Irina: The Vampire Cosmonaut – 04 – Fly Me to the Moon

With Lev being told Irina will launch in three weeks and her finally trying on a real spacesuit, shit is starting to get very real. If the higher-ups are to be believed, she may not live a long life even if the launch is successful, but Irina doesn’t seem to mind at all, and continues going through the training with nary a complaint (though she does remark that the suit is really heavy).

While Irina is changing out of her sweaty clothes into a fresh jumpsuit, Lev encounters Rosa in the hallway. Rosa is, so far, a completely one-dimensional racist bitch who is a waste of time. But when she lays into Irina to Lev, Irina overhears, and bids that Rosa say what she wants to say to her face. Rosa slinks off, warning Lev not to get his blood sucked. Even though, if we’re honest, it’s Rosa who sucks here!

When Lev and Irina get some free time before she has to enter an anechoic chamber (where you can indeed go mad quite quickly listening to nothing but your body make noises), Irina kinda prods Lev into taking her to a jazz bar. She gets some soda water, natch, but one sip of Lev’s dark red concoction has her slightly tipsy. No matter; she’s never heard jazz before, and she quite likes it.

Later that night Lev and Irina head out to a frozen lake to skate. While last week’s animation really shined with the airplane ride and skydiving, here Irina performs an elegant performance while an insert song plays. It’s really quite something to behold, and the latest demonstration of why Lev should really try to prevent her from being “disposed of” if he can.

Irina and Lev have never been closer. He tells her how he’s wanted to go to the moon since he was five; she told him how her parents were burned alive while she watched…pretty standard date stuff!

As for the whole post-launch disposal thing, Irina volunteered to be a test subject because it meant she would be going to space, and possibly the moon, before the humans defiled it. Even if the Zirnitrans off her afterweards, they can never take away the fact that she danced among the starts before they did.

Rating: 4/5 Stars

Mushoku Tensei: Jobless Reincarnation – 15 – Sisters Big and Small

As the seasonal rains soak Dedoldia Village, Rudy and Mushoku Tensei get his pervy antics out of the way quickly, with Gyes warning Rudy he’ll kill him if he messes with his daughter Tona. Rudy is either off to the side or in the background of this whole episode. Instead, it’s an almost wholly Eris episode, one I’ve been looking forward to and one that does not disappoint.

Eris, now and forever the true MVP of Mushoku, really gets to shine as she takes a shine to Tona and her friend Tersena. While a noble only child, you can tell Eris just fits better in this kind of environment. She quickly adopts the adorable local dress (the wardrobe design is strong as usual on this show), and looks after the beastgirls as her younger sisters.

But when the subject of Ghislaine comes up, Gyes’ mood suddenly darkens, and he dismisses her as a “disgrace” who betrayed the village by shirking her duty, and expected her to be dead in a ditch. Eris doesn’t care how big and strong Gyes is, she will not let that slander of her master, friend, and surrogate big sister stand, and lets Gyes have it. Rudy confirms to Gyes that Ghislaine indeed became a far more admirable person than the sis he knew.

As you’d expect, Tona and Tersena are eager to learn more about the kind, strong Ghislaine who taught Eris everything she knows and was always there to save her…not to mention helped her develop her rock-hard abs. Tona, who has always hated her father’s insistence on her sword training, changes her tune when Eris offers to teach her the way Ghislaine taught her.

There’s a beautiful poetry to an outsider and the student of Ghislaine, all but disowned by his big brother, finally getting his daughter excited about swordsmanship. Eris is no easier on Tona than Ghislaine was on her, but there’s still that underlying care, affection, and kindness in the way Eris always helps Tona up after besting her. Two weeks pass and the tough training pays off, with Tona showing marked improvement and ferocity.

The three girls also continue to grow closer as friends and surrogate sisters, until word comes that the rains will soon subside and Eris and her party will be on their way. Tona doesn’t want Eris to go, but Eris says she has a home to go to. Tona reacts by lashing out at Eris, who understandably holds back. That night, Gyes tells a sulking Tona how he doesn’t feel great about how he and Ghislaine parted ways, and doesn’t want her and Eris to go through the same.

Rudy wisely takes the Sacred Beast for a walk to get out of the way so Tona, with Tersena as moral support, approaches Eris and apologizes. The girls make up, and spend their last night together having fun and laughing. There’s so much love and strength in these scenes, especially when you remember what they’ve all been through, with Eris so far from the only home she ever knew and the beastgirls narrowly escaping slavery and death.

After a tearful goodbye to her new sisters, Eris indulges Gyes’ request to spar, so he can get a taste of how Ghislaine now fights through her student. It’s an unexpected but welcome and very awesome demonstration of how far Eris has come, even though she narrowly loses.

Of course we, like Rudy, didn’t get a great look at what actually happened, just Eris cursing when it did. Still, losing to Ghislain’s big brother is nothing to be ashamed of, and she isn’t—instead, she’s motivated to beat him when she inevitably returns to the village.

As they’re departing the village, Geese hops aboard the wagon and joins the party, at least as far as the Holy Country of Millis. On the way, the party passes a memorial to the Seven Great Powers, the legendary strongest fighters in the world, with whom even Ruijerd says he might have trouble.

The fact Rudy is committed to avoiding such dangerous people by “living quietly” almost assures that they’ll run into at least one of these Powers, and possibly more. Whether they’re friend and/or foe will be fun to discover, hard as it will be to top this week’s wonderful Eris-centric story.

The Faraway Paladin – 03 – Guardians of the Seal

Last week I was just complimenting Paladin for not wandering down the same seedy allies as Mushoku Tensei, but as Will is growing closer to adulthood, Blood decides to get him drunk and then try to spy on Mary undressing. There are a lot of problems with this—mostly that Mary is for all intents and purposes Will’s mom—but thankfully they fail, Will gets a swift slap in the face, and it’s over.

The next day is the day of the big duel between Will and Blood, and the combat animation and modeling was, if I’m being generous, a little rough. The surroundings at least were pretty, but the duel was not. It was also over seemingly as soon as it began, with Will figuring out that he has to bounce off Blood’s sword to get close. I will say Will’s trick of getting his opponent’s blade stuck in his ribs is a clever one…it just makes no sense that there’s black between those ribs.

The remainder of the episode has Blood and Mary basicaly giving Will a big old infodump of all the things they kept from him until he was old enough to hear and understand it. The two of them plus Gus were once humans, but in order to rid the city of demons loyal to the High King of the Eternals, they made a deal with the evil god Stagnate, and became undead guards of the seal keeping the High King at bay.

That was 200 years ago. At some point Will appeared in their lives, and Mary and Blood decided to raise him like a son. But now it’s time to say goodbye, and not just because Will is of age. Stagnate, it seems has come to take what’s left of the three in exchange for the peace they’ve enjoyed. He also probably wouldn’t mind having Will too.

Then Gus arrives and tells Will to take Mary and Blood and get out of there, presumably so he can engage in epic battle with Stagnate without worrying about collateral. I gotta say I’m not optimistic about that battle being any more impressive than this week’s duel, but I do care about what happens to this family.

Irina: The Vampire Cosmonaut – 03 – Freedom, Not Fear

After a scene involving the pudgy, scheming old men who run Zirnitra from the capital, Sangrad (some who want to kill Irina as soon as the mission is over, some who want to wait and see), we see Lev get his first R&R since taking on the job of Irina’s handler. His former candidate comrades are a mix of curious, pitying, and superior.

It’s clear that due to his time with Irina, he’s no longer one of them…and that might not be the worst thing. As for “things”, it’s clear Anya doesn’t consider Irina one, but a fellow person. As a scientist, she knows the best way to overcome fear of something is to understand it better. She understands vampires to an extent she doesn’t fear them in the least. On the contrary; she adores “Irinyan”.

Lev ends up applying this axiom to Irina’s acrophobia, by exposing her to the most extreme heights so she can eventually realize how goddamn awesome it is when you’re flying and thus overcome her fear. Their moonlight flight is a series highlight in terms of visual panache; it really draws you in, like the great Miyazaki adventure in the sky.

Lev’s experiment on his “test subject” works like a charm, as Irina’s fears are replaced by wonder and a thirst for freedom unquenchable by even the fizziest lemon seltzer available. But the flight doesn’t just change Irina. It continues a gradual but inevitable change in Lev, from a soldier carrying out his duty of handling a test subject, to a young lad developing feelings for Irina Luminesk as if she were an ordinary human woman.

Lev isn’t training Irina in order to achieve the mission anymore; he’s training her so the government won’t dispose of her for not measuring up. Fortunately Irina excels at pretty much everything they throw at her, and once she’s over her acrophobia, flight and parachuting (another bravura sequence) is no exception. One of Lev’s colleagues warns him not to develop feelings for Irina, but it’s clearly already way too late for that!

Rating: 4/5 Stars

Shin no Nakama – 03 – Off the Path of Blood, On the Path of…COOKIEEES!!!

This week’s Shin no Nakama takes place entirely in the present day, but it doesn’t get off to a strong start when Red (and the camera) gazes a bit too long on Rit’s bazongas spilling forth from her ‘jammies. I mean for real, I thought my player had frozen! Fortunately, the rest of the episode is a lot less leery.

I have a bit of a problem with how easily Red ended up living with a literal warrior princess who has basically already made it quite clear she loves the guy. Heck, you can love whoever you want for whatever reason, but Red didn’t really do anything to engender such undying love from Rit. The flashback ep help explain their friendship, but not their sudden fauxmance.

Despite this, I can’t help but love watching these too together. Whether Red is helping Tanta’s friend Al after a bullying incident, to simple scenes of Red and Rit having meals or enjoying his new nutritional biscuits, the two just work well together. There’s a difference between their mutual bashfulness around each other and outright pretending they don’t feel something for one another. Shin no Nakama exploits that intermediate space with aplomb.

Other than the morning pop-out, the episode doesn’t go in lame or predictable directions like Rit being awful at tending a shop (or cooking), or Red being pervy. Instead, when he lifts Rit up and spins her around, there’s a genuine innocence to it, along with unbridled joy. And Rit is just as happy to be spun as Red is to spin her. No sudden pull-back shots of the exterior where we hear a scream and a slap!

Also interesting is the brief but increasingly consequential cutaways to the Hero’s Party. As I suspected, the big dude and the knight dudette aren’t happy Ares unilaterally banished Gideon, and when the big dude decides he’s going to go off to find Gideon, he gets Ruti’s blessing. I’m glad the party isn’t just falling into lockstep behind Ares’ conniving, but I also don’t need Red returning to the party. I’m here for the slow life!

The Faraway Paladin – 02 – Hero or Die

There’s not much of a sharp edge to Paladin, and yet it’s anything but soft. It’s as wholesome as Mushoku Tensei is raunchy, but it never feels too sweet. In fact, despite three of the four on-screen characters so far are a skeleton, a mummy and a ghost, there’s a profound realism to the proceedings. It’s a wonderfully balanced show that draws you effortlessly into its world.

William could easily have come off as boring or far too squeaky-clean for his own good. But he’s just such a goshdarn nice kid, you just want to protect and root for him. Now that he’s thirteen, the fruit of his three surrogate parents’ labor is starting to show: the kid is a badass. Blood knows this, which is why he leaves Will in the dungeon below the ruined city without escort. He’ll be fine!

But while Blood is passive in his instruction, teaching Will a lesson through the absence of his big, burly, protective person, Gus pushes Will to the absolute emotional limits with some truly diabolical mind games. Will doesn’t know if Gus is serious about trying to kill him, nor does he know if the dungeon and the city of death above it are somehow controlling Gus. All he knows is he’d rather die than hurt his “grandpa”.

With a father figure in Blood, a mother figure in Mary, and a gramps in Gus, Will has quite possibly the coolest and most loving families anyone could ask for, alive or undead. And yet questions like who his blood parents were and what happened to them and the city trouble him. He becomes more self-aware, introspective, and curious as he nears his fifteenth year, which in this world means you’re an adult.

Before the coming of age rituals that are certain to come, Gus and Blood show Will a more mischievous side by having him collect coins in the dungeon and then gamble over backgammon. This draws the ire of Mary, but both misbehavior and scolding are equally important lessons as Will will soon strike out into a world that will try to prey on his kindness and relative naïveté.

But the march of time is relentless, as is Will’s drawing nearer to the line between child pupil and adult paladin. He’s to swear an oath to one of the gods and thereby gain their divine blessing (along with a degree of hardship in exchange), and at some point Blood will challenge him to a serious one-on-one duel. There’s the bittersweet feeling that Will’s three parents don’t want him to leave the nest, but it’s inevitable that he’ll have to, and essential that he’s thoroughly prepared.

Rating: 4/5 Stars

Mieruko-chan – 03 – A Bus Ride, Don Juan, and Beads

It’s the weekend, and Miko is meeting Hana at a Starbucks ripoff, but she has to take a bus, and the bus is full of ghouls. She comports herself pretty well throughout the ride, only to miss her stop because she’s trying to distract herself from the monsters so much, she forgets to get off at that stop. Fortunately the airheaded Hana did the same thing without an assist from ghosts.

That means Miko arrives at the cafe first. There, she finds a dashing young man waiting for his date, but that doesn’t stop him from hitting on Miko before she arrives. He thinks Miko is staring at her, but she’s staring at a possessive ghost haunting him, while his girlfriend has a half-dozen ghosts haunting her, suggesting these two heartbreakers were made for each other. Miko’s solution for not drawing the ire of the lady-ghoul is to pretend she’s into super macho wrestlers on her phone.

Once Miko and Hana finally meet up, it’s time to buy some prayer beads. Only the first instance in which Miko has to use them, the elastic snaps and the beads go everywhere. Miko knows how much Hana attracts ghouls and wants to protect her, so she takes one for the team and walks through a particularly big and nasty ghoul in a yellow jumpsuit, so Hana doesn’t have to.

Seeking stronger beads leads Miko to a fortune teller whom we learn is just a petty scammer since we can hear her inner monologue. However, she can not only tell that Miko is haunted by ghouls, but that Hana has a dazzling aura that’s like frikkin’ catnip for ghouls. So the lady decides to give Miko a set of beads with what seems to be legit ghoul-repelling power…only for those beads to break too.

Ultimately, Miko decides to give up on prayer beads, as they seem to welcome more ghoulish attention. As for the fortune teller? She closes up shop and turns a leaf, accepting her kids’ invitation to move in with them. Little does Miko know the change she instilled…

Mushoku Tensei: Jobless Reincarnation – 14 – The Dedoldia Redemption

Rudeus begins this episode by giving us a wonderfully sarcastic tour of his not-so-luxurious, insect-infested accommodations in the Ewok demihuman village in the trees. It’s yet another gorgeous, awe-inspiring environment where he is content to sit tight and wait for rescue, but then one, two, three days pass , and he soon grows bored…and a little worried (mostly for Eris).

Did I mention he’s totally naked for the extent of his incarceration? Well, he is. But despite this, he manages to bring his new cellmate Geese to heel with the force of his confidence. Geese’s crime is a lot less severe than “attacking the Sacred Beast”. The two quickly bond, but the days still pass, and there’s no Ruijerd, no Eris, and no rescue.

Just when Rudeus is ready to burn the whole forest down, a band of smugglers end up doing it for him. He drops the helpless act, uses magic to fashion a key to escape. The smugglers are there to capture beast children to sell to the rich; Geese is not okay with this, but unlike Ruijerd, Rudy isn’t automatically inclined to help them.

For one thing, part of him is glad to see those who wrongly accused and imprisoned him getting their comeuppance. For another, getting back to Eris is paramount. But when one of the beast children captured by the leader of the smugglers—Gallus, “The Cleaner”, who also happens to be a “North Saint”—cries out for help, Rudy can’t just ignore it. With crucial assists from Geese and the Sacred Beast, he’s able to best Gallus and save the beast children…though he passes out in the process.

He comes to Dorothy-style, surrounded by friends both old and new. Eris and Ruijerd were delayed (in much the same way Gandalf was, as it wasn’t that bit of a deal for them), but now she’s heard of his heroics, Eris is as enamored of the little brat as ever. Those who captured him, now known to be members of Dedoldia Village, apologize for how he was treated.

Eris looks forward to telling her gramps of their exploits, but we cut back to her home continent, where Sauros Boreas Greyrat is relieved of command of Fittoa and summarily executed for allowing the mana disaster. Looks like returning home will only open a new can of geopolitical worms…

Shin no Nakama – 02 – Party of Two

As expected from the spoilery ED, Red doesn’t remain alone in his shop for long, as he’s joined this week by Rizlet of Loggervia, AKA Rit, whom we learn is both a B-rank adventurer and a princess. She took it upon herself to leave her kingdom, lest those who favor her over the crown prince instigate a power struggle.

She’s very happy to have run into Red, an old “comrade” from back when his party crossed paths with her in a pub. A huge chunk of this episode consists of flashbacks to those times, which on the one hand gives the episode a static quality, but on the other, at least shows us who these two people are, through who they once were.

Rit was all gung-ho about fighting on the front lines for her people until she was hoodwinked by a general in the Demon Lord’s Army, who killed her sword shishou and assumed his form. Red (then Gideon) swooped in like a trusty knight to save her, but a lot of people she cared about died, for what she believed to be her mistake.

Rit holes up in her lavish royal bedroom, but Gideon sits beside her and tells her that while he knows she’s afraid of losing more people, he also knows she still wants to fight, and gives her an opportunity to do so. They end up handing the Demon Lord’s Army a satisfying defeat…off-camera. If there’s one thing this somewhat action-packed episode of Shin no Nakama taught me, it’s that it has no business trying to do action—you can actually hear the animation budget creaking and straining.

Fortunately it doesn’t have to lean on that as a strength. Instead, your enjoyment of this episode will depend on how much you buy into Red and Rit’s once-and-future relationship. The two try their damndest not to get too lovey-dovey, but at the end of the day Rit is asking not just to work at Red’s shop but also move in with him, and Red isn’t really putting up much resistance after an initial moment of shock. I enjoyed their chemistry, and the balance of their attraction.

So this episode took a step away from its borderline iyashikei premiere, but in the service of showing us how Red used to be in the party and how Rit used to be before their sudden reunion. I look forward to watching them working and living together. As for the party, the apathetic behavior of two of its members suggets Ares’ move to banish Red was a wholly unilateral one that doesn’t sit well with them.

Irina: The Vampire Cosmonaut – 02 – Lemon Seltzer

This week is entirely devoted to the beginning of Irina’s training to become the first human(esque) Cosmonaut in space. Lev is right beside her all the way, enduring the same trials, so it’s no surprise he fails to see her only as an object and a test subject and not…a person like him.

After Lev narrowly outruns Irina on the track drills, she tries to regain her pride by outlasting him in in a 90-degree (Celsius!) steam bath. The senior researcher is a real racist piece of shit who insists on binding and muzzling her when it’s Lev’s turn to bake, then strapping her into the centrifuge so tight the chafing makes her bleed then subjecting her to too many Gs too fast.

If Dr. Asshole’s goal was to dehumanize Irina, it had the opposite effect, not just with Lev but with Anya as well. Seeing a vampire bleed the exact same blood, like running beside one or enduring intense heat, intense gravity, or intense…space food is only making Lev think of her more as just a human with pointy teeth and no sense of taste.

It’s with this in mind and a spirit of playfulness that Lev takes Irina to the parachute training site in the middle of the night. When she shows signs of acrophobia but won’t admit she’s scared, she gives her a little push, and she ends up on an awkward, harrowing ride to the bottom. But I’m sure the same exact thing happened to Lev his very first time, just as I’m sure it would’ve happened with me!

The kicker is when Lev treats Irina to a new sensation: carbonated water. Because she despises everything Lev represents, she won’t explicitly admit she really loves the stuff, especially with lemon, but whether she likes it or not shes warming to him just as he’s learning that vampires are just humans with a few differences that are, at the end of the day, not enough to engender the prejudice and oppression Irina and her kind suffer.

We learn from the boss that Lev was chosen specifically because he was liable to treat Irina like a person. It remains to be seen if Lev, like Lena in 86, will try to rebel against Irina’s oppressors for her sake.

Mushoku Tensei: Jobless Reincarnation – 13 – Behind the Magic Eight Ball

This week’s first half or so consists of watching the same day as last week, only from the perspective of Roxy. She and two of the Fangs of the Black Wolf are canvassing the town, looking for clues as to the location of Paul’s family. It’s always nice to spend time with Roxy! Alas, her fear of Superds leads her to inadvertently avoid Rudy and Eris, and she just misses Rudy as he’s dealing with his Demon Eye.

Roxy’s Dwarven traveling companion Talhand seems amicable enough…while Elinalise quickly demonstrates her love of group sex with brigands she met in an alley. Thankfully the episode doesn’t slut-shame Elina, who is instead portrayed as a tough-ass adventurer who knows what she wants. Instead she’s used as an extreme contrast to the extremely chaste Roxy and her storybook romantic ideals.

Rudy had similar storybook designs for his sea voyage with Eris, including being shipwrecked alone together on a remote island, gradually falling in love and starting a new life there. Alas, the ship doesn’t crash, but Eris does get horribly seasick. Thankfully (I seem to say that a lot with this show), Rudy keeps his hands to himself and merely helps reduce Eris’ discomfort with healing.

Of course, Rudy and Eris took one ship while Ruijerd was smuggled aboard another by Gallus. When they arrive in the new city (I believe the same one Roxy & Co. are headed next), Rudy is escorted to the smugglers’ hideout to pick Ruijerd up. There, he learns all manner of despicable things, including that among the smugglers’ “goods” are six beast children, one of whom is killed for crying too much.

When Rudy meets him in his cell, Ruijerd tells him that in order to liberate the children, they’ll most likely have to kill all of the smugglers. But Rujerd isn’t worried about the reputation of Superds in this instance; he simply cannot abide these criminals hurting kids, and so tells Rudy he won’t have to dirty his hands. Most of the carnage occurs off-camera as Rudy locates and heals the children, who hiss at him at first, but as he can speak their language they decide trusting him is better than staying.

They’re all home free back on the surface when the kids mention the dog that was left behind. Rudy tells Ruijerd to watch the kids while he goes back to the dungeon. There, he frees a giant white dog that thanks him by pouncing on him and licking him. Rudy is luxuriating in the beast’s wonderfully fluffy fur when he’s interrupted by two demihuman warriors.

One of them heads to the city, following the children’s scent, while the younger of the two takes the giant dog and Rudy to their village, where Rudy will be given the “ultimate punishment” for the crime of “fondling the Sacret Beast”. Neither Rudy nor Roxy had much good luck this week, but even if he can’t clear things up with these tribal beast people, once their kids return home perhaps they’ll vouch for him.

Rating: 4/5 Stars

Shin no Nakama – 01 (First Impressions) – La Vida Tranquila

What’s this…the second-straight new Fall fantasy series that’s neither pervy or nasty or reveng-y? Don’t get me wrong, all of those things can and have been done and done well, but that’s precisely why I don’t need any more of them anytime soon.

If a fantasy or isekai series wants my attention, it needs to play a different tune, and despite its ludicrously long full title, Shin no Nakama ja Nai to Yuusha no Party wo Oidasareta node, Henkyou de Slow Life suru Koto ni Shimashita does that by simply taking it easy.

After a typical fantasy/isekai introduction showing the Hero in battle while describing the geopolitical situation, the gentle, upbeat, relaxing OP shifts tone gears and gets us in the right state of mind for what’s to come. Our protagonist Red, the hero Ruti’s big brother, was cast out of the party for being a liability, so he sought the slow quiet live in remote but verdent outpost of Zoltan.

With an affinity for navigating dense forests and identifying and locating medicinal herbs, Red’s modest but very achievable dream of opening an apothecary shop and kicking back while letting higher-level adventurers save the world, is an admirable and relatable one. Not everybody wants everything…for some—maybe most—a certain amount is sufficient.

This is why despite a promise of a feather in his adventurer’s resume and promotion from D-rank to C, Red politely declines to joing Zoltan’s local party to take down an owlbear (which is a wonderful hybrid beast IMO). But then  his friend Gonze’s little brother (or was it his son?) Tanta comes down with a rare fever.

Red braves the forbidden mountains (and risks guild expulsion) and brings down the owlbear in order to gather the needed blood needles needs for Tanta’s medicine. Red didn’t jump at the chance to undertake this, as he cares little for honor or glory, only the dignity of a comfortable and rewarding life.

But to help a friend in need, he’ll do absolutely anything he can. It’s great shorthand for the fact Red is…a pretty nice guy! But being a nice guy and being good at collecting herbs meant it was taking a very long time for him to save enough to have his apothecary shop built.

By saving Tanta’s life, Red inadvertently put Gonze, an accomplished carpenter, in the position of having to repay a life debt. Red has enough money for the materials for the shop, so with Gonze more than willing to build it for free, Red finds the plans for his dreams suddenly accelerated. His good deed was rewarded.

A bit later, another hero arrives in the beautiful and chivalrous Rit, wondering why the guild girl Meg is dressed differently. Meg tells her all about the party for Red’s shop’s grand opening, as well as what kind of adventurer and man Red is.

Rit is intrigued, but unfortunately she and Red don’t end up meeting this week. Instead, we’re treated to another lovely, relaxed, Yuru Camp-like ending theme played over visuals of Rit and Red becoming fast, close friends…and possibly more.

Red may have been cast away by his elite party-mates, but he still has something important to contribute in this world. It says a lot that someone with such honest and modest designs for their life should have the misfortune of having fallen behind in his party mitigated by having his dreams essentially made true in the first episode.

This isn’t a show about him achieving the goal of running an apothecary…that part is done. Now we’ll get to see if that goal ends up being what he wanted (I’m guessing yes by the “slice-of-life” label of this series), and more importantly, I can’t wait to see him and Rit meet, as the ED wrote some very pleasant checks I’m hoping to be cashed soon.

At the same time, brief cuts to his sister Ruti at points in the episode suggest that even if he’s moved on from his past as an adventuer in the Hero’s Party, that past, and that party, might not quite be done with him.

Rating: 4/5 Stars

The Faraway Paladin – 01 (First Impressions) – Enduring the Holy Flame

When we meet Will, looking every bit like the little brother of Chise and Shirayuki (which is very apropos), his world is very small. There are only three people in his life: Gus the ghost, Mary the mummy, and Blood the skeleton. You will note that none of those creatures should necessarily classify as “people”, but here they do, because they’re raising a little boy they could have easily killed…or left to die.

While I know if I was three years old I’d probably be scared out of my mind by the presence of three monsters in my life, but that’s only because I was raised by human parents. Will has never known anything in this world other than these three. The twist is, he’s not originally from this world, but from ours. This adds a wrinkle to a premise that, frankly, could have been just fine without the Isekai angle.

That’s because the idea of these three classic enemies of humanity were responsible for leveling the nearby human city taking pitting on the sole survivor and raising him like their own child is an attractive one. Unlike, say, Golem in Somali and the Forest Spirit, they all have a good grasp on humanity and raising children because all three of them used to be human.

Of course, Gus, Mary and Blood are not simply emulating three human parents; they’re imbuing Will with the wisdom and experience only three undead beings can. Gus helps Will unlock his affinity for magic; Blood toughens and hones him into a man who can kill when he needs to (for survival) and defend himself so he won’t die. Mary teaches him everything else about life—including empathy and unconditional love.

Inevitably, Will grows older (eight to be exact) and his curiosity about what his three adoptive parents haven’t disclosed or are currently hiding from him grows exponentially, as does his ability to investigate. Again, this is nothing different from what regular human parents go through—you try to hold off on explaining certain concepts until the kids are old enough to properly understand. But Will is already at that point, whether they like it or not, and it’s due in no small part to how well they’ve raised him.

To that end, when he spots Mary sneaking into the chapel to pray and finds her surrounded by white flame, Will runs in and grabs her to try to pull her out, causing severe burns that may scar his hands and arms for life. But when he comes to and Mary apologizes for keeping secrets, Will apologizes right back, for prying.

Mary also tells Will that she keeps praying to the goddess Mater she betrayed after death because she still reveres her, and because Mater provides bread to sustain Will. By all indications, Will didn’t live the best life back in our world, but these three undead monsters seem to be teaching him to be a better human.

Good-natured, charming, optimistic, possessing just the right hint of darkness lurking beneath the surface (that city looked pretty dead) and a kick-ass English title, The Faraway Paladin is promising slice-of-life Isekai, perhaps different enough from Mushoku Tensei to keep it on my watchlist.

Rating: 4/5 Stars