Darling in the FranXX – 21 – Fight to Live

Things are looking pretty grim with the VIRM’s purple nerve networks overwhelming the blue of the Klaxo princess as Hiro continues to suffocate. However, just his presence in Strelizia Apath’s cockpit seems to have delayed the VIRM self-destruct booby trap the princess triggered.

But he only delayed it; Hiro’s friends and allies have just 72 minutes to do something before Apath blows and takes Earth with it. Just as that countdown begins, Zero Two arrives at the control room where Franxx and Hachi are observing events…and she promptly passes out.

When she comes to, she learns from Franxx that she is a clone of the princess, the last surviving member of a Klaxo Sapiens species that fought a millions-of-years-long war with the invading VIRM. That war changed the  once-cosmopolitan Klaxos into sterile war machines, just as humans have become something similar.

Franxx created Zero Two from DNA from the princess so that humanity had someone on their side who could operate Star Entity. He created the human Nines so that she had backup. Reuniting her and Hiro was simply a “scientist’s whim.” For her part, Zero Two doesn’t care about clones or fakes or the VIRM; she just wants to fulfill her promise.

To do so, she has to get back to Hiro in Strelizia Apath. Since the path to the Grand Cradle is sealed and can only be accessed by the princess, Franxx comes along. Right on time, Squad 13 arrives to escort them, bringing a much-needed smile to Zero Two’s face. Time is running out, but it looks like they’re going to make it.

Kokoro, Michiru, Miku and Ikuno stay behind to fend off the VIRM that followed them, so that escort shrinks to one: Delphinium. When they arrive at the door, another VIRM attacks and Ichiro and Goro keep it away from Zero Two and Franxx by grabbing it and jumping off a ledge to an uncertain fate.

Franxx reveals Zero One DNA in his left arm, which the tentacles of the door snatch (with little regard to Franxx’s human parts), and a Klaxosaur snake arrives and opens wide for Zero Two to ride to the Cradle, leaving Franxx behind. One by one, people are sacrificing their lives to give Zero Two the smallest of small chances of stopping the end of the world.

Before leaving Franxx, rather than curse him for what he did to her, as he fully expects her to do, she thanks him for creating her and allowing her to meet her Darling. Love, in Zero Two’s case, trumps hate.

When she arrives, things are bad; both the princess and Hiro are unresponsive. But Zero Two won’t accept it. She kisses Hiro in hopes of taking away the burden of the VIRM infection. Zero One watches in spectral form and is moved (as much as an ancient sentient weapon can be “moved”) to lend to Zero Two what remains of her powers.

In mid-kiss, Zero Two and Hiro share a moment in an idyllic setting, in a wintry place that looks similar to the forest to which they escaped years ago. They kiss in this place too, and in the real world Strelizia Apath “hatches” from the shell around the cradle, and launches a massive beam that obliterates the VIRM fleet in space. In the ensuing chaos, Franxx is crushed, but got to see his life’s work realized, and the world saved because of it.

The VIRM snatch Hringhorni from Strelizia and retreat, vowing to return with a full army (it’s somewhat frightening that what we saw was just a “small detachment” and not at all representative of their full force). But for now, at least, the world is safe.

Time for a big party with good food, good friends, and good conversation, right? Except that the fleet-destroying attack seems to have taken everything Zero Two had. She’s slumped in the cockpit, unresponsive, and her red horns have crumbled.

Could this be the end for Zero Two; one last sacrifice to keep the world alive? And is there any kind of world in which Hiro wants to even live that doesn’t have her in it? I’d predicted often that Zero Two would eventually bite the dust early in the show, a la Kamina, but the fact we’ve (presumably) lost her with just three episodes left somehow hurts all the more.

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Takunomi. – 08

From slice-of-office-life, history and life lessons, to the usual drink and food pairings, Takunomi. has a little bit of everything this week, which made me inclined to offer my first “recommended” score after seven straight “watchables.”

We dive a little deeper into Michiru’s office experience as she’s chosen to head up a client presentation the same day she dreams about it. Things don’t go as smoothly as she imagined, but she wins the client over, netting her her first work victory.

It’s a special occasion, which necessitates a special beverage: the venerable Suntory Kabukin (亀, tortoise) Whisky. Around since the 30s, it’s the first whisky by Japanese for Japanese, and still going strong. While it says Kabukin nowhere on the bottle, it’s always been called that because of its tortoise-shell bottle design.

The whisky goes perfectly in a 4:1 highball, though I might want to try it neat or on the rocks. It’s also the perfect drink to go with freshly fried chicken karaage.

But with Michiru’s work victory come a slew of new responsibilities, and in an attempt to keep up with the breakneck pace, she simply overworks herself—not a tenable strategy if one wants to live a long life.

After showing up late for a meeting, Michiru works right up to the time of the after-work office celebration meant to celebrate her. She’d have worked through it to, were it not for her 5-year veteran co-worker Hanamori, who has her back, doing the remaining work for her at hare-speed.

She also has advice for Michiru at the pub: young workers should expect to keep up with the hustle and bustle, they have to be more like tortoises, focused on getting it done, period, without worrying too much about how fast they can get it done. It’s what their boss said to Hanamori when she started out.

Michiru takes to that mentality, pulling her coat over her head to show her boss she knows what he was talking about, and takes care of business. The speed will come in time.

Sora yori mo Tooi Basho – 09

Ice is broken on two different fronts this week. Crew member Zaizen Toshio is in love with Team Captain Toudou, and needs all the help he can get, so he seeks intel from Shirase, who has known her for ten years.

While that’s a long time, Shirase claims she and Toudou didn’t ever speak that much on the occasions Shirase’s mom wasn’t around. Speaking with Kanae, Gin backs that up; there’s a distance between them.

The girls’ social media views are tanking, so they decide to use Toshio’s crush as an angle to interview the captain on her love life in order to lure followers back. But you have to think they’re also trying to get Gin and Shirase talking.

Since they haven’t talked, Gin has to assume that Shirase hates her and has never forgiven her for not coming back with her mom. As the girls (sans Shirase) ambush Gin about her love life (with Kanae’s help), they don’t come up with much, but we also get little flashbacks to mundane yet meaningful little moments between Gin and Shirase.

When Shirase’s mom says such encounters were very much planned, it confirms that she always intended for Gin to be on good terms with Shirase if anything ever happened to her, which it did. Even back then, the two eventually break the ice over their mutual love of penguins and jumping rope (at which Shirase is presently very adept).

It’s another simultaneous penguin spotting that draws the two together on the deck, and Gin simply comes out and asks Shirase what’s up. Shirase says all the mature things—she doesn’t hate Gin; her mom often stated the dangers of her job; Gin is not to blame—but when Gin asks if that’s how she really feels, Shirase breaks down.

The truth is, Shirase doesn’t know how she really feels, which is why she didn’t want to discuss it. She spent a long time after her mother’s death waiting for her to come home, until she decided the only way forward was to go where she went, “to the place further than the universe,” to grasp what the hell it was her mom was prepared to die—and did die—to brave.

It’s another marvelous, moving monologue from Hanazawa Kana, rudely interrupted by the icebreaker slamming into a sheet of “fast ice”, which was expected by the crew. We watch as the ship repeatedly backs up and rams the ice until it breaks up, which is what icebreakers do.

The procedure underscores just how uninviting Antarctica is—it won’t let you even get close without a fight—while also serving as a handy metaphor for hard the crew of the Penguin Manju, and Japan itself, has had and has to work to get to where they want to be.

As the ship crunches a path in the ice, Gin regails Shirase about how the rest of the world basically gave postwar Japan the most challenging slice of Antarctica and said “if you want to try, go right ahead.” They did go ahead, and they did try, and were successful, just as the crew of the Penguin Manju does, and just as the four girls do when they touch down on ice for a brief spell.

Shirase tears up upon standing there, and goes into a rant encapsulated by the phrase “in your face!” referring to everyone who mocked her for saying she was going to Antarctica. Not only do the other girls join her in a hearty “in your face”; Gin and the entire crew do so as well. No doubt Shirase’s mom would be proud of them both.

Takunomi. – 04

Michiru finally gets to drink with Nao’s sister Makoto, who is closer in age and a third-year student in college weary of entering the labor market. After a morning of yelling at her sister for amassing so much recycling from beer cans and a day of studying and worrying, she needs a drink, and not just any drink: Kirin Hyoketsu (“Frozen”), a canned shochu-soda-fresh-squeezed juice blend she prefers to other chuhis.

After a couple years of listening to Nao’s lectures about the alcohol she’s consuming, Makoto has a knack for it too, and when talk turns to Makoto’s worries about getting a job, Michiru suggests the best way is to be straightforward and informative about the company she wants to get a job from, the same way she talks about booze.

When Nao comes home, she seems to have gotten the message and announces she won’t be drinking that night; just eating her TV dinner and going to bed. Makoto tells her she doesn’t have to kick drinking cold turkey like that, and Michiru urges her to be straight once more.

It’s not just that Makoto doesn’t like loud, personal space-invading drunks (she doesn’t), but she’s genuinely worried about her sister continuing on her pace of drinking. When Nao hears her sister doesn’t hate her, she decides to crack open one—and only one—Hyoketsu with her little sis.

When Michiru wakes up, she discovers the sisters never left the couch, but had a lot more than only one, since they were having so much fun. And since Nao has the day off after working overtime and Makoto doesn’t have classes that day, they have the whole day to recover from their sisterly celebrating.

Takunomi. – 03

When Michiru heeds a work poster that encourages employees to leave on time on Wednesday (which may or may be a trap depending on her co-workers reactions to her leaving), she’s discouraged to find no one home yet. She decides she’ll use the extra time on Wednesday to attend a gym and do yoga, since that’s what she believes Tokyoites do.

When she gets home Kae is there, lounging like a cat with a can of Suiyoubi no Neko, a Belgian Style White Ale brewed with orange peel and coriander (like Allagash White or Blue Moon). It’s described as a great beer for hump day and also a good first beer for people who don’t like the bitterness.

Kae reveals that Neko was indeed her first beer, and that prior to that she didn’t like beer’s bitter taste at all, shocking Michiru. The white ale inspired Kae to travel the world sampling various beers and the cultures that brewed them. In other words, it was a catalyst for action.

Michiru ponders how she can change her life post-Neko, but she already has: after a couple of rough early sessions, she’s gotten the hang of Wednesday Yoga, and can now claim to have an active lifestyle!

Shoujo Shuumatsu Ryokou – 07

While attempting to follow Ishii’s route to the ration production facility, Chito and Yuuri find themselves utterly lost in a labyrinth of pipes. Chito’s intense fear of heights rears its head, and naturally Yuuri has a little fun with that, as she doesn’t fear heights in the least.

Still, Yuu takes pity on Chito, lets her tie them together with rope (so either one of them will keep the other from falling, or they’ll both go down), and stays close during the scary bits. Even so, they have to find flat ground at some point; they’re getting tired and it’s getting dark.

While Yuuri is the one obsessed with foot, it’s Chito whose slighter weight breaks through a weak spot of the pipe, revealing a bright light that makes Chito look like she’s glowing (in a way, a callback to Yuu’s belief Chito resembled the gods whose idols populated the temple).

They enter the pipe and are treated to a well-lit route with arrow signs pointing in the right direction. Yuu whimsically suggests they “explore” by ignoring said signs, but Chito isn’t having it; wandering aimlessly will only make them hungrier and more tired, and they only come upon one last measly potato in what looks like a vast airpoinics bay.

The arrows lead deeper into the production facility where Chi and Yuu encounter heavy-duty industrial food production machinery that’s still operational, a testament to the now-long-gone people who designed and built the stuff.

It’s been a long time since Yuu not-so-playfully pulled a gun on Chi, leading me to wonder the next time she’d play with her only companion’s life. That comes when Yuu switches on the gigantic potato masher…when poor Chi is on the conveyor. She switches it off…then on again…then off again, and Chi makes her pay by roughly handling her cheeks.

Still, Yuu proves particularly useful this week, both with her courage in the pipe labyrinth and the highly detailed memories of baking with Gramps. That knowledge is put to use as she and Chi gather powdered potatoes, sugar, salt, and water, and start mixing and kneading ration dough.

The dough is cut into bricks and popped in the giant oven, and a bit later they’ve got a decent supply fresh rations, which pass the taste test with flying colors, even calling forth the girls’ patented “headmelt of satisfaction.”

With the Kettenkrad and nearly all sight of the outside world sidelined, this was all about Yuu and Chi on their own, giving each other a hard time but also having each other’s backs. While the rations won’t last forever, they’ll last a while (unless Yuu goes to town while Chi sleeps).

adding a welcome measure of optimism to the conclusion of an episode on the heels of last week’s failed flight. Better still, it was packed to bursting with wonderful Chi-Yuu banter and interactions. Honestly, I could listen to Minase Inori and Kubo Yurika read the phone book together.

Kino no Tabi – 07

Eating a hot dog reminds Kino of a time she once unsuccessfully tried to get one over on her Master, who was cooking hot dogs at the time. Kino then shares a story with Hermes that her Master shared with her, about a country with a big clock tower and, suspiciously, an even bigger police force.

When Master’s young male apprentice is framed for drug possession and locked up, and she is unable to bribe the dirty cop to let him go, Master uses some of her Apprentice’s infiltration equipment and uses an elaborate set of diversions in the form of city-wide trash can bombs to clear the jail of police and slip in wearing one of their uniforms.

The Apprentice knew she would come—like Kino, he knows very well how good she is—and the question is not can they leave, but how. Both Master and Apprentice agree to make a bang rather than sneak out; demonstrate their full power to an arrogant bully that could use a good nosebleed.

For three days and nights they hole up in the central clock tower, shooting any and all policemen who draw within range, but not killing anyone; only wounding them. They cause such a disturbance, the police start to lose their grip on the country, as the public and their leaders demand something be done.

Master and Apprentice do not relent as smaller and smaller formations of police form up at the base of the tower. All are scattered by gunfire, until the very petty-tyrant commanding officer who sat on his petty throne and told Master no price was high enough to free her companion, is now the one who must offer a price to the Master—and it better be high enough, or more bullets will rain down.

It’s a good story, and one I’d think was apocryphal were it not for the somewhat magical realist nature of Kino’s world. Not to mention it just makes sense that the woman who made Kino the kind of “traveler” she is would be that badass!

Kino just so happens to be in the neck of the woods of that Clock Tower Country, and when she arrives in the courtyard where many shots were once fired without taking a life, she finds a monument made from a door blown off one of the police trucks back then.

An old man with a cane and and a granddaughter explains to Kino and Hermes that the memorial is a tribute to the two “Travelers of Justice” whose brazen acts freed the people from a corrupt and oppressive law enforcement system by essentially wearing them down until they grew ashamed of their conduct and shaped up.

Kino and Hermes alike are a bit amused that the country took Master and her Apprentice’s actions in such high esteem, but was the Master simply keeping her skills sharp in service of escaping the country, or did she have grander plans for that three-day-and-night stand?

We’ll never know, nor will Kino, but after this black-and-white and sepia-tinged look back to the past, she turns Hermes around and continues forward, into that Beautiful World, to  make some history of her own.

Shoujo Shuumatsu Ryokou – 06

The girls are in a spot: a gear has snapped clean in two, stopping the Kettenkrad, and their “last tour” in its tracks. If they can’t get it going, their chances of survival plummet. Chito can’t get it going, and Yuuri won’t help (probably aware there’s little she can do). She just cheerfully sings a little song with one lyric: “hopeless, hopeless.”

Then Yuuri spots an airplane flying in the sky, and Chito spots a woman in a white coat running after it. Hope has arrived, in the person of Ishii, who has taken up residence in an old underground aircraft hangar.

Ishii is a quietly kind yet no-nonsense person. She knows she can’t live in the base forever, so she’s using the plans she’s found to design and build an airplane to fly to the next city (the plane seen in they sky was a prototype).

More than a base, the hangar appears to be some kind of repository of aeronautical history, and just as Chito and Yuuri may be the last two people operating a Kettenkrad, Ishii is possibly the last aeronautical engineer and aviator left.

The girls help Ishii compete construction of her plane, and in exchange, she provides them with food, shelter, a bath (aaaaahhhh) and the part and repairs needed to get their ‘Krad going again, thus probably saving both their lives.

The day of the flight comes, and there’s a sense of finality and longing for the status quo that’s about to be blown to bits by the winds of progress. It won’t stay warm and calm for long; Ishii has to launch now. And she’s glad she has human witnesses for what could be the last manned flight.

After all, it’s only history if someone besides the one making it saw and documented the event. The takeoff sequence is appropriately epic in its portrayal, as is the awe in the girls’ eyes as they watch Ishii achieve flight.

For a few magnificent moments, the plane soars majestically over one of the widest and clearest views of the city we’ve yet seen; loaded with enough fuel to fly 2,000km, more than enough to reach the nearest city, just visible from Ishii’s giant telescope.

But a few moments is all the plane gets; it breaks up in midair, the pieces pathetically plummeting to the ground far, far below. Chito collapses in reaction, but Yuuri spots Ishii in a parachute, slowly descending. She’s okay, but she failed.

Still, Ishii feels a great sense of relief, to the fact she even smiles, which Yuuri interprets as her finally “embracing the hopelessness” all humans in this wrecked world must embrace in order to keep going. She falls and falls and falls, perhaps to the lowest level, but there’s every reason to believe she’ll survive.

As for Chito and Yuuri, they load up on as many ration potatoes they can find and set off in their repaired Kettenkrad, bound for still higher levels of the city. They, like Ishii and Kanazawa, are also a part of history…likely the tail end of it. When they, and whatever other scattering of remaining humans, have passed on, there will be nobody and nothing left but the ruins.

Or maybe, just maybe, there’s hope somewhere out there, waiting to be found. And maybe Yuuri wants to be proved wrong.

Kino no Tabi – 05

“Hero” is rarely a title rightly given to oneself; it must be earned and bestowed upon them by those who deem them a hero. And sometimes it’s not the hero’s choice; they just are a hero, because that’s what the people say. Kino runs into one of those people, a tour guide and true believer who fawns over the great hero of her people and gives them a tour of his modest house.

While in there, the tour guide tells Kino and Hermes a number of stories about the relics on display, like a shovel that let him plant flowers anywhere (that was probably for digging poop holes) or his special knife (which is just a souvenir from another country).

Finally, Kino and Hermes meet the hero’s motorrad, kept in perfect running condition, but not ridden since his master’s death. He’s in his version of Hell, and wants desperately to either be freed or destroyed. Kino can do neither; not without deeply offending the people. Would YOU want to get on the bad side of that tour guide? Nuh-uh.

However, before leaving town Kino is approached by a boy who dreams of being a traveler, like Kino and the hero of their country. Kino nudges the kid in the direction of the hero’s doomed motorrad, leaving it up to the kid whether he’d like to take it for a ride. I doubt he could ever go back if he did, though!

Upon entering the gates of another country (the only gate through which travelers can enter or exit, oddly enough), Kino and Hermes find themselves in a dark wood, out of which a man appears and, talking to them as if he knows them, asks if they’ve seen his lover or were sent to give him a message about her. The man’s maid/caretaker catches up to him and takes him back home.

Kino and Hermes go into town and get the skinny on the man from the folk at the inn: He was the hero of their revolution, who had fallen in love with a farmer’s daughter. When the day of the revolution came, he launched a grenade at the escaping royal family’s car, killing them.

His actions secured liberty and a new government for the country, but the princess whom he’d slain turned out to be the farmer’s daughter. Wracked with grief and betrayal, the people say he went mad; and has had to be cared for by one caretaker after another.

For five years, he’s waited for his lover to return, and everyone keeps lying to him. Apparently no one wants to be the one to give him the bad news that she died, because they all say they’ll continue to lie until he dies or they do.

After helping the man’s caretaker get her wagon out of the mud, she offers them tea at the house the government built for the man. After sending him away by lying about an engine noise at the gate, she sits down with Kino and Hermes and tells them the truth: she is the princess, the royal family the man killed were body doubles, and her real family is safe and living comfortable lives out of danger.

Despite the man not knowing who she really is, the princess is still happy, and never wants things to change. The next day, when Kino and Hermes prepare to leave, the man runs out to meet them once more and tells them the truth: he’s not really crazy; he’s actually happy with things the way they are. Everyone in this country is happy lying to each other for their whole lives. I’m not sure if I should pity them or envy them.

Net-juu no Susume – 03

Sakurai receives a reply from Morioka first thing in the morning, and he looks nervous, but also excited. We later learn that it’s a gentle and respectful decline on his offer of dinner out of a misplaced sense of not wanting to “cause any more trouble” after he did so much for her post-elbowing. But it’s pretty clear Sakurai wants “trouble” from Morioka. Why offer dinner in the first place?

When he does research on her career at a prestigious Bussan, he learns both from his own research and his co-worker Koiwai (who interacted with before) that Morioka was an exemplary employee and businessperson…who suddenly resigned. A old photo of her confirms she’s the one he accidentally knocked over.

Perhaps he’ll learn, as we have, that despite being damn good at her job, it just wasn’t something she wanted to do anymore. She wants to be a NEET and play MMOs now, and if she can afford to, who’s to say she can’t?

I’ll say, from the perfect structure and syntax of her text message to Sakurai, Morioka’s business skills probably haven’t dulled that much. She’s a talented, capable woman. But she does get a bit nervous in any kind of social situations, which is why after sending her reply, Morioka feels as though a great weight has been lifted from her shoulders, and she goes out to buy some snacks, some beer, and some extra points for FdM.

There, she quickly receives a gift from Lily – a super-expensive coat, and wonders what the underlying purpose of the gift was, considering it will be hard to reciprocate considering its cost. Lily is briefly taken aback by the, well, accusation of ulterior motives, but cannot entirely plead innocence. In fact, she’s come to feel a deep connection for Hayashi and wants him to be her partner in the game.

It’s a big step, and even though it may be a while before Sakurai and Morioka connect the dots on who each other are in the real world, it’s a good sign that they’re growing close enough in-game that a truth-revealing real-world meetup won’t be out of the question down the road. Of course, Morioka needs to realize that she’s not the only one using an avatar of the opposite sex.

NjS is getting better and better as we spend more time with “Mori-Mori” and “Sakura-chan;” particularly their moments of victory and elation when things go well for them. The narrative method of switching between worlds rather than going “full-dive” (ala SAO, NGNL, or KonoSuba) also tethers the story and makes it feel more real. It’s a great balance other shows with similar themes lacked. The music’s pretty bangin’, too.

Fate / Zero – 13

Caster and Uryuu finally return to their lair (where did they go?) to find all their “artwork” has been burned by Rider, an proceed to have a long conversation about the ephemeral nature of their work and Uryuu’s belief in a god who is eagerly watching and cheering humans on as they find new depths of depravity in witch to toil.

Of all the dialogue between Servants and Masters, it should come as no surprise I find Caster and Uryuu’s the most tiresome and least compelling. I mean, both are sociopaths and homicidal maniacs with incredibly twisted views of the world, and have never once demonstrated any hope of redemption.

As far as I’m concerned, they can’t be knocked off soon enough, because they are guilty of the worst sin of all: boring me. Rider and Waver are far more interesting to watch, both because neither are crazy monsters and they’re not basically the same person.

But after his demonstration of power in the Reality Marble, Waver’s confidence has hit a new low. Waver doesn’t believe himself worthy of being Rider’s Master, and while it’s hard for Rider’s attempts to console him to not sound patronizing, he perseveres, telling Waver to have more faith in his ability. After all, stolen relic or not, he would not have been chosen by the grail if he wasn’t worthy.

As Caster, encouraged by Uryuu to do something big and flashy for God, strides out into the river to perform some big, flashy spell, Sola-Ui and Lancer, Iri and Saber, and Waver and Rider all sense it, and head to Caster’s location.

Sola-Ui wants to stand by the Servant she’s fallen for, but Lancer urges her to keep her distance in this case, while it remains to be seen if Iri recovered from her weakness sufficiently to participate in the imminent battle.

And what a battle it should turn out to be: Caster ends up summoning a colossal eldritch creature from the deep to ravage Fuyuki. It’s the kind of foe no single Servant will be able to handle, so Rider, Saber, and Lancer agree to a truce and temporary alliance to take out Caster once and for all.

The absence of Kariya/Berserker and Tokiomi/Kirei/Archer at the outset of this battle leads me to believed one or all of them will get involved or otherwise take advantage of the fact three of their opposing pairs are busy fighting Caster and his monster off. It will also be interesting to see if, when, and which Master Kirei will attempt to steal in order to fulfill the Grail’s desire to make him a Servant anew.

Watashi ga Motete Dousunda – 07

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In the most bizarre and surreal episode of WagaMoDo, the newly-restored duo of Kae and Shina suddenly declare they have to go on a pilgrimage to the resting place of Hyakki Sametora, the feudal lord upon which the Lord in their anime is based. The only truly enthusiastic guy is the history buff Mu, but the other three tag along nonetheless. Reasonably priced-but-not flashy hot spring innage ensues.

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The night they stay at the inn, Iga accidentally falls on Kae during a pillow battle, and her reactions indicate to Iga that she didn’t dislike that accident. When they end up on the same swan boat (to the possibly cursed island where the lord’s head is believed to reside), he takes her hand and tells her if she’s not used to being so close to a guy, to get used to it…and she does not protest.

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Unfortunately for Iga (but fortunately for us), when a sudden storm maroons the group on the island, Kae ends up rescued by Mu (while Iga has to give Nana mouth-to-mouth; an event Shina captures from many angles with her waterproof phone). When Kae collapses from fever, Mu has no choice but to get her to shelter, disrobe her, and use his body heat to get hers up. He does so with the utmost gentlemanliness, while Kae is too out of it to be embarrased.

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After that…things kinda go off the rails, as the show suddenly picks up a lot of supernatural elements. The ghost of the lord makes the others walk around in circles, then attacks Kae and Mu, who use the charms they bought at the gift shop to neutralize him. Eventually Kae “exorcises” Sametora when he realizes his legend is not a negative one (thanks in part to the anime that pretties him up and makes him either a top or bottom).

All the supernatural elements are (mostly) explained at the very end once the group gets to shore by a very unexpected and hilarious twist: the restaurant where they ate lunch accidentally used hallucinogenic mushrooms, so they were tripping balls the whole time, likely including during the storm and “lake whirlpool”. Overall a pretty fun episode.

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Macross Delta – 25

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The predictable patterns of Macross Delta continue into the penultimate episode, where the action and daring of last week transitions into a relatively quiet, exposition-filled outing (well, quiet until the ending).

Berger Stone shows up again and again launches into a wordy infodump that includes references to other Macross shows. The Windermereans (mostly blindly) rally around Lloyd, including King Heinz, who shows his knights how little time he has left.

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Stone basically lays out that if Lloyd uses the Star Singer to create an interconnected humanoid network, it will be very bad, but we already knew that. When Freyja hides her bandaged hand, she hides it way too obviously to not be noticed by Mirage and Hayate. Walkure is wounded and scattered, but Kaname intends to step up to the plate, and if she has to go down, she’ll be going down swinging for the fences.

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Mirage once again gives way so that Hayate can hang out with Freyja. Though Freyja is literally marked for death, the events of the final episode will be instrumental in confirming whether her hand crystal will kill her, or if the limited age of Windermereans will continue to be a problem.

The show takes the effort to bring Hayate and Freyja closer together by revealing that his Dad once visited Windermere and gave lil’ Freyja the little device she still carries with her, and ends with the classic Macross theme “Do You Remember Love?”, once sung by Lyn Minmey and other singers.

But it’s telling that it’s Freyja’s laugh, not her song, that helps ease his heart. After all, Stone just told everyone songs are a weapon.

 

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Not just a weapon, but the weapon. After some peaceful space credits, the episode upshifts, raising the stakes for the endgame, as the giant NUNS fleet I initially thought Chaos would have to somehow stop, falls under the spell of Mikumo’s Song of the Stars (sung under duress/hypnosis).

Thus brainwashed, the captains and crew of the ships activate the dimensional weapons in their weapons bays, utterly destroying the fleet in a matter of moments. Thousands of souls cry out, and Lloyd looks on approvingly, apparently that much closer to his ultimate goal of galactic domination.

The remnants of Walkure, and Chaos’ handful of ships and fighters now seem hopelessly outmatched against the terrifying might of Lloyd’s newest and most powerful weapon: their friend and comrade.

We’ll see if and how they manage to defeat him, and who will join their cause, and who among those we’ve come to know will be sacrificed in the name of galactic peace.

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