Kageki Shoujo!! – 02 – Sink or Swim

The morning before their first day of actual classes, Ai deigns to attempt to wake Sarasa up…in the gentlest and most ineffectual way possible. But their class rep Sawa personally wakes Sarasa the hell up, because the people they’re facing this morning are far more fearsome than the JSDF: their second-year advisors, AKA “Big Sisters”.

The students of the centennial class have already demonstrated their capacity for ill-natured backbiting, but it’s the same way in the classes above them. We learn that Risa and Hijiri, Sarasa and Ai’s Big Sisters, are bitter rivals who usually hide their contempt for each other behind smiles and niceties.

When Risa flat-out tells Sarasa she’ll never be Lady Oscar, she makes the poor tall girl sob into the floorboards. When she asks why not through the tears, Risa mentions the curse of the tree, and in doing so gives Sarasa all the ammo she needs. If everyone believes the tree is cursed, she’ll just have to prove the curse is fake!

While Risa admires Sarasa’s innocence and drive (as does Sarasa’s childhood friend and kabuki actor-in-training, Akiya), Hijiri reports that “Naracchi” has “zero motivation” for Kouka. But just as Hijiri’s barbs about Risa only being suited for villainess roles have led her to strive towards greatness, she tells Hijiri they can’t know what future winds may lift Ai’s sails.

I can take a stab at the identity of that wind: she’s somewhere around 5’10” with green-tipped twin tails! But it won’t just be Sarasa’s bottomless confidence and enthusiasm gradually wearing down Ai’s apathy: she also isn’t just gong to sit back and take abuse, passive-aggressive or otherwise, from her classmates.

During class introductions (which are wonderful shorthand for the various girls’ personalities) Ai at first gives a curt description of herself, but Kaoru, the big shot legacy musume-yaku-in-waiting says everyone knows “that’s not all”. So Ai stands back up and says she’s there because she was forced to quit JPX48. It’s an important step for Ai standing up for herself against damn fools.

During a tour of backstage, Sarasa sees a dramaticaly-lit door and goes through it, leading to the main stage of the Kouka Revue. Andou-sensei warns her to get off the stage and under no circumstances walk out onto the “Silver Bridge”, the part of the stage where only Kouka’s top stars are permitted to stand.

Sarasa doesn’t break that taboo, but she also takes her sweet time leaving that stage! That’s because as soon as she stands on it, it’s clear she feels she’s where she’s supposed to be. As if by divine providence, a spotlight is cast upon her. Ai can feel that belonging too, dazzled as she is by Sarasa’s stage presence.

Incremental progress is made on several fronts. We’ve got a huge cast of young women, some sympathetic, some clearly villains, and some who are just kind of there. But as long as the spotlight stays on Sarasa and Ai most of the time, I’ll be a happy camper. As Ai’s stalker arrives in Kobe, we’ll likely learn next week how close he ends up getting to Ai, how she deals with that, and where Sarasa (or other classmates) might factor into the forthcoming confrontation.

Rating: 4/5 Stars

Scarlet Nexus – 01 (First Impressions) – Sisters and Brothers Fightin’ the Others

From Sunrise comes a new Railgun-esque sci-fi action show centered around a group of young, elite psionic soldiers pooling their various abilities to defeat the invading Others, who are straight out of Madoka. Yuito is our young rich boy rookie with something to prove, Nagi is his designated horny best mate, Hanabi is his cute childhood friend, while Kasane and Naomi Randall are two sisters who are a lot better at their jobs out of the gate than the guys.

Character designs are crisp, clean, consistent, and pleasant to look at. A true strength of the series is an easy chemistry among the various introduced characters, a slick wardrobe in which everyone wears something different but they’re united in their black, gray an red palette, and the brain-eating CGI Others are the right kind of unsettlingly uncanny. The OP and ED whip.

Demerits include generic personalities and nothing much in the way of originality in its premise or execution. It’s a very solidly by-the-numbers. affair. After going the whole episode without, the ending resorts to narration by Yuito, portending some kind of grand conspiracy on the horizon. My guess is that the Others are being made or drawn to Earth by bad guys.

Jujutsu Kaisen – 14 – Meet Bizarro Jujutsu Tech

As Jougo and Mahito plan to attack Jujutsu High to secure Yuuji, the Kyoto team arrives in Tokyo for the Exchange Event. Aoi, Mai and Miwa Kasumi we’ve already met, but they are joined by the haughty Kamo Noritoshi, the witch-like Nishimiya Momo, and the robot-like Ultimate Mechamaru, who seems to be Kyoto’s version of Panda: a character who simply will not be explained further.

Between all the introductions (we also meet their head teacher Iori Utahime) and Gojou handing out souvenirs, and the start of the competition, Yuuji’s return is kind of lost in the shuffle. Sure, he pops out of a box, but the looks on Megumi and Nobara’s face are less elation and more…mortification?

While I’m sure they’re glad he’s back, Megumi doesn’t show it, while Nobara expresses her joy through anger. All I’ll say is fantastic to see the three finally reunited. It’s even treated as a meta gag that they were apart way too long, though I guess it’s only been about two months total.

With the Tokyo team now at six members to match Kyoto’s, the two teams are informed of the first group battle, involving the exorcism of a second-grade cursed spirit released in a designated area, supplemented by various third- and lower-grade curses. Whoever exorcises the second-grade, or failing that, exorcises the most total curses wins. There are no other rules, so you can bet it will be a free-for-all.

Kyoto’s Principal Gakuganji is not happy Yuuji is still alive, and immediately orders his students to kill him at the first opportunity. Some, like Kamo, are eager to kill him anyway as he deems it unacceptable for someone of such low breeding to be a Jujutsu Tech student. Others, like Miwa, don’t like the idea of having to kill a fellow student. And then there’s Toudou, who just wants to watch his tall idol on TV.

Still, most if not all of them will presumably follow their principal’s orders and go after Yuuji. Since Yuuji remains hesitant to harm fellow humans, this will be a test of how all-out he’ll go. Perhaps, as Nanami has said, “moderate effort will suffice” here, but considering Aoi’s power alone, I really doubt it.

At any rate, if all of Kyoto is focused on Yuuji, that gives the other Tokyo kids ample room to breathe. Using him as a decoy could be the key to victory. Sadly, I won’t be able to find out for a couple days, since now I’m all caught up!

Rating: 4/5 Stars

TONIKAWA: Over the Moon For You – 08 – Nostalgic in Nara

The big day (well, evening) has arrived: It’s time for Tsukasa to meet the parents! When they arrive in Nara, she notes that they’re near the Kasuga Grand Shrine, making the unusual comment that “even after a thousand years, it’s not like the mountains move that much.” I guess she was here back then, huh?

Anywho, Nasa’s parents, Kanoka and Enishi both claim to not be quite emotionally prepared for something as momentous as meeting their son’s new wife, but his dad proves he’s a bit odd when, right in the middle of official introductions he basically orders Nasa to take a bath. He wants to talk with Tsukasa alone for a sec. But about what?

In Nasa’s room where he only ever stayed when he helped his folks move, Tsukasa notes the lack of material possessions, mirroring his apartment, and Nasa proudly proclaims he’d be fine even if their apartment building burned down, because all of his irreplaceable possessions and data are either on him, in a safe deposit box, or on his person.

Nasa’s mom warns him that while the walls are “pretty soundproof”, he and Tsukasa probably shouldn’t “overdo it”…causing Nasa to realize he’ll be spending his first night sleeping on the same level as Tsukasa. He offers his arm for her to sleep on and learns how painful a position can be, and Tsukasa gives him a sweet goodnight kiss when prompted.

Tsukasa ends up waking up early, since Nasa was too excited to sleep much (also, Tsukasa curled up beside him during her nighttime acrobatics). That said, he’s only pretending to be asleep so he doesn’t disturb her while she’s changing, and a momentary glance at her proves “too stimulating”.

Watching the sun rise, Tsukasa notes how the smell of the wind “really takes her back”. When her father can’t think of what to talk about with her, she suggests he show her his office, where she’s able to read ancient Japanese love letter without any trouble.

From there, Tsukasa decides to spice up their historical sightseeing by taking photos of her cute husband; eventually, he suggests they take one together, which is surely a picture they’ll both treasure.

Tsukasa is unusually knowledgeable about Nara’s landmarks—almost as if she were around when some of them were first built—and wistfully observes how many thousands of ordinary people faded from history, while modern technology will allow people to be remembered virtually forever.

We eventually learn why Nasa’s dad made him take a bath: it was so he could properly thank Tsukasa for saving his son’s life. Nasa’s parents feel almost undeserving of a son as great as Nasa; he is their pride and joy, which is why his finding love could only give them happiness.

Tsukasa takes her father-in-law’s request that she look after Nasa very seriously. On the bus ride home, Tsukasa admits that while it was fun to visit his folks, she’s looking forward to returning to their little place together, where she feels most at ease.

Unfortunately, while they were gone, the entire apartment building…burned down! 

Even if they were going to hold off on moving, now they have to find a new place. But with his parents’ enthusiastic blessing of their marriage, that shouldn’t be a problem. As for whether Tsukasa is the human incarnation of Princess Kaguya, well…the evidence continues to mount and is getting harder to overlook!

Warlords of Sigrdrifa – 02 – Operation Sneaky Eel

After a doozy of a welcoming party for Claudia, most of the base sleeps in with raging hangovers, which doesn’t seem ideal for battle readiness? The culture of Takeyama Base is a far cry from the iron samurai and the elegant ladies who supported them described by her dad upon visiting Japan. Still, now that she’s not considered a Grim Reaper here, Clau is ready to learn and eager to fit into this base full of eccentric misfits who are really not that bad once you get to know them.

Between Sono’s gardening and Miko’s cooking and cheerleading, Takeyama is more than just a place of war, but of life—thriving in spite of the threat of the Pillars. Clau’s open-mindedness even inspires her to come up with a choreographic introduction, but she’s interrupted by the Gjallarhorn, or Pillar alert. The recon squadron heads out first, but not before Miko sees them off with her blessing, a promise to come home safe, and rewards like breakfast when they do.

As with last week, this is a Pillar that is more powerful than an over-water Pillar should be, suggesting the enemy continues to evolve as they defeat it. We also get the first look of the effect Pillars have on civilians, as an entire island of them are rendered unconscious. The Valkyries only have 3600 seconds (an hour) to eliminate the threat, or all those people are dead. Just one problem: the Pillar has surrounded itself with an impenetrable water barrier.

Thankfully, that barrier doesn’t extend below the water surface, which means the girls have a route into the barrier: through the underwater tunnel to the island. The sight of four planes screaming through a tunnel meant for cars is a pretty awesome and harrowing sight, especially when they start getting fired upon from both ends of the tunnel. And even once they’re inside, the Pillar puts up a water wall that blocks their attacks.

Luckily the water wall is open at the top, but the Pillar protects itself with a cushion of heat so intense it melts all ordinance. That’s where Sono with her payload of coolant bombs does the trick, freezing the Pillar so it can be shattered and Claud can destroy the core so a giant tree can be born—while also reciting the intro she prepared. Rescue teams were dispatched so there are no casualties…but how long can that good fortune last?

Once back at base, Clau and Miko bump fists over a job well done while Azu and Sono look on. The quartet demonstrated much more cohesive teamwork, a product not just having been in the air together before, but of Clau knowing her comrades better and trusting them, and they trusting her with taking the lead.

There’s something inherently charming about the inoffensively fine Sigrdrifa’s quirky battle system, even if the enemy itself is a dull-as-sand force of nature the rules for which are always changing. The main draw here is the team of bright and endearing Valkyries, and while the peril has been underplayed so far, Odin’s close observation of his “daughter” Claudia and ominous warnings suggests it won’t all be smooth flying from here on in.

Assault Lily: Bouquet – 02 – Yurigaoka Orientation

If last week was primarily a quick “hi” to the main players, a crash course in Huge combat, and the awakening of Riri’s CHARM, this week omits the Huge battle in favor of a more in-depth introduction to Riri’s classmates and Yurigaoka’s facilities, as well as the next small step in Riri and Yuyu’s Schutzengel pact.

As such this episode is heavy on exposition and slice-of-life, starting with Riri waking up. Her roommate Itou Shizu seems nice enough, though finds it weird that Riri sleeps while spooning her CHARM. When she’s hit on by Endou Araya in the bathroom, it’s not only clear that Riri is popular with the other girls, but in need of a measure of defense against unwanted advances.

Speaking of which, when Riri attempts to approach Yuyu to thank her for her help in both the recent and more distant past, her idol gives her the cold shoulder, not even deigning to speak to her. This is disheartening to Riri, though her other classmates insist Yuyu tends to be moody and “too sensitive” despite her hard exterior.

Riri finds comfort and friendship in Fumi and Kaede (who unlike Endou is looking for something more significant than a good time) as the three tour the academy and its grounds, including a tranquil foot bath with a gorgeous view of the sea. Yurigaoka isn’t just a place of learning and training, but a sanctuary as well as a means of the adults atoning for having to use young girls to fight the enemy.

It’s clear that like any university where youths are in close quarters, the academy is also a place where bonds are cultivated and people pair off. Since there’s no guys, that means same-sex relationships are the norm. Some are more overtly romantic than others, but they are all intimate, with the Schutzengel in particular being as much about senpai-kohai dynamics as sharing love.

Like “conventional” marriages and families, it’s about the future, but also about individual transformation. Riri is concerned that Yuyu has changed far too much since the first time they met, and wants to know why. Kaede is content to let take a swing at Yuyu, confident she’ll strike out and leave Riri running into her arms. But as CHARM-smith Mashima Moyu notes, learning more about Yuyu is all about talking to her personally, not asking others about her.

When Riri finally crosses paths with Yuyu again, it’s near the end of the day, in a dramatically-lit hallway. Flanked by Kaede and Fumi, Riri gets down to brass tacks: she wants to form a Schutzengel with Yuyu, and only Yuyu, who after all inspired her to become a Lily. Yuyu refuses, stating that such an agreement would reduce her tactical effectiveness.

This provokes Kaede into moving in to slap her, but Riri comes between them, again demonstrating her innate mobility and stealth, but also giving Yuyu an opening to slap Kaede first. Still, Kaede takes exception to Yuyu’s obsession with battle efficiency; a Schutzengel is about far more than that, and notes that a “pure girl” like Riri is actually the perfect match for a “fool” like her. To this, Yuyu surrenders, and calmly agrees to enter the pact to become Riri’s guardian angel.

After a bath, Riri returns to her dorm where Shizu is there to welcome and congratulate her on her first full day at Yurigaoka. Like Riri, we learned a lot about the Magie embued within CHARMS, as well as the spell runes within either forged metal or rifled gun barrels, and how both Lilies and Huge rely on Magie for their power, albeit in different ways.

The reason for Yuyu’s present troubled state remains a mystery to Riri that she’ll hope to understand the more they hang out and grow closer. That said, Yuyu gave in awfully easily, and while she warns Riri not to regret forming a Schutzengel  with her, she privately expects that Riri will regret it. She’s banking on it, in fact.

In her darkened dorm, her silver-haired senpai talks to her, but as we haven’t seen her interact with anyone, she could be a ghost. This would certainly explain Yuyu’s preference for fighting alone, especially if she blames herself for her guardian angel’s death.

Warlords of Sigrdrifa – 01 (First Impressions) – Meet the 909th Valkyrie Wing

For it’s opening sortie we get a double-helping of Senyoku no Sigrdrifa. Strange phenomena called Pillars threaten Earth, but an entity calling himself Odin bestows upon humanity a weapon with which to fight them: Valkyries, battle maidens who pilot vintage aircraft called Hero Wings.

Claudia Bruford, callsign Schwertliete, is the ace of the European Valkyrie wing, but she’s often the sole survivor of her missions, leading to her unofficial title Grim Reaper When Japan’s ace is KIA, she is transferred away from Europe, and believes it’s due to that title.

En route to her new assignment, her transport aircraft is attacked by a ocean-bound Pillar, but before she can sortie three other Valkyries enter the battlefield, identifying themselves as Anonym, Red, and Pink. They’re an extremely animated bunch, whom Claudia likens to a “circus”.

They also seem a bit uncoordinated, so Claudia launches and joins the battle. In addition to showing what an S-Class Valkyrie is made of, and it’s more than enough to keep up with the others, the quartet manage to stall the Pillar until it runs out of energy and breaks up.

Claudia returns to base, which she learns is Tateyama, a rearguard base which is also where her three fellow Valkyries are stationed. She is given a tour by Red, AKA Muguruma Miyako, and also meets Watarai Sonoka (PI=ink) and Komagome Azuzu (Anonym).

Claudia or “Clau-chan” as “Miko” nicknames her, is taken aback by how laid back the base is, even under alert. But she meets the very abled mechanic crew and enjoys curry with Miko and Sono while the unathletic Azu tries to play soccer with the kids. We also learn Azu likes Miko.

Their fun on the ground is cut short by reports of more Pillars in the vicinity, and the four Valkyries sortie with Claudia in charge. A handful of Pillars soon turn into dozens, and upon “fishing” out the Pillar’s core, a giant whale-like leviathan takes flight.

Prior to launching, Azu clears the air about Claudia’s reputation as a omen of death for all who fly with her, but both her fellow valkyries, support pilots, and mechanics consider her good luck, no matter what happened in the past. A huge aerial battle between colorful vintage airplanes and Art Nouveau-style CGI enemies ensues, with the brilliant azure sky providing a glorious backdrop.

When the Pillar’s core is finally exposed, everyone is out of ordinance, so Miko jumps out of her cockpit and slashes the core with a katana, thus destroying the Pillar, something that always triggers the creation of a giant floating tree. Claudia fears she’s the sole survivor once again, but when the fog clears it reveals Azu, Sono and Miko all soft-landed in the tree’s foliage.

The girls return home triumphant, and Claudia is officially welcomed to Tateyama air base by her comrades. While she initially thought she was being swept under a rug, now she finds herself somewhere she feels she truly belongs, and with something like a loving family supporting her.

The 48 minutes of Sigrdrifa is a lot to digest, but goes down easy thanks to a simple linear narrative that’s well-paced. There’s a generous use of Norse mythological names and terms likely in order to add a sense of prestige, though I’m not quite sold on whether they’re necessary; any made-up names would have worked.

What truly drew me in for the near-hour was competent production values, a soaring sense of scale to the battles, the quirkiness of cute girls in old-fashioned planes being the salvation of mankind, and the bright and colorful characters we meet, who each have distinct qualities and possess  solid chemistry and lived-in relationships. Let’s see where this goes.

Isekai Quartet – 02 – Roll Call

In its first two mini-episodes,  Isekai Quartet is content to let its audience bask in the sheer absurdity and awesomeness of watching characters from four of their favorite Isekai anime bounce off one another in a school setting. Their homeroom teacher, Roswall L. Mathers from Re:Zero, begins with introductions.

Ram notes that Kazuma, who is staring at “Barusu,” is wearing the same bizarre threads we know to be an IRL track suit. Little do both Kazuma and Subaru know that Ains Ooal Gown is also one of them, as is Tanya, but in different forms. I did enjoy Kazuma and Subaru’s reaction to Tanya’s very militaristic group’s introduction.

Since both OverLord and KonoSuba feature very similar fantasy races and spells, Aqua takes it upon herself to launch a preemptive attack on the Nazarick crew, since they consist of an undead, a vampire, a demon, and a monster. Momonga even recognizes the name of her spell, which he expects to be low-level, but actually hurts like a bitch.

Even more disconcerting to the guardians and their ruler is that Kazuma is able to simply bop someone as powerful as Aqua on the head and drag her off, scolding her for attacking her classmates. The next day, she has to stand in the hall with three water buckets, an ironic punishment for the water goddess.

Overlord III – 06 – Incapable Nobles and Dirty Jobs

Far from Nazarick and Carne lies the vast, mighty, and vibrant Baharuth Empire, led by the dashing young “Bloody Emperor” El Nix, and backed up by his Court Wizard Lord Fluder and his Four Imperial Knights, whose titles represent the four elements.

El Nix orders both parties to investigate Jaldabaoth, whose recent attack on the Re-Estize has led the empire to delay their annual war with the clearly militarily inferior kingdom, as well as Momon, who defeated him. Of course, we know “Jaldabaoth” was merely Demiurge, and Momon is Ains.

Demi’s plan to make Nazarick a great country and make Ains’ name known throughout the known world is grand and intricate, and involves Ains going to the imperial capital Arwintar as Momon of Darkness, with Gamma AKA Nabe in tow, the Adamantite adventurers on the prowl once more.

Meanwhile in the kingdom, the eldest son Prince Barbro attempts to insert himself in a position of power above his younger brother and his sister Princess Renner, neither of whom seem too concerned. Barbro takes offense to a commoner like Gazef having his father’s noble ear.

Gazef endures Barbro’s barbs and later spars with Brain Unglaus as a delighted Climb observes. Gazef is by the king’s side, while Brain and Climb are by the princess’. Big or small, they’ll doubtless all have roles to play in this new arc.

The episode than shifts to yet more new faces: the four members of Fortnight, one of the many teams of “Workers”—mercenary adventurers unsanctioned by the guild. Workers do the jobs official guild adventurers either can’t or won’t do. In this case, the “dirty” job is to investigate a certain tomb. I wouldn’t be surprised if the name of this tomb rhymes with “Jazamick”; then again, maybe not. We shall see.

Fortnight (note the different spelling from the popular video game) is composed of the fighters Hekkeran and Imina, the crusader Rober, and the mage Arche, daughter of one of the “incapable” (i.e. incompetent) noble families that Emperor El Nix has stripped of their nobility. Arche is a third-tier magic user who can also detect the levels of other users.

She uses these talents to make money to pay off her family’s debt, but when she returns home to find her father still spending money he doesn’t have on trinkets, she decides to officially freeze her folks out (her mom doesn’t get to speak), and vows to take her little sisters and make her own way—which would mean no more dangerous adventuring.

The other members of Fortnight declare other reasons, but you can tell they care about Arche and want to help her and her sisters stay above water, though if she leaves them they’ll definitely miss her magical prowess.

The next day, Fortnight joins a bunch of other Worker teams of various dispositions on the grounds of their client, Count Femel. They are also introduced to Momon and Nabe, who’ll be joining them on their quest.

Their presence makes me less sure that the tomb they’ll explore is Nazarick, but whatever tomb it is and whatever’s waiting for them, with Momon and Nabe around, the Workers are going to get a good show.

Youkai Apartment no Yuuga na Nichijou – 02

This week Yuushi settles into his strange new life in the titular Youkai Apartment by meeting several of its eccentric tenants, from a painter with an awesome dog and some kind of wizard to a beautiful hard-drinking woman who’s “not ready for heaven.”

Yuushi also meets Ryuu-san, a psychic whom everyone, human and youkai, seems to greatly revere. When he speaks, everyone listens, including Yuushi, and he points out to Yuushi how long his life is, how far out the world stretches, and that the most important thing is to relax, man.

Since losing his parents, Yuushi adopted a resting aggro face that kept most people away, especially women, but Yuushi finds that since he moved into the YA he’s able to speak with people more easily, like his classmate and clubmate Tashiro.

He also learns about a power he didn’t know he had: a kind of precognition that Tashiro is about to be hurt, then a “synchronization” that allows him to take the pain from Tashiro when her leg is injured by a passing motorbike. Akine then takes his pain and disperses it.

What had seemed like a six-month chore has become a kind of journey of self-discovery for Yuushi, as he learns to befriend people other than Hase, whom he is writing to throughout the episode but is certain he’ll find the conditions he describes crazy. YA remains watchable Monday feel-good fluff.

Rokka no Yuusha – 05

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RnY really slammed on the brakes this week, finishing the job it started last week of bringing the story’s momentum to a screeching halt. What had been a thrilling, sprawling fantasy adventure tale is now stuck in a square room with a lame mystery, pacing around, tapping its foot; scratching its head, and yawning.

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I know; seven Braves when there should be six isn’t that bad a mystery. It’s more that the way the mystery is being investigated saps all of my interest. First we get another set of introductions, along with their stories of where they were when the barrier came up. We hear Adlet’s monologue as he sizes people and their stories up, but aside from learning Fremy is half-fiend (which is actually pretty interesting), we don’t learn much of note.

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From there, everyone starts chiming in with their ideas about what happened and who they suspect the seventh Brave to be. Now, I’m a big fan of 12 Angry Men, but they were a jury deliberating a verdict; these guys are supposed to be legendary heroes kicking ass and saving the world. The fact that they’re holed up in this room pointing fingers at each other for an entire episodes diminishes their splendor along with our patience. When Chamo yawned, I said to myself “You and me both, kid!”

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Thankfully, the seven do eventually get somewhere, though I’m not yet satisfied with where that is: Hans (whose cat-speak and constant cackling is really annoying, BTW) says once the temple doors open they cannot be closed, calling into question Adlet’s story about having to blow the door open, which immediately preceded the activation of the barrier. Even though Fremy is in chains, Hans seems on the cusp of turning everyone against Adlet.

Yet we witnessed what Adlet did, from start to finish, and at worst, he activated the barrier accidentally. He doesn’t work as the culprit, since we’ve been following him the whole time, before even Nashetania showed up. So unless the show itself was lying to us, he can’t possibly be the enemy.

Because the deliberation is far from over, it’s guaranteed that the Braves won’t be leaving this room for at least part of the next episode. Smoke if you got ’em…

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No Game No Life – 11

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Last week ended with Sora and Shiro totally unable to function, but that cliffhanger is resolved rather quickly, as it’s merely a simulation of Tokyo where they’re playing, which turns out to be just fine with them. Of course, that realization came after a very random title sequence for the game they’re in, entitled Living or Dead Series Side Story: Love or Loved 2: Hit Her With Your Bullet of Love!

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As random as all that sounds, the title is a nice send up of…this kind of stuff, and ends up making more and more sense as details of game—essentially a gussied-up FPS—comes into focus. The hair dryer-like pistols assigned to everyone are used to reject NPCs (which charges “love power”) turn into “love slaves” and have them fight for you, and make allies fall in love too. This leads to combat that’s patently ridiculous (e.g. shounen-style analysis of pantsu thickness), but also exciting and lots of fun. The game moves at a nice brisk clip, too.

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What also becomes apparent to Blank as the game rolls on is that despite their early dominance thanks in large part to Shiro’s literally otherworldly FPC skills, Izuna is able to evade every attack they throw at her, which means she’s cheating. They need proof to accuse her, but have none, so Blank finds themselves in the rare position of underdog, with an opponent that doesn’t have to play by the same rules.

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This isn’t a game where they’ve already thought sixty-four moves ahead; they can’t, because they’re not sure what’s coming. So they have to resort to winging it. They may not know everything they need to about the game and Izuna’s abilities, but they do know and trust each other. Sora trusted Shiro to “find him” in his game with Kurami; this time Shiro returns the favor, getting shot by Izuna and trusting he’ll handle the rest.

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He does, by realizing it was her clothes, not her body, that got hit by Izuna’s bullet, and that she conserved her energy by not running (like he told her earlier) so she’d still have attack power when she reunited with Sora. This time, however, Sora and Shiro depended on more than just themselves to get this far: Kurami and Fil are still outside, looking out for evidence of cheating, while Jibril stalls Izuna at a crucial juncture. Steph, alas, is useless throughout.

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Blank may not have defeated Izuna by the end of this episode, their exemplary play and convivial attitude is making Izuna actually enjoy playing games again. Blank isn’t desperately fighting like their race is on the line; they’re having a blast. This is something she hasn’t done for some time, since gaming has been more about duty to her country than leisure. And the more they corner the she-warbeast, the fiercer—and, seemingly, happier—she becomes.

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No Game No Life – 10

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After its most exciting, mind-pretzeling game to date, NGNL backs off a bit, giving its characters a respite in preparation for what’s looking like the closing battle of the series. A couple of those characters, namely Kurami (I don’t like spelling her name Clammy) and Fil (or Feel, however you feel you need to spell it is fine); now solid allies of Team Blank.

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Some restless viewers could be forgiven for saying “Hey…Let’s get on with [the Warbeast battle] already!”, but I happen to be in a patient mood at this stage of No Game, and the leisurely contents of 9/10ths of this episode served a key purpose: exploring the very new bond between Sora and Kurami, as well as exploring more about what her deal is with Fil (turns out, her family is basically “owned” by the Nilvalens, of which Fil is presently the de facto ruler).

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We were less interested in Elven sociology and more intrigued by the new, far less confrontational attitudes between Sora and Kurami. With his memories still clear in her head—and his in hers—they’re now essentially at a level of trust and intimacy normally reserved for lifelong fiends. That intrigues us, because coming from a NEET/hikikomori background, Sora (and Shiro) aren’t good at making friends…like, at all, back home.

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But here in Disboard, they’ve made friends essentially by defeating them at games, something they’d neither be willing or able to do as shut-ins with the anonymous [-blank-] handle. Kurami and Sora had some nice moments, moments that might not have been possible had the show jumped straight into the Warbeast game. And now, as the next game begins, Kurami and Fil are on the sidelines, making sure the Warbeasts don’t cheat Imanity, whose potential they now believe in.

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“Dissapointment”, then, is what we’re sure marks Kurami’s face in reaction to Blank’s arrival in the game world, which happens to be Tokyo, the world they came from, where their potential was only good for topping Hi-Score lists while staying out of the sunlight. This makes me suspect the Warbeasts read their minds and found the venue where they’d be least effective. Will they be able to snap out of the dural ectasia brought by their surprise “return” home, or will Steph and Jibril have to step up to the plate?

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truckP.S. We’re sure most of you are aware, but there are trucks like this all over Tokyo. IMO, there aren’t enough trucks like that in America!