Astra Lost in Space – 11 – Right Hand Man

In the biggest twist yet in a show packed with ’em, Charce turns out to be the clone of the king, raised to be a replacement body, not an individual person. When clones were banned, his mission changed: accompany the Space Camp and ensure they all die.

And yet, even having heard all this, Kanata isn’t ready to give up on Charce. He insists that if he really didn’t love and care about them, he wouldn’t have hesitated with the wormhole generator. But Charce has an exploration for that too: Aries Spring is the clone of the king’s only daughter, Princess Seira.

Seira was staunchly against being cloned, but her father did it anyway, cementing the king as a violating dickwad concerned only with everlasting life. She spirited her baby clone away with her surrogate mother, Emma, naming her the reverse of her name before parting.

A year before Space Camp, Seira and Charce were enjoying nature when a shadowy figure rushed out of the woods and shoved Seira off a cliff; an assassination made to look like an accident. The king threw Charce in jail where he rotted until a week before camp, when he was assigned his new mission: to die, and take the other illegal clones with him.

It’s fair to say Charce had the most fucked up childhood of the crew, and what makes him even more pitiable is that he believes his life has been wonderful, as long as he’s had a purpose; as long as he served his king. Kanata gives him a much needed punch; he can talk about his true purpose all day; he knows when someone is forcing or faking happiness, and Charce hasn’t been faking it.

But Charce’s mind seems made up; he produces a second wormhole generator from the right arm of his suit—a wormhole meant only for him. This isn’t about fulfilling a mission anymore, but punishing himself for betraying the only friends he had in the world (other than Seira).

Kanata stops the suicide attempt with another one of his athletic feats, jumping over the dang wormhole and shielding Charce from it. But he misjudged the distance, and Charce can’t turn off the wormhole soon enough. It swallows Kanata’s right arm, transporting it back to Earth orbit.

The moment Kanata’s arm disappears, the most pressing question is whether he’ll survive the injury. Quitterie doubtlessly saves a lot of his precious blood with her quick thinking and first aid, but he needs a hospital, and they’re still far from Astra. Charce regrets what happened, and Kanata tells him he’ll pay for it by being his second-in-command when he gets a ship. But right now, in Kanata’s present state, it sounds an awful lot like a death flag.

Zoku Owarimonogatari – 04 – A Disaster Visited Upon a Fragile World

Meeting the Heart-Under-Blade of this world is not what Araragi expected. Before he knows it, he feels compelled not only to bend the knee, but admonish himself in his thoughts whenever he says anything to her, culminating in him getting suicidal thoughts. Turns out that’s what happens with anyone (other than Ononoki) in her presence; her glory is just too great for any mortal to behold.

But in their short time together, Shinobu tells him a great many things he hadn’t considered, like the very real possibility he’s not the “victim” of this incident, as he has thusfar assumed, but a negative influence on her world, throwing it and everyone inhabiting it out of balance. Basically, he has to return to his world, and is on the right path, but he won’t be able to do it alone; he’ll need aid.

When Ononoki lists all of the qualifications required for said aid, a part of me hoped Senjougahara Hitagi’s name would come up—perhaps she’s a specialist in this world?—but the answer is the most obvious: Ononoki herself.

After his encounter with Shinobu, Koyomi immediately starts to notice the so-far subtle effect his presence in this world is having on those closest to him, particularly Sodachi. But while Tsukihi is giving him a compulsory face wash, he spots the other Koyomi in the reflection of the water in the sink.

After contemplating the possibility his own home might be the gate back to his world, Ononoki brings up an alternative plan: simply learn to live here and let the world change him, rather than the other way around. Perhaps his influence is only negative because he’s fighting the reality of this place; “giving up”, so to speak, could reverse the direction of influence.

Koyomi tables this idea, as he’s not sure it’s even achievable – even if he outwardly goes along with everything, there’s still his subconscious to consider, not to mention he has too much to do in that world to leave it now.

So instead it’s off to Kanbaru’s. Ononoki is supremely confident she can hold the Rainy Devil off indefinitely, and certainly as long as Koyomi needs to do. When simply looking in the reflection of the cypress bath nets no result, he strips and takes a bath.

That’s when Kanbaru’s mother Gaen Tooe enters and demands to know who he is before she ends him. No empty threat, but between the Rainy Devil and Tooe, Koyomi’s Araragi Charm will hopefully be more effective on the latter.

The Rising of the Shield Hero – 14 – Unfinished Business

Despite being aware of her elder daughter’s movements and actions through her Shadows network, the queen still sees fit to let Malty run wild—and run she does, setting a massive goddamn wildfire and informing all the local lords that the “Devil of the Shield” is responsible. I’m not sure what the queen’s game is, but she seems content to wait for Naofumi to come to her. The fire blocks him from Siltvelt, so they head the other direction.

That takes them to the domain of Seyaette once ruled by a lord who was sympathetic to the plight of the demi-humans (as well as Raphtalia’s homeland). That lord was killed in the First Wave, and his efforts went to waste. Indeed, Raphtalia and her family and friends were all victims of the resulting oppression and enslavement of demis under the orders of…Melty’s dad, the king. Again, presumably the Queen was fine with all of this…I guess?

The new lord of the domain, Van Reichnott, is thankfully a friend of Melty’s, and invites them to his mansion where he agrees to harbor them. Naofumi warns that they can’t stay more than a night lest they get sniffed out by those loyal to Malty and the king.

So they have one night of tasty meals and soft beds, taking turns keeping watch. Melty thinks she should be doing something, anything other than continuing to run and hide, but Naofumi tells her her life and safety must come before any of that, and in time she’ll do what must be done; what only she can do.

Naofumi also tries to comfort Raphtalia, who is suddenly having the nightmares she suffered when she was small. Being so close to her home where she witnessed and endured so much is affecting her on both a psychological and a visceral level.

As Naofumi feared, they are found out the next morning, as a neighboring lord, Idol Rabier, accuses and arrests Reichnott for harboring the “Devil.” Naofumi hides with Raphtalia (who has an itchy sword hand at the sight of Idol) as Melty says what needs to be said to get rid of Idol and enable Naofumi, Raph and Filo to escape.

They do so, but while Melty believes her name and title will protect her from Idol and that he’ll safely deliver her to father for a proper dialogue, her determination to clear the Shield Hero’s good name probably strikes the wrong tone with a lord who is a member of the church that considers Naofumi the Devil himself.

Naofumi wavers at the opportunity to get away thanks to Melty’s gambit, abandoning her in the process…but only for a brief moment. At the end of the day, bad rep or not he can’t call himself a hero (not to mention look Raph or Filo in the eye) if he left Melty to mercy of that lord. So the trio infiltrates his castle start methodically taking out his guards.

They arrive in the nick of time, as Idol has tired of Melty’s refusal to disclose where Naofumi is and declares her to be in league with the Devil, which makes her fair game to torture and worse, even taking a nasty pleasure in threatening her and “making her face warp.” This dude and Malty truly deserve one another.

But Melty is rescued, and despite her “plans” being “ruined”, she still thanks Naofumi for coming for her. Naofumi then leaves Lord Idol to Raphtalia to do with as she pleases. He has a lot of demi-human blood on his hands.

We’ll see if she gives in to her rage and takes revenge (for which she’d be entirely justified), or if she stays her hand out of a desire not to go down that road. Like Naofumi with his Rage Shield, there are places you can’t come back from.

The Rising of the Shield Hero – 13 – Malty Escalation

When one of Melty’s escorts suddenly rushes her, Naofumi acts instinctively and blocks his strike, but then the knights all suddenly adopt the notion that the Shield Hero has kidnapped the Second Princess, and they attack him in order to “rescue” her. Naofumi shields Melty while Raphtalia and Filo deal (non-lethal) blows to the other knights, but two of them aren’t fighting; they’re recording.

They magically alter that recording to make it look like the “Devil of the Shield’s” vicious slaves are massacring the knights, then present that fake footage all across the lands, making it much harder for Naofumi’s party to move about freely, keeping his reputation in the shitter (even after all the people he’s saved), and preventing him from acquiring the means to level up past 40.

It’s a dastardly plot that has Malty written all over it. While Naofumi considers the king to be involved as well, Melty vouches for her father, in whom she doesn’t want to lose hope of reconciling with the Shield Hero. When Naofumi decides his party will leave the country and head to Siltvelt, Melty offers to return home, but Naofumi, knowing Malty, warns her that will only get her killed.

So Melty joins the party, not as a hostage, but a willing companion. She learns what her father had done to Naofumi to make him hate him so, while Naofumi learns that Melromarc is a matrilineal monarchy, which means her mother the Queen is higher in rank than the King.

Those small moments of exposition aside, a good chunk of the episode is comprised of lovely sprawling vistas that dwarf the party as they trudge onward, all while Kevin Penkin’s lush, sublime score washes over it all. But they’re not alone out there in the wilderness: they’re being followed…and pursued.

Eventually Naofumi, Raphtalia, Filo and Melty are cornered at the edge of a sheer cliff, and the three heroes, all of them either willing or unwitting puppets of Malty’s treachery, descend upon Naofumi, ordering her to release Melty. Naofumi tries to talk sense to them, and even Melty makes a little headroom in calling for an end to “needless conflicts.”

But all of that progress is lost when Malty makes the supremely insidious suggestion that Naofumi has in his possession a shield that brainwashes anyone he talks to. That means not only Melty can’t be taken at her word, but Raphtalia (and more importantly for Motoyasu, Filo) are brainwashed too. Ren still has his doubts, but gives in to the inertia or Malty’s incessant scheming.

Naofumi decides retreat to be the best option, and he, Raphtalia and Melty jump onto Filo and start to fly away, but Filo is brought down and her strength sealed by a magical bangle prepared by the alchemists for Motoyasu to capture her. Melty finally whips out her own (water-based) magic in an attempt to get Filo freed, but Malty fires back with fire, ignoring Ren’s suggestion she maybe stop attacking the Crown Princess?

Malty dispenses with any pretense and unilaterally states that if Melty is brainwashed, she must die. Alright, then! I have to say, if Melty was chosen over her to be Crown Princess, you’d think the King and Queen would have done more to limit her powers and freedom of movement, because she has single-handedly really gummed up the works. Raphtalia manages to deliver some revenge when she slips in from behind stabs her with the magic sword she was gifted.

Filo regains her strength (and then some) with the gloves she got as a gift as well, while Naofumi splits the rock  formations with his Rage Shield, leaving Ren, Malty, Motoyasu and Itsuki on one side, unable to pursue for now.

They flee into the woods, where they’re approached by one of the Queen’s Shadows. The Queen summons Naofumi to her location at once, which just happens to be in the opposite direction of their original destination of Siltvelt. It also means backtracking to where they left Malty and the heroes.

With Malty burning through the forest, it’s clear that she’s not going to give up hunting for Naofumi or her sister that easily. Who knows if anyone will be able to rein her in now, as she’s really turned the villainy up to 11. As for Melty, she considers herself an official member of the party, and demands that Naofumi call her by her first name from now on, irking Raphtalia.

There was some great action, adventure, and above all music this week, but man alive does that First Princess steam my beans! My frustration might have knocked this down to an 8 if there wasn’t still hope she’ll get her just righteous comeuppance at some point.

Tate no Yuusha no Nariagari – 01 (First Impressions) – The Kingdom’s Most Hated Man

After a string of isekai anime in which the MC is ridiculously, along comes a show that flips the script, and it’s pretty refreshing. When Iwatani Naofumi thrust into a different world due to a summoning on the other side, absolutely nothing goes right. 

Of the four young men summoned, he’s by far the weakest, and isn’t even given a real weapon, only a shield. But he’s still optimistic he’ll be able to fight once supplied with a party of elite warriors.

…Only none of those warriors join his party. Eventually, one of them finally does, and she just happens to be the one he considers most attractive. This adventurer, Myne Suphia, seems to embody a stark reversal of fortune for Naofumi.

He’s given more cash than the others due to his smaller party, and Myne shows him a good shop to buy armor for the two of them. They fight a few low-level balloons out in the field, return to town, and make a modest profit.

It’s a confidence-building first day for Naofumi, to say the least. But that night, after refusing to drink any wine with Myne, he goes to bed and wakes up seemingly in, well, yet another world.

Not literally, mind you, but he’s been robbed of all possessions, summoned to the palace by knights, and then Myne, hiding behind one of the other summoned heroes, accuses him of attempting to rape her. When no one’s watching, she indicates screwing him over was her goal all along.

And boy, did it ever succeed: Naofumi now disgusts both his fellow heroes, the king, and everyone in the kingdom (news and rumors travel at lightning speed, despite the renaissance-esque tech-level). There’s no disputing the accusations against him, so Naofumi decides to take all the hate and loathing in stride.

If this world and its people are going to hate him despite the fact he didn’t do anything, so be it. The merchant he dealt with before seems to see the injustice in his eyes and sells him a cloak at a steep discount, which he wears when leveling up all by his lonesome…a slow and laborious process.

When some goons in the tavern mockingly offer to join his party, Naofumi won’t get fooled again; he’s been thoroughly jaded by this new world, and scares them off with some of the monsters he kept alive as a haggling tactic. A strange, squat little fellow in top hat and tails notices him and takes him to view his wares; he deals in demi-human and beastman slaves, revealing another distasteful part of this world.

Naofumi spots one sick demi-human— a girl with bear ears—and looks poised to buy her. But likely not to use as a slave, but as a companion on his quest to save a world that hates him, because no full-on humans want anything to do with him. Weak in power, scant in equipment, and victim of false intrigue and injustice…looks like we have ourselves a good old-fashioned underdog.

TenSura – 12 – That’s a Lot of Bacon

Treyni the Dryad has come to confirm that an Orc Lord has risen. Not only that, his army of orcs are afflicted with “Starved”, a skill that allows them to gain the power and abilities of whoever they eat…including each other. This is an enemy that must be defeated with as few casualties as possible, lest they unwittingly refuel the army.

The Dryads know that no one of the groups of beings who dwell in the forest could take on the army, so they’ve reached out (through the potato chip-stealing Treyni) to the most powerful among them: Rimuru Tempest. Shion volunteers on her master’s behalf, but privately Rimuru is worried about losing. He’s never faced someone with an ability like his “Predator”, after all.

Souei volunteers to be Rimuru’s envoy with the Lizardmen, whose numbers Rimuru will need to achieve victory. Impressed by Souei’s intense Kajin aura, and the fact he’s only a mere messenger for an even more powerful master, the Lizardman Chieftain agrees to an audience with Rimuru in seven days’ time.

Before those seven days are up, however, everything gets messed up, all thanks to our overly-preening Chieftain’s son, Gabiru. Gelmud plants an underling named Laplace to easily manipulate Gabiru into staging a coup against his father, who has agreed to maintain a defensive stance but has alienated his younger comrades by doing so.

Gabiru gives those youngsters what they want: the opportunity to fight their enemies head-on rather than continue hiding in the caves. But since Gabiru imprisons his father and sister before hearing them out, he doesn’t learn about the orc army’s Starved ability until the orcs begin to eat their own dead. Rimuru was surely right to worry!

TenSura – 11 – Avoiding Incompetent Allies

With his new coterie of ogres (sorry, kijin) Rimuru encounters three anime tropes in a row this week: a brewing rivalry between Shion and Princess Shura, the very lazy revelation that Shion sucks at cooking, and Gabiru, the overconfident puffed-up adversary who isn’t smarter than he looks, and he looks pretty dang stupid!

Gabiru actually has moments of self-doubt, but he’s a helpless sucker when it comes to positive reinforcement: his men tell him he’s The Best and Nobody Beats Him, and therefore he believes he is. He may be insufferable, but for some reason I still like the guy. Ya can’t teach charisma!

Rimuru and his crew are extremely #NotImpressed, and Gabiru has no idea how many of his gaffes almost get him killed during his short encounter with the Slime’s subordinates.

Rimuru appoints Ranga (in his true, intimidating size) to deal with Gabiru, who expresses his disappointment a great direwolf is serving a lowly slime. Ranga clearly isn’t sure he can fight Gabiru without killing him, so he delegates the task of dueling with him to Gobta, who manages to survive Shion’s cuisine with new poison resistance.

Much to Rimuru’s surprise, however, Gobta is a stout warrior, throwing his spear as a diversion then using Shadow Movement to sneak up behind Gabiru and deliver a knockout kick. Gabiru’s shocked retainers don’t give up on their leader, but cart him off as they scurry off in retreat, promising “this isn’t over!”

Despite the stupidity of one of their leaders, Rimuru still contemplates at least aligning his forces with those of the Lizardmen, considering the threat two hundred thousand orcs presents to the whole of Jura Forest. A dryad named Treyni appears and formally requests Rimuru’s assistance in defending the forest from the orcs, adding further urgency towards action.

TenSura – 10 – Maybe I’m Actually Pretty Great?

During the village feast, Rimuru offers to help the Ogres get revenge on the orc army that destroyed their village and killed all but the six of them. After sleeping on it, the Ogre leader agrees that they’ll serve as his subordinates until the orcs are dealt with.

Rimuru then names the six Ogres, but comes to learn that while there are only six of them, they were far more powerful to start then the goblins he named, and he passes out from magicule depletion much faster than expected.

But with their new names the six Ogres evolve into “Kijin”, more human and less wild-looking. Now the posse we see during the end credits is complete, and Rimuru now has some very capable subordinates. Looks like he’ll need them!

Scouts of the Lizardmen who dwell in the marshlands in the center of Jura Forest report back to their chieftain that a massive, 200,000-strong army of orcs is making its way through the forest, no doubt to conquer the territory. The chieftain muses that an Orc Lord must have been born to be able to control an orc army so large.

And now we know what that business with the big-man was all about a couple episodes back: A Demon Lord Army officer named Gelmud named an Orc, resulting in its evolution to Orc Lord. That same Gelmud named Riguru’s big brother, as well as the son of the Lizardmen Chieftain, Sir Gabiru.

Gabiru is sent by his father to seek aid in their defense of Jura from the Orc horde. His loyal retainers convince him that this is the perfect opportunity to prove to his father that he can retire and let him take on the mantle of chieftaindom. Souei, Rimuru’s new Kijin ninja, reports the presence of Lizardmen nearby. These two groups will likely have to come together to overcome the threat of the orc army.

TenSura – 09 – Adult in the Room

With Shizu absorbed, the adventurers gone, and the village on autopilot, Rimuru explores his new human-mimicking ability, and learns that his default form has no gender.

He can make it any age and as masculine or feminine as he likes, but steers clear of the latter (looks too much like Shizu) and maintains the default form, continuing his practice of looking deceptively twee.

While practicing some of the new abilities he got from Shizu, Ranga reports in: the hunting party is under attack by a group of six ogres. These ogres (or oni) don’t match Mikami’s idea of the hulking, ugly brutes, but one thing’s for sure, they’re confident in their abilities.

Their red leader believes Rimuru is responsible for the destruction of their village and intends to get revenge. Rimuru leaves only the pink mage to Ranga and quickly dispatches three of the remaining five.

But the white ogre knows the skills he’s using and where he got them, and can even slip past magical sense. The red one also has a fire attack, which is obviously useless against the immune slime.

Rimuru decides to remove the aura-concealing mask and show them his true power by breaking out one his newest abilities, Black Flame. Red is impressed and scared, but as the leader of his people he’s not going to back down just because the cause is hopeless. It takes Pinky, who also happens to be his sister, to be the voice of reason among the ogres.

Everyone stands down and they work through the misunderstanding. Both sides’ people are healed up and Rimuru invites his new horned friends back to the village for a feast (which he’ll now be able to taste in human form). And now I know who all those horned folks in the OP and ED are!

As for what their story is, that will have to wait for next week. Until then, I welcome the introduction of six more very cool-looking characters.

Overlord III – 01 (First Impressions) – Chillin’ Like Villains at the ‘Tomb

OverLord is back…again, after taking the Spring off. And rather than go off into an entirely different direction within the world of Yggdrasil, we spend all of this  first episode with the gang we know and love, most of it within the walls of Nazarick.

Ains Ooal Gown grants Sebas and Epsilon rewards of their choosing for their intel-gathering services in Re-Estize. Sebas asks for sundries for Tuare, and Ains grants him some gold to buy what he likes, as long as he goes on a nice date with her in E-Rantel. Epsilon gets non-innocent humans…to do who-knows-what with. Nothing good, most likely.

It’s a relaxing episode in which Ains finally reveals all—which amounts to a stylized skeleton—the human player within happy he’s found a satisfying and effective way to wash such a strange body. Meanwhile, Eclair ends up snatched up by Shizu Delta as if he were a plushie, when his ultimate goal is to rule the whole Tomb himself.

Ains splits up his Guardians by gender and has them participate in group leisure activities. Albedo, who is with Shalltear and Aura, summons a badass bicorn, but cannot ride it, and Shalltear discovers the reason: a “pure maiden” cannot ride it; much to the shock of all. But it makes sense: most of Albedo’s existence is spent in the throne room, presiding over the Guardians and their movements. No time for the succubusing she was ostensibly created for.

In another private moment, Ains’ player worries his lowly office worker background doesn’t lend him the charisma or bearing necessary to properly “operate” an overlord as impressive as Ains…though it’s clear by how his servants regard him that he has nothing to worry about as long as he keeps on keeping on.

His kind words to them, referring to them as his treasures, sends Albedo into an amorous frenzy, and not even her overlord can stop her from essentially dry-humping him. Later, when the sexes are in their respective baths, there’s a disturbance on the women’s side, and Ains recognizes the voice of a fellow “supreme being” i.e. player. That could be interesting.

Darling in the FranXX – 23 – New Battles to Fight

As Hiro and most of Squad 13 and the surviving Nines head into space aboard a gigantic Klaxosaur mothership, part of a massive fleet on autopilot to Mars orbit, Michiru stays behind.

Kokoro believes that because she can no longer pilot a FranXX, she has no more purpose, other than perhaps staying by Zero Two’s side as she continues to get remotely cut by the VIRM attacking Strelizia. Since she feels herself so useless, she neither expects or wants anyone burdening themselves for her sake, but Mitsuru won’t hear of it.

A VIRM fleet intercepts Hiro and his Klaxosaur fleet, attempting to block them from reaching Strelizia, who they’re surrounding. But thanks to Nine Alpha being compatible as Hiro’s pistil, and some teamwork on the part of Squad 13 and the other Nines, Hiro is able to blast through the walls of enemy ships and reach Strelizia, which is believed inert due to not having a Stamen.

Alpha gets Hiro to the access hatch, but self-destructs soon after to take out a particularly large, nasty VIRM. The other Nines sacrifice themselves in similar fashion, going out doing what they were always created and designed to do: to fight in battles like this.

Humans like Squad 13 have other battles to fight, whether it’s the fight in which Kokoro and Mitsuru have to start over after losing their memories, protecting one another and awaiting the new life they created, or Hiro keeping his promise to Zero Two.

When he makes contact with her in Strelizia’s cockpit, Zero Two tells him she left Earth so that Hiro could remain a human, and help rebuild civilization with his Squad 13 family. But that’s not what Hiro wants. He wants to be with Zero Two, like they promised they would be, even if he becomes a “monster” like her.

He believes even Zero Two wanted this despite her actions, because she left the last page of her story blank. By returning to her side Hiro is filling that blank page with a new ending, one in which the lovers never part.

Their reunion triggers a major transformation in Strelizia Apath (or Apus, as it’s spelled in the subs this week), its mask shattering to reveal an enormous Zero Two, replacing or transporting her human body on earth into the cockpit with Hiro.

Now fully awake and in her true form, Strelizia unleashes a new and devastating arsenal of weaponry that annihilates the VIRM fleet in moments, likely ending Squad 13’s last military battle and freeing them to begin the next battle: surviving and rebuilding.

However, Hiro and Zero Two won’t be joining them, at least, not for a while. Devices emerge from the Martian moons of Phobos and Deimos, and their combined beams open a warp gate to systems heretofore long out of mankind’s reach (though at this point the couple can probably no longer be called 100% human, what with the horns and all).

The VIRM’s fleet at Mars is destroyed, but their main fleet is still out there, and their mission to enslave humanity and the Klaxosaurs remains in force. Rather than wait for them to threaten the solar system again, Hiro and Zero Two will take the battle to them.

That means saying goodbye to Futoshi, Ikuno, Zorome, Miku, Goro, and Ichigo, as well as Kokoro and Michiru. It would be nice if they could all fight their individual battles in the same place, but it’s not to be, so they’ll all have to just wait and see if Hiro and Zero Two will ever return to them.

 

Darling in the FranXX – 22 – Nothing Remains Stagnant

The aftermath of the huge battle between the Klaxosaurs and VIRM is even more bleak than that following the destruction of Plantation 13. Squad 13 are just trying to scrape by with their year of rations remaining, hoping to grow crops to one day restock their food supply.

The goal to survive, not fight, hasn’t changed, but nearly everything else has. Everyone is worn out and hungry. A pregnant Kokoro can barely keep down the tiny ration food she’s eating. Zero Two is in a vegetative state, and worryingly, cuts are starting to appear on her arms out of nowhere.

Zero Two kept her promise and went to where Hiro was, but despite sitting right beside him, Zero Two is currently too far away for him to keep his.

The Klaxosaurs don’t offer any help; they’re busy fighting the VIRM, and the dead bodies of both entities falling to the ground, narrowly missing their meager crops. Adults like “New Nana” don’t help, absent explicit orders from “Papa” (who let’s face it, is never “coming home”.)

Finally, Kokoro collapses and upon examination learns she is pregnant. All Nana says that means is that she can’t pilot a FranXX as long as she remains with child. She gives her the option to abort the fetus or not, but carrying the child to term isn’t mentioned.

It seems clear at this point that Mitsuru remembers something of his role in Kokoro’s current situation; how else to explain how helpless he feels in wanting to help her. He reaches out to Hiro, but Hiro has is own problems, and feels just as helpless over his inability to help the one he loves.

The episode continues to pile on, as Squad 13 wakes up to find their crops are not long for this world, apparently due to nutrient deficiency in the soil as a result of magma energy mining. The world itself seems to be rejecting their existence.

Two Adults who look to contribute a crucial role in helping the children survive and create a future are Hachi and Nana. After what he heard from and saw with Dr. Franxx, Hachi isn’t your typical adult human automaton, and follows the late doctor’s posthumous e-mail, retrieving Nana and discovering that all of the rejected parasites are in cryo-sleep.

Franxx’ last orders for Hachi and Nana were to become the surviving children’s new adults, and to take care of them until they can take care of themselves.

While chasing a “sleepwalking” Zero Two, Hiro witnesses wounds spontaneously appearing. He finally discovers the reason after reading her last illustrated page of her storybook, in which the prince is “left alone” when the princess has to go far away. Zero Two’s mind is still one with Strelizia Apath, which is out in space fighting against the VIRM. Its wounds become her body’s wounds.

At around the same time, Goro and Hachi learn that Mistleteinn still has soil with enough nutrients to grow viable crops, allowing them to survive after their rations run out.

Hiro and Goro’s opposing positions on how to proceed clash when Hiro announces to the others that he’s going to space (specifically, Mars orbit) to where Strelizia is fighting. Keeping his promise to Zero Two is the only reason he’s alive.

Goro is pissed by Hiro’s selfishness, but also the timing of his announcement, just when he’s found a glimmer of hope for the rest of them. But there’s no convincing either of them that the other is right. Hiro will go to space, and the others can’t stop him.

Meanwhile, Nana, who had been convinced she no longer served a purpose, finds a new one in comforting a crying injured parasite.

After saying goodbye to Zero Two, Hiro prepares to launch, using the Klaxosaur ship left to them by the princess, along with the choice to “fight or accept your ruin.” Well, turns out nobody wants to accept their ruin, because every Squad 13 and Nine member who is able decides to join Hiro on his interplanetary odyssey, committed to making sure it isn’t a one-way trip.

They’ll go to Mars, help/save Strelizia, come back, and build their future—because while nothing is ever stagnant, they deserve a little stability after how hard they’ve worked, fought, and suffered.

Darling in the FranXX – 21 – Fight to Live

Things are looking pretty grim with the VIRM’s purple nerve networks overwhelming the blue of the Klaxo princess as Hiro continues to suffocate. However, just his presence in Strelizia Apath’s cockpit seems to have delayed the VIRM self-destruct booby trap the princess triggered.

But he only delayed it; Hiro’s friends and allies have just 72 minutes to do something before Apath blows and takes Earth with it. Just as that countdown begins, Zero Two arrives at the control room where Franxx and Hachi are observing events…and she promptly passes out.

When she comes to, she learns from Franxx that she is a clone of the princess, the last surviving member of a Klaxo Sapiens species that fought a millions-of-years-long war with the invading VIRM. That war changed the  once-cosmopolitan Klaxos into sterile war machines, just as humans have become something similar.

Franxx created Zero Two from DNA from the princess so that humanity had someone on their side who could operate Star Entity. He created the human Nines so that she had backup. Reuniting her and Hiro was simply a “scientist’s whim.” For her part, Zero Two doesn’t care about clones or fakes or the VIRM; she just wants to fulfill her promise.

To do so, she has to get back to Hiro in Strelizia Apath. Since the path to the Grand Cradle is sealed and can only be accessed by the princess, Franxx comes along. Right on time, Squad 13 arrives to escort them, bringing a much-needed smile to Zero Two’s face. Time is running out, but it looks like they’re going to make it.

Kokoro, Michiru, Miku and Ikuno stay behind to fend off the VIRM that followed them, so that escort shrinks to one: Delphinium. When they arrive at the door, another VIRM attacks and Ichiro and Goro keep it away from Zero Two and Franxx by grabbing it and jumping off a ledge to an uncertain fate.

Franxx reveals Zero One DNA in his left arm, which the tentacles of the door snatch (with little regard to Franxx’s human parts), and a Klaxosaur snake arrives and opens wide for Zero Two to ride to the Cradle, leaving Franxx behind. One by one, people are sacrificing their lives to give Zero Two the smallest of small chances of stopping the end of the world.

Before leaving Franxx, rather than curse him for what he did to her, as he fully expects her to do, she thanks him for creating her and allowing her to meet her Darling. Love, in Zero Two’s case, trumps hate.

When she arrives, things are bad; both the princess and Hiro are unresponsive. But Zero Two won’t accept it. She kisses Hiro in hopes of taking away the burden of the VIRM infection. Zero One watches in spectral form and is moved (as much as an ancient sentient weapon can be “moved”) to lend to Zero Two what remains of her powers.

In mid-kiss, Zero Two and Hiro share a moment in an idyllic setting, in a wintry place that looks similar to the forest to which they escaped years ago. They kiss in this place too, and in the real world Strelizia Apath “hatches” from the shell around the cradle, and launches a massive beam that obliterates the VIRM fleet in space. In the ensuing chaos, Franxx is crushed, but got to see his life’s work realized, and the world saved because of it.

The VIRM snatch Hringhorni from Strelizia and retreat, vowing to return with a full army (it’s somewhat frightening that what we saw was just a “small detachment” and not at all representative of their full force). But for now, at least, the world is safe.

Time for a big party with good food, good friends, and good conversation, right? Except that the fleet-destroying attack seems to have taken everything Zero Two had. She’s slumped in the cockpit, unresponsive, and her red horns have crumbled.

Could this be the end for Zero Two; one last sacrifice to keep the world alive? And is there any kind of world in which Hiro wants to even live that doesn’t have her in it? I’d predicted often that Zero Two would eventually bite the dust early in the show, a la Kamina, but the fact we’ve (presumably) lost her with just three episodes left somehow hurts all the more.