Overlord III – 11 – Enri the Golbin General

While his father sent him on an intel-gathering mission to Carne ostensibly to protect his heir, First Prince Barbro is determined to earn the throne through distinguishing deeds, not simply sit back and inherent it (also, he must suspect either the nobles or his siblings will ultimately plot against his succession once daddy’s dead).

This would be all well and good if Prince Barbro were good at anything. But reader: He is not. Scratch that: he’s good at making increasingly bad decisions and only quitting when it’s too late to save either his army or his own hide. And it didn’t have to be this way; had he negotiated peacefully with Carne rather than try to kill her, she wouldn’t have blown the little horn Lord Ains gifted to Enri.

When Barbro’s troops reform after initially getting their clocks cleaned by Carne’s trained ogres, he forces Enri’s hand, and with no other options and Barbro’s horsemen nipping at the heels of the escaping children, Enri blows the horn, not quite knowing what it will do.

Well, the Horn of the Goblin General does no less than summon a massive, 5,000 strong goblin army, extremely well-equipped, well-trained, and unquestionably loyal to the person who blew the horn. We’re presented to wave after wave of (somewhat shoddy) CGI columns of all the various units kitted out in splendid battle attire.

Even Momonga/Ains is caught off guard by this sudden development; he had assumed the horn would summon twenty decent goblins at best, but nothing like this. He deduces internally that the size and strength of the army must be determined by the individual blowing the horn; in this case Enri.  She already had the loyalty and love of her village and its goblin garrison; the horn thus conjured a suitably badass force.

Needless to say, Barbro’s forces are routed and thrown into retreat, though as I mentioned, the order to flee is given too late. Later that night we learn the truth of the matter: Beta “added her voice” to Enri’s horn blow, resulting in the overpowered goblin army (even she was surprised by how big it was).

She also nonchalantly (as befits one of the Seven Stars) breaks the bad news to Barbro that his existence isn’t part of Lord Ains’ plans, and so he and his entire force will be massacred forthwith.

So it’s R.I.P. Barbro–it’s probably better for the kingdom that he never ascended the throne–and all hail the Glorious Goblin General and victorious Chief of Carne Village, Enri Emmot. May she and Nphirea someday get to roll around in the hay without interruption from incompetent princes.

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Overlord III – 10 – Prelude to War

Emphasis on prelude: this episode is all kinds of setup with no real payoff; a calm of political wrangling in the Kingdom before the storm of war with the Empire. Chief Warrior Gazef Stronoff knows what Lord, er, Sorcerer King Gown is capable of and makes it known to his king, but at the same time knows the king could never heed his advice to simply give up land without a fight.

A fight there must be, even if it won’t be like the other wars with the empire, all of them relatively quick, clean, and predictable. In a compromise to the noble and, er, ignoble factions, King Ramposa names Marquis Raeven as the leader of the forces who will defend the kingdom. The ep injects a bit of humanity in the guy by showing how much he loves his son. Unfortunately, Princess Renner has only a moment of screen time and no spoken lines.

While Raeven will lead the fight, the kingdom is counting on two months of stalling before the fighting actually begins, so they can prepare as much as they can. Of course, with another noble estimating Gown himself is as powerful as 5,000 men (five times Gazef’s strength), they face a very uphill battle.

Gazef comes through as honorable and levelheaded as ever, and reunites with his pals Brain and Climb prior to the war. The three agree to meet at a place in the capital to eat, drink, and celebrate when the war is done, but Gazef also warns Brain that he’d better not face off against Gown, or it will be the end of him.

99% of the episode is from the perspective of the opponent Gown has chosen, as part of his (really Demiurge’s) larger plan to gain power and territory for Nazarick. The final 1%, in which Gown takes the field of battle, opens a gate, and unleashes and entire legion of death knights, only comes during the end credits.

Renner’s King Ramposa’s eldest son and heir to the throne Prince Barbro, meanwhile, is sent to Carne to gather information, an errand he feels is both beneath him and meant to prevent him from achieving greatness, despite everyone’s insistence he’s the future king. But he should thank his lucky stars if he stays far, far away from the core of the battle in which Gown himself will take part; staying away means he’ll actually be alive to succeed his father.

Overlord III – 05 – Battle of Carne

With her village about to be invaded by monsters, Enri is sure some kind of “evil god” is watching over her, testing her as soon as she takes up the mantle of leadership. But whatever shortcomings she may think she has, she’s stand and fight for her village.

As the civilians flee to a safe-ish gathering place, Enri’s Goblin/Human/Ogre army prepares for an opposing force of other ogres, wolves, and with a combination of archery and siege tactics, they make quick work of the dumber among their foes.

Then the Giant of the East shows up and they start to wonder if they can win this thing. Funny how someone who seemed so powerless last week against Ains is such a fearsome enemy this week. It’s all relative.

As her soldiers fight, Enri ensures everyone is evacuated, but she and Nphi end up cornered by a big blue troll with an excellent sense of smell. The two play a game of cat-and-mouse with him (he’s dumb, but not as dumb as an ogre) but eventually they run out of options and Nphi volunteers to stay behind and buy time for Enri to get reinforcements.

He also picks perhaps the perfect time to finally confess by very cooly asking her to let him protect the woman he loves. Between his potions and spells, Nphi hangs in there, but he always knew one good blow is all the troll would need to kill him. Thankfully, the one good blow he is dealt doesn’t kill him, but he’s definitely in the red.

Enter Beta Lupusregina, for whom neither the Troll nor his boss the Giant are any match. She stops his blow with one hand, thus fulfilling the duty Lord Ains assigned her. Enri returns with unneeded backup, and she embraces Nphi, happy beyond words that he’s still alive. I love how their lovey-doviness is interrupted by Beta showing them a very gross flaming mass of dead troll.

Later that night (the goblins give the couple some time alone), Enri gives Nphi and answer, which is that she’s not quite sure what love is, but she does know she never wants him to leave her side, so if that’s love, she’s in love with him. That’s good enough for him.

The next morning, Enri, Nphi and Nemu are escorted to the Tomb of Nazarick by Yuri Alpha and Beta, and Nemu absolutely loses her shit with how big and clean and awesome everything is. Lord Ains, his skeletal form hidden by a mask and cloak, is perhaps the jolliest we’ve ever seen him, like a proud rich uncle. He makes a note to tell Beta that Nemu is also on the list of people he wants protected.

Among such power, splendor, and charm, Nphi feels a bit outmatched, and that admits that he never had a chance in the first place. But while Ains may be a superior man in many ways, he is inferior in the most important one: he’s not Enri’s type. Nphi is, and so they walk into the dining hall for their George R.R. Martin-esque multi-course bougie meal with hands intertwined. Glad to see these two figure it out!

Fate/Extra Last Encore – 13 (Fin) – Mankind’s Journey Continues

Twice H. Pieceman is done with humans, and he has been for a long time. On Earth, in life, he was surrounded by the death and suffering of the Vietnam War. After death, he was “reproduced” as an NPC within SE.RA.PH, but that NPC status meant the Holy Grail would always be out of reach, so he sought a successor who also felt the future was wrong.

When none came, and humanity grew stagnant, Pieceman stopped seeing the point of letting it all continue. That’s pretty much where we’re at when Hakuno, Saber, Rin, and Leo arrive at the doorstep of Angelica Cage and the Moon Cell Core, still shielded and guarded by Chakravaratin, the Noble Phantasm of Pieceman’s no-longer-around Servant.

Oh, and Pieceman is also a Dead Face; a remnant of his digital body that was destroyed when he sealed off SE.RA.PH. Killing a final boss that’s already dead will be impossible…but they don’t have to kill him; they simply need to get past him.

When a frontal assault on Twice and Chakravaratin by Rin and Saber fails (Leo is initially neutral and takes no action), Pieceman informs them even if they wish to save humanity, it’s too late; showing them images of what has become of Earth. Yet Hakuno is sure there are survivors he wasn’t able to eliminate—even after a millennium of trying—who will one day make their way to SE.RA.PH to continue civilization.

Having heard both sides, Leo abandons his neutral position and uses a barrier to shield the others from Chakravaratin’s lasers. He also summons Gawain and uses his final Command Seal to order him to use Excalibur Galatine on the wheel, damaging it and giving the others time to finish what he’s started.

Leo goes out as a proud leader fighting for the future of humanity, and Gawain goes out with a majestic bang, reforming Excalibur with the light of the sun.

Damaged but not stopped, it falls to Saber to fly up to the wheel and cease its turning so the shield over Moon Cell core will drop. Emperor Nero Claudius proceeds to prove her worth by achieving what is “no mean task”—stopping Chakravaratin as she promised. While she expected Hakuno to race to the Moon Cell core, he sends Rin instead, as the only true Holy Grail War Master still “in the game” (he’s not an official participant).

That allows Hakuno to come to Nero’s side near her end, which was the one simple wish she told the female Hakuno, since dying alone the first time was “harsh.” She gives Hakuno her sword and sends him off to Moon Cell.

Believing he’ll be able to manipulate a fellow Dead Face’s body and use it as a vessel, Twice is surprised to find his attempts are utterly ineffective as Hakuno bull-rushes Moon Cell, passing right through Pieceman. Despite being a Dead Face, Hakuno was able to go against his kind’s nature by expressing no hatred and not considering Pieceman a foe.

Hakuno shatters the shield and joins a somewhat flustered Rin right by the core. Touching returns Moon Cell to normal, but results in his disappearance. It’s something he does willingly, with a smile on his face: a being shrouded in death believing in life; and not shrinking from his duty, which led to his end, despite yearning for that life.

Down below at the ruins of Chakravaratin, Nero offers her congratulations to her Master and disperses in a cloud of rose petals, and Moon Cell is restored to normal, whatever “normal” is. The only person who appears to remain there is Rin, sporting a new dirty-blonde hair color, looking ready, willing, and eager to welcome the survivors of Earth, that they may begin rebuilding civilization.

And there you have it…FELE is at an end. Sure, at times things were a bit hard to follow and the jargon was a bit too dense for my tastes, but through it all Hakuno never ceased his dull optimism while Saber and Rin never ceased being awesome and fun to watch. Even Leo had a nice redemption here.

The setting of the final battle was appropriately sprawling, with intricate structures sticking out in a vast, austere void. The soundtrack delivered at every turn, just as it had throughout the show’s run. Shaft’s trademark closeups were on full display but not overused. It took a few months, but FELE came to a powerful and satisfying conclusion.

Fate/Extra Last Encore – 12 – Doing What You Can

Shortly after Hakuno and Saber are expelled from the Seventh Level, Twice Pieceman paying Leo a visit from the Angelica Cage in an apparent flashback. Their unaligned positions are laid bare: Twice believes there is nothing left of humanity but its past; Leo still believes he can restore it if only he has the grail. As a Harwey, Leo has long been groomed to be the ultimate leader, but while he can “control” humanity, but he can no longer save them, or even live among them.

Kishinami Hakuno may not even be a real human, but he still wants save them and continue to live as one. The previous act’s ending suggested he and Saber had a long climb ahead of him, but while FELE faithfully replicated the old-school video game cruelty of having to start back at the beginning, Hakuno had in his pocket the bookmark of hope Alice gave him, which serves as a handheld save point.

Once he and Saber finish falling, he uses the bookmark like a phone flashlight to lead them through Limbo, where they first met. Rin gives a report; she’s still on the Seventh Floor just barely staying alive against Leo and Gawain as SE.RA.PH begins to crumble around them. Leo doesn’t have a concrete plan for defeating Leo, but a simple realigning of his thinking will serve him immensely in Round Two.

In Round One, he and Saber were separated, having to fight their counterparts one-on-one and being so overwhelmed they had no time to regroup. This time, they’ll arrive side-by-side and fight as one unit. Neither Hakuno nor Leo believe a mass of anger and hatred—much of it collected from those who failed to defeat Leo—will ever be sufficient. As such, when Hakuno and Saber arrive to spell an exhausted Rin, Leo is more bemused than anything else; the Dead Face has a death wish.

But Hakuno doesn’t wish do die, nor is he not dying because he’s pursuing a concrete goal. He wants to keep living so he can find a goal. The warmth of Saber helps him to focus just the anger within him, not the hatred. She believes she can break Gawain’s Excalibur, and only needs Hakuno’s best for an instant to do so.

It’s the ideology of hoping the best they can do will suffice against Leo’s bored arrogance and certitude. Indeed, Gawain and Excalibur put on a bigger, brighter show than the tiny red glowing dot that is the Dead Face-turbocharged Saber, while Hakuno’s face starts to crack and bleed like he could come apart at any moment.

But again, a moment is all Saber needs, and it’s what she gets, smiling when the light comes, knowing she’s got it. She shatters Excalibur Galatine in two and then activates her Golden Theater for One Final Play, Fax Caelistis; the Closing Rose that Fames Stars.

Excalibur is broken. Gawain is disarmed. Leo concedes defeat, and the battle is over without him dying, as is the rule of the Holy Grail War…though his still-smug look still amusingly pisses Rin off.

Leo rings the bell signalling Hakuno’s victory, and the floating chunk of rock upon which they stand begins to rise, taking them up to Angelica Cage AKA the Tree of Possibilities (without a bath, to Saber’s disappointment). Rin is upset that Leo still looks like he won something even though he just lost…but maybe he did win something by losing.

Unlike Pieceman, Leo hasn’t given up on humanity, only he lacked the ability to save it. By conceding to someone who can, a part of his goal could yet be achieved. The best Hakuno could do was enough to get to Pieceman. Will it be enough to defeat him? And barring defeat or victory, can humanity be saved another way before SE.RA.PH perishes?

Fate/Extra Last Encore – 11 – Status Quo Equals Decline

When last we saw Hakuno and Saber, he had just saved Rin and Rani from an eternal stalemate (though only Rin survived); we now rejoin them as they ascent to the seventh and highest floor, where master Leonardo Bistario Harwey dwells. Even though Rin and the female Hakuno managed to defeat Leo and his servant a thousand years ago, it was only because Leo “gave up the win” of his own volition.

They arrive at a painfully gorgeous yet empty place, and are met by the Saber-class servant Gawain, who has neither the will or reason to raise his sword against them. Turns out Leo was saved by Twice Pieceman (the one who holds the grail and from which whom no servant has ever taken it) and subscribed to the ideology of Twice, maintaining the status quo on the floor.

Since humans can only survive through change, he became humanity’s enemy. After about a century, he determined no challengers would come forth, and settled into a slumber, where he remains…until now. Gawain leads the new challengers to the place where Leo sleeps—though not before Saber pays respects to her former master, whose tomb is situated on a picturesque cliff overlooking a waterfall.

As much as Saber liked that Hakuno, Rin opines that perhaps if Leo and not Hakuno had won and made it past the Seventh Floor, perhaps SE.RA.PH and humanity might not be in such a bind, because Leo wouldn’t have lost to Twice as Hakuno did. Even so, it’s likely civilization would have still fallen for other reasons related to the kind of person Leo is.

Regardless, the present Hakuno must do what neither Leo (devoted to preserving the present) nor Twice (obsessed with the past) ever could: look to the future; the only way forward for mankind. To do so, he must do what his predecessor did and win against Leo…only this time when he awakens, Leo is prepared to fight back rather than conveniently resign.

As soon as he’s up and about, Leo sics Gawain on Saber and starts attacking Hakuno, who can barely deflect his attacks with Dead Face. Saber is similarly overwhelmed by Gawain’s power, and notably neither are able to properly support one another or compensate for their shortcomings. It’s a relatively quick but still extremely epic and badass battle.

Leo orders a coup-de-grace in the form of Excalibur Galatine, Gawain’s Noble Phantasm that basically creates a facsimile of the sun itself to incinerate his opponent. While Saber and Hakuno survive the onslaught, the ground beneath them does not, and they fall, perhaps all the way back to the lowest level. Speaking of levels, it’s as if they approached a boss in an RPG without sufficiently leveling up, and simply got schooled.

Unfortunately, there’s no time to gather more power; nor is there time to ascend all the way back to the Seventh Floor: Chakravartin will be complete in a matter of hours. Just when Hakuno was his most resolved, he’s swatted down…and even if he manages to reset Moon Cell, it will most likely mean deleting the last thousand years of history.

Since that history contains the defeats and amassed negativity that led to his creation, restoring Moon Cell will presumably claim Hakuno as well, meaning history could easily repeat itself with no more hero to correct it again. Still, I’m sure he, Saber, and Rin can figure something out.

Planet With – 02 – Dearth of Enthusiasm

As the “Citizens’ Safety Center Special Defense Division: Grand Paladin” deals with the aftermath of losing one of their seven fighters to the enemy (which is called “Nebula”), Souya doesn’t so much as get real meat as a reward for his victory.

He lashes out at both Ginko and Sensei and skips school, then encounters Torai, the guy he just beat last night. Now lacking Photon Armor, he’s on investigation duty, but his memories of meeting Souya are fuzzy, so it’s a cordial exchange. Then another, even weirder UFO arrives.

Sensei clarifies that while he and Ginko are with Nebula, they’re with the pacifist faction that only wants to relieve humanity of the power the Photon Armor, which they’re using Souya to do (the “Sealing” faction wants to take it a step forward and actually keep humanity from ever evolving to a point where they develop such power).

Inaba Miu, the youngest member of Grand Paladin, is the star of the show, defeating the UFO after getting stuck in an illusion involving her and her friend and comrade Harumi in a judo match. But shortly after winning, Miu and Harumi are confronted by Souya and Sensei, and a 2-on-1 fight ensues.

Once Souya gets the hang of operating his “Sensei Armor”, he manages to defeat Miu and snatch away her power, but gets greedy and wants to go after Harumi too, against Sensei and Ginko’s order to withdraw. As a result, the rest of Grand Paladin show up and surround them. Could the gig be up just 2/7ths of the way into their mission?

Planet With episode two has the same shortcomings as the first: a whiny protagonist; loose-sketch supporting characters; goofy-looking anonymous UFOs. The CGI fights come with some decent SFX but are otherwise fairly standard 2018 fare. But with no strong characters or ideas to get enthusiastic about, the show feels very color-by-number so far.

Planet With – 01 (First Impressions) – Unidentified Rooting Interest

What Planet With lacks in originality (weird mecha fighting an even weirder enemy is a tale as old as time) it makes up for in polish, panache, and, well, specificity. Kuroi Souya isn’t just one such mecha pilot; he’s an orphaned amnesiac transfer student who lives with a green-haired maid and giant purple cat-man that only eats lettuce/cabbage.

Despite the best efforts of his charming class rep (and occult research club member) Takamagahara, Souya ends up splitting off from his class when massive UFOs start appearing close to coastal cities, including his. A band of seven superheroes transform into mecha to meet the extremely bizarre object.

Souya isn’t among them. In fact, the maid (Ginko) and cat-man (“Sensei”) meet up with him and instruct him not to take out the UFO, but the seven superheroes, one of whom (Torai) manages to enter the core of the UFO. Just like a JSDF fighter pilot earlier, Torai is transported to an elaborate illusion, given the chance to save his mom who he couldn’t save in real life. He manages to break through the illusion and destroy the UFO, and the others explode with it around the world.

Before his mecha can be repaired, he’s confronted by Souya, who ends up piloting “Sensei”, who transforms into a vaguely feline mecha. Souya manages to defeat Torai’s far larger mecha and steal the source of his power; a vial filled with silver star-shaped particles. Souya laments that he may have been taken in by Ginko and Sensei in order to fight as their soldier…though at least this time, he’s won over by the promise of a meat (though not beef)-filled dinner.

And that’s where we leave things. The question is, who is the good guy here? Souya all but admits he’s the two weirdos’ weapon, while after the credits, whoever is in charge of the seven superheroes (who Torai claim are protecting the planet) hardly looks like the benevolent type.

Everything looks and sounds great in Planet With, but take away the spectacle and there’s not much to invest in here…at least not yet. As with Souya and the promise of meat, I’ll settle for spectacle for now. But meat alone isn’t a meal; hopefully some potatoes are forthcoming.

Tokyo Ghoul:re – 12 – Say My Name

Eto, AKA The One-Eyed Owl, decides to join the fray on the rooftop, siccing Kanae on Sasaki, and the two combine to beat him up enough to send him into his head, where a young Kaneki Ken waits for him. I wonder if that was the whole point: for Eto to re-awaken the Ken in the Sasaki; to rid the Doves of one of their most durable weapons.

The Sasaki inside his mind comes to think of all the sweet dreams he’s had as a corrupting agent; deluding him into thinking “it’s okay to want.” He discards those dreams, and returns to reality with all of Ken’s power, but while seeming to remain Sasaki Haise. He dispatches Kanae, then attacks Shuu as an enemy, forcing Eto to intervene personally, her various puppets bested.

Back in the building, Shirazu summons previously unsummoned powers in order to create an opening for Urie to kill Noro, but in the process, Shirazu is mortally wounded and slowly dies in front of Urie, Mitsuki and Saiko, without doubt the toughest blow the young Quinx Squad has ever had to face.

Saiko can’t stop sobbing, but the loss might hurt Urie most of all…not to mention someone has to make sure Shirazu’s poor little sister is taken care of. Back on the rooftop, Sasaki fights Eto to a draw and forces her to retreat in pieces, leading her to confess her love for Kaneki Ken, who is honored, using her other name, Takatsuki-sensei. This is surely not the last we’ve seen of Eto.

The Sasaki Haise who emerges from the battle turns back into the model CCG investigator once his superior Ui arrives, claiming Shuu for himself while ceding Kanae to him. Sasaki throws Shuu off the building, but Kanae jumps off right behind him, revealing her true identity as Karen and confessing her love for Shuu before saving him from falling to his death at the cost of her own life.

The hardened Sasaki who meets back up with his Quinx Squad, not one man shorter, has no mercy for a crying Urie, blaming him for not being strong enough to keep Shirazu safe. With the loss of Shirazu and Sasaki’s transformative rooftop battle, the fun times are most certainly over. On the bright side, Shuu is still, somehow, alive, and is picked up by Tooka and Chie.

Needless to say, this felt less like an ending and more like a mid-season wrap-up, because Tokyo Ghoul re: will be back in the Fall. I’ll be sure to tune back in.

Darling in the FranXX – 21 – Fight to Live

Things are looking pretty grim with the VIRM’s purple nerve networks overwhelming the blue of the Klaxo princess as Hiro continues to suffocate. However, just his presence in Strelizia Apath’s cockpit seems to have delayed the VIRM self-destruct booby trap the princess triggered.

But he only delayed it; Hiro’s friends and allies have just 72 minutes to do something before Apath blows and takes Earth with it. Just as that countdown begins, Zero Two arrives at the control room where Franxx and Hachi are observing events…and she promptly passes out.

When she comes to, she learns from Franxx that she is a clone of the princess, the last surviving member of a Klaxo Sapiens species that fought a millions-of-years-long war with the invading VIRM. That war changed the  once-cosmopolitan Klaxos into sterile war machines, just as humans have become something similar.

Franxx created Zero Two from DNA from the princess so that humanity had someone on their side who could operate Star Entity. He created the human Nines so that she had backup. Reuniting her and Hiro was simply a “scientist’s whim.” For her part, Zero Two doesn’t care about clones or fakes or the VIRM; she just wants to fulfill her promise.

To do so, she has to get back to Hiro in Strelizia Apath. Since the path to the Grand Cradle is sealed and can only be accessed by the princess, Franxx comes along. Right on time, Squad 13 arrives to escort them, bringing a much-needed smile to Zero Two’s face. Time is running out, but it looks like they’re going to make it.

Kokoro, Michiru, Miku and Ikuno stay behind to fend off the VIRM that followed them, so that escort shrinks to one: Delphinium. When they arrive at the door, another VIRM attacks and Ichiro and Goro keep it away from Zero Two and Franxx by grabbing it and jumping off a ledge to an uncertain fate.

Franxx reveals Zero One DNA in his left arm, which the tentacles of the door snatch (with little regard to Franxx’s human parts), and a Klaxosaur snake arrives and opens wide for Zero Two to ride to the Cradle, leaving Franxx behind. One by one, people are sacrificing their lives to give Zero Two the smallest of small chances of stopping the end of the world.

Before leaving Franxx, rather than curse him for what he did to her, as he fully expects her to do, she thanks him for creating her and allowing her to meet her Darling. Love, in Zero Two’s case, trumps hate.

When she arrives, things are bad; both the princess and Hiro are unresponsive. But Zero Two won’t accept it. She kisses Hiro in hopes of taking away the burden of the VIRM infection. Zero One watches in spectral form and is moved (as much as an ancient sentient weapon can be “moved”) to lend to Zero Two what remains of her powers.

In mid-kiss, Zero Two and Hiro share a moment in an idyllic setting, in a wintry place that looks similar to the forest to which they escaped years ago. They kiss in this place too, and in the real world Strelizia Apath “hatches” from the shell around the cradle, and launches a massive beam that obliterates the VIRM fleet in space. In the ensuing chaos, Franxx is crushed, but got to see his life’s work realized, and the world saved because of it.

The VIRM snatch Hringhorni from Strelizia and retreat, vowing to return with a full army (it’s somewhat frightening that what we saw was just a “small detachment” and not at all representative of their full force). But for now, at least, the world is safe.

Time for a big party with good food, good friends, and good conversation, right? Except that the fleet-destroying attack seems to have taken everything Zero Two had. She’s slumped in the cockpit, unresponsive, and her red horns have crumbled.

Could this be the end for Zero Two; one last sacrifice to keep the world alive? And is there any kind of world in which Hiro wants to even live that doesn’t have her in it? I’d predicted often that Zero Two would eventually bite the dust early in the show, a la Kamina, but the fact we’ve (presumably) lost her with just three episodes left somehow hurts all the more.

Cardcaptor Sakura: Clear Card – 22 (Fin) – A Duel that Never Happened

Cardcaptor Sakura: Clear Card ends with some fireworks, danger, and a much-awaited reveal to Sakura that her new friend Akiho is the cloaked figure who has been haunting her for months—only for that reveal to be undone by Yuna D. Kaito’s time reversal magic, the use of which fatigues him.

It just underscores what a contemptuous cad Yuna D. Kaito is to not only make Akiho do these things, but not even have the courtesy to let her remember. Akiho has been in the “Clock Land” of her dreams so often, the lines between dreams and reality are starting to blur, as she feels she’s somehow being a bother to Sakura in real life.

One night, while reminiscing about meeting Kero-chan for the first time, and how she’s glad she met everyone she’s met on her Cardcaptor adventures, she’s interrupted in mid-thought by yet another waking dream, only this time Cloaky is really there, balanced on an electrical pole.

Sakura releases her staff, activates Flight, and flies out to meet the figure, but Kero is blocked from leaving the same window by some kind of magical boundary he can’t break even in Big Mode. It’s clear Cloaky wants this confrontation to be one-on-one.

What follows are the aforementioned fireworks, with Akiho sending a giant ball of broken glass (which Sakura destroys with Blaze), a curtain of flame (she dissipates with Aqua), and a barrage of glowing projectiles (she gathers up with Spiral). Then Cloaky re-seals Sakura’s staff and begins to draw her key towards her.

When Sakura tries to re-release an grab her key back, Akiho dumps out all of Sakura’s Clear Cards, and even deactivates Flight, sending her careening to the earth from hundreds of feet in the air. It’s the tightest of tight spots Sakura’s ever been in, and as she falls, the cloak is pulled back and she catches an unmistakable look at a very out-of-it Akiho.

That would’ve been a fine cliffhanger on which to end things, but if Yuna was going to swoop in and undo it all, I’m glad it happened now and not in the next season, lest I get my hopes up for too long that the reveal would stick.

While inspecting the frozen Akiho and Sakura, Momo is of the mind Akiho will simply think this was all a dream as usual (she’s been “sleep-acting” as Cloaky all this time, after all), but Sakura will remember, spuring Yuna to use more taboo time magic to undo the duel.

I can’t help but feel terrible for poor Akiho, who is little more than a tool doing Yuna’s bidding while he hangs back, observes, and intervenes when necessary. In the season that follows I’d love to see her somehow break free of his hold on her, though that would require an awareness of her situation she still doesn’t have.

As for Sakura, she has no recollection of her big fight with Cloaky and losing all her cards and nearly her life, and simply continues on with what she was saying to Kero-chan after he dried her hair: with all of the wonderful people she’s met by her side, she’s confident she’ll be just fine, come what may. After that close call, I can’t yet share her confidence.

Darling in the FranXX – 20 – I’m Gonna Come Get You

Between the belated Dr. Frank backstory episode and the week off that followed, we’ve had to wait an awfully long time to get back to the central story of Hiro, Zero Two, Ichigo, and the others. Thankfully, it was worth the wait. This week starts in the Birds Nest, Squad 13 still shaken by the forced memory loss of Kokoro and Michiru.

Hiro and Zero have agreed to implant Strelizia into Star Entity, the weapon at the bottom of Gran Crevasse, in order to have a decisive edge against the Klaxosaur scourge. The couple only agrees reluctantly, telling APE that it will be the last time they call them “Papa” and let them steer their destiny.

Meanwhile, Kokoro is also she’s throwing up all the time, which is a pretty good sign that she’s preggers. That child may well prove to be the most important ray of hope for humanity, yet neither parent knows it exists, or remembers conceiving it.

Zero has also become one of the 13th again, defending her comrades against barbs from the Nines and really steaming Alpha’s beans. Once all the FranXX are mobilized the battle against a massive Klaxosaur force commences. In the middle of battle, Michiru calls Kokoro “Kokoro”, and gets a jolt of pain that spreads to her head and immobilizes Genista.

While Hiro and Zero descend to the bottom of Gran Crevasse, they commit themselves to the shared goal of being together forever. When this is all over, Zero hopes to travel the world like the princess in the story; it doesn’t matter where, as long as her Darling is with her. And should they ever be parted by outside forces, they’ll come and get one another, sealing the promise with a kiss.

With Dr. Franxx and Hachi along for the ride, Strelizia reaches the bottom, but when Strel reaches the portal to Star Entity, it won’t open, and the Klaxosaur Princess (whom Franxx calls Zero One) bursts through the walls of the Crevasse, intent on stopping the humans from stealing her “child.” The Princess forces open Strel’s cockpit, yanks Zero Two out, and restrains Hiro.

After giving him a very rough and not very romantic kiss, the Princess takes control of Strelizia, not needing the stamen-pistil interface (I like how she just floats around with arms crossed like a boss). Hiro is helpless to resist, but a wounded and bleeding Zero Two starts a slow and arduous journey back to her darling, to fulfill her promise.

As the princess links up with Star Entity, to form “Strelizia Apath”, Dr. Franxx tells Hachi about how Klaxosaurs split into two distinct forms: the magma energy that courses through the depths of the earth, and a form that consumed that energy and took physical form. He also reveals that Klaxosaurs are biological weapons built and piloted (in male-female pairs) by “klaxo sapiens”, a species of which the princess is the last surviving member.

If that sounds like how FranXX are piloted by parasites, it’s because the FranXX are themselves Klaxosaurs that genetically-modified humans can use. This confirms that most if not all of the Klax Squad 13 has fought and destroyed had pilots just like them.

There’s one more big reveal: APE is led by members of an alien race known as the VIRN, whose objective was to retrieve both Star Entity and Hringhorni (a spear made of Klax cores) for use in space as “soldiers”, i.e. tools. Now that the princess is threatening that, they decide to destroy both assets and the rest of Earth with them.

With that, a massive space fleet appears just past Earth orbit. The Princess activates Apath’s main weapon, obliterating much of the fleet in a dazzling show of lights an kick-ass space battle sound effects. Don’t get me wrong, it’s a lot to take in all of a sudden, but there was always something alien about APE, so it’s not like all of this is coming out of nowhere.

We even get to see a VIRN’s true form, a four-pointed star-cross with eyes. Maybe not the coolest or scariest design (and more than a little similar to Eva-explosions), but definitely weird and alien.

Turns out they booby-trapped Strelizia Apath, rigging it to explode if the Princess ever piloted it. As she is restrained by glowing VIRN-purple bonds, they start to infect Hiro as well, but he still can’t move, and even if he could…what could he do?

I have no idea how Hiro and Zero Two are getting out of this one, but they’re both alive for now, Zero is still coming for her Darling, and there’s four whole episodes left; plenty of time to craft a satisfying final denouement.

Tokyo Ghoul:re – 09 – Awful Superheroes

Tsukiyama Shuu……is BACK, YA’LL! He knows Kaneki Ken when he sees him…and “Sasaki Haise” IS Kaneki Ken and Shuu will have him. He’ll chase him round the Moons of Nibia and round the Antares Maelstrom and round Perdition’s flames before he gives him up!

Even if he doesn’t know who he is. That means striding right up to the pack of young Doves that surrounds him…and having to be scooped up and whisked away by Kanae. No matter; it’s great to see the Gourmet has his appetite and vigor back…all thanks to Hori Chie (Kanae seemed particularly clueless about how to quell their master’s slump).

The Quinx are in that ward because Kan…er, Sasaki wants to have them all fitted for masks at Uta’s shop, so they can infiltrate ghouls. Uta is glad to be of service, and has a high opinion of every Quinx member. Kori officially denies Sasaki’s request to go forward on such a plan, but cannot deny it’s a good idea considering how similar the Quinx are to Ghouls.

Meanwhile, creepy-looking Kijima has released a gruesome video of him torturing a member of Shuu’s household staff, presumably out securing food for him. Kijima is dangling his captive as bait, no doubt hoping to snag more important Ghouls. Not the most pleasant methods!

Within a day or so, Shuu’s Kaneki-fueled recovery is complete. The kid’s alive, and so he can keep on living. The hard part will be to get someone who’s forgotten who they are to remember who he is.

Shuu arranges for a number of “chance encounters”, but if we’re generous, he’s basically just stalking Sasaki, and coming to the same roadblock every time: the pesky Quinx kids that keep him from being alone with Kaneki.

Kanae hires a team from Aogiri Tree, including Torso, to eliminate the Quinx Squad so her master can have what he wants (Kanae also gives Shuu a second photo, at which point a much more lucid Shuu realizes his little friend Hori is supplying the pics for his benefit).

Quinx ends up scattered, with Sasaki taking on the bulk of the Ghouls in a parking lot; Tooru and Saiko go one way, while Urie and Shirazu go another. Among the mercs is the “Grave Robber”, who is a fan of burgundy nail polish and, presumably, stealing quinques from the Doves she’s killed.

When up against Kanae, Shirazu’s kagune is damaged and he has to use Nutcracker…but he just can’t. He’s still not okay with how things went down, and especially not okay with using what amounts to her corpse as a weapon. Luckily, a stronger Urie is up to the task of forcing Kanae to retreat, and then intervenes in the battle between Tooru and Grave Robber.

Saiko, who was told to hide, is found by…someone, who proceeds to try to choke her out until she’s saved by…someone else. So many new (or old?) faces to keep up with! Her vague description of her savior causes Sasaki stare into space thoughtfully, as Eto, who we know wants Kaneki to get his memories back, perches atop a building not far away.