The World’s Finest Assassin – 12 (Fin) – Gungnir Big or Gae Bolg Home

We know it’s going to be a different kind of episode when we begin with the Robo-Goddess in her realm, which has taken on the stark monochromatic aesthetic of the OP (which remains my favorite of the Fall). It seems the World’s Finest Assassin is her latest and possibly last best hope against the Hero ending the world.

Back on that world, her champion Lugh is ready to burn Dia’s house down and whisk her away with the story that she committed suicide so that none of the sides in the war could have her. There’s just one problem: Setanta MacNess has arrived with Gae Bolg, and partially demolishes the castle before Lugh can implement his plan.

Lugh deflects Gae Bolg’s attack with one of his “grenades”, then launches the biggest cannon attack he has. Setanta survives the blast with some superficial wounds that soon heal, but the knight is amazed at having finally seen and tasted his own blood, goes into Berserk mode while maintaining his sense, and challenges Lugh to a duel.

Suspecting Setanta is indeed the Hero as Maha’s intelligence suggested, Lugh makes it clear to Dia that he can’t run from Setanta’s challenge, nor can he have a hope of winning a duel against him. That said, Lugh also reminds Dia he’s neither knight nor hero, but an assassin. Assassinating’s all he can do, and it’s all he will do against Setanta.

After a little trash talking and negotiating of the terms of the duel, Lugh gets Setanta to agree that the duel will begin when a coin he flips into the air hits the ground. This essentially locks Setanta’s gaze on the coin, so he doesn’t look up when a solid tungsten missile comes crashing down on top of him, causing an enormous explosion and shock wave.

That solid tungsten missle was initially casually launched into orbit while Lugh was still in Dia’s castle, but is the culmination of months of careful preparation and collaboration. He and Dia designed the spells to launch it, and he and Tarte scouted the island Maha found to test it. It even employes the same shielding Tarte used to help Lugh conserve his energy on the way to Dia. The name of the spell is Gungnir, which is fitting as Odin’s spear is believed to be the prototype of Cúchulainn’s Gae Bolg.

Lugh’s extremely aerospace-y and not necessarily assassin-y or knightly gambit pays off. He takes a considerable lick himself, but soon awakens to a concerned Dia, whom he’s so relieved is okay he kisses her just as the sun rises over the mountains. When Dia asks why he agreed to take on a non-Tuatha Dé matter, Lugh tells her he never forgot his promise to always come running.

As he promised Tarte, Lugh arrives home having failed his first assassination job ever yet still triumphant, because he brought Dia with him. Cian decides its best for now for Dia’s identity to be concealed; she’s to live with them in Tuatha Dé as Lugh’s younger sister, with her shared bloodlines with Esri making it a believable lie.

With that settled, Cian brings up another order of business: the Hero has apparently arrived in the Alvan Kingdom. Lugh’s confused by that, since he assumed Setanta was the Hero. Alas, he apparently wasn’t; the actual Hero, whose presence closely precedes the certain arrival of the Demon Lord, is one Lord Epona Rhiannon, and the close-up on his alternate-Lugh like visage is the last image we see in The World’s Finest Assassin.

Despite the fact there’s no immediate news of a second season, I can’t believe we won’t be getting one sometime down the road. There’s a lot of story left to tell and a lot of cute moments between Lugh/Dia, Lugh/Tarte, Lugh/Maha, or any other combinations therein. Not to mention…what if this Epona lad is just like Lugh: originally from another world?

That’s one of dozens of questions I’m hoping a sequel would explore. Until then, this was a bold ending to a thoroughly enjoyable and engrossing isekai series.

The World’s Finest Assassin – 11 – The Ultimate Tool

I’ll start with the only flaw of this episode, which is that it takes a while to get out of that drab brown room where Lugh’s dad explains…a lot. Turns out thee client for killing Dia is Dia’s father, but he only wants everyone else, including the enemy forces besieging Viekone Castle, to believe she’s been assassinated.

Lugh has the choice to turn down this job, as it involves getting mixed up in the affairs of kingdoms other than the Alvan royal family. But of course Lugh takes the job, because he owes Dia for teaching him magic, loves Dia, and promised he’d run to her if she ever asked for help, which he believes she did…just without words.

Lugh’s dad, who similarly only broke his oath of loyalty to Alvan for the sake of his wife Esri (also a daughter of House Viekone, by the way) is both proud and amused his son turned out to choose his love from the same family.

Lugh’s dad also chose him because he’s probably the only one who can pull this off; his pops knows that with the mana it will take to reach the castle in time, he’ll be too depleted to be effective. Tarte also knows she can’t go with him because she won’t be able to keep up with him, but she does offer to “carry him” at least partway there.

Tarte does so by creating a wind cowl and running just ahead of Lugh. These things in concert greatly reduce the physical and magical strain on Lugh, allowing him to conserve his strength for the trials that await at his destination. I frankly love how Tarte has scienced the shit out of this; it’s a brilliant, elegant, and very cool-looking solution.

As the pair pick up speed and scream across huge vistas that give the episode a Lord of the Rings-like epic, sprawling vibe, Tarte’s inner monologue reiterates that she knew all along Lugh didn’t save her life for her sake, but so he could make her into a tool. She hastens to add that while many might be saddened by that, it made her happy.

She’d been discarded by her family as a useless extra mouth, but he gave her a use, a purpose, a reason to keep breathing. And if Lugh so thoroughly rejects the idea of becoming a tool, Tarte is resolved to become the ultmate tool for him, doing whatever needs to be done, whenever it needs to be done for him.

When Tarte tuns out of mana, her wind cowl shatters, and she’s sent flying by the sudden burst of unshielded wind, Lugh catches her in his arms and keeps her from injuring herself. Lugh thanks her for helping him conserve, and marvels at how far he’s come in so little time.

Tarte asks Lugh if he really loves Dia like he says; Lugh answers in the affirmative. So Dia asks Lugh to promise he’ll return with Dia. He does, then dashes off, leaving Tarte alone in a vast field of grass, bathed in the gorgeous sunset, with a majestic mountain backdrop, and Tarte begins to weep…because Lugh, whom she loves so much, didn’t choose her.

We still get our goddess moment-of-the-week, but like previous ones it’s more of a brief and well-timed interstitial that doesn’t break the episode’s momentum. It is odd how all of a sudden the Goddess is talking like a robot, but one thing is clear: as of 14 years ago, she found a soul suitable for stopping the Hero’s rampage, and awaits his death.

Lugh arrives to find 1,500 enemy troops besieging a Viekone Castle with less than 200, but they seem to be holding the enemy off, thanks in large part to the “metal pellets” of Dia’s magic rifle. Lugh’s first task is to ensure the Castle isn’t sacked before he can fake Dia’s assassination, and he does so by wrecking the enemy forces’ shit.

Identifying all of the high-ranking magic users with his eyes of appraisal, he takes them out first. When the troops start huddling together for defense, he uses a Fahr stone to replicate the power of a grenade launcher, taking out large groups of the enemy at once. With the enemy in disarray, the Viekone forces use the opportunity to exit the castle to mop up.

After having used wind magic to listen in on the besieging army’s communications, he uses that same magic to detect a path devoid of sound, where he knows he won’t run into anyone. That path leads him all the way to Dia, who almost seems to sense he’s watching when she says “It’s all right. I trust you.”

Lugh reaches her and her father Count Viekone without being detected, and Dia rushes to hug him, absolutely overjoyed to see he actually came. But there’s still hard work ahead, including “killing” Dia and getting both her vassals and the army to believe she’s really dead, all without killing her. I hope he can keep his promise to return to Tuatha Dé together with Dia.

The World’s Finest Assassin – 10 – Carpe Dia

With an opening featuring Lugh and Tarte sailing in their swimsuits to meet Maha on the beach, this week’s WFA had the makings of a dawdle before the inevitable Shit went down. But sexy as it seems, their trip to a tropical island was purely about magical training in private, while Maha provides crucial intel on the Hero, believing him to be Setanta MacNess. MacNess is a soldier in the forces rebelling against the royal family in Swoigel.

Dia’s House Viekone is in Swoigel, so the next time Lugh visits her, it’s under the assumption that he’ll swoop in to rescue her from her kingdom’s civil war. Even when he says the Hero could be among the rebels (with Gae Bolg, a Divine Treasure I’ve heard of once or twice in other properties), Dia holds firm that she’s not fleeing her home.

She laughs off their little fight and suggests that since her father and his attendants are away, the two of them should go out. To satisfy Lugh’s desire for security, she dyes her hair brown like his when they go out. What ensues is their first official date in this, the first episode in a long while to focus on Dia and Lugh exclusively.

As you’d expect of two people who love each other, they have an absolute blast, whether it’s Lugh instructing Dia on how to use a bow and arrow to win a bear, to working together to find a lost child’s mother, to enjoying lasagna on a veranda overlooking a grand mountain vista. It’s pretty much the perfect date.

It gets even perfect-er when Dia takes Lugh to a hot spring she had reserved just for the two of them. One thing Dia is not reserved about is being naked in front of Lugh, as the two end up skinny dipping in what may well be better descirbed as a heated pool.

There, as comfortably and content as they can possibly be, Dia tells Lugh that she loves her home and everyone in it, just as he loves Tuatha Dé, and she’ll serve its interests until the very end. They embrace, and kiss, and their hair changes back to normal.

From this perfect moment in the hot spring, things get a bit dark. Lugh promising to make Dia lasagna when she visits his home felt like a flag of some kind, and there’s something very iffy about Dia’s “I’ll call you” with regards to when theyll meet next, which it seems won’t be next month.

Then I remembered when they were in town and Lugh could sense a lot of strength and murderous intent around him. Turns out that’s because everyone they encountered were Viekone soldiers in disguise, carefully watching over Dia. They strip of their street clothes and stand at attention as she strides by, her chestnut hair returning to silver.

After a particularly beautiful rendition of the ending theme by Dia’s amazing seiyu Ueda Reina (seriously, this is some of her finest work yet), we get the mother of all cliffhangers: Lugh is summoned into his house by Tarte where his parents are tending to a seriously injured man. His dad tells him the man has a job for them: assassinate Dia Veikone, the woman Lugh loves.

Everything had been going Lugh’s way, so it was about time he ran into a setback. But by god what a turn. While Dia loves Lugh more than anyone else, her duty to her country comes first, hence this first and last ideal date. I’d also considered that maybe Dia is the Hero (with MacGee simply a red herring) but honestly it makes more sense if she’s the one he has to save from the hero.

To do so, he’ll have to practice what he’s preached about no longer being a tool, but choosing who he kills. And I can’t believe Lugh would ever choose to kill Dia. I guess we’re about to find out.

The World’s Finest Assassin – 03 – Wonderful First Time

Lugh’s very first magic lesson with his new mentor Dia goes awry when Dia, unaware of just how much goddamn mana her student possesses, tells him to put as much as he can in one of her family’s Materia-like Fahr Stones. He does so, and it quickly turns into a magical bomb that shatters every window in the Tuatha De mansion. Even so, his parents aren’t angry, they’re proud and excited.

If this were the soul of Rudeus Greyrat, not an old grizzled assassin in Lugh’s body, there might be ample potential for pervy unpleasantness (especially considering Lugh is seven and Dia ten). Fortunately, there’s none of that; even when Dia decides to sleep with Lugh, it’s no big deal. When she teaches him mana conversion for his “first time”, it’s oddly intimate, but ultimately pure.

Another common pitfall for a dynamic like this is to assume that in addition to the young callow student being attracted to his pretty older teacher, the two always have to be bickering or competing. Instead, Lugh and Dia collaborate equally, with Dia bringing her knowledge of the spells of this world to the table and Lugh applying his ability to synthesize his own spells. Together, the two literally make gold out of thin air.

Two weeks pass, and Dia is feeling sad about having to leave, as there’s nothing more she can teach him. So in addition to gifting her with an impossibly sharp beta titanium knife, Lugh earnestly promises her that if she even needs him, he’ll go to where she is without fail. Two weeks may not seem like a long time, but lest we forget, they’re probably share a father, and kids always bond faster than adults.

With the pure, charming innocence of Dia departed for her home, Lugh’s dad admits that despite only being seven, Lugh is ready to learn more about the family business. To whit: Lugh takes him to a prison full of death row inmates from around the kingdom who are there for the purposes of experimentation in the service of further honing their assassination skills.

When Lugh asks why his parents didn’t simply raise him to be an unfeeling killing machine, Cian’s answer is both profound and obvious: because while they are assassins (and damned good ones), they’re people, not tools. In contrast to his previous life, Lugh must use his own humanity in addition to knives and guns to optimize his assassination skills.

The final three minutes turn the chipper magical training nature of the epiode to that point on its head, as Cian orders Lugh to make his first kill. The convict is seemingly scared out of her mind and tearfully begs Lugh not to kill her, but Lugh doesn’t shrink from his duty, lopping off a hand with his own titanium blade and telling her she’ll die a relatively peaceful death.

This draws out the true criminal, who is not scared of dying and curses Lugh to be sent to a hell full of demons. To this, Lugh responds that that might be a nice change of pace next time he dies. This is dark, good stuff. Its consistent, sincere, and serious tone (matching our protagonist’s demeanor without his adult voice intruding upon his new world) more than makes up for its merely adequate visuals.

Rating: 4/5 Stars

The World’s Finest Assassin – 02 – New World, Same Calling

This episode does away with both OP and ED to shove in as much material as possible about this new world and how our antihero will be living it. He agrees to the goddess’s proposal to kill the Hero before he goes insane and destroys the world, then picks out his five skills and elemental affinities. It’s honestly a bit pedestrian, as this lengthy first act of preparation can’t hide the fact it’s primarily exposition.

Our grizzled assassin is then transported to the womb of Esri Tuatha Dé, born, named Lugh by his father Cian, and declared the heir to the Tuatha Dé legacy…which just happens to be assassination. Seven years pass in this second act, which is just as well, as scenes of Lugh as a baby and toddler were going to be tedious. We see scenes of Lugh’s family of three’s happy life, including an extremely detailed explanation the nutritional benefits of rabbit stew.

We then get a look into the family’s seedy underbelly. Turns out that the public face of the Tuatha Dé clan is not of assassination, but medicine—they control both life and death, keeping the royals healthy while eliminating their enemies in the shadows. Lugh’s father doesn’t just teach him combat, but chemistry. He also performs ocular surgery that gives him Mystic Eyes, allowing him to see great distances clearly as well as visualize the mana emanating from every soul.

Lugh, no stranger to the field in which he is straining, only a stranger to the particular methods of this new world, impresses his parents to the point they hire someone to teach him how to wield magic far earlier than most children would. His instructor is someone we met last week: Dia, from a prominent family of mages. She may be tiny, but she’s no child, and one of the strongest five mages in the land. In other words, a perfect tutor for Lugh’s continued development.

Mushoku Tensei: Jobless Reincarnation – 12 (S2 E01) – Eyes Forward

After a longer-than-expected hiatus, Mushoku Tensei is back, and I’m pleased to report it’s just as good—and occasionally unnecessarily lewd—as ever. There’s a new OP, and it’s awesome. There’s a new ED, and it’s beautiful. Rudy, Eris and Ruijerd are still on the Demon Continent, and learn that largely due to Ruijerd’s Superd status, booking passage on an above-board ship back to Millis Continent will cost a literal fortune.

While Rudy is always quick to determine and execute a course of action all on his own, Dead End is a party, and both Eris and Ruijerd wish to help him share the burden of figuring out just how to make that fortune without taking their entire lives to do so. Meanwhile, training with Ruijerd is only making Eris a more formidable fighter; I don’t know if their combat animation counts as sakuga but it remains top-notch and extremely fun to watch. Ditto her wonderful expression of joy when she scores her first hit on Ruijerd (who was distracted by Roxy!)

After having another dream with the creepy smooth god dude Hitogami, Rudy learns he actually entertained the guy more by going off-script. This time he decides to do exactly as Hitogami’s advice says, and he is promptly rewarded. By feeding a starving urchin the food Hitogami told him to buy at the vendors, he ends up befriending the scantily-clad Kishirisu Kishirika, the “Great Emperor of the Demon World”, who could pass as a member of Zvezda.

As thanks for sustaining the life of her physical body for at least another year, Kishirika gives him one of her twelve Demon Eyes: the Eye of Foresight. She does so by roughly replacing his existing normal eye on the spot, which looks…painful! But upon returning to their inn he ends up saving a man he bumped into form a falling pot, and within a week he’s able to sue the eye to defeat Eris in combat. This understandably makes Eris very upset, but Rudy was too excited about his new eye to foresee that.

New eye or not, Rudy reminds himself that his mission isn’t to “power up” but to get Eris home. And even if he were to exploit the eye for profit, it would likely take too long to make the necessary cash to book passage. So he decides, on his own, again, that he’ll pawn off his staff in order to get the cash. Only when he leaves in the night to do this, Ruijerd stops him.

While the party has meshed well in the last year, seeing Rudy again try to go off on his own and solve everything frustrates Ruijerd, because it makes him feel like Rudy still doesn’t trust him. Rudy counters that he doesn’t want to do anything illegal and thus “evil” that Ruijerd would not approve of, like stowing away or smuggling, as it would likely fracture the party.

Here, Ruijerd once again exposes Rudy’s biggest blind spot—Eris—by pointing out that selling the staff she gave him (and which clearly means so much to him) would fracture the party too. So Ruijerd makes a compromise: he’ll turn a blind eye to smuggling and the like if Rudy keeps his staff and keeps him and Eris in the loop about what they should do from now on.

Right on cue, the man Rudy saved the day he got his new eye introduces himself: Gallus Cleaner. Could he be the sort of unsavory figure who can help get two noble humans and a Superd across the ocean? Are Roxy and her two Fang companions trying to avoid crossing paths with Rudy, or victims of back luck and timing? I’m excited to find out, and to watch more of Rudy, Eris, and Ruijerd’s adventures this Fall.

TenSura – 48 (S2 Fin) – Complacent No More

Last week hinted that Round 2 with Clayman might not be a cakewalk, but that was not the case, as not only does he end up defeated, but straight up executed by Rimuru. That’s fine with me, good riddance, really. If can’t keep track of how many times Clayman says “Okay, NOW I’m going to get serious”, it’s happened too many damn times!

Rimuru dealt with Clayman in the time it took to roll the opening credits, leaving the remainder of the episode the boring part of Walpurgis, in which I got scary flashbacks to the opening six (seven?…eight?) episodes of this season that were nothing but people discussing things while seated in a circle. At least it’s a little more interesting here due to the new characters.

The business of Walpurgis is as follows: Clayman is defeated, Guy Crimson officially recognizes Rimuru as a Demon Lord with no objections, Roy Valentine’s maid turns out to be the real Demon Lord, Luminus (whose name Veldora couldn’t remember). Frey and Carrion, having seen the strength Rimuru demonstrated, decide to resign their Demon Lordships and become disciples of Milim.

Finally, after Guy draws very close to Rimuru and insists he do so, Rimuru gives the Former Ten Demon Lords a new name, something that was apparently took up an entire Walpurgis last time they needed one. I kind of like the idea that these guys are so powerful that they don’t have much to do, and that they take something like naming their group so seriously. Rimuru comes up with Octogram: The Eight-Star Demon Lords, which everyone likes.

While Rimuru is over being a big hit with his new fellow ‘Lords, Roy Valentine returns home just in time to encounter Laplace, who was sneaking around Luminus’ mansion until he encountered Sakaguchi Hinata (Hi Hinata!) and double-timed it out of there.

But while the Harlequin is afraid to even face Hinata in battle, he eliminates Roy quite easily, apparently unaware he isn’t the real Demon Lord Valentine. Doesn’t matter; Laplace is pissed that Clayman is dead. No doubt he’ll seek revenge on Rimuru.

Rimuru, however, won’t be so naïve or vulnerable next time. Out of the crucible that was the coordinated attack on his domain and his people, Demon Lord Rimuru Tempest was forged. This Rimuru is a little harder, a little more cognizant of the big dangerous world he lives in, and a lot less complacent. That said, I’m sure he’ll allow himself a few days of celebration, rest, and relaxation back home.

With the three remaining members of the Harlequin Alliance, Kazalim, Hinata, Yuuki, and who-knows who else (I imagine there are still some fiercely-powerful beings we’ve yet to meet) still out there, Rimuru has plenty to be vigilant about and prepared for.

As for TenSura, looks like it’s getting a movie in Fall 2022. Until then, the second part of this second season got a bit rough at the start there, but led to some fine payoffs. TenSura is nothing if not consistent.

TenSura – 47 – Good Times Had By All (But One)

Veldora didn’t show up because he sensed Rimuru was in danger—he wasn’t—but because he wanted Rimuru to give him the next volume of a manga he was really getting into. That’s kind of the lazy otaku energy I’m here for.

While he’s there, he’s all too happy to spar with his older brother’s only child, Milim (while pulling off Street Fighter and Dragon Ball moves!). When Rimuru tells him not to hurt her as she’s being controlled by Clayman, Veldora tries to correct him, but Rimuru is in to much of a hurry to listen.

After dealing with the magical beasts by freeing Nine Tails (who was suffering under Clayman’s Demon Dominate, a spell removed with Raphael’s help) Rimuru checks in on how Beretta’s fight against Viola is doing, only to find Beretta happily humming as she neatly arranges Viola’s parts around her.

After shit got super-serious last week, it’s good to see that playful humor return, along with easy but still cool-looking wins. The pieces are meant as an offering to Rimuru in hopes he’ll find a place for her new master Ramiris and her to live in Tempest.

Speaking of cool, Shion may have the best moves of anyone this week, easily freeing herself of Clayman’s bonds and pummeling the shit out of him. When he transforms into his apparent final boss form, he’s just as easily dealt with, showing just how large the gap is between Rimuru’s most trusted lieutenants and everyone else who isn’t a Demon Lord.

It’s when Clayman is on his back and bloodied when he calls for Milim to get over there and bail him out that Milim reveals to all that still didn’t know it that she’s acting of her own free will. I complained last week that we were basically getting a Milim devoid of personality, and this episode gave me exactly what I wanted: the regular sweet, joyful, and completely chaotic Milim Nava. Plus, Hidaka Rina finally gets to say words!

We learn that Milim was pretending all along in order to get Clayman where she wanted him: in a place where he couldn’t win, and where he’d reveal the person hiding in the shadows: Yuuki (apparently).

This calls into question why she had to destroy Carrion’s kingdom in service of that lie, but since none of its denizens were harmed and Rimuru has ample treasure and labor to rebuild the kingdom, all’s good in the hood!

That is, until we get what is supposed to be Clayman’s sadsack story about being the weakest member of the Moderate Harlequin Alliance, calling out to the heavens to give him more power, and the heavens rather curiously answering his call.

As he converts his soul and the souls of all he’s had killed into energy and power, we learn this was Rimuru’s plan all along: awaken this next-level Clayman so that he can be defeated once and for all and free all those souls. And after getting his warmup in with Milim, Rimuru chooses himself for the task of taking out Clayman—to demonstrate that he has arrived as a genuine Demon Lord.

TenSura – 46 – Fight Nacht

[Rubs hands together excitedly] Alright, now we’re gettin’ down to bid’ness. The tryhard OP is expunged so we can get the bandying of words between Clayman and Rimuru out of the way. The rest of the Demon Lords are either indifferent, asleep, or neutral. Guy, who seems to be the toughest, seems most intrigued with Rimuru, and you can tell kinda wants to test the guy without being too overt about it.

We also get a little instant gratification as Rimuru siccs Shion on Clayman and he gets the everloving snot socked out of him. Sure, he immediately heals, but he felt those punches. I love how after so many episodes of just talking, Rimuru is done talking. He’ll either have someone talk for him with her fists (Shion) or do the talking with his own.

This is when the rest of the Demon Lords, most of whom only showed up half-heartedly, are treated to an epic multi-pronged battle, confined within an expanded barrier courtesy of Guy. Rimuru, Shion, Ranga, and two of his wolfy underlings must take on Clayman, his adorable fox Nine Head, his two magical beasts, and some Beretta-looking mofo named Viola.

Oh yeah…and Milim Nava, whom everyone assumes is acting on her own despite the very suspicious purple gem choker and her dead eyes. But who knows…maybe Milim isn’t being controlled by Clayman! Outside the ring, Ramiris convinces Guy to let Beretta join the fight, and Guy is impressed not only by how the former Greater Demon doesnt fear him, but also claims that she’s no match for Rimuru’s attendant (I’m guessing Diablo).

That makes it six-on-five in favor of Clayman. While the beasts fight, Shion and Beretta take on Clayman and Viola, while Rimuru has the unfortunate burden of having to go up against an emotionless Milim who is not holding back. Not that she ever held back before, but Rimuru is because he doesn’t want to hurt or kill her, so he’s at a distinct disadvantage.

All I can say is that every moment Milim is launching lightning-quick punches and kicks, forcing Rimuru to instantaneously morph into slime mode to doge, is absolute FIRE. I still consider it a shame that Milim got a personality wipe this cour, brainwashed or not, but that’s surely only temporary, and in the meantime, Silent Milim is plenty entertaining. And she actually does show some emotion as the battle wears on!

More importantly, this is the first time since Hinata that Rimuru has met his match. It’s great to see him sweat and say “this is bad,” because things aren’t going quite as planned. Raphael can’t detect the spell affecting Milim, while Rimuru has yet to notice that the purple gem is probably the key. Overpowered characters can be fun but they get boring fast if never challenged, so it’s good to see here.

How can he, when Milim is not letting up her attack. When he switches tactics by using Beelzebub, she lures him into a trap, giving her a free swing with her charged-up fist. Rimuru thinks he’s done for…until Veldora shows up, takes the full force of the punch…and then protests that Milim is being mean. Now that Rimuru has a trusty shield, the battle to free Milim can finally begin.

TenSura – 45 – Demon Lords “R” Us

From the battles of Benimaru, Gobta, Gabiru, Geld, and the Beastketeers we rewind a bit back to Rimuru’s palace, where he sees Shuna off before heading through the ominous portal from which an extremely powerful demon maid named Misery emerges to escort him to Walpurgis. Before heading off, Veldora and Ramiris tell Rimuru the names of the other demon lords: the giant Dagruel, the vampire Roy Valentine (and his predecessor …Milis?), the demon Guy Crimson, and the lazy Dino.

As Rimuru, Shion, and Ranga walk through the portal to a very important and potentiall very perilous meeting, Shuna arrives at the outskirts of Clayman’s castle, flanked by Souei and Hakurou. They’re surrounded by a mist that dulls their magical senses, and before they know it they’re surrounded by an undead army led by Adalman, the Index of Clayman’s five fingers.

While Souei and Hakurou buy time by battling a zombie dragon and knight, respectively, Shuna uses an Alignment Field to cordon herself and Adalman off so they can have a nice little magic battle. It seems like it’s been ages since the good princess got something to do, but it was worth the wait, as she kicks some serious skeleton ass.

Mind you, Shuna doesn’t move around much, nor does she ever raise her voice. But that’s fine; the dignified, elegant princess isn’t one to scurry around or shout. She stands with absolute confidence in her power as she calmly counters his Acid Shell with her Flame Wall and his Curse Bind with her Holy Bell. That last one surprises Adalman, who didn’t know a monster could summon a Divine Miracle.

When she rewrites his suicidal Disintegration mega-spell with Overdrive and disperses most of the undead army, she also inadvertently lifts the binding curse Clayman cast Adalman and Co. in order to have their…er…undying loyalty. But now that he’s been soundly defeated by a worshipper revere-er of Great Rimuru, Adalman is all about meeting the Lord Slime, and happily offers to guide Shuna & Co. to Clayman’s castle.

As for Great Rimuru, he encounters Guy Crimson (who definitely has his game face on), Dagruel, Guy Valentine, Milis (possibly), and Frey for the first time, and has some harsh words for Leon regarding what he did to Shizu that results in Leon inviting Rimuru to his castle…assuming the slime survives Walpurgis.

That’s when the other new kid on the block Clayman arrives, with a very out-of-it-looking Milim in tow. Rimuru surely could tell something was very wrong when Milim didn’t immediately run to him and gather him into a warm embrace—they are BFFs, after all. But what really sets Rimuru off is when Clayman, clearly drunk on power, strikes Milim in the head. Everyone is shocked by Clayman’s conduct, but Rimuru is just mad, and promises Clayman’s death won’t be painless. Can’t wait to see it!

Rating: 4/5 Stars

TenSura – 41 – Walpurgis Bound

If you expected last week to be the fourth and blessedly final episode of mostly standing or sitting around talking…I’ve got bad news. There’s still a lot of that this week as well, especially in the first half.

Last week’s dilemma of how to get an army to Eurazania in time is immediately solved by Raphael: a low-magicule cost mass teleportation spell. Rimuru decides to attend the Walpurgis along with Shion, Ranga, Ramiris, and Treyni. Veldora will remain to protect the city with the option of being summoned by Rimuru in a pinch.

We check in on Milim’s City of the Forgotten Dragon, where two priests are being treated like menial servants by Yamza, Magic Swordsman of Ice…who in addition to being a huge asshole has a terrible title to boot! Father Middray takes his shit, but his young acolyte Hermes voices his outrage that Yamza’s army is eating the city’s food and demanding free labor.

Hermes loses an arm for this outburst, and Middray smashes him against a stone pillar just to keep Yamza from killing him. After Yamza pisses off, Middray easily reattaches Hermes’ arm and urges patience. I hope these two and their peers get to take it to Yamza before this is all done.

Rimuru decides if thanks to his evolution and Raphael’s, he’s able to instantly transport large groups across hundreds of miles, he might as well evacuate Eurazania of all the refugees currently in harm’s way. He spends all night doing this with Phobio

The result of the evacuation is that when Clayman’s armies reach Eurazania, they’ll encounter no innocent people, only Rimuru’s formidable army of over 20,000, including units led by Benimaru, Gobta, Gabiru, Geld, and many others. Rimuru gives them a little motivational speech before activating the Itano- Circus-like mega-spell that zaps them all away at once.

Between Rimuru, Shion and Ranga headed to Walpurgis and almost everyone else about to engage Clayman’s forces in battle, it looks like sticking around these past five weeks is about to start paying off…assuming next week isn’t just Veldora lounging around back in the city!

Peach Boy Riverside – 01 (First Impressions) – Carrot Debt

Peach Boy Riverside drops us right into the middle of former princess Sally’s journey away from home. She has a positive, can-do attitude as ample as her pants are shiny, and isn’t above lending a carrot to a hungry, adorable Harefolk Frau when she hears their stomach growling. When he pair visit a nearby village, the seemingly friendly townfolk reveal they’re racist as fuck. What feels like more than half the episode is spent in this village, which serves to contrast Sally’s kind and tolerant heart to the fearful, prejudiced townsfolk.

But when a Cockatrice emerges from the forest to wreck up the place, it’s Frau who saves the village that hats them with a One Punch Man-style demolition of the foe. The villagers aren’t won over, but the local lord seems moved by Frau bowing and thanking him for the carrots the previous night (when he somehow didn’t see that Frau was a demihuman). Hawthorn, commander of the local Kingdom’s knights, brings them in for questioning, but soon frees them, and feels bad about having put them in stocks, so treats them to a meal in the open-air market. That’s when Peach Boy Riverside quite suddenly gets dark and bloody, as two high-level Oni unleash a devastating attack on the city.

Frau again rushes to protect Sally, their main source of carrots, but is no match for the giant knight-gooshing walrus. That said, Frau fights valiantly enough to buy time for Sally’s latent “Peach Eye” power to awaken, turning her into an even more powerful fighter than Frau. While a bit light and lulling in the early stages, and featuring a completely random image of a nude Sally tangled in tentacles, Peach Boy Riverside picks up some steam and reveals a sharp edge when it counts. At the very least, I’m intent on see what happens next!

Slime 300 – 08 – No Time to Get Boared

One aspect of Azusa now having a huge family is that there is literally never a dull moment. While trying to have a peaceful morning cup of coffee, her two dragons start going at it, competing in baking since they’re not allowed to fight.

Turns out they’re both suffering from fresh meat withdrawal (being dragons and all), but there just happens to be some trouble with vicious giant boars in the nearby forest.

Azusa, Laika, Flatorte and Rosalie travel to the forest, Rosalie locates the herd, and frustrated with getting her clothes caught on branches, Flatorte does away with her clothes altogether, demonstrating a complete lack of modesty her red cousin doesn’t share.

Even when her clothes end up in the river, she simply fights in the nude, while the other three help out. Beelz and Vania show up with Flatorte’s clothes from downstream and the leviathan prepares some sumptuous boar dishes that Azusa brings the whole family out to partake in.

The second half of the episode deals with an apparent impostor out in the world calling herself the Witch of the Highlands. Azusa has everyone split up to gather intelligence, taking Laika along with her to a town that features a rather unique bar where masochistic patrons revel in the verbal abuse of the barkeep.

She points them in the direction of the “witch” in exchange for them doling out some insults to the patrons, which in Laika’s case is very much sincere. While at first the impostor seems to be a tiny crone, it’s actually a disguise for Eno, a young and inexperienced witch trying to build up her image by “borrowing” Azusa’s title.

However, Eno doesn’t mean any harm, and apologizes profusely for what she did. She also expresses her desire to be well known only among those in the know but also generally known by the wider public as a lovely and excellent witch…in other words, like Azusa!

Being a dragon, Laika doesn’t understand Eno’s very human contradictions, but Azusa picks up on them right away, and helps Eno identify the steps she needs to take to achieve her goals. That results in Eno dressing up as a super-pink magical girl to peddle her medicines, which end up selling like hotcakes and attracting the attention of Halkara as a potential business partner.

While not nearly as strong as last week’s tangle with the Demon King, this outing was perfectly pleasant, as we learned a little more about dragons, vicariously shared in a great boar feast, and got to meet another witch. Nothing groundbreaking, but also nothing deserving of withering insults!

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