Planet With – 02 – Dearth of Enthusiasm

As the “Citizens’ Safety Center Special Defense Division: Grand Paladin” deals with the aftermath of losing one of their seven fighters to the enemy (which is called “Nebula”), Souya doesn’t so much as get real meat as a reward for his victory.

He lashes out at both Ginko and Sensei and skips school, then encounters Torai, the guy he just beat last night. Now lacking Photon Armor, he’s on investigation duty, but his memories of meeting Souya are fuzzy, so it’s a cordial exchange. Then another, even weirder UFO arrives.

Sensei clarifies that while he and Ginko are with Nebula, they’re with the pacifist faction that only wants to relieve humanity of the power the Photon Armor, which they’re using Souya to do (the “Sealing” faction wants to take it a step forward and actually keep humanity from ever evolving to a point where they develop such power).

Inaba Miu, the youngest member of Grand Paladin, is the star of the show, defeating the UFO after getting stuck in an illusion involving her and her friend and comrade Harumi in a judo match. But shortly after winning, Miu and Harumi are confronted by Souya and Sensei, and a 2-on-1 fight ensues.

Once Souya gets the hang of operating his “Sensei Armor”, he manages to defeat Miu and snatch away her power, but gets greedy and wants to go after Harumi too, against Sensei and Ginko’s order to withdraw. As a result, the rest of Grand Paladin show up and surround them. Could the gig be up just 2/7ths of the way into their mission?

Planet With episode two has the same shortcomings as the first: a whiny protagonist; loose-sketch supporting characters; goofy-looking anonymous UFOs. The CGI fights come with some decent SFX but are otherwise fairly standard 2018 fare. But with no strong characters or ideas to get enthusiastic about, the show feels very color-by-number so far.

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Planet With – 01 (First Impressions) – Unidentified Rooting Interest

What Planet With lacks in originality (weird mecha fighting an even weirder enemy is a tale as old as time) it makes up for in polish, panache, and, well, specificity. Kuroi Souya isn’t just one such mecha pilot; he’s an orphaned amnesiac transfer student who lives with a green-haired maid and giant purple cat-man that only eats lettuce/cabbage.

Despite the best efforts of his charming class rep (and occult research club member) Takamagahara, Souya ends up splitting off from his class when massive UFOs start appearing close to coastal cities, including his. A band of seven superheroes transform into mecha to meet the extremely bizarre object.

Souya isn’t among them. In fact, the maid (Ginko) and cat-man (“Sensei”) meet up with him and instruct him not to take out the UFO, but the seven superheroes, one of whom (Torai) manages to enter the core of the UFO. Just like a JSDF fighter pilot earlier, Torai is transported to an elaborate illusion, given the chance to save his mom who he couldn’t save in real life. He manages to break through the illusion and destroy the UFO, and the others explode with it around the world.

Before his mecha can be repaired, he’s confronted by Souya, who ends up piloting “Sensei”, who transforms into a vaguely feline mecha. Souya manages to defeat Torai’s far larger mecha and steal the source of his power; a vial filled with silver star-shaped particles. Souya laments that he may have been taken in by Ginko and Sensei in order to fight as their soldier…though at least this time, he’s won over by the promise of a meat (though not beef)-filled dinner.

And that’s where we leave things. The question is, who is the good guy here? Souya all but admits he’s the two weirdos’ weapon, while after the credits, whoever is in charge of the seven superheroes (who Torai claim are protecting the planet) hardly looks like the benevolent type.

Everything looks and sounds great in Planet With, but take away the spectacle and there’s not much to invest in here…at least not yet. As with Souya and the promise of meat, I’ll settle for spectacle for now. But meat alone isn’t a meal; hopefully some potatoes are forthcoming.

Tokyo Ghoul:re – 12 – Say My Name

Eto, AKA The One-Eyed Owl, decides to join the fray on the rooftop, siccing Kanae on Sasaki, and the two combine to beat him up enough to send him into his head, where a young Kaneki Ken waits for him. I wonder if that was the whole point: for Eto to re-awaken the Ken in the Sasaki; to rid the Doves of one of their most durable weapons.

The Sasaki inside his mind comes to think of all the sweet dreams he’s had as a corrupting agent; deluding him into thinking “it’s okay to want.” He discards those dreams, and returns to reality with all of Ken’s power, but while seeming to remain Sasaki Haise. He dispatches Kanae, then attacks Shuu as an enemy, forcing Eto to intervene personally, her various puppets bested.

Back in the building, Shirazu summons previously unsummoned powers in order to create an opening for Urie to kill Noro, but in the process, Shirazu is mortally wounded and slowly dies in front of Urie, Mitsuki and Saiko, without doubt the toughest blow the young Quinx Squad has ever had to face.

Saiko can’t stop sobbing, but the loss might hurt Urie most of all…not to mention someone has to make sure Shirazu’s poor little sister is taken care of. Back on the rooftop, Sasaki fights Eto to a draw and forces her to retreat in pieces, leading her to confess her love for Kaneki Ken, who is honored, using her other name, Takatsuki-sensei. This is surely not the last we’ve seen of Eto.

The Sasaki Haise who emerges from the battle turns back into the model CCG investigator once his superior Ui arrives, claiming Shuu for himself while ceding Kanae to him. Sasaki throws Shuu off the building, but Kanae jumps off right behind him, revealing her true identity as Karen and confessing her love for Shuu before saving him from falling to his death at the cost of her own life.

The hardened Sasaki who meets back up with his Quinx Squad, not one man shorter, has no mercy for a crying Urie, blaming him for not being strong enough to keep Shirazu safe. With the loss of Shirazu and Sasaki’s transformative rooftop battle, the fun times are most certainly over. On the bright side, Shuu is still, somehow, alive, and is picked up by Tooka and Chie.

Needless to say, this felt less like an ending and more like a mid-season wrap-up, because Tokyo Ghoul re: will be back in the Fall. I’ll be sure to tune back in.

Darling in the FranXX – 21 – Fight to Live

Things are looking pretty grim with the VIRM’s purple nerve networks overwhelming the blue of the Klaxo princess as Hiro continues to suffocate. However, just his presence in Strelizia Apath’s cockpit seems to have delayed the VIRM self-destruct booby trap the princess triggered.

But he only delayed it; Hiro’s friends and allies have just 72 minutes to do something before Apath blows and takes Earth with it. Just as that countdown begins, Zero Two arrives at the control room where Franxx and Hachi are observing events…and she promptly passes out.

When she comes to, she learns from Franxx that she is a clone of the princess, the last surviving member of a Klaxo Sapiens species that fought a millions-of-years-long war with the invading VIRM. That war changed the  once-cosmopolitan Klaxos into sterile war machines, just as humans have become something similar.

Franxx created Zero Two from DNA from the princess so that humanity had someone on their side who could operate Star Entity. He created the human Nines so that she had backup. Reuniting her and Hiro was simply a “scientist’s whim.” For her part, Zero Two doesn’t care about clones or fakes or the VIRM; she just wants to fulfill her promise.

To do so, she has to get back to Hiro in Strelizia Apath. Since the path to the Grand Cradle is sealed and can only be accessed by the princess, Franxx comes along. Right on time, Squad 13 arrives to escort them, bringing a much-needed smile to Zero Two’s face. Time is running out, but it looks like they’re going to make it.

Kokoro, Michiru, Miku and Ikuno stay behind to fend off the VIRM that followed them, so that escort shrinks to one: Delphinium. When they arrive at the door, another VIRM attacks and Ichiro and Goro keep it away from Zero Two and Franxx by grabbing it and jumping off a ledge to an uncertain fate.

Franxx reveals Zero One DNA in his left arm, which the tentacles of the door snatch (with little regard to Franxx’s human parts), and a Klaxosaur snake arrives and opens wide for Zero Two to ride to the Cradle, leaving Franxx behind. One by one, people are sacrificing their lives to give Zero Two the smallest of small chances of stopping the end of the world.

Before leaving Franxx, rather than curse him for what he did to her, as he fully expects her to do, she thanks him for creating her and allowing her to meet her Darling. Love, in Zero Two’s case, trumps hate.

When she arrives, things are bad; both the princess and Hiro are unresponsive. But Zero Two won’t accept it. She kisses Hiro in hopes of taking away the burden of the VIRM infection. Zero One watches in spectral form and is moved (as much as an ancient sentient weapon can be “moved”) to lend to Zero Two what remains of her powers.

In mid-kiss, Zero Two and Hiro share a moment in an idyllic setting, in a wintry place that looks similar to the forest to which they escaped years ago. They kiss in this place too, and in the real world Strelizia Apath “hatches” from the shell around the cradle, and launches a massive beam that obliterates the VIRM fleet in space. In the ensuing chaos, Franxx is crushed, but got to see his life’s work realized, and the world saved because of it.

The VIRM snatch Hringhorni from Strelizia and retreat, vowing to return with a full army (it’s somewhat frightening that what we saw was just a “small detachment” and not at all representative of their full force). But for now, at least, the world is safe.

Time for a big party with good food, good friends, and good conversation, right? Except that the fleet-destroying attack seems to have taken everything Zero Two had. She’s slumped in the cockpit, unresponsive, and her red horns have crumbled.

Could this be the end for Zero Two; one last sacrifice to keep the world alive? And is there any kind of world in which Hiro wants to even live that doesn’t have her in it? I’d predicted often that Zero Two would eventually bite the dust early in the show, a la Kamina, but the fact we’ve (presumably) lost her with just three episodes left somehow hurts all the more.

Cardcaptor Sakura: Clear Card – 22 (Fin) – A Duel that Never Happened

Cardcaptor Sakura: Clear Card ends with some fireworks, danger, and a much-awaited reveal to Sakura that her new friend Akiho is the cloaked figure who has been haunting her for months—only for that reveal to be undone by Yuna D. Kaito’s time reversal magic, the use of which fatigues him.

It just underscores what a contemptuous cad Yuna D. Kaito is to not only make Akiho do these things, but not even have the courtesy to let her remember. Akiho has been in the “Clock Land” of her dreams so often, the lines between dreams and reality are starting to blur, as she feels she’s somehow being a bother to Sakura in real life.

One night, while reminiscing about meeting Kero-chan for the first time, and how she’s glad she met everyone she’s met on her Cardcaptor adventures, she’s interrupted in mid-thought by yet another waking dream, only this time Cloaky is really there, balanced on an electrical pole.

Sakura releases her staff, activates Flight, and flies out to meet the figure, but Kero is blocked from leaving the same window by some kind of magical boundary he can’t break even in Big Mode. It’s clear Cloaky wants this confrontation to be one-on-one.

What follows are the aforementioned fireworks, with Akiho sending a giant ball of broken glass (which Sakura destroys with Blaze), a curtain of flame (she dissipates with Aqua), and a barrage of glowing projectiles (she gathers up with Spiral). Then Cloaky re-seals Sakura’s staff and begins to draw her key towards her.

When Sakura tries to re-release an grab her key back, Akiho dumps out all of Sakura’s Clear Cards, and even deactivates Flight, sending her careening to the earth from hundreds of feet in the air. It’s the tightest of tight spots Sakura’s ever been in, and as she falls, the cloak is pulled back and she catches an unmistakable look at a very out-of-it Akiho.

That would’ve been a fine cliffhanger on which to end things, but if Yuna was going to swoop in and undo it all, I’m glad it happened now and not in the next season, lest I get my hopes up for too long that the reveal would stick.

While inspecting the frozen Akiho and Sakura, Momo is of the mind Akiho will simply think this was all a dream as usual (she’s been “sleep-acting” as Cloaky all this time, after all), but Sakura will remember, spuring Yuna to use more taboo time magic to undo the duel.

I can’t help but feel terrible for poor Akiho, who is little more than a tool doing Yuna’s bidding while he hangs back, observes, and intervenes when necessary. In the season that follows I’d love to see her somehow break free of his hold on her, though that would require an awareness of her situation she still doesn’t have.

As for Sakura, she has no recollection of her big fight with Cloaky and losing all her cards and nearly her life, and simply continues on with what she was saying to Kero-chan after he dried her hair: with all of the wonderful people she’s met by her side, she’s confident she’ll be just fine, come what may. After that close call, I can’t yet share her confidence.

Darling in the FranXX – 20 – I’m Gonna Come Get You

Between the belated Dr. Frank backstory episode and the week off that followed, we’ve had to wait an awfully long time to get back to the central story of Hiro, Zero Two, Ichigo, and the others. Thankfully, it was worth the wait. This week starts in the Birds Nest, Squad 13 still shaken by the forced memory loss of Kokoro and Michiru.

Hiro and Zero have agreed to implant Strelizia into Star Entity, the weapon at the bottom of Gran Crevasse, in order to have a decisive edge against the Klaxosaur scourge. The couple only agrees reluctantly, telling APE that it will be the last time they call them “Papa” and let them steer their destiny.

Meanwhile, Kokoro is also she’s throwing up all the time, which is a pretty good sign that she’s preggers. That child may well prove to be the most important ray of hope for humanity, yet neither parent knows it exists, or remembers conceiving it.

Zero has also become one of the 13th again, defending her comrades against barbs from the Nines and really steaming Alpha’s beans. Once all the FranXX are mobilized the battle against a massive Klaxosaur force commences. In the middle of battle, Michiru calls Kokoro “Kokoro”, and gets a jolt of pain that spreads to her head and immobilizes Genista.

While Hiro and Zero descend to the bottom of Gran Crevasse, they commit themselves to the shared goal of being together forever. When this is all over, Zero hopes to travel the world like the princess in the story; it doesn’t matter where, as long as her Darling is with her. And should they ever be parted by outside forces, they’ll come and get one another, sealing the promise with a kiss.

With Dr. Franxx and Hachi along for the ride, Strelizia reaches the bottom, but when Strel reaches the portal to Star Entity, it won’t open, and the Klaxosaur Princess (whom Franxx calls Zero One) bursts through the walls of the Crevasse, intent on stopping the humans from stealing her “child.” The Princess forces open Strel’s cockpit, yanks Zero Two out, and restrains Hiro.

After giving him a very rough and not very romantic kiss, the Princess takes control of Strelizia, not needing the stamen-pistil interface (I like how she just floats around with arms crossed like a boss). Hiro is helpless to resist, but a wounded and bleeding Zero Two starts a slow and arduous journey back to her darling, to fulfill her promise.

As the princess links up with Star Entity, to form “Strelizia Apath”, Dr. Franxx tells Hachi about how Klaxosaurs split into two distinct forms: the magma energy that courses through the depths of the earth, and a form that consumed that energy and took physical form. He also reveals that Klaxosaurs are biological weapons built and piloted (in male-female pairs) by “klaxo sapiens”, a species of which the princess is the last surviving member.

If that sounds like how FranXX are piloted by parasites, it’s because the FranXX are themselves Klaxosaurs that genetically-modified humans can use. This confirms that most if not all of the Klax Squad 13 has fought and destroyed had pilots just like them.

There’s one more big reveal: APE is led by members of an alien race known as the VIRN, whose objective was to retrieve both Star Entity and Hringhorni (a spear made of Klax cores) for use in space as “soldiers”, i.e. tools. Now that the princess is threatening that, they decide to destroy both assets and the rest of Earth with them.

With that, a massive space fleet appears just past Earth orbit. The Princess activates Apath’s main weapon, obliterating much of the fleet in a dazzling show of lights an kick-ass space battle sound effects. Don’t get me wrong, it’s a lot to take in all of a sudden, but there was always something alien about APE, so it’s not like all of this is coming out of nowhere.

We even get to see a VIRN’s true form, a four-pointed star-cross with eyes. Maybe not the coolest or scariest design (and more than a little similar to Eva-explosions), but definitely weird and alien.

Turns out they booby-trapped Strelizia Apath, rigging it to explode if the Princess ever piloted it. As she is restrained by glowing VIRN-purple bonds, they start to infect Hiro as well, but he still can’t move, and even if he could…what could he do?

I have no idea how Hiro and Zero Two are getting out of this one, but they’re both alive for now, Zero is still coming for her Darling, and there’s four whole episodes left; plenty of time to craft a satisfying final denouement.

Tokyo Ghoul:re – 09 – Awful Superheroes

Tsukiyama Shuu……is BACK, YA’LL! He knows Kaneki Ken when he sees him…and “Sasaki Haise” IS Kaneki Ken and Shuu will have him. He’ll chase him round the Moons of Nibia and round the Antares Maelstrom and round Perdition’s flames before he gives him up!

Even if he doesn’t know who he is. That means striding right up to the pack of young Doves that surrounds him…and having to be scooped up and whisked away by Kanae. No matter; it’s great to see the Gourmet has his appetite and vigor back…all thanks to Hori Chie (Kanae seemed particularly clueless about how to quell their master’s slump).

The Quinx are in that ward because Kan…er, Sasaki wants to have them all fitted for masks at Uta’s shop, so they can infiltrate ghouls. Uta is glad to be of service, and has a high opinion of every Quinx member. Kori officially denies Sasaki’s request to go forward on such a plan, but cannot deny it’s a good idea considering how similar the Quinx are to Ghouls.

Meanwhile, creepy-looking Kijima has released a gruesome video of him torturing a member of Shuu’s household staff, presumably out securing food for him. Kijima is dangling his captive as bait, no doubt hoping to snag more important Ghouls. Not the most pleasant methods!

Within a day or so, Shuu’s Kaneki-fueled recovery is complete. The kid’s alive, and so he can keep on living. The hard part will be to get someone who’s forgotten who they are to remember who he is.

Shuu arranges for a number of “chance encounters”, but if we’re generous, he’s basically just stalking Sasaki, and coming to the same roadblock every time: the pesky Quinx kids that keep him from being alone with Kaneki.

Kanae hires a team from Aogiri Tree, including Torso, to eliminate the Quinx Squad so her master can have what he wants (Kanae also gives Shuu a second photo, at which point a much more lucid Shuu realizes his little friend Hori is supplying the pics for his benefit).

Quinx ends up scattered, with Sasaki taking on the bulk of the Ghouls in a parking lot; Tooru and Saiko go one way, while Urie and Shirazu go another. Among the mercs is the “Grave Robber”, who is a fan of burgundy nail polish and, presumably, stealing quinques from the Doves she’s killed.

When up against Kanae, Shirazu’s kagune is damaged and he has to use Nutcracker…but he just can’t. He’s still not okay with how things went down, and especially not okay with using what amounts to her corpse as a weapon. Luckily, a stronger Urie is up to the task of forcing Kanae to retreat, and then intervenes in the battle between Tooru and Grave Robber.

Saiko, who was told to hide, is found by…someone, who proceeds to try to choke her out until she’s saved by…someone else. So many new (or old?) faces to keep up with! Her vague description of her savior causes Sasaki stare into space thoughtfully, as Eto, who we know wants Kaneki to get his memories back, perches atop a building not far away.

Tokyo Ghoul:re – 08 – Live Like a Rose

It’s always more complicated than “good” and “evil” in Tokyo Ghoul; there are plenty sympathetic ghouls and detestable doves, and everything in between. Somewhere on that spectrum lies Kanae, a ghoul who became the ward and attendant of Tsukiyama Shuu.

Shuu taught Kanae to live proudly “like a rose” and never cry alone. But with Shuu withering away, Kanae is worried about being left alone (again). Enter Hori Chie, who may have just the thing to save her friend Shuu’s life.

Meanwhile, not all is ducky at Aogiri Tree, as Ayato’s request to retrieve Hinami from Cochlea is denied by Tatara. Tatara decides they’ll simply have to replace her with someone else, but that doesn’t sit well with Ayato, who has an emotional bond with Hinami and feels responsible for her being caught. Haise tells Hinami that he can’t be Kaneki Ken…but is he sure he has a choice in the matter?

Back at Casa de Tsukiyama, Chie hands Kanae an envelope that contains something that will help Shuu, then goes on her way. She’s very nearly apprehended by CCG for suspected aiding of ghouls, but demonstrates her talent for elusiveness, as well as her stalwart vow to have as much fun in life as she can before dying.

At CCG, Shirazu receives his new quinque derived from Nutcracker…and he can’t handle it. He still has nightmares about how she said all she wanted was to be beautiful. Quinx hooks up with the elite S1 Squad to take care of a group called “Rose.” S1 is led by Special Class Investigator Ui Koori and his pink-haired partner Ihei Hairu.

That creepy-ass dude Kijira Shiki is also there, looking more like the bad guy in some Lerche anime. Saiko, who didn’t have breakfast and is flagging fast, insists that she, Shirazu, and Kuroiwa stop at a bakery for sustenance; one of the bakers there knows Kuroiwa from way back.

S1 corners a squad from Rose, and we see Hairu in action; Urie may think her an “airhead”, but she knows what she’s doing when it comes to fighting ghouls. However, only one of the three is captured; one returns to base to have her injuries treated, and she’s visited by Kanae.

Later, Kanae shows Shuu the item Chie provided: a photo of Sasaki Haise. Seemingly able to discern that there’s something (or rather someone) verrry familiar about the guy, Shuu, demonstrating admirable restraint and calm, asks Kanae to be shown more of this Sasaki Haise guy.

It’s just not right that Shuu should stay in such a state; I’d love to see the guy return to his former vitality. At any rate, whether you’re a ghoul, a dove, or one of the people in between just trying to survive and thrive, the work is never done.

Tokyo Ghoul:re – 07 – Congratulations and Recollections

The sheer number of players big and small in the Tokyo Ghoul universe can make darting from one group to another a daunting task, especially for one not versed in the manga upon which :re is based. Still, the sight of all those myriad faces, most of them familiar, lend the world a lived-in, oddly comforting atmosphere.

Then there’s the new faces, our Quinx Squad, who come out of the great Auction Raid not only none the worse for wear (relatively), but having distinguished themselves to a man (and in Saiko’s case, to a woman). The raid ends abruptly—which I was hoping for. Sasaki takes Hinami into custody (after Arima allows it), and Rabbit and the other members of Aogiri Tree retreat.

Most of the surviving CCG investigators are promoted in a ceremony, with Tooru jumping from 3rd to 1st class for his conspicuous valor (no doubt irking Urie, who probably wishes he outranked his Quinxmate) Their leader Sasaki becomes a Senior Investigator at a very young age.

As the Doves celebrate their victory, Akira visits her father’s grave, eager new members join a “cursed” squad, Tooru is coached in knifesmanship by Juuzou, and a familiar green-haired lady leaves something in the Quinx Squad’s house’s mailbox.

The celebrations continue when Sasaki invites Akira and Arima over for a dinner party, preparing a sumptuous feast for them and his squad, and giving everyone gifts to commemorate their promotions (or in Arima’s case, just ’cause). After so much peril, blood, and death, I liked the return to the warm and cozy home life of the squad.

Even stick-in-the-mud Prince Urie, who manages to be both insufferable and sympathetic, chips in, while the higher-ranked investigators seem happy for the respite; there’s no other motive for Sasaki inviting them except perhaps to show them  how much his ragtag squad has gelled.

Then Sasaki opens the package addressed to him. It contains Kaneki Ken’s mask, as well as a novel by Takatsuki Sen (who also happened to be the deliverer of the package). If this is an effort by her to help Sasaki remember more about Ken, it seems to work in a very specific and poignant way.

As Shirazu visits his injured, unconscious sister in the hospital (something Urie also happens to see) Sasaki ends up in a cafe being served coffee by Touka at the Cafe :re, and thinking how familiar the coffee, the waitress, and the other patrons of the cafe feel.

Then walks past Anteiku in its prime, with Yoshimura looking on before walking in. Sasaki looks again, and the cafe is gone, replaced by a cleared lot and orange cone barriers. He must have been seeing through Ken’s eyes.

Tokyo Ghoul:re – 06 – Filling the Void

The Quinx Squad remains split into thirds as the raid enters its final stages—and you get the sense that they’d do better as a single unit. Thankfully, Urie is not all alone when he decides it’s time to unleash his “Frame 4” power…because it doesn’t go all too well for him!

Once Big Madam can gauge his power, she realizes he’s punching way above his weight, and takes him out with a barrage of blows. Tooru is there to comfort Urie in his defeat (when “ME! ME! ME!” becomes “O Woe is Me!”), while Juuzou has backup and no qualms about bringing down his former “Mama”.

Meanwhile, Shirazu and Saiko are fighting Nutcracker with Hayashimura…only Saiko…isn’t really doing anything; simply asking what she should do. Shirazu knows what I’ve come to suspect (and which was kind of obvious): Saiko has the highest latent ability among the Quinx Squad members not named Sasaki Haise.

Saiko is also motivated by a desire to help Haise, and her burst of violence, while off-camera, puts the Nutcracker on her ass. Shirazu finishes her off, but not before Nut says something very “human” about always wanting to be pretty.

As Shirazu and Saiko defeat Nutcracker, Juuzou and the XIIIth take out Madam, leaving Owl and Haise as the one remaining main event of the raid.

Haise is scared of giving in too much to the Kaneki Ken within him lest he lose himself, but Owl takes advantage of his hesitation by utterly laying waste to him, while one of his associates broadcasts Haise’s screams of pain over the P.A. system, leading Saiko to race to where he is.

Saving Haise from an early grave is none other than Fueguchi Hinami, who states that Haise is too valuable for Owl to simply eliminate on a whim. Owl doesn’t like that, but Hinami can hold her own against him, at least long enough for Haise to get his shit together and summon enough of Kaneki’s power to fight back against Owl himself.

The process whereby Haise does this is by realizing that while he fears Kaneki—and rightly so—there’s a part of Kaneki within him that is still a child, and similarly terrified. It’s not about competing with the guy; it’s about relating to him. He shouldn’t fear the void, he should embrace it, and Ken. If he doesn’t, he and his squad are toast.

I’ll be honest, the raid lost a bit of steam from the first episode to the second, and between Big Madam’s wildly variable mouth size and the huge number of seemingly mortal wounds that turn out not to be not that bad, the decline in my enthusiasm has continued into the third. The fourth will surely mark the end the raid (one can hope). We’ll see where Haise and the Quinx Squad stands then.

Darling in the FranXX – 16 – How The Mood Has Changed

The Gran Crevasse is now under human control, but at the cost of about 40% of their parasites. Plantation 13 has been devastated, and Mistilteinn is without reliable sources of clean water, food, and electricity. Squad 13 has been ordered to stand by, and they’ve stood by for a month with nary a word from Nana or Hachi and only weekly deliveries of rations.

Despite all that, the group has never been closer. The squad went through the wringer and came out with bonds stronger than ever. The decision to collectively forgive and embrace Zero Two has also led to her pitching in and working diligently to do her part to help everyone out in the tougher times where their every domestic need is no longer taken care of.

The lack of sorties means Goro is a bit restless, while when Michiru asks Kokoro to cut his hair (during which time he works through his angst rather nicely), Kokoro gives him a kiss, and is wordlessly rebuffed.

There are also signs that the parasites might not be long for this world. Ikuno suffers from headaches and fever, and while bathing, Zero Two discovers white hairs among Miku’s red locks. Still, Hiro is having fun, and would love to live the way they’re living forever; sentiments Zero Two shares.

The two also spearhead a different kind of operation: one that will ensure the squad’s survival even if the food rations end. The squad catches their own fish, prepare them, and eat them on their own, a huge step towards independence for the once-coddled parasites.

While they’re engaging in this operation, Ichigo comments about how the mood of the squad has changed, how she likes the change, and how she admits she initially misjudged Zero Two as being fundamentally “different” from the rest of them; and now believes that not to be true.

In another case of the parasites perhaps not being quite as well as they could be, Zorome calls Futoshi out on his recent habit of not eating, or throwing up what he does eat. Zorome tears up while pleading with his comrade to eat if he wants to survive.

The squad may sometimes butt up against each other in these lean and trying times when they’re not sure when their next meal or drink will come, but Hiro maintains that this is all a good thing for them. He feels like this is “where they truly belong”, because there should be, and is, more to their lives than piloting FranXX and fighting Klaxosaurs.

Later that night, while drawing beautiful illustrations drawn from her memory of the picture book she had—her first “pretty thing”, Zero Two admits to having learned that being human is about more than looking human, and that Hiro’s humanity was the kind she truly wanted.

Their bliss is short-lived, as expected; Zero Two senses…something off in the distance—someone who looks for all the world like some kind of humanoid Klaxosaur pilot, like her, no doubt come to sour what had been such a pleasant and tranquil mood.

Tokyo Ghoul:re – 05 – Damn You and Your Sexy Body!

The battle continues on numerous fronts—almost too many, to be honest—but this scattered episode manages to linger long enough on the important ones. Kanae learns how fast Tooru heals and aims to relieve him of his limbs, but is thwarted by Haise, backed by Shiazu, Urie, and Saiko. The Quinx squad fares much better than other squads, and one particularly unlucky one must square off against the certifiable Owl.

Another squad bites off more than they can chew in trying to take out Nutcracker, and get their, er…nuts cracked. Naki is certain he’s done for courtesy of Akira, but gets bailed out by Rabbit, who decides to break off from his stalemated duel with Juuzou.

The Quinx manage to do a number on Kanae, but their quarry is retrieved by Matsumae. When Washu orders Quinx to engage Nutcracker, Haise requests Tooru be evacuated out of the shit, and Washi recommends Urie for this purpose—much, initially, to Urie’s annoyance. He’s trying to “distinguish” himself as an investigator, and being relegated to escort duty is hella lame for the self-involved, triangle-eyed brat.

One doomed member of the unlucky squad recognizes Owl as former investigator Takizawa, whose lectures she once attended. Recalling that she talked in class, he impales her with his hand. Meanwhile, Urie does exactly what Washu thought he would do and goes looking for a way to earn some glory by finding a hidden passageway beneath the auction stage.

Juuzou is already down there, and along with Urie and Tooru, start hacking away at the masked auction attendees, whose whereabouts had previously been unknown. Urie is happy he can unleash his full power with someone of Juuzou’s caliber fighting beside him, while Tooru is just trying to contribute in any way he can.

Throughout the battles and dialogue, Yamada Yutaka’s electronic score pulses along, providing a stylish rhythm for the bloody chaos. While the animation is a little iffy, I have zero complaints about TG:re’s soundtrack.

Urie’s hubris gets the best of him, as he ends up falling victim to Big Madam’s predation, and when Tooru catches up to him, she’s in the process of gulping him down like a snake swallowing a rat…so not exactly distinguishing himself!

Finally, the rest of Quinx squad never makes it to Nutcracker; instead, Haise is ordered by Washu to fight Owl one-on-one, no doubt to test the limits of his abilities. Unfortunately, Saiko does absolutely nothing with her giant hammer, and is escorted away by Shirazu.

Even if we assume Haise can handle Owl or at least fight him to a draw, there’s still a lot of players left on the board for next week: Big Madam, Nutcracker, and Rabbit chief among them.

Darling in the FranXX – 15 – Two Jian Become One, and a Much Bigger World Reveals Itself

When the Battle of Gran Crevasse begins, Hiro has no pistil, partner, or FranXX…a bird with one wing and one eye, unable to fight without his one and only partner. A Jian.

While his friends head out into by far the biggest and most dangerous battle they’ve ever fought, one that will surely determine the future of mankind—a battle from which they may not return—Hiro is merely a spectator in Plantation 13’s CIC, with Hachi, Nana, and Dr. FranXX.

Thankfully, he won’t remain one.

Oh, look: the Nines swap the “gender roles” in the cockpit. It figures that they do things quite a bit differently. Zero Two is of their ilk, but also pretty much her own animal; when we check in on her she’s already devoured all of her disposable Stamens, and is operating Strelizia alone in Beast Mode.

While she and the Nines aren’t having any trouble destroying scores of Klaxosaurs, their foe’s numbers are being replenished as quickly as they can dispatch them, meaning no progress is being made, even when Squad 13 joins the fray with their own unique brand of combat.

Plantation 26 is obliterated, and when a mountain-sized “Super Lehmann-class” Klaxosaur emerges from beneath the ground, Plantation 13 is also pierced and thousands of smaller Klaxosaurs infiltrate the city within.

Hachi and Nana’s foreboding was more than justified: this episode of DFX raises the scale of the threat and stakes to dizzyingly huge, TTGL-esque levels. In doing so, the show reaches a high watermark; everything has been building up to this, and the execution is equal parts breathless and flawless.

At one point, Hiro has seen enough. He’s tired of standing by, and curses himself for having suddenly stopped asking questions and challenging the limited world he’s been spoon-fed his entire life.

Thanks to Zero Two, he managed to find the memories the adults tried to steal from him, and now that he remembers the inquisitive brat he once was, he intends to get back to discovering the true boundaries of the world with immediate effect.

To that end, he pilots a wimpy training mech into the warzone—and nearly gets himself killed. Ichigo, who has tried at all costs to keep him and Zero Two apart, both for his safety and due to her wanting him to come love him as he loves her…but that’s simply not going to happen.

So Ichigo concedes defeat. Goro gives up his spot so Hiro can pilot Delphinium to Strelizia’s location. You can’t help but feel for Ichigo: she can finally pilot a FranXX with the one she loves, only so he can get to the one he loves. But even Ichigo has to admit they can’t save the day without Strelizia at full chat. For that, it needs two pilots working as one.

Ichigo delivers Hiro to Zero Two, but not before she gives Strelizia a couple of frustration slaps to help dull the sting a small bit. Once inside, Hiro finds Zero Two unresponsive, but grabs hold of her over-sized horns and enters her thoughts.

There, he finds the little red girl and comforts her. There, Hiro learns how long Zero Two fought to keep her memories; how she fought the world without him. We learn she got the term “darling” from him, referring to the picture book she ate in order to never forget.

Her horns shatter, and the human Zero Two returns. She tells Hiro to stay away, but he won’t. She may have called him fodder, and he may have called her a monster, but it doesn’t matter anymore, because there’s a world out there to explore, far beyond what the adults might like or allow…and he’s ready to fight by her side for that world once again.

Hiro kisses Zero Two, Strelizia returns to its humanoid form, only red and souped-up, and the two confess to each other emphatically over open comms for all of Squad 13 to hear. Ichigo is “happy” for them.

Oh, and the New Strelizia borne from their mutual confessed love not only tears through the Super Lehmann, but opens a hole to the blue sky, literally piercing the old boundaries of the world that simply aren’t adequate anymore.

But just when the immediate threat is eliminated, a newer, stranger, and most importantly even bigger threat emerges in the form of a gargantuan Klaxosaur(?) arm and hand that rise up and smashes the majority of Plantation 13 to dust.

The two Jian have finally joined to become one, and their world has never looked bigger…but now the question arises: how much longer do they have to explore it?

P.S. Miku and Zorome discover a Klaxosaur core containing a golden mass with a vaguely human form that might be a pilot, covered in some kind of protective coating. Something to keep an eye on…