The Eminence in Shadow – 09 – Doing What They Must

It doesn’t take long for Sherry to tune the control unit, and she opens a hidden passage in a bookshelf to use the secret tunnels to get to where the artifact is so she can shut it down. She’s doing all of this for her father Ruslan, who took her in when her mother was brutally murdered.

She thanks Cid for all his help, and they go their separate ways. Once she reaches the balcony of the auditorium she finds out how bad things have gotten: the invaders are now simply picking off students for sport from above. Sherry wastes no time deactivating the anti-magic field, and when she does, Rose is ready.

Within seconds of getting her magic back, she slices the nearest invader to ribbons with a flourish of her drill-like ojou ringlets, and encourages everyone else to rise up and attack their captors; after all, they outnumber them. She tries to reach their armored boss man, whom even she isn’t sure she can defeat, but is soon surrounded and running low on magic.

Still, she fights on, confident others will fight if she dies, and eager to live up to the love Cid felt for her that led him to die for her. Things look dire until Shadow himself crashes through the ceiling and dispatches everyone around her. He’s not alone: his army of Shadows are with him, and mop up the invaders.

But the boss slips away, then hikes up the pressure of the oil lamps school-wide, causing an massive inferno. While I don’t hear a single cough from the ensuing smoke and flames, nor does anyone seem to be getting burnt by said flames … eh, whatever, maybe they’re special isekai flames.

The invader boss proceeds to start burning everything in Ruslan’s office, but Cid is there waiting for him, and knows who the boss is: Ruslan himself. Once he’d reached the absolute highest summit of swordsmanship, he became ill, and sought out a radical cure.

That’s how he ended up meeting Sherry’s mother. When she warned against using the artifact, Ruslan murdered her in a elaborate, grisly way, and while Sherry was present for that, it’s been established that she’s not very observant, and so never knew her adoptive father killed her mother.

Ruslan never gets into why he took the academy hostage, or why he set the academy on fire, but never mind, now that Cid’s there he’s not going to accomplish anything else. There’s a fun little fakeout when Cid lets Ruslan slash him right out the office window to his apparent death, only to reappear Batman-style in his Shadow form.

Ruslan fuses with the artifact in order to augment his power—as one does—but as you’d suspect, fighting him is still child’s play to Mr. Atomic, who doesn’t really have to break a sweat parrying his opponents’ lightning-fast fusillade of attacks.

When Cid has had enough, he ends Ruslan’s life in the exact same grisly way he ended Sherry’s mom’s … and just like that traumatic event, Sherry arrives just in time to witness a parent’s demise. Shadow departs as she screams out in anguish, not having the heart to tell her who Ruslan is and why he deserved this end. Knowing how much her dad meant to her, she most likely wouldn’t have believed him anyway.

While Ruslan was as two-dimensionally eeeevil as villains come (why else hire Oostsuka Houchuu to voice him?), he was never anything but a loving, supportive father to Sherry, and I was devastated watching her experience a repeat of her mother’s death. No one should have to face that. And now she’s an orphan again.

At the same time, I don’t blame Cid, because he did what he had to do. Even though Ruslan promised him that he arranged things so the real Shadow Garden would be framed for this entire terrorist attack, he shrugs that off. He never claimed he and his garden were walking the path of righteousness, but nor do they walk the path of evil.

Instead, they walk their own path. This comes as news to Alpha, who thought they were being righteous, but accepts Cid’s interpretation without hesitation, as does the rest of the organization. If Shadow is now the number one most hated and wanted fugitive in the kingdom, so be it—they’ll continue to do what they must.

As for poor Sherry, she and Cid share a muted farewell scene where she regrets not getting to know him better before heading abroad to a prestigious research institute. Before they part, perhaps forever, Cid asks her what she thinks she needs to do. A kaleidoscope of emotions fall over Sherry’s face as she’s momentarily unable to hide her emotions with a sad smile.

But she won’t tell Cid; it’s a secret. Does she, unlike so many others, know Cid and Shadow are the same person, and thus Cid is the one who killed her father? If that’s the case, is she going abroad in order to plan her revenge against him, or simply to start the next phase of her life as a researcher? It’s pretty ambiguous, and I like that.

Rating: 4/5 Stars

Bleach: Thousand-Year Blood War – 08 – Zero Hour

In the aftermath of the Quincy invasion and subsequent withdrawal, triage operations underway. Lieutenant Kotetsu tearfully asks Captain Unohana if it was really the right call to remain in the Squad 4 barracks for the entirety of the battle. Unohana reminds Kotetsu not to let emotion rule her decision-making.

They made the right choice because it was Head Captain’s final order, and now they’re still alive to take care of the wounded. Ichigo is there, and while he’s received first aid he still needs a lot of work. Less, though, than his pals Rukia and Renji, who are in stable condition. Rukia can tell something’s troubling Ichigo beyond the destruction of his zanpakuto and failure to protect everyone.

At the captain’s meeting, the younger, more hot-headed Captains like Soi Fon and Muguruma get into it and have to be calmed by Iba and Shunsui, who reminds them that if Old Man Yama were there he’d smack them all for whining about this defeat. They do receive some good news: both Byakuya and Kenpachi are still alive. The bad news? They may never wake up.

Captain Kurotsuchi invites Ichigo to his lab to give him the good and bad news: restoring his shikai is possible, but his bankai is gone forever. He then takes Ichigo to where the other captains have gathered near Seireitei’s protective wall…to await the arrival of the Royal Guard, AKA Squad Zero, which consists of five captains, each one stronger than the combined Gotei 13.

Here I was, wondering who the hell was going to fight the Quincy when they’ve taken out Yamamoto and neutralized Ichigo. It’s these guys. And while the Gotei 13 captains find them irritating, the fact is they infuse both optimism and comedy to the proceedings.

As one would expect, the character designs of the five Squad Zero captains are extremely extra, including a dude with a huge, sharp pompadour that’s almost a character in and of itself, a due with a white puffer jacket instead of the standard captain’s obi, and a lady with six golden legs she uses for everything from playing the squad’s arrival fanfare to holding four spheres that contain Ichigo’s broken zanpakuto, Rukia, Renji, and Byakuya.

Squad Zero has come down from the Royal Palace realm to rebuild the ravaged Gotei 13, but first they’re bringing the injured Kuchikis, Renji, and Ichigo back home with them, where they’ll be able to heal properly. After receiving a video call from Kisuke, Inoue and Chad reassuring him they’re all right (and have apparently made a deal with Grimmjow) Ichigo agrees to go with Squad Zero.

They all pile up in the giant pillar-shaped conveyance they used to travel to Seireitei, and with help from Shiba Kuukaku (joined by Ganju and making a reference to her uncle, Ichigo’s dad) it launches back to the realm of the Royal Palace, which is very cool and austere looking. The main palace is surrounded by five city-sized plates where the five Squad Zero captains’ castles are located.

Ichigo and his injured comrades are sent to Kirinden, the castle of Captain Kirinji Tenjirou, who is apparently the healer of the bunch, and someone whose healing powers far surpass Captain Unohana, who was a past student/apprentice of his.

That said, his methods are pretty simplistic on the surface, consisting of soaking the injured in a white-colored hot spring, then tossing them into a red-colored hot spring, then repeating the process. In Ichigo’s case, only one night in the spring will be enough to restore him, while Byakuya will need more intensive treatment.

Once Squad Zero arrived I started to feel a lot better about Ichigo and the good guys’ chances against the Wandenreich. They’re certainly an eccentric bunch, but I’m sure glad Bleach’s cheeky levity is back, anyone who fixes up Rukia is fine by me. They’re also able to re-forge Ichigo’s sword, so even if he can’t restore his old bankai, perhaps he’ll be able gain a new one, or perhaps even something beyond a bankai.

And, oh yeah, the Soul King is awake … so there’s that.

Rating: 4/5 Stars

Bleach: Thousand-Year Blood War – 07 – Night of Fallen Souls

The last battle between the Gotei 13 and the Quincy looked a lot like the current one, only in reverse. Yamamoto’s thirteen captains back then were vicious, savage killers who made quick work of the Quincy … yet Yamamoto wasn’t able to take Yhwach’s life.

That day of slaughter is memorialized in a painting in Yamamoto’s dojo, as seen by a young Shunsui. Yamamoto warned Shunsui that if the subject of the painting ever returned to Soul Society it would be a dark day indeed. And so it is, with Yamamoto being sliced in half by the real Yhwach after expending all his energy fighting a fake one.

With the Head Captain defeated, Yhwach orders the Stern Ritter to summon their foot soldiers to complete the slaughter of shinigami. The soldiers meet little resistance, mowing down their opponents with east and leaving Soul Society dark, burning, and drenched in blood.

It would appear Yhwach and the Quincy have had their revenge, but after being unable to simply stand by and watch countless lights of souls in Soul Society wink out, Ichigo manages to power his way out of Quilge’s prison and completes his journey through the Garganta.

The first Quincy to encounter him falls quickly by his sword, but before engaging Yhwach, Ichigo pays a visit to Kuchiki Byakuya. Before the sixth captain dies, he takes solace in knowing Rukia and Renji are still alive, and asks Ichigo for a final favor: protect Soul Society—what’s left of it, that is.

Yhwach is surprised but not totally shocked to see Ichigo before him, having defeated Quilge’s prison. It only reinforces the fact that Kurosaki is one of the five special threats that stand in the way of total victory over Soul Society. Ichigo, meanwhile, is already bloodied and battered and not in the best shape to face off against the Quincy king.

That said, he still puts up a hell of a fight, even if Yhwach is likely holding back from killing him. Their ensuing battle is nothing like the flame-wreathed inferno of Yamamoto vs. Yhwach. Things get downright 2001 trippy with the colors and patterns created by the sheer force of their attacks upon one another. But in the end, Yhwach puts his blade in Ichigo’s throat.

Confident he’s disabled but not killed Ichigo, Yhwach prepares to take him back to their realm so that he can revive him and turn him to his side, But he encounters another surprise: Ichigo is still conscious, Yhwach’s stunning strike blocked by a Quincy technique: Blut Vene.

Yhwach surmises that Ichigo’s persistent contact with Quilge’s prison when he busted himself out caused the Quincy’s spiritual pressure to mix with Ichigo’s, enabling him to unconsciously use the Blut to save himself. Yhwach takes off the kid gloves and surrounds and restrains Ichigo with rocks.

But then, just like that, he gives the order to withdraw. It isn’t a retreat, merely a break in the invasion that will be resumed again soon. The Quincy have only a limited timespan in which they are able to function outside of their realm, and that time comes sooner than Yhwach expected due to a little illusory fuckery from his brief encounter with Aizen.

Speaking of fuckery, Yhwach gives Ichigo something to chew on while heals up and awaits his return: the fact that he’s … a Quincy? Or, at least, possesses Quincy blood. It’s why Yhwach hesitates to refer to himself as Ichigo’s “enemy”—as far as he’s concerned, Ichigo is family: a prodigal son to be brought back into the fold. But something tells me Ichigo won’t be going quietly.

Rating: 4/5 Stars

To Your Eternity – 19 – Killing With Kindness

We begin the penultimate episode of To Your Eternity with Hayase…doing a good deed?! That’s right, she’s using her not inconsiderable combat prowess to defeat the Nokker Zombies before they can kill innocent men, women or children. When a Nokker tries to infect her, she flexes—both literally and figuratively.

The Nokker stops in Hayase’s arm and seems to listen when she tells it that appearing before Hoshi in such a gross, unpleasant form is Doing It All Wrong; if it wants Fushi as she does, it will have to treat it with kindness. Their little confab is broken up when Oniguma!Fushi steps on Hayase…but once again stops short of killing her.

While Fushi doesn’t kill her, he’ll wish he had restrained her in some way before the day is out. Perhaps he’s distracted by the fact Tonari and Sander are in mortal danger. He bails them out of a bad way by using his Gugu form to burn the entire corpse pit. But while the bulk of the immediate Nokker threat is neutralized in those flames, his Creator tells him three Nokkers still remain on the island.

Those Nokkers were once Oopa, Uroy, and Mia, but you can’t really say it’s them anymore, as we already saw them chilling in Paradise last week. Nevertheless, it won’t be easy for Fushi to put their overthrown bodies out of their misery.

That’s when Hayase, who as I said wasn’t sufficiently neutralized, scoops up both Tonari and Sander, drugs them both, and threatens to toss them into the flaming corpse pit…unless Fushi accepts her offer. You see, she wants to keep him “clean” and “pure” as a being who can neither kill nor be killed. She’ll gladly kill and sully herself for him.

But Hayase never picked up on the fact that her go-to sedative doesn’t work on Tonari for long, and Tonari decides to pull Hayase down into the flames with her. With three of her friends dead and what she perceives as a lifetime of missteps to answer for, ridding Fushi of his greatest adversary in exchange for her life seems like a square deal.

Fushi disagrees, swooping out to save both Tonari and Hayase from certain death. And for once, he’s the one to knock out Hayase with the same poison he once accidentally knocked out the others.

Speaking of the others, when Tonari gingerly picks up a sword with tears streaming down her eyes, ready to put down the husks that were once Oopa, Uroy and Mia, Fushi steps in to do it, having both summoned the courage and not wanting Tonari to have to do the deed.

During a solemn private memorial, one of the elder islanders asks their ostensible leader if she has any words for the people. Tonari says to stop the killing…especially after everyone saw what became of them making piles of corpses.

After wandering the island offering foot and supplies to anyone who needs them, Fushi takes his leave from the island, knowing it’s only a matter of time before the Nokkers return again. He bids Tonari and Sander an very understated farewell, if you consider how many pitched emotional moments they shared previously. Maybe that’s the point; they’ve been through, and lost, a lot. They’re tired.

One person who is tireless in her obsession with Fushi is Hayase, who wakes up elated to find she’s sharing a boat with Fushi. She confesses to Fushi how much she loves him and has always loved him ever since she first saw him, and offers to show him what that love means.

Fushi is understandably repulsed by Hayase and her offer, and pulls a trick I’d say would be cruel for anyone other than Hayase, considering the shit she’s pulled these last nineteen episodes. Fushi clones the rowboat and paddles away, leaving a tied-up Hayase stranded in a becalmed sea nowhere near land.

But as he returns to the mainland (and to Pioran) guided by Tonari’s owl, a Nokker core—perhaps the very one who spent some very formative minutes inside her arm—hops onto her boat and attacks her. Is this finally the end of Hayase? I’m loath to predict that, but the preview suggests the fighting may be over, even if the dying isn’t. But then death, like pain, breeds growth.

Rating: 4/5 Stars

To Your Eternity – 18 – Paradise Bound

Tonari, who has become somewhat fond of Fushi beyond his utility as a tool for advancing her interests, wasn’t about to leave him to the tender ministrations of the “hag” Hayase. So she rows back to the island to save him, only to discover he already freed himself from the pit, which wasn’t half as deep as Pioran’s prison wall was high. Faced with having to explain why she’s there, Tonari tries out her best tsundere act.

The seas aren’t suitable for heading back out by boat, so Tonari and Fushi spend the night in a cave beside a campfire. Tonari asks about what exactly the man in black is. Is he a thoughtful god, trying to stave off the world’s destruction by creating Fushi? Or is he a demon, and the Nokkers are the servants of the real God(s) tasked with stopping him?

She also owns up to her father having been a murderer, and how she came to see him no differently than any other lowlife on the island: deserving of death. But she doesn’t see herself any differently, as in her mind she kills anyone she doesn’t like. She believes the island has poisoned her heart.

Fushi tries to cheer her up by saying that even if both their “parents” are or were demons, the two of them still do what they want to do. Being in that cave is proof of it: Tonari wasn’t about to let herself be saved at the cost of Fushi, while Fushi wasn’t about to let himself live out his existence as Hayase’s toy.

That night, Tonari dreams a familiar dream of a happy home with a living mother and father proud of her for the books she writes. Upon waking up, Tonari decides she’ll need to come up with a new dream, a new story less grounded in the past. She envisions herself, her crew, Fushi, and Pioran all relaxing and loving life on the beach.

It’s a lovely, idyllic image, and also the last upbeat image to appear in the episode; it’s all downhill from there. That morning when about to cast off, the Creator notifies Fushi that the Nokkers are attacking the town. Despite everyone worth saving on the island already off of it, Fushi heads towards danger, turning his back on an exasperated Tonari.

To his credit, Fushi isn’t doing this because the Creator is goading him to do it—it was Fushi who asked him to warn him when the Nokkers returned. It’s just that Fushi always has and probably always will blame his existence for the death of all the people who’ve died around him. If he can lesson that even a little, he must try.

The thing is, Fushi is cursed to be just too goshdarn likable to be left alone by those who enter his orbit. When he arrives at a hellish scene of corpses being reanimated into zombies by the Nokkers and wreaking havoc, it isn’t long before Tonari comes to help, and the rest of her crew also show up to help the both of them.

It strains credulity just a bit that they not only returned to the island so soon, but knew exactly where Fushi and Tonari were. What should be a devastating emotional climax is once again undermined by the fact barely any of it is animated, as with two episodes left the show is blatantly running on fumes.

Finally, the fact we’ve seen Mia, Oopa, and Uroy as Nokker zombies every week leading up to this episode, so we knew exactly what would become of them. Thile their souls may have passed to a paradise similar to the one in Tonari’s new dream, their bodies remain on Jananda; shambling nightmares Fushi isn’t strong enough to put down.

To Your Eternity – 17 – Her Pet Immortal

After knocking Fushi out with her Morning Glory potion, Hayase gives a somewhat baffling speech to the throng about how she’s going to build a new army to protect the immortal boy from the Nokkers, and immediately ceding the leadership of Jananda she won to Tonari. This immediately makes Tonari a target, and she and the other kids make themselves scarce.

Despite having no interest in ruling Jananda, Hayase very much seems to want to control Fushi, who is clearly more valuable than the entire rest of the island. Her repeated licking of his face is akin to marking her new precious property, and by disrobing she seems intent on becoming one with him. It’s very twisted…and very Hayase.

Her fun is interrupted by Tonari & Co., who come to Fushi’s rescue only to be met by Hayase’s Yanome guards and Captain Skyfish, who can see which way the wind is blowing and knows he probably shouldn’t be on the wrong side of someone as evil, dangerous, and unhinged as Hayase. In fact, he’s probably there specifically to makes sure Tonari and the other kids don’t throw away their lives in a futile effort to save their immortal friend.

Fortunately, the kids inadvertently buy time for Fushi to sneak up on Hayase with a sword to her neck, having created an empty husk of himself for the guards to carry away. Hayase is unmoved, but agrees to his proposal to remain on Jananda with her if she lets the kids and Pioran leave safely. New Leader Tonari announces to the rest of the island that all small children will also be boarding the ship, to grow up somewhere where they’ll have more choice in their lives.

Tonari is among those on Skyfish’s ship, though of course Hayase can’t resist drugging her and her friends to keep them from getting up to something. Interestingly, Tonari’s body is extremely efficient at filtering out poison, as she’s the first to come to, hours before the others. Enlisting the help of her boss (with an assist from Skyfish), she boards a dingy with Ligard, who apparently wasn’t badly injured by Hayase’s arrow.

Determined to add to the story within the thick tome tied to her belt, Tonari is resolved to rescue Fushi, alone if she has to, so he can be a part of her future. Watching Parona!Fushi get so mad at Hayase over killing the real Parona showed Tonari that Fushi wasn’t just a peculiar immortal thing, but a peculiar immortal thing with a measure of humanity she saw in herself.

While it was great to see evil old Hayase throw her weight around, this was the first episode where I couldn’t not notice the frequently cruddy character modeling, sketchy animation, and use of still images that all spell budgetary and time constraints. Between that and Hayase’s rather scattershot actions and intentions, this episode just barely held together…but it definitely had its moments.

To Your Eternity – 16 – What’s the Story, Morning Glory?

Fushi just won a huge victory, aided in no small part by Tonari’s crew and other people of Jananda. He has March, Gugu, and Oniguma back, a group I’d call family but his creator calls his “past.” By the way, that’s the last time I call him “the creator”, as some guy calls him “the asshole in black” and that’s a much better name for him!

With the Nokkers out of the picture for the time being (but those OP images of Tonari’s crew Nokker-ified still fresh in my mind) it’s nice to see Fushi simply relax, drink some blood, drink some more blood, then conjure a sumptuous feast for his new compatriots. Unfortunately, the food he conjures is from the night March and Parona were drugged by Hayase using Morning Glory-based sedative. Talk about foreboding foreshadowing!

Tonari is the first to wake up from her food coma, and notices Fushi wandering off, as is his wont. For what I believe to be the first time, she apologizes to Fushi for bringing him there. That said, Fushi glimpsed an entry in the big red book that contains her thoughts, her dreams; specifically the entry where she says she’s going to invite him to share a meal with them.

Tonari starts writing in the book again, and regales us with her story so far. She’s always dreamed of “surprising” her dad, who was wrongly accused of killed her mom and sent to Jananda. Faced with the choice of being an orphan and going with her father, she chose the latter.

Eventually, however, her dad got caught up in the leader tournament, and warned his daughter that it wouldn’t be safe to be around him. That turned out to be true, but more to the point, in participating and eventually winning the tournament, Tonari’s father became someone that her seven-year-old self simply couldn’t recognize as her father anymore.

By the time they met at the port as they promised, he was already succumbing to the poison he was given by his rivals in the unending struggle not to lead the island, but simply to have control. Her father’s parting gift to her on her birthday was the book she writes in to this day. The years went on, and she met her found family and eventually, Fushi.

Speaking of Fushi, with March back in his repertoire, he’s able to easily scale the wall and enter Pioran’s cell. While she had urged him to leave her be earlier, now she can’t mask how happy she is that he’s there.

While he could smash the prison walls with one swipe of Oniguma’s paw, he intends to win the tournament, become the leader of the island, and leave the island with Pioran, their heads held high. It’s a good plan, and Pioran is right that he’s become much more reliable.

All he has to do is win the tournament final. Now armed with a reason for fighting, he walks down the corridor to the arena without hesitation. Tonari is there to see him off, worried he wouldn’t show but very glad he did. The two honestly don’t interact much this week, but this is the most tender moment they’ve shared yet. It figures that this comes right before yet another huge setback for Fushi, though fortunately not one that involves the Nokkers.

Then again, who needs the Nokkers when you have the evilest, most badass villain in the whole show in Hayase? Turns out she’s the one who urged Tonari to get Fushi on a ship to Jananda, all so she could eventually face him…and, incidentally, lick his face.

Fushi already has plenty of reason to hate Hayase considering she killed poor little March with an arrow to the back. But Hayase wants to make sure Fushi also understands that his Parona form is “her gift” to him: she tracked Parona down and murdered her by sloppily beheading her so she suffered. This riles Fushi up, and he comes at her with everything he’s got…but it’s not enough.

As Hayase puts it, Fushi is immortal, but feeble. His murderous intent is just one more simulacrum; it can’t hold a candle to her ruthlessness. Also, if we’re honest, Fushi hasn’t had much of a challenge in the tournament thus far, and all of his past opponents had no idea what he was. I guess Hayase doesn’t either, but she knows how he operates, and she knows his gentle nature.

She also knows that when he’s in human form he can succumb to a poison just like any regular human. She sticks him with some morning glory sedative (like I said, simply devastating foreshadowing), and just like that, she is the new leader of Jananda—presumably free to lick him all she wants. At the end of the day, Hayase isn’t the kind of villain who wants to destroy Fushi. Rather, she intends to possess and control him completely. I Imagine Tonari and her crew will have a couple things to say about that!

Those Snow White Notes – 12 (Fin) – An Abrupt Coda

Last week I railed against Notes for splitting Setsu’s climactic performance across two episodes, since it left us hanging in the middle with no cathartic payoff. Now I understand that such a choice was probably intentional: the last episode marked the end of him merely imitating his gramps, and this final one marked the first time we’ve heard Setsu at 100% His Own Sound.

Kudos to the musical direction and performance here; Setsu As Setsu sounds like no one else, and this sound not only fills the physical venue, but summons long-forgotten memories in one of the judges, moves Sakura and Shuri to tears, makes Mai to make a face that screams “I KNEW it!”…and pisses off his mom royally. It also makes young master Kamiki want to play the shamisen in the worst way.

It’s a triumphant performance, and I’ll admit I was as caught up in it as Setsu and his friends, to the point I felt it impossible that he would lose. Alas, he’s not the final performer, and the best was saved for last. I was fully prepared to listen to Souichi and declare him inferior, but credit where it’s due: Souichi’s performance was better the Setsu’s and everyone else’s.

More to the point, Souichi is confident, even after hearing Setsu (or maybe because of hearing him,), that he would win. I have no problem with that. But like Sakura, I was super-steamed that Setsu came not in second but in third, behind that twangy jackass Arakawa Ushio, who might be tied with Mai for most one-dimensional character of the season.

Umeko hands out the rewards, but intentionally drops Setsu’s and lets it shatter between their feet. Never mind that this was the first time he ever played in a competition, has no teacher, and can’t read music. She leans in and tells him he’s pathetic and he embarrassed her. What a mom!

But while Umeko gives off SAO villain vibes, Setsu’s dad—whom we only found out a couple of weeks ago even was his dad—is more Ikari Gendo. [Soup Nazi Voice]: NO LOVE FOR YOU! Honestly, both of Setsu’s parents should be jailed. Once it’s Kamiki’s turn to point out to Setsu how such a two-faced performance was always giong to suffer in a competition, well…

Having your angsty protagonist reach his highest high only to be ground into the dirt by evil adults is a strange way to end a series it’s by no means guaranteed will get a second season. There isn’t even any glimmer of hope that things will look up for him, as the episode ends with him sulking in the darkness, too immersed in his own despair to notice Sakura is on the other side of his door.

The musical performances were spellbinding, but they were overshadowed by all the doom and gloom at the end. Even if everything Kamiki said about Setsu was absolutely right, I don’t watch anime to get depressed, man! We’re rewarded for watching for twelve weeks with a big ‘ol F-You. If this is a one-and-done season, this finale is as big of a failure as Umeko perceives her son to be.

I’ll end with another Simpsons quote, which perfectly encapsulates Setsu’s journey:

“You tried your best and you failed miserably. The lesson is, never try.”

Jaku-Chara Tomozaki-kun – 08 – Number One Idiot

When Mimimi nods off while studying at home, she dreams of a middle school basketball match in which her team lost to Aoi’s. At school, Mimimi nods off and has to be woken up by the teacher. She’s overdoing it, again. Losing the election to Aoi only made Mimimi want to work harder to beat Aoi at something, anything, but what if she just…can’t?

In Fuuka’s only scene alone with Tomozaki—their movie date either hasn’t happened yet (good) already happens off-camera (not good!)—she tells him how it seems Mimimi is trying to compete with Hinami. No one told her, she can just imagine it. Because she’s a writer she can imagine all kinds of people’s feelings…and yet Hinami’s motivations are a mystery to her.

That Fuuka makes such a distinction between these two overachievers adds depth to her character as someone with unique insight, as well as underscores Tomozaki status as a perplexing outlier. I hope we get to dive into the underlying reasons for her actions, but this week focuses on the more immediate matter of Mimimi’s rapidly growing problem.

With both Fuuka and Tama agreeing that something’s not right, Tomozaki confronts Mimimi after school, making clear he’s coming to her as a friend who fought Aoi beside her. When he expresses his worry she’s overworking herself, Mimimi acknowledges that is sucks so bad she wants to quit…but will probably suck more if she does.

As a hardworking sore loser of a gamer, Tomozaki can relate to her position of not wanting to quit before putting in all the effort he can. So he says he’ll support her desire to keep going. At his next meeting with Hinami, Mimimi is the prime subject, and not in terms of a task Tomozaki is to complete. Hinami recalls the prefectural basketball game in middle school that might have started all this.

That said, Hinami doesn’t feel its her place to tell Tomozaki the details, so he relies upon Yamashita. Mimimi had put a middling team on her back to reach the prefectural final, which was mostly a battle of two aces. When they lost, Mimimi’s teammates were just glad to have gotten that far, while she was utterly crushed.

While Yamashita tells him this, we watch a montage of Mimimi continuing to come apart at the seams, studying and running so much she keeps falling asleep in class. When clouds gather and rain pelts the track, Tomozaki and Tama are relieved, because it means Mimimi can take a much-needed break. And yet who should be out there but Hinami, still practicing in raincoat, unwittingly rubbing her dedication in Mimimi’s face.

Tomozaki manages to catch up to Mimimi when she’s trying to slink home, and tells her what Yamashita told him. Mimimi tells him how she attended the nationals where Aoi came in second and couldn’t hide her bitter disappointment. The loss in itself didn’t cause Aoi to cry, but hearing the name of the school that took first place did.

While Mimimi changed her behavior to match the mood of her team, Aoi didn’t. It was then that Mimimi started to feel like “just an ordinary person”, while Aoi “shined” in a way she could never replicate, and yet could never stop trying to replicate. When Mimimi learned Aoi was her classmate in high school, it was when Aoi herself approached her, having thought a lot about their game back in middle school.

Mimimi has always been grateful for Aoi and looked up to her, but she’s also been the person she least wants to lose to, since doing so makes her feel so worthless. After all, Hinami is clearly of the opinion that if you’re not first, you might as well be last. So when Tomozaki tries to assure Mimimi she shines “pretty brightly” already, the words don’t reach her, and she makes an excuse to leave.

Turns out the timing of Tomozaki’s attempted second pep talk couldn’t have been worse, as Mimimi had already decided to resign from the track club. In their next meeting, Hinami says she and Tomozaki are the same in that they’re at the top of their respective games. But unlike Hinami, Tomozaki doesn’t see it so much as competing against the world as against himself.

After a morning in which both Hinami and Mimimi publically apologize to each other over her club resignation that seems to bring the whole class down, Tomozaki goes out on a limb and very publically asks Mimimi if they can walk home together…along with Tama. He wasn’t able to get through to Mimimi in a one-on-one matchup, but maybe Tama can, so he’ll rely on her.

Mimimi tries to keep things light by talking about how hot it is, but Tama makes things real with five simple words: “Do you hate Aoi now?” Mimimi responds by gushing over just how great and hardworking Aoi is, and how she actually loves her…or at least, she should. But with Aoi beating her at everything, Mimimi as come to feel jealous, and that Aoi’s “in the way”, and even that she wants her gone.

By thinking these awful things, Mimimi feels like she’s the worst, and if she stayed in the club, she’d keep thinking about them, including the notion that if Aoi really cared about her, she’d be the one to quit. Like Fuuka, more than anything she’s frustrated by how and why Aoi can work so hard like that. After hearing all of this, Tama bites Mimimi’s ear and takes her in her arms to comfort her.

Tama tells Mimimi that she can’t be “nothing”, because she’s her hero. Tama likes Aoi just fine, but Mimimi is her one and only hero, and if she wants to be number one, she can rest easy in the knowledge that she’s the world’s number-one idiot! Having been thoroughly cheered up, Mimimi embraces that title by sucking Tama’s outstretched finger and then pouncing on her.

All’s well that ends well, as Mimimi, realizing the error of her decision, re-joins the track club just a day after resigning. Tomozaki notes that her combination of gratitude, respect, and envy for Aoi have mellowed thanks to Tama—although Mimimi’s sexual harassment of Tama seems to have risen…

With Mimimi’s inferiority crisis more or less resolved to a point she’s no longer working herself to the bone, Tomozaki can move on to his own tasks, including giving Nakamura his birthday present and speaking to him for at least three minutes. Nakamura doesn’t make those three minutes easy, as his bemusement over Tomozaki giving him a gift at all leads to clipped, conversation-killing responses.

This leads Tomozaki to improvise in order to stretch out their talking time…by bringing up the rumor of Hinami and Mizusawa dating! This provides Hinami, Mimimi, and Tama a laugh while they’re at a café with Tomozaki after school—but it also leads to them asking Hinami straight up if the rumors are true. She starts with a fakeout, saying they are true, before revising her answer to “of course not.”

Assuming one cour of Jaku-Chara Tomozaki-kun is all we get, we’re now three-quarters through the series. My hopes for the final four eps include finally getting to see Tomozaki and Fuuka on that date, making more inroads with Mimimi (especially now that she’s in a healthier place), and of course gaining more insight into what Hinami tick. And hey, if a second cour is being considered, I most definitely wouldn’t mind!

Jaku-Chara Tomozaki-kun – 07 – Fall Today, Rise Tomorrow

It’s time for the campaign speeches, and Hinami controls the crowd as expected. Mimimi and Tomozaki are all ready to hit their key demographics when Hinami suddenly steals all their thunder by promising not only an electric ball pump, but A/C for every classroom.

Tomozaki knows they’ve been outmaneuvered by NO NAME, but Yumi and Mimimi still head out there and do their best, with Tomozaki rigging a Siri-like digital assistant that Mimimi can riff off of in order to amuse the crowd. Mimimi steps away from the podium and leaps into her “Brain’s” arms, feeling really good about her chances.

And then, Hinami proceeds to absolutely obliterate her at the polls, 416-131. That’s like a “U.S. House vote declaring puppies are cute” kind of landslide! It again underscores the yawning chasm between first and second place. Tomozaki joins Mimimi for a commiseratory rooftop visit, but Mimimi maintains an “I’ll get her next time” attitude.

Tomozaki isn’t sure whether Mimimi’s putting on a brave face, but at their next debriefing, Hinami expresses her surprise and pride in Tomozaki’s tactics, even if they were ultimately unsuccessful. Here I was ready for Hinami to be cut down to size, but instead her arrogance is rewarded with an easy and convincing win.

She immediately shifts back into helping-Tomozaki mode, presenting him with the task of asking Fuuka (remember her?) out to a movie. It’s a brief scene, and Fuuka already knows the theater where the movie is playing, but to Tomozaki’s credit he fights through the blushing, maintains eye contact, and asks Fuuka out, and she immediately accepts.

That could be one hell of a lovely date to watch, especially as Tomozaki has found he legitimately likes the Andi novels Fuuka loves, and thus will have plenty to talk about. That is…if he doesn’t stand Fuuka up due to an issue arising with Mimimi; namely that she isn’t able to give up trying to beat Hinami.

Aside from her real talk at the playground last week, Mimimi hasn’t really expressed what she really thinks, but it’s obvious she wasn’t prepared to be beaten as soundly as she was in the election, so acting like nothing’s wrong and working herself to the bone is concerning, not just to Tomozaki, but to her friend Tama.

While they watch Hinami and Mimimi practice around the track, Tama tells Tomozaki how Mimimi went to Hinami for advice on how to best approach Tama, back in first year when Tama had no friends. Hinami’s advice was for Mimimi to approach Tama a little bit at a time, even if it was just playfully poking her face.

After school and practice Tomozaki joins the three girls for a trip to the konbini, where they enjoy their usual dynamic. But then episode ends with the foreboding words “But the next day, Mimimi wasn’t quite herself.” I’m curious to see if Tomozaki can apply what he’s learned to “rescue” Mimimi the way she rescued Tama. I’m also preemptively preparing myself emotionally for the possibility that he’ll stand up Fuuka!

Rating: 4/5 Stars

Re: Zero – 43 – Run Lia Run

From last week’s cliffhanger with Regulus we take a brief detour to a weakening Ryuzu Shima tell Subaru & Co. a tale about her progenitor, Ryuzu Meyer, who lived in the Sanctuary before it was a Sanctuary. There, she met Echidna, Witch of Greed, and her daughter, a young Beatrice.

Meyer endured Beako’s unyielding haughtiness and the two went on to have “quite a heartwarming friendship”. Meyer also met a generations-young Roswaal, whose eyes were the same color back then. Getting down to brass tacks, Shima says the former Sanctuary “collapsed”, and then the true reason for the Sanctuary’s existence came about.

Just when Shima’s story is getting good, we shift back to Emilia’s trial. Considering the trial isn’t even done introducing people, I would’ve probably preferred to pick up where we left off, since Shima’s story and Lia’s past don’t really connect (at least not yet). New to the stage and flanking Regulus is the Witch of Vanity, Pandora, who—surprise, surprise—resembles Echidna, Satella, and Emilia.

Pandora wants the seal, so the Witch’s Cult can “fulfill its long-cherished desire.” Regulus seems to be her muscle, but as always has his own agenda and is an exhausting stickler for “authority” and “permission”. As Fortuna runs off with Lia, Geuse stands his ground and whips out the Witch Factor he was holding onto for just such an occasion.

Apologizing to someone named Flugel-sama, he presses the factor to his heart and undergoes a painful transformation. Pandora grants him the title of Sloth, Geuse uses Unseen Hands to fight Regulus (and puts extra emphasis on “desu!” For the first time).

The resulting stalemate enables Emilia and Echidna to shift to young Lia’s perspective. Fortuna gets her as far away from the fight as she can before entrusting Archi to her care, but not before giving her a loving, tearful goodbye, insisting she loves her like a daughter. Indeed, present-day Lia comes to believe Fortuna is her “real” mother after all, though it’s still not crystal clear if she means biological.

Archi carries a weeping Lia, aiming to leave the forest as Fortuna commanded, but he’s tripped up by the Black Serpent, a plague-bearing mabeast. The wound quickly spreads across his leg, which he amputates and freezes, but the spread doesn’t stop, it only slows. With what time he has left he orders Lia to head to the field of flowers and keep running straight and forward.

Fortuna reunites with Geuse, and the two have a very lovey-dovey moment that tests Regulus’ already virtually non-existent patience for being ignored. When Pandora gently asks him to remain calm, he turns her into a bloody mist.

She returns without a scratch moments later, drives Regulus into the ground, and then uses her ability to rewrite reality itself.  The purpose for Regulus entering the forest has been achieved, so she returns him to his mansion, which also undoes all the wounds he inflicted on Geuse. It’s as if he was never there!

Considering that there’s nothing stopping the witch from turning that terrifying, reality-altering power onto Geuse and Fortuna, their chances feel so much more hopeless against her than Regulus, and yet they won’t run. Protecting Emilia and the Seal is everything, and if they have to die, they’ll die together. Of course, as we know, only Geuse ends up living to encounter the likes of Natsuki Subaru—albeit in a profoundly twisted form.

As for Lil’ Lia, left to her own devices, all the thoughts about everyone hating her and not wanting her around flow back, and she soon becomes lost. This despite the fact that Fortuna, Geuse, and Archi never stopped telling her how loved she is or how good a girl she is. She believes the only way to fix things is to give the pretty witch what she wants: the key. The lesser spirits guide her to the Seal.

When she arrives, Pandora is already there, which indicates not only that Fortuna and Geuse didn’t last long, but that Emilia is the key to the Seal (duh). Moreover, Pandora was expecting Emilia to come to the Seal. The shit has officially hit the fan in this trial…but it’s not over yet.

Re: Zero – 41 – The Purrfect Loser

Years ago, Garfiel attempted and failed the trial, and smashed his head against a column, causing the scar he wears to this day. He is the final obstacle to Emilia continuing her trial, and has come to the Graveyard to smash the entrance, isolating the Sanctuary forever.

Only Emilia and Subaru stand in Gar’s way, and it’s the former who makes a barrier of herself before him. She has lived in fear all her life until today, and knows the pain of being separated from a parent. All this time, Gar has maintained that he and his sister were obstacles to his mother’s happiness, which is why she abandoned them. But then the memory surfaces…of Gar finding his mother’s carriage, wrecked by a landslide.

She wasn’t even able to reach the outside world that lured her, that was to be the place where she’d find happiness, away from him. Gar has washed his hands of the outside, and will stand, as a wall in and of himself, to protect everyone else in the sanctuary who feel, like him, that things changing won’t make them happy. Nothing will ever get better, so you might as well stay frozen in place.

Having heard and been unmoved by either Emilia or Subaru, Gar transforms into Beast Mode and charges them. Subaru uses Shamac to halt time so he can stab Gar with the crystal Frederica gave him, which seems to be imbued with some of Puck’s spirit. This transforms him back into a man, but it hasn’t sapped Gar’s will to fight.

Subie stands firm and takes a vicious shot to the face, but he’s able to counterattack with a supernatural punch from the Sloth Witch Factor within his body, which he inherited from Betelgeuse and learned about from Echidna.

Gar is down, but not yet out. The knockout blow is delivered by someone who owed Gar such a blow: Subaru’s ever-dutiful earth dragon, Patrasche. Her charge finally gets the job done. Even if Gar hasn’t been proven wrong, he can no longer fight. Both he and Subie pass out in short order.

When Subie wakes up, it’s once again in Emilia’s lap. He thanks her, punches then shakes hands with Otto for his help and for being alright, and of course thanks Patrasche for her loyalty and love. Ram allows Gar to lay in her lap, but only until he wakes up and barely a second more.

Rem proceeds to give him the third degree, telling him to fight with an empty head next time and to stop yammering on in front of “the woman he loves” and accept his loss, and move forward. She then urges him to take the trial one more time, in order to confront and accept the past.

The Graveyard transports him back to that golden-lit day his mother left him and Fred in Ryuzu’s care. She kisses her infant son right on the place where he would create an ugly scar years later. Then his mother says something he didn’t remember: “I promise I’ll bring your father back.” That means not only did she not leave them to find her happiness, but she always intended to return, and with his dad.

The memory fades away until it’s just him and young Fred, who asks him straight up what he wants to do. He answers that he wants to do what he’s expected to do, by all of the people who need him. With his past confronted and resolved, he leaves the trial exchanging sharp toothy smiles with his little big sister.

Just as Emilia emerged from the graveyard a new and stronger person last week, the young man who would stop her and anyone from completing the trial emerges in much the same manner. He can’t claim he gained much that can be seen, but he did gain vital closure, and can even thank Subaru for being the one to give him the push he needed.

It’s then when Subie learns Gar is not only younger than him, but at fourteen is just an eighth grader…which actually explains a lot! With no further obstructions, Emilia can re-enter the graveyard and continue the trial with a full head of steam. Some of that steam is produced when she asks Subie if they can talk about the kiss they shared when all this is over.

Subie states that would be happy to, and is delighted by Emilia’s confidence, betting another date with her that she’ll prevail this time. When Emilia enters the inner chamber, she finds out what Subaru was doing when he abandoned her bedside that night: etching words of cheer and encouragement with Puck on the chamber walls.

Once Emilia is in the trial, she’s immediately met in the forest by Echidna, who unloads with a string of biting insults that would certainly cause distress to the Emilia of yore. But this Emilia is made of sterner stuff.

Taking a page out of Subie’s book on theatricality, she points dramatically up into the air, then directly at the Witch of Greed,  and introduces herself as Emilia, the Frozen Witch, born in Elinor Forest. She won’t give in to the “malice of a fellow witch”, and further warns that she too is “quite an insufferable woman, after all!”

Accompanied by a defiant orchestral score to match the occasion, this was a pitch-perfect way to end the episode and begin the trial of Emilia’s life. While I still can’t quite rule out things going badly for her and Subaru from this point on, I also never thought we’d see Emilia and Subaru kiss, or Garfield both thanking and apologizing to Subaru. But we’re in uncharted Re:Zero territory, and we have a brand-spankin’ new old president, so I’m in a hopeful mood!

Warlords of Sigrdrifa – 08 – Valhalla’s Gate

We open with Miyako, Satomi, the Shield Squadron, and the maintenance crew breaking through a barrier to reach a secret stash of equipment with which to continue the fight. Twelve hours earlier at Shimofusa Base, Satomi tells the Valkyries about this stash, located under Mt. Nokogiri in case of dire need.

Once again Azu is both frustrated and smitten with Miko’s determination to keep fighting despite the increasingly desperate odds. As for poor Sono, her last sortie and the loss of her Big Sis has rendered her too traumatized and distraught to get out of bed, let alone climb into a cockpit.

Satomi takes Azu aside to have her listen to a recording of General Okita’s last moments, during which Odin refers to such odd terms as “Valhalla” and “Asgard”. Azu isn’t familiar, but their resident Norther European Valkyrie and Odin’s favorite just might. Claudy, meanwhile, visits Lizbet, who recovers quickly, something she attributes to the blessing of Odin enduring even if his body was destroyed in the attack.

The bottom falls out of Lizbet’s heart when she hears Lily is dead, but tells Claudy that Yayoi’s last message to her was that Odin is hiding something and Claudy holds the key. Sure enough, when Azu asks her about it, Claudy recites something Odin once said about “Valhalla’s Gate” always being open to her. Sure enough, such a gate appears right there in the corridor.

The question now is should they move forward with trying to retake Takeyama with the Nokogiri stash, or go through the gate and explore Valhalla. The answer is, Why Not Both? Miko, backed up by her devoted Shield Squadron, volunteers to take Takeyama back on their own, while Azu and three escorts will accompany Claudy through the gate.

Just as they walk through it and it closes behind them, Sono appears, on her feet for the first time. At the sight of Miko she bolts but Miko chases her down. Sono is worried that every time she sees someone off it’s bad luck, but Miko takes hold of her and tells her not to think such things, and that there are ways for Valkyries to help even if they can’t fly.

As Claudy and Azu explore a grand, ornate and otherworldly corridor and Miko and the Shields prepare to sortie, Sono aids the civilian evac by helping out at the outdoor canteen. There, she’s approached by the two young pilots (lower-class Valkyries I imagine) from last week, who thank her profusely for, well, their lives, which they’re certain they wouldn’t have if not for her heroics. They vow to become “strong like her”, even though Sono breaks down after they leave, asserting she’s “not strong at all”.

Despite pushing back against the praise and gratitude of those pilots, hopefully it nevertheless helps nudge Sono closer to again stepping into a cockpit. It’s probably not a great idea at this point, but it may be necessary very soon, judging from what happens to her comrades. First, Claudy touches some rotating runes and starts to sing, then a nasty-looking golem appears, poised to attack.

As for Miko, she and her Shield take out a number of tertiary Pillars on their way to Takeyama, but there are simply Too Many Of Them, and they eventually clump together and coalesce into a secondary Pillar that totally envelops Miko’s Hero Wing. She’d flying through an otherwordly plane consisting of giant gears and strange eddies.

When the Gjallarhorn sounds, indicating the Pillars are heading towards Shimofusa, Sono urges the evacuees to remain calm, but one civilian woman collapses, having suddenly gone into labor. While the others have uphill battles with uncertain outcomes, Sono will have to do her best to help deliver the woman’s child. In other words, everyone is officially too busy to grief.

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