Darling in the FranXX – 07

After last week’s epic battle, the 13th gets some well-deserved R&R on a real beach, which makes this a respite episode and a beach episode. It’s a good time to let us spend more time with the pilots as they interact in non-life-or-death situations for once.

The other big news is that 002 and Hiro are officially partners and Zero Two is now a member of the 13th. The higher-ups pulling the strings assign extra surveillance to her and seem to want Hiro to safely “deliver” her somewhere specific. Hiro also meets a fellow young man who’ll be the one doing the surveillance.

But for now, splashing and floating in the ocean are the order of the day, and the male gaze is in full force, with even a “goody-two-shoes” like Gorou thanking the powers that be for such a wonderful experience.

Hiro got to meet Dr. Franxx, who warns him not to let 002 “consume his emotions” if he wants to always be her partner. That is obviously a challenge, since Two is extremely flirty whenever around her Darling, even leaning in for what Hiro thinks is another kiss before she licks his cheek.

Zorome, Goro and Futoshi are in the dark about what all this “kissing” is about, and when Hiro grudgingly describes it and how it feels, Zorome is so eager to experience it for himself he tries to kiss Hiro. Mitsuru and Ikuno don’t participate in the other girls’ and boys’ fun, but Ikuno also makes it clear that doesn’t make them alike.

Then Michiru finds a path and leads everyone through it, and they find an abandoned ghost town not unlike the one they appear in during the typical end credits (we get a girls-in-swimsuits sequence this week).

It’s a place that’s gorgeous in its decay, where nature is taking over what was once civilization. Kokoro finds a book on child-rearing, something I’m sure is not done anywhere near the way we know about in our world, considering the ignorance of the parasites—or maybe it is, but since it has nothing to do with their duty to protect humanity, they were never taught about it.

002 tries to tease Ichigo about the fact that she’s kissed Hiro, but Ichigo mostly stands her ground without revealing she kissed him too. In any case, she’s far from ready to surrender Hiro to Two.

After enjoying a lovely sunset on an outcropping, the squad returns to the beach to find a sumptuous barbeque awaiting them. There, Ichigo and the others officially welcome Hiro to the 13th. They welcome 002 as well, but she runs off to swim some more, and seems miffed her Darling did not follow her.

That night, Ichigo gets some much-needed alone time with Hiro as they both wake up in the middle of the night and take a nice starlit stroll along the beach. Seeing Ichigo step into each of Hiro’s steps ahead of her was a really adorable move on her part, and she has a lot of nice closeups of just how much she’s enjoying being with Hiro and Hiro alone.

Ichigo eloquently expresses her feelings, from telling him not to give “all his attention” to 002 “look at her too”, to how much their kiss meant and her desire to be with him forever. She’s relieved Hiro still remembers the “Ichigo Star” in Orion he once pointed out to her.

Unfortunately, Hiro interrupts her, but it’s because a shower of shooting stars breaks out, further adding to the magic of the evening. Ichigo sees them as a good omen; the light they give off looking to her like rays of hope. Rather than repeat herself to Hiro, she playfully calls him baka for not listening when he had the chance. As exotic and alluring as 002 is, Ichigo shows no signs of relinquishing her Best Girl status.


Darling in the FranXX – 06

Dawn rises on the day of a battle that will decide whether everyone gets to see another sunrise. A massive horned cubic klaxosaur trundles over the horizon with a retinue of foot soldiers, throwing some serious Ramiel vibes—bizarre, mysterious, merciless. Ichigo tries to wash away her troubles with a refreshing bath; Gorou continues to worry about Hiro.

Gorou tries to get Ichigo to talk to Hiro, and Ichigo uses the opportunity to try to confess her feelings, but Zero Two appears, and says what she isn’t feeling instead—that she thinks of Hiro as a sibling—and is devastated when he says he feels the same. Ichinose Kana is killing it so far, even if it’s extremely hard to forget she’s not Hanazawa Kana.

With things needed to be said left unsaid, Zero Hour approaches, and the two Squads and Strelitzia take their positions. The effects of Ichigo’s unrequited love on her performance and Hiro’s ability to survive his third sortie with Two aren’t the only concerns: Squad 13 wants to prove to 26 they’re not just a bunch of in-the-way misfits.

The sheer scale of the boss before them, and the dramatic staging and lighting really lend this battle a sense of occasion and urgency; it’s all or nothing; either these ten comparatively tiny FranXX stop the enemy, or both Plantations will be destroyed.

The only mark against these stakes (which often applied to the populace in Eva as well) is that we never really see any of the people the parasites are protecting, aside from their two adult handlers and Dr. FranXX himself. That’s a small mark, and it’s easily forgiven in light of the pandemonium that ensues.

The contrast between the coordination and discipline of the five identical gray Squad 26 FranXX (also female in form) and those of Squad 13 (or lack thereof) is more stark than Arya, as Ichigo can barely keep her squad hanging in there when some lesser Klax get get through the front lines.

Zero Two observes this contrast, and the dire state of the 13th, and thinks she and Hiro should join the battle sooner rather than later before there isn’t a 13th left. Hiro asks Two why she fights the Klax; she opines it may be because “she’s a monster.”

Two asks him the same, and he says its because his only purpose in life is to protect Papa and the adults. They sortie, against orders, and mop up the Klax harassing the 13th with ease…but Hiro immediately starts to have trouble staying in sync, and the blue veins on his chest start to spread to his entire body and face.

Ichigo lays down the law, ordering Strelitzia to fall back, as she’ll be providing the coup-de-grace. That’s after the 26th, even with their perfectly coordinated tactics, utterly fail to destroy the giant “Gutenberg-class” Klaxosaur. Instead, it shapeshifts from a cube to a humanoid form.

Their leader 090 is almost crushed, but is saved in the nick of time by Argentea, and Zorome and Miku instantly earn his respect. The 13th gets their shit together and Ichigo orders everyone to create an opening for Strelitzia. Hiro uses everything he has left to help Two deliver the killing blow, and with an Eva-esque cross flare, they cause an explosion within the boss.

…But everything Hiro had wasn’t enough. The Gutenberg shifts again into a massive battering ram, and in another nod to Shinji’s first mission in Eva 01, that ram begins repeatedly smashing into Strelitzia. Hiro loses consciousness and Strelitzia shuts down.

Things look bad from Delphinium’s POV; indeed, when Ichigo fears she’s lost Hiro (without telling him what she actually has to say, to boot), Delph shuts down too, and Gorou can’t console Ichigo.

Hiro enters a dream-state, where he assumes he’s dead. Naomi chastises him for giving up. He says he didn’t give up, he just gave all he had. Unlike with Naomi, he still thinks Zero Two can carry on fighting without him. He’s content to go out being as useful as he could be, without regrets.

But that’s not quite right; and he’s not quite being truthful. Zero Two gave him a place to belong and a purpose again; he can’t simply lie down and die while she’s still in the cockpit suffering, slowly reverting to her baser Klaxosaur side.

Zero Two is on the verge of completely Losing It when Hiro hugs her from behind and tells her she should never have to fight—or be—alone again. The blue growth disappears. What is that stuff? I’d like to think it represents the lingering fear and doubt he carried; the belief that he was expendable to Zero Two when the opposite was the case.

With that gone, he gets his second wind, and he and Zero Two finish off the Gutenberg in grand, madcap fashion, with a nice assist from his fellow parasites in the 13th. His doubts and fears are gone now, because he’s found another reason to pilot a FranXX: to be Two’s wings.

And it’s wings we see spreading over the airborne Gutenberg before crushing it and releasing a titanic cloud of blue blood. Mission Accomplished. Casualties: Surprisingly, Zero.

As we watch him and Zero emerge from the cockpit to come together and celebrate with the other parasites from both squads, Hiro recounts the tale of the “Jian”, a bird with one wing, necessitating a male and female pair to lean on one another to achieve flight. That’s the case with Hiro and Zero Two, so he resolves to keep leaning on her that they might fly as high and far as they want.

Halfway into its first half, FranXX delivers a rousing powerhouse resolution to the “Can Hiro Cut It” arc. Now that we know he can, and that he won’t be dying from creepy blue growths anytime soon, we can move on to other matters, like if or when Ichigo will ever tell Hiro how she feels (if she still feels that way after the battle; I’m guessing yeah) and the identity of those new parasites we got a glimpse of in the ep’s final moments.

Whatever comes next, a solid foundation has been laid.

Darling in the FranXX – 05

Now that Hiro has shown he and Zero Two can make a difference in Strelizia, everything is just peachy on the Plantation, right? They can relax, celebrate their victory as Plantation 26 hooks up with theirs, and look forward to Hiro leading the way in the next Klaxosaur battle. Hiro and Zorome even bury the hatchet.

Well, not so fast. Hiro’s body is boiling. Gorou is concerned, but Hiro says he’s never felt better. On one level that might be true—he made a difference and has a chance to keep contributing—but on the basic physical level, he has to be suffering. And this is after two times in the cockpit with Two. “The next time is the third”, Nana ominously says. No stamen has ever made it to a fourth.

FranXX proves it can deliver an engaging episode without any flashy battles between the enemy and its titular sexy mecha. That’s because both the main players and the supporting roles are all very well-executed, if archetypal.

Ichigo in particular turns in a wonderfully-layered performance, due in no small part to the talents of newcomer seiyu and Hana-Kana sound-alike Ichinose Kana, as the squad leader watches her beloved Hiro snatched away from her by the haughty Zero Two.

Ichigo takes this in stride—she isn’t even the person she was a few episodes back, but just because she’s better able to prioritize her personal feelings with her duties (and asking that Gorou do the same) doesn’t mean those feelings aren’t there, seething beneath her cool surface.

Ichigo makes it plain to Zero Two that she won’t tolerate rule-breaking or offer special treatment, and takes Two’s “bossy” comment as a compliment. Meanwhile, Hiro continues to writhe in a pain he is hiding from everyone, and spots a spider on the bathroom light about to kill a moth; a not-so-subtle symbol of his current situation.

When Squad 13 meets Squad 26, we learn just how different and unusual our squad is, with its unique FranXX and nicknames for their parasites. 26 is All Business, but aren’t so cold they’ll crush Zorome’s dreams by telling him no children ever become adults in this business.

Parasites purpose is to fight until they die or can’t fight anymore; growing up and procreating, it would seem, is for other people. They’re not fighting for their future, but for a future for mankind they’ll never see. Hiro seems to understand this more than anyone, as he’s willing to keep partnering with Two even as a bizarre and intensely painful blue growth spreads across his chest.

Gorou eventually discovers Hiro’s secret, but Hiro makes him keep it a secret, out of deference to their friendship and because Gorou doesn’t want to be the one to deliver the news that will ground Hiro and rob him of his chance to make a difference.

There’s also the fact that Strelizia is a big part of Hachi and Nana’s battle plan for the impending surge of Klaxosaurs descending upon the kissing Plantations, and they cannot guarantee the success of the mission (i.e., their survival) if Hiro and Zero don’t sortie.

When Squad 26’s leader hears that Strelizia will join the battle, he shows the most emotion he has up to that point, condemning Two for not caring about her allies and blaming her for the death of his former partner.

Two isn’t apologetic; she doesn’t even recall the battle that changed this guy’s life, and says “weaklings die”. But when he draws closer in anger Hiro blocks him, assuring him he’ll keep Two under control.

That night, Ichigo goes off with Two to warn her not to push Hiro too far. This is beyond jealousy; Ichigo doesn’t want to lose Hiro, no matter what, but Two cannot guarantee anything. Things turn nasty when Ichigo accuses her of wanting to “suck Hiro dry” and discard him.

Two states that if he dies its because he didn’t have anything going for him, she slaps her and calls her inhuman. Two, with her headband knocked off her horns, glares at Ichigo with glowing red eyes and asks what Ichigo and the others even think “human” is.

Gorou, who couldn’t sleep (Hiro groaning in pain in the opposite bunk), observed Ichigo and Two’s exchange, and Ichigo bursts into tears, lamenting how much of a mess her mind is, and not wanting to feel the way she does. Faced with his partner getting so upset about another guy, Gorou seems to feel something similarly undesirable.

Ichigo and Gorou would seem to be in the worst possible emotional state prior to the biggest and most hazardous battle of their lives (it might claim a parasite or two from Squad 13 before it’s over), but Hiro and Zero Two are an island of tranquility, standing by the pond where they met.

Two knows about the growth and the pain Hiro is enduring, and gives him one last chance to back out from darlinghood. Hiro immediately and firmly declines. He said he’d fly with her. It’s what he wants. And he’ll do it as long as he’s able and allowed (or even if he’s disallowed, as he was last week). He knows the wings he’s been given may snap any day, but his place is in the sky.

Darling in the FranXX – 04

Michiru is alive, but he’ll never go near a cockpit with Zero Two again; it’s as if he knows he’d never survive. Despite this, and to Ichigo’s frustration, Hiro remains resolved to pilot with Two again if it means he’ll be able to be useful. Meanwhile, Two gets a scolding but ends up coldly writing off the other FranXX as weaklings who will die soon anyway.

Ichigo decides not to fight Hiro on the issue, and rather steels herself for that eventuality. As Hiro trains alone, she manages to get the rest of the team behind her, asserting her leadership role by reminding them of the stakes and how every day could be their last until they all get it together. She also encourages Ikuno to help Michiru, who like the rest of them surely doesn’t want to fail again.

Paying him back from the first episode, Zero Two walks in on Hiro bathing and makes another offer for them to run away together, just them and Strelizia against the world. When she senses his hesitation and fear, her mood darkens, and she asks him whether he thinks she’s just a pilot-killing monster like everyone else.

When a Klaxosaur worm appears during a docking procedure, Ichigo’s team sorties, and quickly brings the worm down, but wthout knowing where the core is, it comes back to life and is joined by a second enemy. Just like last week Ichigo’s team seems in over their head; but Nana refuses to allow Zero Two and Hiro to sortie; “Papa’s” orders.

Eventually, Zero Two and Strelizia’s transport lands at the Plantation, and she’s ordered to go with her “escort team” back to the front lines, without Hiro. When she bristles, they train their guns on her, and she says a sad “would’ve been nice” bye-bye to Hiro, filling him with regret and shame for his inaction.

He tries to right this by chasing after Zero Two and yelling through a security barrier, acknowledging his fear then and now, telling her he doesn’t think she’s a monster, and that what he wants most isn’t to pilot a FranXX, but to ride with her again.

With those words from Hiro, Zero Two shakes off her guards, rushes to Hiro’s side, and takes him through the barriers and all the way into Strelizia. Once there, Hiro wonders if he’ll really be able to pilot her again, and Two promises him that he—that they—absolutely can, and will.

When Strelizia enters the battlefield, Ichigo keeps her cool and continues to give the orders, telling Hiro and Two to go after one worm while she and the others tackle the second. It eventually becomes clear the two are really seperate ends of the same single worm, and when Ichigo & Co. end up in trouble again, Strelizia hurries to their rescue, slashing the worm in half and shattering it’s core—but not before showing Ichigo (whose face is repeated in Delphinium) a very smug face.

I was hoping, for once, that instead of moping about not being useful for yet another episode, Hiro would finally be allowed to show he could be useful again. And I got that, so I’m satisfied, even if it happened rather easily, and with likely consequences on the way.

At the same time, the pair has kinda backed their superiors into a corner: Zero Two needs a stamen who won’t die after three sorties, and Hiro is mostly fine after two and may well do fine in a third. They can’t very well put the welfare of civilization above nailing him to the wall for his disobedience.

Darling in the FranXX – 03

All of the ten parasites of Plantation 13 grew up together as “hatchlings”, and they all gravitated towards 016, Hiro, who gave all of them names, including 015/Ichigo.

They all had high hopes for him leading them, but it didn’t happen. After their catastrophic mock battle, the interaction between Ichigo and Hiro is understandably awkward.

Gorou has always understood and accepted how close Ichigo is to Hiro; they’re both in the -teen numbers, which basically makes them brother and sister. But nothing is more important to Hiro than being useful, which means if he can only pilot with Zero Two, so be it.

Of course, that’s not his call, or Two’s. As the undermining of Ichigo’s authority as leader proceeds apace, led by Michiru, who thinks it’s time to cut their losses on the now-pathetic Hiro, Two watches Hiro feverishly train, and falls asleep waiting for him to finish.

She embraces him so he can get through a security wall, and Two shows him the glittering inner city, not because she thinks it’s beautiful or romantic, but because it’s ugly, boring, and depressing. She can’t stand it in there, with no sky and no sea.

She’s thinking about getting away, and wouldn’t mind her Darling coming with her. She laughs it off as a joke, but one must wonder…

The active parasites, meanwhile, are assigned their first sortie against a klaxosaur, but things immediately go wrong. Ikuno cannot connect with Michiru (and the hubristic Michiru blames her without mercy), and the one klaxosaur turns into a lot more, and Miku gets knocked out, leaving just two FranXXs to deal with the threat. They may have passed trials Hiro could not, but they’re still green-as-hell rookies.

When things turn dire, Zero Two demands to sortie, with her Darling Hiro. The adults adhere to the rules and won’t allow it, as Hiro is not an official parasite. Michiru offers an alternative: he’ll be Zero Two’s Stamen. Two asks Hiro if he’s sure he wants her to pilot Strelizia without him; Hiro definitely isn’t happy about it, but insists nevertheless; it’s more important to save the others.

When Ichigo hears Strelizia is sortieing, she loses composure just long enough to allow the Klaxosaurs to break through a barrier and surround them, making the situation a lot worse.

Knowing Hiro might be in there with Zero, kissing, is just too much to bear, and even if she knows she must if she wants to be a parasite and a leader, she can’t control those feelings or how they affect operation of Delphinium.

Strelizia swoops in, and when the other parasites hear Michiru’s voice, they’re shocked. Michiru immediately becomes drunk on power, further dragging his partner Ikuno’s name in the mud expressing his amazement at himself and his elation he wasn’t the reason things weren’t working out.

However, when Strelizia returns after Zero Two went “all out”, Michiru is barely alive, and Zero Two is unimpressed. As far as she’s concerned, she only has one Darling, and it’s Hiro.

Darling in the FranXX running into problems and having to deal with periods of helplessness or instances of failure, but I do hope Hiro is able to prove himself once again and isn’t useless or a failure. Otherwise, he’s a reverse Gary Stu; an Anti-Inaho.

Some more balance would be nice. It’s confirmed by the adults that no one has fared better than him as Zero Two’s partner. So lets get these two back in a pilot so they can contribute. I’d just like to see a win soon, however small.

Darling in the FranXX – 02

Last week was pretty much Hiro, his rough break-up with Naomi, meeting Zero Two, and taking care of the crisis. This week things slow down a bit as we’re introduced to the rest of the squad where Hiro once again has a home. That includes the squad leader Ichigo, very well-voiced by Ichinose Kana in her first role (and sounding a bit like another, more famous Kana).

Ichigo clearly harbors feelings for Hiro of which he’s clearly unaware, and so she sees Zero Two as an interloper. Setting aside the fact that she swooped in and snatched Hiro practically the moment Naomi peaced out, Ichigo doesn’t want to see him get hurt, and Zero Two seems like the type who will hurt. She barges into the squad’s chow and pours honey over everything like a weirdo.

Hiro is the eleventh of a squad of ten, but Zero Two isn’t the twelfth; her fate is unknown, leaving Hiro with no official partner or FranXX. Ichigo is the unquestioned elite squad leader, but one can tell the redhead Miku maintains a quiet envy for her stature (as demonstrated in the classic locker room scene with fanservice and plug-suit fitting).

Ichigo and Miku are “pistils”, and their “stamens” are the studious Gorou and wild Zorome. Gorou is very friendly with Hiro (and not threatened by Ichigo’s affection for him) and seems like a nice guy, but Zorome is your classic heel/rival character who will likely keep berating and running Hiro down until Hiro does something (not counting last week).

Rounding out the group are the pistil-stamen pairs of Kokoro/Futoshi (the lovey-doveyest) and Ikuno/Mitsuru. When the pairs enter their colorful, distinctive FranXXs, we see that the actual pistil-stamen interface is a little…suggestive, with the girl on all fours while the guy stands behind and “drives.”

Basically, the girl is an interface between the guy and the FranXX; without total synchonicity between partners, the FranXX won’t work properly. Adding to the suggestiveness is the fact that interfacing is very physically taxing and sometimes painful, so that while operating a FranXX, everyone’s breathing heavily and occasionally making weird noises.

After their first official sortie as parasites, the pairs stand down. Zero Two continues to loiter around, invoking the ire of Ichigo, who isn’t afraid to warn Zero to stay away from Hiro. Though Ichigo might wish she hadn’t, as Zero Two gives her a taste. Out in the yard, Zorome wallops Hiro with a football, and the two get into each others faces, forcing Ichigo and Gorou to be the adults in this messed-up family and restore peace.

The thing is, Hiro can understand why Zorome is so dubious of his ability: Hiro himself doesn’t actually remember what happened after entering that cockpit being kissed by Zero Two. He only remembers the feeling, and he wants to get back to it so he can prove to Zorome, Ichigo, the others, and most importantly himself that he can pilot a FranXX.

Well, Hiro promptly gets his Shot, though perhaps not quite under the circumstances he’d hoped for. The brass (led by the mysterious “Papa”) okays a FranXX mock battle to test Hiro, but Zero Two isn’t allowed to partner with him this time.

Even before that was made clear, Ichigo volunteers to partner with him, hoping she can bring out the pilot in Hiro as much as her pink-haired nemesis. Zorome volunteers to be the opponent, and eager for an opportunity to prove her worth against Ichigo, Miku agrees as well.

The second Ichigo got her wish, I knew things were not going to go well, but things start out just fine, with Hiro and Ichigo reaching 100% sync rate and activating her FranXX Delphinium, without any trouble. And then, not ten seconds into the battle, it shuts down again.

Inside the cockpit, Ichigo is on all fours, sweating and heavily breathing as she and Hiro unleash a flurry of double entendres that, taken out of context, sound like dialogue from Girls, a show renowned for its awkward sex scenes:

Ichigo: What’s wrong?
Hiro: I don’t know. It just stopped.
Ichigo: Was it my fault?
Hiro: I don’t think so.
Ichigo: What did she do differently?
Hiro: I don’t know. I don’t remember.
Ichigo: Calm down. No need to rush.

Whew. Suffice it to say, as much as she may like Hiro and want to stick it to Zero Two, Ichigo and Hiro simply aren’t a good match in a FranXX.

When Hiro remembers that Zero Two kissed him and everything went “BOOM”, and Ichigo climbs onto Hiro and kisses him as well, it felt as much like a last-ditch effort to get things moving again as Ichigo not wanting Zero Two to have something she doesn’t with Hiro, i.e. a kiss.

That her kiss does absolutely nothing for Hiro only makes things worse. I can’t help but sympathize with both of them; things are not going well at all.

When Zorome starts kicking Delphinium while its down (with Miki and their FranXX Argentea), Ichigo remembers they’re in a fight, and decides to bypass a defeated, powerless, inert Hiro and pilot the FranXX by herself, a very risky maneuver that takes a lot out of her.

The mock battle ends with Hiro having hit a new low, with all hope of ever piloting anything again in grave jeopardy, with Ichigo feeling embarrassed, ashamed, and very much taken down a notch, and Zorome emboldened. Last week was Hiro’s bad breakup and fleeting fling with Z2; this week Ichigo attempted to reassert her bond with Hiro and it went horribly, horribly wrong.

The failure she endured in front of her squad is the kind of thing that might have far-reaching impact on her confidence at precisely the wrong time in her development as one of the defenders of humanity.  Here’s hoping things start to look up for both of them, both personally and professionally.

Darling in the FranXX – 01 (First Impressions)

Hiro and Zero Two first cross paths when her enormous transport arrives at Plantation 13. They each look in each others’ general direction, but they’re very far apart, and there’s a lot of loud noise and bright lights. Zero Two yearns for the ocean, but there is none on P13. So when she breaks free of her minders she finds the nearest thing to an ocean: a lake.

Hiro comes upon that lake, where Zero Two is already bathing naked. When she goes underwater too long for comfort, Hiro runs out to save her, but she’s not drowning, she’s fishing. She has no reaction to Hiro seeing her naked, and she notes that his taste makes her “heart race,” but says so very clinically.

Hiro is alone at the moment, and as FranXX needs two people—male and female—to pilot it, he is also powerless. But Zero Two, called the “partner killer”, is also alone, because so many partners can’t handle being paired with her, and because of her horns and her weird behavior.

It’s definitely a unique and “educational” encounter for Hiro, but before he knows it, Zero Two’s minders have showed up to collect her, and right after she offered to make him her next partner, her present partner is among the minders, burly but still in pretty tough shape.

Now Hiro and Zero Two have had two encounters: one from a afar and one much more intimate. After they part, life aboard Plantation 13 proceeds apace, with the welcoming ceremony for all of the “Parasites” (copilots) for FranXX being held in a great hall as adults watch (all Parasites are minors).

Hiro isn’t a part of the ceremony, because he, AKA 016, and his former partner Naomi, AKA 703, failed their FranXX tests. Now deprived of the only purpose they’ve ever known, the two share one last chat before Naomi departs for her new, apparently pointless life. It feels for all the world like a tough breakup, tinged with sci-fi trappings.

It’s likely at some point Hiro would have boarded one of those yellow spherical vehicles as well, but before he can, Plantation 13 is attacked by a “klaxosaur”, a ferocious biomechanical beasie that wrecks the entire elaborate platform Hiro is standing on.

Eventually a FranXX appears in the form of a four-legged beast, far outsized by the klaxosaur but every bit as vicious in its counterattack. This is where Trigger’s patented wreckage-strewn chaotic action scenes begins, which continues all the way to the episode’s end.

When the klaxosaur fires its main weapon, the FranXX crashes right beside where Hiro is watching. A bleeding Zero Two emerges, bleeding but still in the game, but her partner is out for the count. She’s fully ready to go out there and pilot the FranXX alone to fend off the ‘saur, unafraid of death, but Hiro won’t let her go alone, and he isn’t, like doing anything else, so he tearfully declares he’s coming with her.

Zero Two is pleased, and the tears and look in Hiro’s eyes again makes her heart race. She pulls Hiro into the cockpit and plants a big ol’ smooth on him, activating the FranXX (named Strelizia) and revealing its true humanoid form and Gurren Lagann-esque face. We see no more of the two parasites, but merely watch Strelizia make quick work of the wounded klaxosaur.

When the newly-minted parasites, those who passed all the tests, approach Strelizia after the battle, and Zero Two emerges carrying a passed-out but otherwise-okay Hiro, they’re shocked. Hiro, more than anything else, is revealed that someone came along to make his life meaningful again, while Zero Two seems happy to have found a true “Darling” for her FranXX.

This was a strong start to a show that may not have a whole lot of original big ideas, but excelled in design, details, execution, and that good old Trigger style. Hiro may be a generic guy, but Zero Two’s got a neat design and Tomatsu Haruka’s husky voice is well-paired. I like what I see so far.

Re:Creators – 17

After another week off for another special following a calm-before-the-storm episode, Re:Creators has been giving the impression that it’s not keen on ever ending, even though it must five episodes from now. The supposed “final” Chamber Festival battle has been built up and hyped for so long, its beginning was always going to be hard-pressed to live up to it.

In a distinct case of “be careful what you wish for,” this episode finally initiates that beginning, and is almost all action, with physical, magical, and verbal ammunition filling every nook and cranny of the screen. Selesia and Kanoya fight an arrogant-as-ever Altair, who deflects all their attacks with her infinite arrays of sabres.

As they dual the boss, Yuuya faces off against his old buddy Hakua Shou, which made me wonder when Selesia’s partner would come out of the woodwork and present her with the unexpected scenario of having to fight him. Even Magane shows up to scare Souta, suggesting all of their best-laid plans are far from certain to end this conflict.

Indeed, Altair kinda does what I did with these battles, which is shrug. She seems all too aware of the artiface that has been building around her, and the perfect nature of the military weapons being deployed against her screams Meteora. Even when Selesia uses a powerful “infinite gate” imprisonment protocol, Altair simply slips out of it and comes at Selesia from behind, as Magane did with Souta.

But if all of this is just foreplay, and Altair isn’t falling to (or for) it…why should we care? Sure, the crowds seem entertained, but to me it feels like various groups of combatants sniping at one another with increasingly insipid slogans, Altair being the most guilty of this. For all the evidence this battle has begun, there’s still the feeling that some stalling going on.

That’s why I appreciated the final scene, in which Blitz just kinda casually walks into the stadium’s locker room where Suruga is alone smoking, fully prepared to kill her before moving on to his other enemies. Suruga may be “his god” but he can’t stand that fact, because she’s the one who decided to kill off his daughter to make her story “more interesting.”

For a moment, I thought Suruga was not only expecting Blitz, but okay with him killing her. Hearing her talk about the pain and sleepless nights and despair she endured before she gained success isn’t quite enough to make Blitz stand down, but Suruga’s status as his creator is, as a strike team blasts into the room, accompanied by…Blitz’s very not-dead daughter, Erina. Has Team Meteora poached another ally from Altair?

Knight’s & Magic – 05

As Dietrich, and Edgar head to Fort Casadesus in their suits (along with Ady, Kid, Baston and David), the Order of the Bronze Fang steals a mech and uses it to Trojan Horse their way into the fort, stealing several other mechs in one of the most action-packed and satisfying K&M’s yet.

Eru is eager to get in on the action, but Dixgard warns him to take it easy, as he’s no mere student anymore, nor a foot soldier: the information in his head is indispensable, and he must act accordingly. Meanwhile, when his friends just happen to block the Bronze Fang gang’s escape, Addy and Kid use the gear and training Eru gave them to support Dietrich and Edgar against the far more grizzled and experienced Bronze Fang forces.

Eru casually eliminates the remaining threats in the fortress before heading off to assist his friends, for whom the Bronze Fang and their leader, Lady Kerhilt, prove to be more than able opponents. Kerkilt takes down Edgar before fleeing, and then lures a hige force of duel-class demon beasts to cover her tracks and distract Dietrich.

But this isn’t the old Dietrich: he’s done running, and with the help of Addy, Kid, and eventually Eru and the Fort’s brash Knight Commander, they eliminate the beasts by dawn.

Now that they know a formidable enemy or rival is eager to possess the Silhouette Knight development secrets Eru & Co. are working on, the King decides it’s time to heighten security and secrecy. To that end, he appoints the entire team the new knightly Order of the Silver Phoenix. Very cool. And Edgar, while injured, will be fine.

But while Eru’s research and development should continue, I’d also make it a high priority to track down Kerhilt’s hideout and retrieve or destroy the tech she stole, lest she and her order continue to be a thorn in their side. It would also be useful to learn exactly why Bronze Fang has it out for the Kingdom.

Knight’s & Magic – 04

With Telestale development hampered by a mana-leakage problem, Eru stays sharp by pivoting to other projects, like his Silhouette Gear. In a backyard presumably owned by someone they know, Eru demonstrates the mobility potential of a Gear armed with a grappling hook, as well as the destructive power of the siege weapon attachment, which blows holes in a perfectly good wall for no good reason! Eru even all but admits to Addy that he just came up with these improvements for fun, not for a specific purpose.

Addy and Kid decide to inform their father of Eru’s rapid progress, and word gets to Marquis Dixgard, who sends his knights of the Order of the Scarlet Rabbit to escort Eru and the new units to Fort Casadesus for evaluation. On the way, they’re attacked by Giant wormlike Demon Beasts, but Eru makes quick work of them between all the gadgets he has on his person and the Telestale Knight Runners.

Eru ends up staying behind with the Marquis, who seems like an imperious, possibly dangerous figure. And while he’s suspicious about whether Eru is really a little kid (and he’s right, he’s not, at least not mentally), Marquis is eventually convinced beyond all doubt that Eru is merely an extremely talented and driven young man with a thirst for constant improvement in technology. Dixgard can relate: he used to be like Eru…he just never soared as high.

Not only that, but Eru doesn’t seem angry in the least that the Marquis is taking over the project; after all, Telestale is only one of many ambitious projects Eru has lined up in the future. Whether he completes those projects unfettered by outside forces remains to be seen, as we see the Order of the Bronze Fang on the margins of this episode, and their purple-cloaked female leader is itching to start a war, armed with special Silhouette Knights of her own.

Knight’s & Magic – 03

After defeating a Behemoth almost entirely on his own, the King can’t just not acknowledge Ernesti, so he grants him and his gramps an audience to thank him and ask if there’s any reward he would like. Since Ernesti has the mind of an adult (and a mecha otaku to boot) he asks for the one thing only the King can grant: the secret to creating the Ether Reactor, the heart of a Silhouette Knight.

To everyone’s surprise, the king grants Eru’s wish, but first he must prove himself worthy of such knowledge by building everything around that Ether Reactor before learning how to build it. Eru accepts the challenge with relish, calling such work his “hobby” to the bemusement of all.

From there, Eru works with the Dwarf mechanics and engineers, knight Runners, and his friends and comrades to develop improvements to the Silhouette Knights, including a second set of arms to wield energy staves and a new kind of muscle construction that will make the knights stronger.

Things accelerate fast when he comes up with the design for a smaller “personal” mech he dubs Silhouette Gear, which Addy and Kid get the hang of almost too fast, eager to shoulder some of the burdens their friend is taking on.

Another who gets into the spirit of this inventive binge is Dietrich, who is determined to make amends for his cowardice, which Eru and others have kept largely a secret; now he’s working hard to be strong enough notto run away from a threat next time.

Helvi pilots the newly-redesigned SilKnight that Eru was instrumental in developing, in a suite of tests including a mock battle with the school’s Runner ace Edgar in an unmodified Knight. Helvi only loses because she runs out of mana, but it’s a great first step towards Eru’s goal of learning the secrets of the Ether Reactor.

Notably, there aren’t really any “threats” this week, nor even any technological setbacks that frustrate Eru or slow him down in any way. But trouble looms as there’s a mole within the development team feeding info to a seedier group of people. Eru didn’t really run into any significant problems this week, but it looks like that may change in the near future.

Knight’s & Magic – 02

Last week’s K&M was conspicuous in its lack of serious mortal peril, but this week brought the danger from the beginning, as a “Division-Class” Demon Beast (called a “Behemoth” but really more of an Adamantoise) rampages on a fort protecting the capital and several knight runners end up squashed and/or smashed to death.

As that same beast nears the forest where the students are training, Sefania and Addy fight over Eru until the order to get the hell out of dodge is given…only Eru doesn’t leave with the others. Instead, he sees one of the runners protecting them running away. It’s Dietrich, a pilot who saw his comrade get hit by the Behemoth’s breath and simply lost his nerve and turned tail.

Eru helps himself to Dietrich’s cockpit, using his dual gunblades to customize the robot to his smaller frame in a nifty bit of MacGyver-like innovation rife with less-nifty technobabble. Bottom line, Eru is able to increase the robot’s speed, agility, and strength, and with the aid of reinforcements, is able to bring the beast down by sending a pulse of lightning through its eye, leading to a monster aneurysm and Game Over for Mr. Behemoth.

Dietrich’s comrades lament his death and sacrifice and curse themselves for thinking ill of him for running…until Eru emerges with an unconscious Dietrich. I’m sure Eru won’t tell them he’s the one who brought the robot back into the fight, while when the cards were down, Dietrich was a coward. But whatever comes out of it, word of a child outperforming all the other knight runners gets to the king, and he wishes to meet Eru ASAP.

This K&M was fun in its execution of the boss battle, but there was no getting around the fact it was a rehash of the first episode’s “Eru Is Good At Everything And Everybody Loves Him”, and it felt smaller and less sprawling than the first, which covered several years. Maybe Eru’s dealings with the kings and/or the knight runner elite will provide some challenge for him, but as he never struggled that mightily against a damn Behemoth, I’m not holding my breath!

Knight’s & Magic – 01 (First Impressions)

First, let’s get one thing out of the way: the title of this show is stupid. What’s with the apostrophe? That doesn’t belong there, before an ampersand! That aside, even if it were Knights & Magic, that’s still a painfully generic title, which does an otherwise fun and inventive show no favors.

Yes, it’s true: aside from the awful title and the oft-overused “killed in real world, reincarnated in the fantasy world” trope, K&M turns in a damned entertaining and absorbing first episode, covering no less than three different timelines in the life of one Ernesti Echevarria, a very pretty, short-statured boy who happens to have the soul and intellect of an elite video game programmer…and mecha otaku.

In “Eru’s” new world, magic works a lot like programming, so he’s a wiz who not only quickly rises in the ranks of the youth in magical training, but spreads the wealth around. Quickly befriending twins Ady and Kid Olter, he teaches them magic and they get quite good at it.

He also befriends a dwarf, Baston, whose father makes him a gunblade with which he basically tests out of the fundamentals class so he can be in the more advanced silhouette knight design course. Eru is a kid who’s going places, but he’s a very modest, decent sort of kid without a shred of arrogance, as so far, hes able to back up his words with action every time.

Three-quarters in, and it seems K&M‘s only casualty will be a dead horse at the hands of Demon Beasts, but Eru & Co. get their first taste of combat, with him and the twins helping to save their older (and legitimate) sister Stefania from a suspiciously huge horde of the beasts, while and even larger boss-level monster looms for next week.

Just as Eru gets his first taste of magical combat in which he’s the combatant, rather than someone being protected, we get a decent first taste of K&M, it’s world, its workings, and a surprisingly likable core cast (including Takahashi Rie’s voicing of Eru).

It did seem like an odd choice to have so much voiceover narration in the epsiode, and to only show Kurata “inside the head” of Eru just once. However, the real world prologue does serve a purpose in that the reincarnated protagonist possesses gifts and perspective neither a boy nor anyone in his new world would otherwise have.

Overall, a pleasant, upbeat, and attractive first outing. I’ll be back!