Bloom Into You – 10 – Holding Back

Koyomi’s script is complete, but she’s loath to hand it over to Yuu, since it’s her first. After taking possession, Yuu makes copies and gives one to Touko, who will play the main role of a woman with amnesia being told what kind of person she is by a friend, a family member, and a lover.

The only problem is they have three completely different ideas about who she is, creating a conundrum. After last week’s shed-anigans, Yuu breaks off from Touko to walk home with her friends, leading Touko to wonder if she’s being avoided because took things too far.

Touko also finds it pretty scary how Koyomi was able to craft a role that fits her so well: that of the “empty girl.” As for the other roles, Yuu plays her nurse, Maki her younger brother, and Doujima her friend. Sayaka plays her lover, which was designed to be a girl—another element of the play inadvertently drawn from life.

Touko also uses the student council meeting to announce a three-day, two-night study camp during the approaching summer break, at the school lodge designated for such things. While Touko is tutoring Yuu over donuts, she admits she’s considered “holding back” a little more, and not just due to the fact they’ll be sleeping in the same room in the lodge.

It’s that Touko doesn’t want Yuu to come to hate her. Yuu tells her she doesn’t have to worry about, but is also happy she worried. She later calls Touko by her name (with a -senpai added on), but apparently too quietly for Touko to hear. Touko also eats the donut Yuu wanted, once more showing how she has all the initiative in their relationship.

Yuu seems to want to initiate something—anything—but just can’t; not due to lack of enthusiasm for spending time with Touko. It’s almost like she’s afraid to lose the excuse of always being led around by the nose or taken advantage of. Not to mention, what if she proposes something to Touko and it’s rejected? Or perhaps more frightening, what if it’s accepted?

Much to Yuu’s surprise, Touko makes good on her promise to take things down a notch, by not calling or even texting Yuu the first days of Summer break. Yuu instead keeps busy by playing video games, minding the store, and one day, hanging out with her middle school friend and former softball teammate Natsuki. That Yuu isn’t hanging out with Touko irks Yuu’s late-to-rise sister Rei, who finds such a situation to be “dull”, even if their mother is oblivious.

Yuu may think she hasn’t changed, but all it takes is a day with her for Natsuki to conclude otherwise. Specifically, she always admired and sometimes envied Yuu’s ability to tolerate any situation or hardship—i.e. not crying after a tough loss. But after hearing Yuu go on so much about her senpai in the student council, Natsuki can tell she’s finally become “invested” in something, or rather someone.

Natsuki considered asking Yuu to join her at her high school and join the softball team there…and knew Yuu would say yes, but decided against it. While she misses Yuu, she’s glad her “hands are full” with something. Of course, Yuu doesn’t necessarily take Natsuki’s insights to heart, but that doesn’t mean they’re not spot on!

Shift to Touko, having a quiet dinner with her family, talking about her impending study camp for the play. Her father, unbidden to anyone, tells her “she doesn’t have to do this,” referring to putting on a play like her sister did. Touko quickly excuses herself—she’s doing what she wants to do, not what she thinks she needs to.

One thing she needs after that exchange is to hear Yuu’s voice, so after starting and cancelling various texts and staring at her phone, she finally closes her eyes and hits “call”…and Yuu answers. They talk about their days, and as they do, Touko says she knows, deep down, Yuu “doesn’t really care” about what’s going on with her, which couldn’t be less true.

Yuu may sound “indifferent” over the phone, but her body language on her bed—alert, smiling, hugging a pillow, playfully peddling her feet—tells a different story. Touko may not know it, but Yuu isn’t just a nurse dispassionately looking out for her. She’s invested. Her happiness is starting to tie into Touko’s. She appreciates Touko holding back, but doesn’t want her to do so too much.

Which is what makes the post-credit sequence with Touko so goshdarn heartbreaking. Book-ending a cold open in which Touko mentioned she was having “dreams of the past”, in what Sayaka says is simply Touko “dreaming about herself in the midst of remembering something.”

In this case, Touko dreams of hanging out with her big sister on the couch. Their mother asks one of them to go out to buy more tea; they play rock-paper-scissors and her sister loses, so she goes out…and never comes back. Touko nods off while awaiting her return, but wakes up to the chilling sound of sirens.

Then she wakes up in real life, pulls out a photo of her family with her sister, and voices again, out loud, her resolve to become her sister. There’s no “like” in there—she’s talking complete transformation with nothing remaining of whoever Nanami Touko was before her sister’s death. Assuming it’s even possible (or appropriate) for someone to dissuade Touko from such a goal, Yuu certainly has her work cut out for her. Hell, it sure left me in tears…

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Juuni Taisen – 12 (Fin)

 

In the finale, we spend virtually the entire time inside Nezumi’s head as he ponders which of the one hundred wishes he has will be the one he asks Duodecuple to grant as a reward for his winning the Juuni Taisen.

For all that inner monologue, we don’t learn anything about Nezumi’s past, only his very mundane present, in which he attends high school and stands out mostly due to how antisocial he is.

We see his ability in action on more than one occasion as he weighs his options, and early on these are mostly frivolous, such as wishing for everyone in his class to die, or for the skirt of only girl who talks to him to flip up in front of him.

But the more he wracks his brain trying to think of a proper wish, the more rationales he comes up with to render those wishes undesirable—living forever; remaining young forever; making everyone happy; gaining the ability to survey a thousand possibilities instead of a hundred—they all have their cons that leads to their dismissal.

He considers the wishes of the other, now-slain warriors, which is interesting because throughout his ninety-nine failed attempts to win, he manages to interact peacefully with each and every one of his eleven adversaries. In a way, that’s rather apropos, since at one point or another everyone has to deal with rats.

In one of those deleted possibilities, Tora tells him how her wish is to fight beside (or possibly against) Ushii; it’s a wish that’s actually granted in the timeline Nezumi ultimately goes with. Tora turned out to be my favorite of the twelve warriors, so it’s gratifying to hear that despite losing the competition, her wish was fulfilled and she died without regrets.

If there’s one thing this final episode makes clear, it’s that Nezumi’s ability is a curse, since he remembers everything that could have happened but didn’t. So the wish he ultimately comes up with—to be able to forget everything that’s happened, or might’ve happened—seems like the best way to go. After all, his memories of all those countless deleted possibilities hampered his ability to choose any other wish.

By the time he’s counted up to 99, he’s an exhausted fellow seemingly on the verge of mental breakdown. Being allowed to forget it all is a tremendous relief even his classmates notice when he’s happily dozing at his desk.

With a RABUJOI Score well under 7.5 and a MAL Score of barely 7, Juuni Taisen was never in danger of winning any “Anime of the Year” awards. Of the shows we haven’t dropped this Fall, it’s the lowest-rated.

The reason I stuck with JT was its efficient and reliable structure: twelve episodes, twelve characters, eleven all-but guaranteed deaths, and one winner. Many of those characters and their backstories were serviceable, particularly those of Niwatori, Sharyu, and Tora. The CGI-assisted combat was also a strong suit (though IMO there wasn’t enough of it).

I wish Ushii and Usagi had gotten proper backstories. The wish-granting ability of Duodecuple was way too broad. Nothing really came of the silly oligarch gambling angle. But Juuni Taisen was still a fun, if flawed, ride.

 

Juuni Taisen – 11

After giving Tora a proper death to deny her corpse from becoming another one of Usagi’s slaves, Ushii ponders how best to deal with a necromantist so hell-bent on victory, he somehow managed to enslave himself before dying.

“Burning him to ash with fire” is as good a plan as any, but Usagi, or rather, the grotesque undead creature crudely reconstructed by Zombie Sharyu, catches up. When Ushii tries hacking Usagi to bits again, Sharyu jumps out from inside Usagi’s body to pin Ushii down.

It’s as devious a tactic as it is fucked up, and Ushii knows he’s hosed, and has been hosed since the moment Usagi turned Sharyu.

Ushii would prefer death to becoming a part of  Usagi’s menagerie, and Nezumi, appearing at precisely the perfect moment, grants him that preference, using Hitsujii’s bomb to blow up Usagi, Sharyu and Ushii to win the Juuni Taisen, just like that.

It turns out that “perfect moment” was no coincidence, but rather the only “route” Nezumi could have taken in order to win; the other 99 out of 100 ended with him getting killed and losing.

This week we learn that he possesses the skill “Hundred Paths of Nezumi-san”, but to the episode’s credit, we’re shown how it works before it’s explained, in a bizarre, Groundhog Day-style sequence in which Nezumi keeps refusing to submit to a post-victory interview with Duodecuple and ends up killed in various, often grisly ways, only to reset back in Duo’s office.

It’s apropos for a warrior of the rat—one of the ultimate survivors on earth—to not only have more than the “nine lives” of the cat, but be able to look at one hundred different routes in order to pick the one that will lead to his continued survival. Even weirder, he remembers all of the routes he “deleted” by “locking in” to the “winning” route.

After sitting down and talking with Duo about Sharyu’s role in creating a route for Nezumi to live (which he repaid by killing her as she requested down in the sewer), his alliances with Tiger and even Usagi in other deleted routes, and other matters, before the sun comes up and Nezumi is excused to rest and come up with a wish to be granted.

As is his style, Nezumi will come up with 100 wishes, then go through each one as Duo grants them to determine which one would be most beneficial. That should make for an intriguing finale.