.

That brings us to a post-credit sequence in which a Magical Girl from the original Madoka series makes an appearance: Madoka’s mentor and friend, Tomoe Mami. Kyuubey has summoned her to investigate the strange goings-on Kamihama City—including the phenomenon that renders him unconscious whenever he tries to enter.

We know that Iroha interacts with a “Baby” Kyuubey in Kamihama of whom “Adult” Kyuubey isn’t aware. It seems inevitable that Iroha will cross paths with Mami at some point. As mysteries continue to be revealed and twist together, my enthusiasm for this new series grows.