Akiba Maid War – 06 – The Batmaid

Rather than a stinger that shows some kind of absurd situation our Oinky-Doink maids find themselves in, we get some narration about the delicate balance struck between the Creatureland and Maidalien groups. Ranko’s slaughter of Wuv-Wuv Moonbeam upset that balance.

When Crimson Supernova returns from seven years of prison to Maidalien’s HQ, she smells weakness and smashes it with her red bat. Whoever wiped out Wuv-Wuv will also taste that bat, which is why it’s ironic that she hits it off with Ranko at the ramen spot they both love.

Because Wuv-Wuv also wiped out Maid Sheep (never mind the sheep started it), Creatureland’s brass instructs Tenchou to take on Maidalien … all by themselves. It’s clearly meant to be a mission that will result in Oinky-Doink’s destruction, but they’ll also be destroyed if they refuse.

The increased tensions ripple through Akiba’s streets, and even Nagomi and Nerula are on edge; the distance between them symbolizing their allegiances to the opposing sides of the coming war. But when Tenchou lays out the situation, Nagomi refuses to fight Nerula.

Tenchou suggests that Nagomi and Nerula take an Oath of Sisterhood that will bind them together. For a moment I was worried Nerula would reject Nagomi’s outstretched hand, either out of loyalty to her group or fear of reprisal, but she turns out to be true blue, and before the ramen guy and Tenchou, they take their oath and exchange name cards.

When Tenchou tries to persuade Nagomi into spying on Maidalien through Nerula, Nagomi is truly disgusted … but Nerula takes the initiative, warning her new sister that her group is coming for Oinky-Doink, and even tipping off the cops to her violent new “acting” boss Manami’s plan.

Nagomi is terribly worried when Nerula goes to ground, but thanks to the ramen guy she and Ranko manage to find her hiding in an alley, not far from where her fellow Maidalien maids are hunting for her. Nerula is happy to see her sister “one last time”, a phrase Nagomi doesn’t like one bit.

But like Ranko (and unlike Nagomi), Nerula is clear-eyed about what it means to be a maid in Akiba. She betrayed her group, and is ready for the consequences when Manami and her right-hand maid show up to deal them out.

Only if Nerula is going to go down, she’s going to go down trying to take Manami with her. Manami is nothing but an agent of chaos who wants to flood Akiba’s streets with blood (never mind that Ranko kiiinda already did this in the first episode, thus creating Manami’s motivation for going after Oinky-Doink).

Nerula doesn’t let Nagomi interfere as she lunges at Manami with a dagger, hitting nothing but air. When Manami beats her down with her bat, she gets back up, which is when Manami pulls a gun and puts several bullets in Nerula’s midsection.

Ranko pulls her sidearm and reminds the Maidaliens of the code, and Manami and her colleague depart before the coppers come. But the die is cast and the war has begun, even if the first casualty is not from Creatureland. None of that matters to Nagomi in the moment; she’s just trying to stop Nerula’s bleeding.

Nagomi is heartbroken and devastated when Nerula raises her bloodied hand to her sister’s cheek before breathing her last. Ranko warned that oaths of sisterhood don’t always work out, but if there’s any consolation to Nerula’s death, it’s that she died never having to fight her sister.

AMW is no stranger to goofy, absurd, over-the-top climaxes to its episodes, but this is the first one that’s played absolutely straight for drama, and it succeeds. Could this tragedy be what finally motivates Nagomi to take up arms to prevent anyone else she cares about from being taken?

Or will Nagomi take Nerula’s last words to heart, resolving to stay the maid she is: a maid of peace and non-violence? Whatever path she takes, the goofy fun times are done.

Call of the Night – 13 (Fin) – Let’s Talk About Love

While Nazuna plays video games alone (a typical night for her before meeting Kou), Kou is invited to Suzushiro Hatsuka’s apartment, where they’re greeted by three of Hatsuka’s offspring who are completely in her thrall, so much so that they simply stood around eagerly waiting for her return.

It isn’t until they’re ordered to leave and Hatsuka takes a shower and forgets a towel that Kou learns Hatsuka isn’t a woman, but a very, very pretty man. Suddenly Kou has a distraction from the night, which had been turned into a disappointment by his encounter with Anko.

Nazuna heads to the rooftop lounge vamps to report that she may not be turning Kou into a vampire after all. Niko tells her that wasn’t their agreement. Nazuna asks that they spare Kou’s life, but Niko is furious. It’s one thing for her and Kou to take their sweet old time, but to abandon the whole enterprise? Niko won’t stand for it—which means violence is sure to follow.

Hanging out with Hatsuka turns out to have a great deal of value, as he learns that just like humans don’t really know that much about humans, vamps don’t know much about vamps either. For what it’s worth, he doesnt’ believe Nazuna was withholding anything from her, but also doesn’t think it’s likely he’ll fall for her, being an adolescent kid and all.

So he proposes a compromise: Kou will become one of his offspring, so he won’t have to be killed and Nazuna won’t have to face consequences. As far as “falling” for him, Hatsuka will simply use his vampire power to “glamor” Kou, as he did with his other children. But this isn’t about gender for Kou—he simply only wants to fall for Nazuna.

As Kou gets up, Hatsuka asks him what he hopes to do by inserting himself betwen Nazuna and a clearly enraged Niko (the others text him a picture of a destroyed table). Kou simply says he doesn’t want Nazuna to be bored. He wants The Night to remain theirs.

When he arrives at the rooftop lounge, it’s clear a huge fight has taken place, but Nazuna just left. Niko declares ominously that Nazuna “won’t be capable of proper conversation for a while”, and doesn’t want to see Kou. Kou doesn’t care. He wants to see her, and he’ll brave any vampire fracas or cop-infested pedestrian bridge to track her down.

When he does, a forlorn Nazuna is buying a beer at the same vending machine where they first met, with their positions reversed: Nazuna lit by the machine’s greenish light, and Kou looking sinister as hell in the shadows. We learn that all Niko “did” to Nazuna was insist they talk about love, because that’s what Niko likes best.

Niko makes a deal with Nazuna: she and the others will go all out and root for her and Kou, and she’ll do whatever it takes to make Kou fall for her. As long as Nazuna can honor this, they won’t lay a finger on Kou’s feathery little head. And as proponents of vampire propagation, this works out better for them too.

Nazuna insists that “it’s over” but Kou takes her by the shoulders. He tells her he thought life was boring too until he ventured out into the night and met her. Even if she “acted like a know-it-all” who only knew how to have fun, masking her ennui, it doesn’t change the fact that the two of them had a heck of a lot of fun together.

Nazuna admits that she’s had so much fun she’d forgotten the boredom that had been gradually crushing her for decades.By dint of Kou being by her side, even things she’s done before feel new and exciting. Kou says they should then simply keep finding new things to do; he’s determined not to let her ever get bored again.

In response to this, Nazuna gives him a kiss—not a vampire’s kiss to the neck like usual, but an honest-to-god kiss on the lips like the climax of a romantic movie. She’s never been the most comfortable with romance, but in Kou she has a kindred spirit, and they can navigate those uncharted waters together as she vows in her head to become “a vampire worth falling for.” Of course, Kou would be the first person to say she already is.

While this episode could certainly serve as a series finale, I hope that’s not the case. Not only is there apparently plenty more manga to adapt from, but this was by all accounts a very popular and well-regarded anime. I’m hopeful it gets a second season where we’ll have more of Kou and Nazuna feeling their way through what it means to be together.

Call of the Night – 12 – Part of the Ordinary

Nothing like watching a starving vampire die with your friends to put a damper on your fun, huh? That tension pervades this episode as well. While Mahiru speaks alone with Anko in her very classic noir detective office, Kou twists and turns in bed, and when he goes to Nazunas and she prepares to feed, he finds himself pushing her away.

After talking things out (she promises him she’s in no danger of becoming like that starving teacher) they go on a walk, and Kou feels a little better, especially after Nazuna sucks his blood. He was suddenly confronted with the dark side of vampirism, but feels now that he’s identified that fear he can manage it.

I also like the subtle ways Nazuna’s new maid café pay allows her to buy a new top and shoes, switching up her usual all-black style. Switching up her wardrobe makes her feel more, well, human, and less of the evil villainous monsters Anko believes all vamps to be, who would of course always wear the same outfit.

Either later that night or on another night, Kou and Mahiru hang out, Kou finally meets Mahiru’s older friend, and Kou can’t take his eyes of her, despite her not being a vampire (as far as we know). But Mahiru’s true reason is to get Kou to reconsider becoming a vampire, asking him to at least explain why he needs to be one so bad.

Hearing his old friend say these things, and bring up the very frightening prospect of either him or Akira getting hurt, sends Kou’s anxiety and doubt rushing back. He’s so out of sorts, when he next visits Nazuna, he simply needs her to hold him quietly for a bit. Sensing a change of scenery might help, she invites herself to his house, where his mom is out (and his dad’s been gone).

As Nazuna performs at thorough porn search, Kou realizes she’s the first girl he’s had in his room and on his bed; Nazuna notes how the bed smells like him, adding to the raunchiness. But then they turn to real talk, and she tells him it’d be weird if he wasn’t unsure about being turned after what he witnessed.

Kou says he wants to become a vampire because he loves the night and all its freedom and strangeness. He also likes Nazuna, who acknowledges all his emotions and is at the end of the night a decent person, vampire or no. But he can’t discount the potential for hurting his friends, so he wavers. When he then adds that Nazuna is “that eager” to make him her offspring, her resulting expression makes it feel like an uncalled-for low blow.

Nazuna expands on Kou’s love of the night, believing he truly loves it because it’s out of the ordinary. She asks him to compare his first night out to his latest, and Kou can’t deny the excitement has waned some. Then she says that she’s lived for decades as a vampire and felt nothing but boredom (or to be more precise, ennui*).

Rather than try to convince him to be a vampire, Nazuna can’t help but discourage him, since in her experience it’s not all it’s cracked up to be. She tried to make things as fun and exciting for him because that’s how she wanted to be, and how she wanted him to think vampires were like.

These two are no longer strangers to setting jokes aside and  saying what’s in their heart, but in this case, the truth hurts. It’s also not altogether surprising; immortality is bound to get dull once you’ve seen and done everything and nothing is new or exciting; when everything becomes ordinary.

Just as Nazuna turns to leave, Kou trips on his chair, drops the remote to the light, and falls onto the bed, on top of her. The bleak light of his room becomes a deep, dark purplish blue, and motes of dust sparkle in the moonlight. Just one little stumble, and suddenly things are exciting and extraordinary again.

Nazuna rises as if to kiss him, but her lips pass his and go to his ear, asking if he thought she was going to kiss him, then licking his neck marks and disappearing through the window.

One night, Kou decides to meet with Anko, curious about how exactly she kills vampires and why, and to basically learn more about her. But Anko isn’t the kind of person who is easy to get a read on, especially if you’re a middle school boy. She batters him with faux flirting and deductive reasoning. She messes with him the way a cat messes with a mouse.

And like a cat, her end goal is to destroy: not Kou, but Kou’s designs on becoming a vampire. In the beige, drab night (I love how the environment changes when she’s around) she offers him a stark black and white choice: abandon his plans, or be killed by her hand as soon as he becomes one.

His attempts to counter her arguments by describing the vampires he’s met fall on deaf ears; Anko doesn’t want to hear it. Vampires are evil and shouldn’t exist, period, and any human traits or behavior they adopt is in the service of feeding on and killing humans.

When Kou asks how he’ll avoid being killed by the other vampires if he decides not to become one, Anko simply says she’ll kill every last one. It’s chilling to hear someone with such resolve speaking Nazuna’s name. When he refuses to choose, she simply plays dirty, calling the police and reporting a middle schooler hanging out late at night.

Kou runs from Anko, but it will be hard to run away from her will, and now the night is tinged with that fear he thought he could control: the fear of losing the night where he feels most free. When a cop car turns on its lights and sirens, bathing him in red light, the paranoia briefly takes over, and he seeks shelter in a playground slide.

It’s here, where he wants nothing more than to be with Nazuna, talking with her about nothing of import, where he’s approached by Suzushiro Hatsuka. Hatsuka doesn’t seem there to threaten or hurt him, but simply to talk, having possibly smelled Kou’s fear and/or anxiety.

Don’t get me wrong: vampires shouldn’t be allowed to go around murdering people, or drinking their blood without consent. But the world has more than enough people out there who would gladly offer their blood to vampires, as Kou does with Nazuna.

Dismissing peaceful coexistence while shrugging over the awful things humans do to each other seems not only reductive but hypocticial. Then again, she could simply be an anti-vamp zealot, perhaps after losing a loved one. In any case, she’s definitely got her hooks at least partially in Kou (not to mention Mahiru), and is unlikely to loosen her grip anytime soon.

Engage Kiss – 05 – Not Done Being Down Bad

An unarmed and out-of-sorts Ayano is a sitting duck against Maria Swordhands, but thankfully Kisara is able to catch up and save her life. They end up losing the Demon in a convace mirror in front of a konbini, and when Kisara tries to follow she gets most inelegantly stuck halfway. That said, the gun she tossed Ayano was delivered C.O.D.

The police and AAA get Ayano to a secure location where she can dress down and snack to her hearts content. Detective Mikami buys Shuu a katsu bowl and fills him in on at least part of the true story behind the accident that led to his parents dying and being vilifed as traitors. Ayano’s mom tells her the same story, making sure not to make eye contact since Maria can travel through reflections.

In reality, Ogata Isamu was actually trying to get word out that mining the Orgonium that would eventually give Bayron City its wealth would eventually turn it into a haven for demons and the demonically possessed. The actual cause of the accident remains unknown even to the sole survivor (Shuu) but it sure seems like his dad was silenced.

Hearing about this injustice, and how Shuu resorted to consorting with a demon and shaving his memories and life away for answers, eats Ayano up to no end. She’s in a sympathetic mood when Shuu surprises her with a visit to her little quarantine warehouse (which inexplicably has lots of glass windows and puddles of water from which Maria could emerge any moment).

While she can’t abide him seeing her in her leisurewear, he stays with her through the night and the two get cozy. When she brings up the possibility he only dated her so he could get what he wanted with AAA—then dumped them both when he did—he retorts that dating her almost got him fired by her mom. There was no ulterior motive to being with her…just love.

Ayano is understandably happy to hear this, and laments that the two of them could have started a company together if he had been fired. Later that night, Shuu reveals the true reason he’s going so far to discover the truth of that day: his dreams are telling him his sister Kanna is still alive.

Ayano relents, telling him that she won’t try to interfere or stop him from his work anymore, then leans in for “one last kiss” before leaving him alone forever. She covers his eyes so their eyes meeting won’t create a conduit for Maria, and then things start getting more hot and heavy.

It’s only a bit after their liaison that Maria finally makes her appearance, emerging from Chekhov’s Warehouse Puddle (seriously, there could have been a place to stow Ayano with no reflections at all).

Kisara has once again arrived to take care of the Demon, but you can tell from the tears in her eyes she’s not happy about what Shuu and Ayano were up to. She, in turn, tells Shuu she’s going to go full strength to defeat Maria, and then makes out with him, and transforms into Hot Topic Girl.

A dazzling fight in the dark ensues, with Maria more than holding her own. When Ayano brings up what just happened between her and Shuu, Shuu doesn’t know what she’s talking about, indicating Kisara took his most recent memories of what they did on the couch.

Whether Kisara is flailing due to being upset about those memories, or simply because she needs her usual backup from Shuu, he rolls in all shirtless and elbows Maria in the side just as she’s about to deliver a critical blow. He then disrupts her travel by splashing a puddle and tosses the fang into her heart, which Kisara then uses to pierce her through and destory her.

In the aftermath, Detective Mikami, our infodump cop, tells Shuu that the murder of Hanamura Junya wasn’t by the possessed Maria; he was killed, silenced by humans. He also believes that whoever’s been informing Shuu is working based on a demon’s will. From now on Mikami hopes Shuu will trust him going forward, as they want the same thing: to clear his family name by finding out the truth.

As for Ayano, it’s her win this week, as Kisara took the very memory she intended her to take. Since Ayano told Shuu she was done with him permanently in the same memory where they fooled around, Ayano is now free to go back on that since Shuu doesn’t remember. She’s going to keep “interfering” i.e. supporting Shuu whenever she can—whether Kisara likes it or not.

This has me feeling slightly better about the situation than last week’s gloomfest, as Ayano has resolved not to wallow in despair over losing Shuu, but is focused on doing what she can. After all, if he loses his memories of her from the past, they can just make new ones, and maybe there’s a way he can find Kanna and stay himself.

Rating: 4/5 Stars

Engage Kiss – 04 – The Last Girl

Ayano and her AAA strike force go in guns blazing to deal with a D-level Demon Hazard, but she recognizes one of the men tangled up in the incident, who is then carted off to the hospital as his lover cries out in the crowd. Ayano then meets with Linfa to again ask for her help out with the police, and we learn that they’re old friends to the extent Linfa can tease her about dating the “younger” Shuu, literally tripping Ayano up.

The next day, Kisara snaps a picture of what looks like Ayano meeting some dude at a love hotel, but she and Shuu learn that Ayano is working with an Anti-Demon Bureau detective to learn more about the whereabouts of the mafia member Tony Rossi, who then ended up murdered in his bed in an apparent gang war retribution.

That night, Shuu tracks down Ayano and suggests they pool resources and work together, apologizing when it seems she’s pissed about something, but that’s the straw that breaks the camels back. Ayano unloads about how Shuu is always apologizing without compromising or listening to her opinions or feelings, and only seems to trust the demon girl.

Ayano also brings up the night of his birthday when she was preparing a party but waited all night and he never showed, eventually doing his apology schtick when he finally did. When Shuu apparently can’t recall this clearly important memory, an exasperated Ayano runs off in tears.

It isn’t Shuu who tracks her down, but Kisara, who has decided it’s time to tell Ayano that Shuu is the way he is now because those precious memories only exist in her head due to his contract with her. During a sober but cordial meal, Ayano laments how Shuu is now someone without a past or a future, and if he keeps this up, he won’t be Shuu anymore.

Indeed, that’s already happening, as he has lost the memories that tied him more closely to Ayano, and is stuck having to apologize for things he can’t remember, all due to the supernatural factor of his new “relationship.” Ayano is committed to not letting Shuu die (either in body or soul) while Kisara is not only fine having a partner who will never love her like he loved Ayano, but fine being his “last girl” at the end, when Shuu can no longer even be called Shuu.

The main draw this week isn’t the gang war between the Italian and Hispanic mafia, both of whom seem to be using demons in their scuffles and causing even more chaos than they normally would…although it’s a good story with lots of clues and twists, especially when it turns into something totally different, stemming back to that woman crying out for Tony in the cold open.

Instead, it’s the dynamic between Shuu and his “first” and “last” women in his life, the impossible choices he made to fulfill his dream of avenging his parents, and the present and future fallout of those choices. He, Ayano, and Kisara form a truly tragic trio where no one will really come out 100% happy.

To add insult to injury, the fact that Tony’s lover Maria has become a demon with blades for arms and is looking to murder everyone involved in Tony’s death creates a parallel tragic romantic route between our protagonists and the ostensible antagonist. The show also makes excellent use of mirrors and reflections to highlight how there are multiple perspectives in play and no one is 100% right or wrong (it also looks cool, especially in the mirror-filled bathroom).

Ayano and Shuu’s work and life are now colliding rapidly, as Ayano is Maria’s next target for elimination. In a testament to the complex yet tight writing, it makes thematic sense that an Ayano distraught over hearing the horrible truth about a man for whom she still cares a great deal, has isolated herself and is thus more vulnerable to attack than she otherwise would be.

While Ayano is clearly in a pickle here, I don’t expect the show to take her off the board just five episodes in. That said, Shuu may well have to give up even more of himself (and memories of her) to save her next week. It continues to be a shitty deal for all involved. This is a much darker and more brooding series than I thought it would be (especially with the upbeat OP and ED) but I’m thoroughly enjoying it.

Rating: 4/5 Stars

Jahy-sama wa Kujikenai! – 12 – All Dogs Go to the Dark Realm

This fun grab-bag of Jahy-sama situations begins with the most Wile E. Coyote-ish: Jahy finding a big mana crystal but assuming it’s a Magical Girl trap. While she analyzes all the ways she could be done in, the manager shows up and prepares to pick it up.

That’s when we see how much living among humans has made Jahy a better person: she dives at the rock to save the manager at the potential cost of her own life. She was scared to grab it before, but when her friend is in danger, she didn’t hesitate.

That acquired Jahy-sama goodness shows up again when she’s surveying the upgraded playground. While she’s trying to focus on looking for crystals, she can’t help but think of how to make Kokoro happy by going on the slide, the wobbly bridge (a favorite of wee me) or picking a flower for her. Then she spots Kokoro being accosted by two men, and again springs into action.

Turns out one of the men was just helping her up after she tripped, and Jahy committed unnecessary assault. When she spots the police, she runs for it, as she abhors any authority other than her own, and the police, with nothing better to do, give chase. Jahy ends up back at the station for questioning. Perhaps she shouldn’t have kicked that guy, but in the heat of the moment she put her beloved Kokoro’s safety first, so I can’t fault her.

Our next segment is another welcome Saurva-centric one. This time she’s completed “Woof Woof DX”, a potion that will transform Jahy into a subservient pup and give Saurva the second-in-command mantle she desires above all else.

Making the potion took many sleepless nights, and in her fatigue, Saurva accidentally drinks the potion instead of her matcha, and transforms into the very dog she intended Jahy to become. Not just physically, mind you…but mentally, Saurva starts acting more like a dog, despite herself.

This results in her running around outside instead of staying home and waiting for the potion to wear off. She encounters the white dog who chased her as a human, then encounters Jahy, and learns the unparalleled joys of having your tummy rubbed and playing fetch.

Later, when Dog!Saurva encounters the landlady she fears so much, she recoils, but soon learns the lady’s kinder side, as she leaves her umbrella behind to keep Saurva out of the rain. She concludes that people are nicer to dogs than her, and just when she gets used to the idea of being a dog a little longer, she turns back into a human…a naked human. This begs the question: she were arrested, who would she call?

The final segment post-credits is about the dangers of gambling. Jahy just wants to take Kokoro out for a shopping trip to the mall for snacks, but gets overly competitive over a crane game, and soon spends all of her money trying to get a big bag of snacks that costs far less than she put into the game.

It matters not in the end, as Jahy gets a lucky roll and wins the snacks with her last 100-yen coin. The taste of the steak and strawberry snacks is enhanced by the taste of victory, and having again proven her greatness to her dear Kokoro. Gambling Problem? Call 1-800-Gambler!

Rating: 4/5 Stars

Jahy-sama wa Kujikenai! – 05 – Jahy’s Dizzy Fever Day

This show will certainly let Jahy have it at times, and when it comes to the atrocities she committed in the Dark Realm, well…ignorance is bliss. But I like how Jahy, despite once being someone for whom servants did everything, is actually really good at her job at Craft Pub Maou. If only she didn’t insist on leaving work dressed in the peak of Dark Realm fashion, which in a residential neighborhood apparently gets the cops on your back.

The flashbacks to Jahy’s previous AACAB (All Anime Cops Are Bastards) moments are wonderful, as is the twist that she wasn’t the suspicious character reported. There’s then another twist when Jahy is certain the other character is the Magical Girl who destroyed the Dark Realm, only for it to be some Math Teacher blowing off steam in Magical Girl cosplay. Also gratifying is seeing her boss and landlady picking her up from the station.

In the next segment, Jahy acts like a real pill, mocking the landlady for bundling up after she catches cold due to the sudden change in weather. But the landlady isn’t there to fight (or collect rent): she’s there to warn Jahy not to wear nothing but what she wears, whether it’s the belt top in big form or her breezy t-shirt in kid form. Jahy laughs at the landlady’s concerns…how could The Great Jahy catch cold?!

Well, quite easily, as it turns out, especially since Jahy makes no effort to adjust her wardrobe for the seasons. She spends one miserable, half-delirious night lamenting her plight, but also lamenting how alone she feels. The next morning she finds not only that the boss has come over to make her rice porridge, but the landlady went out to buy her medicine. These two women really do care for Jahy, and can tell she’s been through a lot.

No sooner do they leave, however, than the notorious Magical Girl shows up at her door. Jahy is struck by how daggum huge the girl is, but luckily the Magical girl doesn’t see her as Jahy, but just a little girl. When the girl asks Jahy to cough up the mana crystal, it dawns on Jahy how overmatched she is.

Not only is she in tiny mode; she’s running a fever. If the Magical Girl wanted to take her crystal, she could have….were it not for the Landlady to the rescue, calling the cops on the very tall, very suspicious young woman in maho shoujo cosplay

Not only does the Landlady save Jahy’s skin, she even sits guard beside her bed so Jahy can rest easy. And it works; while Jahy is nigh inconsolable with tears over how scared and helpless she felt, those tears soon subside and she’s able to get the rest she needs to get better. The Landlady really showed me something this week, as she and Jahy are now less enemies than sisters.

Just to push that point home, the omake segment involves Jahy and Landlady as gaudy pro wrestlers. And here’s the key part: even if two wrestlers look like they hate each others’ guts and want to tear each other limb from limb, rarely is that beef genuine. Rather, both wrestlers are playing roles in an elaborate choreographed performance.

Due to the physical punishment involved, it requires not only talent but mutual trust and respect to pull off an exciting, and more importantly safe match…even if it ends in a tie, as it always does for these two.

Rating: 4/5 Stars

NIGHT HEAD 2041 – 06 – A Model of Peace

While an armed guard keeps Naoya hostage, Kazama’s sketchy-ass Free Speech Alliance takes over the main news government propaganda TV station. After a brief and frankly hackneyed speech about corruption, oppression, etc., Kazama intends to put Naoto and his power on display for the entire viewing public to behold.

Needless to say, with so much of the population brainwashed hook, line, and sinker, it’s patently silly for this guy to believe seeing someone demonstrate “powers” on a TV program will win hearts and minds. Just as Naoya warned several times, the operation fails when the super-skeptic guy—whose treachery, in hindsight, was telegraphed within an inch of its life—reveals he’s an undercover SWE agent, and kills Kazama.

Despite being surrounded by the newly-awakened SWE oficers, Naoto still manages to slip away, until he’s cornered in the parking garage by Takuya. The Kuroki brother has a lot of questions for Naoto, but Naoto is in no mood to answer them, and at least at the start of the battle he’s a better psychokinesis user; or at least a more controlled one.

Ultimately, Naoto, along with Naoya, Emily, and Masayuki’s mom (Shouko’s old friend) end up vanishing in a big ‘ol flash of light. While I shouldn’t assume anything with the limited information we’re given, I’ll go out on a limb and theorize that it was Masayuki’s mom’s connection to Shouko that led to everyone being sent…somewhere in a similar manner to Shouko herself in previous encounters.

NIGHT HEAD 2041 – 05 – Girl Out of Time

The Kirihara brothers escape with the FSA and Masayuki Miki, who wants to go right back to rescue her boy. But Naoya believes it was Miki’s friend Futami Shouko who guided them to meet Miki.

From there we flashback to Miki’s friendship with Shouko back in 2014, when she saw with her own eyes what Miki could do. Shouko compulsively wrote strange symbols in a notebook which literally jump off the page and send Miki into a kind of hallucinatory trance spanning time and space.

But according to Miki of the present, one day she was just…gone. Of course, we know she’s still alive, kinda, in the future, and either the willing or unwilling guinea pig in a lab’s desperate attempt to do…something. Correct the timeline to make 2041 less of an anti-fiction hellscape? Perhaps.

Miki also mentions how when she was 26 she received a package from Shouko, postmarked before she disappeared. In it she found the notebook and some instructions, which Miki followed, spending a single night in a small shrine but emerging the next morning to find three months had passed.

We also flash back to when the Kirihara brothers were first brought to the lab where they’d spend the next few years. While they awaken in what could be described as a gilded cage, Naoto still tries to escape with Naoya, only to be stopped by a barrier that only seems to affect psychics.

Back in the present, one of the FSA members bristles at Kimi’s story about seeing the future and skipping time, continually calling it a bunch of lies. How he can say this after what he’s seen psychics strains credulity a bit; it’s as if he’s only there in the room to complain and dispute Kimi’s testimony.

Meanwhile, while the SWE lost a number of people, HQ is back up and running, and they consider it a net win since it resulted in the awakening of both Reika and Michio and the progression of Yuuya’s powers. Takuya ended up psyching himself into a coma, but he soon recovers.

Kimie gets to work as a guide for Yuuya and his powers, as both she and the SWE boss believe he could be the most powerful of all of them if he’s able to control that power. All we know from the boss is that they’ll “use that  power to achieve their goal”, which I presume means rooting out all psychics who aren’t SWE soldiers. Kimie calls it “protecting the order of the world.”

Back at the old factory, the FSA’s leader Kazama has a proposition for the Kirihara brothers, and Naoto in particular: they’re going to execute an offensive operation on the FSA, and they need Naoto’s power to help. When Naoto refuses, they pull a gun on Naoya and threaten to kill him if Naoto doesn’t obey. Emily, the voice of reason and temperance in the FSA, definitely didn’t want it to come to this, but Kazama and his commandoes are the ones with the guns.

Takuya and Yuuya are chilling in their cold, sterile apartment when visions of the past start flowing through Yuuya, including a scene of their mom and dad being taken by…er…someone.

Between the SWE crew not doing much this week and the FSA immediately and disappointingly showing their true colors, it was overall a pretty listless downer of an episode. My favorite part was the inter-dimensional joyride Shouko sent Miki on with her symbols, but that was all too brief, and that part of the story still carries more questions than answers.

NIGHT HEAD 2041 – 04 – The Kids Are Not All Right

NIGHT HEAD 2041 is all about making connections between people on very different ends of the struggle for freedom of thought and creativity, which is really the struggle for humanity itself. One of those is that the mother of Masayuki—the boy who can take over minds who went full John Wick last week—was high school friends with Futami Shouko, the time traveling girl the Kuroki brothers saw at the Miracle Mick raid. I’m not sure why this connection exists—or why Shouko ties her hair…with her hair—but it’s still intriguing.

 

Meanwhile, the Kirihara brothers were rescued by the Free Speech Alliance, who are pretty much the opposite of the SWE, fighting for the very things the SWE are trying to stamp out on orders of a government that does not care about the hypocrisy of employing psychics. Members of the FSA admit that nobody really has very clear memories of the disasters propaganda touts as the reason for this thought crackdown.

In case you thought the governemnt had some good points, we along with the Kiriharas are shown how those who commit thought crime—including young children—are put on display like zoo animals and re-educated. These are bad, but faceless people. We only know who work for them: SWE and the Kuroki brothers.

When Masayuki goes berserk, escapes from custody and goes on a bloody killing spree through the halls of SWE HQ, all because he fears the cops hurt his mom, I’m kinda on Team Nobody. Both Masayuki’s mom and Naoya are a bit too naïve to think the kid can come back to anything resembling a normal life after all the people he killed.

At the same time, only SWE scrubs get killed, and I can’t feel too much sympathy for them, since we know “I was just following orders” is no defense for committing atrocities. That the SWE officers with names who we do know shoot their mind-controlled colleagues without hesitation shows how much this system has fucked with their humanity.

Hell, that the system pushed a little kid to the brink it did means this simply isn’t a system that can last long before it crumbles. But despite working for what can be charitably described as an Enemy of Humanity in the SWE, Yuuya still leaps out and saves Masayuki from Takuya’s psychokinesis , while Reika’s own power awakens just in time to save Yuuya from a giant deadly falling corporate sculpture.

This is a great symbol for the system: overly burdened with zero tolerance laws and brutal punishment; hanging by a thin, fraying cable. The Free Speech Alliance doesn’t actually do anything yet, and it’s not exactly clear what they will do. But between them and the rampant “law-breaking” going on even in normal high school club rooms, that cable is going to snap someday.

NIGHT HEAD 2041 – 03 – Taking a Turn

Fresh off their narrow escape from the diner and SWE, Naoto and Naoya  decide to pay a visit to their dear old parents who drugged them and sent them away to the lab when they were kids, because there might not have been any choice considering the powers they possessed. Predictably, not only are the parents gone, but so is the very house they grew up in.

The balance of the episode is focused on a high school, where a circle of friends are apparently suffering the effects of a black magic spell that backfired. They intended to get revenge on someone, but their “spell” seemingly results in a string of gruesome suicides at school, all of which are worth a solid trigger warning.

The SWE squad is dispatched to the school to investigate, with Takuya driving while Kimie rides shotgun and tries to relate to him as a fellow Psychic. They raid the club room and find a treasure trove of fiction and occult contraband, any one item of which carries the death penalty.

I’m sorry, but I don’t understand how this society…works. The SWE can’t be everywhere all the time, so I imagine bastions of lawbreaking are quite prevalent—especially in schools! In any case, Mikie can sense a powerful psychic at work, controlling the minds of people, including Michio and Reika, who shoot wildly at their Kuroki brother comrades like brainwashed zombies.

The one survivng high schooler ends up crossing paths with the Kiriharas at their dad’s old factory, where they also encounter the time-traveling Futami Shouko, who ties her hair…with her hair, which is…unsettling, somehow. I guess that’s the point; she’s an inscrutable person.

Before Shouko blips out (returning to several years in the past), Naoya’s clairvoyance senses a voice telling them to go to a certain place. That place happens to be where the culprit behind the mind control murders lives. He’s just a little boy, but he’s a powerful Psychic whose puppy the high schooler who spearheaded the black magic ritual slaughtered for its blood…hence the desire for revenge.

Mikie and Reika roll in and neutralize the boy, ending the immediate threat, while Naoto uses his psychokinesis to shove the ladies aside so he and his brother can escape. They’re met outside by Takuya and Yuuya and the two pairs of brothers recognize each other from their strange visions. It’s like that Spider-Man pointing at Spider-Man meme.

Thankfully, the Kirihara brothers have an ally in the shadows, who reveals himself to knock out the Kuroki’s and tells them to come with him. He doesn’t add “if they want to live”, Sarah Connor style, however. I can’t say I’m the most engaged with these characters, but it’s a very slick looking show and the music is great, so I can’t complain that much.

NIGHT HEAD 2041 – 02 – Diner of Illusion

In addition to showing us a lot of cool stuff, NH2K41 can add another feather to its cyberpunk cap: it’s able to cover a lot of narrative ground in these two episodes. There’s a lot of information to convey, and while it isn’t always the most elegant or subtle (we learn the Kuroki brothers were abandoned because…they mention it while looking at a photo) it’s all easy to digest. And Takuya’s whiskey on the rocks looks frikkin’ epic.

The show also wastes no time connecting our two pairs of brothers, as Yuuya has a momentary vision of the Kirihara brothers, who are once again just trying to fill their stomachs in an unassuming diner. Unfortunately for them, the fugitive Miracle Mick is there, along with a Harley Quinn-style femme fatale, who uses Mick’s celebrity to bilk a 2D three-man band out of all their cash. She, not Mick, is the one with the psychic power: the power of mind control.

It isn’t long before the Thought Police (Takuya and Yuuya’s squad) show up, but they’re just there for Mick and the woman using him and manipulating the musicians, whom she sics on the cops like brainwashed dogs. The order comes down to arrest everyone in the diner, even the cute waitress, but when they start getting rough Naoto gets pissed off and uses his psychokinesis to fight back, stopping all the bullets Neo-style. In the process, Yuuya learns he has a skill: psychic shields.

Naoto, Naoya, and the waitress are able to flee, while Mick and the band are arrested as scapegoats. Then the mischievous woman, Kobayashi Kimie, reveals she’s a cop who was working undercover to bring Mick down. She also demonstrates her powers of illusion in one of the coolest manners possible: by “stabbing” the four squad members with glass spikes. It’s as pretty as it is gruesome.

That’s when Takuya, Yuuya, Reika and Michio learn that it isn’t that the supernatural doesn’t exist, but that the government wants the public to think it doesn’t exist. Psychics, like the four cops are about to awaken to be come, are the exclusive purview of the government. If they have to use supernatural powers to root the civilian world of the supernatural, so be it.

The waitress Naoto saves isn’t particularly thankful, as now the cops will be after her since she’s a Psychic too (though not, as she says, a “monster” like the brothers). She thanks them before shuffling off, warning them to keep a low profile. That may be tough in what is clearly a police and surveillance state where everything that has a microchip could be watching or listening.

The fact that when the Kirihara brothers escaped from the lab where they spend fifteen years, only to find themselves ten years further into the future than they expected, doesn’t help matters. Naoto thought they were going somewhere where their own kind were accepted and coexisted with regular humans. Instead, the opposite has happened.

Clearly the girl in the school uniform is a part of the experiments at the lab, as she’s returned unconscious and with a weak pulse, but alive after an apparent trip to the future. The question is, is there any way to prevent the awful post-WWIII dystopia that exists in 2041?

Rating: 4/5 Stars

NIGHT HEAD 2041 – 01 (First Impressions) – It’s That Kind of Night

I’ll give NIGHT HEAD 2041 this: it gives you bang for the buck. There’s a metric fuckton of stuff to look at in its 22 minutes, and a pulsing, pounding score by Yamada Yukata (Vinland Saga, Great Pretender) adds weight and dignity to every one of those minutes. The CGI modeling of most characters is akin to Knights of Sidonia, a show I enjoyed quite a bit, and like that show’s sci-fi setting, the sometimes off-putting style fits the cyberpunk milieu like a glove.

The thing is, it’s not just visuals and sound that NH2K41 has in spades; it’s characters, factions, and ideas. It’s not lacking in ambition, but it often feels scattered, like it’s trying to say too much to fast. I’m reminded of the 2004 live-action Casshern film, which my friends and I love, but also joke that it’s about “absolutely everything, all the time, only louder and faster”.

Perhaps that’s a side effect of having to introduce us to this world, its pair of protagonist brothers on opposite sides of a post-WWIII conflict between the hyper-atheist, rationalist powers that be and anyone and everyone who believes in higher powers, the supernatural or the occult, or any kind of fiction. That last part is a bit hard to chew; but fine.

I can totally believe that society has put all of its eggs in the pseudo-military police industrial complex that is Special Weapons Enforcement, to which the Kuroki brothers belong. There’s a distinct vibe to both them and their two comrades that made me think they were criminals going after other criminals a la PSYCHO-PASS. But the less this is compared to that, the better; at least for now.

P-P could go off the rails at times, at least had some focus to its bold brash ruminations on society. It was also anchored by my avatar of many years, Tsunemori Akane, one of my all-time favorite anime characters. Night Head has a lot of characters, including the aforementioned pair of brothers, but they’re not exactly brimming with personality or originality.

One thing I did like was how the episode suddenly changed gears after one of the Kuroki Takuya accidentally conjured an EMP to save his little brother Yuuya, basically committing a crime by doing something that shouldn’t be possible. That segues smoothly to the Kirihara brothers, Naoto and Naoya, a psychokinetic and a clairvoyant, respectively.

Freshly sprung from some kind of lab where they’d spend an untold portion of their lives and with a fast car and a stack of cash in their possession, Naoto continually assures his adorable little brother that the time is now, as in, for people like them to step out of the shadows and join the world community without fear of ostracization or oppression.

Unfortunately, when you and your brother are essentially X-Men, it’s hard not to make ordinary humans fearful, angry, or a combination of both simply by existing. That’s what happens when the brothers dare to grab a bite to eat—though it’s at least partially their fault for waltzing into a bar where there’s an obvious shit-starter lounging on a couch with his honey.

Weirdly enough, these two are rendered in the anime-standard two dimensions instead of the three of our superpowered brothers. I’d normally cry foul but it makes sense thematically, so I’m going to allow this. Still the interaction is awfully pat, and drags on a bit too long, such that I left the scene less worried about backlash for the brothers, and more upset that what was probably a pretty good pizza went to waste.

After the Kiriharas’ pub crawl, we return to the thought police in the aftermath of the EMP, which erased all records of what happened during the raid to capture “Miracle Mick”, who may just be a money-grubbing charlatan or could actually have powers. Heck, Takuya clearly has the power to create an EMP—a super useful ability if you don’t want anyone to know you have an ability, owing to the overreliance on electronic tech.

While it’s usually a good idea not to expect every episode to look as good at the first, both Sidonia and the more recent Akudama Drive are exceptions to that rule. But it’s not consistent production quality I’m worried about. I know Night Head 2041 is probably going to look and sound awesome every week. But will it ever get around to organizing its myriad ideas and scenarios?

Learning that the girl only the Kuroki bros saw during the raid astral projected into the future is the kind of hook that ensures I’ll be back next week and probably the week after that. I just hope there’s more in store than eye an ear candy…but some head meat and potatoes, too.

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