NieR: Automata Ver 1.1a – 04 – The Play’s the Thing

After a three-week, Covid-induced hiatus, NieR: Automata returns, opening with the Machine Lifeforms doing weird-ass Machine Lifeform shit. To whit: they’re putting on a play. MLs play the roles of characters and act out the parts, MLs sit in the seats and watch and applaud…and a captive audience of flayed but still alive androids are strung up around the theater.

2B and 9S return to the resistance base and give their report (Jackass also made it back and provides much needed comic relief). With talk of MLs evolving to a state they feel something like emotions, Lily and Jackass wonder if there’s an opportunity to at least negotiate a ceasefire. But here’s where 9S’s programmed orthodoxy is laid bare: there will be no ceasefire or quarter given: the mission of all androids is to wipe out every last ML and reclaim Earth for mankind.

Perhaps due to the fact her memory file is longer than his or possibly because she’s been doing a little evolving of her own, 2B doesn’t fall into lockstep with this hardline view. Their next recon mission from Commander White (who tried and failed to get them YoRHa backup) takes them to an active and bustling amusement park full of non-hostile MLs.

They find the black box signals of the androids in the theater, and are ambushed by a giant mutated Machine Lifeform that has taken on a prima donna personality…and wears the still-living android bodies like jewelry. A vicious boss fight ensues, with 2B and 9S just barely able to keep up with its myriad attacks. They’re also enclosed within an energy field, so retreat is not an option.

2B covers 9S as he tries to hack the ML, but he ends up overwhelmed and controlled by the imagery within the boss ML’s brain, as if it’s hacking him. There, he finds that personality that constantly needs affirmation that they’re beautiful, which nearly leads to him being swallowed up by a giant mouth and into the spinning meat grinder within. He’s saved at the last second by 2B, who breaks protocol and uses her hacking ability, deemed a risky action for B models due to the possibility of corruption.

2B didn’t have any other options, and seemingly comes out of the situation none the worse for wear. She exposes the boss’ core and the Pod blasts it to smithereens. Not long thereafter, an ML “mother” with a bouquet of roses and her “daughter” arrive; the mom pleads with the androids not to harm them, as they only came to watch the play.

9S’ chilling reaction underscores his inflexibility when it comes to any kind of negotiation of compromise with the Machine Lifeforms: he walks up to the two MLs, crushing the roses under his boot, and destroys them both, then turns to 2B and tells her they can’t hesitate.

But something in the way 2B reacts tells me 9S may ultimately be on the wrong side of this issue. Eve was born from the rib of the destroyed Adam and is still out there, evolving. At what point does mimicry of human emotions and behavior simply become…human emotions and behavior? I think we’re approaching that point in real time.

Rating: 4/5 Stars

NieR: Automata Ver 1.1a – 01 (First Impressions) – Glory…to Mankind

Nier:Automata Ver 1.1a is an anime adaptation of a video game sequel to a spin-off of another video game series dating back to 2003, but for me it might as well be anime-original. With this adaptation, A-1 Pictures gives us a polished sci-fi action flick set in a bleak and gritty world decimated by alien invasion. The aliens use “machine lifeforms” (retro-looking robots) to fight sleeker (read: sexier) androids developed by humanity.

Our protagonist is YoRHa B-Gata H-Kei 2-gou B-gata, AKA 2B, which is super easy name to remember. Sporting a silver bob, eye mask, dark maid/knight outfit, katana, and slick-as-shit mecha, 2B is voiced by Ishikawa Yui, channeling Mikasa with an appropriately stiff, mechanical vocal performance. I also thought of early Vivy.

2B has the baroque look of a late-stage Final Fantasy character, which contrasts nicely with the more bare-bolts industrial setting. At times I wondered if Yuuri and Chito from Girls’ Last Tour might come running through the mist. She’s supported by a float “Pod” companion that keeps her informed about her surroundings and conditions.

2B has a mission, and despite being the only one of her squad to make it to the factory where her Goliath-type target is located, she is determined to carry out the mission or die (or rather be destroyed) trying. She’s aided by a far more “human”-acting intelligence android, 9S, voiced by Hanae Natsuki as if he were an affable high school character.

9S hasn’t spoken to anyone in a while, and is happy to be teamed up with someone, being a typically solo unit. 2B is less enthused, especially with 9S’ loquaciousness (she tells him not to call her “miss” and cuts his exposition short). But he also saves the “brute-force-first” 2B’s ass. As for the Goliath, it appears as a massive oil platform-on-tracks, with a face resembling the boss from StarFox.

This Goliath is a tough customer, but 9S has it handled: diving into its computer brain in a trippy hacking sequence that’s a nice change of pace from the external twisted metal and rust, and smoke. His hacking ends up being incomplete and he’s ejected from his mecha and seriously maimed, and Goliath is able to reboot and regain part of its autonomy.

9S urges a suddenly very human-like 2B not to worry about him and complete the mission. She runs up the appendages of the Goliath and punctures its core with her katana. The good guys have seemingly prevailed and defeated the big level boss. But then it wakes back up, and four other Goliaths awaken and rise, surrounding them.

It looks like it’s going to be Game Over, Man for both 2B and 9S, so after she thanks him for saving her, the two take out their Black Boxes. When these boxes touch, they self-destruct in a massive explosion that consumes all of the Goliaths. Even with 9S by her side, this was always going to be a suicide mission as soon as 2B arrived without any of her fellow squad units.

But while that’s the end of her body, her mind, memories, and data are all transferred back up to the massive orbital human stronghold called the Bunker, and she wakes up in a new android body. It’s the first time we see her eyes, and because of that the sight of them really packs a punch.

When she reunites with a revived 9S, he confirms that the mission was complete, but that he must have only had time to transfer her data back to the Bunker. The 9S before him has no memories of their joint mission down on the surface. When this new 9S dutifully utters their motto—Glory to Mankind—2B clenches a fist and repeats the words …but grudgingly.

We don’t see a single human being or alien in this episode, only their tools. If we never see either, I probably won’t mind. Their absence contributes to quite a compelling atmosphere of loneliness, isolation, and even a tinge of resentment and brooding in the androids. They were built and programmed to say that motto and fight and sacrifice their bodies and minds, and while emotions are forbidden, they are also definitely there.

2B wonders if her unending cycle of life and death is a curse or punishment from the gods who created her. None of this is groundbreaking stuff, but it is admirably executed, and looks and sounds awesome (Aimer sings the OP and the score is boss), which is why I’ll be continuing to watch.

Rating: 4/5 Stars

Summertime Render – 24 – Everything Mattered

Ryuu and Shinpei are able to catch Ushio before she falls to her death, and she’s reverted to a child since her hair wasn’t quite enough to fully restore her. She’s well and truly out of gas and can no longer fight, but has one more ace up her sleeve.

If Ryuu and Shinpei can buy her two minutes, she’ll turn herself into a hacking shotgun shell that, once fired at Shide, will sever his connection to Hiruko and delete him. While stalling that long won’t be easy, it’s far from impossible, especially as Shide is the loquacious type and enjoys toying with his prey.

Ryuu and Shinpei do battle with Shide, who in addition to being very annoying with his monologues is also a tough customer due to three centuries of honing his shadow skills. Neither of the boys can match him for pure creativity, and Shin can tell they’re not going to make it if they don’t do something drastic.

That something is having Ryuu possess Shide’s armor, depicted as Ryuu literally wrestling with a mass of mud with eyeballs, resulting in Shide being frozen in place. The downside is that now that Ryuu is out of Shin’s body, Shin can feel all the pain Ryuu was suppressing. He nearly passes out, and then his body starts to disintegrate.

However, all this rash, all-or-nothing action pays off, as Ushio is able to finish the hacking shell. This leaves Shin having to get to the shotgun two meters away before Shide (who isolates Ryuu and tosses him away in a glob of mud) can charge and kill him.

He won’t make it, and Ushio can’t move the shotgun as she’s the shell inside, but Haine can, and moves the gun right into Shinpei’s hands. Ushio helps him hold it steady, they get the shot off, and Shide finally, finally bites the dust. His plans to both cause and witness the end of the world come to nothing.

This leaves Shinpei, Ushio, Ryuu, Haine, and lil’ baby Hiruko, whom Ushio attempts to delete. Instead her and everyone else’s data is transported to the real world of over 300 years ago, the very day that the original Haine finds the dead whale that is Hiruko on the beach.

Realizing that Hiruko sent them back to break the cycle, Shinpei scares Haine off before she reaches the whale, and then Ushio deletes it. Baby Hiruko vanishes, finally able to rest. Haine vanishes shortly thereafter, hoping that she and Ryuu can be friends again somewhere, someplace.

That just leaves Shinpei and Ushio on the beach, and what we know must be one more tearful goodbye. Ushio is a shadow, after all, and with Hiruko gone she’s not far behind.

Shinpei wants to disappear with her, but she throws a characteristic “dummy” his way; the time they got to spend together in the past few days made her—made them both—so happy, but she wants him to live on. Not to mention everyone is waiting for Shinpei back home in 2018. Ushio vows to use her remaining power to transport him back to his proper time, but that’s not all she aims to do.

It would seem she’s inherited at least some of Hiruko’s power, with which she plans to overcome the loops and re-draw the summer. So as Shinpei ends up on the boat to the island, his face landing in Hizuru’s chest, maybe it’s not goodbye, but more of a see you later situation. We’ll find out in the finale.

DanMachi IV – 05 – Gong of Ice and Fire

Without Bell, the party finds itself well and truly against the wall, to the point both Lili and Aisha decide it’s time to bring out their fox in the hole, Haruhime. Thanks to her study of the grimoires, she’s now able to summon five tails from a fox spirit that bestow Level Boost on Welf, Daphne, Aisha, Ouka, and Mikoto. Suddenly, fighting back the monsters is easier.

But there are so many, and even when they’ve slaughtered them all, the Moss Huge eats all the crystals they dropped and becomes even stronger. I don’t know if it knew the party had someone like Haruhime, but it was counting on using their power and effort to increase its own.

The last couple episodes have really built up the fact that this is a smug, ugly brute of a monster whom I simply could not wait to see ethered by Bell.  But before that happens his party has to endure more setbacks. It takes a huge bite out of Aisha’s shoulder with its toothed trunk.

Aisha then proceeds to demonstrate just how tough she is by continuing to try to fight off the Huge, since she’s the only one who can, even with vines growing out of her gaping wound. Meanwhile, her and everyone else’s level boost fades as the monsters continue to swarm around her.

It’s at this point the injured party they found can’t sit around and do nothing anymore. They decide as a group to make their last stand here, to give Hestia Familia a chance to escape and spread the vital news of the Moss Huge. And Lili knows that a Strategist must sometimes be coldhearted and underhanded.

But she doesn’t leave the injured allies behind. She can’t, and still live with herself or look Bell in the eye. She uses her lightning blade to push back the monsters and save those who were about to give their lives for her. And just then, Haruhime’s fox ears hear a tolling bell, signifying that they just managed to hold out long enough for the one-man cavalry.

Everyone finds cover so Bell can unleash a Firebolt that blasts the Moss Huge clean out of and about a hundred meters below the cavern they’re in. There, in a much larger space, Bell, demonstrates how being on these Lower Floors have helped his mana and physique synchronize better. In short, he’s figured shit out.

As a result, he’s able to observe his opponent rationally, and revels in the fact that it’s neither as fast as the Iguazu nor nearly as strong as Minotaur. The rest of the party is relegated to the grandstands, but that’s fine; at this point both they and we the viewers have earned the right to sit back and enjoy this decisive battle.

DanMachi brings out all its most epic and bombastic battle music for this one. When all of Bell’s melee attacks amount to nothing due to Moss’ ridiculous regenerative abilities, he takes off the kid gloves, imbues his black dagger with Firebolt and awakens its runes, naming the attack “Argo Vesta” after an alternate name of his goddess.

This finally does the trick, and if I have any complaint about the Moss Huge’s demise, it’s that it doesn’t suffer nearly as much or as long as it made so many others suffer. For a being of such obvious intelligence to use it purely to hurt and kill and make itself stronger…it was a bad dude and I won’t miss it!

With the defeat of the Moss Huge, the parasitic vines growing in Chigusa and everyone else vanish, restoring them back to normal. Marie, not interested in meeting his friends, thanks Bell, says she loves him, then waves goodbye. I was hoping for more Marie Time!

But that’s okay, there’s no shortage of allies and hugs waiting for Bell after his impressive feat. But the members of Hestia Familia and their colleagues must understand that their role wasn’t simply to await rescue. Everything they did bought them and Bell crucial minutes he needed to get to where they were.

Everyone contributed, from Cassandra’s well-timed heals to Haruhime’s clutch five-fold boost. And conducting it all was Liliruca, who like Bell learned a lot from being down here. For her, that meant learning that a Strategist doesn’t have to be coldhearted or underhanded, and sometimes luck will reward them.

The Executioner and Her Way of Life – 12 (Fin) – Something That Ended Ages Ago

The end of what I hope to be only the first of a split-cour series starts with the final boss battle between the unlikely but awesome duo of Menou and Ashuna and Centipede Pandemonium, whom I’ll henceforth call Centipan. The cent- is key, since around 100 people were sacrificed to create Centipan, which means she’ll have to be killed at least that many times to be defeated.

Unfortunately, every segment of Centipan that is broken off goes running off into the city to wreak havoc—this is Chaos Pure Concept, after all—forcing Ashuna to break off in order to save the people. Menou’s piss-poor ether capacity once again rears its ugly head, as Centipan relieves her of her Scripture and trusty dagger. That’s when Ashuna tosses her giant sword Menou’s way, since she can destroy the segments with her bare fists.

Menou swinging Ashuna’s sword around is #Goals, but the weapon quickly drains what little ether she has left. Fortunately, soon after telling Akari that there’s a way to go back to Japan, the other ‘Moni leaves Akari alone and flies off on wings made of shadow. This leaves Akari free to join the battle with Menou exactly when Menou needs her (and her ether) the most.

While the train episode was the only other time I can think of that Akari and Menou joined forces, it’s not “ticklish” to Akari this time, as the two simply combine forces to create a massive blade of flame that obliterates Centipan with a single satisfying swing.

All that’s left of Moni is her quickly dissolving head, but that’s enough of her to give Menou one last piece of advice: the Sword of Salt she once visited wth Flare? That’s powerful enough to kill any Pure Concept, even Akari. But true to her chaotic nature, Moni tells Menou this knowing that Menou isn’t totally 100% sure she wants to kill Akari, even if it’s her duty and probably the best thing for both Akari and the world writ large.

Ashuna congratulates Menou on her victory and decides to “let it slide”, “it” being the fact that Akari is an otherworlder. As for Moni, another version of her in a spooky graveyard resurrects Manon. At first Manon is confused why Moni would do this, she then remembers her mother telling her how she had a sister who was full of energy and loved movies. Moni was once just an ordinary movie buff from Japan, and she may now not remember who she was or that she had a sister. And yet she saved her sister all the same.

With the big battle taken care of not long after the halfway point of the episode, there’s adequate breathing room for some epilogues. A rapidly recovering Momo gets some quality time with Menou, who tells her about the Salt Sword. Menou thanks Pastor Sicilia, and as she walks back to her inn contemplates two different roads: one where she executes Akari with the Salt Sword, and the other where she discovers a way to “fix” Akari so she won’t destroy the world and herself if left unchecked.

And then, of course, there are the sweet, sisterly scenes between Menou and Akari, who greets her with a big hug and probably only grudgingly agrees to sleep in a separate bed from her. When Menou starts to say something like Akari is her…something, Akari is very vexed by her simply trailing off, gets out of bed and tussles her until Menou says she’s her “source of stress.”

The next morning, Menou and Akari take the first step out of Libelle and head back on the road to the “Sanctuary” hand-in-hand. The previous night, Momo resolved to execute Akari in Menou’s place, knowing that the more time she spends wth “Boobalicious”, the less inclined she’ll be to murder her.

The parting mic drop belongs to Flare, sitting on a throne and planning to kill her apprentice “for the zillilonth time”, crystalizing the reality that she’s been interfering in Akari’s attempts to get Menou to execute her by murdering Menou herself. It’s an enticing place to pause and hopefully not end, as there’s tons of material for this story to continue.

Rating: 4/5 Stars

The Executioner and Her Way of Life – 11 – Let’s Get Nuts!

Pandemonium is the ultimate agent and wielder of chaos. None of the Jokers have anything on this mirthful, pint-sized Giallo buff. Haruno Anzu typically voices her with a singsong child’s meter with a healthy share of “Maa’s!”, which rides the line between ironically effective and annoying, but also makes it that much creepier when ‘Moni speaks more quietly and seriously.

While Menou expends all of her ether on a mere warm-up fight with Moni, Akari seemingly heals Momo with her power, which made me think Momo would possibly play a role in the battle. Ashuna also gets reports of around a hundred people in town suddenly melting into red goo, making the princess primed to get involved in whatever’s up on the island.

I’ll tell you what: nothing good! Giant four-eyed rats with human legs sticking out of their backs? No freakin’ thank you! But it’s par for the course for the B-movie-obsessed Moni. She’s not trying to take over the world. She’s just trying to be as entertained as she can possibly be watching humans try their absolute best…then die horribly.

When Menou does run out of her own paltry stores of ether, Moni shoves her out of the castle with a giant hand, but that’s when Ashuna officially joins the battle, pretending she’s meeting Menou for the first time and offering her own seemingly unlimited stores of ether for Menou, who is far better-equipped to use it.

The duo of Menou and Ashuna proves extremely successful, at least at first, as Menou connects the earthly and heavenly veins, builds a massive Pseudo-Cathedral atop the castle isle, and sucks Moni into a bloody singularity, then an endless loop of detainment. Logically, the battle should be over. It’s not.

That’s because with Moni around, chaos reigns. Kill her once or a hundred times, it may not even be the real one you’re killing. Moni not only survives, but summons a gigantic eldritch abomination from the fog in order to show just how tough a cookie she is.

The kaiju obliterates the castle isle in one blow (which is sad, that was a hell cool-looking isle; reminded me of Ico) but the dashing Princess Ashuna saves Menou with a princess carry—just before that, she showed genuine affection and concern for her reluctant bae Momo.

So the giant monster is out there, but Menou soon determines it’s not a real threat; it’s still basically trapped in its current location by the fog, and that fog soon starts advancing on both the monster and Moni. While all this is going on, Akari is kept from joining Menou and Ashuna in battle by another Moni, who prefers mind games to blood and gore.

Moni felt like chatting with a fellow Japanese. Moni knows Akari can only use her Pure Concept of Time so much before it starts to degrade her soul into nothingness. There’s also the side effect of losing your memories from your previous life, but Akari, who was bullied at school in her old life, is only concerned with keeping her memories of Menou.

Akari destroys Moni with one shot from her fingertip, but Moni soon comes back and continues to mess with Akari, telling her that there’s a reason she’s failed so many times. Someone more powerful is impeding her efforts—someone with access to something called the “Astral Archive”, an entity composed of all the collected memories of the planet, the source of the power of ether, and the origin of the lord written in the scriptures of the Faust.

In other words, it’s probably Flare. So as Moni threatens to wear out her welcome by transforming into a CGI centipede girl (which while creepy and menacing, lacks visual mass and weight and is thus less impressive than the kaiju she summoned), she’s looking more and more like an intermediate boss on the way to the true big bad: Menou’s mordant mentor.

Rating: 4/5 Stars

Princess Connect! Re:Dive – S2 12 (Fin) – Gochisousama

I love the battle music in PriConne not just because it’s tremendous in its own right, but reminds me of other great battle themes, like this one from early in Final Fantasy XIII-2, which gets me in the mood to write about this fantastic finale.

The final feast of PriConne 2 is a sumptuous multi-course smorgasbord comprised of myriad shapes, sizes and colors. Yuuki not only powers up Pecorine, but everyone, and the townsfolk rally for the sake of their princess. Kaiser is wrong; they’re not useless in just being able to yell. It’s because of them Peco and the others are able to fight and break through.

When Kaiser decides “screw it, I’m going to destroy this cursed world”, she brings up her two aces in the hole, Neneka and Labyrista, whose minds she’s overthrown. But their combined attack (which resembles the bankai Senbonzakura Kageyoshi) is blocked and nullified…by a reinvigorated Karyl, choosing the right side and sticking with it.

As the battle progresses, Kaiser (AKA Mana) longs to be reunited with someone named “Minerva”, without whom she’s endured crushing loneliness for countless time loops. Yuuki is able to release Kaiser’s hold on Labyrista’s avatar, and Labyrista quickly releases Neneka. Having lost her two most powerful weapons, Kaiser doubles down on her recklessness by letting the shadows envelop and overthrow her.

As final bosses tend to do, this turns her into a colossal slime monster, but thanks to the other guilds showing up to support them, the Gourmet Guild are able to leap inside the mass of goo, and Yuuki, Kokkoro and Pecorine are able to clear the way for Karyl to reach her majesty and try to save her.

In a gray morose world on the brink of destruction, Karyl, Kaiser’s Princess Knight, won’t let her body and soul vanish into the abyss. Even when the structure around them crumbles, Karyl doesn’t let go, and even though geting her there mortally wounded Yuuki, he chooses to go back and reach out to Karyl, pulling both her and Kaiser out of sure oblivion and back into the world.

The townsfolk rejoice as the Gourmet Guild emerge unharmed and victorious. Kaiser, either no longer a threat or unwilling to fight any further, accepts her loss and is arrested. Her spell on Peco’s parents is lifted, and they remember their daughter and embrace her.

Her friends look on with full hearts as she weeps buckets of tears of joy into the bosom of her mother the queen. And then she takes her rightful place back at Landosol Castle, addressing her adoring people.

Back at the Gourmet Guild, Karyl is the new chef, and assures the others that her meal might not look like much but it tastes great. Yuuki and Kokkoro praise her, but Kokkoro makes the mistake of serving tea to their fourth member, and all three of them suddenly feel her absence.

That is, until they hear her voice and see her in the doorway. While she’s glad her parents remember her and she’s a princess again, she still has a long way to go before she’s ready to rule the kingdom she just took back. So she re-joins Gourmet Guild as Pecorine, primed to go on a lot more adventures and gain the experience she’ll need once she comes into her throne.

This was a breathless banger from start to finish; an episode with a whole lot to do that managed to pull it off with a brilliant flourish before returning to the warm and peaceful Gourmet Guild house. It’s pretty much exactly what I was hoping for in a finale…I just wish we could spend a little more quiet time with the guild now that there are no more secrets or divided loyalties…just food, fun, and family!

P.S. While it’s a totally different an much older game, I feel compelled to end this write-up with one of my favorite victory themes, from Star Ocean: Till the End of Time:

Princess Connect! Re:Dive – S2 11 – All Done But the Fighting

Saying she’ll protect Karyl is one thing, but Pecorine can’t get within fifty feet of her, as every time she brushes back a bunch of Shadows, another takes its place. Finally Kaiser deploys a “doll-ified” Jun as yet another shield, and Peco, who is already tiring, is gravely wounded when Jun drives armored fingers into her ribs.

Meanwhile, under the palace, Twilight Caravan have been hired by Neneka to get her true body back. When they find Christina there guarding it and spoiling for a good fight as usual, Eriko is more than happy to oblige, as she’s just as up for a tussle and a half. But as berserky as Eriko is, Christina’s Absolute Defense holds up.

While on the run with Yuuki, Little Lyrical and the civvies, Kokkoro is suddenly transported into Ameth’s realm, where they meet for the firs ttime even though Ameth sees her as a friend. She also sees Kokkoro as the only one who can be trusted with a special charm that will keep Yuuki’s power in check, as he’s currently unstable and liable to sacrifice himself to save any other member of the Gourmet Guild.

Back in the bowels of the palace Christina eventually wears three members of Twilight Caravan down, but before she can stab Eriko through the eyes, the two other members of Caravan show up: Anna and Ruka. The latter even manages to land a strike on Christina, who then breaks out Absolute Offense on top of Absolute Defense. Still, Caravan’s goal is to set their client’s body free, not defeat her. But before Eriko can smash Neneka’s holding pod, someone awakens who shouldn’t have.

Pecorine, who simply won’t give up on Karyl no matter how many times Karyl tells her to run, charges up her Princess Strike and defeats (but doesn’t kill) Jun. Jun, free of the “doll-ification”, then serves as Peco’s shield when Kaiser lashes out with her own offensive magic.

With Jun as her shield, Peco loads up another Princess Strike, then another, then another, and what do ya know, it does the trick! Kaiser is finally taken down?! Of course, with several minutes left in the episode plus one more episode to follow, I had my doubts this was a real victory…

At least it allowed Karyl to finally come down from where she was suspended the entire episode, the poor thing, and land right in Peco’s arms. And after all the loud and intense battles, it was nice to have the world return to some kind of quiet, calm normal…even if only for a minute or so.

After that, the “Kaiser” Peco cut down turns out only to be a Shadow clone; the real, and far more scantily clad Kaiser, is the “someone” who woke up down in the palace basement. She’s awake now, and with one little flick of her wrist, Jun is suddenly out of commission. Peco and Karyl are pressed into the ground by intense gravity, and Kaiser prepares to make two more sacrifices to the cause…

…Which is of course when Yuuki shows up in full Hero Mode. Assuming next week is the finale, I’d be perfectly happy with a third to a half of it being taken up by the final battle ending in victory for the good guys, followed by the remaining portion given over to said good guys having a much-deserved rest and feast in Eustiana’s newly-liberated castle. Whatever happens, it is sure to be gorgeously animated.

Princess Connect! Re:Dive – S2 06 – The Green Knight

PriConne 2’s fifth episode felt like a season finale, so it stands to reason the sixth would be more of a cooling-off outing. It’s also a grab bag with the focus not on the Gourmet Guild but two other guilds, starting with Weißflügel (Landosol Division). Led by the young, hardworking Monika, her party consists of a narcissist (Yuki), a masochist (Kuuka) and a girl who loves explosives (Ninon).

Needless to say, any and all of Monika’s comrades make Yuuki look like Einstein, so it’s no surprise that they’re in heavy debt due to the collateral damage caused mostly by Ninon’s hobby. Yuuki hers about Fuuka from her boss in town, and finds her by the riverside with a massive pile of porn, which he promptly burns.

The Gourmet Guild is casually investigating a “Mystery Knight” assaulting townsfolk, and split into two groups. Yuuki and Kokkoro encounter the Knight, but they’re aided in the ensuing battle by an equally mysterious swordsman who wears a black mask over their eyes. The Knight vanishes in a cloud of smoke, leaving a slimy green residue.

The other guild introduced in this episode (unless I forgot about them from the first season) is NIGHTMARE, elite palace guards fighting for the good of Landosol. Tomo and her junior Matsuri fear their captain is the culprit of the attacks, but Christina, apparently the vice-captain, tells them they should have more faith in their leader.

When Monika discovers that the green slime can animate things like a cymbal monkey and thus potentially help the guild climb out of debt, she and the rest of Weißflügel find the source of the slime and start digging…until they accidentally unleash a massive torrent of the stuff, which envelops all of them, heads into town, and also envelops Charlie…the person who has been leaving porn by the riverside.

Tomo and Matsuri are in the middle of a battle against the Mystery Knight they believe to be their captain when that captain shows up to join them, proving they’re not the culprit. Rather, her armor has been taken over by the green slime, which merges with the “main” slime blob to create a huge boss fight in which the Gourmet Guild participates.

The combined forces of Gourmet and NIGHTMARE make quick work of the slime knight, with Tomo, Matsuri, adn their captain flashing some cool special moves and culminating in a classic Pecorine Princess Strike coup-de-grace—only one needed this time! Freed from the slimy green prison of their own making, Monika and Weißflügel lead the cleanup effort.

The Gourmet Guild gives Monika a cup of hot bouillabaisse to help restore her stamina. Later that night she makes her regular reports to her homeland via radio, imbued with a sense of esteem and kinship to the people of Landosol for working together to help those in need.

While definitely the weakest episode of PriConne’s second season owing to its glut of unfamiliar characters and the sidelining of the main quartet, it was still a fun and at times hilarious outing that emphasized the sense of community in Landosol. In any case, the wide variety of colorful characters has always been a feature of PriConne, not a bug.

The Faraway Paladin – 03 – Guardians of the Seal

Last week I was just complimenting Paladin for not wandering down the same seedy allies as Mushoku Tensei, but as Will is growing closer to adulthood, Blood decides to get him drunk and then try to spy on Mary undressing. There are a lot of problems with this—mostly that Mary is for all intents and purposes Will’s mom—but thankfully they fail, Will gets a swift slap in the face, and it’s over.

The next day is the day of the big duel between Will and Blood, and the combat animation and modeling was, if I’m being generous, a little rough. The surroundings at least were pretty, but the duel was not. It was also over seemingly as soon as it began, with Will figuring out that he has to bounce off Blood’s sword to get close. I will say Will’s trick of getting his opponent’s blade stuck in his ribs is a clever one…it just makes no sense that there’s black between those ribs.

The remainder of the episode has Blood and Mary basicaly giving Will a big old infodump of all the things they kept from him until he was old enough to hear and understand it. The two of them plus Gus were once humans, but in order to rid the city of demons loyal to the High King of the Eternals, they made a deal with the evil god Stagnate, and became undead guards of the seal keeping the High King at bay.

That was 200 years ago. At some point Will appeared in their lives, and Mary and Blood decided to raise him like a son. But now it’s time to say goodbye, and not just because Will is of age. Stagnate, it seems has come to take what’s left of the three in exchange for the peace they’ve enjoyed. He also probably wouldn’t mind having Will too.

Then Gus arrives and tells Will to take Mary and Blood and get out of there, presumably so he can engage in epic battle with Stagnate without worrying about collateral. I gotta say I’m not optimistic about that battle being any more impressive than this week’s duel, but I do care about what happens to this family.

The Faraway Paladin – 02 – Hero or Die

There’s not much of a sharp edge to Paladin, and yet it’s anything but soft. It’s as wholesome as Mushoku Tensei is raunchy, but it never feels too sweet. In fact, despite three of the four on-screen characters so far are a skeleton, a mummy and a ghost, there’s a profound realism to the proceedings. It’s a wonderfully balanced show that draws you effortlessly into its world.

William could easily have come off as boring or far too squeaky-clean for his own good. But he’s just such a goshdarn nice kid, you just want to protect and root for him. Now that he’s thirteen, the fruit of his three surrogate parents’ labor is starting to show: the kid is a badass. Blood knows this, which is why he leaves Will in the dungeon below the ruined city without escort. He’ll be fine!

But while Blood is passive in his instruction, teaching Will a lesson through the absence of his big, burly, protective person, Gus pushes Will to the absolute emotional limits with some truly diabolical mind games. Will doesn’t know if Gus is serious about trying to kill him, nor does he know if the dungeon and the city of death above it are somehow controlling Gus. All he knows is he’d rather die than hurt his “grandpa”.

With a father figure in Blood, a mother figure in Mary, and a gramps in Gus, Will has quite possibly the coolest and most loving families anyone could ask for, alive or undead. And yet questions like who his blood parents were and what happened to them and the city trouble him. He becomes more self-aware, introspective, and curious as he nears his fifteenth year, which in this world means you’re an adult.

Before the coming of age rituals that are certain to come, Gus and Blood show Will a more mischievous side by having him collect coins in the dungeon and then gamble over backgammon. This draws the ire of Mary, but both misbehavior and scolding are equally important lessons as Will will soon strike out into a world that will try to prey on his kindness and relative naïveté.

But the march of time is relentless, as is Will’s drawing nearer to the line between child pupil and adult paladin. He’s to swear an oath to one of the gods and thereby gain their divine blessing (along with a degree of hardship in exchange), and at some point Blood will challenge him to a serious one-on-one duel. There’s the bittersweet feeling that Will’s three parents don’t want him to leave the nest, but it’s inevitable that he’ll have to, and essential that he’s thoroughly prepared.

Rating: 4/5 Stars

Meikyuu Black Company – 04 – Shiacalypse Now

Shia leads Ninomiya and Wanibe on a training expedition on the second floor, armed not just with a sword, those lovely star-filled eyes, and those diamond highlights, but a filled-to-brimming tank of enthusiasm for Being a Good Corporate Drone and Doing One’s Duty The Right Way.

Ninomiya has even less energy for this nonsense than usual because he has to produce five million gold in a month or his loan shark will take his life. He doesn’t have time to do things by the book. With his literal life at stake, one can’t begrudge him embracing methods some might call…unsound.

The team encounters a Majin, the monster of legend that causes a “Death March”—treated by Raiza’ha as an unavoidable but potentially profitable natural disaster. Turns out Shia’s employers set her up to be the latest in a long line of powerful human sacrifices to appease the Majin.

What they didn’t count on is that one of the grunts with her is Ninomiya Kinji, who has an ant army at his disposal and soon starts farming monster parts for gold.

As for the Majin, it’s too tough even for the great Shia (its laser beams really pack a punch), so Ninomiya suggests they retreat. Unfortunately the emergency magic crystal dagger used to transport back to the surface only works on one person.

Naturally, Shia gives it to Ninomiya, but her ensuing melancholy goodbye melts his cold cold heart and he not only stays behind with her, but throws the dagger at the Majin, transporting it to the surface where it becomes the company’s problem, as it should be.

The Majin, drawn to Shia’s considerable mana, eventually makes his way back down into the dungeon, where Ninomiya is ready for him in the form of a giant pit trap into which the Majin falls. Ninomiya then has his ant minions fill the pit with cement, and has Shia dry it with her wind magic. When that isn’t enough, he sets the whole thing on fire. Shia can’t argue with Ninomiya’s ends, but the means disturb her.

When the Majin still won’t die, Shia resolves to defeat it, as is her “duty and destiny”, even at the cost of her life. It’s here where Ninomiya unfortunately decides grope her, losing a lot of goodwill he’d built up recently. He admits he looked up her family history, and how her father was of the absentee adventurer variety.

He deduces that Shia has been “brainwashed by thoughts that benefit Raiza’ha”, in part because she was happiest once she joined the company. But just because it improved her life doesn’t mean that life is theirs to throw away and call it “duty”. Raiza’ha isn’t a nation, and Shia isn’t a soldier. She’s just a damn at-will employee.

After being rescued in the nick of time by Rimu, who then quickly dispatches the Majin she reports was “incomplete”, Ninomiya claims victory…for himself, continuing to cement his role as an incorrigible sonofabitch. But he made some good points to Shia about casting aside the corporate conditioning and determining what she wants to do with her life.

If that’s continuing to work hard, fine. If it’s working hard for a company that just tried to sacrifice her to an eldritch abomination, that’s not fine. We’ll see if Ninomiya’s core message gets through to Shia, despite the messenger being a cad.

Rating: 4/5 Stars

Jujutsu Kaisen – 13 – What Is a Proper Death?

Yuuji is in the fight of his life, but he’s also in the middle of a lecture. Nanami may not be a teacher, but he’s still going to coach up the young buck so he doesn’t get himself killed. Yuuji, for his part, pays attention. He’s not the kind of hero who’s going to defy his sensei because he thinks he knows better or thinks he’s strong enough.

Nanami’s plan with Mahito is simple: wait for an opening, then rain blows upon him with Yuuji. It takes a little under four minutes, but the two jujutsu sorcerers eventually get the timing right, and then it’s open season. That’s when Mahito plays dirty, unleashing a trio of deformed humans on Yuuji, knowing he doesn’t have the heart to kill them.

Only, to Mahito’ surprise, he does. It happens offscreen, but Yuuji deals with the humans before they kill him. That’s when Mahito decides to push all his chips into the pot with Domain Expansion, engulfing only Nanami while Yuuji is trapped outside. Nanami, all but certain this is the end for him, looks back on how he got back into sorcery in the first place.

We watch him live his life in a pinstripe suit stealing money from wealthy people in order to make other people wealthier. It’s a job he’s good at but gives him no joy, and he believes no one would miss him if he simply ceased to exist. Then, when a cute young woman at the bakery has a low-level curse on her shoulder, he exorcises it, she thanks him profusely, and he decides right then and there to give Gojou a call.

Of course, while more rewarding and a better use of his time and talents, jujutsu sorcery was always going to be a higher-risk proposition. Mahito thanks Nanami for getting him to unleash his domain, but Mahito isn’t interested in the gratitude of a curse. He’s gotten enough thanks from people like the bakery lady that he has no regrets.

Only before Mahito can do Nanami in, Yuuji successfully busts through the domain from the outside, which is far easier than trying to break out. Because Yuuji is the vessel for Sukuna’s soul and Yuuji is now within Mahito’s domain, Mahito touches Sukuna’s soul a second time, and Sukuna punishes him—a flick of his hand puts a gaping gash across Mahito’s chest.

With his cursed energy depleted from summoning the domain, Mahito puts everything he’s got left into making himself as big and fat as possible. Yuuji proceeds to put everything he has into a Divergent Fist, which pops Mahito like a balloon, but crucially does not kill him. He’s able to slip back into the sewers. Nanami has his colleague Ito try to track him down, while Yuuji passes out from exertion and his many wounds.

When Yuuji wakes up he’s back at the school, specifically the morgue, where he reflects on the human life he was forced to take, and how it led to the realization that while he’s been trying to ensure everyone gets a “proper death”, he has no idea what that is. Nanami has news for him: no one does. All he knows is there will be many more people like him who will need him, so he’d better not die improperly himself.

Back at the late Yoshino Junpei’s high school, the lead bully Itou is called out by his peers filling out surveys, and the ineffectual teacher who looked the other way for so long develops a spine. He knows both he and Itou bear the crime of killing Yoshino’s heart, and will have to keep bearing it the rest of their lives. While Junpei died far too early, his death wasn’t without purpose.

Meanwhile, Yuuji is back on his feet and above ground at Jujutsu High, meeting Nanami and Gojou in the hall as a full-fledged jujutsu sorcerer. While Mahito & Co. will surely go after him in hopes of releasing Sukuna (who Mahito believes can singlehandedly usher in the “Age of Curses”), his more immediate concerns are reuniting with Megumi and Nobara (at last!) and participation in the Kyoto Sister School Exchange Event.

As for this episode, I consider it the best of Jujutsu Kaisen yet, an absolute tour-de-force of combat animation and sakuga, staging, pacing, atmosphere, peril, and sweet, sweet near-victory. Nanami’s backstory was well-timed, efficient, and effective at giving the guy some dimension, while Mahito remained an entertaining adversary to the bitter near-end.

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