TenSura – 15 – Things are Getting Very Official

With the war with the Orcs behind them, the Kijin, Lizardmen, Goblins and Dryads all come together under one roof to hear what Rimuru is going to do about them. After all, he’s now the Chancellor of the Great Jura Forest Alliance…which is actually news to Rimuru!

Improvising, Rimuru decides to not only fully pardon the Orcs, but integrate them into the alliance as a labor force in exchange for food and water from the Lizardmen and Dryads and shelter among the goblins in his town. Benimaru also forgives Geld’s son, as they’re all servants under Great Rimuru and thus no longer enemies.

As for Gabiru, his newly-named and evolved father decides not to execute him, but merely excommunicates and exiles him from Jura. I was kinda hoping Gabiru would move to Rimuru’s village, but he and his groupies seem bound elsewhere. Once insufferably arrogant, he’ll be missed now that he’s learned some humility.

Rimuru proceeds to name every one of the 150k Orcs, evolving them into High Orcs, and progress on his capital accelerates into fill SimCity Mode. But not all of Rimuru’s troubles are gone. The Demon Lord Clayman has fixed his gaze on “the Slime” and intends to challenge him soon, while the Dwarf King Gazel Dwargo arrives in town at the head of a squadron of Pegasus Knights to take the measure of Rimuru via a duel.

Rimuru, sporting some snazzy new threads, accepts the challenge, and Treyni serves as witness. Dwargo proves a formidable opponent, but Rimuru just manages to block his combo strike thanks to the fact they received instruction in swordsmanship from the same master, Hakurou…small world! Convinced Rimuru is not evil, Dwargo and his men feast at Rimuru’s new facilities, and proposes an alliance between Rimuru’s new nation and his Dwarven kingdom.

Rimuru accepts, but he has to name the nation: Jura Tempest Federation. Has a nice ring to it. As for the capital, his admiring underlings name it Rimuru in his honor. Here’s hoping Clayman and whatever other Demon Lords are lurking out there don’t mess it up too bad in the near future.

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TenSura – 05 – Rimuru Gets His Team…Then Gets Exiled

One of Rimuru’s iffily-drawn Elven hosts uses a crystal ball to show him who he’s “destined to be with”: the dark-haired young woman who features prominently in both the promo art, OP, and ED, but who has yet to cross paths with the Slime.

When Kaijin’s nemesis Minister Vesta pours beer on Rimuru, Kaijin slugs him, and the whole crew gets arrested, goes to gaol, and does not pass “GO” or collect $200 gets put on trial. We learn that the well-bred Vesta used to be a subordinate of the peasant-class Kaijin.

Vesta uses his largesse to pay off the proxy meant to defend Kaijin, and after a brief trial he is sentenced to twenty years in the mines, and his friends, who did nothing, ten each. However, the Dwarven King Gazel Dwargo, who quietly resides over the proceedings, puts a quick end to the farce.

Dwargo offers Kaijin a place among his ranks once more, but Kaijin has already agreed to join Rimuru. So everyone gets exile instead, and for lying for so many years, Vesta is dishonorably discharged from the king’s service. Vesta once looked up to the king as a boy and dreamed of serving him, but somewhere along the line he lost his way.

As for Kaijin and his three mates, they find a new way: whichever way Rimuru Tempest is headed. They leave the city to meet up with Rimuru’s friends, but King Dwargo senses the power of Veldora within the slime, and orders a stealthy spy to follow him.

All in all, I felt the trip to the great dwarven city to be somewhat underwhelming, even if Rimuru ultimately got what he wanted (artisans for his village). And while there were some interesting character dynamics in play, the trial was still a bit of a snoozer.

Mobile Suit Gundam: Iron-Blooded Orphans – 21

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As expected, Gjallarhorn is coming. More specifically, Carta is coming. The Issue family is the Top Dog of the Seven Stars, and she’s coming in force to restore her pride and that of her fleet. Orga’s plan is to help get Makanai and Kudelia to parliament. Kudelia calls upon Montag for transport and he obeys, happy to be of help in the shadows.

But all this is preceded by a rare “Back on Mars” scene, specifically Biscuit’s sisters waiting for his return from Earth. As I saw the place and family he wanted to get back to as soon as possible (which isn’t as soon as he’d like, hence deferring to Orga), I didn’t know it was a bad omen.

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“We’ll worry about the future after we leave here,” says Mika. In the meantime, they’ll crush whoever’s in their way of that future. The target has had to move by necessity, and Biscuits okay with that. “You’d never complain about my reckless ideas,” Orga says to Biscuit in a dark mess hall. “I did complain.

You just weren’t listening.” And so it is with Biscuit’s many death flags early in this episode. They were clear to see, but like Orga, my eyes were focused elsewhere, on all the other issues at hand, like resisting Carta Issue’s imminent assault.

We even see a potential passing of the torch from Biscuit to Merribit, as she visits Orga and assures him he’ll have “plenty of chances” to tell Biscuit how much he needs him and wants him to stay in Tekkadan. Could the foreboding be any more obvious?

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Alas, like Orga, I wasn’t listening, partly because I didn’t want the worst to happen. Biscuit, even with his wavering resolve, was too important to Tekkadan’s survival. And when Carta brings the pain from land air and sea (and one naval captain is the older brother of Orlis, Tekkadan’s first kill), the focus moves from the characters to the latest battle they must fight.

Carta’s got the numbers, but she was born a few centuries too late. Tekkadan doesn’t cut her any slack for her flashy, chivalrous, but ultimately dubious tactics, like clumping her Blonde Squadron and rushing straight ahead, but not before posing and announcing how great they are. I chuckled when a shirtless, impatient Akihito interrupted her sublime little procession by blasting one of her men.

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That being said, Carta has a lot of steel to throw at Tekkadan, and throw she does. It’s just that most of it gets wasted with terrible gameplan that doesn’t try to poke or prod at Tekkadan’s defense, allowing them to exploit a great number of traps and misdirection.

Carta and her men are also not accustomed to fighting guerrillas like Tekkadan, and the uncouth rough-and-tumble melee combat throws them off balance. Meanwhile, thanks to Biscuit’s strategizing, Carta attacked the wrong side of the island in her desire to achieve her mission objective of capturing Kudelia and Makanai.

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When her men get to Makanai’s residence, only fire and smoke greets them, and in the confusion their targets slip away to the landing area where Tekkadan commandeers their own landing craft. Tekkadan knew exactly what their enemy was after and how they’d go about trying to get it.

Carta didn’t know or care what her enemy was up to or how it would fight, and simply thought everything would work out due to sheer brute force and “fortuitousness.” She thought wrong.

Even so, Carta is in the right place at the right time (and Mika is occupied) at one crucial moment when Orga’s Biscuit-piloted Mobile Worker is exposed. Carta is able to slip away and slash it, and Biscuit is able to warn Orga to let go and be thrown from the worker just in time.

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When Mika sees the worker tumble, he goes into a kind of controlled berserk mode, defeating both the suits hounding him and then beating Carta down (though not killing her in a murderous rage, hence the “controlled”). But the damage is done, and the flags this time didn’t lie: Biscuit is crushed by the worker, and due to blown-out ears, isn’t able to hear Orga’s cries.

Biscuit doesn’t want to die there and then, but he can’t overcome the damage done to his flesh and blood. “We will make Tekkadan…” are his final words to a devastated Orga…not “I told you this would happen.” The “we” and “Tekkadan” suggest Biscuit wanted Orga to know it he was with him and with Tekkadan until the end. That his death wasn’t Orga’s fault. Orga can’t just fall into a pit of regret and despair after all; there are a lot more people depending on him to lead their search for a future.

This episode returned to the Mars-based first ED, which was a nice move. Now I finally understand what the corn at the very end is about. It represents the quiet, peaceful life of farming with his sisters Biscuit was fighting for until the end, but could not quite reach. But for everyone else, the struggle continues.

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Mobile Suit Gundam: Iron-Blooded Orphans – 20

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Tekkadan did it: they finally got Kudelia Aina Bernstein safely to Earth. The inescapable question is, What now? All they know for certain is that they’re only safe for the time being; Gjallarhorn has their position and it’s only a matter of time before they strike.

This episode provides a breather from last week’s intense (and awesome) battle, giving various characters a chance to consider their options, and determine whether moving forward is the answer, or if returning home is the right way to go.

A lot of the decisions by many of those characters has thus far been informed by those of their brothers (giving this episode its title) and this is no different…until the positions of those brothers comes into conflict.

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Gaelio has evolved greatly from the haughty, simpering aristocrat soldier of yore. He got swept up in Ein’s vendetta by giving him an arena to exact revenge, but that failed, Ein’s life hangs by a thread, and Gaelio feels responsible.

The old Gaelio actually comes out when the doctors recommend the only course is to give Ein the Alaya-Vijnana system, something Gaelio was brought up to dispise as less-than-human. He sees Ein as a brother now, and doesn’t want to make him a monster.

It takes the desperation of Ein’s situation, and counsel from an out-of-mask McGillis to start to sway Gaelio towards consent to Ein’s A-V operation. As McGillis says, the hatred and mistrust of tech like A-V (or even prostheses) were a calculated part of Gjallarhorn training, since its original mission was to avoid another Calamity War.

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Ein’s only hope is a relic form that war Earth would rather forget. But Tekkadan has been out there using it all along. While Gaelio must consider a practice the effects of which are more widespread in Mars, the Martians of Tekkadan have to get used to something a lot less intense: live fish.

Before meeting the illustrious Makanai, he gives them a big load of the flounder (or sole) which the orphans distrust almost as much as Gaelio mistrusts the A-V. Both are strange and alien, and elicit disgust. The food they’re used to is awful by Earth standards, but to them, it’s just food, and fresh fish is an aberration.  But Atra gets over that, and with the Turbine girls, pulls up her sleeves and prepares a meal…but we never see Mika take a bite.

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When the meeting with Makanai arrives…it’s a little disappointing. First, the good news: they’re in Oceanian territory, safe from Gjallarhorn for the time being. Peaceful progress has been made in the Dorts thanks to Kudelia’s efforts. Because that has led to lower productivity in the Dorts, Oceania is benefiting by filling the shortfall, giving Oceania greater incentive to protect Tekkadan, who helped make it possible.

Now the bad: Makanai has been exiled from Arbrau, and currently has no real power. He shares Kudelia’s desire for talks on Martian half-metal deregulation, but first he needs an escort back to Arbrau for an upcoming session of parliament in preparation for a new election. Makanai’s rival, Henri Fleurs, has Gjallarhorn support, which means if Tekkadan sides with Makanai, Gjallarhorn will have yet another reason to take them out.

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And all this, when Orga admits to Naze that despite all they’ve managed to accomplish, Tekkadan are still “nobodies” without firm ground to stand on. Naze tells Orga he has a wide berth when it comes to deciding what to do next; he’s already fulfilled his debt to McMurdo. So it’s Orga’s show, and never before has he needed the support of his right-hand-man Biscuit. (Notice how Biscuit is seated on Orga’s left above).

The problem is, while Orga believes their best shot at a prosperous future is to help Makanai, Biscuit disagrees. He just received a posthumous communication from Savarin, telling him to choose the life he wishes to lead. Whether it’s loud and dangerous or quiet and calm, what’s important is that Biscuit chooses.

Biscuit still has family to protect, be it his sisters back home or his little brothers in Tekkadan. And he suspects a lot of Tekkadan’s success has simply been due to luck. So when Orga comes to him wanting to barrel forward, with the sea in front of them, Biscuit can’t help but think about how his brother, armed with the best intentions, got swept into the undertow, couldn’t get out, and drowned.

Orga is upset with Biscuit’s no, but understands it a lot more when he hears about Savarin’s message. As Merribit comments on Orga’s long-time dependence on Biscuit’s agreement to this point, Yukinojou tells Biscuit it wasn’t luck that got them this far, it was the fact they were all together.

Orga isn’t rushing ahead without fear or reason. He is thinking about the future Biscuit wants now. They only disagree on the timing and the path.

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Kudelia knows the only way is forward, and prays to Fumitan to give her the strength to do so. That strength enters on cue in the form of Atra and Mika with some food; Kudelia hasn’t been eating. Just as Orga draws strength and confidence in Biscuit, Mika, Naze, and others, Kudelia knows she can’t go anywhere without the strength lent to her from Atra, Mika, and Fumitan’s memory. Brothers and sisters.

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Speaking of sisters, I’m pleased to report we haven’t seen the last of Carta Issue (thought it was pretty evident we were going to get more than just that one confrontation with her). With her pride and the pride of her fleet on the line, she’s coming after Tekkadan harder than ever. Thanks to her connections, she’s been given clearance to enter Oceanian jurisdiction, meaning the “time being”

Tekkadan was safe from Gjallarhorn turned out to be no more than a couple days. While I totally understand Biscuits desire to go home, considering the myriad dangers that surround them no matter what they choose to do, Orga’s plan is the one with the greatest reward. And thanks to the help of the Turbine girls, they’ll have a few more tricks up their sleeve with new Earth-optimized suit mods.

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Noragami Aragoto – 04

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Well, looks like Kugaha took Kurama too…Damn! That makes things trickier for Yato. Oh yeah, and Yato seems to believe, quite understandably so, that Hiyori was kidnapped under Bishamon’s orders, rather than Kugaha acting alone. Let’s just say Yato gets a little hot-blooded the moment he knows Hiyori is in enemy hands. He’s going to get her back; nothing else matters. When Yukine hears what’s happened, he’s quick to join.

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It’s a race against time, as Hiyori can only survive so long outside of her body. But she and Kurama are stuck, so it’s as good a time as any to explain the beef between Bishamon and Yato. Turns out, as we more or less knew, Bishamon’s entire cadre of regalias were wiped out by Yato, and Kurama was the only survivor. But Kurama also lets us know how a God can be resurrected after being destroyed, which is what Kugaha’s aim seems to be.

Kugaha wants Yato to kill Bishamon for him so a new Bishamon will be born: one he’ll be the exemplar for (rather than Kurama) and will likely be able to mold into more compliance than the current, “spoiled” Bishamon, whom Kugaha also believes is too “soft-hearted” to carry the mantle of God of War. And he may not even be wrong.

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Thanks to Tenjin, Yato and Yukine are able to travel to the realm of Bishamon’s mansion (in exchange for being kept out of it, plus one other thing Yato understands without him saying), and the fight begins. Because Kugaha is basically using Aiha’s corrupted body to weaken Bishamon, the lack of a steady exemplar like Kurama means her power flies out of control easier, which results in tougher attacks but at a risk to herself and her regalias.

Trapped in a dungeon and unable to intervene even if “Veena” heard him, Kurama laments the fact that it was he who got his fellow regalias wiped out by Yato. That’s right: Yato wasn’t only a rabid monster killing indiscriminately (though he was certainly in Nora’s thrall at the time): he was a rabid monster killing indiscriminately because he was asked to, by a young Kurama who didn’t know what else to do.

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When Bishamon’s body became riddled with corruption, and the regalia culprit wouldn’t come forward, discord was sown among them all, and all it took was one spark from someone who’s lost their temper to start fighting amongst themselves. Kurama couldn’t bear to watch Bishamon be destroyed in the chaos, so he exercised the nuclear option: hire a calamity god, Yato, to cut out the rot, to save Bishamon.

In the present, Yato seems to sense Bishamon is corrupted again, but Bishamon insists none of her regalias are betraying her this time—words that make Aiha tear up, because she and Kugaha are betraying her. In the past, Kurama’s quick, decisive action saved Bishamon, but I don’t think Bishamon wanted to be saved that way, even though things had gone to far to save her regalias.

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The collective pain of their fighting and deaths would have probably destroyed her, but better she die than watch them die. It’s the reason she takes on every lost soul she can, even if they’re not useful. She blames Yato, but she blames herself just as much for what happened.

Now, things are on the verge of going past the point of no return, and everything is going according to Kugaha’s plans, with Yato and Bishamon fixed on one another and their colorful pasts, unable to see the forest for the trees. Vastly outnumbered, Yato gets separated from Yukine, is encased in a tripartite barrier, and Bishamon’s killing blow for him is caught by Yukine, shattering him into pieces.

This was a brutally intense episode culminating in an equally intense cliffhanger. I can’t quite believe Yukine is dead, since that would surely be curtains for the unarmed Yato, but who knows? It’s a very unfortunate situation. Kugaha has truly made a mess of things, and it’s going to be interesting to see if and how it’s cleaned up.

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Noragami Aragoto – 03

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Aragoto essentially means “rough style” (of kabuki), and rough is exactly how things go for Bishamon’s chief regalia Kazuma in this fast-moving episode. He feels responsible for allowing Suzuha to die, and exposing his master to the agonizing pain of losing a regalia, even a minor one whose name she hadn’t spoken in decades. Dr. Kuga makes sure he feels bad, too. That leads Kazuma to inspect the site of Suzuha’s death, placing flowers at the cherry tree just as Yukine shows up for another playdate.

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When Yukine sees those flowers,  Yato can feel the resulting pain, which is when Nora appears beside him to say if Yukine’s “holding him back” he can always “cut her down;” she’ll help. Very helpful, as always, Nora. As for Yukine, he grabs hold of Kazuma and gets transported to Bishamon’s celestial manor.

In other words, the heart of his master’s mortal enemy. In another piece of convenient timing, Bishamon catches Kazuma with Yato’s regalia, assumes the worst—that she’s been betrayed—and considers stripping him of his name, but only ends up exiling him.

What’s so upsetting about this whole confrontation is that once again Bishamon is acting on pure emotion without getting the whole story, compounded by the pain she’s feeling both from the loss of Suzuha and all of her other grieving, uneasy regalia.

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As Bishamon’s other head regalia ponder what to do next, they let themselves be comforted and counseled by the wise and trustworthy Kugaha, who suggests they forget about Kazuma and concentrate on supporting their master. With nowhere else to go, Kazuma ends up at Kofuku’s where he learns the reason Yato hangs around there so much: Hiyori.

I like how Kofuku’s has become a kind of god-and-regalia orphanage. I also like the fact that Kazuma is now on the outside of the Bishamon citadel, looking in, having essentially switched teams not due to any conscious choice, but simple circumstances.

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Getting Kazuma out of the way was clearly Kugaha’s plan, and while he didn’t expect it to happen so easily due to Yukine’s appearance, he rolls with it and proceeds with his dastardly plans.

Those include siccing Aiha, his fellow regalia and clearly another victim of his manipulation, on Yato to separate him from Hiyori. Hiyori, for her part, leaves her body and tries to fight Aiha, but Yato tells her to stay back, and it isn’t long before Aiha and a mess of phantoms draw him further away from his friend.

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That’s when Kugaha swoops in and nabs Hiyori’s spirit, leaving Yato with only her unconscious living body. We’ve been here before, haven’t we? Only now Yato is as cognizant as ever that Hiyori is not only a dear friend and ally, but one of the only humans he knows who knows him, and whom he’s counting on not forgetting him.

She promised not to, and vowed to spend more time with him and Yukine, but now Kugaha has hit him where he lives, and with Hiyori as leverage, he has Yato right where he wants him, and Yato doesn’t have a whole lot of wiggle room. Still, with Yukine and Kazuma (assuming Kugaha doesn’t take him too) by his side, along with his own godly powers, Yato isn’t powerless, either.

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Shokugeki no Souma – 06

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Souma’s sixth episode is notable for having no big cooking challenge, an omission that was felt in terms of keeping up the momentum and tension the previous five episodes had built up. But while there were no Wars, there was plenty of delectable Food, starting with a tour of Polar Star’s impressive vegetable garden and other on-side ingredient facilities. Also, Isshiki has no qualms about gardening in a loincloth.

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I liked the camaraderie of the Polar Star tenants all working together to ensure the dorm has the best ingredients possible. Megumi also gets to shine for once by providing a lunch of delicious-sounding onigiri. Megumi is interesting because while she’s a great chef she’s prone to stage fright and is terrible in high-pressure situations…like Shokugeki. Here’s hoping being around Souma will help her confidence on the big stage. She already adopted his honey-tenderizing method.

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There’s more exposition explaining how the school works, in that there are “research socieities” rather than conventional clubs that focus on particular kinds of cuisine. As a self-professed proud “diner brat”, Souma gravitates toward the Donmono Research Society, or “Don RS,” which seeks to discover innovate ways of elevating the versatile, quick, affordable meals served in bowls. And Megumi, caught in his orbit, tags along.

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This kind of cooking is right up Souma’s alley. Unfortunately, the Don RS is down to just one member, who is surrounded by an aura of doom and gloom, thanks to it being the latest target in Nakiri Erina’s quest to consolidate power by eliminating what she deems to be societies undeserving of existence.

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Mind you, she’s not going to be the Don RS’s opponent. That role falls to her eager and fiercely loyal henchwoman, Mito Ikumi, whose pun-filled name and bodacious bod clues you into her specialty: MEAT. Souma doesn’t like how quick the snobbish “Nikumi” is to call the most expensive meat the best, and decides he’ll be the one to face her as the representative of the Don RS in the Shokugeki.

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With three days to prepare and not much money, Souma gets cooking, scouring the shelves of Don RS recipes and dishing out bowl after bowl of deliciousness. Every dish has its strength—I certainly wouldn’t mind tucking into one or all of them—but lack the punch that will be needed to have a chance against Nikumi and the vaunted A5 beef her family corporation is famed for.

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In an otherwise evenly matched culinary battle, it’s ingredients, resourcefulness, and creativity that determine the victor. Nikumi has the ingredients, so Souma will go after her in the other areas. Reminded by Megumi of his honey breakthrough, he decides he’ll make a don with Chaliapin steak, a unique, some would say obscure Japanese technique using onions and butter that makes even cheap meat melt in your mouth. Budget A5!

Will it be enough? Well, yes, it most certainly will. How do I know? Simple: I just don’t see Souma getting expelled seven episodes into the series, just when he’s settled into a nice living situation with some great peers.

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Barakamon – 12 (Fin)

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It’s a testament to this show’s quality of characters that I can utterly disagree with Sei’s mom’s position but still love her to death simply because she’s so hilarious and awesome. As worried as she is that her son is being corrupted by island yokels, she’s the one doing childish things like sticking talismans on his door and rains down blows upon anyone who looks at her the wrong way. Mostly though, I can forgive her hypocrisy because she just plain misses her son.

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As the gang (mostly Miwa) goes through an infinite cycle of trashing, cleaning, then trashing his house, it looks like Sei’s mom may get her way by sheer force of her maternal power, but Sei, strengthened by his time on the island, isn’t going to surrender so easily.

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When her husband breaks out albums from when he was on the island, her position starts to crumble, and when the gang mails him the results of his calligraphy tutoring, she loses the moral high ground altogether, which was built upon an ignorance about what exactly he was doing there anyway.

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Seishuu has had a track record of acting impulsively, and be it punching an old man or accidentally buying corn soup on a hot summer day, it often results in painful experiences. But that same impulsiveness allowed him to act upon sudden flashes of inspiration and break out of his conservative style.

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Thus, it’s more about tempering and balancing that impulsivity rather than rooting it out. The best environment for that has been and shall continue to be the island, which he already considers “home.” And even for the gang, home doesn’t feel the same anymore without Sensei.

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When Sei arrives back on the island and the village chief is a no-show, he leaves the airport, wanders, and immediately gets in trouble. But then Naru’s grandpa offers him a ride on his tractor, and he sees the gorgeous ocean that gramps says is “nothing special”, and he’s lockedback into an Island state of mind, where “nothing special” is the best.

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As Seishuu has taught the islanders about calligraphy and entertained them with his cosmopolitan shut-in ways, they’ve taught him that there’s nothing quite like a life lived with cheer surrounded by people you care about. It’s fun, but it’s also good for the soul, and good for his artistry.

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Once a surly, willful wretch that was first exiled to the island against his will, Seishuu’s now a little more mature and content. His eyes are wide open to what the world has to offer, and how best to contribute.

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No. 6 8

The hall is rented. The orchestra engaged. It’s now time to see if Sion and Nezumi can dance. This week is an overture to the big prison infiltration and Safu rescuing – if Safu is still alive by the time they get there. Men in medical masks keep talking about how excellent her “synch rate” is and how many elites died to get this result. She needs to get out of that tube, pronto.

Nezumi apparently thinks Safu can wait a bit longer…at least with their current level of information and preparedness. He leads Sion down a canyon and into a massive cathedralic cavern full of blue water like the kind Safu’s suspended in. It’s a colony for No. 6 exiles, led by a scientist who, along with Karan, helped build No. 6 (I didn’t catch his name). Like Sion, he survived being host to a parasite bee, and was rewarded with the same white hair and pink scars.

He proves to be a font of information, telling him the song Nezumi, Sion and Safu can hear is in fact the voice of Elyurias, a god-like being who watches over the world and only talks to those who listen. The song turns blue water amber (we don’t know why yet). He also reveal’s Nezumi’s past: he’s the last survivor of a tribe of “forest people” slaughtered by No. 6 with fire. His scars are from burns. He hands a Computer Chip Full ‘O’ Answers to Sion for later perusal and sends them on their way. Rikiga and Dogkeeper are waiting for them when they return home, ready to lay out a plan to save Safu.


Rating: 3

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Shion starts reacting unfavorably to his strange dark bruises, and Nezumi must operate to remove a pupa. In the process, Shion’s hair changes color and he gets strange pink strips all around his face and body. His friend aged rapidly before dying from the bee, but Shion survives, thanks to Nezumi, who saves his life for the second time.

Now Shion must come to grips with his new reality: he’s outside No.6, looking in. He can’t have the same mentality he had before. Nezumi doesn’t like the city one bit, and will gladly laugh heartily as it burns to the ground. Furthermore, he threatens Shion not to go crawling back there, or they’ll be enemies. While Nezumi has every right to be bitter considering how he was treated, Shion can’t quite be okay with him wishing for the city where his mom and friends live meeting a horrific fate.

In the meantime, we meet another resident of the real world, the “dogkeeper.” She politely stands by in amusement while Shion lays out his plan to warn the city about the killer parasitic bees. But his plan is full of holes. He won’t be warmly recieved if he goes back, especially looking the way he does. Heck, he may have blown it with Safu, too, what with his exile and new, punkish look.


Rating: 3.5