Sword Art Online: Alicization – 17 – The Ascent

Considering the Rising Arc has consisted of “climb a few levels, fight a boss, repeat” structure, SAOA has managed to mix things up by demonstrating both the variety of integrity knights and varied ways in which they fight and think, and the variety of ornate settings in which they fight within the cathedral.

Things get shaken up even more when Kirito and Alice end up outside the Cathedral’s quickly-autohealed walls. All of a sudden things get a lot more simple and minimalist, both in where they are—Dangling from Kirito’s sword, with death beneath them—and who they are to each other: enemies who must work together to survive.

Interestingly, Alice inititally wants Kirito to let her plummet to her death, for she wouldn’t be able to live with the shame of being saved by “such a sinner.” Kirito actually has to remind her that as a knight, her life is not her own, but belongs to the church, and to her Pontifex. Whether she has to bear shame or not, it is her duty to live on and protect humanity from the incursion of the Dark Territory.

He even makes the case that his and Eugeo’s “invasion” of the cathedral is the will of the gods and of Stacia, since Alice herself cites that their will is revealed through the actions of her servants. So Alice holds on, lets Kirito raise her up so she can put her sword in the wall just as his slips out, and then she returns the favor and lifts him up.

A Truce it is, then: they will work together to climb to the open-air Morning Star Lookout on the ninetieth-fifth-floor, at which time the truce will terminate and Alice promises to slay him. Kirito soon learns he’ll be doing most of the work on this climb, as apparently Integrity Knights are a pretty specialized sort, and Alice neither has the athleticism (not to mention outfit) to do the gymnastics necessary to climb.

As Kirito climbs in the virtual Underworld, Asuna and Rinko are having lunch when they a Japanese escort ship on the horizon changing course in a maneuver that catches one of Ocean Turtle’s officials off-guard. In a neat little transition from Asuna piercing her salad tomato to Kirito piercing the wall of the cathedral, we return to the climb. I’m not sure what else to say about the brief trip to the real world, except that it’s possible the easy peace Asuna and Rinko of enjoyed may not last.

With the sun setting, Kirito is finding it harder to generate wedge objects, so Alice makes one of her own (gold and fancy-looking, of course), revealing she was letting him make them this whole time even though she could have chipped in earlier.

Eventually they can see a ledge above them where some kind of statues sit, but they begin to transform into dark territory minions, which start to attack the two. And just like that, what had been a tough enough job of climbing the sheer wall is made that much more perilous with these flying beasts.

Since dealing with the minions isn’t going to work of Kirito has to hold Alice up, he decides to hoist her up to the ledge above, in a move that catches her entirely by surprise, but does add some stability to their situation. Once she’s on solid ground, she hoists him up in the same way, though he hits the wall back-first and upside-down.

Detaching the chain so they can both move freely, Alice dispatches two of the three beasts with one slash, then waits for Kirito to take care of the third, asking if he needs any help. He doesn’t, and once he finishes his foe off, she likens his weird Aincrad style to a kind of dance that would be performed on stage at the summer solstice festival.

That’s an odd thing to note, because when Alice thinks about it more, her head starts to hurt. She’s never actually been to the festival, as she initially said, but heard about it from monks…apparently. Or maybe the Alice buried in the Synthesis is starting to claw its way back to consciousness, due to all of her interaction with her old friend Kirito.

Regardless, throughout the climb Alice’s opinion of Kirito seems to soften more and more, until she even offers her handkerchief to the “criminal” to wipe minion blood off his face. Perhaps she doesn’t want him at any externally-forced disadvantage for their 95th-floor duel. But even as an integrity knight Alice doesn’t like the fact their were minions in such a sacred place…it means someone in the church wanted them there.

Cut to Eugeo, who is without Kirito by his side for the first time in quite a while. He continues climbing, and makes it to a hall on the ninetieth floor, which appears to be a bathhouse. There he encounters a man bathing there, covered in muscles and scars: not just any Integrity Knight, but Commander Bercouli Synthesis One. He asks for Eugeo to give him a little time to relax, as he just arrived from a long dragon ride.

Will Eugeo be able to defeat or at least get past Bercouli without help from Kirito? Will Kirito manage to defat Alice, or possibly turn her to their side once and for all before they face Administrator? Either way, their epic climb is almost at an end.

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Sword Art Online: Alicization – 16 – Duel at Cloudtop

While Fanatio was able to endure Eugeo’s Enhance Armament, Kirito delivers the coup de grace with his own, overwhelming her sword of holy light. There’s a moment when it almost looks like she’s giving up, and that’s when she’s blown all the way up into the dome of the hall.

Kirito passes out once his attack is complete, but Eugeo is able to revive him by transferring some of his life. Kirito rushes to heal the critically injured Fanatio, but neither he nor Eugeo can stop the bleeding. Kirito decides to use the dagger meant for Administrator, asserting that there’s no way he can walk away from Fanatio carrying the tool of her salvation in his hand.

A bemused Cardinal takes her away and promises to heal her, assuring the lads that they can still defeat the pontifex without the dagger provided they get the jump on her while she’s sleeping, which is…often. Cardinal also sends them potions to bring them back to 100% for the next fight. I wonder if the Fanatio who wakes up will be grateful to her saviors…or regain her memories.

The only way to the higher levels is a kind of elevator shaft glowing with green light. A floating platform appears with an almost robot-like “operator” who simply asks which floor they’d like. It doesn’t matter that they’re criminals, fugitives, or enemies of the pontifex; her calling is to operate the elevator, and that’s it.

The dreary drudgery of such a calling calls to mind Eugeo’s constant hacking at the Gigas Cedar, but at least he got to go outside. The operator, who doesn’t even remember her name, would wish that if they succeed in bringing down the pontifex and her calling were recinded, she’d want to retain control of the floating platform and use it to ply the skies.

She brings the duo to the eightieth floor, the Cloudtop Garden, where they find Saber Alice reclining against a tree, asking for a little more time to relax in the sun. When the lads keep advancing, she reveals that the tree is the ancient form of her divine object, the Osmanthus Blade.

She acknowledges that the boys must have some skill if they were able to make it thus far, but promises them this is the end of the road for them. Kirito and Eugeo have no intention of defeating her, only restraining her long enough to use Eugeo’s dagger to send her to Cardinal.

To put it mildly, Saber Alice…doesn’t make that easy. Her Osmanthus Blade scatters into thousands of petal-like shards, giving her far more unpredictable and adaptable offensive power than a mere single blade. I likened it to the shikai of Kuchiki Byakuya’s Senbonzakura, though I’m sure there are plenty of other analogues.

Things seem to go according to plan at first, with Kirito constantly retreatin, then turning aside Alice’s blows until he’s close enough to grab her and hold her still. That allows Eugeo to unleash his Blue Rose Sword’s Enhanced Armament, capturing both Alice and Kirito in a block of ice.

But that’s where things stop going their way. Alice’s blade is exposed, and it scatters into petals and dissolves the ice. Suddenly on his heels, Kirito breaks out his AE again, and seemingly fights Alice to a draw, as the combined force of their attacks blows a big hole in the side of the cathedral.

They’re on the eightieth floor, the pressure differential sucks them both out before Eugeo can get to Alice with his dagger. Worse, the wall almost immediately completely repairs itself, sealing Kirito and Alice outside and Eugeo inside. Neither Kirito nor Eugeo alone were ever going to be able to face the Commander of the Integrity Knights—let alone Administrator. Yet alone is where Eugeo now finds himself.

I can’t imagine he’ll go all the way back down to the entrance to meet back up with Kirito, and possibly continue assisting him in his duel with Alice. Or perhaps the duel is over as far as Alice is concerned. In any case, getting the two lads back together will take some doing. I wouldn’t be surprised if a dragon was involved.

SSSS.Gridman – 12 (Fin) – Power of the Finite

“Anyone who can make kaiju is a kaiju themselves,” says Alexis Kerib, after transforming Akane herself into an enormous monster that wails out a terrible lament as it destroys what’s left of the city. Still temporary allies, Gridman (dwelling in Yuuta) asks Anti to deal with the Akane-kaiju, as he and Rikka have something else they need to do.

Akane isn’t feeling particularly good about herself, which is probably what enables Alexis to transform her and control her so easily: he thrives in the corruption of the heart, in hatred, disgust, and aloofness. He chortles when Rikka calls Akane “her friend” not because Rikka is only Akane’s programmed creation, but because he doesn’t believe there even is such a thing as friends.

Right on cue, Rikka’s friend Yuuta-Gridman picks her up in Sky Vitter (to Alexis’ bemusement), and they return to the hospital to snap Shou out of his funk. Regardless of how useless or normal he thinks he is, Yuuta tells him that Junk needs everyone there to work. The Gridman Alliance is more than just a cool nickname for their little circle, it’s the key to unlocking Gridman’s full power.

Anti succeeds in freeing Akane from her kaiju prison (which seemed to be filled with some kind of clear LCL), but Akane wonders why he bothered with someone as terrible as her. Anti fully owns his “failed creation,” since the fact he failed meant he’s more than just a kaiju, but a human.

Alexis makes no distinction between kaiju and human, or anything else, since to him it’s all below him. Because Akane is still in a bad state, he exploits her negative emotions and literally consumes her to become a kind of “Alexisman”—but the Alliance are back at the Junk Shop, and when they activate the new acceptors that appear on their wrists, a new, final form of Gridman appears: less armored and more like, well, a giant guy in a suit.

This new Gridman fights Alexis in order to free Akane once more, and has some success…until the halved Alexis simply auto-repairs. He is immortal and infinite, so however many times Gridman tries to destroy him, he will just keep coming back forever. Since Alexis has everything “of value” in Akane’s world—that is, Akane herself—he decides to head back to his realm…after killing Gridman.

But before he can skedaddle or kill Gridman, Gridman discovers a new power, and possibly his most important: The pink Grid Fixer Beam, which repairs not only the city Akane created and then destroyed, but succeeds in rescuing Akane’s heart from Alexis’ clutches. The Fixer Beam basically deletes him from the world.

Finally, free, Akane worries about what comes next. “A big world’s too much for me!” she laments, because she’s such a weak, pathetic coward. Rikka, Yuuta, and Shou tell her that no one’s perfect, which is why they—which is why everyone—relies on others.

Her world afforded her godhood and a kind of immortality, but it’s run it’s course, and now it’s time to return to the world of mortality and the finite. Akane’s grateful to Rikka for saving her, but also wracked with guilt over the things she’s done that cannot be undone with any Fixer Beam.

Rikka tells her not to sweat it, and gives her the gift of a wallet that matches her own (and also happens to be the same color as Akane’s hair). Rikka wants Akane to stay in the world and be together with her, but tells Akane not to let that wish come true. No one can force Akane to leave; she has to want to do it; to return to her real life.

With that, Akane disappears from Rikka’s side. Gridman & Co. say their goodbyes to Rikka and Shou before returning to the Hyper World, and not long after that Yuuta wakes up in the junk shop, the Gridman Alliance now just a friendship of three kids. The puckish humanoid kaiju who once guided Yuuta heals Anti, who is grateful, and now sports both a human and a kaiju eye—his past and present.

Finally, in the real world—as in, a live action world—a girl with long black hair much like Rikka’s slowly wakes up and rises from the bed, the Akane-colored wallet on her dresser. This, it seems, is the Real Akane, who left the world where she was a god (i.e., her dreams) and returned to the world she thought she couldn’t handle.

Now the ending with Rikka and Akane makes more sense: Akane made the purple-haired Akane to be her ideal avatar, and made Rikka, who more closely resembled her real-life self, to love her. Ergo, in her world, she loved herself. But Rikka taught her the power of friendship, and the need to wake up from dreams and not sink into Alexis-like abysses of darkness and despair.

A lot of this might sound corny, but the show expresses these well-worn ideals so earnestly and powerfully, it all comes together and works pretty well, which can be said of the show as a whole. Despite only catching a tiny portion of the references to Gridman and Gridman-esque works, SSSS was never not a pleasure to watch and listen to.

The ending could be said to be too neat and tidy, squandering a universe of potential alternate directions. But at the end of the day the lesson holds: just as friendships have value because we aren’t infinite or immortal beings, an imperfect finite ending will do just fine.

SSSS.Gridman – 11 – Backed Into A Corner

No matter how many kaiju Akane made and Alexis embiggened, they were never able to defeat Gridman. As a god suddenly hemmed in by the intolerable rule that her kaiju will and must always lose, she finally snapped and took matters into her own physical hands.

Rather than use her box cutter to carve a new kaiju, she stabbed Yuuta with it, then wanders away in a haze, hoping that maybe, just maybe, the torturous cycle is over.

It’s not that easy. She missed Yuuta’s vitals, so she didn’t kill him, though he seems to be in some kind of coma. With all the custodian kaiju beheaded, nothing in the city resets, and the chaos just remains. Worse still, as far as Alexis is concerned, nothing’s over.

Lex believes Anti to be the “next Gridman in line” and thus needs Akane to keep creating more kaiju for him to use. When she categorically refuses (pointedly saying she “can’t”, not “won’t”), he simply brings back all the kaiju she already made…at the same time.

A scenario entirely beyond Akane’s control and will thus unfolding, Anti arrives in the hospital room, not to apologize for what he did as a kaiju but to settle his debts as a human. He’ll fight off the kaiju as Gridknight, as Neon Genesis set to work repairing the computer so Yuuta and Gridman wake back up (they can’t sortie without Gridman).

In a brief dream sequence before he wakes up, Yuuta sees Gridman in the mirror, and it dawns on him: He’s not Yuuta; not really. Rather, he’s Gridman dwelling within Yuuta, using his body and mind as a vessel. The matter all along, then wasn’t that Yuuta had amnesia; he was never Yuuta to begin with, and thus whatever memories he had as Yuuta were as repressed as the real Yuuta himself, whom we’ve apparently never even met.

Shou is feeling particularly useless this week, and we can’t really blame him; aside from being the only person with the time to stay by Yuuta’s bedside when he wakes up, he is pretty useless this week. He can’t dissuade Gridman from a course of action that could get his friend killed.

Instead, Yuuta and Neon Genesis mobilize and fight beside a battered Anti against the kaiju “greatest hits,” destroying them all. Alexis can bring back the defeated kaiju all he wants; the fact remains they exist only to be beaten by Gridman.

Meanwhile, Rikka seeks out Akane, not to seek revenge or to give her a piece of her mind, but just to be there for her as a friend. Yes, Rikka may only think she’s Akane’s friend because Akane “set it up” that way, but Rikka doesn’t care; it doesn’t change the fact they are friends, through and through.

Before Rikka can hear what Akane thinks of her, they’re interrupted by Alexis, who labels their conversation “pointless” and tells Akane that new kaiju are needed post-haste. Again Akane tells him she can no longer make kaiju, but Alexis rephrases his position: he’s going to have a new kaiju, even if he has to transform Akane herself…which he promptly does, much to her and Rikka’s bewilderment.

Thus the downward spiral of Akane’s world reaches a new nadir: in which the creator of the world herself prepares to become just another one of the monsters programmed to fight Gridman. This seems to be breaking some fundamental rules of the “game” that’s been played so far, but Alexis doesn’t seem to mind. If Akane really does become another kaiju, isn’t she just as doomed to lose as the ones she created…or is that just another rule poised to be broken?

Re:Creators – 10

Believing Chikujouin’s lies about Meteora being Mamika’s murder, Aliceteria goes all out against the sorceress, who borrows several missiles but can’t connect on any of them. Alice also counters Meteora’s summoned weapons with sommoned warriors of her own, who surround Meteora menacingly and try to catch her in a tangle of red laser beams.

Souta calls Kikuchihara, but she and help may not arrive in time, so it’s up to him to try to stop Alice, and he actually gets her to at least pause by coming between her and a wounded Meteora.

He tells her that far from being entertained by the horrors in her world, he’s always felt sad about them, has rooted for her to win a better future for that world, and looks up to her as a lofty role model: a paragon of chivalry, courage and honor. I appreciated Souta finally putting his life on the line for his friend rather than staying on the sideline, even if he’s only armed with words.

Like so many creations now in Souta’s world, Alice doesn’t feel like the heroine Souta describes. She’s something different, and someone she believes doesn’t deserve his esteem. But however flawed and fallen a person she has become, she takes stock in the fact she’s still a knight, and will still avenge her friend’s death, come hell or high water.

While this is taking place, Mirokuji is fighting Chikujouin, who considers their sparring a form of flirtation, and gets him to agree to hand over his female samurai Hangaku (whom he calls a “curse”) if she beats him.

Once Alice has had enough even of the innocent Souta’s talk, she lunges at him, but this time it’s Meteora who gets in the way, taking the full force of her strike. It’s the only one Alice gets, however, before the timely arrival of Celestia. She’s to neutralize Alice, and Kanoya Rui is floating above it all in his Giga as a last-resort.

Just when we thought Rui was going to have to be the difference in this battle, Altair appears and attacks him with a clone of his own Giga, thus neutralizing him. Blitz takes his place by Altair’s side, and suddenly all the (living) players are on the field at once.

Altair also guides Alice’s weapon so it impales Celestia, delivering a seemingly mortal wound. It’s up to Matsubara to throw caution to the wind and quickly “revise” her character by having Marine post a new illustration of her, full of power and resplendent in flames.

The post catches fire itself, gaining thousands of likes and follows, thus imbuing Celestia with the power of that illustration, combined with his written words describing it. While it strains credulity for such a post to go viral so quickly, it’s neat to see the creator ability finally make a difference in a battle.

I also like how Matsubara considers it a matter of pride as a professional creative that his protagonist not lose to the creation of an amateur doujin artist (though it’s a dig at someone whose full story we’ve yet to see, so I’m still reserving judgment on her).

In the act of revising Celestia, Altair is somehow adversely affected, and seemingly shifts slightly out of sync with the world, the opposite of what she was going for. She beats a fast retreat, as the stars are “not yet in alignment” for her.

It would seem she’s been foiled, but only temporarily. Worse, once she dissipates, Celestia reverts to her pre-revised state, complete with acute blood loss and gaping chest wound; she’s rushed to the hospital where hopefully she’ll be okay.

And even worse still, We learn the end result Mirokuji’s battle with Chikujouin: she stole Hangaku from him, which surely drops him way down on the Creation Power Rankings. Still, everyone is still alive (for now) and the world still stands intact; that’s not nothing.

Akame ga Kill! – 19

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Before the big assault on Borick in Kyoroch, Najenda has Susanoo prepare all of Night Raid’s favorite dishes. In addition to being super-colorful and mouth-watering, it demonstrates one of AGK’s strengths: no matter what’s ahead, it doesn’t skimp on cute little family moments like this, keeping things from getting too stiff.

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It also doesn’t skimp on richly-detailed city shots. I want to live there. And because Najenda knows a frontal assault against Esdeath and the Jaegers would be folly, she spreads her remaining assassins around in pairs, forcing Esdeath to do the same while not knowing which pair is going after Borick, whose death will signal the Revolutionary Army to begin moving.

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This splitting-up results in a host of excellent matchups, the best being Tatsumi and Mine, who have really gelled in the last few weeks since losing Chelsea, and despite their childish bickering they do their part in Najenda’s plan, luring Suzuka (the last remaining Rakshasa demon) and Seryu.

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Let’s get Tatsumi’s fight with Suzuka out of the way first, not because it wasn’t a good fight, but because it wasn’t the Main Event here. Despite being a little slip of a thing, Suzuka is hard as nails and pretty quick, to boot. But like the other demons, she’s just not quite up to snuff against a Night Raid member, and writes checks she can’t cash. Tatsumi corners her in a temple where she thinks she’ll have the advantage, but then he uses Incursio to tear the whole damn building down, smashing her with rubble.

Night Raid 1, Empire 0.

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On to what everyone came to see: Mine v. Seryu Ubiquitous II. This fight had huge emotional significance for both parties: Mine doesn’t want any other kids growing up the way she had to, and Seryu wants to purge all evil (as she sees it) from the empire. More personally, Mine wants revenge for the deaths of Sheele and later Chelsea, and Seryu for Ogre and Dr. Stylish. These two ladies do not like each other.

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Seryu, armed with both Coro and Ten Kings, brings the pain early with a furiously elaborate bombardment, but Mine’s Pumpkin is able to neutralize such ridiculous attacks easily by reason of them putting Mine in such a bind. Even when Coro coughs up an ICBM, one shot from Pumpkin blows it up.

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Mine gets into even more trouble when Seryu ditches the weapons and simply beats the shit out of her with her fists. Both sides basically take a timeout to catch their breath, and Mine uses this time to remind herself she can’t die here until she’s created a fair, truly just world for all. She gets up, dusts herself off, and destroys Coro with Pumpkin as he’s lunging at her. With Mine’s weapon powered by her emotions, the unhinged, overpowered Seryu was her ideal opponent.

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Speaking of unhinged, when Seryu knows her time is up, she switches on what seems to be a small nuclear bomb hidden in her body to take an exhausted Mine out. She’s saved from the apocalyptic blast by Tatsumi at the last nanosecond. Like her Pumpkin, Tatsumi came through for her right when she needed him most.

Night Raid 2, Empire 0.

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For that, Mine drops the tsundere act (at least temporarily) and thanks Tatsumi with a heart-melting moonlit smile. She later tells him she needs to talk to him when the battles are over and the Empire is overthrown. Obviously, she wants to confess to him, and makes him promise he’ll survive until then. Yes, folks, that’s another Death Flag in a show peppered with them, but I won’t let that kill my dream of a happy ending for these two, after both have lost so much and fought so hard. Especially when Tatsumi and Esdeath are probably over as a couple.

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Meanwhile, back in Kyoroch, Susanoo and Leone infiltrate the lobby and take out Kurome’s last corpse puppets, leaving her vulnerable. Enter Wave, ever the least evil of the Jaegers, just trying to protect his injured little sis. Susanoo doesn’t blow him away this time, but what neither he nor Kurome fail to understand is that Night Raid isn’t looking to destroy them, just divert and delay them.

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That’s because the pair who ends up finding Borick and taking him out is that of Akame and Lubbock. Night Raid 3, Empire 0. Esdeath, never particularly concerned with Borick’s safety, let him out of her sight. We also finally get a present-day chat between Esdeath and Najenda, with the latter all but admitting she was outmaneuvered, thanks to all of Night Raid’s tricks, feints, and sneaking around. This was not a good day for Esdeath or the Empire. But even though Night Raid achieved its main objective, things are only going to get tougher from now on.

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Akame ga Kill! – 18

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This was another episode full of bloody, bruising, hard-hitting battles…just not involving the people we expected. When arriving at Kyoroch, where the religious organization Minister Honest is trying to take over is headquartered, Night Raid doesn’t encounter the Jaegers, but an entirely new group of assassins called the Four Koukenji Rakshasa Demons (FKRD). By the end of the episode, three of the four are dead.

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That might make it seem like their introductions were somewhat over-hyped and ultimately pointless, almost like filler, but for the execution of the battles themselves was fun enough to justify their short appearance. Also, something tells me the fourth is stronger than the others. Speaking of storng, Kurome somehow survived and forced herself back into action, worried she’ll be “discarded” if she’s unable to fight. Wave looks after her like a worried big bro, and I have to say, as evil as I know her to be, Kurome gets some pity points from me this week; she’s in rough shape.

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Kurome’s sister, on the other hand, has no problem stylishly dealing with the contortionist Rakshasa Demon called Ibara, who’s all talk at the end of the day. Akame defeats him by letting him take her Masamune blade, which reacts unfavorably to him, giving her an opening to break his neck with her legs then slice off all his limbs. Night Raid 1, FKRD 0.

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Unfortunately, Akame’s battle was watched closely by the angel-winged Run, who merely smiles, gloats, and flies off. Run is the only Jaeger whose battle skills we’ve yet to see, but I’m sure it’s only a matter of time before we do. I’m interested to see who’ll be facing him, and whether anything will come of earlier scenes which seemed to suggest he’s not 100% loyal to Esdeath.

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Akame is awesome as usual, but this week we also got to see Lubbock and his extremely versatile threat arms in action, which makes it only the second or third time he’s done anything. Because we’ve lost a few Night Raiders already, and episodes sometimes strive for good guy/bad guy casualty balance, the stakes were higher than usual, as this could have also been Lubbock’s last fight. Mez and Sten look like tough customers, after all, and two is always better than one, right?

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Well, yeah, but not if Sten rushes after a retreating Lubbock on his own, rushing right into Lubbock’s thread spear, whose threads find his heart and pop it like a balloon. Mez ends up all alone, and takes Lubbock’s thrown daggers as a desperate last resort. Of course, Lubbock is all about playing possum, the weakling, and the casanova; the daggers are connected to threads, and when he pulls them back they go into the cute but unfortunately evil Mez’s back. Night Raid 3, FKRD 0. One demon to go.

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Meanwhile, Tatsumi and Mine are paired up for the first time in a while, to seek out the cult founder the empire is trying to replace. Akame and Lubbocks battles diverted the FKRD from them, and they’re free to taste the local ice cream and bicker like an old married couple about who’s more shallow. This may seem silly — and it is — but when keeping in mind Tatsumi just lost another comrade in Chelsea, humorous distractions are welcome. The founder arrives in the middle of their lovers’ quarrel, and determines the two should just confess to each other already.

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And yes, in case you were wondering, the guy trying to replace the cult’s founder is, like SUPER religious and stuff. Here he is about to engage in a highly sacred and spiritual ritual with a new recruit. Why on earth would you possibly want to assassinate a charmer like this?

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