Tenrou: Sirius the Jaeger – 12 (Fin) – Bringing the World Together

Fallon manages to land the plane without killing anyone, and Dorothea deals with their vampy stowaway. Willard gains access to the airship’s bridge and brings the ship close enough to the ground so Yuliy can grab hold and board it. Yevgraf immediately becomes drunk with power and spends a lot of time smirking, laughing, and gloating about it.

Indeed, Yev proves just a few minutes into his “merging” with the Ark that he’s only in it for number one. Having gained the knowledge of the Ark, he believes vampires to be a weak and inferior race just like humans, and plans to purge both in his new world.

This naturally comes as a shock to his always enthusiastically loyal underling Tamara. But even more shocking to her is that Yuliy is the one who comes to her rescue against a Yevgraf who has changed a great deal in a very short time…and not for the better. Like myself, she did not see such an alliance coming!

Yuliy isn’t interested in killing vampires for the sake of killing vampires. He made a promise to his father to keep the Ark, and the pride of Sirius alive, and to prove him right about all of the races of the world being able to peacefully coexist. I mean, if the Ark doesn’t have the answers to such a future hidden somewhere within it, what good is it, really?

The Jirov brothers team up to fight this new “deformed final boss” version Yevgraf, who is little more than a monster now; all subtlety regarding his lamenting the end of his kind by some random disease utterly evaporated for the sake of a good-vs.-evil showdown.

Yev can heal super-fast, but eventually the power proves too much even for his body, and the regeneration slows and eventually stops altogether. This leaves him a far more vulnerable target for attacks by both Yuliy and Mikhail, who work together to finish him off.

Not soon thereafter, Misha succumbs to the disease and his wounds, but not before handing Yuliy the Ark he pulled out of Yev’s chest and telling him to keep living, this time with the Ark.

The airship crashes into the sea, and Willard washes up on the shore, but while he’s out, Yuliy reaches out to him, telling his second father he’s found a new way to live: by using the power of the Ark to help the world, as he believes those who bestowed it upon his predecessors intended.

Willard wakes up surrounded by the rest of V Company, Iba and Ryouko. A bit later Ryouko returns home and enrolls in college business classes, hoping to one day walk by Yuliy’s side once again. Willard & Co. receive word of the location of a couple matching Yuliy and Tamara’s description, and are ordered to capture them.

While their superiors now see Yuliy as an adversary to keep in check, nobody in V Company is against what he’s doing, which is why they intend to be the first to find him. When we leave Yuliy, he’s on a train, preparing to meet with vampire elders about reaching some kind of détente.

And that’ll do it for Sirius! I’ll admit it took me a while to get through it, but that wasn’t out of lack of enthusiasm. On the contrary, despite its lukewarm reception in the halls of MAL, I quite enjoyed P.A. Works’ foray into the vampire genre. It tweaked the blueprint with period and steampunk touches and a likable (if not particularly unique or deep) cast of characters.

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Tenrou: Sirius the Jaeger – 11 – The Wrong Hands

After leaving the realm where his father resides, the red pool is gone, and the Ark of Sirius is in Yuliy’s hands. It looks a lot like the sphere Willard acquired in Dogville, suggesting one of the two may be a fake or other means of defeating Yevgraf. Yev arrives right on schedule in his airship, and uses his blood pact with Mikhail to force him to retrieve the Ark from his brother.

Major Iba and Ryouko have followed Yuliy and Bishop and meet up just in time for Bishop to take Ryouko hostage and reveal he’s a vampire, something Yuliy already knew. However, the threat is short-lived, as Yuliy tells Bishop he always knew, and also knew that he and Bishop wanted the same thing: to defeat Yevgraf.

Where they differ is that Yuliy wants to keep the Ark around as the new “pride of the Sirius” while Bishop sought to destroy it so the vamps wouldn’t get it. They eventually agree to fight side-by-side towards that goal.

Yuliy and Bishop confront Misha and the twins, respectively, and with Misha basically programmed to attack Yuliy, it isn’t long before there’s a knife in Yuliy’s shoulder and the Ark is in Misha’s hands. As Tamara rushes the Ark to Yev, Bishop grabs Larissa and kills her.

After a struggle, Misha overcomes the blood pact, thanks to the blood of a diseased vampire he drank earlier. But he still doesn’t want Yuliy doing anything foolish; to let him do so would be to betray the promise he made to their mother. Yuliy, however, won’t allow any outcome where the Ark is destroyed or ends up in vampire hands.

Unfortunately, he’s powerless to stop the latter from happening, as Larissa gets the Ark to Yev, who promptly kills Bishop, then dickishly offers his immense gratitude to Yuliy for doing such a great job unsealing the Ark so he could take it. It really is a worst case scenario, as Yev orders his army to attack Yuliy, with Iba and Ryouko also in the crosshairs.

V Shipping comes to the rescue via airplane, and eventually deposit Willard on the airship with the “other Ark” in hand. But both he and Misha would seem to be too late; activated with Yuliy’s blood, he swallows the Ark whole and its power begins to surge within him, turning one eye gold.

Yev’s laughter suggests he’s absorbing an immense amount of information, and as we know, information is power. Will a Mikhail on his last legs and very mortal Willard be enough to delay whatever Yev has planned so Yuliy can arrive, unleash his Sirius powers, and use Ryouko’s katana to defeat the big bad? Only one episode left to find out.

Tenrou: Sirius the Jaeger – 10 – Sirius Pride

Willard & Co. make good use of their Dogville Detour, locating some kind of magical item that Willard believes Yuliy will find useful once he’s found the Ark of Sirius, which is a Very Big Deal.

As his friends support him from afar, Yuliy and Bishop make quick work of Klarwein’s modified cyborg vampire soldiers. Turns out Yevgraf’s lack of confidence in Klarwein’s plans was justified!

While he may be dressed like a goofy cartoon villain and has a ridiculous (and awesome) airship to boot, Yevgraf is looking more and more like a more complex villain, someone who is backed into the corner.

He’s walking talking proof that maybe it’s better to have never become a immortal vampire than to become one and then, many centuries later, find out that hey, he’s not immortal after all!

Once past Klarwein (which again, wasn’t hard), Yuliy and Bishop enter the cavern where the Ark is believed to be sealed. Where Mikhail’s vampirism kept him from passing the barrier, Yuliy gets through.

There he bears witness to a very thorough flashback of the events that led to his father Alexei leaving one day and never returning. When Mikhail and Yuliy were attacked by a bear, Akasaka (the soldier, presently a hermit, who was seeking the Ark) saved them, and befriended Alexei.

Alexei wanted to reform the ways of his people in order to coexist better with humans like Akasaka, who were proof to him that they weren’t all bad (and hey, they’re not). But he could not escape his blood, which demands that someone of royal blood basically sacrifice their soul and corporeal freedom in order to seal and thus protect the Ark.

It’s heartbreaking to see what a vibrant and prosperous town Dogville was in its heyday, as well as seeing Yuliy and his family all alive and well and together. But it’s perhaps even more heartbreaking to find that his father is still conscious within the Ark itself, basically keeping it sealed with his soul.

Just as his father sought a new way for his people to live—a “new Sirius pride”—his son seeks a way to free his father; a new way to seal the Ark. That way might well be in Willard’s possession.

Alexei isn’t totally against Yuliy doing what he can, but not at the cost of his life, soul, or freedom. Even after everything that’s happened in the world since he was sealed away, he doesn’t see it as a burden; he sees it as vital to keeping the world peace.

The problem is, when it’s time for Yuliy to say goodbye to his father, a great pillar of light erupts from the once dark red pool in the chamber, alerting Yev and the twins in the airship that Yuliy has finally arrived there and done what he’d hoped he’d do. Yuliy’s intentions are noble, but now there are matters both more pressing…and more competent than Klarwein!

Darling in the FranXX – 24 (Fin) – A Word They Were Never Taught

Despite the hope from their Squadmates that they’ll one day return victorious, there is every indication that Zero Two and Hiro’s insane odyssey through space is a one-way trip, at least in their current forms/lives. As they near the VIRM homeworld and fight off wave after wave of their warships, Hiro becomes a little more Zero-y, and Zero Two becomes a little more Hiro-y.

Back on Earth the gang returns to Mistilteinn, where they find things are growing again, and set to work rebuilding their food supply in order to survive without magma energy they relied on for so long. With Zero Two and Hiro’s lessons, as well as their own experiences, everyone ends up changing and growing up. Kokoro has the baby. The rejected parasites are brought out of hibernation, including Naomi.

Goro sets off on a journey of exploration on Earth seeking supplies and other lost children, making sure to kiss Ichigo before he leaves. After two years, the constant onslaught of VIRM has exhausted Hiro, allowing the enemy to “caress his consciousness” and knock him out, leaving Zero Two vulnerable.

They’re both saved not just by their own love, but by the fruits of those whom they inspired: Ai, the daughter of Kokoro and Mitsuru, named for the Japanese word for love, a word humanity had all but forgotten and which the children were never taught.

When the gang realizes the stone statute of Zero Two is a conduit through which both Zero and Hiro can hear them, they join hands and pray as loudly as they can for as long as they can, until their prayers get through to the two out in space. Hiro wakes up, green-eyed and blue-horned, rejects the pooh-poohing of the VIRM, and becomes even more one with Zero than they were before.

Apus is destroyed, but a new entity emerges; a total merging of Zero Two and Hiro, and they rend the VIRM homeworld asunder in a light that manages to reach Earth. The Klaxosaur fleets return to the earth and become one with it, and the green returns with it. Zero Two’s statue, no longer necessary, crumbles, leaving a small tree sprout.

While still hoping their friends will one day return, Squad 13 doesn’t assign them any time table, and instead begin writing their own stories. They help rebuild human civilization, without magma energy, while building families. Ikuno manages to slow their rapid aging, even though it’s too late for her. Ichigo and Goro have a kid. Futoshi finds another to love and has several kids. Zorome and Miku…continue to bicker with one another.  The more things change, the more they stay the same, and all that.

Then, centuries pass, Zero Two’s cherry tree grows larger and ancient, and a huge futuristic city rises around it, only no longer hidden within a plantation dome, and no longer populated by emotionless humans. It’s in this city built by love, the thing never taught its founders, where a boy and a girl one day meet who look an awful lot like our starring pair. Circle of life, baby.

And that’s a FranXX wrap. These last few episodes sure got BIG, as in expansive in both time, scale, and theme, culminating in a resolution for all of Squad 13 and an ending a franchise like Evangelion may never give us; instead of the story stopping before it ends, the book is closed on Hiro, Zero Two, and the others, and a new story begins, built upon what they started.

The VIRM may one day return, but mankind is in a much better position to oppose them, thanks to Hiro, Zero Two, and Squad 13 not living to fight, but fighting to live…and love.

Darling in the FranXX – 23 – New Battles to Fight

As Hiro and most of Squad 13 and the surviving Nines head into space aboard a gigantic Klaxosaur mothership, part of a massive fleet on autopilot to Mars orbit, Michiru stays behind.

Kokoro believes that because she can no longer pilot a FranXX, she has no more purpose, other than perhaps staying by Zero Two’s side as she continues to get remotely cut by the VIRM attacking Strelizia. Since she feels herself so useless, she neither expects or wants anyone burdening themselves for her sake, but Mitsuru won’t hear of it.

A VIRM fleet intercepts Hiro and his Klaxosaur fleet, attempting to block them from reaching Strelizia, who they’re surrounding. But thanks to Nine Alpha being compatible as Hiro’s pistil, and some teamwork on the part of Squad 13 and the other Nines, Hiro is able to blast through the walls of enemy ships and reach Strelizia, which is believed inert due to not having a Stamen.

Alpha gets Hiro to the access hatch, but self-destructs soon after to take out a particularly large, nasty VIRM. The other Nines sacrifice themselves in similar fashion, going out doing what they were always created and designed to do: to fight in battles like this.

Humans like Squad 13 have other battles to fight, whether it’s the fight in which Kokoro and Mitsuru have to start over after losing their memories, protecting one another and awaiting the new life they created, or Hiro keeping his promise to Zero Two.

When he makes contact with her in Strelizia’s cockpit, Zero Two tells him she left Earth so that Hiro could remain a human, and help rebuild civilization with his Squad 13 family. But that’s not what Hiro wants. He wants to be with Zero Two, like they promised they would be, even if he becomes a “monster” like her.

He believes even Zero Two wanted this despite her actions, because she left the last page of her story blank. By returning to her side Hiro is filling that blank page with a new ending, one in which the lovers never part.

Their reunion triggers a major transformation in Strelizia Apath (or Apus, as it’s spelled in the subs this week), its mask shattering to reveal an enormous Zero Two, replacing or transporting her human body on earth into the cockpit with Hiro.

Now fully awake and in her true form, Strelizia unleashes a new and devastating arsenal of weaponry that annihilates the VIRM fleet in moments, likely ending Squad 13’s last military battle and freeing them to begin the next battle: surviving and rebuilding.

However, Hiro and Zero Two won’t be joining them, at least, not for a while. Devices emerge from the Martian moons of Phobos and Deimos, and their combined beams open a warp gate to systems heretofore long out of mankind’s reach (though at this point the couple can probably no longer be called 100% human, what with the horns and all).

The VIRM’s fleet at Mars is destroyed, but their main fleet is still out there, and their mission to enslave humanity and the Klaxosaurs remains in force. Rather than wait for them to threaten the solar system again, Hiro and Zero Two will take the battle to them.

That means saying goodbye to Futoshi, Ikuno, Zorome, Miku, Goro, and Ichigo, as well as Kokoro and Michiru. It would be nice if they could all fight their individual battles in the same place, but it’s not to be, so they’ll all have to just wait and see if Hiro and Zero Two will ever return to them.

 

Darling in the FranXX – 21 – Fight to Live

Things are looking pretty grim with the VIRM’s purple nerve networks overwhelming the blue of the Klaxo princess as Hiro continues to suffocate. However, just his presence in Strelizia Apath’s cockpit seems to have delayed the VIRM self-destruct booby trap the princess triggered.

But he only delayed it; Hiro’s friends and allies have just 72 minutes to do something before Apath blows and takes Earth with it. Just as that countdown begins, Zero Two arrives at the control room where Franxx and Hachi are observing events…and she promptly passes out.

When she comes to, she learns from Franxx that she is a clone of the princess, the last surviving member of a Klaxo Sapiens species that fought a millions-of-years-long war with the invading VIRM. That war changed the  once-cosmopolitan Klaxos into sterile war machines, just as humans have become something similar.

Franxx created Zero Two from DNA from the princess so that humanity had someone on their side who could operate Star Entity. He created the human Nines so that she had backup. Reuniting her and Hiro was simply a “scientist’s whim.” For her part, Zero Two doesn’t care about clones or fakes or the VIRM; she just wants to fulfill her promise.

To do so, she has to get back to Hiro in Strelizia Apath. Since the path to the Grand Cradle is sealed and can only be accessed by the princess, Franxx comes along. Right on time, Squad 13 arrives to escort them, bringing a much-needed smile to Zero Two’s face. Time is running out, but it looks like they’re going to make it.

Kokoro, Michiru, Miku and Ikuno stay behind to fend off the VIRM that followed them, so that escort shrinks to one: Delphinium. When they arrive at the door, another VIRM attacks and Ichiro and Goro keep it away from Zero Two and Franxx by grabbing it and jumping off a ledge to an uncertain fate.

Franxx reveals Zero One DNA in his left arm, which the tentacles of the door snatch (with little regard to Franxx’s human parts), and a Klaxosaur snake arrives and opens wide for Zero Two to ride to the Cradle, leaving Franxx behind. One by one, people are sacrificing their lives to give Zero Two the smallest of small chances of stopping the end of the world.

Before leaving Franxx, rather than curse him for what he did to her, as he fully expects her to do, she thanks him for creating her and allowing her to meet her Darling. Love, in Zero Two’s case, trumps hate.

When she arrives, things are bad; both the princess and Hiro are unresponsive. But Zero Two won’t accept it. She kisses Hiro in hopes of taking away the burden of the VIRM infection. Zero One watches in spectral form and is moved (as much as an ancient sentient weapon can be “moved”) to lend to Zero Two what remains of her powers.

In mid-kiss, Zero Two and Hiro share a moment in an idyllic setting, in a wintry place that looks similar to the forest to which they escaped years ago. They kiss in this place too, and in the real world Strelizia Apath “hatches” from the shell around the cradle, and launches a massive beam that obliterates the VIRM fleet in space. In the ensuing chaos, Franxx is crushed, but got to see his life’s work realized, and the world saved because of it.

The VIRM snatch Hringhorni from Strelizia and retreat, vowing to return with a full army (it’s somewhat frightening that what we saw was just a “small detachment” and not at all representative of their full force). But for now, at least, the world is safe.

Time for a big party with good food, good friends, and good conversation, right? Except that the fleet-destroying attack seems to have taken everything Zero Two had. She’s slumped in the cockpit, unresponsive, and her red horns have crumbled.

Could this be the end for Zero Two; one last sacrifice to keep the world alive? And is there any kind of world in which Hiro wants to even live that doesn’t have her in it? I’d predicted often that Zero Two would eventually bite the dust early in the show, a la Kamina, but the fact we’ve (presumably) lost her with just three episodes left somehow hurts all the more.

Darling in the FranXX – 20 – I’m Gonna Come Get You

Between the belated Dr. Frank backstory episode and the week off that followed, we’ve had to wait an awfully long time to get back to the central story of Hiro, Zero Two, Ichigo, and the others. Thankfully, it was worth the wait. This week starts in the Birds Nest, Squad 13 still shaken by the forced memory loss of Kokoro and Michiru.

Hiro and Zero have agreed to implant Strelizia into Star Entity, the weapon at the bottom of Gran Crevasse, in order to have a decisive edge against the Klaxosaur scourge. The couple only agrees reluctantly, telling APE that it will be the last time they call them “Papa” and let them steer their destiny.

Meanwhile, Kokoro is also she’s throwing up all the time, which is a pretty good sign that she’s preggers. That child may well prove to be the most important ray of hope for humanity, yet neither parent knows it exists, or remembers conceiving it.

Zero has also become one of the 13th again, defending her comrades against barbs from the Nines and really steaming Alpha’s beans. Once all the FranXX are mobilized the battle against a massive Klaxosaur force commences. In the middle of battle, Michiru calls Kokoro “Kokoro”, and gets a jolt of pain that spreads to her head and immobilizes Genista.

While Hiro and Zero descend to the bottom of Gran Crevasse, they commit themselves to the shared goal of being together forever. When this is all over, Zero hopes to travel the world like the princess in the story; it doesn’t matter where, as long as her Darling is with her. And should they ever be parted by outside forces, they’ll come and get one another, sealing the promise with a kiss.

With Dr. Franxx and Hachi along for the ride, Strelizia reaches the bottom, but when Strel reaches the portal to Star Entity, it won’t open, and the Klaxosaur Princess (whom Franxx calls Zero One) bursts through the walls of the Crevasse, intent on stopping the humans from stealing her “child.” The Princess forces open Strel’s cockpit, yanks Zero Two out, and restrains Hiro.

After giving him a very rough and not very romantic kiss, the Princess takes control of Strelizia, not needing the stamen-pistil interface (I like how she just floats around with arms crossed like a boss). Hiro is helpless to resist, but a wounded and bleeding Zero Two starts a slow and arduous journey back to her darling, to fulfill her promise.

As the princess links up with Star Entity, to form “Strelizia Apath”, Dr. Franxx tells Hachi about how Klaxosaurs split into two distinct forms: the magma energy that courses through the depths of the earth, and a form that consumed that energy and took physical form. He also reveals that Klaxosaurs are biological weapons built and piloted (in male-female pairs) by “klaxo sapiens”, a species of which the princess is the last surviving member.

If that sounds like how FranXX are piloted by parasites, it’s because the FranXX are themselves Klaxosaurs that genetically-modified humans can use. This confirms that most if not all of the Klax Squad 13 has fought and destroyed had pilots just like them.

There’s one more big reveal: APE is led by members of an alien race known as the VIRN, whose objective was to retrieve both Star Entity and Hringhorni (a spear made of Klax cores) for use in space as “soldiers”, i.e. tools. Now that the princess is threatening that, they decide to destroy both assets and the rest of Earth with them.

With that, a massive space fleet appears just past Earth orbit. The Princess activates Apath’s main weapon, obliterating much of the fleet in a dazzling show of lights an kick-ass space battle sound effects. Don’t get me wrong, it’s a lot to take in all of a sudden, but there was always something alien about APE, so it’s not like all of this is coming out of nowhere.

We even get to see a VIRN’s true form, a four-pointed star-cross with eyes. Maybe not the coolest or scariest design (and more than a little similar to Eva-explosions), but definitely weird and alien.

Turns out they booby-trapped Strelizia Apath, rigging it to explode if the Princess ever piloted it. As she is restrained by glowing VIRN-purple bonds, they start to infect Hiro as well, but he still can’t move, and even if he could…what could he do?

I have no idea how Hiro and Zero Two are getting out of this one, but they’re both alive for now, Zero is still coming for her Darling, and there’s four whole episodes left; plenty of time to craft a satisfying final denouement.

Re:Zero kara Hajimeru Isekai Seikatsu – 03

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Subaru is surprised to find “Satella” at the loot house before dark, but not for long, as he realizes her nature never changes no matter which timeline he’s in. She always helps the lost girl, then ends up tracking Felt down. However, just when Subaru is making progress mediating between the parties (by being nice to both), Elsa comes out of the shadows.

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Again, Subie uses his knowledge of Satella to summon Puck to shield the blade, knowing he’s still corporeal this time of day. But Elsa still manages to severely wound Old Man Rom. Puck and Satella launch a pretty-yet-terrifying counterattack with their green ice-like crystalline magic, but to no avail—like a cockroach, Elsa just won’t go down.

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During Elsa’s fight with Rom, Felt, Satella, and Subaru, she’s full of quips, and so is everyone else. As the blades and crystal saggers fly, so to does the juicy dialogue, which is just as sharp and satisfying as the action.

Subaru makes mention of how cool he is when he realizes he needn’t fear dead (since he can always start over at the vendor) but at the same time, really doesn’t want to die and have to start over, especially now that he’s made progress with both Felt and Satella.

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Satella goes down for a moment, but gets back up and helps Subie when she can from long range, while Felt is able to escape outside to call for help, which they’re going to need because Elsa is as relentless about disemboweling everyone as she is hard to kill.

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That help comes in the form of Reinhard, who is a resplendent model of ultracool fantasy hero timing, appearances, and dialogue. He doesn’t even take out his own sword, choosing instead one that’s lying around, so confident is he that he doesn’t need to go all out against the likes of Elsa, the “Bowel Hunter.” It’s also cool how Elsa knows him too, and is excited to see what he can do before she kills him.

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In a great bit of world-building even within this one loot house interior, Satella admits Reiny can’t go all out while she’s healing Rom. But when Rom is out of danger, she gives the go-ahead, and Reiny goes ALL OUT, launching a terrifyingly powerful attack that rends half of the bottle episodes bottle clean away. Outstanding presentation of an “overdrive” attack.

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Everyone celebrates the victory, until Elsa pops out of the wreckage, STILL not dead; only wounded. Fortunately, she chooses the better part of valor by retreating, but the fact she’s still out there with her chilling desire to disembowel everyone else is certainly…disquieting, as is the fact even that huge attack didn’t kill her.

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Her last attack is foiled by Subaru, who uses Rom’s giant bat to parry her blow, saving Satella in the process. When the coast is clear once again, Subie goes into self-aware fantasy hero mode, asking for something from his rescuee in return for his heroics: her name. She replies, Emilia, with just about the sweetest gosh-darn smiles of the Spring. A great little transaction.

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Even with all the twist and turns we’d experienced so far, Re:Zero still isn’t done yet, as when Felt finally produces the insignia she stole from Emilia to return it to her, Reinhard suddenly hardens his previously lenient stance (he’s off duty, so he’ll overlook theft) and formally arrests Felt, hitting her with a sleep spell when she resists.

Once again, the strong reaction from another world insider creates great gravity and significance for one innocuous-looking little piece of jewelry, like the name “Satella.” But this time, Subie didn’t call her by that name, got on her good side, and when the wounds Elsa made finally open, she heals him and prevents another reset.

I was really glad about that, because my heart nearly plummeted all the way down into the Central Dogma when it seemed like he was going to die. That said, I do hope Felt is okay—she seems to be a pawn in all this—and Subie and Emilia can secure her freedom without making Reinhard mad or getting the law on their backs.

Overall though, this week was simply a tremendous piece of entertainment. Succulent kick-ass combat, quick-witted, tasty dialogue that never felt in the way, and countless twists and turns that only added to the richness of the whole—this was the complete package.

And it was a brilliantly compact package at that, with 99% taking place in the confines of the loot house, without the setting ever seeming stale for a second. Eschewing the OP and ED were also a gutsy choice for what is just the third episode. Re:Zero is a must-watch Spring experience, and this was its best episode to date. Hopefully it keeps this up.

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KonoSuba – 10 (Fin)

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Yes, it’s the quickly waning Winter’s first Fin, coming so early it feels wrong. Not because we haven’t dealt with 10-episode series before, but because I was having so much fun! KonoSuba really made the most of its ten, though, cementing its title of Best Comedy of 2016 So Far. And it ends in appropriately grand fashion.

The biggest threat to the Beginner’s City arrives just in time for the finale, but like every other threat before it, we’re not meant to take it all that seriously. Instead, it becomes a matter of now if but how the spidery bastard will be taken down, and at what cost.

While vowing to face the Destroyer head-on as a knight, Darkness reveals her true name (Dustiness Ford Lala(or Rara)tina) and status (rich girl whose family is repsonsible for the protection of the city and its environs). She gives a pretty cool speech, but the serious tone is nicely undercut by Kazuma scoffing at the silly, cliche name, as he should.

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It’s interesting, then, that when I look back, Darkness didn’t actually do anything to defeat the Destroyer. Instead, it’s up to the other girls—Aqua, Megumin, and Wiz—with Kazuma offering moral support.

The girls aren’t sure their abilities will be enough against the hulking foe, but once Aqua gets into the spirit of things (and yells loudly enough), the Destroyer’s shield shears off like a tissue in the wind.

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With the shield down, it’s Megumin’s turn to contribute, and surprisingly, she forms a tandem with Wiz in launching dual explosion spells at the Destroyer, knocking it on its ass.

Darkness stands unmoving in front of the thing as it skids toward her, but like I said, doesn’t really do anything (but looks cool not doing it!) With that, Megumin is down, as expected.

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But in keeping with the show’s spirit of lampooning every aspect of RPG fantasy shows, the battle is Far From Over, as the Destroyer activates a self-destruct countdown that will wipe out the town. Darkness jumps at the chance to be ravaged and defiled by whatever is inside the mobile fortress, and rushes in alone without a plan.

I guess this is when Darkness comes in handy, as she motivates her fellow adventurers to, well, venture in behind her. Mostly though, the men of the town don’t want the Succubus brothel destroyed, which is an honest motivation! It’s good to know what you want to protect.

Kazuma takes a reluctant Aqua by the hand and goes in, and it isn’t long before they find the Destroyer’s creator, having died in his chair long ago, a journal handily nearby to offer some insights about his life. Strangely, Aqua determines he died without regrets.

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She learns why when she reads the journal: the dude was a scientist or engineer who didn’t expect his team to procure the coronatite core he needed to complete the Destroyer…but they did, so he finished it.

It went out of control and destroyed the world, with him trapped inside, but for whatever reason, the situation doesn’t really bother him, and he dies satisfied and fulfilled…The End.

This is the part of the episode I laughed at most, not just because of how hilariously absurd a perversion of the “confessionary journal” trope this was, but because the narrator’s voice and delivery is so funny, as is the reaction by Aqua, Kazuma, etc.

To stop the self-destruct, they have to transport the coronatite out, but to do so Wiz needs a lot of magic and life energy. Kazuma volunteers, hoping the experience will “make him an adult” (something he proudly reports to his parents in his head), but Wiz doesn’t french him; she just sucks him dry until he looks like a shriveled old man.

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It does the trick, though: Wiz transports the core away (to an ominously random location). But it still isn’t over, because without the core the Destroyer starts to overheat, which will eventually engulf the city in flames. Kazuma’s solution: blow it up before it does.

Only problem is, Wiz is out of magic, as is Kazuma (back to normal!), and Aqua can’t transfer her holy magic to the lich without making her disappear. Enter Megumin (on the back of a helper), who won’t disappear if she gets magic from Aqua.

Kazuma serves as the conduit between the two, and once Megumin has what she needs, she lets loose her biggest boom yet, a blast that sure as hell looks like it consumes a good portion of the town…only it doesn’t, which is good!

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After that last blast, the Destroyer really is defeated for good. Victory! Time to celebrate, and for some guys to get married!

The party’s mansion escapes the crisis unscathed; Aqua has her patch of grass to nap on; Megumin has what looks like a new staff; Darkness can rest easy her town is safe; and even though he’s been through a lot, Kazuma is finally upbeat, considering everything that’s happend to be a trial to prepare him for the real adventures he’s about to begin.

Except that doesn’t happen. Instead, authorities arrive to arrest Kazuma on the charge of subversion of the state. That coronatite core he had Wiz teleport away to a random location? That random location was the overlord’s mansion. Furthermore, he said he’d take responsibility. Looks like his formidable luck ran out at the worst possible moment. But of course it did!

KonoSuba was a fine collection of fantasy anime send-ups, which never felt like it was trying too hard. It was a show with a plot you could completely brush off because you knew full well it wasn’t what mattered.

And while the characters weren’t the deepest in the world, they were satisfyingly specific, rootable, and never failed to entertain. I’m sad to say goodbye, but it seems there will be a second season down the road, so it’s really just a see-you-later to this Wonderful World.

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KonoSuba – 07

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This week starts off cryptically, with Kazuma back in his green tracksuit in the place where he first met Aqua after dying in Japan. The basic takeaway is that Kazuma died again, meaning at some point we’ll find out how.

Meanwhile, it’s now winter, which means sleeping in the stables is a one-way ticket to frozen eyelashes, and because of the reward for defeating Verdia being spread out amongst the adventurers, there’s a glut of quests, just none of them the right fit for Kazuma’s party.

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He eventually settles on adorable snow-sprite hunting, but after killing nine, they incur the wrath of the sprites’ guardian, the “Winter Shogun” (a creation of another dead guy formerly of Japan, to Kazuma’s chagrin). When the shogun slices Darkness’ sword like it was butter, Aqua insists everyone disarm and prostrate themselves so he’ll forgive them. But Kazuma doesn’t quite drop his sword soon enough, and is killed.

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Back in that limbo-like void, he meets a new goddess, Eris (whom I believe is voiced by Kitamura Eri) who proves a lot nicer and less arrogant and mocking thatn Aqua was. When Kazuma lists all of the misfortunes he’s endured since ending up in the fantasy world, she maintains a caring attitude, to his surprise and mine; I thought she’d show her true colors after some extended time with her, but she seems to be a legitimatly nice goddess.

She informs Kazuma that since he died in the fantasy world, she can now send him back to Japan, this time as a member of an affluent family. She can’t change himin any particular way, but it still sounds like a sweet deal for him, he’s going home!

Only, when he actually stops and thinks about Aqua and Megumin and Darkness, he starts shedding tears, and realizes he was a lot fonder of that life than he thought when he was living it. Only now, when he’s being offered a chance to abandon that life, does he realize he didn’t actually hate it.

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Then, just as Eris is about to send Kazuma back to Japan, Aqua’s voice blasts through the limbo from above, informing Kazuma she’s restored his body and he can come back to their world now. Eris considers this a breach of protocol and the “laws of heaven” which dictate Kazuma is to be sent back to Japan, but the “elite” Aqua pulls rank on the “backwater newbie” Eris, even revealing her dirty little secret (breast pads) and compelling Eris to make Kazuma an exception.

However, Eris remains kind to Kazuma till the end, when Kazuma wakes up on his back in the wintry landscape with his worried-sick party-mates looming over him. For a moment, he seems happy.

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Then they all glom on him and he gets embarrassed, and Aqua demands an apology and gratitude and nearly comes to blows with Kazuma, and they have to retreat without any reward. Turns out Aqua kept one sprite, intending to use it as a refrigerant for when it gets warmer, and resisting Kazuma’s intentions to kill it for the cash (named after Aqua’s counterpart, by the way).

Aqua, Megumin and Darkness then spend an inordinate amount of money on a huge feast, even though the party scarcely has enough cash on hand to last the winter. Basically, within ten minutes of being back in this “wonderful world” after lamenting never being able to go on adventures with these girls ever again, Kazuma is back to hating everything and everyone.

The only thing he learned from his existential ordeal is that there’s a nicer, kinder, more competent goddess out there somewhere, but he’s stuck with his pack of weirdos. And he’s totally fine with her pads.

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KonoSuba – 06

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This week lampoons the “Epic Boss Rematch” common to fantasy anime, inverting it in numerous, hilarious ways. First, the Dullahan Verdia has to come to town to confront Team Kazuma and complain about how they haven’t come to his castle yet.

Unbeknownst to Kazuma, Megumin has continued her bombardment of that castle, while Aqua assisted by carrying her home each day. You didn’t think she stopped blowing the joint up just because she didn’t appear on camera doing so, did ya?

Verdia then attempts to look down on the party (having formerly been a noble knight) for not avenging their fallen comrade, only to see Darkness is alive and well and appreciates his praise. It’s only when a fed-up Verdia threatens to slaughter the town that Aqua switches from mocking mode to attack mode.

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Her impressive Holy-based magic proves painful against Verdia, but doesn’t have the effect she intended (utter decimation). Now that she’s shown she’s not the magic novice he assumed, the gloves come off as he summons an undead army to, well, chase Aqua, then Aqua and Kazuma around.

Kazuma gets the idea to lead the army and Verdia into a trap with Aqua so that Megumin can blast them – and she does blast them, creating a giant crater in the earth – but while Megumin is out for the count, her efforts only made Verdia even madder.

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When other adventurers attack him, he uses more of his own magic to apparently kill them, and for a few moments, the show almost seems to enter serious territory, as Darkness is visibly horrified by this turn of events. It’s her turn to take on Verdia, to avenge those dead men, so she leaps into action.

Only problem is, as awesome as she appears as she’s fighting him, her “finishing blow” completely misses, turning her pink with embarrassment. Even so, she wields an effective weapon against Verdia: her ability to weird him out with her masochistic ranting. This is a chaotic party that can keep any foe off balance enough for one of them to discover a weakness, which Kazuma does…and it’s water.

The whole town starts firing water spells at Verdia, turning the battle into a kind of aquatic dodgeball. Amusingly, Aqua wasn’t paying attention this whole time, and when Kazuma insults her, she makes the prevailing issue herself rather than the battle at hand.

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When she finally unleashes her high-level water spell on Verdia, she exhibits the same profound lack of subtlety that is Megumin’s specialty, only with water instead of fire. A vast column of the wet stuff comes crashing down on Verdia, dousing him but also wrecking the city walls. Oops.

Greatly weakened by the torrent, Kazuma is able to steal Verdia’s head, and Aqua finishes him off with Holy magic. Victory is theirs! But Darkness knows that victory came at a cost: she reminisces on her interactions with the three fighters who Verdia killed (another funny send-up of an activity common to the genre), only to turn around to find them alive and well, thanks to Aqua’s resurrection magic, leaving her with egg on her face.

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After a job – well, not well done, but done, the party celebrates at the guild hall (with Aqua getting toasted pretty quickly). Kazuma, to his surprise, his praised by everyone in the hall for his party’s deeds, and they’re awarded a cool 300 million Eris for taking out a General of the Devil King.

With this new fortune, Kazuma announces he’s going to retire and live a simple, quiet life henceforth, abandoning his plans to defeat the Devil King himself. This disappoints his three party-mates, but he doesn’t care. But when the guild official comes back with the bill for all the damage Aqua’s flood did to the city, they end up 40 million Eris in the hole, and Kazuma ends up having to cancel his retirement before he was even finished announcing it.

It’s the very end, when Kazuma laments the possibility of spending the rest of his life fighting battles with this inept party that will often cost more than they’ll make them in profit, that rings a bit false. This life looks like a shitload of fun, with minimal risk. I know Kazuma and I are different personalities, but I don’t see why he’s in such a hurry to leave this world. Methinks he doth protest too much!

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GATE – 17

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Last week was a little…weak,but that’s because it was only the somewhat tedious prologue to this: the titular decisive battle in the Fire Dragon Arc. Yao brings the remnants of her clan to meet Itami, and nine of them join them in the fight. This is more like it.

Itami giving them a crash course in RPG launchers before heading into the dragon’s lair deep within Mt. Duma. Forest elves? Alliances and fellowships of nine? Mt. Doom-a? It would be a Tolkienesque episode – were it not for the inclusion of modern weaponry, which actually works in GATE’s favor; as I’ve never seen a dragon slain in the particular manner we witness this week.

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Itami devises a plan in which they mine the dragon’s nest with buried C-4 explosive, but he/she returns before they finish, and Rory (who can’t/won’t go underground for some reason) isn’t able to stay in radio contact.

As a result, the assault teem has to improvise, which for a group of dark elves given only the most rudimentary training, means a lot of elf redshirts buy the farm in this battle. Indeed, so closely did all the female elves resemble each other that I incorrectly believed I’d witnessed Yao’s untimely demise…more than once.

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In fact, before the end of the battle, all eight of the elves who accompanied them will be lost, though they all die fiercely battling the dragon with everything they have, and buying time for Itami to finish the bomb, and also, for Lelei and Tuka to have a turn at the beast.

We really haven’t ever seen much of Lelei doing anything at all, so it’s immensely satisfying to see her test the hardness of the dragon’s skin with telekinetic swords. Once she gets the force level right, she cracks an uncharacteristic (but welcome) knowing smirk.

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Indeed, this is Lelei at her most emotional and badass, and it’s because like Tuka, her village and people were killed by this thing, and she wants revenge too. Her blizzard of swords propelled into the dragon from all directions doesn’t finish it, but it does mess it up.

Enter Tuka, who has been watching people fight and die around her, and finally decides to take a chance and use her power, even if it isn’t enough. She had been blaming herself for her father’s death, turning her frustration over the futility of defeating the dragon inward. But now she turns it outward, and it’s awesome to behold, as she summons a storm of dragon-roasting lightning.

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With all the metal in and around the dragon, it isn’t long until some of the electricity it all conducts touches the bomb fuse, and it’s BTOOOM! City. Bye-bye, Fire Dragon. The multi-angle explosion made for an excellent spectacle, all the more satisfying because it was a total team effort. The victory would not have been possible with everyone’s contributions, in addition to the elves’ sacrifice.

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And yet, even when the dragon is slain and Itami, Lelei, Tuka and Yao get back outside safely before the caverns cave in on them, they’re still not out of the woods, because Rory, who had remained outside the whole time, took all of Itami’s injuries and pain, and is in bad shape.

She’s also being harassed by Giselle, the very blue apostle of the goddess Hardy who isn’t a fan of fabric that covers the front of her chest. She’s come to capture Rory so Hardy can marry her. Out-of-left-field extra conflict, or a rich dessert at the end of a wonderful meal? Your mileage may vary, but I happen not to mind this development, because it’s interesting to see Rory actually worried about something for once.

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It’s certainly convenient for Giselle to appear here out of nowhere at this particular time when Rory is by herself, not to mention Gisells just happened to be the one who bred the very fire dragon hatchlings whose shells were found in the nest. But also closing on Mt. Duma is a the SDF air and artillery attachments, sent to aid Itami at Yanagida’s request, but also happy for some action.

It certainly feels like very sugary dessert when, after Giselle exercises dominance over the situation for no more than a minute, she’s absolutely schooled by the display of JSDF force, and her baby dragons are wasted instantly. It’s almost too easy, but I did enjoy Rory’s gloating in the aftermath. She’ll be the one to decide who she marries, thank you very much.

That last skirmish also doesn’t undercut the fact that Tuka is no longer insane, but has gotten the revenge she needed to move forward…though she still intends to keep calling Itami “Dad” as her pet name for him.

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Ushio to Tora – 26 (Fin until April)

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When Tora arrives, he’s really bored and just wants to smash shit, despite the fact things are more complicated due to the presence of Bal-chan within the Hakumen experiment. The insufferably procedural attitude of the scientists continues, with the three preparing to seal the entire lab and detonate it in order to prevent Hakumen from escaping—without regard to whoever is still inside.

That’s when Asako and Ushio are all like STFU with the science-y emotional detatchment, because it’s getting really old. They manage to convince one scientist, Helena, to stay behind and try to stop Hakumen to allow everyone to escape safely.

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Asako works with Helena up in the control room, but when Helena is seriously wounded, Asako has to take over getting the oscillator up and running. Once they immobilize the Hakumen in its tracks, Ushio and Tora free Bal-chan and smash the Hakumen to pieces. But while everyone is in a good position to be saved, Helena seems to know between her blood loss and the encroaching poisonous gas that her own time is up.

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In her last minutes, she’s enlightened by the power Ushio and Tora draw from each other, those they wish to protect, and the powerful enemies they face. As such, this episode becomes a kind of mission statement for the show and it’s core chemistry as a whole. No one in Ushio to Tora thrives alone. Ushio needs Tora and Asako; Tora needs Ushio and Mayuko (and vice versa all ’round); and Ushio and Tora need Hakumen no Mono to realize their full potential.

Without Asako and Helena’s help, Ushio and Tora wouldn’t have been able to beat Hakumen. When the humans succumb to the gas, it’s up to Tora to get them all out of the lab before it explodes. It’s a “pain in the ass”, but Tora has to do it nonetheless, or he wouldn’t be able to live with himself. More than that, he’d have a lot less fun without these humans around.

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I was glad to see Helena, initially a thoroughly unlikable and immoral mad scientist, redeemed this week, along with her less courageous colleagues, who surrender to the JSDF, ending H.A.M.M.R.’s brief rebellion. They can take solace in knowing their faithful colleague worked tirelessly until the end to get them data on Hakumen vital to developing a weapon against it.

As for Ushio, he’s faked out by the Asako dummy Tora made from his hair, and the real Asako is right behind him to hear him cry out for her. So naturally, the two start bickering in each other’s faces about who was more reckless today, but at the end of the day, aside from Helena, whose sacrifice made it possible, everyone is safe and sound.

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Back to Fugen’in we go, where it’s another day, another threat by Tora to eat Ushio, and another instance of Ushio successfully resisting being eaten by using his Beast Spear. Asako and Mayuko arrive to calm things down, or at least join in the chaos, and Shigure celebrates how back-to-normal life has become, hoping it can stay that way at least a little longer until the final showdown with Hakumen no Mono, who is awake and biding his/her time. We can look forward to that showdown this coming Spring.

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