Dororo – 09 – Not Letting The War Win

Dororo has never not known war, and it has taken everything from him but his life. But even that is threatened when he suddenly collapses with an apparent fever. Hyakkimaru has to carry him to find help, and eventually comes upon a kind priestess who takes them into the temple for Dororo to recover.

After a couple of lighthearted episodes—one in which the ghoul-of-the-week turns out to be not so bad, and one in which a boy and his big sis survive—the “party is over” this week, as we’re told the heart-wrenching tale of how Dororo became an orphan, and why he clings so close to Hyakkimaru and fears being left behind.

On two occasions, Dororo spots red spider lilies, which he hates, because they remind him of when his mama died in a field of them.

Dororo’s father Hibukuro was a big, strong leader of a band of brigands who unusually only targeted samurai, seeking retribution on those who destroyed their village. His mother Ojiya was his strong, kind wife. But it doesn’t take long to see that an age as cruel as the one in which they live wouldn’t allow such an arrangement to last for long.

Hibukuro is good at killing and good at bringing men to his side, but when his band gets strong enough, his right-hand man Itachi suggests they make a deal with a lord. It’s the smart, pragmatic move; one that has the best chance of ensuring the survival of his family. But neither of Dororo’s parents are willing to turn to the lords ever again…and young Dororo follows their lead.

Predictably, Itachi betrays them by making a deal with the samurai, who end up filling Hibukuro’s legs with arrows. Itachi takes the band for himself, leaving the wounded Hibukuro and his family to scavenge fields of the dead for scraps of food. Itachi and his treahery represented a natural element to this world, and Hibukuro and Ojiya simply lacked the pragmatism that would have enabled them to survive.

If he hadn’t betrayed them, Hibukuro’s stubbornness would have doomed him again anyway…and it does, when they happen upon another village the samurai are preparing to burn. One of them recognizes Hibukuro’s signature pole sword and seeks revenge for his fallen friends.

Hibukuro has an epic death by bear-hugging and impaling the man who impaled him, but the end result is that Ojiya and Dororo are now all on their own. You can see the moment Ojiya knows they’re somehow even more screwed than they were a minute ago, and their margin of survival henceforth is that much smaller.

It’s something of a miracle the samurai let Ojiya and Dororo go free, and we know from Dororo telling Mio that Ojiya never sold her body for money or food. But when she hears that samurai are handing out free soup, she gets in line, something she and her husband might not have done before things got so dire.

She’s even willing to cut in line, hold out her hands, and have the scalding soup poured in her hands (she has no bowl) so that Dororo can eat. And Itachi is there, in his fancy clothes, comfy with the lord, basically telling her “I told you so.” Dororo throws a rock at him—perhaps for the first time—but Itachi catches it easily.

When we see the mother and child walking slowly through a field of those damned red spider lilies (the show’s profound artistry on full display this week as usual), I knew that was going to be the end of Ojiya’s tether. She collapses from starvation, can’t get back up, and the life drains from her eyes as Dororo begs her not to, promising he won’t tell her he’s hungry anymore. It’s a brutal gut punch.

Time and time again, right until the moment of her death, Dororo’s mother told him not to let the war beat him, even though it claimed her and his father. When he recovers from his fever, we learn he had told the priestess this entire story. Thanks to her ministrations, he can keep going, keep fighting against the war that’s taken almost everything.

But as he continues his journey with Hyakkimaru, Dororo realizes when he smells his freshly-cleaned clothes that those clothes had to have been removed at some point. And the priestess told Hyakkimaru how difficult it must be to travel with “such a young girl.” That’s when I learned for the first time (I never watched the original show): Dororo is a girl.

The hints were there: her button-cute appearance, girlish eyelashes, and the fact she was voiced by a girl and not a boy. And surely it’s smart to dress as a guy and not a girl when you’re all alone in a cruel, merciless world like this. Now Hyakkimaru knows the truth, and I’m eager to see how that’ll change their dynamic as he continues to develop his voice.

Unfortunately, the days they still have to travel the lands together in search of ghouls and fortune may soon be interrupted by more huge developments: one of Daigo’s spies has informed him of a midwife who put a limbless infant in the river, and young warrior with prosthetic arms. Tahoumaru overhears as well. Soon, Hyakkimaru, the instrument of Daigo’s mounting misfortunes (due to the demons losing his parts one by one) will be the crosshairs of his father and younger brother.

And while Dororo is a capable fighter and thief, she’s far from invincible, as we’ve learned from the times Hyakkimaru has had to rescue her, including the first time he did. Like Hibukuro, the day may come when he’ll have to choose whether to fight those who have forsaken him, or focus on protecting Dororo. More limbs and senses, more problems…

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Goblin Slayer – 12 (Fin) – Not Just Another Pawn

With all those adventurers fighting together and following the Slayer’s plan, the goblin army is dispatched all too easily. Just when a goblin thinks he has the upper hand with a surprise attack, he’s met by a mailed fist, arrow, or blade. Meanwhile, Goblin Slayer himself informs the Goblin “Lord” that the home he’s trying to flee to is already gone.

That being said, the Slayer is not used to one-on-one combat out in the open, and the Lord, while cowardly, is still huge, and proceeds to stomp all over the Slayer’s head. Fortunately, the Priestess arrives, casting dual protection spell planes that immobilize and crush the lord. Slayer finishes him off, and is then healed by the Priestess, who didn’t use all three of her spells for protection.

The Priestess is cross that he pushed himself too hard once more, as she learns he was only bait, and trusted her to bail him out once the lord thought he would be victorious. When the sun rises, the Slayer needs help getting back home, but the adventurers, his party members, and Cow Girl are all elated to see him in one piece.

At the guild celebration, Goblin Slayer buys everyone a drink, as he promised. The Priestess asks if she can get an extra reward: if he’ll remove his helmet for her. He does, and it causes a right commotion in the guild, many of the members of which had a placed bids on who or what would be underneath.

But more than fascinated with his face, the Priestess, the rest of his party, the other adventurers, all share one thing in common: they now consider Goblin Slayer a friend and ally, and coming to his aid isn’t a matter of luck, but obligation. They do it gladly, because if it weren’t for him they might not have a town.

Thus ends Goblin Slayer’s saga…but only for now. A post-credits announcement promises his return. He intends to start on the path of an adventurer, but I assume that doesn’t preclude him from slaying goblins; it just means he’ll be going to more far-flung places to do it. And he won’t be doing it alone.

Goblin Slayer – 11 – A Home Under Siege…Again

Note: This was originally posted under the erroneous episode number 12; it is actually episode 11.

Goblin Slayer has never been one to use many words. As Cow Girl prepares breakfast, he has only one for her: “Run.” The goblins whose prints he discovdered at the boundary of the farm are too numerous in number for him to take on alone in an open field. He suspects they’re led by a shrewed Goblin Lord, and will likely have Hobs among its forces.

But Cow Girl isn’t running; not again. The farm is her home, and if it’s doomed to be destroyed, so is she. The Slayer can’t change her mind, so he tells her he’ll figure something out. That means going to the guild, helm-in-hand (figuratively), and asking for volunteers to help him slay goblins. At first, they don’t take it seriously. Then, the Lancer tells him they’re adventurers in a guild which means, post a quest and offer a reward.

The Slayer offers everything he has and everything he is, all but his life itself, which he promised Cow Girl’s father he wouldn’t give up lest his daughter cry again. Once the elite adventuers can tell how serious he is, they name the price of a drink or two down the road. The Guild Girl offers a gold piece for every goblin slain, and all of a sudden the rank-and-file adventurers are interested too.

Bit by bit, virtually the entire guild agrees to assist the Slayer, including the Priestess and his party who now all consider him a close friend. Those who either never interacted with him or found him annoying for his singlemindedness towards goblins, all agree the guild would be lonely without him.

The Goblin Lord’s army is no joke, but with so many skilled adventerers of various skill sets now committed to his side, Slayer can really open up the playbook and utilize a strategy that will exploit the strengths of his assets and the weaknesses of the enemy.

He knows, for instance, the goblin vanguard would arrive with “meat shields”—wooden boards with captured women tied to them—and leaves it to the Dwarf Shaman and Mage to stupor and put them to sleep so the hostages can be rescued and taken out of harm’s way.

From there, the close-range warriors storm the goblin small fry, aided by archers from long range and magical boundaries to repel enemy arrows. When the goblin riders advance, the adventurers are ready with sharpened stakes.

Once the first waves fail, the Lord takes the gloves off and sends in his heavy hitters, goblin champions. But while the Slayer’s party had a big problem with one, the most experienced and powerful of adventurers are actually glad slightly more worthy foes have arrived, having spent their most recent adventures fighting enemies of their skill or above.

That just leaves the increasingly panicky Goblin Lord himself, who apparently isn’t as big or tough as his Hob underlings. While everyone else fights off his army, Goblin Slayer stalks him alone, his right eye glowing red indicating Limit Break Mode. With the close quarters of the woods resembling his preferred battleground of a cave, he should do fine.

If it weren’t for everyone agreeing to fight with him, he wouldn’t have this opportunity. And so someone who had been a loner, curiosity, and eyesore to much of the rest of the guild has evolved into their general in a glorious battle against the evil cruelty of the goblins.

Goblin Slayer – 10 – No Need to Rush

After another big battle, the Goblin Slayer and his party has earned another rest, while elsewhere, the Suzumiya Haruhi-looking Hero slays the Demon Lord with her two comrades. As usual, Goblin Slayer convalesces at the dairy farm, something for which Cow Girl is very happy and relieved.

The day before she left for the city he was mean to her, but out of jealousy, not hatred. Now, as he rests and patrols the farm, he notes that he’s forgotten the taste of his favorite stew his sister use to make for him, because it’s been so long since he’s tasted it.

The two head into town for deliveries and guild and other business. GS is uncharacteristically unarmored and his pale face are exposed for all to see, though most don’t recognize him, but simply note his physique and pastiness.

After getting his repaired armor back, GS suits up and visits some fellow adventurers who are teaching some bright-eyed youths the ropes. I couldn’t help but remember the priestess’ ill-fated party. Later, the Guild Girl remarks that even when adventurers or heroes retire, they are still alive until death, so it’s good to stay busy and pass their trade onto the next generation.

Cow Girl also finally meets GS’ party, and along with the Guild Girl they all go out for a meal, where Cow Girl, Guild Girl, and Priestess all agree GS needs to take it easier if he’s going to last till retirement age.

As his party stays in town and the Dwarf and Elf start a drinking game (a lot of Legolas and Gimli in these two) GS and Cow Girl return to the farm for the night. Cow Girl joins GS under the two full moons, and when asked he tells her he’s thinking about the future, no doubt since it came up in town.

Cow Girl hopes that GS has a future beyond slaying goblins, since everyone has their limits. But few know those limits are until they’re reached, and even fewer know what should come after that.

GS’s meticulous patrols and inspections of the farm have always been seen as overkill, with the Cow Girl’s uncle even saying he doesn’t need to do it so regularly. But I saw that as a major flag, and at episode’s end, my fears are confirmed: a mess of goblin prints at the farm’s periphery.

I imagine the GS’ future quests are on hold until those goblins are taken care of. I can’t imagine him leaving Cow Girl and her uncle alone after finding those footprints. Perhaps his friends will help him root them out.

Goblin Slayer – 09 – Mirror, Mirror, Off the Wall, Save Us from the Rocks that Fall

The giant eyeball monster was protecting a magic mirror that serves as a gate to the goblin realm. With goblins streaming to their location from every direction (but the mirror that is) Goblin Slayer comes up with a plan to deal with them.

First, the way in is barricaded to slow them down. Then Dwarf and Elf help GS attack the goblins who come as the Lizardman and Priestess dismount the mirror from the wall and point it upward. They all huddle beneath it and the Dwarf brings the entire roof of the structure down.

The resulting damage flattens all of the remaining goblins, while the rubble falls harmlessly through the mirror gate. All in all, a neat little victory, but when he reports back to the Sword Maiden, GS deduces that she knew all about what was going on down there.

She confirms that the white alligator was her familiar and that the goblins beneath the city were allowed to roam not just because she feared being seen as weak or overreacting, but to demonstrate to the people how the goblins were a serious threat, owing to her own personal torment by their grubby hands.

The Sword Maiden carries trauma the GS will never be able to save her from, but he’s always been a highly practical man, and so he bids her farewell with the promise that if she needs more goblins slain for her, he will come when summoned. Until then, he’s headed back home to make ice cream.

You heard right: the man once known only for slaying goblins intends to do something other than slay dragons. Perhaps like those anime school clubs that do more than one thing, a name change is in order: Ice Cream-Making Goblin Slayer? Doesn’t exactly roll off the tongue…

Goblin Slayer – 08 – Good as New, but Still Scared to Death

Goblin Slayer is Resurrected by a miracle that requires him to share a bed with a virgin—in this case, the Priestess. While he’s out, he remembers his harsh but fair master who taught him how to slay goblins, breaking him down then putting him back together into someone who won’t freeze and do nothing, but act when action is needed…even if it kills you.

Or, in GS’ case, almost kills him. The miracle works, and we get our first look at a maskless, armor-less Slayer, although his eyes remain obscure both in flashback and present. The Sword Maiden pays him a visit (I imagine it’s her bed he and Priestess are in), but she couldn’t be the virgin the miracle needed, thanks to the Goblins.

She confides in him how even though she defeated the Demon Lord, she remains scared to death, and in need of people to help her overcome that fear. We’ll learn that that constant fear is something GS shares.

Dwarf, Elf, and Lizard reunite with GS and Priestess and they go into town for their first meal since GS went down; a meal they promised to have together. GS and Priestess then split off and head to the shops. Priestess could easily replace her damaged chainmail, but for her its sentimental value vis-a-vis GS outweighs the difficulty of repairing it. GS also acquires new weapons, since he lost them all in the ruins.

They share a sunset by the sea with a new invention called “ice creme” and after being chided earlier for being so taciturn with the Priestess, he actually opens up about that fear he once had to just take one step forward, lest the ground swallow him up. He’s still “scared to death” just like the Sword Maiden, and not amount of noble feats will change that.

What changed was what they do with that fear, and how they keep living in spite of it. In both cases, neither would still be alive were it not for a little help from their friends. Back at the farm the cow girl assures her father that despite having been gone a long time, the GS will be back.

Resurrection apparently doesn’t require much recovery time, since GS is back in action in the ruins with the rest of the party, after acquiring a mystery burlap sack from the Black Mage. Their next big foe is not a goblin, but a “creature of Chaos”: a giant eyeball with tendrils coming out of it, each tipped with more eyeballs. Whenever something enters the room where it resides it blasts it with a stone-melting energy beam.

GS knows he can’t just rush in and stab or blugeon the thing to death, so he formulates a game plan that requires the cooperation and coordination of everyone in the party. The Elf rushes in to distract the Eyeball, allowing the Dwarf to slip in and hit it with some sleep-inducing fire wine. Once GS empties the burlap sack—full of ultra-fine flour—into the room, creating a huge cloud of the stuff, the Elf shoots an arrow into the side of the eye, and then everyone retreats from the room, behind the Priestess’ Protection.

The Lizard sends a Dragontooth Warrior in, which the Eye instinctively targets and fires its beam—igniting the flour like coal dust in a mine. The resulting explosion kills the creature, without the GS using fire, water, or poison. That leaves the adventurers standing before the thing it seemed to be guarding: some kind of magic mirror.

I was a bit surprised so little time was spent without GS in the picture—the Priestess wasn’t even awake during that time—but considering the name of the show perhaps I shouldn’t have been. Not to mention this is a world of fantasy and magic in which death isn’t always irreversible. It was also good to learn a bit more about our boy, and for him to actually open up to the Priestess, who has certainly earned the right to know more, having saved him and all.

Goblin Slayer – 07 – These Things Happen

The other adventurers give their excuses for not wanting to accompany the Priestess to the baths, but she’s eventually joined by the Sword Maiden herself. She sees many small scars on her body that suggest she’s had experience dealing with goblins.

The Maiden also warns the Priestess that while Goblin Slayer is dependable, one day he’ll “disappear”, meaning she’ll have to find another strength to lean on. Sure enough, GS mails a letter to the Farm Girl; in this context it’s another death flag.

GS, armed with a canary to detect poison gas, begin mapping some ancient ruins when they find themselves suddenly trapped in a chamber and attacked with…poison gas. GS provides charcoal to filter the gas while everyone prepares for battle, and the “mastermind” of the goblins finally shows himself: a massive Goblin Champion.

The party fights well, dispatching dozens of goblins with arrow, blade, fist, rock, and bare hand. But they keep coming, and the when the Champion delivers a crippling blow to GS that sends him flying and spewing blood, the Priestess loses her concentration, the Protection field falls, and the shit well and truly hits the fan.

GS is in bad, possibly terminal shape. The Priestess pees herself and then has a chunk of her arm bitten off by the Champion. The Lizardman and Dwarf are swarmed, as is the High Elf Archer, who can’t keep the goblins from tearing her clothes off.

Finally, as he hears the screams of the Priestess, GS remembers someone mocking him for cowering and doing nothing as his mother and village were slaughtered. His hatred of those comments leads to his left eye suddenly glowing red and entering a kind of Limit Break.

Back on his feet and with a full head of steam, GS carves his way through goblins as he bull-rushes their leader, then uses the long blonde hair of a corpse to strangle him before ripping one of the Champion’s eyes out of its socket. The others free themselves from the goblins’ grasps and keep fighting; the elf unfazed by having lost her top and most all of her shorts.

They give the Lizardman time to save the Priestess’ life, and the Dwarf and Elf help GS go to her side. The Priestess apologizes for letting the Protection fall, but the GS isn’t in a prosecutory mood, saying “These things happen.” They’re his last words, as he spews one more cloud of blood and then passes out. From the reactions of all around him, and the lingering closeup of the canary’s eye (over which the credits are supposed to roll), it doesn’t seem like he’ll be getting back up any time soon.

Did the show really just kill off its title character after just seven episodes? If so, that’s a pretty bold move. Will the Priestess, Elf, Dwarf and Lizardman carry on with their adventures without him? Will someone new take up the mantle of Goblin Slayer? Or will they somehow save the current one from near-death?

Goblin Slayer – 06 – Adventures in Water Town

Goblin Slayer ends his party’s respite by announcing a new client in the bustling city of Water Town: none other than the Archbishop of the Church of the Superior God; the Priestess’ boss’ boss.

Neither the grandiosity of the town nor the Sword Maiden’s digs faze GS in the slightest; if there are goblins to be slain, he’s in. He also learns for the first time, bless him, that if he has songs written and sung about him by bards, he’ll get more goblin slaying jobs, which is exactly what he wants.

The party heads down to the town’s sewers, where they find hordes goblins plying the various sliuceways via boat. Thanks to teamwork they’re able to defeat the first boat-full, but there are more boats—without using water, fire or poison – a handicap the High Elf Archer has imposed upon GS.

When they encounter a giant swamp dragon (alligator), GS remarks that it’s “not a goblin”, but has the Priestess spend her last miracle of the day on illuminating its tail, which lures the goblins right to it, and to the slaughter. It’s almost too easy for them.

The party seems to have things well in hand, but GS is concerned that there are so many goblins down there and that they’re so organized; so much so, in fact, that mobilizing the town guard and military would have been the best idea.

Alas, it’s up to adventurers, so GS’ next step is to find out who or what is responsible for making the goblins in the sewers such an orderly fighting force. Looks like it’s a hobgoblin, or even goblin lord.

Goblin Slayer – 05 – When in Doubt, Go Clubbing

In a quieter low-key episode of GS, the Slayer wakes up after three days of rest at the farm and immediately sets back to work checking it for signs of goblins. Cow Girl asks him how he is, and he responds with his usual “fine/no problem.”

They go into town for guild business, and GS meets his eclectic team. He gives the Lizardman more of that sweet sweet cheese and tells the High Elf Archer he’ll “think about” joining them on another adventure soon, which makes her very happy.

Parallel to GS going about his business is a pair of Porcelain-ranked adventurers, one of whom lost his sword in the sewers fighting giant rats and bugs. They’re able to get away, but with no weapons or money, they’re at a loss of how to get the sword back.

The halting-speech mage gives them a candle that will indicate when they find the sword, while GS suggests they try using a club in lieu of a sword. It works, even if it’s a bit messy and requires the club wielder to mercilessly swing the thing at the heads of his foes, grossing out his partner. But he gets his sword back and they both return unharmed, so all’s well that ends well.

Finally, there’s more focus on the Guild Girl than in previous episodes, as she asks GS to serve as a subsitute observer at a promotion hearing. There, she accuses a Rhea of taking the whole contents of a treasure box to himself and selling the contents, resulting in his demotion and banning him from adventuring in the town.

The Rhea is furious, but when he senses what would happen if he attacked the Guild Girl (GS would smash his face in) he simply storms off. Guild Girl is glad to have GS by her side, and even has a bit of a crush on him, as she digs “straight-laced” adventurers, even if he may well be a bit too stoic.

GS surprises her by returning with a special quest that comes from none other than the Sword Maiden of the Church of the Superior God. Looks like GS is going to get his wish to slay goblins again, this time perhaps with another high-caliber partner by his side.

 

Goblin Slayer – 04 – He’s Always Like That

The High Elf Archerhad no idea what she was getting into when she teamed up with ‘Orcbolg’. At first, it was kinda fun, sitting ’round the campfire, getting a bit drink, nibbling on melted cheese, teasing him about his helmet. It was the start of an adventure she was hoping to have.

But upon entering the once-grand ruins taken over by goblins, and finding a nearly-dead elf much like herself hanging from chains, things suddenly aren’t fun or exciting anymore. They’re sobering and dark and cruel. GS brains the goblin behind the poor woman, who is carried off to safety by one of the Lizardman’s conjured dragonbone warriors.

The experience of suddenly encountering a fellow elf in such a state lingers; the High Elf Archer looks traumatized and weighed down. The GS doesn’t have time to comfort her or anyone else; if anyone can’t continue, they should go; otherwise, they should stay.

She decides to stay, not feeling at all right about abandoning the party (especially since she’s the best ranger and marksman among them). But then GS comes up with a plan to take on the far greater goblin numbers…and it isn’t exactly sporting. They basically cast Stupor and Silence on them, and kill them in their ‘sleep.’

At first, the Archer wants revenge for what the gobs did to the other elf, but after the sixth or seventh or seventeenth goblin she’s repeatedly stabbing and letting the blood splatter on her face, she’s kinda not feeling it anymore…or feeling anything for that matter. She looks numb, and hard, and wonders how GS could have done this alone for so long.

The next stage isn’t as easy as slaughtering sleeping gobs, however, as it turns out they’re being led by a massive ogre, capable of speech (and trash talk). The parties’ efforts don’t really seem able to put a dent in his thick and quickly regenerating skin, the Priestess runs out of miracles for the day protecting them from fireballs, and the GS gets slammed hard against a column and briefly stunned.

When he has a couple potions, he gets back up and carries out another “plan”, which is to use a gate scroll to “transport” water from the bottom of the sea into the same space the ogre’s body occupies. The high pressure water cuts him in pieces as a blade would.

After finishing the ogre off with a sword to the brain, the party exits the ruins and are met by a friendly group of elves eager to join the fray…but it’s already all over. The party members wordlessly board the wagon. What is there to say? As the High Elf Archer later tells the Priestess, whatever that was, that wasn’t adventuring.

It was savage, joyless drudgery. Even if the end result was one of her people was saved and many more made safe by eradicating the goblins and the ogre, the way it was done just left a bad taste in her mouth. But more than that, she doesn’t like how easily the GS abosorbs such experiences as if they were just business as usual.

It goes a long way to explaining how he ended up so taciturn, unemotional, and obsessed with doing only what is necessary. She wants to show him another way someday, if it’s not too late for him.

Goblin Slayer – 03 – A Fellowship Forms

A High Elf, a Dwarf, and a Lizardman walk into the guild, and then into the lives of the Priestess and Goblin Slayer. While they have far loftier goals in mind—defeating a horde of world-ending demons—the Slayer won’t give them the time of day until they propose he kill goblins, to which he asks how many, how strong, and where.

The trio of adventurers adds much needed new personalities to the show, and I enjoyed the Lord of the Rings-style banter, with the Elf and Dwarf going at it about any number of things while still tolerating their company, and the stoic Lizardman floating above the fray.

The Elf doesn’t think much of the GS at first, but the Dwarf can see much practicality in what he does and how he does it. We also learn why the GS never cleans his arms or armor: the goblins would be able to smell clean metal, putting him at a disadvantage.

The GS would probably be content rushing into a situation where there were so many goblins he’d end up getting killed, but he’d certainly take a lot of goblins with him. He’s not quite sure that’s what the Priestess wantshowever, and so prepares to leave her behind to “rest.” However, the Priestess doesn’t like how he’s making decisions without her input, and voices her desire to come with.

And so the group of five adventurers set off to their first goblin target. But before that, they make camp and have a meal, in which everyone introduces themselves and offers a gift to the others. The Lizardman provides the meat, the Elf some elven bread, the Dwarf some firewine (that gets the Elf tanked), and GS provides some cheese from the farm where he hangs his hat (so to speak), which the others love.

He even opens up, but only when the subject of conversation turns to, what else, goblins. Specifically, how they come from the desolate green moon, and live their lives envious of the riches of Earth. It’s a story his late sister told him, and it’s clear he treasures it. As for the priestess, her contribution to the evening is insight into the GS, whom the others find particularly inscrutable.

At dawn the five strike out, and the High Elf demonstrates her prowess with the bow by sending a single homing arrow through the heads of two goblins at once; very Legolas-esque. They move with accompaniment of a metal riff, indicating that the goblins within the lair they approach aren’t going to be much of a problem; the main question will be how cleverly and awesomely they can dispatch them.

Goblin Slayer – 02 – Not a Man’s Man, but Maybe a Goblin to Goblins

This week begins from the perspective of a rose-haired farm girl who is going off to the city. She gets into a fight with her childhood friend, a boy who can’t go with her. Jump forward to the present, and the farm girl is a very buxom farm woman who prefers to sleep in the nude.

She’s friends with the Goblin Slayer, who rents a place to stay at the farm. He has a routine of inspecting the entire area for signs of goblins, keeping her and her dad uncle safe for no charge. He never removes his mask—not even for breakfast—but it’s clear the farm girl knows who’s behind it.

When they go into town, she can see that while she admires the Goblin Slayer a great deal, neither he nor his singular task of goblin slaying are particularly well-regarded. His fellow Silver-rank adventurers look down on his shoddy arms and armor and his weak chosen opponent, while the Porcelains wonder if he’s really worthy of Silver.

And yet, while they’re all jockeying for position to get the highest-paying or most dangerous quests, he waits until the end, when all the goblin-slaying requests remain unclaimed. The priestess is there too, and will stay by his side even though he refuses to go to the aid of another party of rookies.

Turns out those rookies come back alive, well, and victorious; it’s often just the roll of the dice out there. As for Goblin Slayer and his new companion, together they bring down an entire mountain goblin fortress. The priestess uses a new miracle, “Protection”, but to trap the goblins to choke and burn in the flames.

The Priestess doesn’t much like using the Earth Mother’s miracles for such heartless slaughter, but as the guild admin opines, the Goblin Slayer is doing something that needs to be done. There has to be someone out there culling the herds of the weakest rung of foes, or else they won’t be so weak for long. That makes him, and anyone who aids him, a net good for society, methods be damned.

The farmer’s daughter niece knows this, and also is simply glad her childhood friend is still by her side, even if he never takes off his mask. Her father uncle warns her not to get too involved with the guy, whom he believes “lost it” ever since their village was raided by goblins, introducing the GS’s motivation.

While certainly unglamorous, the GS’s adventures are known by at least one bard in a city, who tells the tale of how even after he saved the fair maiden from the goblin king, he left her to keep wandering the wilds the rest of his days, slaying and slaying and slaying some more goblins.

A tough-looking she-elf approaches the bard after a performance to ask if it’s all true, and he answers in the affirmative, letting her and her party (an old dude and some kind of lizard-man, also tough-looking) know where they can find him. Do they seek a fight with our tortured, single-minded slayer…or a team-up?

Goblin Slayer – 01 (First Impressions) – Shoulda Leveled Up More…

A young priestess and healer is eager to start adventuring, and registers with the guild. She’s quickly recruited by a party of three: a swordsman, a hand-to-hand warrior, and a wizard of the mage’s college. All are Porcelain-ranked, the lowest.

They’re all very gung-ho about going into a cave and hunting some goblins who recently raided a village, but they don’t have any plan, and it’s clear from the worried look of the guild registrar that they’re in over their heads with such a mission.

At no point do the members of the party take the threat of the goblins seriously, or not overestimate their skills. The swordsman even boasts he could slay a dragon if he wanted, even as his long sword hits the roof of the cave, showing just how out of his element he is.

Predictably, the low-level rookies get their asses handed to them, and it’s not pretty. This show promptly shows the folly of underestimating goblins, who are all too willing to exploit the many weaknesses of their human opponents.

The party manages to kill a couple of goblins, but the wizard is stabbed with a poison blade and the priestess’ healing spell is useless. The swordsman nicks the cave roof at the wrong time and gets overrun and gutted; and the hand-to-hand specialist is over-matched by a larger hobgoblin, who tosses her to the other goblins.

That’s when we learn one more little detail that takes the threat of the goblins to a new and darker depths: they’re quite fond of raping the women they manage to overpower.

They don’t even have a problem about raping the half-dead wizard. The depiction of bestial rape was apparently (and understandably) controversial in both the LN and this adaptation. The helpless, fear-petrified Priestess is shot in the shoulder with an arrow and looks to be their next victim…until the titular Goblin Slayer shows up.

The Slayer is as effective, ruthless, and cunning as the noobie party was ineffective, overconfident, and foolish. He keeps a running tally of his goblin kills (like Gimli and his orc-count), puts the wizard out of her misery, and with the Priestess’ Holy Light assists, takes out the two biggest threats: the goblin shaman and the hulking hobgoblin.

He also finds the goblin children and slaughters them, saying they’ll learn from their elders’ mistakes and hold grudges for life. The Goblin Slayer may be more the manifestation of an concept (namely, goblin slaying) than he is an actual character, there’s no disputing his skills…nor his respect for his enemy, something that doomed the rookies.

The hand-to-hand warrior’s adventuring days are likely over, at least for the time being, as she’s carted off to recover from the trauma she endured. The swordsman and wizard both died in the cave.

That leaves the Priestess the sole survivor of her first ill-fated party, but to her credit she’s not discouraged from continuing her life as an adventure; it’s just who she is. Indeed, she takes her first fiasco of a quest as a valuable lesson: don’t go in to any quest half-cocked. As soon as she returns to town she procures some chain mail.

The hand-to-hand warrior’s adventuring days are likely over, at least for the time being, as she’s carted off to recover from the trauma she endured. The swordsman and wizard both died in the cave.

To survive the next quest, she must also gain strong allies—allies like Goblin Slayer. She may only be able to heal or cast holy light three times, but those three times will make his job of slaying goblins that much easier, so he’s happy to have her by his side for his next session. And so, a new party of two is born.

Like other White Fox works like Akame ga Kill!, Re:Zero and Steins;Gate, Goblin Slayer knows how to pile on the suspense and dread and doesn’t hold back when it comes to torturing its characters. It also features some pretty solid soundtrack, including a thoroughly badass battle theme during the end crawl.

It’s a desperately simple show—something I believe works in its favor—and while its protagonist is pretty much an Index clone looks a lot like Index, at least the episode ends with her in a good position to succeed…though she’ll have to get stronger for the day or moment when the Slayer won’t be there to bail her out.