Magical Girl Spec-Ops Asuka – 02 – Being Served By Power, Not Serving Power

Gaining Sayoko and Nozomi as friends only added both to the list of things Asuka has to lose and the things she must use the power she had laid down to protect. Iizuka admonishes her for battling in downtown Tokyo so brazenly, and repeats his desire for her to join Spec-Ops. Asuka isn’t budging; she’ll protect herself and her friends, but she won’t go back to that life.

As we learned last week, however, there’s no way to have one foot in this world and one foot out. You’re either all-in or not, and Asuka not using her power last week would have meant Sayoko buying it. For her part, Sayoko remains subconsciously traumatized by the terrorist battle; the magic that occludes ordinary peoples’ perception must not have worked on her 100%.

We also learn that unbeknownst to Nozomi, her “boring desk work” policeman dad is actually a top interrogator (read: torturer) with the National Police Agency, and is torturing the terrorist leader for info on future attacks. One such attack is being facilitated by a group of “bad” magical (badgical?) girls, who possess an enhanced Disas from the bad old days.

Sayoko’s incomplete memory wipe aside, she is feeling terrible about having not been able to do anything to help her fellow bystanders, which means while she got to go home safe and sound, some people didn’t. Asuka tells her it’s better to be cowardly than to pretend you’re stronger than you are. Naturally, Asuka’s not telling her friends she’s Rapture, and you can’t help but wonder how long she can keep them in the dark.

A call from Iizuka warns Asuka that a powerful Halloween-class Disas has been deployed by the terrorists, and “War Nurse” is the only active Magical Girl in Japan who can engage it. That doesn’t sit right with Asuka, who after all was the one who recruited War Nurse, AKA Mugen Kurumi. Kurumi was perhaps the weakest of the Magical Five, and her success in combat relied on the cooperation of the other girls beside her.

Kurumi is confident she can deal with the Disas herself—she doesn’t have any other choice—but it proves more powerful and dangerous than the Halloweens of yore, and it isn’t long until she’s in the same position as the mother and young daughter she saved: about to be slashed to bits by a giant evil plush bear.

While I maintain the resting states of the Disas are hella goofy, when this bear version gets serious it’s actually pretty goddamn creepy-looking, what with its giant claws, buzzsaw-like teeth, and the bloody carnage it unleashes. Fortunately, Asuka is Just In Time to bail Kurumi out.

While the bear is tough, it’s no match for Asuka, who dispatches it with ease, angering the badgical girl who lent it to the terrorists (she works out her anger by stabbing a passing policeman in the eye). As her catlike familiar fights pigeons for food crumbs, Kurumi tells Asuka that she has been and will continue to be a “terrible person” for recruiting her while knowing she wasn’t strong enough to fight alone, only to abandon her.

She’s not wrong. Sure, it was Kurumi’s choice to make, but she made it believing Asuka would remain by her side, and that hasn’t been the case of late. Still, she’s willing to forgive Asuka as long as Asuka keeps her promise “from now on.” When Kurumi then transfers to Asuka’s school and class, it’s apparent that Asuka has some trust to rebuild with her friend and comrade. She’s strong; stronger than Kurumi. Standing on the sidelines is no longer an option.

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Magical Girl Spec-Ops Asuka – 01 (First Impressions) – Voice of Destiny

Three years ago the Disas invaded Earth, but thanks to a treaty with the Spirit Realm, nine select human girls were transformed into Magical Girls. Four were killed defeating the Disas, and five remained…and went their separate ways.

The ostensible leader of the Magical Girls, one Ootorii Asuka, lives her life as a normal high school student, though whenever she sees any kind of animal mascot, she thinks back to the bad old days. Magical trappings aside, Asuka is a traumatized combat veteran trying to move on from the horrors she experienced.

But at school, she’s the cool mysterious transfer student. She stands out by dint of her physique and apparent aloofness. And when her classmates are accosted in the street, she rushes to their aid…and has to remember not to kill the guy.

The beneficiaries of small act of heroism, Nozomi and Sayoko, thank Asuka and announce their intention to befriend her. Nozomi wants her to join track since she’s in great shape; Sayoko wants her to join the lit club because she sees her reading.

But while Sayoko reads because she loves it, Asuka does it to escape; to keep her mind busy so it doesn’t go back to those bad old times of blood, sweat, and tears. When her guardian Iizuka arrives to tell her about a new squad being assembled, she passes on his offer without hesitation.

Back when she was in middle school, she came home to find two Disas had already killed her parents and were prepared to “give them back” to her one piece at a time, which is why Iizuka ended up her guardian.

Her takeaway was that while she fought to save the world, those around her suffered and died. Now that she has two new adorable friends, she doesn’t want history to repeat itself. Of course, Asuka she puts it, despite all the effort she’s put in to escape her past, battles keep finding her, because “a Magical Girl’s battle never ends”.

Whether it was a minor incident like the asshole who shoved Nozomi (who dared to call him out on his assholery), or an escaped terrorist leader and his kill squad with Sayoko in the crossfire, when duty calls, she’ll always answer. Once a Magical Girl, always a Magical Girl.

While Magical Girl Spec-Ops Asuka is almost painfully straightforward in its premise, the Disas are super goofy-looking, and the show lacks anything resembling originality, I found Asuka’s emotionally-wounded vet profile resonant, and the show is crisply designed and animated and accompanied by a cool Square Enix JRPG-style soundtrack.

The idea of Magical Girls moving on to more conventional military operations after the Magical enemy has gone is also intriguing, as Asuka is not alone and we’ll soon see what became of the other four of the Magical Five. Both the bloody action and the lighter school life scenes are executed with aplomb. Definitely entertaining enough to stick with for now.

To Aru Majutsu no Index III – 09 – Saint v Saint

Kaori crosses swords with Acqua, whose birth name we learn to be William Orville, a former mercenary for the Anglicans but moved to the Roman Orthodox church. We also learn that Kaori, on her own, is absolutely no match for him.

His attacks have her flat on her back and spread eagle across vasts fields of rubble and debris, though to her credit she never stops getting up and dusting herself off, a resoluteness he admires even if he’s quite certain there’s nothing she or anyone else can do to keep him away from Touma.

As for Touma, he’s limping towards the battle when Misaka encounters him, and insists that he allow her to help. That might well have made the fight an easy one for him, but he declines the offer, and while she’s not happy about not being able to fight, she can understand there’s significance in him going it alone.

That’s ironic, since Kaori, who left the Amakusa church in part to protect her comrades, categorically can not stand alone and survive against Acqua; he’s just too goddamn talented and powerful, and the more beat-up she gets, the more his confidence in victory soars.

But he didn’t count on Kaori calling to Amakusa to jump down to the level of the battle and combine their powers to help her. Itsuwa was just getting done talking about how she and her group’s fighting was child’s play compared to the scale of a saint-on-saint battle (and it was), but Kaori doesn’t need them to defeat Acqua, she just needs a little help.

She gets it, and Acqua is sufficiently distracted in trying to bring the hammer down on all of them that he completely misses Touma slipping him below him, in the direct path of the attack, which Imagine Breaker nullifies in a very satisfying moment.

In Acqua’s moment of vulnerability, Itsuwa comes back at him with Saint Breakout and this time it works. The multi-pronged attack on him actually reminded me of the Avengers in one of their attempts to use teamwork and elaborate tactics to bring Thanos down on Titan. They failed, but Touma, Itsuwa, Kanzaki and Amakusa succeed: Acqua is defeated.

After a brief flashback to when William Orville left England, Touma wakes up back in the hospital, under the gentle ministrations of Itsuwa. The two get a little too close for Index’s comfort, especially considering she was by his bid longer.

Kanzaki wants to thanks Touma for his help, but is a bit squirrelly about it until Tsuchimikado breaks out a “fallen angel maid” outfit for her to wear. Unfortunately we never get to see it in all its glory, but it certainly makes an impression on Index, Itsuwa, and Touma! Glad to see the lighter side of Index closely follow the stern and serious climactic battle.

From there we’re shown the next threats to Academy City in Fiamma of the Right, apparently the leader of the Right Hand of God. While Acqua took out a pillar in the Vatican, the damage Fiamma causes attacking the Roman Pope cracks the dome like an egg. That is not going to buff out!

After Fiamma takes off with Index as his target, the Pope orders the fourth member of RHoG, the pierced-up Vento of the Front, to go after Fiamma. Of course, Vento doesn’t take orders from the Pope, but she’s going anyway.

Finally, we also get a glimpse of Mr. Academy City himself, Al Crowley, upside down in his office-cocoon thingy telling his computers to do various things relating to Imagine Breaker. Looks like we’ll have plenty of material to work through to fill the remaining sixteen weeks.

SSSS.Gridman – 05 – Wear Some Damn Clothes!

SSSS.Gridman 05 is a swimsuit episode, but only peripherally. It doesn’t matter how skimpy the outfit or how piercing the male gaze, this was also an excellent episode; the best since the first, because of how it shook up established formula of previous episodes.

It did so with a savvy understanding of the universe it’s built so far and how those who live within it should feel and act. The fanservice, while abundant, never distracted from that.

Shinjou Akane is regarded not just as the idol of the class, but its goddess. So its ironic that we see her resplendently reclining…on a giant pile of bags full garbage she’s too lazy to take out. Her class is going on a rafting field trip, and the only way she sees it not being a complete hassle/waste of time is if she can manage to finally beat her nemesis Gridman.

Just as Akane is looking forward to confirming that Gridman is Yuuta and then mopping the floor with him, Yuuta is looking forward to sharing an activity with Rikka, to whom he has yet to confess his feelings. That hesitation leads to a distance between them; there’s little screen time with just the two of them.

Heck, in the first half of the episode, Akane spends more time with Rikka, even getting her to rub sunblock on her back (and jokingly asking if she’ll do her front too). Shou is embarrassed when  Rikka’s cool friends mock his paunch, but when Akane does it, he turns beet red, only seeing the surface of Akane and not the evil lurking just beneath it.

Akane also ends up spending a good amount of time one-on-one with Yuuta, remarking how they’re alike in “not being used to things like this”, this being the rafting trip and all the physical and social calisthenics involved. But again, Akane is trying to get Yuuta to admit he’s Gridman, and in a way, succeeds when, in the middle of a string of questions, she asks if he’s “transforming” and he answers in the affirmative.

One day, Yuuta, Rikka, or Shou (or heck, maybe even Hass) will confront Akane about who she truly is…but not this week. Akane’s weird question sticks in Yuuta’s head, but he has more pressing issues, like the absolutely humongous Leviathan Akane has Alexis conjure shortly after getting her confirmation.

Akane admits it might not be fair or sporting to scale up her kaiju so dramatically, but considering the losing streak she’s endured I can totally understand her desire to take the proverbial gloves off. Unlike previous conjurings, not only is this one bigger than ever, it’s in a non-urban area, and indeed is created from the lush natural landscape; a mobile mountain with jaws and two beady red eyes. Honestly…it’s kinda cute.

We’re also in uncharted territory with the Gridman Alliance nowhere near the kitbashed computer terminal that enables Yuuta to transform. They can call the shop in hopes Neon Genesis folk are there (and they are; just waiting around), but they left their cell phones in the lockers.

Yuuta and Shou run ahead (leaving Rikka to escape with the others), but while Shou has change when they find a payphone, neither knows the number to the junk store. But Rikka does, and in catching up to provide it, she demonstrates that she won’t easily break the bonds of the alliance by leaving her comrades behind so easily.

The cavalry gets the message, buys the computer from Rikka’s mom, boards the same train as Yuuta and Shou, fall asleep on that train and almost miss their stop, and set up the computer at the station where they plan to rendezvous with Yuuta.

While he takes a tumble down a hill and gets a bit scratched up, he manages to make it, and he and Borr transform into Gridmand and Buster Borr, respectively. At first glance they look comically outmatched against an opponent of such lopsided superiority in mass. The only advantage they seem to have is that the kaiju’s attacks are very slow and inaccurate.

As if they didn’t have enough to deal with, Item shows up, determined as always to fight and defeat Gridman, regardless of what Akane wants or doesn’t want. However his time on the stage as an effective combatant is brief, as Borr has a projectile for every need, from forest fire-extinguishing water missiles to super-adhesive projectiles that immobilize Item’s kaiju.

That gives Gridman and Borr time to combine and unleash a vicious barrage of weaponry at the giant kaiju, culminating in a Double Buster Grid Beam that finishes it off. From closeups to extra wide shots of exploding giant monsters, SSSS.Gridman continues to make a strong case for best-looking, most visually-imaginative anime of the season, if not the year.

Akane, once again defeated, nonchalantly slips onto the last train back home, while Yuuta, Rikka and Shou reunite and celebrate the victory. However, Rikka spots Item, and some strangely floating rocks suggest they may be celebrating prematurely.

Still, it’s good to know that whether they’re in skimpy swimsuits or not, the Gridman Alliance is strong…and that Hass doesn’t have some weird perpetual cold, but only wears her mask for show. I love little details like that (or Borr saying the words I reused in this article’s title when she spots Yuuta in nothing but swim trunks). SSSS.G is full of them.

As for Yuuta getting Rikka to notice him, well…perhaps he should see her repeated instances of catching up to be by his side—be it for practical or emotional support—as a positive sign that she might be receptive to his feelings…if only he managed to successfully tell him what they were…

SSSS.Gridman – 04 – Truly Vexing to Watch

Akane is pretty sure Yuuta is Girdman, but not 100% sure. She wants to investigate further, which includes questioning Rikka when the two take the bus to school on a scorcher of a day. The two also end up joining Rikka’s friends Namiko and Hass on a group date with the Youtube group of college boys called Arcadia, despite the fact neither Rikka nor Akane are really into group dating…or any dating at all.

Yuuta doesn’t really like the idea of Rikka going on any kind of date that doesn’t involve him, and Gridman can sense he’s troubled about it (though Yuuta tells him not to worry about it). Yuuta and Shou decide to basically shadow the group date, as it involves two women they’re both emotionally invested in (in Shou’s case, Akane; in Yuuta’s case Rikka).

Neither really ever had anything to worry about; the only two women remotely  interested in Arcadia are Namiko and Hass. Akane is far more interested in learning why Rikka is spending more time with the guy she suspects to be aligned with her arch-enemy Gridman.

Akane also ditches the other girls at her earliest convenience, and succeeds in killing all but one of them with a kaiju. Rikka later catches on to the fact three of the four members of the group were killed and erased from the collective memory of society (including her friends), so she meets with the last surviving member, Yamato, to warn him of his impending doom.

She’s almost too late, as the fog that serves as the precursor to the latest kaiju attack envelops Yamato. It’s Samurai Calibur who ends up saving them both from the kaiju. Yuuta and Gridman deploy, but they end up having to fight not only the insectoid kaiju that killed the other members of Arcadia, but Item as well, who is singularly interested in defeating Gridman and nothing else.

All four members of Neon Genesis decide to sortie at once, but when combined with Gridman’s deployment, the computer they’re all working through basically freezes, freezing all of them in turn. Rikka scares the shit out of Shou by unplugging the computer, then plugging it back in and rebooting it, but doing so actually solves the problem, as the whole of Neon Genesis simply isn’t able to sortie simultaneously.

Instead, only one of them, the tank from last week, sorties, combining with Gridman into Gridman Max, defeating the insectoid kaiju. Item then reaches his time limit and reverts to his human state. It’s another victory, albeit a close one.

Later, at the shop, Yuuta works up the courage to ask Rikka out to grab something to eat, but she misinterprets it as a suggestion for the whole group to have a meal together. Mind you, Yuuta could mend the misunderstanding with two words: “just us,” but of course he doesn’t, mimicking Wile E. Coyote in the “trying something only once” strategy.

This was an episode in which the large-scale battles between Gridman and kaiju took a backseat to the high school romantic drama unfolding between Yuuta, Rikka, and Akane. Yuuta has proved pretty inept at getting Rikka to notice him in the way he’d prefer, but he should have plenty more opportunities, especially since she doesn’t have the slightest interest in Arcadia’s Yamato.

SSSS.Gridman – 03 – Gridman, I Hate You!

It’s a rainy day in Tokyo when the newest kaiju appears, and this one seems different, because Akane isn’t making a model, but interacting with a small silver-haired boy named Anti who can transform into a kaiju. Why does he eat like he does, and why does hate Gridman so much? We don’t know. For that matter, we don’t know why Akane hates Gridman and wants him dead so badly, aside from having lost to him twice.

In any case, the Gridman Alliance is collected by Calibur, and before Rikka can apologize for not answering Yuuta’s phone call, Yuuta heads into action—and once again has his ass handed to him. Combined with Yuuta’s worry that he may be fighting/killing a human inside his opponent, he doesn’t fight back, even with Calibur by his side, and the two LOSE to Anti, much to Akane’s elation.

Rikka and Shou are stunned. They fear Yuuta and Calibur are dead, and in lieu of knowing what to do next, they wait in the shop and snipe at each other out of frustration. Their quarrel is broken up by the arrival of the “Neo Genesis Junior High Students” a team allied with Calibur and Gridman (and whose name is an homage to Evangelion). They tell Rikka simply to call Yuuta, and to her and Shou’s great relief, he is alive, and Gridman is simply regenerating. Before long he’s back in the fight.

One of the members of Neon Genesis joins the battle in the form of a battle tank, and combines with Gridman to form a new set of extra-chunky arms and fists with which to defeat Anti, who “runs out of time” in kaiju mode and reverts to human form, after which he’s basically disowned by a furious Akane.

Back at Junk, Rikka apologizes to Yuuta, which is something I think is way overblown in the grand scheme of things (I mean, people miss calls; she was trying to help someone she thought was in need), while her mom (who is voiced by the same actor who portrayed Haruka in FLCL) wonders where so many new people suddenly showed up in her shop.

While Gridman’s defeat was a nice change of pace, the fact it was resolved so easily—with Rikka and Shou simply sitting around until the cavalry arrived—kind of gutted the suspense. Everything is in a very bad way, and then moments later everything’s fine and dandy.

As for why Akane is doing what she’s doing, where exactly Anti came from, and other mysteries, lets just say I’m not holding my breath for satisfying explanations. Perhaps it would be best to just sit back and enjoy the action…it would just be nice if it meant more.

SSSS.Gridman – 02 – Keep Doing What You Can Do

When Yuuta, Rikka and Shou return to school, they learn that several of their classmates have disappeared and nobody has any memory that they ever existed, or of the kaiju battle. They decide to seek answers from Gridman on the computer in Rikka’s shop, which was going to be closed so Rikka could hang out with her two best friends. Meanwhile Akane takes an interest in what Yuuta is talking about and joins him on the roof for lunch, but doesn’t get far.

Turns out Shinjou Akane is very different from the perfect student Shou made her out to be. She lives in an apartment packed with trash and clay models of kaiju. Turns out she’s the one who’s made some kind of Faustian bargain with Gridman’s enemy, who turns all of her creations into full-size kaiju which then kill people she doesn’t like. She may be talented, but she’s not a good person, and must be stopped.

The suspicious-looking sleepy-eyed man eventually arrives at the junk shop, introducing himself as Samurai Calibur and failing to enter or exit a door without getting caught by his ridiculously long four katanas. He “optimizes” the computer so Rikka and Shou can hear Gridman and see the giant kaiju they’re not aware their cute classmate is making and deploying. Her latest creation is “brought to life” and starts wreaking havoc in much the same way as the first one.

As Akane watches the carnage unfold from the safety of her apartment, Yuuta, Rikka and Shou are nearly flattened by a stray steel beam, but Samurai Calibur demonstrates his prowess by slicing it in two, saving them. They rush to the computer, and because it’s now optimized, Gridman (who is nothing but energy in this universe and needs a human with which to collaborate) provides Yuuta with a “Primal Acceptor” bracelet that lets him customize Gridman to his specs and colors.

The new-and-improved Gridman is lighter and faster, but his Grid Beam is deflected; Akane makes improvements to each kaiju based on the failures of the former ones. Gridman gets beaten up again, but Samurai Calibur joins the battle in the form of a gleaming golden sword, with which Yuuta/Gridman uses to cleave the kaiju in two, destroying it and pissing Akane off royally.

Back at school, Akane’s intended target is unharmed and like everyone else, has forgotten all about the attack. But unlike when he bumped into Akane, sparking her ire, he apologizes after bumping into Yuuta, suggesting perhaps the experience unconsciously made him more courteous.

In any case, I’m sure Yuuta and Akane will be facing off a lot more with their respective weapons. The question is, will the Gridman Alliance ever find out she’s the kaiju-maker, will she reveal it to them when she’s ready to eliminate them once and for all, or can she be convinced to stop this evil, destructive venture? On I watch…

SSSS.Gridman – 01 (First Impressions) – Old Computers are Terrifying…and Awesome

SSSS Gridman follows a familiar formula of “average kid awakens as mecha pilot and fights monsters” and elevates it with a movie-quality production that doesn’t skimp on naturalistic sights, sounds and pacing to immerse you into its once-but-no-longer-mundane world.

The simple beginning of Hibiki Yuuta waking up in Takarada Rikka’s house, recipient of an act of kindness. He hears a voice from an old, cobbled-together computer in Rikka’s family junk store, but only he can see and hear the robot on the screen introducing himself as Gridman.

Similarly, only he can see the immense kaiju looming in the otherwise ordinary Tokyo dusk. Heck, it looks almost like a cloud cell. At first things are kept at a normal level: perhaps Yuuta just hit his head, has temporary memory loss with some audiovisual hallucinations. It’s why Rikka makes sure he gets home safe and someone picks him up in the morning.

That someone is his friend Utsumi Shou, who recommends they carry on like everything’s normal. Yuuta gets a “special hot dog” from the class idol Shinjou Akane, but Shou thinks it’s more out of pity than kindness.

The school scene is full of naturalistic sounds and leisurely pacing that emulates real life. The voice actors all use a casual conversational style that makes the scenes feel lived in.

He wants to see what Yuuta saw, so the boys return to Rikka’s mom’s store. Neither of Yuuta’s new friends can see or hear Gridman on the screen, but they do hear and feel the tremors in the ground when a kaiju finally shows up and starts wreaking havoc on the city.

And boy, is there a lot of havoc. Vehicles are flung about like toys, energy balls are shot from the kaiju’s mouth that level whatever buildings it doesn’t flatten with its lumbering gait—including Yuuta’s school. In the tradition of Power Rangers, the big boss is slightly unsettling looking…yet also a bit cute.

It isn’t until Yuuta is transported into the computer to have a quick confab with Gridman that Rikka and Shou can see the robot on the monitor. Outside, the full-size Gridman materializes and starts going at it with the kaiju, but just as Shinji’s first go in Unit 01 didn’t go so swimmingly, Yuuta quickly gets put on his ass by his opponent.

Wanting to help in some way, Rikka decides to try typing encouragement to Yuuta on the computer, exhibiting her skill for speed-typing. It gets through to Yuuta, who stands up, dusts himself off, and then goes at the monster with a full head of steam, culminating in ripping its head and neck off and finishing it off with a good old-fashioned Grid Beam.

Once the battle is over Yuuta materializes back in Rikka’s place, victorious, but Gridman warns him this is only the beginning; there will be far more to his mission. Shou can’t believe what he just saw but is really pumped up; Rikka is more reserved and kind of freaking out as her mind tries to process it all. So Yuuta and Shou head home.

The next morning everything is back to normal…too normal, as their school was definitely destroyed last night, but when they arrive, it’s been fully restored with neither a scratch nor a dead kaiju head rotting in the yard. There’s also another “chosen pilot” on the opposite side of the fight being encouraged by a robot different from Gridman.

Don’t get me wrong: I’m not here to tell you SSSS.Gridman is some marvel of original, compelling stroytelling. It basically steals everything it is form other sources, some of them many would rather re-watch than see in bastardized form.

But I will say simply that I was greatly entertained, fully engaged, and came to like the lead characters whose broad strokes were given texture by their seiyus. And if every episode comes close to being as much of a feast for the eyes and ears as this one, then I’m excited to watch more. It’s nothing fancy, fancily executed.

TenSura – 04 – Shelter, Clothes, and Elves

After Ranga assures Rimuru that he harbors no grudge against him (being given a name counts for a lot in this world), His small band of wolves and goblins races to the dwarven city of Dwargon, where Rimuru hopes to find some cute and/or sexy elves.

Only he and Gobta (the only goblin who didn’t evolve) join the queue that leads through the gates, but they’re quickly harrassed by bullies. Rimuru transforms into a storm wolf but his foes have a whole party of various jobs who attack him all at once…to no effect. Rimuru counterattacks with Menace, and causes a lot more collateral damange than he intended.

For that, he and Gobta are granted entry into the city…’s jail. However, when the warden needs potion after an emergency in the mines, Rimuru fills an entire barrel with the stuff, saving the warden’s three best friends and earning him an early release.

From there, the warden takes him to his brother Kaijin’s blacksmith’s shop. Kaijin has fallen behind on an unreasonable longsword order, but once again Rimuru provides what is needed: first refined magisteel, and then nineteen perfect copies of the one sword Kaijin has completed.

Rimuru and the dwarves celebrate by paying a visit to a kind of elven hostess club, where they’re surrounded by beauties. Oh, and it would seem Rimuru will get the know-how he needs to shelter and clothe his  (hob)goblin village. Everything is looking up!…but for the ominous planting of a boot outside the club. Could it be somebody strong enough to make Rimuru to break a sweat?

Attack on Titan – 49 (S3 Fin) – To The Basement

The bigwigs decide that the serum Kenny gave Levi should stay with Levi, to use if, when, and where he deems necessary. Where Levi bumps up against the brass is when Erwin insists on leading the battle to retake Wall Maria.

Even when Levi threatens to break his legs, Erwin is adamant about being present when they learn the truth, and if they retake the wall and gain access to the basement of Eren’s house. If he dies before that, so be it; Hange will take command in his place, and someone else if she dies.

The night before the battle (which is kept secret from the public) is to commence, the Scouts are treated to a morale-boosting feast that includes meat, something that’s been in short supply since Maria fell.

The mere sight of the meat on the table sends Sasha into an uncontrollable berserk mode, and she has to be tied up. Meanwhile, Eren and Jean start heartily going at it, at first with words, then with their fists…but no one stops them, at least until Levi kicks their asses and orders them to bed.

Mikasa and Armin decided not to interfere in Eren’s fight with Jean, both due to his quick healing, and the fact that it’s just nice to see Eren being “spunky” again, rather than moping or skulking or wallowing in despair. No doubt his experiences with Historia have changed his perspective and narrowed what he deems his responsibility.

He’s no longer trying to do everything on his own, or feeling like he needs to. Rather, he now accepts that nobody, not even Mikasa and Levi (of whom he always jealous for their ridiculous strength and skills) can accomplish much alone. Individuals have to find what they can do, and then rely on others for the rest.

The next morning, it’s quickly apparent the embargo on news relating to the battle for Maria was broken by Flugel, whose company provided the meat for the scouts the previous night.

As a result, the regiment gets perhaps its warmest and most enthusiastic sendoff, with the crowds below cheering as the scouts scale the wall, and Erwin pumping them up with battle cries and an order to commence.

It’s all very triumphant…but I couldn’t help but feel uneasy. It’s not going to be easy to retake a whole wall, after all, and it’s certainly not going to happen this third season.

Rather, we’ll have to wait for a fourth, and judging from the little teaser we get mid-credits—in which a bloodsoaked Levi slugs Eren and ends up with Mikasa’s blade at his throat—it’s clear that all of the hardships overcome this season will be replaced by a whole new batch of new ones.

And then there’s the nagging question of whether we’ll ever see that dang basement—or if it will continue to endure as one of anime’s longest and most frustrating teases. Until next year (or whenever), farewell, AoT.

Overlord III – 13 (Fin) – Another Easy Triumph

Gazef Stronoff knows there’s no way he can win, but he’ll fight Ains Ooal Gown anyway. As Head Warrior he is the sword of his kingdom; if he doesn’t face their greatest foe, who will? All other considerations are secondary.

While an argument could be made there was far more Brain, Climb, and other warriors of the kingdom could have learned from Gazef, staying alive to teach them would have meant some kind of surrender against Gown, which his code simply would not allow.

Gown defeats him easily by stopping time and casting True Death upon him. It’s pretty anticlimactic, but it’s also efficient, and Gown had no real reason to do further bodily harm to such an impressively stalwart opponent.

Emperor El-Nix is driven half-mad by the results of his new “ally’s” overwhelming victory over the royal armies. Climb surmises that Gazef may have given his life as a message to him, Brain, and others not to bother fighting the likes of Gown and instead building a future. Brain ain’t hearin’ it; after drinking with Climb, he’s jumping right back into the fight.

As for King Ramposa, with his eldest son gone too long and his second son already jockeying, he agrees to cede E-Rantel to Lord Ains. Princess Renner has a simple task for Climb: to deliver her handpicked roses to the memorial of the fallen armies, flashing her trademark evil smirk once his back is turned to her.

Ains’ dark forces march into E-Rantel without resistance, save a pebble thrown from an angry little boy whose father died in the recent battle. Albedo, who hates humans, prepares to execute the whelp for his disrespect, but she’s blocked by Momon.

Even weirder, however, is that Lord Ains appears behind Albedo to offer Momon a job as their law enforcer in the city. No harm will come to the innocent, as long as Momon makes sure to deal with the guilty. I imagine either Ains simply used a cloning spell or Demiurge disguised himself as Momon or Ains.

Whatever the deal was with two alter-egos of Momonga being in the same place at the same time, the effect is the same: the townsfolk see Momon as their protector, sacrificing his honor for their sake. I’m sure they’d much rather have an adventurer like him enforcing laws than the myriad undead beasts under Ains’ command.

With that, Sorcerer King Ains Ooal Gown takes a seat in the throne room of E-Rantel’s royal palace, all the Floor Guardians and Battle Maids assembled and offering him congratulations on his triumph. But as usual, he didn’t have to actually do much, and a lot of the plan that was just executed wasn’t even his, but Demiuge’s.

Still, as far as Demiurge, Albedo, or anyone else in that room is concerned, everything that happened happened because their lord and sorcerer king made it happen. E-Rantel is now the capital of his new “Sorcerer Kingdom”, Ains Ooal Gown.

No doubt OverLord IV will deal with the political transition and administration of the city, dealing with any resistance that crops up, and perhaps further expansion of the new kingdom. I’ll be here to watch, as always.

Overlord III – 12 – No Chance

In giving Lord Gown the task of giving the signal to start the battle against the Kingdom with one of his magic spells, Emperor El Nix plans to observe how Gown fights in hope of determining a strategy for fighting him, a fight he knows is on the horizon. But as we know, no NPCs, or humans for that matter, have a snowball’s chance in hell against the undead Gown and his minions.

To demonstrate just how hopeless it is to resist his might, Gown takes the ball El Nix gives him and runs with it. The “signal” spell, Tribute to Dark Fertility, Ia, Shub-Niggurath, is actually an offering to one of the game’s dark deities. The Empire is outnumbered 240,000 to 60,000, but the tribute ends up massacring seventy thousand of the kingdom’s forces in one fell swoop.

Both sides of the battle tremble in fear at what they witness, and anyone with a head screwed on right starts running like hell, including Marquis Raeven. But the tribute was only the beginning of the spell; a great black sphere floats over the masses of corpses and absorbs them in black goo.

Five gigantic, many-mouthed beasts Gown calls “adorable baby goats” are summoned, which he believes to be a new game record. As they’re “goats”, the beasts do what goats do: devour everything in sight. Only they’re twenty-story-high goats with more legs and mouths, so they make quick work of the remaining kingdom forces that haven’t fled.

Among those who don’t run are whom I imagine to be three of the four individuals Gown has ordered his dark forces not to kill: Climb, Brain, and Gazef. Climb and Brain are prepared to lead a decoy force in order to facilitate the king’s safe return to E-Rantel.

When King Ramposa asks Brain what he would ask in return, he wants Climb to be able to marry Renner, which the king approves, though it will mean giving Climb a worthy title. Meanwhile, Gazef tries to take on one of the “goats”, and gives one of them his best shot, but even his badass blue sword can’t make a dent, and he’s sent flying—though not fatally.

Climb and Brain end up with Gazef as the goat being ridden by Lord Gown arrives. Gown and Gazef exchange pleasantries, and Gown cuts to the chase: he wants Gazef as a subordinate. If he agrees, Gown will spare the rest of the army. But to agree would mean betraying his king, and as we know Gazed would never do that. Instead, he challenges Gown to a duel.

Gazef would rather go out in a blaze of glory than forsake his monarch, but honestly I don’t think it will go well for him…after all, he’s mortal.

Overlord III – 11 – Enri the Golbin General

While his father sent him on an intel-gathering mission to Carne ostensibly to protect his heir, First Prince Barbro is determined to earn the throne through distinguishing deeds, not simply sit back and inherent it (also, he must suspect either the nobles or his siblings will ultimately plot against his succession once daddy’s dead).

This would be all well and good if Prince Barbro were good at anything. But reader: He is not. Scratch that: he’s good at making increasingly bad decisions and only quitting when it’s too late to save either his army or his own hide. And it didn’t have to be this way; had he negotiated peacefully with Carne rather than try to kill her, she wouldn’t have blown the little horn Lord Ains gifted to Enri.

When Barbro’s troops reform after initially getting their clocks cleaned by Carne’s trained ogres, he forces Enri’s hand, and with no other options and Barbro’s horsemen nipping at the heels of the escaping children, Enri blows the horn, not quite knowing what it will do.

Well, the Horn of the Goblin General does no less than summon a massive, 5,000 strong goblin army, extremely well-equipped, well-trained, and unquestionably loyal to the person who blew the horn. We’re presented to wave after wave of (somewhat shoddy) CGI columns of all the various units kitted out in splendid battle attire.

Even Momonga/Ains is caught off guard by this sudden development; he had assumed the horn would summon twenty decent goblins at best, but nothing like this. He deduces internally that the size and strength of the army must be determined by the individual blowing the horn; in this case Enri.  She already had the loyalty and love of her village and its goblin garrison; the horn thus conjured a suitably badass force.

Needless to say, Barbro’s forces are routed and thrown into retreat, though as I mentioned, the order to flee is given too late. Later that night we learn the truth of the matter: Beta “added her voice” to Enri’s horn blow, resulting in the overpowered goblin army (even she was surprised by how big it was).

She also nonchalantly (as befits one of the Seven Stars) breaks the bad news to Barbro that his existence isn’t part of Lord Ains’ plans, and so he and his entire force will be massacred forthwith.

So it’s R.I.P. Barbro–it’s probably better for the kingdom that he never ascended the throne–and all hail the Glorious Goblin General and victorious Chief of Carne Village, Enri Emmot. May she and Nphirea someday get to roll around in the hay without interruption from incompetent princes.