Bofuri – 11 – Maple’s Inferno

BOFURI shifts seemlessly to Shounen Battle Mode as Maple sends May and Yui off on MegaSyrup and fights Mii, Misery and Markus. At first it’s largely a stalemate, with the Emperors’ attacks unable to do much damage and Maple unable to go on offense. Mii forces the issue with her Noble Phantasm ultimate attack [Prison of Flame], forcing Maple to bust out [Machine God] earlier than she wanted.

Overmatched by Maple’s firepower and with her support KO’d, Mii uses [Self-Destruct] while riding Maple’s back, only to learn upon re-spawning that Maple wasn’t harmed by her suicide attack, leading to another patented Mii-Tantrum. Both the tough and crybaby sides of Mii were well-performed by Satou Rina. As for the Emperors’ orb, it was snatched away by a grunt in the midst of the chaos, so Maple Tree comes away empty-handed.

That proves strategically costly, as Maple Tree couldn’t afford to spend that much effort on one foe with no payoff. Both small and medium guilds are dwindling as Maple Tree barely hangs on to the bottom of the Top 10. While that feat is impressive, it only intensifies the target on their back as one of the last remaining small guilds. Subsequent raids prove fruitless, and Sally senses an attack from one of the big guilds coming, so prepares to move their orb off-base.

Those plans come too late, as Sally miscalculates that a big guild like Holy Sword would take forever to mobilize. Instead Holy Sword only sends four, led by Payne, perhaps the game’s most powerful player. Maple stands ready to test that title as the other three Holy Swords battle the rest of Maple Tree.

The episode ends on a cliffhanger as Payne, ultra-buffed by his comrades, does critical HP damage to Maple. If she’s KO’d it’s probably all over. Can Maple recover and can her guild snatch some kind of consolatory victory from the jaws of certain defeat? We’ll find out in the finale.

Toaru Kagaku no Railgun T – 06 – Karma’s a Ba-ba-bitch

Baba got to kick Mitsuko around to his heart’s content because she was alone at the time and unaware of his immobilizing robot mosquitoes. But she was never going to be alone for long; Mitsuko is someone with many friends, and two of them in Awatsuki Maaya and Wannai Kinuho arrive in time to save her.

Maaya uses her buoyancy manipulation to make Mitsuko temporarily light as a feather, so Ruiko can get her to the hospital quickly. Then she and Kinuho show how well they work in sync by demolishing Baba’s dog-bots one by one. Unlike Mitsuko, Baba has no friends. It would be pitiable if it were not all his fault for looking down on everyone.

Ruiko succeeds in getting Mitsuko to the hospital, and Misaka just so happens to witness her battered friend being unloaded from the ambulance. It’s too much to bear. Blaming herself for letting Mitsuko get hurt, a switch flips, and Misaka calmly starts walking, not running, towards her target.

When two of Shokuhou’s clique attempt to stop her, she gives them a choice: let her walk right past them to her destination, or walk right through them. The girls wisely stand aside. Hopefully they’re merely being controlled by Shokuhou and aren’t aware of the crimes she’s committing.

Baba turns down help from his mysterious business associate so he can claim all the credit, which turns out to be his undoing, as is overconfidence in his ability to quickly analyze and neutralize Kinuho and Maaya. He believes he can trick Kinuho into exhausting her water then mobilize his reserve dogs, but Kinuho had a water stream in reserve, and uses it to waterboard him, for a duration that’s not as long as he deserves.

He also thought Maaya was a telekinesis-user, but she’s actually able to control the buoyancy/gravity of herself and objects, including the last trick up his sleeve: his second robo mosquito. She neutralizes it just as it’s about to bite Kinuho, proving yet again that there’s no substitute for friends who care about your well-being in your corner.

Baba ends up running away screaming after Wannai tells him something he needs to hear about his personality flaws, but he’s not screaming because he’s scared. He’s angry because the girls looked down on him, which is what people do to worms like him but he for whatever reason doesn’t see himself as a worm.

He flees to a trailer in a cargo depot and prepares to mobilize his giant Mantis-type robot, planning to get back at Kinuho and Maaya by not just killing them, but defiling and humiliating them and broadcasting it on the internet. You know, just in case you forgot what an apocalyptic asshole this guy is.

Of course, Baba’s most fatal flaw of all is relying so much on things that the Railgun can manipulate and destroy as easily as breathing. And he’s gone and made the Railgun very very mad.

The calmly ferocious avenging Misaka leisurely strides up to the Mantis, relieves it of its arms one by one, and with one nonchalant wave of her arm, reduces it to a cloud of metal shards and wires. She only keeps the communications equipment in tact so she can have a nice little chat with Baba, who is cowering in his suddenly useless control van.

Misaka can’t be 100% sure Baba isn’t being controlled by Shokuhou, so she let’s him of…this one and only time. If he lays a finger on any of her friends ever again, she promises not to hesitate to track him down and crush him. Part of me hopes Baba will learn his lesson and never bother anyone again, or even reform his ways…but another part hopes he’ll test her again and get buried in the grave he already dug for himself.

Magia Record – 05 – The Ones They Lost

Unsurprisingly, the Seance Shrine isn’t so much a means of reuniting with someone you’ve lost as it is a magical girl trap. “Ui” looks like Ui, but the moment she starts talking the illusion is broken for Iroha, as the girl can only string together a few words in various combinations over and over again: “If you want to change your fate, come to Kamihama City.” Iroha is understandably disappointed; her search has hit a dead end.

Meanwhile, “Mifuyu” is far more convincing to Yachiyo, to the point Yachiyo is entranced. But while Mifuyu can draw from the memories they share, she is singlemindedly dedicated to making sure Yachiyo stays put right there, assuring her she’ll perfectly fit the hole in her heart. The whole time both Iroha and Yachiyo convene with their lost people, the chaotic visual cues of witches dance on the margins.

Iroha is able to break Yachiyo from Mifuyu’s hold, but when a witch arrives and neither they nor Tsuruno can easily defeat it, Iroha fights too hard, her soul gem becomes murky, and she transforms into a second witch and fight viciously attacks the first. This felt like a huge deal when it happened, and like the protagonist of the show was going to die in the first five episodes.

Iroha is “rescued” by none other than Mami, marking the first time characters from the two shows meet. Only Mami had no intention of saving Iroha, but to finish her off, assuming she’s a witch in human form. Yachiyo is able to get Mami to stand down and take her leave without further harm to the unconscious but unharmed Iroha, but not before warning Yachiyo and Tsuruno not to trust Iroha, as she’s still “hiding something.”

Iroha comes to at Yachiyo’s house. It’s too late for her to catch a train home so Yachiyo suggests she spend the night. Iroha take her up on the offer and returns to bed to rest, grateful for the hospitality (it’s apparently been a while since anyone has cooked for Iroha—I guess her own folks are too busy).

When Yachiyo checks in, she notices Iroha has been crying, and has a short vision of Mifuyu, whose room this likely once was. I imagine that despite her initially cold attitude towards Iroha, Yachiyo is happy to be hosting someone in that big lonely house.

That brings us to a post-credit sequence that is all over the map, with Kaede encountering both Momoko and Rena passed out while she takes the form of a witch. She isn’t any more sure what’s going on than I was, which is comforting, but it’s clear trouble is brewing for this magical girl trio.

Magia Record – 04 – The Price of Miracles

Iroha is worried she’s already put out her fellow magical girls, but Mitama, Momoko, Kaede and Rena are happy to continue helping in her search for Ui. Turns out the aloof Yachiyo is the exception and not the rule in Kamihama magical girls. Iroha is sent to the restaurant owned by the family of Yui Tsuruno, who is also a magical girl eager to help, but she does know someone who could.

Demonstrating that the network of Kamihama magical girls is a small world, Tsuruno introduces Iroha to…Yachiyo, who has a lead on a new rumor: the Seance Shrine. The three team up to search the nearby Mizuna Shrine, which has a legend of tragic love in which a woman sacrificed an entire town to be reunited with her lover.

However, their stamp-collecting circuit turns up no further clues. Yachiyo still uses the time to impress upon Iroha the importance of becoming stronger, for the times when more powerful magical girls aren’t around to bail her out. She also asks Iroha and Tsuruno to help her out with a limited-time sale at the supermarket.

In the middle of their shopping trip, a Witch’s Labyrinth appears, and the three are locked in a battle. Iroha is overeager and very nearly gets herself killed, but she’s saved by Yachiyo (she may not like Iroha much but she’s not one to let a fellow magical girl die needlessly).

Tsuruno ends up defeating the Witch with authority, demonstrating why she has a strong claim to the title of “mightiest magical girl.” When the Labyrinth is dissipated, Iroha finds that her Soul Gem is starting to become corrupted. Yikes!

On a hunch, Yachiyo decides to give Mizuna Shrine another chance, this time at night, and sure enough, it and Seance Shrine are one and the same. She and Iroha write the names of lost people they wish to see and then pray; Tsuruno is harassed by a Witch for not writing down a name so she can stand guard.

Then Yachiyo and Iroha are transported to a dreamworld full of bridges where they each encounter the one whose name they wrote down. In Yachiyo’s case, a girl named Mifuyu whom both she and Tsuruno knew (perhaps the three were once a team together). In Iroha’s case, Ui. But even if it’s the real Ui, there’s sure to be a not inconsiderable cost to seeing her.

Magia Record – 03 – My Friend Whom I Hate

As Iroha finds herself witnessing a friendship of three girls strain against deep-seated resentment, she has another dream about Ui, this time with her two friends Toka and Nemu. The three are very smart and build amazing things together (which also make amazing messes) but Ui is constantly the glue holding Toka and Nemu together; the Momoko to Kaede and Rena.

Before Iroha can investigate the lead her new dream has provided, her new Kamihama friends Momoko and Rena have a more pressing problem: Kaede is trapped in a Staircase!

The three visit Coordinator Yakumo Mitama, who offers to “adjust” Iroha’s Soul Gem to possibly awaken more power, and also connects them with Nanami Yachiyo, the unfriendly magical girl who already warned Iroha not to return.

Yachiyo puts aside her animosity for Iroha (whom she believes to be so weak as to be a nuisance) and agrees to help the others rescue Kaede. The four have their Magical Girl transformations, all of which are very cool and very stylish. Yachiyo’s sandals and Iroha’s sheer top are particular fashion standouts.

 

Yachiyo and Momoko attempt to draw out the Witch by writing their names on the steps and then apologizing, and when that doesn’t work, Rena tries to apologize to Kaede, but it’s insincere. Finally she goes off on a rant about how she actually hates Kaede, and she’s sorry for “making” Kaede her friend.

That brings for the Witch and an elaborate Labyrinth of branching staircases. They find Kaede, and she and Rena eventually reconcile, promising to compromise in their relationship so that Rena isn’t always made out to be the villain.

Momoko and Yachiyo detach the Witch’s core (in the form of a bell) from the Labyrinth’s summit, and Rena and Kaede combine their powers to eradicate it. But oddly, there’s no Grief Seed, which means the entity they just defeated might not be a Witch.

Rena disguises herself to gain access to the medical center, and learns that while no one remembers Ui, they do remember her friends Toka and Nemu. They were eventually discharged, though they don’t remember where. It’s the first concrete proof Iroha’s dreams aren’t just dreams. They contain truths about the past.

That brings us to a post-credit sequence in which a Magical Girl from the original Madoka series makes an appearance: Madoka’s mentor and friend, Tomoe Mami. Kyuubey has summoned her to investigate the strange goings-on Kamihama City—including the phenomenon that renders him unconscious whenever he tries to enter.

We know that Iroha interacts with a “Baby” Kyuubey in Kamihama of whom “Adult” Kyuubey isn’t aware. It seems inevitable that Iroha will cross paths with Mami at some point. As mysteries continue to be revealed and twist together, my enthusiasm for this new series grows.

Magia Record – 02 – With Friends Like These…

Iroha keeps dreaming of her little sister, Ui. Kyuubey questions if Ui is or was even a real person, wondering why anyone would bother erasing her. But let’s not forget: Kyuubey is a trickster and can’t be trusted! Iroha’s apparent wish was to cure Ui, a wish that might result in Ui being cured, but doesn’t preclude her from disappearing, both from Iroha’s physical world and her memory.

There’s a medical center in her dream that’s a real place in Kamihama, so she sets off in the off-chance Ui is still a patient there. Her bus ride is interrupted by a Witch, who charms all of the passengers and lures them into a Labyrinth. Iroha transforms and follows, but again she is outmatched, as is a red-haired magical girl Akino Kaede. Fortunately Kaede has friends in Togame Momoko and Minami Rena.

Momoko, ostensibly the Mama Bear of their Kamihama trio, offers to help Iroha find her sister. Iroha supports Momoko, but Rena is opposed to any activities that deviate from their mission to investigate and stop the Chain Witch.

Iroha inadvertently serves as the catalyst for a huge dust-up between Rena and Kaede that leads to the latter saying their friendship is over, and Momoko only makes things worse trying to smooth things over. It’s clear that it’s hard in any universe for magical girls to get along, let alone maintain amicable friendships.

The thing about Rena is, she can shift her form to someone else, making a search for her the next day difficult. Momoko and Kaede want reconciliation, and so does Rena, but she’s held back, be it from pride, shame, or regret.

That’s when the infamous “Chain Monster” arrives, fulfilling the urban legend about writing your name and the name of a friend on a certain staircase to formally end your friendship. Just two episodes in and things get dark in a hurry, as the most cheerful and innocent of the magical girls is swallowed up by chains and dragged into the staircase. Rena and Momoko can do nothing to stop it.

The question is, is the Chain Monster the same as the Chain Witch, is the staircase a Labyrinth? If so, perhaps they can go in, rescue Kaede, and defeat the witch in one stroke. Or maybe Kaede is gone, forever. You just don’t know with this show!

Magia Record – 01 (First Impressions) – Changing of the Guard

Same system, new universe. Magia Record’s English subtitle is quite clear: this is a side story, starring a new pink-haired protagonist in Tamaki Iroha (Asakura Momo). She’s an independent, reliable, somewhat lonely low-level magical girl whose school friends are unaware of her double life. Once in a while a Witch will interrupt her elevated train commute and force her into a trippy Labyrinth where she must do battle.

Lately Iroha has been trying to determine what her Wish was—the one Wish granted by Kyuubey in exchange for becoming a Magical Girl—but she’s forgotten, possibly due to part of the wish itself being for her to forget. Meanwhile, a number of Magical Girls are having the same dream about a mysterious girl telling them they’ll be “saved” if they go to Kamihama City.

Iroha’s comrade Kuroe (Hanazawa Kana) intends to visit the city to see for herself. Iroha misses her stop and accompanies her, but on the way they’re enveloped by another Labyrinth and attacked by another Witch, this one too powerful for either of them. In the ensuing fracas, Iroha encounters a tiny, apparently younger version of Kyuubey.

Madoka Magica’s trademark radical shifting of visual styles carries over into this series, and I can say with confidence that whether inside or outside of a Witch’s Labyrinth, this first episode looks like a million bucks. Iroha’s hometown of Takarazaki with its skinny, towering apartment blocks and hanging gardens are among the standout vistas to which we’re treated. The Labyrinth also blasts the girls high above the clouds at dusk. Gorgeous.

Iroha and Kuroe eventually come down to earth, crashing into a huge arcology-like skyscraper in none other than Kamihama City. Their savior is a dark blue-haired witch whose powers vastly surpass theirs, but more than anything she’s miffed to find two interlopers operating in her territory. She tells them that contrary to the dream, Kamihama is no haven for Magical Girls. There are more of them, and they’re more powerful because they have to battle tougher Witches.

Iroha and Kuroe return home with a warning from the third girl not to return, and to discourage any other girls from attempting to visiting; they’ll be considered enemies. Iroha ends up having another elaborate dream as she watches scores of seemingly brainwashed girls headed to Kamihama, luggage in hand, assured of their salvation. Then she remembers her Wish to Kyuubey: to save Ui, an ill girl who may be her sister.

With a stylish presentation, super-cool wardrobe, stirring soundtrack, and cloudy mysteries waiting to be tackled, Magia Record looks to pick up where Madoka Magica left off, showing us the darker sides of Magical Girldom in a new setting with new players. I for one am full steam ahead on this one!

Sword Art Online: Alicization – War of Underworld – 09 – Slash & Flash

Getting impatient, Vecta orders his main force of Pugilists and Dark Mages to advance with orders to capture Alice unscathed at all costs. Now that his prey/soul-snack is in sight, it won’t be long before he takes a more active role in the battle.

Another new Integrity Knight in Sheyta Synthesis Twelve volunteers to meet the Pugs and slow them down. Her specialty is impossibly fast slashes from an elegant and flexible épée-like sword skinnier than she is (the Pugs mock her lack of muscle tone on several occasions).

Sheyta has no problem carving up the Pug leader Champion’s forces with brutal efficiency, but Champion himself is literally made of harder stuff, which intrigues her. She draws the battle out longer for two reasons—she’s buying time for Bercouli, Alice, and the others, but once all of her armor has been sheared away and Champ is at full power, she’s actually having fun.

She’s about to finish things when Champ’s lieutenants snatches him away. The match ends in a draw, but put a rare smile on Sheyta’s face. She and Champion gained a mutual warrior respect, the kind of two-sided badass brawl I prefer to simply obliterating the masses of boring evil monsters.

Vecta sends Vassago to harass the Humans’ supply corps, and ends up crossing swords with Ronie (never any luck, that girl). However, she’s able to sound the alarm, and Alice and Bercouli are also there, having anticipated their supplies would be targeted. Even so, Ronie is in big trouble against the far stronger Vassago…until a miracle occurs.

At least, Ronie considers it a miracle, because the God of Creation Stacia appears above her and rends great fissures in the earth that swallow up Vassago and his minions. Stacia, of course, is merely an Underworld avatar being inhabited by our good friend Yuuki Asuna, who makes one hell of a divine entrance that simply gave me goosebumps.

On his way down his own personal size abyss, Vassago recognizes “Lightning Flash” from Knights of the Blood in SAO. The hero(ine) is finally, finally on the scene, in a powerful avatar poised to rescue the damsel-in-distress—in this case Kirito in a welcome inversion of SAO II. I can’t wait to see her fighting beside Alice.

Sword Art Online: Alicization – War of Underworld – 08 – Sacrifice on Both Sides

Alice just continues to be the biggest badass in SAOA, as it should be, since her name’s in the title. Fresh off of obliterating a sizable chunk of the enemy’s forces, Alice comes down to earth exhausted, but there’s no rest for the weary as she gets right back up.

When the chief of the Ogres emerges from the carnage, Alice learns that she’s the primary target of Emperor Vecta before sending him to the grasslands to where he wants his people to return.

Meanwhile, Eldrie comes before her consumed with shame and self-pity for not being able to live up to the standards of her disciple, but she’s just happy he’s still alive.

After a brief war council, Alice proposes and Bercouli agrees to split up their forces. Being the “Goddess of Light” the Dark Emperor seeks, she’ll gain the attention of a sizable chunk of his remaining forces, evening the odds for the Human Empire. She’s essentially bait.

On the other side, a discouraged Dee Eye Ell gets her second wind when Vecta offers her the lives of the 3,000 orcs in order to provide the energy necessary for a large-scale counterattack.

Like the Ogre Chief who simply wanted his people to return home, the orcs are painted in a sympathetic light, and the show is unblinking in their suffering as they give up their lives for a larger cause than themselves.

Alice doesn’t see the attack coming until it’s too late, but Eldrie is there to divert and absorb it with his Recollection, resulting in severe injuries that ultimately claim his life. While Alice is beside herself and orders/begs him not to die and leave her, promising to do anything for him, Eldrie couldn’t ask for a happier death, in the arms of the mentor he protected, valued and loved above all else.

Thanks to Eldrie, Alice can fight on, decimating the Dark Mages to the point Dee Eye Ell just starts sacrificing her own underlings in order to stay alive. Dee dreams of becoming Empress, meaning at some point she’d have to betray Vecta.

But Alice intends to skip over her entirely and go after Vecta directly. She knows at some point she must reach the World’s End Altar, she just has more immediate matters to attend to—not to mention a full head of steam after losing Eldrie.

Fate/Grand Order: Absolute Demonic Front – Babylonia – 08 – A Dark Day for Humanity

Tiamat is by far the toughest boss Ritsuka and Mash have had to face, and they don’t even try to fight her themselves. Ushiwakamaru manages to make it in time and delivers one hell of a fight—with nary a wardrobe malfunction—in the most exciting, best-looking and sounding sustained battles in a show that’s been packed with them. Ushiwaka is utterly devoted not just to protecting humanity, but her friend—not master—Ritsuka, a boy who remembers her tale a thousand years after she left the mortal plane.

Her own history and legacy is also at stake, so she fights like there’s no tomorrow, giving absolutely everything she has, including her Noble Phantasm. It isn’t enough. Tiamat regenerates all of the severed snake heads and holes Ushiwaka’s attacks made, and she ends up in a heap, spent and exhausted.

King Leonidas sallies forth with his 300 Spartan warriors to spell Ushiwaka, but despite more impressive fireworks and hyper-masculine posturing, he lasts an even briefer time than her, as all of his defenses gradually fall and he is turned to stone by Tiamat’s Mystic Eyes, eventually crumbling to dust.

Ushiwaka gets her second wind after Leonidas, but it’s to no avail. Ultimately it’s “Enkidu”, who reveals himself to actually be Kingu, who stops his mother and gets her to withdraw. If she were to take Uruk, the alliance with the other two goddesses would fall, and she’d have to fight them, draining valuable time and effort. Instead, Kingu is content to leave Ritsuka, Mash, and Merlin alone for the time being.

His big-picture plans include the release of the second generation of Demonic Beasts, which we learn are being grown in Tiamat’s lair. It is where a beaten Ushiwaikamaru finds herself, and because she cannot hold her “cheeky tongue”, Kingu decides to bestow upon her a fate worse than becoming just another run-of-the-mill beast, but a monster born in the primoridal “mud of the holy grail.”

Needless to say, this is awful news for humanity. Leonidas is beaten, Ushiwaka is in the hands of the enemy (and her friends believe her to be gone), and Benkei peaces out. As Lord Elrond once said: “our list of allies grows thin.” How in Babylon are the good guys going to turn this around?

Sword Art Online: Alicization – War of Underworld – 07 – The Broken Knight Repaired

Last week we saw Renly had run and hidden in a supply tent behind the lines, but as luck would have it that’s the very tent to which Ronie and Tiese take Kirito in order to keep him safe. Before they arrive, Renly is haunted by Administrator saying he’s always been “broken” due to his inability to master Perfect Weapon Control.

We learn the reason for that is that when sparring with a friend, he accidentally dealt a lethal blow to him after shattering his sword. But when a goblin too big for the girls to take on bursts into the tent, and he sees how strongly Kirito wants to protect them, Renly snaps out of his funk and kills the goblin with his sparrow blades.

He then makes his way back to the lines, killing every goblin he sees. until he’s faced with their chief, for whom his standard attacks won’t work. Again he remembers Kirito’s determination and uses Recollection to bind his two blades into one, cleaving the charging chief straight in half. Linel and Fizel, who fell back to rescue him, return to their unit, learning he’d managed to found his courage without them.

Elsewhere, the Dark Mages and Ogres are on the march, but 800 aerial minions are launched as air support. They all fly straight into a dense lattice of Bercouli’s time slashes, which he activates simultaneously, taking them all out. If last week was the Dark Territory making some inroads, this week was clearly the Human Empire pushing back.

That trend continues when Alice finally makes her move. She had generated a giant mirror filled with luminous elements harvested from the souls of the dead below. She’s saddened to learn that both human and dark territory forces have the exact same souls, rendering their entire conflict pointless in her mind. Nevertheless, this is a battle that has to be one.

To that end, she compresses the mirror sphere into a much smaller size, until the elements within reflect infinitely. Having scooped up all the souls, the charging dark mages aren’t able to fire off a single attack, and along with the ogres, are obliterated when Alice finally unleashes the destructive power built up within the sphere in a terrifying beam.

Alice gathered the spent lives of thousands in order to craft an attack to destroy still more thousands, all for the sake of one. To her, protecting Kirito is paramount, but as we know, it is she who is most important and in need of protecting, as she is Gabriel’s primary target.

Sword Art Online: Alicization – War of Underworld – 06 – Spitting in the Wind

After a comprehensive layout of the order of battle on both sides, the flatland goblins, giants, and mountain goblins advance on the three sides of the first unit, led by Deusolbert, Fanatio, and Eldrie, respectively. Eldrie falls victim to his inexperience and lets the goblins get too close, and their smoke bombs turn his flank into confusing chaos.

But Sir Deusolbert has a big ol’ quiver of giant arrows, each one of which is capable of blasting away dozens of foes in an instant. It’s impressive firepower…but there’s a limit to it, and when he runs out of arrows, he’s badly exposed and must rely on his men to protect him by essentially throwing their lives away—lives the Human forces cannot afford to lose.

Fanatio also looks poised to make quick work of the charging giants, until their chief starts to glitch and enters a kind of savage berserk mode that catches Fanatio off balance. Fortunately, her loyal lieutenant Dakira steps in and blocks the giant’s attack. Unfortunately, Dakira dies of her injuries, and Fanatio uses up a lot of time and energy eliminating the chief.

The episode ends with the front lines just barely holding together after just the first wave of Dark Territory forces, with Eldrie’s unit in particularly bad way. And that wave is nothing but cannon fodder; it felt like the knights were throwing their best weapons at this enemy without much thought to preserving some of that power for the tougher waves.

Then again, they don’t have a choice. Their regular soldiers are under-trained and untested, and even one of the younger Integrity Knights demonstrates he has no integrity by fleeing the battle to hide in a storage shed. The battle has barely begun, and the forces of the Human Empire have already taken a serious hit in manpower, energy, and morale.

Alice glides over all of this, holding her powder for the next waves to come, and summons a massive ball of…something. Destructive energy, I guess? Hopefully she can slow the enemy’s advance at least somewhat to allow the units to regroup, but it still feels like the Humans are going to need a lot more help, either from Kirito finally waking up (or at least instinctively contributing somehow) or the timely arrival of Asuna.

Sword Art Online: Alicization – War of Underworld – 05 – The Eve of Reckoning

With a title like “The Night Before Battle”, it was clear there would be one more calm-before-the-storm episode before that battle took place, but in this case, it was not only earned, but welcome. After all, there a lot of reunions that need to happen before battle is joined. That starts with Alice’s protege Eldrie and her “uncle” Bercouli.

Eldrie is concerned about the dead weight that is Kirito, but Bercouli demonstrates that he’s still capable of defending himself through sheer willpower. That means he may yet come back to them, hopefully in their hour of greatest need. That’s coming soon, by the way—their forces are outnumbered more than 16-to-1.

Alice considers that perhaps Kirito can’t hear or react to her voice because she’s still suppressing her feelings, and that maybe a gesture of those feelings may finally wake him up. She comes close, but is interrupted by Tiese and Ronie, who heard Kirito was at the camp. I suppose kissing him wouldn’t have mattered; the conditions haven’t been met for him to come back yet.

The pages are beside themselves upon learning of Kirito and Eugeo’s fates, and Alice can’t help but notice they act as if they loved the boys. They rebut that assertion by saying they don’t deserve the right to say they love him, citing their traumatic experience that led the boys to break Axiom law to save them. Alice rejects their position, transforming to “peacetime” Alice Zuberg that would have been had she not been kidnapped.

Her lesson to the two is that bodies are unimportant compared to the hearts and their souls. If they feel they love someone, or that they can and should do something, they need not be ashamed to carry those feelings with pride. It’s something she learned from Kirito and Eugeo and is happy to pass on.

Alice is less enthused by Lady Fanatio carrying such feelings with pride, especially when she asks to see Kirito so she can “try various things” in an attempt to revive him. Alice betrays her own personal feelings for Kirito by barring Fanatio from seeing him. But such bickering has to wait; it’s time for the war council.

Administrator truly screwed the Human Empire in her management of their military forces. The remaining Integrity Knights must make do with what little they have and pursue a strategy of bottle-necking the enemy’s superior numbers in a narrow, barren ravine, hoping that location will also prove challenging to dark mages, who require material in order to cast their arts.

After saying what could be her final goodbyes to Kirito (leaving him in the pages’ care) and Eldrie, Alice mounts her dragon and the forces move into the ravine. The gate resolves, heralding the “Final Load Test.” The good guys are at a huge disadvantage against Miller’s massive forces.

I don’t doubt they’ll need to rely on a last-minute intervention from…someone; maybe Kirito answering the call in their greatest need, maybe Asuna, finally arrived in Underworld and ready to fight to save her fiancee. As for Alice…we just saw a lot of death flags… :(