Mahoutsukai no Yome – 07

This week the sorcerer Renfred and his apprentice are cast in a slightly more sympathetic light, as they are operating under the command of the same ageless sorcerer who led Matthew to murder cats in an attempt to save Mina. Renfred puts keeping Alice safe over resisting the guy, and that seems like a good idea…provided keeping Alice safe is possible.

Meanwhile in the countryside, Chise continues to learn magic from Elias, and even helps out with potions and remedies…though her nightmare ward is brewed with too much magic, making it a sleeping agent. Elias provides Chise with a ring that will absorb some of her deep stores of magic, easing the strain on her body as long as she can remain calm.

Of course, Chise almost constantly finds herself in situations in which it is very difficult to stay calm: news of a “grim” or black dog on church grounds; a corpse that looks decidedly like it was mauled by said dog, and in the cemetery, a creepy multi-legged monster with a face like a fresh-shaven Guy Fawkes mask. She is saved by the black dog, who assumes a human form.

When the man transforms back into a dog and passes out, Chise heals and stays with him. When Alice shows up and demands Chise surrender the dog, Chise uses her failed nightmare ward to knock her out then tie her up.

When Alice comes to, she tells Chise she needs the black dog as “material” for making a chimera, citing these as the “weird brat” sorcerer’s orders. Elias emerges from Chise’s shadow, having gotten the gist of Renfred’s dilemma (along with the reason he lost an arm).

But just then, out of the blue, the weird brat shows up, and attempts to kill Alice. Chise shoves her out of the way and gets impaled by what looks like a spiked vine or giant mantis leg. In either case, it looks like the kind of wound that would be mortal if the person being impaled wasn’t the title of the show.

So yeah, Chise isn’t going to die anytime soon, but she’s certainly in bad shape, and the sight of her getting wounded sends Elias into a rage unlike any we’ve ever seen from him, perhaps revealing a form more indicative of who—or rather what—he truly is, which most certainly isn’t human.

Advertisements

Mahoutsukai no Yome – 06

After Chise succeeds in cleansing the corruption, Renfred withdraws. Chise asks Elias how long she has; Elias states three years if nothing changes, but he doesn’t expect nothing to change, and didn’t tell her because her dying so soon isn’t “part of his plans.”

Having so thoroughly exerted herself magically again, Chise passes out, and doesn’t wake up even two weeks later. Elias stashes her in the middle of a forest where her magic can regenerate faster, and Titania, Queen of the Faeries, Titania, emerges from the woods.

Titania is best described as having weird boobs that are drawn one way in one shot and another way in another; they seem to be contained by her bodice one moment, but are spilling out another. It’s a bit distracting, frankly. She also has a very irritating husband in the Faerie King Oberon.

Annoying though he may be, Oberon, along with his wife, seem to approve of Elias’ new human hatchling/mate, and Oberon restores all of Chise’s magic, allowing her to finally awaken.

Having restored Chise and heard that she’s fine with Elias, Oberon and Titania take their leave, inviting Elias and Chise to visit them for a banquet in their realm; an offer their Spriggan guard warns them not to redeem, nor does Elias intend to. He already had to stop faeries from luring Chise into their realm, after all.

After saying goodbye to Simon (who was banished from the encounter by the faeries and made to roam the forest until their business was concluded), Chise tells Elias how she wishes he bought her ten years ago, when Simon first started observing him.

Elias assures her they’ll be together more than ten years, and that his “experiment” to lengthen her lifespan will not fail; together, they’ll make it work. What role Christmas pudding plays in that venture, I don’t know. All I know is, while it had a few interesting moments, this episode felt a bit thin!

Mahoutsukai no Yome – 05

The sorcerer Renfred and his apprentice Alice turn out not to be of much concern, as their attempts to turn Chise against Elias fall on deaf ears. Not knowing from whence she came, they totally misunderstand how she feels: far from wanting to be freed, she wants to belong to Elias, the first person to ever call her family. Out of her shadow, Elias appears, and a whole mess of thorns push the sorshies back.

With that over with, Chise, Ariel, and the King of Cats proceed with the plan to cleanse the corruption, which is truly growing out of control. Chise makes contact with the miasma and enters the memory of the corruption, able to watch what unfolded, yet unseen by everyone there, as what she’s watching has already come to pass.

And as horrible and heartrending a story as it is, it hardly came as a surprise. Even before we see a desperate Matthew meet with a super-sketchy sorcerer, things unfolded super predictably: the sorcerer tells Matt the only way to save his beloved Mina is to slaughter cats and make a medicine from their blood and guts.

When Mina catches Matt slaughtering cats, it breaks her heart, but he and the sorcerer force the potion down her throat…and naturally, it doesn’t work. What I didn’t predict was that she’d explode, suddenly and awfully, right in his arms. Jeez.

The sorcerer shrugs it off, thanks Matt for helping him with some practical research, and is on his merry way. But Matt has a breakdown. Before he can slaughter more cats, believing he can still bring Mina back, the cats come for him, led by Mina’s pet, Tim.

Due to the combined horrendous circumstances of the deaths of Mina, Matthew, and the cats, all of them forgot how to return to the cycle of life and death; they are lost in between, and Mina tells Chise the only thing to be done is erase all their existences, lest they become consigned to an even deeper, darker void (harming the living world in the process).

Chise’s like nah-ah, Minal; I’m not erasing you. Instead, with the help of both Ariel and the King of Cats (on her ninth and final life), she guides Mina to where she belongs, with Matthew, allowing the two to happily pass on together and rejoin the natural cycle.

In the gorgeous meadow of blue flowers after they have passed on, Chise stands there, musing about how she was born without a place or purpose in life, but now she has a “perch”, thanks to Elias. As such, she’s less inclined to die soon…but being a Sleigh Beggy, how long does she truly have?

Mahoutsukai no Yome – 04

Before waking up with her head in Elias’ lap on a train “not meant for humans”, Chise has a dream about a sickly woman in bed, telling her cat how she wishes she could have one of its nine lives. From there, a messenger appears in the form of a cat. No wait; it’s just a regular cat…who can talk.

To be precise, Chise learns cats can converse with mages and other magically-inclined people, including her. Like people, they have countries, and their king, a female named Molly, has a task for Elias and Chise in Ulthar – a land where cats are loved and cared for by the humans living there.

There is a growing mass of “corruption” on an islet in the heart of the lake, which will soon wreak havoc on cat and human alike.

As soon as Molly tells the tale of a man who once tortured and killed scores of cats—who was ultimately killed by a whole mess of cats organized by the first Cat King—I began to suspect the source of the corruption had something to do with that cat-hater.

A suspicious hooded woman snatches Chise, carries her into the air, and drops her in the lake.

At the bottom of the lake Chise meets Mina, the sickly woman from her dream earlier. Mina’s husband Matthew turned into the corruption, with her at its core; she begs Chise to kill them both so they can be free.

Oh, and Matthew? He hates cats, and they hate him. HMMMMMM. He’s clearly hiding his dark inclination from Mina, who rarely leaves her bed and probably hardly ever leaves the house.

Chise wakes up in Elias’ arms (again), and he has another task for her: to don robes and perform a cleansing ritual with the help of Ariel; something he with his incompatible shadow concentration cannot do himself.

Chise starts to walk out to the corruption, with Mina’s plea ringing clearin her head, and worried about Elias losing faith in her if she fails. Then she’s suddenly captured again by the red-hooded woman. She’s joined by her master, the sorcerer Renfred, who doesn’t want the corruption cleansed.

Renfred also ridicules Elias (whom he refers to as Pilum Murialis) for “putting a collar” on Chise and using her as his “latest experiment”, without telling her the fate that awaits all Sleigh Beggys—early death.

Not that I blame Elias for taking it slow with Chise, but it now looks like a rift could form based not upon lies, but omission. Unless…as he grooms Chise he’s also looking for a way to prevent her from sharing the fate of her kind.

Mahoutsukai no Yome – 03

Turns out that while she was just plucked up by a dragon at last episode’s end, Chise is actually not in danger. She’s simply being brought to a dragon’s nest by its caretaker, Lindel. There, she learns more about dragons, meets both an ancient Uin and three playful hatchlings,  and ultimately experiences something few mages ever do: a dragon’s end-of-life return to the earth and transformation into a tree.

Lindel’s dragon unceremoniously spits Chise into a very cold deep lake, but she manages to get out on her own, and once Elias catches up with her (appearing out of her shadow, as badass mages do), he has a very nifty insta-dry spell that prevents hypothermia.

When she’s tasked with babysitting the lil’ dragons (who are extremely cute and childlike) curiosity draws her nearer to Nevin, the oldest extant dragon, who is old even for a dragon, and is very near death. While in contact with his brittle, flaking hide, he reads her memories; specifically her emotional downfall following the suicide of her parent.

Nevin uses this as an opportunity to enlighten Chise with dragons’ sense of death: they do not fear it, but live their lives to the fullest and pass on with gratitude and contentment, with no regrets. “It’s just nature”, Nevin says to Chise, who lost someone to unnatural means, long before their time. Chise is far from done processing that grief.

Instead, Nevin allows Chise to share in his “last dream”, a vision of freedom, flight in a gorgeous vista that stretches on forever. When the vision ends, Chise returns to the normal world, and a tree quickly sprouts from the now passed-on Nevin. It’s a gorgeous, moving sequence, epic in scope, in which Chise takes a big step towards understanding her role in the world (and that she has a role).

I imagine Lindel (and probably Elias as well) are glad Chise was able to experience this, as she may well be of the final generation of mages, just as the little hatchlings may be the last generation of dragons. They tell Chise not to grieve Nevin’s loss, at it’s all part of the circle of life and all, but still, a kind, wise stranger was there a minute ago is now gone forever.

Her solace is that, as Nevin recommended, when she has need of a wand, she take the wood from the branches of the tree he became. That way, in a way, he’ll always be with her. But it will never be the same as when he was alive.

Mahoutsukai no Yome – 02

This week, Chise gets a better idea of what her new life will be like, though she still dreams about the awful life she used to lead; a life she was willing to discard because she didn’t think it had any value. Now people treat her gently and with respect.

Silky, Elias’ “landlady” cooks and cleans and provide Chise with clothes. After watching her mother commit suicide after telling Chise she shouldn’t have been born, this kind of care seems welcome.

Chise accompanies Elias to London—an up-to-date London that includes The Shard—and while there he swaps his “bony” face for a human one—a handsome one, at that.

Elias takes Chise to the shop of another mage, Angelica, who has some issues with how Elias procured his new apprentice, and is taken aback when a simple rookie mage test—turn a crystal into one’s favorite flower—nearly gets out of hand, with Chise transporting herself to a memory of her and her mom in a field of poppies.

Elias tells Angelica that Chise is a Sleigh Beggy, an individual for whom the miracles that comprise the practice of magic come far more frequently than they would for someone less attuned to magic. After seeing the crystalline growths that populated Angelica’s arm, I felt nervous about Chise’s feet upon creating a partial landscape of her memory from that crystal.

Angelica doesn’t blame Chise, though; she didn’t know Chise is a Sleigh Beggy—something Elias didn’t tell her because that’s a dangerous nugget of information in their line of work. But like Elias, Angelica can tell that, like her own daughter, Chise will make a fine mage one day; it’s just a matter of proper training. Chise and Elias head from London back to the countryside.

After meeting with the local priest, who more or less gives Elias and Chise his blessing and an offer of assistance, Chise and Elias head to Iceland, a a land of dragons—and Chise almost immediately gets kidnapped by one said dragon.

Again, this show makes me recall Akagami no Shirayuki-hime, whose redheaded heroine was kidnapped more than once and had to be rescued (though during captivity she helped facilitate that rescue). We’ll see if Chise manages to use her newfound magical powers to attempt escape from her captors, if it once again falls mostly to Elias to rescue her. At this early stage in her apprenticeship, I won’t hold it against her for needing a hand…especially against a dragonrider!

Mahoutsukai no Yome – 01 (First Impressions)

When we first meet Hatori Chise—who both resembles and sounds like the heroine Akagami no Shirayuki-hime, or perhaps her long-lost, much-maligned sister—she’s pretty much at rock bottom, having seemingly lost the will to live, signing away her human rights so that she can be chained and presented as an object to be purchased at an auction before some Eyes Wide Shut-ass muhfuckahs.

But holding true to the episode title “April showers bring May showers”, as well as the axiom “it’s always darkest before the dawn”, in this, her darkest hour, she is met by, and purchased with a winning bid of five million pounds, by an imposing man in a black cloak wearing a big antelope skull on his head (unless…that is his head).

Chise, fully prepared for whatever horrible fate might befall her upon being purchased (let’s face it, the kind of guys who would buy teenager girls in an auction are likely to be…not so great!), quickly finds that despite his fearsome appearance, her buyer Elias Ainsworth doesn’t want her to be his toy, but his apprentice. He’s a mage, you see; the “real deal”, and he believes Chise, who is what in his trade is called a “sleigh beggy”, can live a fulfilled life of purpose as the newest member of a dying breed of mages like him.

Teleporting her to his super comfy-looking country estate, swapping her chains for an protective adder stone, and showing her kindness she’s never known, Chise ever-so-gradually starts to learn that despite all of the hatred, abuse and suffering she’d endured her entire life up to this point, this place just might be different.

For the first time, she’s told she has a home and actually feels welcome there, and is told she’s family and someone to be protected and nurtured rather than spat upon and discarded.

Thus, when Chise is lured out for a midnight stroll by faeries who later show their true colors by trying to further lure her into their realm, Chise repays Elias’ kindness—and in doing so decides to trust someone for perhaps the first time in her life—by resisting the faeries until Elias arrives to shoo them off.

It’s then when, while princess carrying her home, Elias also confesses he doesn’t aim to merely make Chise his apprentice, but his bride as well. Her reaction to this information, as well as other instances of lighthearted humor, provide a nice ice-breaking contrast to the darker themes initially at play, giving way to a hopeful future in a real home with a real family that cares for them; things every child deserves. A very strong opening.

Knight’s & Magic – 04

With Telestale development hampered by a mana-leakage problem, Eru stays sharp by pivoting to other projects, like his Silhouette Gear. In a backyard presumably owned by someone they know, Eru demonstrates the mobility potential of a Gear armed with a grappling hook, as well as the destructive power of the siege weapon attachment, which blows holes in a perfectly good wall for no good reason! Eru even all but admits to Addy that he just came up with these improvements for fun, not for a specific purpose.

Addy and Kid decide to inform their father of Eru’s rapid progress, and word gets to Marquis Dixgard, who sends his knights of the Order of the Scarlet Rabbit to escort Eru and the new units to Fort Casadesus for evaluation. On the way, they’re attacked by Giant wormlike Demon Beasts, but Eru makes quick work of them between all the gadgets he has on his person and the Telestale Knight Runners.

Eru ends up staying behind with the Marquis, who seems like an imperious, possibly dangerous figure. And while he’s suspicious about whether Eru is really a little kid (and he’s right, he’s not, at least not mentally), Marquis is eventually convinced beyond all doubt that Eru is merely an extremely talented and driven young man with a thirst for constant improvement in technology. Dixgard can relate: he used to be like Eru…he just never soared as high.

Not only that, but Eru doesn’t seem angry in the least that the Marquis is taking over the project; after all, Telestale is only one of many ambitious projects Eru has lined up in the future. Whether he completes those projects unfettered by outside forces remains to be seen, as we see the Order of the Bronze Fang on the margins of this episode, and their purple-cloaked female leader is itching to start a war, armed with special Silhouette Knights of her own.

Knight’s & Magic – 03

After defeating a Behemoth almost entirely on his own, the King can’t just not acknowledge Ernesti, so he grants him and his gramps an audience to thank him and ask if there’s any reward he would like. Since Ernesti has the mind of an adult (and a mecha otaku to boot) he asks for the one thing only the King can grant: the secret to creating the Ether Reactor, the heart of a Silhouette Knight.

To everyone’s surprise, the king grants Eru’s wish, but first he must prove himself worthy of such knowledge by building everything around that Ether Reactor before learning how to build it. Eru accepts the challenge with relish, calling such work his “hobby” to the bemusement of all.

From there, Eru works with the Dwarf mechanics and engineers, knight Runners, and his friends and comrades to develop improvements to the Silhouette Knights, including a second set of arms to wield energy staves and a new kind of muscle construction that will make the knights stronger.

Things accelerate fast when he comes up with the design for a smaller “personal” mech he dubs Silhouette Gear, which Addy and Kid get the hang of almost too fast, eager to shoulder some of the burdens their friend is taking on.

Another who gets into the spirit of this inventive binge is Dietrich, who is determined to make amends for his cowardice, which Eru and others have kept largely a secret; now he’s working hard to be strong enough notto run away from a threat next time.

Helvi pilots the newly-redesigned SilKnight that Eru was instrumental in developing, in a suite of tests including a mock battle with the school’s Runner ace Edgar in an unmodified Knight. Helvi only loses because she runs out of mana, but it’s a great first step towards Eru’s goal of learning the secrets of the Ether Reactor.

Notably, there aren’t really any “threats” this week, nor even any technological setbacks that frustrate Eru or slow him down in any way. But trouble looms as there’s a mole within the development team feeding info to a seedier group of people. Eru didn’t really run into any significant problems this week, but it looks like that may change in the near future.

Knight’s & Magic – 02

Last week’s K&M was conspicuous in its lack of serious mortal peril, but this week brought the danger from the beginning, as a “Division-Class” Demon Beast (called a “Behemoth” but really more of an Adamantoise) rampages on a fort protecting the capital and several knight runners end up squashed and/or smashed to death.

As that same beast nears the forest where the students are training, Sefania and Addy fight over Eru until the order to get the hell out of dodge is given…only Eru doesn’t leave with the others. Instead, he sees one of the runners protecting them running away. It’s Dietrich, a pilot who saw his comrade get hit by the Behemoth’s breath and simply lost his nerve and turned tail.

Eru helps himself to Dietrich’s cockpit, using his dual gunblades to customize the robot to his smaller frame in a nifty bit of MacGyver-like innovation rife with less-nifty technobabble. Bottom line, Eru is able to increase the robot’s speed, agility, and strength, and with the aid of reinforcements, is able to bring the beast down by sending a pulse of lightning through its eye, leading to a monster aneurysm and Game Over for Mr. Behemoth.

Dietrich’s comrades lament his death and sacrifice and curse themselves for thinking ill of him for running…until Eru emerges with an unconscious Dietrich. I’m sure Eru won’t tell them he’s the one who brought the robot back into the fight, while when the cards were down, Dietrich was a coward. But whatever comes out of it, word of a child outperforming all the other knight runners gets to the king, and he wishes to meet Eru ASAP.

This K&M was fun in its execution of the boss battle, but there was no getting around the fact it was a rehash of the first episode’s “Eru Is Good At Everything And Everybody Loves Him”, and it felt smaller and less sprawling than the first, which covered several years. Maybe Eru’s dealings with the kings and/or the knight runner elite will provide some challenge for him, but as he never struggled that mightily against a damn Behemoth, I’m not holding my breath!


Knight’s & Magic – 01 (First Impressions)

First, let’s get one thing out of the way: the title of this show is stupid. What’s with the apostrophe? That doesn’t belong there, before an ampersand! That aside, even if it were Knights & Magic, that’s still a painfully generic title, which does an otherwise fun and inventive show no favors.

Yes, it’s true: aside from the awful title and the oft-overused “killed in real world, reincarnated in the fantasy world” trope, K&M turns in a damned entertaining and absorbing first episode, covering no less than three different timelines in the life of one Ernesti Echevarria, a very pretty, short-statured boy who happens to have the soul and intellect of an elite video game programmer…and mecha otaku.

In “Eru’s” new world, magic works a lot like programming, so he’s a wiz who not only quickly rises in the ranks of the youth in magical training, but spreads the wealth around. Quickly befriending twins Ady and Kid Olter, he teaches them magic and they get quite good at it.

He also befriends a dwarf, Baston, whose father makes him a gunblade with which he basically tests out of the fundamentals class so he can be in the more advanced silhouette knight design course. Eru is a kid who’s going places, but he’s a very modest, decent sort of kid without a shred of arrogance, as so far, hes able to back up his words with action every time.

Three-quarters in, and it seems K&M‘s only casualty will be a dead horse at the hands of Demon Beasts, but Eru & Co. get their first taste of combat, with him and the twins helping to save their older (and legitimate) sister Stefania from a suspiciously huge horde of the beasts, while and even larger boss-level monster looms for next week.

Just as Eru gets his first taste of magical combat in which he’s the combatant, rather than someone being protected, we get a decent first taste of K&M, it’s world, its workings, and a surprisingly likable core cast (including Takahashi Rie’s voicing of Eru).

It did seem like an odd choice to have so much voiceover narration in the epsiode, and to only show Kurata “inside the head” of Eru just once. However, the real world prologue does serve a purpose in that the reincarnated protagonist possesses gifts and perspective neither a boy nor anyone in his new world would otherwise have.

Overall, a pleasant, upbeat, and attractive first outing. I’ll be back!

RokuAka – 12 (Fin)

Rock Bottom: Leos threatens a frightened Sistine into submission; if it means protecting Rumia, she’ll marry him; sure, whatever. Rumia visits the absent Glenn, who say’s he’s got this. But then the day of Sistine’s sham wedding arrives, with no Glenn in sight. Sisti is resplendent in her nuptial white, but her face is a mask. Rumia and Re=L aren’t fooled; Leos is a Bad Man. But where the heck is their hero?

Ah, there he is. Just when Leos is about to plant a kiss on Sistine’s lips to seal the deal, he bursts in to object to and cancel the wedding. Sistine, who had worked so hard to steel herself, and isn’t convinced Rumia will be safe if she doesn’t do as Leos says, is initially upset about being saved.

But Glenn insists he’s got this. When hordes of Angel Dust addict puppets appear, things start to feel a lot like the battle he fought years ago; the one in which Sara died. Meanwhile, Sisti gets a front-row seat to some bloody, intense professional mage shit…and she’s not steeled for that.

When Leos turns out not to be Leos, but a former fellow Mage Corpse Executioner, Jatice Lowfan (dumb name), who tells them the real Leos died horribly, Glenn again orders Sistine to get the hell out of here; she doesn’t belong in this world.

She obeys, but after slipping in her long, bloodsoaked gown, she remembers how much she cares for Glenn and isn’t willing to let him kill himself in some random fight for which he already carries emotional baggage.

She tears away excess fabric so she can run and saves Glenn from a critical hit in the nick of time. She knows she doesn’t belong in this world…but neither does he. She’s taking him back where they both belong.

Glenn and Sisti form a two-man cell and proceed to hand Jatice his ass-tice, even ruining his lovely summoned esper, Justia. Jatice straight up wasn’t expecting Sistine to join the battle; not when he was sure he’d sufficiently messed up in the head with the Leos wedding ordeal.

So yeah, it’s another villain who simply underestimates the power of Sisti, Glenn, or the combination of the two. He admits defeat this time and strolls off…but of course, This Isn’t Over…Jatice is after the titular Akashic Records that allow their owner to essentially rule the world, and he thinks he has to get rid of Glenn with his own hands to do so.

As bad guys go, Jatice is pretty lame; as his his name. But the threat he poses will surely drive a chunk of a second season, if RokuAka ever gets one (I’ve heard no plans). Nevertheless, the re-reconciliation between Sisti and Glenn, and in particularly Sisti overcoming her fear, saving Glenn rather than vice versa, and fighting by his side made for a satisfying tentative conclusion.

RokuAka was far from perfect, but it featured a great core of highly likable, rootable characters which kept things entertaining and made it easier to overlook the fact the show’s not that great-looking. Not only that, but starting with its first episode, it’s always had a great way with its audience, balancing comedy, drama, and outright peril with wry aplomb. If a Season 2 ever surfaces, sign me up.

RokuAka – 11

Glenn and Leos’ duel for Sistine’s hand in marriage (ostensibly) is realized as a battle between the two teachers’ classes. Class 4 is far stronger than Class 2 and Leos is way more bookish than Glenn, so everyone assumes it will be a cakewalk, but Leos does whatever it takes to win, employing tactics deemed shameful by the elites of the academy.

Frankly, it’s all a big snoozer for me. I don’t mind hearing about magical tactics in theory, but in practice it leaves much to be desired. There’s way too much pace-killing, shounen-style explanation of what’s happening for my taste, and the mechanics of the fighting itself are clunky and kinda all over the place.

Fortunately, the battle isn’t the entire episode. It ends in a draw, which I should have expected. Leos, embarrassed by the performance of his class, isn’t satisfied, and throws another glove at Glenn. Sistine tries to cut in and put a stop to the pissing match, but is ignored, as Glenn goes off about wanting to marry into money.

It’s a bit too much for someone who doesn’t know he’s only joking—who Sistine unfortunately happens to be—and Glenn receives a slap and “I hate you” from her for his conduct.

But we know there’s a very good reason Glenn is going so far; and Rumia (who also knows) urges Sisti to find out what that is from Glenn himself, noting to herself she must talk with him too about the “weird aura” surrounding Leos.

While reflecting on the roof, Glenn is met by Sistine, and she gets the answers she seeks in the form of an abridged tale of Glenn and Sara, the girl he “let die” while on duty in the Imperial Mages.

Sisti doesn’t think Glenn’s been particularly mature in letting his emotions drive him, but she also admits she’s touched by his desire to preserve her dream. She also has no idea just how thoroughly and ruthlessly Leos intends to crush that dream once she’s agreed to marry him.

As in serious battles against pros in the past, Sistine Fibel is utterly unprepared, physically and mentally, for the shitshow she’s found herself in. This isn’t merely a pissing contest between two guys who are into her. It’s a battle between someone with her interests at heart and someone who essentially wants to enslave her, body and soul.

She learns Leos’ true colors when he joins her and Glenn on the roof, gets Glenn upset by bringing up the bloody details of his past, and then overpowers him with an ability that bypasses “The Fool’s World”, which is literally Glenn’s trump card. At this point, Leos is beyond any kind of airs, promising Sistine both she and her friends will suffer if she doesn’t marry and submit to him.

The next morning, Glenn doesn’t show up for the duel, and a narrating Sistine laments that Glenn never returned to the academy. That either means Glenn has returned to his life of post-tragedy seclusion and deprivation, in which case he’ll need a serious talk from someone to get back into the game and rescue Sisti, or he’s gone off to plan a defense against Leos so he can properly rescue Sisti. We’ll see which Glenn shows up next week—if he shows up at all.