NieR: Automata Ver 1.1a – 03 – This Cannot Continue

Lily brings 2B and 9S to their ad hoc base, and does not get into why she shoots so many intent looks in 2B’s direction. Could Lily have known a former version of this 2B? Did she know 2A, since she recognized her as “Number Two”? We also meet Jackass, who really wants to take the YoRHa androids apart to “collect data”, but is content to drive them to their recon site.

The truck ride, and really all establishing shots in NieR succeed in creating a vast sense of both scale and desolation, especially when we see the half-buried ruins of our familiar civilization (Saturday is apparently post-apocalypse day for me—not that I’m complaining). The grandeur is enhanced with the score, with themes perfectly suited to the base, desert, and the orbiting YoRHa base.

When they encounter Machine Lifeforms wearing tribal masks and markings, 2B and 9S get to work trashing them. But when 9S hacks the biggest bot, he gets a lot more than he bargained for. These MLs are among those that have absorbed knowledge from the library of humanity of yore, and he ends up in the middle of a Mesopotamian-style  ritual.

With this group of bots defeated, 2B, 9S and Jackass trudge on into the ruined city, where all communications to YoRHa HQ are being jammed by an unknown power source. They keep exploring, and locate a group of android corpses, including the missing YoRHa liaison. That the corpses aren’t totally destroyed but in various states of dismantlement bodes ill for our two androids.

2B and 9S fall though quicksand and into a yawning undergeround complex. They come upon a circle of yellow-eyed, non-hostile MLs both reciting and emulating various human emotions and activities, including copulation and childrearing. All of this makes 9S particularly uneasy, since this is not the way the enemy should be acting. But then things get even weirder when one comment from a red-eyed ML—“this cannot continue”—sends the yellows into a frenzy.

The MLs climb columns made of the fossilized bodies of their dead, and huddle together in to the super-brain thingy teased last week. The mass opens and out pours an approximation of an android that quickly grows skin and stands up, part Terminator, part Sephiroth. 2B and 9S’ first instinct is to kill it ASAP, even though he is not immediately hostile to them.

While they successfully break his energy shield and impale him with their blades, a second, unharmed ML android emerges from the lifeless body, good as new, and this one is a lot more aggressive. 9S is just able to grab 2B and leap out of the way of the android’s devastating main weapon. The resulting cave-in apparently crushes the android, but as we saw that’s not going to be enough to do it in.

We learn from Commander White up in space that she didn’t send 2B and 9S to assist the resistance, but to use the resistance as a shield and decoy in order to facilitate their real mission, which has now borne fruit. Not only do they know what became of the liaison, but they’ve uncovered a potentially game-changing development in their once-primitive foe.

NieR: Automata Ver 1.1a – 02 – Blood and Lilies

In episode two, perspective shifts from the YoRHa in their pristine orbital headquarters to a battered but still operational Machine Lifeform (ML). Curiously, despite having apparently been created by “Aliens”, they have a very similar bootup and heads-up display as the humans’ androids.

This single ML unit starts to walk, creating a sense of scale and grandeur to the ruined landscape. Upon returning to a base, it finds a book, and in that book, a bookmark with the image of a white lily. Scenes of ML are interspersed with a childlike narrator telling the story of the MLs with colored paper compositions.

This particular ML develops an “emotional matrix”, deemed a critical error, and its red eyes turn yellow, denoting neutrality. It ;earns how to garden, and devotes its existence to growing flowers, gathering “followers” in the form of other yellow-eyed MLs.

The comparisons to WALL-E are obvious from the serene, gorgeous empty vistas ML inhabits to the way the storytelling takes place without dialogue (narration segments aside). But hey, if you’re going to borrow, borrow from the best.

Not far from ML’s growing garden is an embedded group of human resistance fighters led by…Lily. I immediately wondered if, like the stiff redheaded twin maintenance units assigned to the unit, she was an android in disguise. Regardless, she’s bitter about the “Council of Humanity” on the Moon ignoring all requests for badly-needed reinforcements.

Every encounter with the red-eyed MLs means at least one of her unit will be injured or killed, with no one to replace them. They’re ambushed when trying to gather resources to keep fighting, and have to abandon those resources when the MLs send in kamikaze units.

Little does Lily know that up in orbit, she’s about to get a helping hand, in the form of 2B and 9S. When 2B wakes up she tells 9S she finds the sound of his voice comforting, only to cooly head to the control room without him.

They may have just come back from a brutal battle that claimed 9S’s memories, but Commander White sends them back down to perform recon on the resistance unit. They had an android embedded with the unit, but there’s been a breakdown in communication.

2B and 9S can’t come soon enough, as a huge mass of red-eyed MLs trample and destroy the yellow-eyed peaceful bots and their garden on their march to kill the humans. Lily demonstrates that she’s a capable leader despite her youth, quick and decisive and maximizing the limited resources she has.

When they mine a bridge and lure the red-eyed bots across, the detonators fail to work. It’s here where Lily’s underlings spot the yellow-eyed ML we know and have grown fond of. He stands in front of the hundreds of red-eyes, seemingly to try to talk them out of further fighting.

But before he can turn any red eyes to yellow, the entire bridge is lit up by missiles from 2B and 9S’ flying mechas. 2B makes a characteristically stylish entrance, and Lily not only knows her as “Number Two” but is very shocked to see her, or indeed any Council reinforcements. That said, Lily’s bloody shoulder seems to confirm she’s a flesh-and-blood human, not a “tin man”.

As for our yellow-eyed friend, he didn’t die in vain, nor is he alone. Hundreds if not thousands of his kind are soaking up knowledge from the library of the civilization they toppled, and seem to be combining their amassed knowledge and brains into a single mega-brain.

While I’m not sure what this is quite about, from a visual standpoint I can at least guess that yellow eyes and books are, at least now, less of a threat than red eyes, kamikaze bots, and slaughter. The narrator also describes the yellow-eyed bot anomalies as “treasures”. Were they meant to evolve in this way, or was it just random happenstance?

Whatever the answers are, and even if they’re never revealed, I remain thoroughly intrigued, and the setting lends the show a welcome splash of color and life from last week’s largely monotone, industrial battles. The post-ED omake featuring a cloth puppet 2B and 9S answering fan mail provides humor and whimsy.

Rating: 4/5 Stars

NieR: Automata Ver 1.1a – 01 (First Impressions) – Glory…to Mankind

Nier:Automata Ver 1.1a is an anime adaptation of a video game sequel to a spin-off of another video game series dating back to 2003, but for me it might as well be anime-original. With this adaptation, A-1 Pictures gives us a polished sci-fi action flick set in a bleak and gritty world decimated by alien invasion. The aliens use “machine lifeforms” (retro-looking robots) to fight sleeker (read: sexier) androids developed by humanity.

Our protagonist is YoRHa B-Gata H-Kei 2-gou B-gata, AKA 2B, which is super easy name to remember. Sporting a silver bob, eye mask, dark maid/knight outfit, katana, and slick-as-shit mecha, 2B is voiced by Ishikawa Yui, channeling Mikasa with an appropriately stiff, mechanical vocal performance. I also thought of early Vivy.

2B has the baroque look of a late-stage Final Fantasy character, which contrasts nicely with the more bare-bolts industrial setting. At times I wondered if Yuuri and Chito from Girls’ Last Tour might come running through the mist. She’s supported by a float “Pod” companion that keeps her informed about her surroundings and conditions.

2B has a mission, and despite being the only one of her squad to make it to the factory where her Goliath-type target is located, she is determined to carry out the mission or die (or rather be destroyed) trying. She’s aided by a far more “human”-acting intelligence android, 9S, voiced by Hanae Natsuki as if he were an affable high school character.

9S hasn’t spoken to anyone in a while, and is happy to be teamed up with someone, being a typically solo unit. 2B is less enthused, especially with 9S’ loquaciousness (she tells him not to call her “miss” and cuts his exposition short). But he also saves the “brute-force-first” 2B’s ass. As for the Goliath, it appears as a massive oil platform-on-tracks, with a face resembling the boss from StarFox.

This Goliath is a tough customer, but 9S has it handled: diving into its computer brain in a trippy hacking sequence that’s a nice change of pace from the external twisted metal and rust, and smoke. His hacking ends up being incomplete and he’s ejected from his mecha and seriously maimed, and Goliath is able to reboot and regain part of its autonomy.

9S urges a suddenly very human-like 2B not to worry about him and complete the mission. She runs up the appendages of the Goliath and punctures its core with her katana. The good guys have seemingly prevailed and defeated the big level boss. But then it wakes back up, and four other Goliaths awaken and rise, surrounding them.

It looks like it’s going to be Game Over, Man for both 2B and 9S, so after she thanks him for saving her, the two take out their Black Boxes. When these boxes touch, they self-destruct in a massive explosion that consumes all of the Goliaths. Even with 9S by her side, this was always going to be a suicide mission as soon as 2B arrived without any of her fellow squad units.

But while that’s the end of her body, her mind, memories, and data are all transferred back up to the massive orbital human stronghold called the Bunker, and she wakes up in a new android body. It’s the first time we see her eyes, and because of that the sight of them really packs a punch.

When she reunites with a revived 9S, he confirms that the mission was complete, but that he must have only had time to transfer her data back to the Bunker. The 9S before him has no memories of their joint mission down on the surface. When this new 9S dutifully utters their motto—Glory to Mankind—2B clenches a fist and repeats the words …but grudgingly.

We don’t see a single human being or alien in this episode, only their tools. If we never see either, I probably won’t mind. Their absence contributes to quite a compelling atmosphere of loneliness, isolation, and even a tinge of resentment and brooding in the androids. They were built and programmed to say that motto and fight and sacrifice their bodies and minds, and while emotions are forbidden, they are also definitely there.

2B wonders if her unending cycle of life and death is a curse or punishment from the gods who created her. None of this is groundbreaking stuff, but it is admirably executed, and looks and sounds awesome (Aimer sings the OP and the score is boss), which is why I’ll be continuing to watch.

Rating: 4/5 Stars

Urusei Yatsura – 01 (First Impressions) – The Winner Takes It All

In this reboot of a sci-fi/rom-com anime from 1981 (41 years ago) we’re introduced to Moroboshi Ataru (Kamiya Hiroshi), an unrepentant horndog in a Waldo shirt who ogles a comely jogger mere seconds after reaffirming his love for his long-suffering girlfriend, Miyake Shinobu (Uchida Maaya). That status quo is suddenly shattered by an alien invasion of earth by a race called the Oni.

But these aliens are the sporting type, so they give humanity a chance to avoid subjugation: if a randomly selected human can catch the Oni’s leader’s daughter Lum (Uesaka Sumire) by the horns in a game of tag, the invasion will be cancelled. The human they randomly select is Ataru, of course. And Lum? She’s a total babe.

The game of tag is internationally televised and held at a soccer stadium packed to capacity. Unfortunately for Ataru (who is preternaturally unlucky having been born on Friday the 13th), Lum can fly, and proves extremely hard to catch.

He only has ten days to tag her, and those days go by utterly devoid of success. On the evening before the last day before humanity is doomed, Shinobu decides to give Ataru some extra motivation: if he succeeds, she’ll marry him. Ataru genuinely cares for Shinobu, so the next day he’s all vim and vinegar.

Upon finally catching Lum by the leg, he learns she has another power: electricity. But that doesn’t faze him. As his bride-to-be watches and he repeatedly shouts “Marriage!” he intensifies his pursuit of Lum, eventually grabbing her into an embrace and relieving her of her tiger-print bikini top.

Using the top as a lure, for the first time Ataru brings Lum to him, and uses said top as a distraction as he allows her to reclaim it while he reorients himself and grabs her by the horns, thereby winning the game of tag and saving earth from invasion.

Ataru is instantly a global hero, and he’s ready to marry Shinobu right then and there … but there’s one problem: all those times he shouted “Marriage!” while chasing Lum? Lum thought that meant he intended to marry her. And having lost the game fair and square, she agrees.

Neiher Ataru nor Shinobu (especially Shinobu) like this, but Lum is absolutely intent on being Ataru’s wife. When he declares that he only loves Shinobu, he makes Lum cry, and when she calls Shinobu on the phone (this series is very much lodged in the 80s, tech-wise) both girls accuse him of two-timing.

That said, Shinobu is on board with Ataru’s plan to simply ignore Lum when she uses her alien ship’s jamming tech to intrude on their phone calls.When Ataru and Shinobu threaten meet in person, Lum creates massive electrical storms, but the lovebirds still manage to unite, which is when she takes her ship into the atmosphere to intercept them.

Normally, saving the world would afford the saver a life of leisure and ease; not so for the ever-unlucky Ataru. While he loves Shinobu, he also cannot deny his attraction to Lum, even though she has a tendency to electrocute him when she perceives him to be cheating.

It is here where I admit that the premise and the character dynamics are very much stuck in the 20th century, and perhaps that’s for the best. Compare this to the reboot of the even older Dororo, which respected its source while also bringing it into modernity.

Urusei Yatsura isn’t just retro in look (albeit with a 21st century glow-up), but also retro in sensibility. The show is loud, boisterous, and a a bit backwater. But it’s also fantastic-looking, brimming with infectious energy and charm, and is mostly just a big ol’ heap of fun!

Rating: 4/5 Stars

Takt Op. Destiny – 01 (First Impressions) – Settling the Score

It’s 2047, and music is banned. If it’s ever played, fearsome alien monsters called D2 arrive and fuck shit up. So when young man sits at a lovely upright piano and bangs out some Beethoven, a D2 comes running…right in the middle of an unassuming town full of unassuming people. The D2 looks like it’s about to obliterate the pianist for sure…but he’s saved by a ridiculously strong young woman.

She is Colette, AKA Destiny, a Musicart, and he is Takt, her Conductor. Transforming into a Musical Magical Girl, Destiny easily defeats the mid-level D2. The brief but wonderfully precussive battle set to a more symphonic arrangement of Symphony No. 5 IV. Allegro is a feast for eye and ear. This is what happens when Madhouse and Mappa join forces.

Takt and Destiny were just passing by the town while on a long and interminable road trip to New York City, where their self-appointed leader Anna hopes they can have Destiny “tuned” to be more efficient in her fighting, as she always ends up exhausting Takt. Destiny loves eating, but also has to due to her extremely fast metabolism. Takt should train, but all he cares about is music.

Destiny is feeling particularly brash, and Takt is sufficiently beat and confident in her skills, that she goes off on her own while he and Anna wait in a remote highway diner (one wall of which Destiny destroys as she exits). She ultimately fails to eliminate the D2 in the area due to their boss being a particularly tough customer, as she regales to them with cute Panty & Stocking-style visuals.

Her mistake was going off without Takt, or rather Takt not accompanying her (neither of them listen to Anna’s directives, a fun running gag). But then Destiny rushes back to town with her super speed, picks up the piano with her super strength, and rushes it back to the abandoned factory where the boss lurks. There, her Conductor starts to play Moonlight Sonata, and it’s off to the races with a sakuga-fest of a boss battle that ends in a victory.

As a weapon, Destiny comes off like a piano: capable of great bluntness and great precision; capable of being extremely quiet or loud. More than anything, she’s only as good as the person making use of her. Takt is a brilliant musician, but has a lot to learn about Conducting. If they’re ever going to get to New York—much less save the world from the D2—they’re both going to have to step up their games.

Takt Op. Destiny is a crisp, bright disco ball of luscious anime goodness. Will every episode look this good? Who knows, but if you want to hook an audience right from the get-go, this is how you do it! Play it again, Takt.

Zombieland Saga: Revenge – 12 (Fin) – Not Leaving It Up to God

ZSR’s totally epic saga of a finale starts out very stodgily, at the Saga Prefectural Office’s Special Task Force HQ. There’s a wonky procedural flavor to the proceedings reminiscent of the underrated Shin Godzilla, in that it mirrors the real life Japanese collective spirit of 1.) This Is The Problem; 2.) This Is What We Do About It; and 3.) We’ve All Got Matching Jumpsuits. Honestly I think it’s ultra badass that in dire times, even the government officials start dressing like a bike gang. Or is it t’other way ’round?

It is into this disaster CIC that Tatsumi Koutarou insinuates himself, and despite being held back by police, makes sure Saga’s governor hears his pleas to prioritize restoring the infrastructure around the Tosu area—where EFS happens to be located. Koutarou knows what Saga needs is a pure, uncut injeciton of reassurance into the hearts of every Saga resident. Something to unify them so they can all defeat this horrible disaster together.

That something is, obviously Franchouchou, who are enjoying a well-deserved bath prior to the biggest show of their lives that they’re still not even sure will happen due to the ongoing calamity.

While they rest up and make sure they’re prepared come what may, Koutarou is risking imprisonment to plead his case to the people who decide what happens in Saga, while Ookoba uses all of his media connections not for Koutarou’s sake, but for those girls who give everything their all, no matter how dead they are.

Sakura may get the day of the week wrong—and there were a good eight to ten months during Covid when I lost track too!—fate smiles on the group over at Saga FM, which is not only operational and on the air, but in dire need of personalities to fill that air time. Saki then proceeds to give a vulnerable and impassioned pep talk—one of the best monologues of the whole show—and Tano Asami absolutely nails it.

The next morning, Franchouchou, the Legendary Seven, strike out from the mall shelter they’ve called home the past few days and make the trek to EFS on foot. This offers them and us an opportunity to view both the devastation and the enduring beauty of their home.

When they arrive at EFS, it again seems to mock them with its cavernous emptiness. But instead of oppressive, I saw the venue as brimming with potential. Sure enough, people who love Franchouchou and whose lives they’ve touched start to trickle in, starting with their two first and most loyal fans, the metalheads.

Maria and the delinquents past and present file in, followed by Maimai and her classmates, Iron Frill and their followers, Oozora Light and his encourage, Hisanaka Pharmaceuticals, NHBK Fukuoka news chopper who has followed the group’s story since discovering them at the mall shelter, White Ryuu and a contingent of American troops, possibly from Yokozuka. Even the Dancing Chicken Man shows up!

It’s a beautiful and heartwarming reunion of everyone from Zombieland Saga, and their numerous powerful allies and fans combined with the might of both print, TV, and social media, ensure that this time—even in the midst of what could possibly be Saga’s worst disaster in its history—a packed and positively rocking Ekimae Fudosan Stadium.

The governor’s chief of staff reminds Koutarou that all they did was “choose to prioritize the most effective strategy, after logical consideration”, which is politicspeak for “the people need this right now and we’re going to do everything in our power to see that they get it”—”it” being nothing less than the biggest and best Franchouchou show yet.

No, the zombie idols aren’t coursing with electricity and crazy laser lightshows. Their outfits aren’t over-the-top, but call to mind seven angelic figures dedicated with every fiber of their undead being to make the people of Saga not simply forget their troubles, but to give them the courage to face and defeat them through surpassingly catchy song and dance.

This is not an episode satisfied with one climactic song. It opens with a big-league build-up to the energetic first song, then some call-and-response with the Legendary Yamada Tae (whose gibberish eventually coalesces into a franchouchou chant), which transitions into a slower and more contemplative piece.

Sakura, Saki, Ai, Junko, Yuugiri, Lily, and Tae are all at the top of their games, and the crowd—no doubt still traumatized by current events—are well and truly into it. And while not as important as the revitalizing impact they have on the people of Saga, the group gets their revenge and then some.

Not only is every seat and the entire field packed this time, but while the piddling crowd of their first disastrous EFS show didn’t call for any encores because they thought it would be just too cruel, this time there’s nothing that can stop Franchouchou from heading back out onto the stage after a quick breather.

Before they do, Koutarou prostrates himself before them and despite being a “grown-ass man” starts tearing up at the sheer restorative power of the zombie idols. Silly, Koutarou, being open with your emotions is what makes men grown-ass! As they head back out to hit the crowd with their collective soul, Koutarou tries to scrub out his blood from the floor; a truly ill omen.

Franchouchou’s final song is interspersed with scenes of Saga rebuilding and people overcoming adversity together, echoing their own personal struggles as well as their struggles as a group. Let it be said that both Franchouchou and Zombieland Saga as a series left absolutely everything on the stage in its finale.

In fact, if Saga were to, say, be destroyed utterly by an alien warship reminiscent of the City Destroyers from the 1997 blockbuster Independence Day, immediately after the concert wrapped, I don’t think a single person on or off EFS’s stage who’d deny that they went out on a good note.

That’s a good thing, because immediately after the concert wraps, Saga is in fact apparently destroyed utterly by an alien warship reminiscent of the City Destroyers from the 1997 blockbuster Independence Day. It’s kind of a downer, but it’s also the kind of irreverence and absurdity I’ve come to know and love from Zombieland Saga, and why I will miss it and each and every member of Franchouchou so damn much. What a frikkin’ ending!

RABUJOI WORLD HERITAGE LIST

Head over to Crow’s World of Anime for the latest discussion on our beloved zombie idols with Irina from I Drink and Watch Anime. Always a great read!

Star Trek: Lower Decks – 03 – Buffer Time

While in the turbolift trying to make small talk with the captain, Boimler ends up letting slip two words no senior officer should ever hear: buffer time. Once she learns the lower decks are over-inflating work time estimates (the way even Scotty used to do) in order to secure more free time, the captain puts an immediate stop to it.

And I do mean immediate: suddenly everyone is equipped with a PADD that issues a ticking clock for every task they perform—like an Amazon fulfillment center technician. Free time is eliminated, which means stress and anxiety build up with no time for release…or adequate sleep! And as the TNG episode “Night Terrors” thoroughly demonstrated, Starfleet officers need REM sleep.

As a result of heightened anxiety and increased fatigue among the crew, mistakes are bound to be made. Mistakes like, say, when someone brings along not only the wrong cultural artifact for a diplomatic mission, but one that enrages the aliens to such an extent that they decide to launch an invasion of the Cerritos—the crew of which is in no condition to repel boarders.

Character-wise, Rutherford and Tendi are so slammed by work they come pretty close to taking it out on each other. Boimler, who was already operating on zero buffer time, is happy as a clam even as the rest of the crew crumbles, and Mariner ends up on the ill-fated away mission with the first officer, Commander Ransom, a Starfleet officer in the Kirk/Riker mold.

When the aliens do board the Cerritos, each member of the crew is so lost in their own personal hell of ticking clocks and trying to make up time that will never be made up, there’s barely any time to notice there are intruders aboard ship, let alone do anything about it.

As such, the intruders initially run wild, spraying graffiti all over the exterior and corridors of the ship, despite only being armed with spears, which as Boimler points out are no match against even one hand phaser. Soon he learns the senior officers and captain have also shifted to the new work schedules, resulting in the captain having to virtually run the bridge all by herself.

Down on the planet, the aliens (who are a pretty standard Star Trek alien race of the week) decide that if Ransom or Mariner can defeat their hulking champion, they’ll let them and the other officers go free. Mariner shows Ransom all of the scars that show she’s best suited to participate in the gladitorial match.

Even so, Ransom refuses to let his subordinate fight for him; indeed, he’d rather—and does—stab Mariner through the goddamn foot so that she has no choice but to stand down. While Trak makes clear part of command is being able to send junior officers to their probable deaths for the good of the ship, this is not one of those instances, and Ransom is personally eager to test his mettle—not to mention his honed physique, which Mariner can’t help but notice.

While Mariner and Ransom ultimately bond over their shared near-death experience (and Ransom’s righteous beat-down of the so-called champion, who turns out to be a lot more interested in reading books than fighting) Boimler snaps the captain out of her devotion to the scheduling system that could lead to the loss of the ship.

Realizing perhaps to late to be credible that eliminating down time is a bad idea, the captain makes a shipwide announcement to all crew to bend or break every regulation necessary to secure the ship. The crew then proceeds to use the very PADDs that had been oppressing them to beat the alien intruders back to their ships.

The ship is saved largely due to Boimler urging his captian to essentially backtrack on a system he believed would have ensured maximum crew efficiency. But realistically, that would only happen if everyone was a workaholic like Boimler: the real world is different. And so it is that Boimler’s name is affixed to an edict essentially calling for laziness where indicated, contrary to his hallowed values.

When Tendi assures him no one will ever remember “the Boimler Effect”, we jump forward to the distant future in which it’s being taught in school—and they built a statue of him. That said, he’s not as important a historical figure as Chief Miles O’Brien…obviously!

Stray Observations:

  • The entire main premise of the Cerritos-based plotline is an homage to officers like Scotty and LaForge being lauded as “miracle workers” for getting work done far quicker than estimated, when in reality they just know how to manage expectations.
  • Ransom’s duel with the huge alien champion is akin to Kirk’s battle with the Gorn in “Arena”, as well as other bouts that usually caused his uniform to tear or even fall off.
  • I appreciated Mariner’s mixed feelings about Ransom’s fight, both being outraged that he’d fight in her place and kind of turned on once it’s clear Ransom’s got this.
  • Interesting how Mariner and her Captain/Mom have barely interacted so far. One assumes Boimler/Tendi/Rutherford will learn about that connection at some point…
  • The gold plaque Boimler receives is similar to the dedication plaques that hang in some corner of the bridge of every Starfleet ship.
  • The future teacher describes the eagle on Statue Boimler’s arm as “The Great Bird of the Galaxy”—which was the nickname of Star Trek creator Gene Roddenberry.
  • Chief O’Brien probably needs no introduction. His illustrious career spanned from the first episode of TNG and the last episode of DS9 and beyond. He also devised Scotch-flavored chewing gum, bless him.

Star Trek: Lower Decks – 02 – Sam of All Trades

I recently watched the TNG episode “Time Squared”, which featured a lot of sweet shuttlebay porn. The Enterprise-D’s shuttlebay is gleaming and spotless, but that’s just where the shuttles land. We never saw the dirtier storage and maintenance facility, but that’s the part of the Cerritos we get to see in just the second episode, where Ensign Boimler gloats about being assigned to co-pilot a shuttle escorting a decorated Klingon general to his diplomatic appointment.

Meanwhile, it’s become clear Ensign Rutherford has developed a bit of a crush on Ensign Tendi—can you blame him?—but his grueling engineering duty schedule conflicts with a date to watch an astronomical phenomenon. In order to make that date (he considers it beneath a Starfleet officer to go back on his word), he quits the Engineering division. Seems kinda rash!

Boimler could never have predicted a slacker like Ensign Mariner would not only be his shuttle co-pilot, but also old friends with the general they’re escorting, a closeness made clear when in the middle of introducing himself to the general, Mariner pounces on him and the two have a brief knife fight.

By-the-book diplomatic protocol and theory are fine, but Starfleet is just as much about who you know than what. The resulting shuttle ride is predictably chaotic as Mariner exploits the fact the general is a lightweight when it comes to bloodwine.

He’s passed out by the time they land in the Klingon district to grab him some local Gagh, but before they know it he’s “behind the wheel” and taking the shuttle for a joyride without them. With transport and ship-to-shore comms not an option due to the properties of the planet’s atmosphere, they’ll have to track him down on foot.

In a hilarious demonstration of how nice and understanding the vast majority of Starfleet officers are, Rutherford’s commanding officer is perfectly fine with him exploring other divisions. Things don’t go well with command, however, as Rutherford manages to muck up a basic holodeck command simulation that theoretically shouldn’t be muck-up-able.

Feeling that perhaps there’s some continuity to be found in the great engineering project that is the human body, Rutherford tries his hand at being a nurse, only to find his bedside manner is non-existent. We also observe how Tendi’s bubbly personality serves her well in calming and reassuring the patient Rutherford wound up.

Boimler once again exposes his greenness when it comes to missions on worlds other than Earth and Vulcan (which shouldn’t even count!) when they reach the Risian district. He’s suddenly seduced by an human-looking woman who turns out to be an alien interested in depositing eggs in his throat. Thankfully Mariner has his back…and a hose!

She has it again when Boimler recklessly jumps into the middle of a dispute in an Andorian bar he knows nothing about. Things escalate quickly into a big Alien Bar Fight (a Trek standard, to be sure) but cool (and thirsty) heads prevail when Mariner offers to pay for the next five rounds if everyone agrees to stop fighting.

Now that’s Starfleet—inadvertently starting fights, then amicably ending them. But Boimler starts to lose hope that he ever had a chance to be a Starfleet captain, and tosses his combadge in a puddle.

The last division Rutherford tries is security, and to the surprise of both himself and the buff Bajoran chief, his cybernetic implants give make him the perfect fit for security, as he dispatches a squad of holographic Borg without breaking a sweat, letting the implants do their thing.

Still, after a day(?) of trying out new career paths, all it takes is one glance at an open Jefferies Tube—spotless and gleaming—for him to politely turn down the offer to job the “bear pack”. Like the chief engineer, the security chief is supportive and happy for Rutherford.

Back on the planet, Mariner and Boimler encounter a shifty, Gollum-like Ferengi offering transport. Boimler is suspicious, but Mariner tells him she’s “pretty sure he’s a Bolian” and that he should listen to her since they haven’t let them astray yet. But when the Ferengi betrays them by pulling a knife, Boimler phasers it out of his hand, saving Mariner.

Once they learn the Klingon general safely reached the embassy, Boimler and Mariner return to the Cerritos. Despite asking to keep events between them, Boimler ends up telling everyone at the bar how Mariner confused a Ferengi for a Bolian. We later learn that the Ferengi was another friend of Mariner’s, who put on a performance in order to restore Boimler’s confidence.

As for Rutherford, he learns that Tendi wasn’t going to hold it against him for not watching the pulsar from a window—and certainly wasn’t something to quit the job he loves about! Instead, she joins him in the tubes and watches it on a PADD, in a very cute cozy scene of budding friendship.

Star Trek episodes don’t always have A and B-plots running side by side, but they’re definitely a common occurrence among the hundreds of episodes of television in the franchise. I felt both A and B worked well here, with the on-ship/off-ship plots complementing the characters and served as backdrops for their development. Tendi definitely got the short end of the stick this week, but she’ll no doubt be the focus of an episode (or an A or B plot of one) soon.

Stray Obervations:

  • The cold open features another TNG classic: the alien intruder depicted as a bright point of light. In this case, it’s one that is weak enough to be placed in a hold by Mariner, who threatens to stuff it in a canister unless it creates the cool new tricorder model that has a purple stripe…and a power crystal!
  • Mariner’s little singing but about the shuttle’s blast shield was as awful here as it was in the previews that made me initially weary of this show. Thankfully it and scenes like it are the exception and not the rule.
  • That said, why did she have so many bowls of broth, and why was it spilled all over the consoles? I know, I know…“it’s a cartoon!”
  • Boimler really was presenting himself to that Klingon general all wrong. Standing too far away and speaking too softly are both considering insulting.
  • The senior officers looking ready to get angry only to be totally understanding and supportive was a an example of why I love this show: even though it borrows so much from a franchise I know back to front, it can still surprise me!
  • Another practice that, while true to Trek, I found a bit problematic, was the alien stereotyping by Boimler and Mariner. Mariner’s barb about Klingons smelling bad was pretty cringey. As for Boimler ragging on Ferengi…Dude, the Alpha quadrant would have been lost to the Dominion without Quark and Rom!
  • At least the Ferengi dude was acting all “TNG first season” on purpose…IRL he wears a monacle!
  • As someone who does not mind tight enclosed spaces (as long as I can get out of them of course!) I always loved the Jefferies tubes growing up…even if they made no sense. You’re in space! Just make the ship big enough so the tubes are regular height!
  • I am so here for all the alien representation these past two episodes. Due to budgets, previous Trek crews were overwhelmingly human, which made the Federation feel small.

Star Trek: Lower Decks – 01 (First Impressions) – The Optimism’s Back

We’re big Star Trek fans here at RABUJOI, and while I was both excited and proud to watch its return to TV (albeit streaming TV) in the form of Discovery and Picard, since it meant Star Trek was back and that could never be a bad thing, I’ve been ultimately disappointed in the negative and violent general outlook and worldview of those new shows.

I came into Lower Decks with extremely guarded expectations. I was not a fan of the art style in the previews nor what sounded like a lot of try-hard rapid fire comedic dialogue. Heck, even the logo of the show is ugly, with the words “LOWER DECKS” rendered what looks like a crappy free font, clashing with the iconic yellow/gold Star Trek word type.

Lower Decks is first Trek show since Voyager ended in 2001 to restore that upbeat, optimistic, cozy, joyful Star Trek milieu in which actually want to live and hang out. It felt more like those shows, and thus the Trek that I grew up with and love, than any of new live-action stuff, and pulled off that feat in less than half an hour!

Obviously, a show like ST:LD has the advantage of not having to spend too much time setting up its world—it’s basically TNG-era Star Trek, only animated. If you aren’t a Trekkie, I’m not sure why you’d watch this show, nor could I begin to imagine how it would come off not knowing anything about warp cores or the uniform colors or what-have-you.

LD can immediately focus on its scrappy underdog characters who populate the unremarkable Federation Starship USS Cerritos, starting with Ensigns Beckett Mariner and Brad Boimler. While Mariner comes off as an overly hyper chatterbox (she’s also drunk in her first scene), I’m pleased to report not every character chats at the same pace, and even she calms down for some scenes.

It’s clear Mariner’s authority-bucking, boisterous joie-de-vivre is a veneer to conceal the fact her round-peg personality in a square-hole Starfleet has caused her career to stall. There’s a lot of Tom Paris in her, right down to her admiral dad. She’s the opposite of the eager-to-please, by-the-book Boimler (ahem…Ensign Kim, anyone?), and between his discipline and her experience the two are poised to learn much from each other about life in the command division.

Rounding out the main quartet is medical officer D’Vana Tendi of Orion (hence the green skin) and engineer Sam Rutherford, a cybernetically-augmented human and to me, spiritual successor to Geordi LaForge. Tendi, also like Ensign Kim, is the definition of “bright-eyed and bushy-tailed rookie” without Boimler’s hang-ups, while Rutherford’s still-buggy implants sometimes add cold Vulcan logic to his human baseline at inopportune times.

There is a mission-of-the-week, and it involves the less sexy but very important second contact with a new purple porcine alien species. An aspect of Trek I believe really translates well to animation is the aliens and their worlds. Since it’s animated, the makeup and production design budgets are only limited by the animator’s imagination, and there’s never a chance of putting off viewers with either unconvincing makeup or falling into the uncanny valley.

Boimler was instructed to “keep an eye” on Mariner by the no-nonsense Captain Freeman, and that eye immediately watches Mariner break protocol by selling farm equipment to aliens on the side. Boimler ends up being sucked on by an alien spider-cow creature for far too long, but the whole incident demonstrated that his green instincts caused him to overreact on more than one occasion while Mariner got the feel for things and was able to improvise them out of peril.

Back on the Cerritos, Rutherford is on a date with Ensign Barnes that, unlike LaForge’s many dates, starts out pretty well! The issue is, the Cerritos’ XO Commander Ransom came back up to the ship infected by a bug bite that turns him into a vicious black bile-spewing zombie, and soon more than half the crew succumbs to the same transformation.

While it could have come off as too-cute-by-half to have the Rutherford and Barnes remain completely calm and even continue their small talk as their comrades start eating each other in the Ten Forward-style bar, the comedy worked for me since it tracks that Starfleet officers would keep their heads even under extreme conditions. Similarly, D’vana enters a gory hellscape of a sickbay, but feeds off the professionalism of her Chief Medical Officer (who is a Caitian) is, and comports herself well in triage duty.

What ties Boimler’s close encounter on the planet to the zombie virus aboard ship is the purple-pink goo secreted from the spider-cow, which cures and de-zombifies the crew. Thus it’s established that despite her refusal to submit to Starfleet orthodoxy, Mariner inadvertently saved the ship by letting the spider-cow suck on Boimler as long as it wanted. I got a really cozy feeling from the scene of the four officers taking a much-earned breather, their deeds going unsung as the senior staff takes all the credit.

While I hope she doesn’t back into saving the ship every week (something that would make her akin to early Wesley Crusher aboard the Enterprise) in a pilot it works pretty well at establishing the value of her approach to a Starfleet officer’s duty. If she breaks a few regulations, she’ll be able to rely on Boimler (who doesn’t rat her out to the Captain) and her other fellow junior officers to rein her in or bail her out.

“But wait, Zane,” you may ask: Why would you want to live in this Trek world—in which the crew turned into vomit zombies and a drunk officer cut another’s leg to the bone with a contraband bat’leth—but NOT want to live in Discovery or Picard? Because the violence, xenophobia, and general lack of human progress is too virulent and unrelenting in those live-action series, while the violence in Lower Decks is more stylized, comic, and by dint of being animated doesn’t feel as real (and thus depressing).

Also, it’s clear Lower Decks isn’t centered around violence, whether it’s threatening to blow up Qo’noS, enslaved androids being hacked into causing a massacre, or beheading people you don’t agree with. It’s far more aligned with the values of TNG. Its goal of being a Trek comedy inevitably bring up The Orville. I actually thoroughly enjoyed The Orville because it too took place in a lighter-hearted TNG-style world that’s futuristic but also bright and fun.

But as hard as it tries, Orville will always be homage with a hint of satire. Whatever else it is, Lower Decks is Star Trek, through and through. Production of live action Trek is delayed In These Times, and no telling if what we ultimately get won’t be filled with more violence and despair, and the further erosion of my preferred Trekkian outlook. I didn’t know this going in, but Lower Decks is just the Trek I need, just when I needed it.

Stray Thoughts:

  • The show’s logo may be hideous, but the opening sequence is beautiful, showing the Cerritos getting damaged in various ways against gorgeous space backdrops. The credits are also in the same font and color as TNG, which is just fine by me!
  • The USS Cerritos is the perfect balance of familiar details (like the Enterprise-D style deflector dish) in a new orientation. While a little awkward-looking, it’s a clean enough design, and I actually prefer it to the Orville.
  • The Senior Staff is mostly in the background, which is how it should be, but I do like the Riker-esque Cmdr. Ransom and the big burly Bajoran security chief. As for the doctor, she’s from a catlike species first depicted in the original Animated Series but a live-action Caitian admiral appears in Star Trek IV: The Voyage Home. He was my favorite Trek alien for a long time, even though he was just in the background.
  • On that note, another great thing about an animated Trek is that you can have as many alien officers as you want without worrying about the makeup budget. Orions, Bolians, Andorians, etc.
  • It’s astonishing how many Trek lore Easter eggs this episode manages to cram into the half-hour, but most of them feel organically integrated, rather than shout out “Remember THIS?” or “Remember THAT?” The old didn’t get in the way of the new, but added texture and color.
  • This is a show that rewards die-hard Trekkies, not just with familiar sights and sounds but in how qualities of past Trek characters and episodes inform the crew of the Cerritos.
  • Mariner’s dad is an admiral, but her mom is also her Captain!
  • Rutherford’s date with Ensign Barnes ends up kissing him in a moment of passion after an emergency EVA, but he’s so preoccupied with a code fault in the airlock, and the fact she isn’t preoccupied with it, he later decides not to pursue a second date.
  • The second part of this joke is that Ens. Tendi agrees with his reasoning. Both of them are total Starfleet nerds and I love it.
  • That was a hell of a battle through the decks of the ship…reminded me of the DS9 Genesis game where Sisko has to run through the corridors of the Saratoga after the Borg attack.
  • I have never seen Rick & Morty, but I think part of why I think I’m okay with the very un-anime character design is that I’ve also been recently watching Avatar and Korra, which features an almost-but-not-quite anime style.
  • Other quick production notes: the voice actors all do great work bringing their characters to life, while the orchestral score does what a Trek score should.
  • I’ll be reviewing this series going forward, but future reviews will be shorter and feature fewer images, I promise!

Dokyuu Hentai HxEros – 03 – The Dream is Over

We rejoin the Super HxEros in the middle of a battle with pixy-like kiseishuu with a penchant for stealing underwear. Momozono Momoka unleashes her powers (and loses her clothes), while Kirara’s would-be decisive blow has no power due to her presently low stores of H-energy. To add insult to injury, the kiseishuu nabs her underwear.

It’s then, and on numerous occasions when upper and lower bodies of characters are prominent—whether wearing underwear or not—that we learn there are two kinds of censorship in DHH: the four-pointed stars that appear when characters are in HxEro Mode, and the classic “soupy fog” of various colors that completely obscures partial or total nudity.

Frankly, around halfway through this episode when we were learning about Momoka’s long-held resentment of her well-endowed model of a big sister in one of the most generic and half-assed backstories in recent memory, my enthusiasm for this show went *poof*—lost into one of those censoring clouds.

After Momoka’s ill-advised long soy milk bath (from which Retto must rescue her), the underwear thieves strike the girl’s locker room, stealing Kirara’s classmate Yuna’s “lucky pair” for her date later that day. Retto ends up tracking the culprit down and retrieving the pair, and Kirara actually does him a solid by vouching for him to Yuna & Co.

Yuna then takes Kirara underwear shopping, with the latter hoping to gain some H-energy with a lucky pair of her own. We then learn that Yuna’s date is with female senpai, which is oddly treated like some kind of punchline, even though her friends are apparently aware Yuna likes girls.

That night Kirara sneaks into Retto’s room to sleep back-to-back with him in her new sexy underwear, hoping it will charge up her H-energy. Both she and Retto remember when they were kids sleeping under a kotatsu and he initially tried to draw on her sleeping face, only to find it too cute and froze up. Their futon session is disrupted by the discovery of Tenkuuji sleeping between them, something I highly doubt they’d have not noticed until that moment!

Kirara finally manages to unleash her HxEros power again, though it happens quite randomly while she’s in bed, and she ends up wasting all of that stored-up H-energy without even accidentally defeating a kiseishuu boss this time. So basically, she has a lot to learn about controlling her clearly considerable powers so they’e actually useful.

I’d usually refrain poking holes in the logic of an ecchi anime involving battling alien libido vampires, but with its branching plots this episode felt so long and ungainly and the censoring so considerable (no doubt since I watched the broadcast version), I found myself gradually checking out. Going by the three-episode rule, I’ve decided to pass on the remainder of Dokyuu Hentai HxEros.

Dokyuu Hentai HxEros – 02 – Nothing Can Stand Against Two Beating Hearts

This week we get a look into Retto’s daily life at HxEros HQ, and it’s what you’d expect of three girls with high H-Energy levels. First, the dog Runba steals Momozono Momoka’s panties and gives them to Retto, and she reacts by condemning him for not taking them himself like a man.

Then Tenkuuji Sora wakes up in Retto’s own futon, having mistaken his room for hers. Finally there Shirayuki Maihime, the “most decent” of the three, who drops kibble down her shirt compelling Runba to burrow up her shirt and lick her chest.

So we have the brash, uninhibited girl, the sleepy forgetful girl, and the maternal airhead girl. All just thin caricatures so far, but it’s enough for now. As for Kirara, one meeting with Retto’s uncle and she’s out, not ready to hear she “has what it takes” (i.e. Eros) to be a crucial part of the team.

Back at school Kirara is back to her Iron Maiden act, breaking the heart of a guy on the baseball team, and Retto lets her be, honoring his promise not to tell anyone what went down between them. Kirara can’t help but remember just how precocious and forward she used to be with Retto, even putting his hand on her chest then pulling him close so they could compare heartbeats.

When Kirara asks why Retto bothers fighting the Kiseishuu, it’s because while he can’t do anything about the fact he and Kirara’s relationship was ruined by them, he’s determined not to let it happen to anyone else. Then a bee-like Kiseishuu arrives on campus and attacks the baseball player with a crush on Kirara.

The censor bug is drawn to the kid by his lewd thoughts about Kirara, but while he’s definitely heartbroken about her brusque rejection, he still doesn’t want the bee-woman stealing all of his emotions, and Kirara isn’t about to stand by and let her.

So she goes in, confronts her, and very nearly ends up on the wrong end of her stinger. The moment Kirara thinks her goose is cooked, Retto storms in and delivers a devastating uppercut to the bee-woman, defeating her on the spot, keeping his promise never to let a bug touch Kirara ever again.

The force of his attack is such that it destroys both his and her clothes, however, so when the baseball kid comes back with a cop, they have to huddle up inside an unlocked car. Naked and sweating so close to Retto, Kirara can’t help but remember how it felt comparing heartbeats as kids…only this time it’s her heart beating faster.

Heartened by those good old days when she and Retto had fun together, Kirara reverses her decision and decides to join the HxEros after all. All she asks is that Retto refrain from using her to “recharge” his “stores” of H-Energy and/or Eros. Just as she’s about to note there’s an exception to that rule for emergencies, a stuff breeze gives Retto a full look at her lower half, and the mood curdles instantly!

Over at HxEros HQ Momoka is eager to show Kirara around, but perhaps a bit too eager to have the new quintet bonding in a mixed bath. That said, there’s an unintended positive result of dropping Retto into a pile of naked ladies and accidentally groping Kirara: she gets such a shot of H-energy that when she raises her fist in frustration it not only pokes a hole in HQ’s roof, but destroys the episode’s final boss in one shot!

“GUILTY PLEASURE” are the two words constantly flashing in my head as I watch this funny trashy lunacy. The show is keenly aware of what it is and not ashamed to go all out and flaunt it. And all the details are wonderful: everything from suggestive imagery (upturned faucets, “creative” camera angles) to beats like the bee woman protesting “First I’ve heard of it!” in response to Retto’s promise.

There’s definitely not much to other HxEros, but there’s also an underlying sweetness and depth to the central couple that makes it easier to invest in this beyond just naked bug-busting nonsense. And with above-average visuals and music, it’s a show I have no qualms watching.

P.S. The title of his review paraphrases the Klingon legend of the power of two beating hearts in love destroying the gods and burning the heavens to ashes!

Dokyuu Hentai HxEros – 01 (First Impressions) – Same as She Ever Was

We kick off the Summer 2020 season with something dumb, silly, and either fun or tedious, depending on your mileage: a show about teens fighting libido-sucking aliens with their pent-up sexual energy! The world is relying on youth to save it from a future in which no more children are born because they just can’t be bothered to get it on.

This silly (and very familiar) premise is anchored by two childhood friends Hoshino Kirara and Enjou Retto. While Kirara was once very close to and friendly with Retto, one day a switch flipped and she became someone aloof and so disgusted by boys she won’t even touch anything they touched without gloves. At school she’s given the nickname “Iron Maiden”.

Meanwhile, Retto became a superhero. Assuming an alien (called Kiseishuu or “Censor Bugs”) sapped Kirara of all her emotions five years ago, he swore that he wouldn’t let the same awful fate befall anyone else without him doing something about it. That “something” involves focusing his “erotic power” to defeat the Kiseishuu.

One day, while Retto is trying to apologize to Kirara for accidentally groping her when she slipped on steps (as you do), a Kiseishuu who has grown powerful collecting the libidos of townsfolk confronts the two, and Retto doesn’t quite have the necessary power to defeat it.

Retto takes Kirara’s hand in his and flees, and Kirara, touching a boy for the first time in years and not disliking it, is suddenly overcome by erotic energy. Turns out the Kiseishuu didn’t suck all of it out of her years ago; instead it realized she was an exceptionally ridiculous wellspring of the stuff, and she intentionally suppressed it out of shame.

With the monster bearing down on them both, she finally frees her heart from the iron maiden in which it had been locked away, and in the ensuing sharing of energy with Rettou, the two manage to pulverize the Kiseishuu into the stone age. Naturally, a side-effect of using their powers means all of their clothes are torn off.

In the afterglow of their ecchi victory, Kirara offers to help Retto with his alien-bashing work going forward, even slipping up and using his first name after years of refraining from doing so. Then the other three members of Retto’s HxERO superhero group appear to introduce themselves to Kirara, their newest member. Oh and by the way, they all live together, no doubt to keep their HxEro force in top form.

Both the realization she and Retto are nude and the realization he’s been living with three other girls compel Kirara to deliver a couple blows to Retto, but there’s no going back now! Like them, Kirara was born to do this, and no less than the future of humanity depends on their continued victories over the aliens.

So there you have it! As I said earlier, this was silly, dumb, fun, harmless stuff, and even has a smidgen of heart to it what with the pure childhood-friend affection between Kirara and Retto at its core. Production values get the job done, neither embarrassing or exceptional, while the ecchi elements so far follow a restrained less-is-more pattern.

It’s not great, but it was better than I expected as it went along. At the very least, I’ll be checking out the next episode to see how Kirara fits into the superhero milieu.

Darling in the FranXX – 21 – Fight to Live

Things are looking pretty grim with the VIRM’s purple nerve networks overwhelming the blue of the Klaxo princess as Hiro continues to suffocate. However, just his presence in Strelizia Apath’s cockpit seems to have delayed the VIRM self-destruct booby trap the princess triggered.

But he only delayed it; Hiro’s friends and allies have just 72 minutes to do something before Apath blows and takes Earth with it. Just as that countdown begins, Zero Two arrives at the control room where Franxx and Hachi are observing events…and she promptly passes out.

When she comes to, she learns from Franxx that she is a clone of the princess, the last surviving member of a Klaxo Sapiens species that fought a millions-of-years-long war with the invading VIRM. That war changed the  once-cosmopolitan Klaxos into sterile war machines, just as humans have become something similar.

Franxx created Zero Two from DNA from the princess so that humanity had someone on their side who could operate Star Entity. He created the human Nines so that she had backup. Reuniting her and Hiro was simply a “scientist’s whim.” For her part, Zero Two doesn’t care about clones or fakes or the VIRM; she just wants to fulfill her promise.

To do so, she has to get back to Hiro in Strelizia Apath. Since the path to the Grand Cradle is sealed and can only be accessed by the princess, Franxx comes along. Right on time, Squad 13 arrives to escort them, bringing a much-needed smile to Zero Two’s face. Time is running out, but it looks like they’re going to make it.

Kokoro, Michiru, Miku and Ikuno stay behind to fend off the VIRM that followed them, so that escort shrinks to one: Delphinium. When they arrive at the door, another VIRM attacks and Ichiro and Goro keep it away from Zero Two and Franxx by grabbing it and jumping off a ledge to an uncertain fate.

Franxx reveals Zero One DNA in his left arm, which the tentacles of the door snatch (with little regard to Franxx’s human parts), and a Klaxosaur snake arrives and opens wide for Zero Two to ride to the Cradle, leaving Franxx behind. One by one, people are sacrificing their lives to give Zero Two the smallest of small chances of stopping the end of the world.

Before leaving Franxx, rather than curse him for what he did to her, as he fully expects her to do, she thanks him for creating her and allowing her to meet her Darling. Love, in Zero Two’s case, trumps hate.

When she arrives, things are bad; both the princess and Hiro are unresponsive. But Zero Two won’t accept it. She kisses Hiro in hopes of taking away the burden of the VIRM infection. Zero One watches in spectral form and is moved (as much as an ancient sentient weapon can be “moved”) to lend to Zero Two what remains of her powers.

In mid-kiss, Zero Two and Hiro share a moment in an idyllic setting, in a wintry place that looks similar to the forest to which they escaped years ago. They kiss in this place too, and in the real world Strelizia Apath “hatches” from the shell around the cradle, and launches a massive beam that obliterates the VIRM fleet in space. In the ensuing chaos, Franxx is crushed, but got to see his life’s work realized, and the world saved because of it.

The VIRM snatch Hringhorni from Strelizia and retreat, vowing to return with a full army (it’s somewhat frightening that what we saw was just a “small detachment” and not at all representative of their full force). But for now, at least, the world is safe.

Time for a big party with good food, good friends, and good conversation, right? Except that the fleet-destroying attack seems to have taken everything Zero Two had. She’s slumped in the cockpit, unresponsive, and her red horns have crumbled.

Could this be the end for Zero Two; one last sacrifice to keep the world alive? And is there any kind of world in which Hiro wants to even live that doesn’t have her in it? I’d predicted often that Zero Two would eventually bite the dust early in the show, a la Kamina, but the fact we’ve (presumably) lost her with just three episodes left somehow hurts all the more.

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