Chuubyou Gekihatsu Boy – 06 – Stick to Sports

Like a theme park, a school Sports Day provides multiple opportunities to showcase many a funny situation involving members of the Hero Club. In this case, the sports-oriented Yamato takes the lead, as he’s on the committee and thus gets to assign chuuni-like names to all of the events, as well as make the very spirited signage. He also makes sure the other members are in top shape…even for an event they’re not participating in, like tug-of-war. His enthusiasm for sitting on nothing is to be commended.

Yamato proves the fastest runner in all events, and even when he gets hung up on the “found item” part of a race, he ends up taking Mizuki by the hand, likely causing her to wonder if she’s strayed into a shoujo anime. Turns out she’s his favorite…name, as Hijiri is rare. Whether it’s Tomoki winning the bread-snatching thanks to Sora-branded bread, Futaba not having his guitar when he needs it most, or Kazuhiro getting really into the cavalry battle, everyone has something to do, and it’s all entertaining.

That brings us to the three four-eyes who have been shadowing the club all along. Turns out they’re not rivals, but the Student Council (I should have realized that), who are concerned that the Hero Club is an out-of-control public disturbance both on and off campus. Sports Day does nothing to alleviate their concerns, so you can bet the Hero Club’s existence to be threatened in due time…just when, despite herself, Mizuki is coming to enjoy being a part of it…

Cautious Hero – 05 – Heaven Hath No Fury Like a Goddess Scorned

With Mash all healed up and Seiya agreeing to let him and Eruru carry his stuff, Rista deems it time to head to the Dragon’s Den to recover a powerful new weapon. Seiya insists on making a stop to the Divine Realm first so that his new assistants can train a bit. After the torture of Seiya, Cerecus is happy to have a normal student in Mash, though Eruru doesn’ t make any progress with the fire goddess Hestiaca.

As for Seiya himself, he almost starts a fight he might not be able to win with goddess of destruction Valkyrie; thankfully Aria is there to calm the “exhibitionist” down. Instead, she introduces Seiya to the war goddess Adenela, whose disheveled appearance gets more and more girly as she falls deeper into love with him, only to be callously rejected, sending her into a fit of rage. Thus, Seiya has now proven a “goddess-killer” in two very distinct ways.

Seiya says sayonara to the Divine Realm, and the party begins their first real quest together, to the Dragon’s Den. Rista learns the hard way that he won’t let her peek at his true levels (the fake-out “1’s” even turn and poke her in the eye!). Mash and Eruru may be useful insofar as they can sense when they’re getting closer due to their dragon blood, but Seiya doesn’t let them actually fight any monsters on the way.

Instead, he simply relies on his “Automatic Phoenix” to instantly destroy any monsters under Level 30 within a certain radius. Mash can’t get close to any monsters, and the Phoenix even rudely knocks down one of Eruru’s fire arrows! Just when the two dragonkin think they can be of help by opening the gate to the den, Seiya simply smashes through it with his sword.

Inside they find a magical circle, and after Seiya tests it on a lizard (bemusing the people on the other side), the party uses it to transport to the remote Dragon Village. There they meet the…ahem, Mother of Dragons Leviae, who shows Mash how to turn into a dragon to boost his levels.

When Eruru asks if she can do the same, Leviae casually tells her that won’t be necessary, because she has a different role: that of Igzasion, the mightiest of weapons. That, of course, means sacrificing her life, something clearly Eruru doesn’t want. As for Seiya, his stone face doesn’t give away much, but could it be he wouldn’t be particularly enthused about Eruru dying?

Shokugeki no Souma 4 – 04 – Red Riding Hood v. Rocky

Once Souma, Megumi and Takumi finish gathering their ingredients from the massive storeroom, they gather in a huddle, coordinating their flavors and coreographing what they’ll be doing for each other during the third bout. It’s teamwork that impresses the Bookmen, and it gives them a rare edge over the mostly lone-wolf Elite Ten.

Among the crowd are the master chefs who trained these three on the Totsuki train: Souma’s dad, Doujima, and Shinomiya Koujirou, who trained Megumi. Things didn’t start out well, as Megumi is a bundle of nerves, remembering when Shino “fired” her from an earlier training camp. ‘

However, he quite accidentally hits on the perfect training method with Megumi: seemingly hollow slogans! You see, Megumi was a huge fan of a table tennis manga in which a once-timid player was goaded into greatness by a coach who’d never give up on her. She forgets their bad blood and embodies that table tennis heroine.

It’s a good thing “Coach” Shinomiya was able to stumble upon an effective method, because Megumi is in the fight of her life against Momo, who doesn’t hold back. As the sole pastry chef of the Elite Ten, Momo’s own methods and style vary from the other nine, but even moreso due to her edict that everything she says and does be as cute and elegant as possible. Simply boiling the apples isn’t enough…they need to have a nice bath in rose water.

To that end, the process of preparing her dish puts a literal spell on both the Bookmen and the MC Urara, in whose head a switch suddenly flips and she’s back to being cute and elegant rather than a trash-talking delinquent. It probably won’t last, but it’s definitely an indication there’s something not quite right about Urara, and neither of these extremes is who she really is.

Momo’s adorable bread basket of rose-shaped apple tartlets transports the judges to fairy tale land, where they’re probably content to stay and simply award the win to Central once more. But Megumi’s unassuming-looking dorayaki intrigues the more historically-inclined Bookman, Histoire.

Their first bite makes an impact quite different from Momo’s, snapping them out of fairyland with swift, powerful prizefighter punches.  However, she can’t quite surpass the visual flair, aromas and flavor of Momo’s dish. But the first bite is just the beginning, as Histoire munches deeper into the dorayaki and finds something…extraordinary.

The other judges quickly follow his lead and are similarly overwhelmed. What did she do…and is it enough to send Momo’s basket toppling from the victory podium?

Cautious Hero – 03 – The Goddessizer

While Ristarte is enjoying tea with fellow goddess Ariadoa, Seiya barges in to announce he’s not leveling up as fast by simply working out. Rista hopes this means he’s finally ready to start fighting monsters, but Seiya, ever cautious, still thinks it’s “too risky.” Aria suggests a compromise: if Seiya trains with a god, there’s no risk of dying, and he’ll level up faster.

Seiya’s all for it, and Aria introduces him to the stubborn Divine Blade, Cerceus, who certainly looks like he could take Seiya on. Rista leaves the two to train without checking in (knowing it angers Seiya), but each day she finds Cerecus in the cafeteria at lunch, looking more and more defeated and demoralized.

It gets so bad that she finds Cerceus hiding behind racks of nori, and learns that Seiya is already over three times stronger than him, but insists on training without breaks or sleep. When Seiya finds him and forces him to keep training , Rista can’t save him, as she’s summoned by the goddess Ishtar (who for the record is arguably less smokin’ hot than the Ishtars of DanMachi or Fate/Grand Order).

It’s both strange, sad, and funny to see Seiya, a human, reduce a god renowned for his prowess and doggedness in battle to a sickly, (relatively) emaciated god who’s lost the will to carry, look at, or even mention a sword. When Cerceus tells Rista her hero is sick, Rista’s grave, knowing look says it all. Still, Ishtar says Cerceus, who was once himself a human, is getting valuable training from Seiya.

Ishtar’s news for Rista was about an imminent attack from the Demon Lord’s armies the next town of Seimul in Gaeabrande. Rista and Seiya are to head to the town’s central church to meet his two allies, the mage Eruru and the swordsman Mash, both Dragonkin descendants. Since the enemy is undead, Seiya tries to buy one thousand vials of holy water to prepare, but grudingly settles for ten.

Seiya suddenly pours some of the water on the priest who introduces his allies, and that priest is revealed to be undead himself. Still, Seiya chops him into pieces without anyone even seeing him move his sword. Before he proceeds to “mop up” with a massively destructive fire spell, Rista just barely manages to get the two allies and a nun to safety.

When Seiya and Rista take a look at Eruru and Mash’s stats, Rista is encouraged, despite the fact they’re only level 7 and 8, respectively. Seiya is less enthusiastic, declaring the two are so not needed. You’d think he’d at least want them as porters for carrying more holy water…or human shields!

Vinland Saga – 08 – Bound by Past and Pride

Thankfully there are no goofy-looking generals or ships overladen with treasure falling down waterfalls without damage this week, as Askeladd’s crew returns home to the Jutland peninsula and settle down for the winter. When they arrive, there are boys eager to join the crew to replace those who died in battle, and girls eager to give Askeladd a warm welcome—and get some pretty jewelry in return.

These lands are owned by the feudal Lord Gorm, who micromanages every quarter-piece of silver it will cost for Askeladd and his men to live, eat, and drink on those lands. Askeladd is rolling in dough, so that’s not a problem. He also meets Gorm’s slave Hordaland, named after her homeland in Norway. Gorm blames her noble upbringing for her ineptness as a servant, but Askeladd thinks he’s just not using her the right way.

Oh yeah, there’s also that tiny little matter of the duel between Askeladd and Thorfinn; the time has finally come. Now that he’s older and harder, a couple women actually take notice of Thorfinn’s mild cuteness, though he once again needs a good barber…and probably a bath too.

Like last time, Askeladd treats the start of the duel rather casually, but Thorfinn immediately demonstrates that if he lets his guard down too much. He’s killed many people and gotten a lot of training and battle experience since their last duel, and it’s on full display in his less erratic, more deliberate and thoughtful fighting style.

However, in those same years Finn has gotten older and better, Askeladd is still as good as he’s ever been at using not just whoever but whatever he has to win, and he also happens to know exactly how to push Thorfinn’s buttons.

He pretends not to remember Thors’ name or whether he actually killed him, with a condescending and disrespectful tone that causes Finn to quickly lose his temper and make an ill-advised charge that Askeladd is all too ready for.

Since no one said anything about a fight to the death, and surely Askeladd has no interest in taking the life of one of his best scouts, he simply knocks him out after neutralizing him with a stunning move. Thorfinn may have become a better warrior, but he’s still no match for his captain.

That night at a huge feast, one of those eager boys sidles up to Askeladd seeking a job, and asks his possibly future captain why he risks keeping someone like Thorfinn around when he could easily kill him in his sleep? Askeladd is categorical: Finn would never do that. He is a warrior, like his father, and would never accept victory devoid of honor.

Askeladd can sleep soundly because Finn is held back by the twin binds of past and pride. He also can’t help but laugh as he watches Lord Gorm, a slave to money, beating Hordaland, not just a literal slave but a slave to her past and pride, being a former noble who had no say in her present situation.

As Thorfinn sulks aboard his father’s ship, Thors comes to him in a vision, and upon placing his hand on his son’s head, Finn turns back into a boy and bursts into tears. Thors knows nothing he can say can stop his son from seeking revenge, but reminds him again that no one has any enemies, and the most honorable warrior has no need for a sword.

When Hordaland surprises Thorfinn with some dinner, we finally get to hear how she feels about her situation, rather than just assume from how she acts around Lord Gorm. She believes, rightly so, that she and Finn aren’t that different: both are where they are because they have nowhere else to be. In her case, she believes even if she ran away and kept running, she’d just end up someplace just like Gorm’s lands.

As the snow starts to pick up, Finn tells her about Vinland, and in doing so attempts to give her some hope that it does matter whether or not you run and/or fight (Horda would never kill, and probably doesn’t want to start, but she can still run if she chooses to). True to Thors’ words of wisdom, both Finn and Horda have no real enemies—only their own self-imposed binds.

In the August of the next year (1013), King Sweyn’s armies mount a huge invasion of England, burning, pillaging, and raping their way all the way to London…where their momentum is suddenly halted by a stout defense, including someone who looks like Askeladd’s wilder English brother. Sweyn also gives his son Prince Canute a chance at valor, who along with his other son Harald, are candidates for succeeding him.

While it’s exciting to see an early London come into the picture and other big-world developments, what made this episode was the duel (and how it was won) and its more intimate moments: those between Askeladd and Gorm, Askeladd and the wannabe fighter, and between Thorfinn and Hordaland. Vinland Saga has some shiny toys to toss around, but those smaller human interactions pack a far meatier emotional punch.

Vinland Saga – 07 – Getting a Head in France

The Danish King Sweyn orders his armies’ English advances halted to give them time to rest for the winter. That means Askeladd’s crew’s contract work with the army ceases, which means they have to do as the birds do: migrate south in search of food.

It turns out there are already various factions within France fighting one another, including a siege on the Loire river in which a numerically superior Frankish force is unable to take a fort held by only a handful of their enemies. Askeladd sends in Thorfinn, older but still a kid, to make a deal with the besieging army.

Their general—who has a distorted cartoony design that resembles a fat toad, and with a weird voice to match—reluctantly agrees to ally with Askeladd’s men for the siege. The general’s out-of-place appearance is another sign that while Vinland Saga can be very realistic when it wants to be, it’s still depicting a highly stylized version of history and reality.

A more overt sign is when Askeladd’s men join the Frankish general’s armies in the siege the next morning, they come lugging their three boats on their shoulders and running at full speed; at least 25mph (the current record for human speed is Usain Bolt’s 27.8mph; he was not carrying a viking ship).

So yeah, even if the Vikings did carry their ships around on occasions when it was necessary to take land shortcuts, they certainly didn’t carry them that quickly, and I imagine when they were done carrying them they didn’t have enough energy remaining to not just fight a battle, but absolutely dominate in it.


Of course, challenging realism in this show is a slippery slope, so I’ll stop there, as it’s more plausible that after however many years Thorfinn has trained and killed for Askeladd, he’s become a finely-honed, ninja-like killing machine. There’s a long line of soldiers between him and their commander, but he cuts through them all like butter. Unfortunately, when he beheads the commander, the head falls into the lake, and the whole reason he went up there was to claim their leader’s head.

The Frankish general/prince was planning to betray Askeladd when it made the most sense to do so, but Askeladd betrays him first, pillaging the village of all treasure and leaving the worthless empty fort, and the victory, for the general.

Presenting the head of the commander, Thorfinn formally challenges Askeladd to the duel he’s owed once more, and Askeladd formally accepts…but only after they’ve escaped to safety. That means rowing their three big viking ships—likely overladen by treasure and other spoils—down a steep waterfall. Not only do the ships make it down without a scratch, but not a single gold coin spills out.

Despite all the action in this episode, it still felt rather static, in that Thorfinn and Askeladd’s unresolved conflict hung over everything, and the fact it was once again delayed despite Finn meeting the requirements feels like another artifical delay, for which their French excursion felt like so much window dressing. The comic-relief buffonish toad man and questionable physics further undermined the outing.

Vinland Saga – 06 – Engulfed by the Quarrels of Men

On November 13, 1002, King Æthelred II of orders all Danish immigrants in England killed. The Danish respond by sending troops across the sea, and the Vikings—Danish pirates—serve as the “army’s army.” Askeladd’s crew are right in the middle of this.

When English archers ambush their camp, Thorfinn gets a crash course in mass death, killing, and living with it, taking his first life and letting out a cry of vicious despair that carries through the forest, while Askeladd observes in quiet approval.

The battles with the English continue, and Thorfinn continues to kill and gets better at it, with his enemies continually underestimating him due to his size and youth. Askeladd starts using him as a scout, and he manages to kill two foes who come at him, gaining a second dagger with which he dual-wields henceforth.

While on another scouting mission he takes an arrow to the shoulder and washes up on a branch in a river in East Anglia. A kindly, God-fearing mother and her daughter take him in, clean him up, and feed him. The daughter worries (rightfully) that he’s a Dane, their enemy; but her mom doesn’t think any women or children should be bothered with the quarrels of men.

The mother even combs the fleas and lice from Thorfinn’s unruly hair, with the same comb she used to use on her son, who died of a cold two years ago. An English soldier arrives looking for a pint-sized scout, but the mother covers for Finn.

That night, while the daughter continues to argue with her mother about harboring him, Finn abruptly takes his leave, saying just one word to them in English: Run. He then sets a cottage on the beach aflame; the signal to Askeladd to make his landing.

The mother doesn’t run as Finn urged her; she comes to the beach and sees for herself the boy she nursed back to health and harbored: a rabid killing machine. When Finn spots her among the crowd, tears streaming down her cheeks, guilt momentarily washes across his face, as he remembers his own mother and older sister.

Then the mother is simply gobbled up by the charging viking horde, Finn takes a deep breath, and the guilt is replaced by cold detachment as he too gets lost in the crush, joining his fellow fighters in the latest retaliatory raid on a relatively well-off English village. The comb the mother used on him is trod upon and broken, and perhaps with it any possible chance of Thorfinn turning back from his current, blood-soaked path.

Vinland Saga – 05 – A Duel Deferred

Despite Askeladd and his crew being sure Thorfinn would eventually die of hunger, thirst, and/or exposure on the captured ship, he survives long enough for them to sail into the Humber for a brief stint in England. At first his thirst for revenge outweighs everything, but he slips on some moss and gets knocked out by a tree trunk. Defeated by his surroundings before he’s anywhere near the enemy.

He awakes in a gorgeously lit forest and finally drinks some fresh water. He’s so surprised to still be alive he even manages to smile and laugh, but that cheerful mood doesn’t last when he starts to hear screams and spots flames in the distance. Askeladd’s men have decided to spend their “resting time” doing what they apparently do best: rape, burn, and pillage.

Once things die down Finn sneaks into the village and finds the hut where Askeladd is sleeping, unprotected. Eschewing his dagger for an unwieldy longsword, he raises it in preparation to behead his father’s murderer, but stops and retreats, much to the surprise of Askeladd (who was briefly roused before going back to sleep.

In the morning, it’s confirmed why Finn stayed his hand: he’s his’ father’s son. Stabbing a sleeping man in the back isn’t his style; he wants a proper duel with Askeladd. Unfortunately Finn is absolutely no match for Askeladd, especially when he’s letting his sword swing him. He gets a brutal kick to the gut, but that’s all he gets.

Back in Iceland, Leif and the rest of the crew return and inform Helga and Ylva of Thors’ honorable death, and promise to not rest until they’ve found Thorfinn. Ylva, bypassing several stages of grief, flies straight to detatched acceptance and gets back to work, reacting to the news with little more than a shrug and by admitting she figured he’d get killed one of these days.

Neither Ylva’s friends nor her mother are buying what she’s selling—that she feels nothing for what has happened and merely wants to move on—and this is most powerfully illustrated when Ylva is working on a loom late into the night and Helga puts her hands on hers to stop her.

Only then, when Ylva stops—working, busying her mind, simply stops—do tears start to flow, almost despite herself, from her crystal blue eyes. Then Helga draws her into an embrace of shared grief and comfort. Will Ylva stay with her mother, perhaps the only family she has left, or join Leif on the search for her kid brother?

As we know, she still has a brother, who simply refuses to die. While Thorfinn won’t accept scraps from Askeladd’s men when they’re offered, he comes back later to eat what little meat is left and suck out the marrow. He has a chance encounter with Bjorn (collecting mushrooms), who treats him as little more than an irritant, but tells him that while his father was indeed strong, he was also naive. Finn isn’t even strong, not yet, which means he doesn’t have a chance.

Taking that to heart, Thorfinn continues training in the forest, and one night encounters a hungry wolf. Remembering Askeladd’s words about being swung by his own sword, Finn ditches the huge weapon for something much more suited to his size: the dagger Thors gave him. He then kills his first wolf, learns to throw a dagger, kills his first rabbit, feeds himself, recovers some strength.

As Askeladd and his men prepare to depart, having stayed longer than originally planned, Thorfinn confronts him one last time with yet another duel challenge. This time, he shows Askeladd a lot more, and even surprises him with the thrown dagger, but Finn is still nowhere close to being a threat.

Demonstrating he has at least some heart and empathy for the kid’s plight, Askeladd refuses to kill him, and instead makes a promise: if Finn becomes stronger and distinguishes himself in battle, he will honor the duel at a later date. The implication is, he must first join Askeladd’s crew. Knowing that as much as he might want to avenge his father, he’s still too young and weak, Finn agrees, and a truce is struck.

DanMachi II – 03 – Finding an Opening

Soma’s commander, Zanis, claims that the whole point of helping Apollo attack Hestia Familia was to bring Liliruca back into the family, but all he really cares about is her transformation magic, with which he intends to make a fortune. Lili’s prison guard, Chandra, snorts at Zanis’ arrogance; portending his giving a helping hand to Lili later.

Hestia meets with Welf, Takemikazuchi, Ouka, Mikoto, Chigusa, Miach, and Naza to arrange a rescue mission. When they ask whether the upcoming War Game with Apollo Familia should be her priority, Hestia retorts that all she has against Apollo is Bell, but he can’t fight 100% as long as he’s worried about his supporter, so Lili must come first.

As for the meeting of the gods in which the terms of the War Game are set out, Hestia by way of Hermes draws the worst possible lot: a siege. When Hermes says that the situation is just too unfair unless Hestia is allowed helpers, and Freya mocks Apollo for being afraid of allowing them, Apollo caves to the crowd and declares that Hestia Familia shall be allowed *one* helper, but they can’t be from Orario.

Meanwhile, Zanis reveals his true nature by dropping the whole “family” bit with Lili: she’s a resource he’ll use up and discard for his own gain. Once Zanis leaves, Chandra tosses the keys to Lili to do as she will; he can’t stand that guy! Once free, Lili finds a rescue raid in progress that she doesn’t even want. When she tells Hestia and the others to leave her, Hestia tells her how important she is to Bell—to all of them—and that they’re not leaving without her.

Lili tries one more time to get Soma to take a break from his winemaking and do something, but typically he’s left everything to the corrupt Zanis. This time, he offers some wine to Lili, and if she is still able to ask him for help, he’ll do as she asks.

To Soma’s surprise, Lili does not become a drunk slave, and still has the lucidity to beg him to stop the battle, which he does, even allowing Welf to zipline in and sword-slap Zanis in his shitty face.

With Lili safely rescued, she promptly officially transfers from Soma to Hestia Familia, and she’s not the only one. Mikoto asks Takemikazuchi for a transfer to Hestia, and wanting to help Hestia, he agrees. Welf also gets Hephaistios to let him transfer, while Hermes and Syl convince Ryu Lion to be the one helper that Hestia is allowed to recruit.

With Hestia Familia appointed the attacker in the War Game siege, and Bell training hard with Ais and Tiona, the odds of a Hestia victory are starting to look a lot less hopeless!

DanMachi II – 02 – White Rabbit Howl

Apparently, Apollo’s sole reason for challenging Hestia to a War Game between their familias is his infatuation with Bell, but Hestia flatly refuses and storms out of the banquet with Bell. Of course, the matter is far from over, as Bell and Hestia wake up to a full scale ambush of their home.

Woefully outnumbered and without the high ground, they only have one choice: run. If there’s a silver lining in this chase for Hestia, it’s that she gets to be princess-carried by Bell for most of it.

Their destination is the neutral guild, though Eina and her boss lament that no amount of fines will deter the ridiculously wealthy Apollo from doing what he wants. Daphne warns Bell that Apollo will never stop pursuing that which he wants, while one of his strongest lieutenants in Hyakinthos has added incentive to capture Bell, believing Bell stole his god’s affections.

Even Ais’ hands are also tied for the duration of the chase, as it would not be proper for her to be seen as assisting the Hestia Familia (plus Finn plain won’t allow it). Bell is no match for Hyakinthos, and gets severely slashed up.

He’s only saved from having a limb removed by the scornful Hyakinthos by sniper arrows from Miach Familia’s Naaza, along with last-minute backup by the Takemikazuchi Familia and the arrival of Welf, Lili, and Miach, who heals Bell’s wounds. Able to run again, Bell takes Hestia and continues to flee while their allies fight Apollo’s forces.

But there’s something strange going on: some of the fighters are wearing Soma Familia’s emblem, and when Welf and Lili are briefly separated, we learn why: Zanis has come to bring her back into the fold, and either due to brainwashing or some other psychological trauma (why not both?), Lili obeys him, leaving Welf behind.

As Bell and Hestia stop to rest under a bridge, still far from the guild, Hyakinthos announces from the rooftops that no matter what happens, Apollo won’t stop until he has Bell.

Hestia tries to get Bell to return her romantic feelings for him, but when he says he “respects” instead of “likes”, she gives away their position by screaming her displeasure, and they’re nearly blasted away by Apollo mages.

Rather than keep going for the guild, Hestia has Bell turn southwest, and they arrive at Apollo’s palace. There, she throws Prum’s glove in Apollo’s face and officially accepts the war game. Apollo calls off his attack forces and declares that the details will be forthcoming as adventurers come out of the woodwork to celebrate the first War Game in a long time.

Bell is going to have a tough time fighting all of Apollo on his own, but knows where he can receive the training he needs to get stronger. When he’s turned away at Loki’s gate by Tione, but not before she mutters something to him under her breath.

Those words lead him to a more secluded spot where Ais and Tiona are waiting. Neither are able to be seen with him in public, but in the interests of a fairer fight against Apollo Familia, both are eager to help train him. With the added need to rescue Lili from Soma before the War Game begins, Bell suddenly has a lot on his place, and will need all the help he can get.

This was a thrilling chase episode, starting with a bang and continuing to escalatie until poor Hestia had no choice but to give in. The weather turned from a morose cloudy gray to a more hopeful golden sunset as the chase ended, with Inai Keiji’s stirring score lending both urgency and majesty to the proceedings. I can’t wait to how Bell avoids becoming the latest part of Apollo’s collection—and who else pitches in to help him.

Machikado Mazoku – 02 – A Demon Girl and Her Money are Soon Parted

Yuuko may consider Momo her mortal enemy, but the feeling isn’t mutual, and that isn’t just down to because Yuuko is so weak (she is) or because she’s so powerful (she says she’s not even that strong as magical girls go). Momo could always just ignore Yuuko and retire to her big modern house after school, but she doesn’t.

She entertains and indulges Yuuko at every turn, as if she’s happy for the company, even if that company wants to drain her blood. At the same time, she could just be playing a very shrewd and subtle long game, with the end goal of keeping Yuuko broke and powerless, which Yuuko’s mom says is the magical girl M.O.

When Yuuko reports her lack of progress, her mom decides to up her monthly allowance to 500 yen (~$5), an extravagant (by Yoshida family standards) budget with which to purchase weaponry to defeat Momo. Her friends end up taking her to the mall and Momo tags along, further proof that she either wants to be friends with Yuuko or wants to bankrupt her, or both!

Looking around in vain for a weapon under 450 yen (she gave Momo 50 as part of a 10-installment repayment plan for train fare) exhausts Yuuko and makes her hungry, and Momo and her friends point her in the direction of an udon restaurant, where she spends all but 120 yen. Momo then points out a soda machine, and Yuuko buys a coke with the last of her cash.

Clearly, neither a war of fists or a financial battle will be enough to put a dent in the pink magical girl. Perhaps nothing Yuuko can muster will ever make her a legitimate threat, even with Momo stepping back from her magical girl duties, she’s still a Level 99 against her 1. That’s why Lilith is poised to join the fray. But more likely than not she won’t be much of a threat to Momo either…

While perhaps not quite as strong as it’s first episode (few second episodes are), I’m still very much enjoying MachiMazo’s blazing color, rapid-fire comedy and cheeky irreverence. So I’ll be back for more!

Isekai Quartet – 11 – Let’s Get Nuts!

Field Day starts orderly enough, with members of Class 2 and Class 1 exchanging pleasantries, and Yunyun, apparently from “Class 3” challenging Megumin to a battle (turns out she’s the only member of Class 3).

From there, a series of contests from tug-of-war to…donut grabbing(?), to the cavalry battle. The latter is worth 100 million points, rendering all the previous exercises and their somewhat random pointless.

Then the teachers join in, with Roswaal, Vanir, Pandora’s Actor, and a reluctant Rerugen wondering what he’s doing with these weirdos. Classes 1 and 2 decide to join forces to beat back the faculty, who then deploy their trump card, the Mobile Fortress Destroyer from KonoSuba.

While the show should be lauded for bringing in so many more familiar faces, it’s odd that Class 1 is only around half the size of Class 2 (though “Class 3” is a good joke), and for an episode with so much activity, there’s precious little action, which is to say…animation, only the suggestion of it through panning montages.

Isekai Quartet – 10 – Hootin’ an’ Hollerin’

When Roswaal announces that their Field Trip will be immediately followed by a Field Day with the “other” class, everyone looks around like he’s crazy. What other class? Sure enough, Subaru peeks into the next classroom (the one that didn’t exist before that day) and spots a whole other class of characters from the four shows.

This includes not only Ainz’s Combat Maids (which Subaru says is “a bit much” even though he’s surrounded by Demon Maids) but a Sword Saint of Subaru and Emilia’s world, Reinhard van Astrea. Hey, if you have all four shows at your disposal, you might as well use everyone you can!

KonoSuba’s Chris is also there, and warns Kazuma and the others from her world that if you die in this weird school world, you won’t come back. Why she specifically has that information is not explained, but there’s no reason to doubt it.

Still, Subaru successfully tests his “Return by Death,” and sound effects I hadn’t heard in a long time suddenly brought everything he went through back. It also makes a “mabeast” like Hamusuke come running, even though she’s not sure why.

The class leaders decide that victory over Class A is absolutely imperative:  winning means the possibility of returning to their respective worlds. Everyone in the class rallies together to ensure that victory…except for Kazuma, who would prefer to stay in this world and is too lazy to bother going back to defeat the Demon King.

His stubborn apathy brings out the worst in Tanya, who whips him into shape by going aerial with Puck and putting him through a brutal boot camp. Excited by the crystal bombardment, Megumin decides to join in the fun with an Explosion. Meanwhile, I hope either Class A or another class has Felt, Clementine, Enri, or Kyouya; it would be nice to see those guys again.