Fate / Zero – 18

Per a reader’s suggestion, I am watching the next three F/Z episodes in the order of 18-19-17. We’ll see how this goes. At the end of episode 16, Saber wondered what the hell happened to make Emiya Kiritsugu the kind of person he’s become. Episode 18 begins to answer that very question by taking a trip back to Kiritsugu’s childhood on picturesque Arimago Island.

Things couldn’t start out any more idyllic, with “Kerry” (what everyone calls Kiritsugu) cliff-diving with his friends on an absolutely perfect day before being picked up by Shirley, a very pretty young local who is serving as his father’s assistant. Kerry’s father is mage, developing flowers that never wilt in hopes of someday applying the same principles to humans.

Throughout the episode’s first acts, the gorgeous tropical setting could never quite hide the fact that there was something very fishy about Kerry’s father taking up residence in a secluded property on a remote island for mysterious magical experimentation related to immortality. That’s a lot of red flags.

One night Shirley shows Kerry that her flower has wilted, and that she will never be able to be anything other than a glorified lab assistant. She believes Kerry has a bright future following in his dad’s footsteps, and they both agree that his dad is doing something that will be able to help humanity immensely.

Kerry also recoils from Shirley when she gets too close to him, as he’s of the age where boys typically deny their attraction to the opposite sex despite biological evidence to the contrary.

However, it’s clear Kerry likes Shirley very much, which makes it that much more heartbreaking when I realized that beautiful night they talked would be the last. The next day, Kerry’s dad asks if he went into his lab, then warns him to stay in the house for the day.

When Shirley doesn’t arrive at the usual time, he sneaks out to look for her, and finds an empty medicine bottle on the floor of her house. Shirley herself has set to work sucking the blood of the chickens in her yard, as whatever medicine she took turned her into some kind of vampire.

Kerry, unable to grant Shirley’s wish to kill her, seeks refuge in the church, but before long the entire island turns into a battlefield. The vampirism spreads quickly from Shirley to the other townsfolk, and Church Executors have to work overtime to kill them, while the Mages Association sets everything ablaze in order to protect their secrets.

Kerry ends up running through the middle of this hellscape (and as he’ll say to Saber years later, all war is hell) and almost gets himself killed, but he’s saved by a mysterious woman who is very handy with firearms, using them in an efficient manner that reminds me of Kiritsugu’s own style in the present.

She tells him everyone has turned into “dead apostles”, and she’s there to eliminate Kerry’s father…but Kerry gets to him first. When he asks his dad about his work and what it did to Shirley and the town, his father is, shall we say, not particularly contrite. Indeed, he seems to consider all of the horrible things that have happened a minor inconvenience, and is eager to escape the island get back to work.

Unable to muster any words in response to his father’s despicable attitude, Kerry stabs him in the gut with the dagger Father Simon gave Shirley to protect her from the evils he believed Kerry’s father to be messing with. He then takes a pistol and kills him, before the lilac-haired woman shows up.

By doing so, he did what had to be done, something he wasn’t able to do with Shirley, a misstep that ended up costing the entire town. As he escapes from the island with the woman, I imagine Kiritsugu—no longer “Kerry”—won’t be hesitating that much more from here on out.

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Fate / Zero – 05

This episode just wouldn’t quit. It shouldn’t work as well as it does: piling character after character into what was, at least on the battlefield, a one-on-one duel between Saber and Caster, but because of the build-up in the previous episodes, each and every time someone new takes the stage, it adds a new glorious layer to the conflict.

And even if this battle only turns out to be a big tease, now six of the seven Servants have met one another, and have at least a cursory idea of what to expect form each other. We also learn that if there’s one Servant who’s going to keep a kind of noble order and balance in this War, it’s Rider.

When Lancer declines out of obligation to his Master and Saber is insulted by Rider’s offer to make them his retainers, the Master who originally meant to command Rider appears, at least in voice-form; Archibald is tickled that Velvet would actually become a combatant in the Holy Grail War, and intends to teach him a lesson.

\Rider isn’t having that. Whoever this Archie guy is, he won’t let him torment his Master (that’s his job), who is at least by his side. He calls out Archibald for hiding like a coward, and calls out any other Servants who were drawn to Saber and Lancer’s excellent duel (though if he found it so excellent, why not let it unfold rather than interrupt?)

And so two more Servants appear in quick succession: first Gilgamesh / Archer, then Berserker (true identity unknown). Gil, as is his wont, deems all other kings in his presence to be pretenders (and he has a point, he is the first of them, historically speaking). But Matou decides that now is the time to test Berserker—as well as his own tolerance as a Master.

Archer takes Matou’s bait and exposes his Noble Phantasm for all the other Servants and Masters to see, but ends up with nothing to show for it, since Berserker is not only crazy, but an extremely tough customer, turning every blade Gil sends his way into his own NP. Ultimately Tokiomi has to spend a Command Seal to reign Gil in.

I love how powerful, frightening, and unpredictable Berserker is depicted; he’s a very cool design that seems to shudder in and out of solidity, as if he’s just barely being kept together.

But what I loved even more was Gil’s attempt to save face by basically saying “You’re all beneath me; kill each other off until there’s one left and then come at me.” He’s an arrogant prick as always, but he’s surprisingly likable in this version—perhaps because he was thrown off his game so effortlessly by Berserker.

With Archer gone, Berserker turns his attention (such as it is) to Saber, whose injured hand quickly puts her at a disadvantage, forcing Lancer to save her from a potentially vicious blow. He doesn’t do it because they’re friends, or allies, but because she’s his opponent. If Berserker wants to fight her, he’ll have to get past Lancer first.

That’s Lancer’s will, but unfortunately for him, Archie has Command Seals, and uses one to override that will, ordering him to team up with Berserker to eliminate Saber.  In the ensuing one-on-one (after Lancer apologizes to Saber), Kiritsugu and Maiya have their weapons trained on Archie and Assassin, respectively.

Their careful work is ruined, however, by Rider (again), jumping between Saber and Lancer and driving Berserker into the ground, forcing him to retreat, then telling Archie to order Lancer’s retreat as well. Rider has decided that no one is going to die tonight, and nobody challenges him.

I have no doubt that Saber would have gladly fought Berserker and Lancer at once, bad hand and all. But she’s clearly grateful to Rider for his intervention this time. The primary reason for that is Irisviel: if Saber falls here, she’ll be on her own, surrounded by enemies. Rider also decides to stay out of Saber and Lancer’s fight from now own; he’ll face whoever prevails.

That’s fine with Saber; she can’t fight anyone else at 100% until she defeats Lancer and lifts the curse on her hand. It’s just as well that Berserker withdrew when he did, as a longer confrontation might have killed Matou, who vomits blood and worms in a dark alley, but remains as committed as ever to protecting Sakura by winning the war.

What of Uryuu and Caster, the only Servant who wasn’t on the field? Bluebeard observed everything from a crystal ball, and has taken a particular—and worrying—interest in Saber.

Fate / Zero – 04

“You can’t see it, but trust me…it’s there.”

Here it is: the first Grail War battle in which neither side is trying to lose, and what do you know, it’s between Saber and Lancer. It feels like there’s been a lot of buildup to this, but I was still caught off guard by just how well-executed it was.

I didn’t even mind the frequent cuts away from the combatants to their various observers, because the weight of their interests and stakes in this fight felt just as significant as the thrill of the fight.

“Did I leave the oven on?”

Lancer, AKA Diarmuid of the Love Spot (best name, or bestest?), is a formidable opponent, able to surprise Saber and Iri on more than one occasion with his surprise tactics based on insufficient intelligence on his abilities.

But these aren’t two people who don’t like each other fighting to the death, it’s two people who through their interaction in battle only gain more and more Capital-R Respect for one another. They’re knights, but they’re also warriors who love a good opponent and they’re having a blast.

NOT THE BANGS

What also made the fight so engrossing was my complete lack of an idea how it would go. Early on, Saber is pushed back on her heels, so to speak, made to discard her armor only to play straight into Lancer’s Gáe Buidhe-and-Gáe Dearg dual-wielding hands.

But while he draws blood and seems to have the edge in the battle, even he knows one cannot simply underestimate a Saber-class Servant, especially one who has yet to really dig into her own bag of tricks.

(One thing I did not realize until this episode is how and why Saber’s sword is invisible: she conceals it with wind magic because it bears her true name. That…actually makes a lot of sense.)

YOU GUYS I BROUGHT BEER

But what truly makes the battle special is that it isn’t the only thing going on. Aside from Matou and Uryuu, virtually everyone is carefully watching this fight, from Toosaka through Kirei via Assassin (who still, for the moment, believe Iri is Saber’s Master) and Kiritsugu and Maiya, to Velvet and Rider.

Iskandar is increasingly worried he’ll lose the chance to have a good fight against the other heroes if he lets Lancer kill Saber too soon, so he crashes the party in grand fashion, landing between them in his chariot in a cloud of lightning. Quite the entrance, and one that promises a more complex and nuanced outcome than simply one Servant beating another.

And this is because these are three epic heroes we’re dealing with—not mindless obedient robots—whose actions are driven almost as much by their histories and charisma as by their Masters’ orders.

Fate / Zero – 03

“Oh sorry, did YOU want wine?” | “What channel is He-Man on?”
As Tokiomi apologizes to his Servant Archer (AKA Gilgamesh) and begs him to be patient as the plan unfolds, Waiver celebrates the death of Assassin, but his Servant Rider (AKA Iskandar) doesn’t really care, and is far more concerned with acquiring B-2 Stealth Bombers and other weaponry with which to defeat…Bill Clinton.

I enjoyed the contrast between these two Servant-Master pairs, with Tokiomi exercising the utmost deference to Archer, who abides by his wishes while Rider is more of a constant nuisance to Waiver, who can’t even get him to enter spirit mode. I can’t blame Rider; Waiver may have shown guts in stealing the relic with which to summon him, but he hasn’t done anything to inspire confidence since then.

They’ve already won the Holy Fashion War.
Rider’s not caring about Assassin’s death is just as well, since Assassin isn’t actually dead; he can take the form of many different people. What is dead are Kirei’s chances of winning the War, so he withdraws and is granted asylum in the Church by the observer, his dad Risei, and plans to use his Assassins to spy on all of the remaining Servants for Tokiomi.

Meanwhile, with Saber summoned and ready to go, she accompanies Irisviel to Fuyuki City, her love’s hometown, and the first place she’s ever left Einzbern Castle to visit. While Iri sightsees, Saber is her knight and bodyguard, wearing a stylish, practical black suit that contrasts nicely with Iri’s snow-white garb. They make a stunning pair…even though Iri isn’t Saber’s real Master.

“I sense my man kissing someone…”
That guy, Kiritsugu, arrived in Fuyuki a bit earlier, and enters a hotel room to find his assistant Maiya and a cache of weapons with which he’ll fight the War. When his thoughts turn to his frail daughter and he momentarily despairs, Maiya re-centers him by taking him in her arms and kissing him.

Whatever history those two have, I doubt it’s a threat to the union Kiritsugu and Irisviel, an unexpected pairing, but both a necessary and intriguing one. Their love for and trust for one another is above reproach. Irisviel, meanwhile, enjoys a walk on the beach with her night in black tailored suit, until Saber detects trouble nearby.

“Okay…let’s see what you got.”
The women head to the harbor, where the Servant Lancer is waiting for them, but with no Master in sight. Far from being concerned by a potential attacker in the night, it would seem Irisviel was acting as a faux Master of Saber in order to accomplish what came to pass: luring out the last Servant unaccounted for.

As for who commands Lancy, I’m not ruling out Archibald, who has been curiously absent despite Waiver having stolen his relic for Rider. And as for who will win this duel, I suspect neither party will end up dying, since we’re only three episodes in. A draw, perhaps? Either way, I can’t wait to see it.

Zero continues to excel where often UBW fell down, managing to make virtually every patch of dialogue (or monologue) compelling, integrating just enough comedy to avoid being too stodgy or serious, and most important, making every participant either eminently rootable, deliciously loathable, or a lovely synthesis of the two.

Sin: Nanatsu no Taizai – 01 (First Impressions)

The Gist: Lucifer falls to hell but passes her blood to a mortal on the way down. Then she meets the seven deadly sins, which are demon lord ladies that want to kill and or do her or both. None of it makes much sense and none of it is voice acted or presented in an interesting way, but she beats them and sets a story min motion…

The Verdict: it’s slightly sexy, in so far as the uncensored version has nipples and touching between girls with huge breasts but it is not coherent nor H-enough to fill that kind of thrill. If you need an nonsensical christian’ish themed girl touching show… honestly, you can do better than this?

I mean, I know why it was made and who it is for and it is higher quality than your typical ecchi girl-touching fight genre show, but not by much. Seriously, just hang out at a bar till closing time and take whatever desperate hook-up that’s left home with you. You’ll feel less dirty in the morning…

 

Tales of Zestiria the X – 18

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This week Sorey & Co. finally make it to Pendrago, but not before Sorey meets with Emperor Doran of Rolance, who is sympathetic to Sorey’s cause because he’s been informed of the existence of malevolence, just as have all of his predecessors, by storytellers like Mayvin. Sorey even learns about Velvet Crowe, some of whose exploits we saw in the first season.

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While chatting with the emperor, who has decided to accompany Sorey to the capital should there be any problems with access, Rose is wondering what to do next. She’s done so much in the name of justice and righteousness, and yet she’s never seen the malevolence that is the true cause of the world’s ills, nor has she ever seen her “guardian angel” Dezel. She wants to rectify that.

To do so, Dezel tells her she must become the shepherd’s squire, as Alisha has done. Lailah goes over the pros and cons while everyone is en route to Pendrago, and while Sorey seems reluctant to tie his life to Rose’s (if she fails and he dies, she dies too), Rose is pretty adamant, and there’s never any doubt she’ll be Sorey’s squire.

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When she finally does, it’s pretty abrupt, and in the middle of the city’s main church where the malevolence is intense and focused around a dead dragon. It’s a nice transition from what Rose sees before her transformation to after, when she can not only see the malevolence oozing from the dragon, but Dezel and all of Sorey’s seraphim pals.

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When trying to purify the dragon on his own fails, Sorey pairs up with Rose, who takes on some of the malevolence flowing into him, and after some spirited synchronized yelling, and some tactical support from the seraphim, the blue flames overcome the red, the dragon is purified. The rains cease, the clouds part, and the sun returns to Pendrago. Not too tricky a mission, when all’s said and done.

Of course, the next crisis is just around the corner in a tornado-filled Ladylake, as Alisha reports to Sorey using her squire-telepathy skills. Rose is ready for her next mission as his squire, so they seem poised to head out immediately, having proven beyond doubt to the doubters that the shepherd’s power is not only real, but vital.

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91 Days – 07

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Clearly, Angelo’s anger over what happened to his family is so great and unyielding, he’s committed to enacting his revenge through an obscenely intricate long game. It’s not enough to kill everyone involved in his family’s murder; he wants to cause them the maximum amount of pain before he kills them. Such a considerate young man!

By assisting Fango’s coup over Don Orco, Avilio has kept Nero alive. Now he must turn to Nero’s next threat: his own brother Frate, being used as a puppet by Rolando Galassia. He also wrangles Fio into the negotiations, and eventually she plays a significant role in Avilio’s plan. Rather than Galassia’s puppets, the Vanettis have become Avilio’s  (Vincent excluded; who knows where he is this week).

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Avilio seems pretty sure there’s no chance for reconciliation between Nero and Frate, especially with Galassia breathing down Frate’s neck (and giving him all the booze and drugs he needs to become an increasingly unstable puppet). He lets Nero give it a try anyway, and lets the brothers become more frustrated by their diametrically opposed goals.

At the same time, Avilio convinces Volpe to help him attack Frate and Fernando while the former is travelling to mass, making it sound like Volpe will be doing Nero a favor. Hmm…maybe don’t have such a regular Sunday schedule if you’re planning to be the boss of a crime family?

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Volpe only manages to wound Fernando and scare Frate, but Avilio kills him and makes it look like he acted alone. Galassia tries to use his wife Fio to get Nero in a room with him, but Nero stays away.

Avilio comes instead as a messenger, but the messege is for Fio, not Fernando, and she puts two bullets in her husband, apparently sick and tired of his role in tearing her family apart. She doesn’t know that both she and Fernando were only pawns of the Great Avilio.

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In another bit of Venetti manipulation, Avilio leads Nero to Frate, reveals the gun Frate was hiding under a magazine, then leaves the two to hash it out—but only after he takes all the bullets out of Frate’s gun, apparently unbeknownst to either brother.

We end with two more of the biggest obstacles to keeping Nero alive dead, by Nero and Fio’s own hands. Through his machinations, Avilio saw to it the Vanetti family suffered its first blood casualty, but likely not the last. Then he tells Nero he’ll be his brother from now on. Honestly Avilio’s master plan continues to baffle, and the effortlessness with which he gets his way this week makes everyone else in the episode feel like helpless pawns.

It’s pretty ridiculous, but I still enjoyed this gritty, unrelenting episode. As characters drop left and right, 91 Days is starting to feel more and more like a Shakespearean tragedy set in the days of prohibition.

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Yuri Kuma Arashi – 07

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Ginko’s selfless act has earned her and Lulu Kureha’s permission to crash at her house, but that’s still a very long way from Kureha acknowledging her true love for Ginko. Progress is slow on this front, especially with Ginko suffering from a bad fever most of the episode.

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Meanwhile, Kaoru, who has done everything she’s done in hopes of being protected from becoming invisible, didn’t prevent Kureha and Ginko from coming together, and so she didn’t complete the intended “breaking” of Kureha. For that, she is deemed no longer of any use and disposed of by the mastermind. Since we catch a glimpse of the drawers in her office when she attacks Kaoru in bear form, it’s pretty clear at this point Yuriika is that mastermind.

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Kureha spends a lot of time staring at the feverish Ginko, contemplating why Ginko would protect Sumiko’s letter, and why Ginko says she loves her when they’ve practically just met. Kureha daydreams about her and Ginko getting a lot closer, but they only serve to frustrate her more: if there was such a person she loved so dearly, how or why did she forget?

That’s something I’d like to know too. Kureha’s been through a lot of traumatic stuff, but what could possibly create such a huge gap in her memory?

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Kureha goes to Yuriika seeking info on the “forest girl”, and unlike Kaoru (who’s in one of those drawers…yikes!), Yuriika continues to don the mask of someone Kureha can trust and confide in, while continuing to manipulate her. She says whoever has her mother’s star pendant is the enemy, and Kureha vows to kill whoever it is. But that vow doesn’t seem any more confident than her daydream with Ginko.

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This week, as she lies in Kureha’s attic with a fever that won’t break, we get her backstory; how she was an orphan left on the steps of a church, and raised along with dozens of other bears (most of whom derided her as “Lone Wolfsbane” by that church to believe that “only One needs you and gives you approval”: Lady Kumalia.

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This church made holy warriors of its orphans, who fought human girls on those snow-covered battlefields, and all the while, Ginko was fighting for the approval of Lady Kumalia. When she fell in battle, she was abandoned by her surviving peers, because they’re bears, and nature is inherently harsh.

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Ginko was resigned to that death until a young Kureha showed up and offered her hand, her love, her approval. Chewed up and spit out by the system that raised her, Ginko held true to the basic ideas instilled in her when those ideas aligned with the events in her life.

From that day onward, as far as Ginko was concerned, Kureha was, and is, Lady Kumalia, her savior. When her fever finally breaks in the present, and Kureha is once again watching over her, that’s what she calls her. This surprises Kureha, as only someone familiar with her mother’s story would know such details.

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The deal is all but sealed when Kureha finds Lulu making the same honey ginger milk, which is “the flavor of Ginko’s love”; the very same flavor as Kureha and her mysterious friend’s love back in the day, and then Kureha finds Ginko singing her mother’s love song on the porch in a hauntingly beautiful scene. The switch is finally flipped; Ginko was, and is, that girl Kureha loved.

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But not so fast! Ginko still bears the sin of having witnessed Sumika’s death and done nothing, and Yuriika is still very much invested in continuing to screw around with Kureha’s life. To that end, she is most likely the one who slips a letter through the back door that Lulu receives and reads, finally learning of Ginko’s sin.

Lulu, who has been devoted to helping bring Ginko and Kureha together, now holds in her hands the bomb that could blow all of that up. It’s a secret I see Lulu keeping out of loyalty to Ginko, but one way or another Kureha will learn that truth. Yuriika’s actions suggest wants Kureha for herself, as she had Reia before.

She’s already dealt with Sumika; now Ginko is in her crosshairs, and she’s not above trying to turn both Lulu and Kureha against her.

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GARO: Honoo no Kokuin – 07

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In keeping with the werewolf theme…Woof. What the heck happened here? I mean, I could tell you;  the story isn’t complicated: Leon loses a battle, then goes on a rather wild ride through dreams and memory before snapping out of it and breaking up a church child slavery ring. Wait, whuh?

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First, the loss. With Pops probably off somewhere humping his shadow, Leon has to face off against what appears to be an evil or DARK Makai Knight, who’s a lot better at fighting. But even at this point, I’m pretty disoriented about what’s happening when, because the episode insists on jumping around like storytelling whack-a-mole.

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Oh HAI EMMA! Emma is in this episode for twelve seconds, and while she saves Leon from Batman, you could say that by sending him flying, it’s also thanks to her Leon ends up in his next…predicament, which is when things get weird.

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That’s what I’d like to know, pal. As this was all going on, I kept thinking “This is either Zaruba testing Leon in some way, or someone slipped him some strong psychotropic drugs.

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Turns out I was right about the latter. But the episode is still too clever by half, and its clumsy attempt to put us in Leon’s whacked-out disoriented state was somehow random and repetitive, and left us cold. It was weird, but not weird enough to be compelling, or even that tolerable.

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Speaking of intolerable, that pretty much describes Agatha, the Kid of the Week who has buck teeth and one of the more annoying voices I’ve heard in a while. It’s nice that the Makai Alchemist who drugged Leon regails us with Agatha and Pepe’s sad story, but I can’t be bothered to care when these uniformly irritating people have been so abruptly thrust upon us.

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From a technical standpoint, aside from a couple nice close-ups and the usual decent CGI armored suits (which are meant to stand out quite a bit from everything) this episode had some ugly moments. The side characters — and there are way too many of them — are generally pretty badly drawn, and in the climactic battle against the real Pepe’s Horror form is comically brief. Also, the baddies just aren’t as cool-looking as they were in earlier episodes.

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There’s a pretty funny delayed gag at the end where Herman is talking all seriously to Leon and we don’t see until the end that he, well, had a bit of a rough night himself, but it’s not nearly enough to redeem an episode that was a tiresome chore for most of its running time. But I guess one thing’s clear: it’s too early to storm the castle.

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Hataraku Maou-sama! – 11

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Suzuno recalls her “inquisition work” executing “heretics” for the church in a flashback. After helping Maou prepare for a flea market with Emi and Chiho, she’s confronted by Sarue, who tells her to “do her job” quickly. Suzuno then tells Chiho about her mission, warning her to stay out of it, but Chiho protests, and Emi backs her up, as she isn’t ready to kill Maou at the moment. Suzuno storms off, and Emi and Chiho are attacked by Sarue, who has the ability to nullify Emi’s sacred sword. Suzuno appears and knocks Chiho out. Chiho’s mother calls Sadao, and thanks to Urushihara, he knows which way to go to save her.

Having only seen the slightest bits of his time as Overlord Satan on Ente Isla, our picture of Maou is tempered by all the time we’ve watched him in the real world, being a good, kind person. In that way, we’re like Chiho, Rika, and all the other humans who he’s interacted with; we judge him by what we’ve experienced of him, not by his past in some other world. Emi, as the hero who saved that world, still isn’t quite convinced, but she’s her own boss, and has the luxury of taking a wait-and-see attitude; part of that empathy was cultivated by the influence of Chiho. Suzuno, on the other hand, has superiors and a job to do. She’s been conditioned to put orders above all else, even her personal feelings. This rigidity butts heads with the more flexible Emi and with Chiho, who directly opposes her in her attitude towards Maou.

Now that she knows Suzuno’s true colors, she’s shocked and disappointed, but she isn’t going to lie down and let her kill the man she loves, even if he isn’t just a man. She’s willing to let the past be the past, and Emi doesn’t want to create peace the way The Church aims to; peace at the cost of others’ suffering. This doesnt resonate with Suzuno, however, because she’s paid her dues and her hands are stained, thanks to the church. She’s sacrificed her goodness and even bits of her soul, so it’s not surprising a sobbing high schooler won’t sway her from her duty. That duty isn’t just to kill Maou, but to erase any memory a human might have of him, or of Enta Isle. But something tells us she isn’t going to acccomplish her mission, just to return home, get a pat on the back from the Church, and then go on a bender.

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Rating: 8 
(Great)

Stray Observations:

  • God, Ashiya’s been ill for an eternity, and this time, he’s out of commission at a time when Maou could use him.
  • Urushihara comes through in the clutch, placing transmitters on both Emi and Suzuno. It’s something Ashiya would never have thought to do, being a technophobe and all.
  • The standoff between Chiho and Suzuno is well-acted by both seiyus. We can appreciate Suzuno’s position, but we have to side with Chiho, as Emi does. A church without forgiveness is no church at all.
  • On that note we especially liked how Chiho asked Suzuno if she ever actually met Maou when he was Overlord Satan, or if she just believed everything she heard about him. Chiho’s love and trust in him is based on personal experiences; Suzuno’s suspicion and hatred is more church brainwashing.
  • Some old man opens his eyes in the same hospital room as Ashiya, to which we can only say: “uh-oh.”
  • We’re wondering if Maou left in the middle of his shift, and if there’ll be consequences to that.
  • Not sure what the flea market stuff was all about, but it reminded us that weird landlady exists…maybe she’ll help Maou too when he’s in a spot?

Maoyuu Maou Yuusha – 12 (Fin)

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Yuusha coaxes the ancient Demon King to leave Maou’s body, which is his property. The Mage goes to the Winter King & Co. with information about a smallpox vaccine, which could be used to end the war. The crazed one-eyed commander attacks the Maid sisters, but the young soldier intervenes and kills him. Onna-Kishi drives away the Central army. Back in the Central capital  the leader of the church conspires with a demon general, promising him the Southern Triad he’s about to conquer. Maou addresses her people in the Demon realm, telling them her intentions to begin negotiating a peace with humans, an arrangement the Alliance merchant supports. Maou, Yuusha, Onna-Kishi, the three maids have a celebratory feast, and Maou reflects on the progress she and everyone else has made.

This didn’t really feel like an ending. Aside from a few flourishes and jumping from place to place a bit more rapidly, it wasn’t all that grand. But maybe it wasn’t the episode’s intention to feel like an ending. In fact, it’s the continuation and beginning of far more things than it is the end of. Now reunited, Yuusha will remain by Maou’s side, providing awesome displays of power when necessary, or just a warm shoulder to lean on. She has sown the first seeds of liberalism and enlightenment-style civilization, but many, many challenges lie ahead. Maou is proud of the progress and in awe of the humans who have helped her and themselves. But no one’s under any illusions that it’s smooth sailing from here on out.

The demon realm initially takes her announcement of a moot to mean they’re going to war with the humans, not about to make peace. Rogue demons are in league with the human church, scheming in gilded halls to keep the people down with constant war and strife, undermining everything. And they have honest-to-goodness guns, which is worrying. The vaccine likely won’t go down easy, if the potato incident is any indication. And those are just the obvious bumps along the road, many more could spring up that can’t be predicted. So there’s a lot on the demon king’s plate, but she’s come too far and loves the world too much to give up.


Rating: 7 (Very Good)

Stray Observations:

  • All Yuusha had to do was yell a little and hug Maou for the evil demon to release her? Alright then.
  • Maoyu’s cast ballooned in later episodes, as it had to in such a wide-reaching series about an entire world (two, if you count the demon realm). Still, even with the simplified character names, there was too much going on. The best episodes of Maoyu manage to world-build while remaining focused on a small number of characters or events. This episode was overstuffed.
  • The scene of the maids being attacked by the one-eyed guy could have been left on the cutting floor. We didn’t believe for a second he’d succeed. Ditto the baffling scene of the Mage in some magical place, talking to her two alter egos. Talk about a peripheral character!
  • Yuusha accidentally destroying a mountain – on the one hand, it was funny; on the other, we don’t see how a good number of demons would be upset about him destroying a whole friggin’ mountain. Hopefully he or the Mage can fix it.
  • We like how casually it’s revealed that the church is in league with demons disloyal to Maou. The lie the perpetuate mirrors the lie about the demon realm itself being another world only accessible via the gate, when in reality it’s just deep beneath the human world.