Vinland Saga – 19 – What Are You Looking At With Those Eyes?

Having entertained him so much thus far, Thorkell gives Thorfinn a few minutes to rest before continuing the fight. An intermission, if you will, during which he tells the boy about Thors. The two of them were fellow Jomsviking commanders, and Thorkell is Thorfinn’s great-uncle, since his brother, their leader, gave Thors his daughter’s hand in marriage.

In one battle, Thors was thrown from his boat, never surfaced, and presumed dead. But one night, Thors returned. Thorkell was delighted, until he realized Thors didn’t mean to stay. Thors wouldn’t explain to his satisfaction why, only that he learned the secret to being a true warrior, and had a look in his eye Thorkell had never seen.

Thorkell tried to kill Thors for deserting, but ended up with his axe smashed and knocked out cold by Thors…who didn’t even wield a sword. Fifteen years later, Thorkell learned Thors had died for real. Thorkell doesn’t see that same look in Thorfinn’s eyes, which means Thors never told him his secret.

Thorfinn listens to Askeladd one more time, warning him if he loses, the man he wishes to duel will be killed by another. Askeladd is the only one there who has ever seen Thorkell fall in battle, and the reason is almost comically simple: the man has a glass jaw.

Thorfinn jobs for a while, until Thorkell drops his guard to kill him. Askeladd blinds him with the reflection of the sun on his blade, and Thorfinn leaps up and kicks him straight in the jaw, knocking him flat on his back. When Finn tries to go for the kill, he’s surrounded by Thorkell’s men.

The first duty of those men is to keep their commander alive, but Thorkell is furious they disrupted his duel. That’s when Prince Canute arrives, the changed man he became last week, and orders all fighting to stop. When Thorkell bristles, Canute tells him the truth about his father not loving him, choosing Harald as his successor, and sending him to England to die in battle so he didn’t have to assassinate him.

What Canute seeks to do is head to the main camp at Gaineborough and fight his father the king, snatching the crown and the throne from the man who forsook him. Thorkell thinks this is just a tough-guy act, and Canute will crumble if he pretends to punch him, but Canute doesn’t flinch in the slightest. Furthermore, Thorkell sees the same look in Canute’s eyes that Thors had.

Thorkell tells his men his one greatest regret in life was not following Thors rather than trying to stop him. By getting knocked out, he missed his chance to learn what Thors had learned about being a warrior. In Canute, he’s been given a fresh chance to learn, so he agrees to become his follower and fight for him. No doubt Thorkell’s men will follow his lead.

Finally, the wounded but not-as-near-death as we thought Askeladd confesses to killing Ragnar, and offers his sword to Canute with which to kill him. He adds that if Canute spares his life, he will fight for him as well. Canute, loather of pointless deaths, declines to execute Askeladd, instead ordering him to honor Ragnar through leal service.

And with that, ladies and gents, everyone we’ve been following have joined forces behind Prince Canute in what is to be a glorious fight against King Sweyn. Since Thorfinn is Thorfinn, he’s going to follow the man who killed his father. Oh, and he shouldn’t look now, but Canute is now his legit co-protagonist, while Thorfinn remains a callow boy who needs to grow up.

Shokugeki no Souma 4 – 07 – Battle of the Two Queens

After a brief repsite, we’re on to the fourth and deciding bout, with Elite Ten’s top three (and only three still standing) facing off against three of the four remaining rebels. Souma sits this bout out. He’s earned it! First up: Momo vs…Erina! It’s not often we get to watch the God Tongue in action, and even the Central-loyal crowds acknowledge her general amazingness.

That, and the nature with which Megumi went after her, all conspires to put Momo in a foul mood, a mood she intends to improve by baking and confectioning her tiny butt off. I have to say, she’s awfully “lucky” she keeps getting theme ingredients that are perfect for deserts! She goes into overdrive, erecting a massive and ostentatious castle of roll cakes decorated with animal designs and exquisite ribbon candy.

It’s not all about showmanship and “cuteness”, however. Like her basket of roses, “big ass cake castle” is a simple concept, but excels in he little details, as a perfectionist patissier like Momo is wont to do. She even employed soy sauce as a rich and salty element in the whipped cream to accentuate the sweetness, similar to the similar tactic used with salted caramel.

Because the castle is so big, Momo is able to enchant not just the judges and Urara, but the entire audience as well, turning the Shokugeki into another opportunity to promote her celebrity. The judges are certainly impressed, and Momo uses everyone’s approval to stare down menacingly at Erina from the battlements of her fortress.

But Momo is sadly mistaken to underestimate her opponent. I mean, we’re talking about the God Tongue here, daughter of the current and granddaughter of the former headmasters of Totsuki. Whether the dish is savory or sweet, Erina knows what she’s doing, and not even Momo’s preternatural ability to assess the cuteness of flavors is any match for Erina’s culinary instincts.

Erina’s dish is, as you’d expect, much smaller than Momo’s, but packed with refinement. It is, at the end of the day, two pancakes with red bean paste in the middle—a dorayaki, like Megumi’s. But where Megumi didn’t quite transform the elements enough to beat Momo’s rose basket, Erina infused her knowledge of cuisine with the resourcefulness and willingness to stray outside the bounds of “what is normal” she’s gained from Souma.

The result of that fusion is an easy victory over Momo, who in an arrogance that has been rewarded all her life, presumed that she ruled over all things dessert. In fact, there were entire nations, regions, and worlds she not only didn’t have dominion over, but didn’t even know existed.

Megumi gave Momo a taste of those worlds and irritated her, but Erina beat her with them. Erina even acknowledges Megumi’s inventiveness by using the French version of her name, “Grace”, in the name of her dish. As for Erina admitting Souma inspired her, well, she goes right back to her tsundere safe place. But it’s a good solid victory.

Next up: Takumi vs. Rindou in a spear squid battle. In a final twist to make it harder on the rebels, this and the battle between Satoshi and Eishi will be judged by Azami himself, meaning Takumi and Satoshi will have to prove to him that his philosophy is wrong.

Chihayafuru 3 – 07 – Tailwinds and Fever

Chihaya does her best…and wins. Moreover, the match isn’t dragged out any further than it needs to. Chihaya just wins. Of course, that means Taichi loses, and we knew he was not going to be a happy rich boy about that. So he does what rich boys do when they lose…waste precious potable water!

Arata has to shut off the faucet that represents Taichi’s bitter tears. Arata thought Chihaya “belonged” to Taichi, Taichi thought she “belonged” to both of them, while Arata has realized she doesn’t belong to either of them. If they both continue to wallow in their own angst, she’ll leave them in the dust, a tailwind at her back.

And yet, despite having slugged it out so hard to win the Yoshino Tournament, Chihaya tearfully admits to her just-arrived mom that she really wants to go on the school trip, because one day she wants to be a teacher and coach, like Miyauchi and Sakurazawa. So she goes to Kyoto, skipping this year’s Queen qualifiers. She’ll just enter them next year.

While on the Shinkansen, Chihaya learns Taichi skipped out on the trip. She keeps calling him until he answers, and he tells her he had a fever…which she buys. Maybe he wasn’t feeling well, but it had nothing to do with a fever and all to do with moving past his latest defeat, which he wouldn’t have been able to do in Kyoto (where a rich boy like him has already visited many times).

Chihaya may have the luxury of a modest future beyond the grander dreams of Queenhood, but Taichi has no such luck. This time next year, when Chihaya intends to enter the qualifiers, Taichi won’t be able to, since he’ll be studying for medical school, as his mother has prescribed. Once in med school, he’ll have no time for competitive karuta. This is his time, so he’s going to use it. It’s now or never.

Arata, meanwhile, is punishing himself for saying what he said to Taichi about Chihaya and belonging, but I maintain he was right to say it and shouldn’t feel bad. There’s way too much floating around these three that they’ve tried to keep unsaid and expressed through karuta instead, but now that they’re all competing for greatness, that’s no longer an outlet. That said, Arata has a good and caring friend in his neighbor and classmate Yuu.

Chihaya wanted to go on the class trip to make memories, but she’s distracted the whole time, first by Taichi’s absence, and then by the meaning of his absence. I’m sure a part of her feels lazy, selfish, or arrogant for even being in Kyoto when Taichi is still in Tokyo.

As Harada says during the final, results are the foundation upon which all one’s efforts are held in place. If those results aren’t achieved, the whole structure falls apart; all the efforts feel for naught, even if they weren’t.

Perhaps sensing that a strong result in this year’s Yoshino is no guarantee of similar results at next year’s qualifiers, I wouldn’t be surprised if Chihaya catches an early train back to Tokyo. Right now she has a strong wind at her back, and a strong foundation on which to build.

DanMachi II – 10 – For Whom the Bell Tolls

I loved how many challenges and formidable warriors stood between Bell and freeing a single prostitute, because it just meant he’d have to beat every last one of them, on top of convincing Haruhime that yes, she actually is worth saving, stop saying you’re filthy and a burden! He’s there, and he’s going to finish what he started!

He may not be one of the heroes she loved growing up, who would never sully themselves with her ilk, but he was the hero she needed. Meanwhile, Freya’s forces have already set to work burning the pleasure district, while the goddess herself will seek out Ishtar for a goddess-to-goddess, woman-to-woman “chat”.

Bell’s next opponent is Phryne, who orders Haruhime to boost her level with Uchide no Kozuchi. Instead, Haruhime uses it on Bell, allowing him to fight on more-or-less equal footing with the giant Amazoness. After watching Phryne easily win every match she’s fought so far, it’s immensely satisfying to see Bell give her fits, until she falls through a hole in the floor her own substantial mass has created.

On a lower level, Phryne encounters Freya’s right-hand beastman Ottarl, who easily overpowers her. She pleads for mercy by offering her body, but ends up blaspheming his goddess’ name, so he pummels her. As awful a character as Phryne was, I kinda felt sorry for her in the end. After all, like Ishtar herself, she didn’t expect this battle to go so badly for their Familia, and so wasn’t sufficiently prepared to lose everything.

Aisha is Bell’s next opponent, and the fight is made fairer when Haruhime’s spell wears off. Still, Bell has a full head of steam and stays with Aisha, dodging her kicks and countering her Hippolyte spell with his own Firebolt, the bells tolling as he charges it up. It’s yet another glorious, fluid kinetic attack between two very different fighters who both know what they’re doing.

Unlike Phryne, I always liked Aisha, who after all had suffered a lot more than Bell, Phryne, or even Haruhime in Ishtar’s clutches. She also didn’t go mad with fury, but actually respected Bell’s transformation into a real man, someone who could impress and best her. I hope she lands on her feet somewhere after her Familia disperses.

That’s right: almost as soon as Isthar’s ridiculously rich, seemingly invincible empire showed up on the DanMachi scene, it crumbles to dust before Freya’s calm, elegant figure. She charms and strides right past Ishtar’s last lines of defense and delivers a divine bitch slap, sending her back to Heaven, never to return.

On the roof of the hanging gardens, Bell removes Haruhime’s collar and they bask in victory (and the morning sun) as Hestia and the others arrive. Turns out he didn’t need the cavalry at all. Just like that, Bell Cranel has played a pivotal role in toppling another great divine power. Now it’s time to head home and relax!

DanMachi II – 05 – Assets and Liabilities

In what is very much a post-climactic battle, catching-your-breath episode that doesn’t skimp on the fanservice, Hestia Familia familiarizes themselves with their sprawling new digs, which have been purged of Apollo’s, er, distinctive decor.

As thanks for joining her familia, Hestia also made sure Mikoto had a huge cypress bath and Welf has a well-stocked forge for blacksmithing. It’s nice to see Hestia and Bell somewhere other than dilapidated ruins.

Considering how all of Apollo’s assets were seized in addition to his mansion, such relatively extravagant renovations don’t seem like a problem; Hestia is rolling in cash now, and everyone in Orario wants to join the David that defeated the Apollo Goliath.

Only one problem: while Hestia is rallying the new recruits, Mikoto happens to find a debt slip in the amount of 200 million valis, incurred by Hestia for Bell’s blade. Bell faints upon hearing she spent all that money she didn’t have for him.

Just like that, the hordes of recruits scatter and Hestia’s children are contemplating some overtime in the dungeon. But she’s committed to paying back the debt on her own, and reiterates as such after overhearing Bell speak such kind words to her in the bath. As for Apollo’s money? All spent on renovations. Not the best with money, this Hestia!

Hestia Familia’s going to be alright; at least, depending on what news Shigure delivers to Mikoto about a certain fox/dog-eared woman—who features prominently on the show’s promo art and is thus probably going to play a sizable role going forward.

DanMachi II – 04 – The Lightning Rises

With Liliruca successfully rescued and Bell sufficiently trained up, he arrives home to find his familia has grown by three, with Lili, Welf, and Mikoto official Hestians. Ryu, merely a helper and not a familia member, keeps her distance, but is with them all the way.

The night before the siege, Cassandra relays to Daphnie what many a Star Wars character would call “a bad feeling about this,” particularly when she sees their pint-sized ally Luan entering the fortress at the last minute and pulling a wagon carrying a massive cargo. Who do we know who’s that small and can lug that much?

Cassandra calls this a Trojan Horse, and that it will seal their defeat. Who am I to argue with her?!

Every eye (and a good chunk of cash) in Orario is trained upon the magical viewscreens transmitting the War Game, from the adventurers in the tavern to the gods in their meeting place. Outnumbered 100-5, Hestia gets off to a rousing start, with their elven masked mercenary Ryu rushing the walls wielding not one but two of Welf’s magical swords, one fire, one lightning.

Ryu expends every drop of magical power in both those swords carving through as many Apollos as possible, including a fellow elf who is outraged by her use of the same swords that burned through their villages. Ryu feels helping a friend in need is more important than keeping the fires of hatred burning. She also makes such a rukus that Mikoto easily dashes right through the lines and into the castle courtyard.

There, she repels dozens of arrows and lets herself get surrounded by as many Apollos as possible before unleashing a spell that took a few minutes of incantation to cast, but is well worth it from a tactical perspective: it’s high-level gravity magic that immobilizes everyone who pursued her, taking still more Apollos off the board.

Proving each one of the five party members is worth at least ten Apollos, and that big, bold moves by every one of them is absolutely essential to snatch victory from such lopsided numbers, “Luan” “betrays his god and opens the front gate for Bell and Welf. Turns out he’s not Luan at all, but Lilisuke in disguise, who snuck in the night before. The huge wagon wasn’t the Trojan Horse, she was.

Welf covers Bell as he rushes to the central tower where Hyakinthos has so far been comfortably watching. Daphnie holds Welf up, but as one of the two main DanMachi themes blares (“Heroic Desire,” an all-timer that always gives me chills) Bell slides right in and blasts a massive Firebolt straight up, reducing the tower to a pile of rubble and bringing Hyakinthos right to him. He also wastes no time snapping his prized sword.

Cassandra almost spoils the upset when she tackles Bell, letting Hyakinthos unleash his special attack, but Lili tackles her just in time to let Bell dodge it enough to survive. Bell also got some help from that pendant Syr gave him before he went off to battle—one bearing the symbol of Freya Familia.

That moment, when he is so close to defeat and Hyakinthos so close to victory, is what Ais drilled into his head was the moment to wait for. When it comes, Bell doesn’t waste it. He knows Hyakinthos is about to finish him, so his opponent is basically opening himself up. Bell evades his dagger, kicks him off his feet, then delivers a knockout punch.

War Game Over: Hestia Familia is the winner.

Those who voted for the ultimate underdog get one hell of a payday while all of Bell’s friends who cheered him on rejoice, from Ais to Syr and even Freya. Even better, Hestia does NOT go easy on Apollo, who tries to backtrack and pretend he was just messing around because he found Bell cute.

Hestia confiscates all of Apollos property, declares his familia disbanded, and banishes him from Orario forever. She then takes her newly-expanded familia to the front gates of their new palatial home, and scrawls a new symbol to represent them: the guardian flame of Hestia, combined with the bell of…well, Bell.

I’m duly impressed by the speed with which DanMachi II has gotten things done. Here I was loathing a long, drawn out, multi-episode arc involving just the war game with Apollo, complete with constant reaction shots from the assembled spectators, changes in momentum, and cliffhangers.

Instead, the show understood that, outnumbered 100-5, the Hestians had to get shit done in a hurry if they wanted to win. And they did, in a superbly breathless battle helped in no small part by a cinematic orchestral soundtrack by Inai Keiji that absolutely fucking OWNS. Nice to see the little guys win one going away.

The Rising of the Shield Hero – 21 – Making Things Right

After a strange, ethereal dream, Naofumi wakes up in a bed, having not awakened for three days following the damage caused by Blood Sacrifice, surrounded by Raphtalia, Filo and Melty, who likely rarely left his bedside.

When two “medics” come to change his bandages, he immediately calls them out as Shadows, and sure enough, they’re escorting Queen Mirelia Melromarc herself to his chamber to introduce herself…and to talk about clearing his name and punishing those who poisoned it.

In that regard, this is an episode that’s been a long time coming, and one that rewards everyone who suffered beside Naofumi for so long as his reputation and life (and those of his party) were threatened by the lies and villainy of Malty and her father the King Consort.

After explaining where she was (putting out fires with nations angered that Melromarc summoned all four Heroes) and why no one kept her daughter husband in line (the lord she entrusted died in the first wave), Mirelia lowers her head in apology to Naofumi, promises to clear his name, reward him for his service, and give him justice.

That night, Naofumi has a premonition of the form of that justice: Malty’s and the King’s heads being placed in stocks, defiant and enraged to the last despite their guilt. But when the guillotines fall and Naofumi wakes up, he’s far more disturbed than relieved by the dream.

The next day, Queen Mirelia holds a trial for Malty and the King, placing a Slave Crest upon the former so she cannot lie without being shocked. Since lying comes as easily as breathing for Malty, she’s shocked quite a number of times trying to deny the crimes leveled against her. The only instance of her not being shocked is when she denies colluding with the church to kill the Heroes.

But everything else, right down to her false accusation of sexual assault that started Naofumi’s long path of misery, is exposed as lies. Even when she forms a slave pact with Motoyasu, she can’t help but lie and deny. There’s nowhere left to hide; not from Motoyasu, and not from the public, who are watching on magical screens and gradually turn against her and the King.

Mirelia finds them both guilty of high treason, strips them of their titles, and sentences them to death, to be carried out immediately in the courtyard. Naofumi’s dream starts to repeat itself, but where in the dream Malty is neither repentant nor scared, here she’s both, and increasingly desperate not to die.

That sour feeling returns to Naofumi’s gut; cancelling out whatever weights may have been lifted from his shoulders by the favorable verdict or clearing of his name. When Malty finally calls out to “Naofumi-sama,” the man she tried to kill many times, to spare her life—and her Slave Crest doesn’t react—Naofumi finally calls for the queen to hold up.

He doesn’t want to see Malty or the King executed, but puts on his brash/infamous Shield Hero persona in explaining why: a quick death is too good for them! Instead he suggests they be allowed to live on, but with new names: King Trash and Princess Bitch (with the adventurer’s name of “slut”).

Needless to say, I wasn’t particularly elated upon hearing such sophomoric, misogynistic names being thrown about so casually. But I was happy he realized their deaths wouldn’t make him happy, and, well, both of them do deserve harsh punishment, so Trash and Bitch it is. Now the two unquestionably owe the Shield Hero their lives, and had better not forget it.

With that, the Queen prepares the ceremony to bestow upon Naofumi all the awards he’s due, but he’s ready to leave Melromarc for other parts of the world that suffer the devastation of the Waves of Catastrophe. He leaves the other three Heroes on a good note, and the Queen accepts his decision. While leaving, Melty doesn’t get a chance to say goodbye to Naofumi, at least until her mother says if he hadn’t told her to stay the executions, she would have offered her own life to him for her husband and daughter.

As Naofumi, Raphtalia, and Filo depart the city at the head of a friendly, thankful, even adoring crowd (how fast public opinion turns), Melty manages to catch up, thank Naofumi, and say goodbye properly. He bids her farewell with a smile that moves her to tears. After twenty episodes of beating Naofumi down, his spirits have never looked higher, and he and his party look poised to do great things.

The Rising of the Shield Hero – 20 – Strong Bonds

Well, look at that…Queen Mirelia understands that you need to have a camp and supplies if you’re mobilizing a large force. She also understands the need to make a regal impression in front of that force, as she suits up in her armor against the wishes of her Shadows. Finally, it seems she’s ready to take a more active role, promising to bring the Pope and his flock to justice for their treason.

Meanwhile, in the magic Cathedral, the Pope manages to block, parry, or nullify pretty much every attack thrown his way, and unlike his opponents, he doesn’t particularly care if his acolytes push themselves so far they end up dying; he considers that martyrdom (though I bet if you asked him to lay his life down he’d have a different view).

When the other heroes urge Naofumi to break out his “overpowered” Rage Shield, the cursed dragon within takes hold of him. Like Emperor Palpatine, the dragon wants Naofumi to let the hate flow through him—not just the dragon’s hate, but his own, amassed during all the various injustices that have befallen him since arriving in this world.

Thankfully, Raph, Filo, and Melty pull him out of his rage spiral by reminding him that they love and support him, and aren’t about to lose him to the darkness.

Naofumi promises not to let the shield get the better of him, and coordinates with his allies and the other heroes to press the attack against the Pope.

But no matter what feints and combos they throw at him, he calmly deflects it all, and serves up more innane religious babbling as if anyone wanted to hear any more. All the while, his followers outside fall and expire one by one. He can’t keep this up forever.

Ultimately, the Pope decides to concentrate his remaining Mana into a large-scale illusion spell that creates a kaleidoscope of Pope clones along the inner surface of the Cathedral, enabling him to attack his foes from above and every angle.

It’s almost game over for our heroes, but Queen Mirelia casts an Icicle Prison spell that freezes him in place for them to finish off. Naofumi delivers the coup-de-grace by casting Blood Sacrifice, which, you guessed it, requires him to expend the majority of his own blood.

At first it looks ineffective, but the blood creates a mechanical serpent that bursts out of the ground, snatches up the Pope, snaps his staff, and basically dissolves him into a pool of blood. With that, the Cathedral falls, the Heroes are free, the lame boss I never cared about is gone (hopefully for good), and Queen Mirelia introduces herself to the nearly-bloodless Naofumi, apologizing for not showing up sooner and promising not to let him die.

Obviously, he’s not dying—we have at least five episodes left—but hopefully this victory marks the beginning of détente and future cooperation between Naofumi and his fellow Heroes. I’m just glad this Pope-Coup mini-arc is behind us, and that it was resolved in reasonably satisfying fashion.

TenSura – 24 (Extra) – Conqueror Of Flames

This being an extra episode and all, I had no idea what to expect, so it was a nice surprise to get a story about one of Shizu’s exploits, which takes place before Rimuru even appears in this world. As she arrives at Filtwood Castle to join a host of other adventurers in an effort to defeat a recently summoned demon, it’s made clear Shizue Izawa is already a legend among her peers and in Filtwood’s court.

But she’s weary that even the formidable Silver Wings have recently fallen to the demon, suggesting it at least has a name that lends it more power (as we’ll witness later with Rimuru’s namings). It’s also odd that the less bold adventurers aren’t allowed to leave when they hear of the strength of their foe.

After one of them is killed and a lesser demon extracted, it’s revealed they’ve all been gathered there because more of them are suspected of being possessed by demons, so they’ll all be rooted out for the good of the kingdom.

Their execution of this plan is interrupted by a cloaked mage, whose immense power Shizu only then detects (suggesting it’s an extremely powerful mage who can mask such power). The mage is himself a demon calling himself “Kuro”, and is willing to kill everyone in the hall to find the demon he’s after.

Needless to say, Shizu isn’t about to let that happen, and so…they fight.

And what a splendid fight it is! At least as good as anything TenSura has served up. Shizu is a tough customer, but even she seems to be aware that Kuro is merely toying with her, and actually holding back quite a bit. Even her special finishing move only causes as slight amount of discomfort, yet even that is the most pain Kuro’s had the pleasure of feeling in some time.

What ultimately forces Kuro to withdraw, at least for the moment, is when he gets serious and attempts to behead Shizu. Her mask protects her and relieves Kuro of his arm, making him exclaim that the mask “surpasses time.” The assembled adventurers cheer for Shizu when Kuro departs in a black cloud…but this is only the beginning of the already exhausted Shizu’s busy day.

A knight comes to her quarters to escort her to an audience with the king, and while en route, this knight expresses both his gratitude for her heroism and awe at said heroism’s form…only the ever-observant Shizu doesn’t recognize him as someone who was present for her fight. Turns out she’s right.

The “knight” is actually the real king of Filtwood, and a demon at that. Not just any run-of-the-mill demon, either: a “legendary-class Greater Demon General,” which I assume is a real thing and not something he made up in a sudden chuuni fit. His name is Orthos, and he is revered by the people as a demon-defeating hero, giving him more strength.

Orthos thanks Shizu for being a “sacrifice”, something she has no intention of doing (and also obviously won’t die as Rimuru meets her much later). That said, Orthos is a tough customer, and Shizu has had no time to replenish her strength, magic, or stamina, which is of course Orthos’ plan all along.

Unfortunately for him, Kuro reappears in the nick of time to save Shizu. Before she was summoned into this situation, she recalled what Leon told her about demon “Progenitors” who are named after colors. Kuro is one of them, an identifies Orthos as an underling of another Progenitor, Red. That means Orthos is absolutely no match for Kuro, who utterly ends him.

In the end, Kuro is credited with killing the public king and minister of Filtwood (who were really Orthos’ puppet) while official records credit Shizu with defeating Kuro. In reality, the two agree to go their separate ways and forget they ever saw each other, and in exchange, Kuro won’t end Shizu like he ended Orthos. Still, Shizu predicts “someone will do something about that demon someday”…and that someone turns out to be Shizu, summoning him as “Diablo.”

This extra episode took a while to get going what with the need to set up an entirely new setting and scenario, but once Shizu drew her sword, good things started happening. It was a fun, exciting outing that added texture to the vast world of TenSura, not to mention demonstrated that it can do just fine without Rimuru or any of his entourage.

TenSura – 23 (Fin*) – Problems Solved

Rimuru and the five students enter the Dwelling of Spirits and…pretty much absolutely everything goes swimmingly! Seriously, one by one Rimuru either creates a superior spirit from hundreds of inferior ones with the Great Sage’s help, or in the case of Kenya and Chloe, a spirit is summoned by the kids themselves.

Bottom line, with superior spirits within them, the immense magical power is now under control, and will no longer send them to early graves. Mission Accomplished! The only problem is, there’s a lot more runtime to the episode after that, but it’s clear that’s all the story TenSura cares to tell, so the remaining ten minutes or so basically runs out the clock.

We get montages of How Far We’ve Come, followed by a number of Long, Tearful Goodbyes, as well as hints of Challenges to Come Next Season. As fantasy/Isekai anime go, TenSura almost always kept things light, breezy, and above all nice and easy for Rimuru.

I don’t see a second season messing with that formula too much, but rather expanding Rimuru’s powers, understanding of his world, and of course, introducing a smorgasbord of new characters who will then interact with his already vast crew. The MAL score of 8.36 is definitely overzealous in my book, but colorful, upbeat, and full of charm and good humor: that’s been TenSura through most of its run, and it should continue to be so in the future.

*An “Extra” episode will air next week.

TenSura – 22 – The Extra Fairy

Rimuru, Ranga, and the kids head deep into the green and lovely Ulg Nature Park, and enter a palace-sized tree hoping to find the Queen of Spirits. They find themselves in a sneaky labyrinth that appears to be a straight path, but Rimuru requires his mental map in order to properly navigate through it.

They all hear a voice in their heads that must be some kind of telepathy, and before you know it they’re in a new chamber, which looks curiously like an arena.

Rimuru’s challenger appears: a magisteel golem controlled remotely by one of the labyrinth’s spirits. He easily defeats it with thread fetters and a flare, and its controller (and the voice in their heads) reveals herself as the fairy—and Demon Lord—Ramiris.

Voiced with great energy by Haruno Anzu, Ramiris is a delightful trip and a half, somehow even more hyperactive than Milim, and with a lot more voices. I found myself reveling in her many changes in mood and tone, as well as Rimuru’s growing impatience and incredulousness.

She’s also heard of Rimuru Tempest, leader of Jura…and slime. It’s the first time the kids learn Rimuru is actually a slime, and they’re suitably impressed and delighted. When Rimuru gives Ramiris some cookies as a peace offering, and tells her why they’ve come, she reveals that she’s the Queen of Spirits, who “fell from grace” into a Demon Lord, like Leon, who summoned both Ifrit and Shizu.

I enjoyed the gradual transition of Ramiris from obnoxious pest into someone to be admired (she completed the magisoldier Vesta’s team couldn’t…all by herself) and even venerated (she’s able to bestow divine protection). She empathizes with the kids’ plight, and shows them the path to the Dwelling of the Spirits.

Even if they can’t summon any interested superior spirits, they can always make new ones there. As for Rimuru, he’s proud he’s finally well on his way to fulfilling Shizu’s dream to free her students from premature demise.

TenSura – 21 – Rimuru Has Class

Rimuru has to earn the respect of the five summoned rascals before he can teach them anything (to say nothing of saving them) so he brings out Ranga to make sure they say their names when he calls them. He then gives them an opportunity to take him down, hoping they’ll expend some of the magicules that may one day kill them.

The kids go up against Rimuru one by one, but while they all have pretty good skills and may even be a problem for anyone else, against Rimuru they’re basically doomed to an embarrassing defeat. Since no one other tan Shizu has ever been able to stand against them, they’re understandably upset (though he doesn’t go so far as to burn Alice’s stuffed animals).

Rimuru then whips out Shizu’s mask, which he tells them she entrusted to him, along with the five of them. He promises he’ll save them from a cruel fate, thus earning not only their fear or respect, but trust. But to do so, he suspects he’ll have to find some serious superior spirits.

A quick trip to Treyni’s comes up empty, as she forgets the one way to reach the “Dwelling of Spirits” ever since the Queen of Spirits she served passed away. A whole month passes, during which Rimuru forms a stronger bond with to Kenya, Ryouta, Gale, Alice, and Chloe, but gets no closer to finding a solution to save them.

Then a sky dragon suddenly appears in the, well, skies, offering Rimuru a chance to show them what he can do. Slightly changing his appearance in case anyone else who knows him is watching, he flies up to the dragon, absorbs its lightning attacks, then altogether consumes it with Devour, drawing further esteem from his pupils.

Rimuru is later told by Grandmaster Yuuki that one of the people he saved was the distinguished merchant Mjolmire, who has invited him and his class to his mansion for dinner. During the sumptuous feast (with both adult and kid’s tables), Mjolmire admits he knows who Rimuru is, and he jumps at the chance to do business with the Jura Tempest Federation.

But like Treyni, Mjolmire doesn’t know anything about where the Dwelling of Spirits is…but one of his servants does, something Rimuru learns when she sees him and the kids off with a prayer. Her information leads them to the Ulg Nature Park, where Rimuru and his class set out immediately to explore and seek their very salvation. In other words…field trip!!

TenSura – 20 – A New World In The New World

After a massive celebratory feast in which the capital doesn’t waste a bit of the megalodons they slew last week, and a hot bath with the ladies including Milim who is soon off to meet with other demon lords and warn them not to mess with her bestie, Shizu’s lingering regret is expressed in a dream of the promise Rimuru made to her, bringing tears even to his slime-eyes.

With the latest crisis easily dealt with and a formidable retinue of powerful warriors and specialists beneath him, Rimuru now feels confident to leave his capital and head to the Kingdom of Ingrassia, where Shizu’s students still require training and guidance.

His only companion is Ranga, who gets him there in three days and then hides in his shadow. For the first time, Rimuru’s in a big human city, and is amazed by the level of tech, from huge glass windows to teleporters at the academy. It’s hardly Esthar, but it’s a definite leap from his still impressive capital.

Ther, Rimuru meets the grandmaster, a former student of Shizu’s named Kagurazaka Yuuki, who sees Shizu’s mask and initially considers Rimuru a threat. They exchange powerful blows that destroy all the fancy furniture in the room, but when Rimuru insists he’s not a bad slime, he learns that Yuuki is from a time in Japan not too far removed, and a ravenous otaku to boot.

The ensuing exchange of pop cultural references is an absolute delight to behold, as both of these transplants revel in the rare instance being among their own kind. Yuuki is particularly astonished that there have been nineteen Final Fantasys, that Glass Mask and The Five Star Stories are still going strong, and that the Sagrada Familia is almost complete. He doesn’t care a whit about the prime ministers, however.

Even better, Rimuru transforms to Slime Mode and converts some blank paper Yuuki supplies to print a king’s ransom of volumes he’s accumulated in his vast slime memory, while also eliciting some scolding by the Great Sage, who considers it a “waste” of her abilities when it’s actually anything but!

Gifting Yuuki such a wealth of material from his old home proves beyond any doubt that Rimuru is indeed not a bad slime, and someone who can be trusted. When Rimuru brings up Shizu’s regret, Yuuki agrees to give Rimuru a job at Freedom Academy, teaching the five young, powerful, but short-lived “Summons.”

While Rimuru is initially overwhelmed by how, er, exuberant these five kids are, you can’t help but want him to succeed in finding a way for the misfits to survive longer than five years. His capital is essentially in cruise control, with his subordinates able to handle any number of threats in his absence.

With these five, Rimuru is definitely scaling back the scope of his assistance, but this is a project only he can undertake, what with his perspective, abilities, and most importantly, his connection to Shizu. I also have no doubt we’ll be seeing Shizu’s extremely powerful former student, Sakaguchi Hinata, in due time.