Saving 80,000 Gold in Another World – 12 (Fin) – Dragonslayer Mitsuha

The dragon that shows up at the end of last week isn’t just a dragon, but a great ancient dragon, who is the force behind the Empire’s invasion. When talking with the dragon (with a giant drone-projected image of herself) fails, Mitsuha and her military contractors let him have it.

Small arms fire doesn’t do much, but heavy machine gun fire and a bazooka to the mouth does. Once sufficiently beaten up, the dragon flies off with its tail between its legs, and the imperial army retreats. It’s an unqualified victory for the Messenger of Lightning.

Because of her contribution to that victory, the king and nobles are very generous when it comes to providing recompence for Mitsuha’s use of soldiers from her homeland. She makes up a story about them fighting against the laws of their land, and sits back and waits for each and every noble to contribute enough.

The thing is, Wolf Fang didn’t even need Mitsuha to pay them anything, because the dragon fang they’re allowed to take home, along with the patent rights from Harvard research, fetch a more than hefty enough sum for their services.

Mitsuha and Alexis (who makes a “miraculous” recovery thanks to modern medicine) are both bestowed the title of viscountess and viscount, respectively. Her new lands happen to be just a half-day’s walk from Colette’s village, and Mitsuha pays her a visit to invite her to work as her retainer.

Colette is not only over the moon to see Mitsuha is safe and sound from the war, but delighted to come live with her in her territory; her parents are also fine with it. And so now Mitsuha finds herself a powerful viscountess in another world, responsible for the upkeep and development of a large swath of fertile land.

That means there will be quite a few more expenses involved than maintaining a small general store in the capital. As they say, more money, more problems. Mitsuha is now well on her way to that 80,000 gold she needs for retirement. Despite her new station in life and the riches that may lend, she seems determined to stick with that relatively humble goal.

There’s no news of whether there will be a second season of 80,000 Gold, and due to its animation and character shortcomings (Mitsuha’s a little too perfect), it’s not a given that I’ll be tuning back in if one were to be announced. That said, it wasn’t a bad show for what it was: an exploration of the economic and social intricacies one would face in a new world.

Saving 80,000 Gold in Another World – 11 – Bringing Guns to a Spear Fight

Though she can transport herself and Captain out of danger, Mitsuha doesn’t want to abandon the innocent refugees to be slaughtered by monsters. So Captain holds off the horde with bullets along enough to teleport home, grab all the firestarter paste, newspaper, and fireworks she can, and uses it to burn/blast away the remaining monsters and their human handler.

With the refugees saved and able to cross the river, Mitsuha and Captain return to the mercs’ base, where she dons a custom-made “battle gown” and delivers a stirring speech to rally the sixty men who will have to go up against 20,000 imperial soldiers and unknown number of monsters under their control. Captain is impressed by her ability to agitate, while she admits to no one that she borrowed the speech from a manga.

She teleports the entire mercenary contingent into the palace courtyard, then has the motorcade split off to defend the various gates. The cityfolk see the dawn light hit Mitsuha just right, and the legend of the “Messenger of Lightning” really starts to take off. Then Mitsuha has the enemy envoy wounded and takes out all the veteran soldiers and monster handlers, leaving the imperial army in disarray.

Their commander celebrates when their groundbreaking Wyvern Squaron arrives, and Mitsuha sweats her first drop of sweat. However, the Captain and his men have the skies covered thanks to their own personal “God”, an old half-track with twin 20mm anti-aircraft cannons. It once saved their asses in a past battle, and here it tears the wyverns to ribbons. Technically speaking, this show’s ambition is undermined by its limited production values; there’s an awful lot of panning across still frames.

It’s looking like it’s going to be a walk in the park for Mitsuha and her hastily mustered squadron of battle-tested mercs. But then a massive dragon starts stomping through the trees, and all of a sudden it’s looking like they may take some losses. The episode ends with this cliffhanger, but I wouldn’t be surprised if the big guy gets his ass kicked by Colette, Mitsuha’s freakishly strong first friend in this world who is worried about Mitsuha’s safety.

Saving 80,000 Gold in Another World – 10 – Shift in Priorities

While we saw goblins on the march last week, things start out far more casually this week, as Mitsuha attends a cookout back on Earth held by the military contractor Wolf Fang. She brings a brace of antlered rabbits which are a big hit, but I had a feeling their presene would cause trouble once somebody snapped a photo.

The trouble doesn’t have anything to do with cross-world contamination, but a war swiftly brewing in the isekai. The king asks Mitsuha to take Princess Sabine to a neighboring country for her protection, but Mitsuha refuses, as doing so would expose her general store to the imminent invasion. Instead, she considers taking Sabine to Earth where she’ll be safe for sure.

When Mitsuha returns to the palace, a full-on war council is in progress, and her old friend Alexis von Bozes is in attendance on behalf of his father. When a herald attempts to assassinate the marquis in charge of the defense, Mitsuha dives into the line of fire, but so does Alexis. She gets a bolt to the arm, but he gets one in the shoulder and one in the gut.

That escalated quickly! Suddenly this is a show not about how much fun Mitsuha has making friends and earning retirement gold, but keeping herself and those friends and allies safe from an increasingly volatile situation. She transports Alexis to Wolf Fang, who has a surgeon on staff who fixes them up.

Then she asks the Captain if he’ll agree to a job defending a kingdom in another world. When the Captain bristles at what sounds like nonsense, Mitsuha tries to run him over with his own Humvee. When he opens the door to protest, she transports the two of them and the truck to the isekai.

There, she and the Captain see that the situation has already deteriorated, and a wagon train of refugees are at risk of being slaughtered by goblins. She pays the Captain a gold coin on the spot, and they work to protect the wagons as they try to cross a flooded river.

They find that the goblins don’t go down easily, so I imagine they’ll need to headshot and/or blow them up to cease their advance. Needless to say, they’re going to need reinforcements from Earth.

This will cost Mitsuha dearly; likely all the money she’s saved up from her store and consultations. Maybe the king will reimburse her. But either way, funding her cozy retirement is no longer her top priority. The lands and people she’s come to care about are in danger, so no expense will be spared in helping them out. I look forward to the effort.

NieR: Automata Ver 1.1a – 02 – Blood and Lilies

In episode two, perspective shifts from the YoRHa in their pristine orbital headquarters to a battered but still operational Machine Lifeform (ML). Curiously, despite having apparently been created by “Aliens”, they have a very similar bootup and heads-up display as the humans’ androids.

This single ML unit starts to walk, creating a sense of scale and grandeur to the ruined landscape. Upon returning to a base, it finds a book, and in that book, a bookmark with the image of a white lily. Scenes of ML are interspersed with a childlike narrator telling the story of the MLs with colored paper compositions.

This particular ML develops an “emotional matrix”, deemed a critical error, and its red eyes turn yellow, denoting neutrality. It ;earns how to garden, and devotes its existence to growing flowers, gathering “followers” in the form of other yellow-eyed MLs.

The comparisons to WALL-E are obvious from the serene, gorgeous empty vistas ML inhabits to the way the storytelling takes place without dialogue (narration segments aside). But hey, if you’re going to borrow, borrow from the best.

Not far from ML’s growing garden is an embedded group of human resistance fighters led by…Lily. I immediately wondered if, like the stiff redheaded twin maintenance units assigned to the unit, she was an android in disguise. Regardless, she’s bitter about the “Council of Humanity” on the Moon ignoring all requests for badly-needed reinforcements.

Every encounter with the red-eyed MLs means at least one of her unit will be injured or killed, with no one to replace them. They’re ambushed when trying to gather resources to keep fighting, and have to abandon those resources when the MLs send in kamikaze units.

Little does Lily know that up in orbit, she’s about to get a helping hand, in the form of 2B and 9S. When 2B wakes up she tells 9S she finds the sound of his voice comforting, only to cooly head to the control room without him.

They may have just come back from a brutal battle that claimed 9S’s memories, but Commander White sends them back down to perform recon on the resistance unit. They had an android embedded with the unit, but there’s been a breakdown in communication.

2B and 9S can’t come soon enough, as a huge mass of red-eyed MLs trample and destroy the yellow-eyed peaceful bots and their garden on their march to kill the humans. Lily demonstrates that she’s a capable leader despite her youth, quick and decisive and maximizing the limited resources she has.

When they mine a bridge and lure the red-eyed bots across, the detonators fail to work. It’s here where Lily’s underlings spot the yellow-eyed ML we know and have grown fond of. He stands in front of the hundreds of red-eyes, seemingly to try to talk them out of further fighting.

But before he can turn any red eyes to yellow, the entire bridge is lit up by missiles from 2B and 9S’ flying mechas. 2B makes a characteristically stylish entrance, and Lily not only knows her as “Number Two” but is very shocked to see her, or indeed any Council reinforcements. That said, Lily’s bloody shoulder seems to confirm she’s a flesh-and-blood human, not a “tin man”.

As for our yellow-eyed friend, he didn’t die in vain, nor is he alone. Hundreds if not thousands of his kind are soaking up knowledge from the library of the civilization they toppled, and seem to be combining their amassed knowledge and brains into a single mega-brain.

While I’m not sure what this is quite about, from a visual standpoint I can at least guess that yellow eyes and books are, at least now, less of a threat than red eyes, kamikaze bots, and slaughter. The narrator also describes the yellow-eyed bot anomalies as “treasures”. Were they meant to evolve in this way, or was it just random happenstance?

Whatever the answers are, and even if they’re never revealed, I remain thoroughly intrigued, and the setting lends the show a welcome splash of color and life from last week’s largely monotone, industrial battles. The post-ED omake featuring a cloth puppet 2B and 9S answering fan mail provides humor and whimsy.

Rating: 4/5 Stars

Urusei Yatsura – 13 – Snack Wars

When the faculty arranges for a blanket crackdown on off-campus snacking, the students are ready to fight back, with Ataru and his boundless charisma leading the charge. Mendou joins the adults as part of the “Covert Civility Patrol”, but allows all the girls (and guys disguised as girls) to pass when they sweet-talk him.

A madcap game of guy in cat mascot costume-and-mouse around the nearby shopping district ensues, complete with dramatic music to punctuate the “snack wars”, with the store owners and employees helping out the students since they give them their business. Unfortunately for Ataru, he’s force-fed a chili-filled okonomiyaki by Lum when she sees him flirting with a server.

The battle ends in a stalemate, and the episode moves on to Lum, Shinobu, Sakura, and Ran at a café, taking turns feeding the adorable Ten while Ataru stews outside. When talk turns to Sakura’s fiance, Ten space mail-orders a “Lovey-Dovey Crystal Ball” which tells each of the girls who they’re destined to marry. A lot of bombshells drop: Ran with…Ataru? Lum with…Rei? Sakura with…Ataru and Mendou??

The kicker is when Shinobu reveals that she saw Sakura’s fiancé. Then the three guys come in and much relationship rancor ensues, as no one is happy with the prospective husband they saw in the crystal ball (except for Ataru and Mendou, of course). Ten learns that the ball actually shows you your worst match you should avoid at all costs, but gets the real Lovey-Dovey Crystal Ball too late to stem the chaos the first ball wrought.

NieR: Automata Ver 1.1a – 01 (First Impressions) – Glory…to Mankind

Nier:Automata Ver 1.1a is an anime adaptation of a video game sequel to a spin-off of another video game series dating back to 2003, but for me it might as well be anime-original. With this adaptation, A-1 Pictures gives us a polished sci-fi action flick set in a bleak and gritty world decimated by alien invasion. The aliens use “machine lifeforms” (retro-looking robots) to fight sleeker (read: sexier) androids developed by humanity.

Our protagonist is YoRHa B-Gata H-Kei 2-gou B-gata, AKA 2B, which is super easy name to remember. Sporting a silver bob, eye mask, dark maid/knight outfit, katana, and slick-as-shit mecha, 2B is voiced by Ishikawa Yui, channeling Mikasa with an appropriately stiff, mechanical vocal performance. I also thought of early Vivy.

2B has the baroque look of a late-stage Final Fantasy character, which contrasts nicely with the more bare-bolts industrial setting. At times I wondered if Yuuri and Chito from Girls’ Last Tour might come running through the mist. She’s supported by a float “Pod” companion that keeps her informed about her surroundings and conditions.

2B has a mission, and despite being the only one of her squad to make it to the factory where her Goliath-type target is located, she is determined to carry out the mission or die (or rather be destroyed) trying. She’s aided by a far more “human”-acting intelligence android, 9S, voiced by Hanae Natsuki as if he were an affable high school character.

9S hasn’t spoken to anyone in a while, and is happy to be teamed up with someone, being a typically solo unit. 2B is less enthused, especially with 9S’ loquaciousness (she tells him not to call her “miss” and cuts his exposition short). But he also saves the “brute-force-first” 2B’s ass. As for the Goliath, it appears as a massive oil platform-on-tracks, with a face resembling the boss from StarFox.

This Goliath is a tough customer, but 9S has it handled: diving into its computer brain in a trippy hacking sequence that’s a nice change of pace from the external twisted metal and rust, and smoke. His hacking ends up being incomplete and he’s ejected from his mecha and seriously maimed, and Goliath is able to reboot and regain part of its autonomy.

9S urges a suddenly very human-like 2B not to worry about him and complete the mission. She runs up the appendages of the Goliath and punctures its core with her katana. The good guys have seemingly prevailed and defeated the big level boss. But then it wakes back up, and four other Goliaths awaken and rise, surrounding them.

It looks like it’s going to be Game Over, Man for both 2B and 9S, so after she thanks him for saving her, the two take out their Black Boxes. When these boxes touch, they self-destruct in a massive explosion that consumes all of the Goliaths. Even with 9S by her side, this was always going to be a suicide mission as soon as 2B arrived without any of her fellow squad units.

But while that’s the end of her body, her mind, memories, and data are all transferred back up to the massive orbital human stronghold called the Bunker, and she wakes up in a new android body. It’s the first time we see her eyes, and because of that the sight of them really packs a punch.

When she reunites with a revived 9S, he confirms that the mission was complete, but that he must have only had time to transfer her data back to the Bunker. The 9S before him has no memories of their joint mission down on the surface. When this new 9S dutifully utters their motto—Glory to Mankind—2B clenches a fist and repeats the words …but grudgingly.

We don’t see a single human being or alien in this episode, only their tools. If we never see either, I probably won’t mind. Their absence contributes to quite a compelling atmosphere of loneliness, isolation, and even a tinge of resentment and brooding in the androids. They were built and programmed to say that motto and fight and sacrifice their bodies and minds, and while emotions are forbidden, they are also definitely there.

2B wonders if her unending cycle of life and death is a curse or punishment from the gods who created her. None of this is groundbreaking stuff, but it is admirably executed, and looks and sounds awesome (Aimer sings the OP and the score is boss), which is why I’ll be continuing to watch.

Rating: 4/5 Stars

Golden Kamuy – 40 – His Mother’s Eyebrows

If you told me we’d be getting a Lt. Koito origin story this week, I would have been dubious, but, well, here we are, and while it’s completely divorced from the present day story and our core couple of Sugimoto and Asirpa, it’s still a ton of fun, blending geopolitical history, family strife, and the usual Kamuy zaniness.

At fourteen, Koito Otonoshin is an aimless, willful 14-year-old, a spoiled rich kid whose father has basically washed his hands of him. But when he runs a man down with his mini-motorcycle, he gets more than he bargained with, as that man turns out to be Lt. Tsurumi, in full possession of all of his skin.

Tsurumi can tell young Koito has skill and potential, but needs direction. He also learns—or rather already knew—that Koito has a complex about his 13-years-older brother who died valiantly in battle. Basically, he wishes he was the son to die. Tsurumi tells Koito he’ll enjoy his move to Hakodate, and that if they meet again, it will mean the heavens want them to be friends.

Two years later, Koito is still a rich little shit put-putting around town, but is suddenly kidnapped by Russians. Tsurumi arrives as a representative of the army to deal with the hostage situation, meeting with the grizzled Captain Koito and his wife. Finding his son will involve using the telephone exchange to trace the kidnapper’s call—the town only has 50 or so non-public phones, but that’s still too many to go door-to-door.

On one of many hunches, Tsurumi and Koito stake out the abandoned Russian embassy and await a phone call. But Captain Koito makes clear that if the Russians want him to dismantle his fleet in exchange for his son’s life, that’s not going to happen. Yet when the kidnappers call and put the captain’s son on, Koito is already prepared to die, tells his father to forget he was born, and starts fighting with his captives over the phone.

Papa Koito may be stern and honorable, but he’s not heartless, and his son’s gesture propels him to go after his son once the location of the phone—an abandoned fort six klicks away—is found. The horses are too scared of the steep hills, so Koito races off on his son’s motorcycle, with Tsurumi catching up with his Terminator speed and hopping on.

A thrilling little chase ensues, with one of the kidnappers pursuing the motorcycle. Tsurumi helps them get around corners by leaning to the side, surprising a couple of local townswomen and giving them a wink. He then swings around so he’s facing the captain and shoots and kills their pursuer.

However, Captain Koito ends up crashing the bike into a trolley and sending them both flying, losing just enough clothing to look like they’re members of a queer bike gang. They arrive at the old fort, the Captain distracts the kidnappers by striking a rock star pose, but he’s knocked out, and his son is tied up to a post again.

Koito hears gunshots behind the closed door and fears the worst, but when the door opens it’s not his captors, but Lt. Tsurumi, in all his sexy masculine glory. Koito’s dad comes to, and the three enjoy a good laugh while Tsurumi’s underlings—a younger Kikuta, Tsukishima, and Ogata—deal with the bodies of the dead kidnappers.

Clearly smitten with the always-charming Lt. Tsurumi, and also finally possessed of a sense of duty to both father and country, Koito takes the army officer test and passes, and even though his father is a naval man, he’s proud of his son whether he fights on land or sea. Tsurumi takes him under his wing, and Koito and Ogata exchange glares, the start of their long and colorful history together.

Left ambiguous is whether Tsurumi planned all of this: meeting the young Koito in Kagoshima to get the measure of him, arranging the kidnapping, facilitating a reconciliation between him and his dad, and eventually claiming him as one of his loyal 7th division officers. Or was it simply fate that brought them together?

Rating: 4/5 Stars

Bleach: Thousand-Year Blood War – 02 – Blue Ruin

Word comes down the ranks to the 12th Squad scrubs crashing at Ichigo’s that Soul Society has been attacked, the 1st Squad’s Lieutenant Sasakibe is dead, and all 116 squad members were killed in just over three minutes of fighting. At the bad guys’ HQ, their leader has no qualms about cutting off arms, legs, and heads of those who displease him.

We also see he has 3rd Espada Tier Harribel in custody, presumably to use her as a soldier in his war. While Ichigo is on a patrol of town to clear his head, Arrancars Nel and Pesche literally drop in on him, in an acute state of panic and distress.

When Lt. Sasakibe’s funeral pyre is lit, the episode does a smash cut to the blue flames of a gas stove as Yuzu cooks dinner while Karin watches TV. The blue flames are a symbol of the power of the Quincy, while one shot of Ichigo’s beloved little sisters are all that’s needed to make the stakes plain.

Pesche and Nel recount the invasion of Hueco Mundo and the capture of both Harribel and their large companion Dondochakka. They’ve come to Ichigo to ask for his help, and predictably, Ichigo agrees, and both Chad and Orihime are with him. Uryuu declares he can’t accompany them, since he’s Quincy sworn to destroy Hollows and Arrancar. Thus the main quartet is already down a member, and Uryuu’s loyalty to his friends will surely tested.

Urahara Kisuke, having noticed the not-so-quiet arrival of Arrancar to the World of the Living, offers to take Ichigo & Co. to Hueco Mundo via Garganta. They arrive to a land even more ruined than usual, with enemy soldiers in white uniforms rounding up the scant Arrancar survivors of the battle.

Little blue fires are omnipresent among the ruins; a dead giveaway that this was the work of the Quincy. And while even though Pesche doesn’t sense Dondochakka among the nearest group of POWs being herded away, Ichigo wants to get a closer look at his enemy, and if possible, give them a bloody nose.

One of the commanders of the Quincy invasion and subjugation forces is the flamboyant Quilge Opie, who is looking for “choice” Arrancar that might possibly be of use to their cause (read: competent cannon fodder). That said, he doesn’t give the lineup of captives an equal chance of survival, but rather stabs a number of them to death simply because he can.

Two of the captives are of a higher level than most: Loly and Menoly, Lord Aizen’s former aides. They ditch their cloaks, brandish their blades, and introduce themselves, but they’re no match for Quilge, who shatters their blades and easily disables them both.

This activity attracts the attention of still stronger Arrancar, namely Harribel’s Fraccion, the Tres Bestia of Mila Rose, Sun-Sun, and Apacci. The three are their usual cocky, argumentative, and highly skilled selves, and they dispatch seemingly all of Quilge’s underlings.

However, by the time Ichigo and Nel arrive, Quilge is looming over their defeated bodies, quite unscathed. One would hope that won’t be the case in a battle against Ichigo, but Ichigo is only one human, and the Quincy know who he is and possibly how best to fight him. I don’t think he can expect any “easy” battles going forward.

Rating: 4/5 Stars

Spy x Family – 14 – Anya Saves the Future

Yor obliterates Keith’s heavy with a single kick, but he still has a dog. But when he tries to sic the shepherd on Yor and it bears its teeth, Yor out-intimidates it and sends the dog running. Keith runs too, but Yor stays with a still frightened Anya, then hugs and comforts her. The talking-to can wait until they get home. What a good mom.

Mister Dog has another vision that Anya picks up on: one of Papa suddenly no longer being in the family, and Anya discovering Loid’s lifeless body in a  pile of rubble. There’s a clock tower and a bell that tolls just before an explosion. Anya has to stop this future from happening, but she can’t tip Yor off to her powers, so she mounts Mr. Dog and runs off on her own yet again.

Yor calls the cops to arrest Keith’s unconscious comrade, and that tips off WISE, who descend upon all of the student-terrorists but Keith. They thumb their noses at their initial interrogators, but then Handler walks in and asks them what they want. When they say “war”, she delivers a  truly chilling speech about what war really is:

Have any of you actually killed a person before? Have you ever been killed by anyone? Have you ever lost a limb in an attack? Have you ever heard bones being smashed? Have you ever smelled festering flesh? Have you ever seen your parents or siblings crushed in a crumbling building right before your eyes? Have you ever seen a piece of your lover’s flesh stuck to a wall? Have you ever been so hungry, you tried to bite into a tree? Have you ever stewed human flesh in a pot? Have you ever had someone close to you deny your enemy’s humanity so they could continue the killing, only to become so mentally broken after the conflict is over that they weep with regret and shame, vomit, and then eventually…take their own life? Apparently, you’ve learned nothing of war at your university … you utter children.

America has a history of university students protesting recent wars deemed unnecessary that were started by those who don’t truly grasp its costs. My own mom was tear-gassed and four of her classmates killed at Kent State protesting the Vietnam War.

Perhaps out of a sense of national zeal and boredom being on the sidelines, these Ostanian students decided that war would be fun and are trying to start one with Westalis. Well, as Handler makes perfectly plain even to them, there’s nothing fun about war. All the glory and nobility turns to ash and maggots without fail.

That Handler has such a sobering speech like this in an episode where a grade-schooler riding a big floofy dog preserves the peace by scribbling ketchup on the door rigged with a improvised bomb really gets to the heart of Spy x Family’s essential duality. Half of it is family slice-of-life and comedy, but the other half is the very serious, sometimes desperate struggle to prevent war from destroying that family, and millions of other families.

I love how Anya works through the problem, along with obstacles like not knowing how to read an analog clock, or all the wires on the bomb being black, all while Mr. Dog lends a helping paw or boost when needed, even if he’s not 100% wise to what’s going on. It’s entirely likely that smart as he is for a dog, he can’t make as much sense of his future visions as Anya can, making their collaboration vital.

With her ketchup warning heeded and the clock tower explosion prevented, Loid returns to the family in Mr. Dog’s vision, Back to the Future-style. WISE and Loid then turn to protecting the foreign minister from the still-at-large Keith. This is accomplished, like so many other gambits, by Loid disguising himself as the minister and leading an unwitting Keith on a wild goose chase.

Keith, who is unassailably a villain due to his desire to not only start a war, but his willingness to discard his beautiful, intelligent, and loyal dog as a bomb, thinks he’s got the minister right where he wants him, but gets wise to his tail when WISE agents shoot at him (and honestly, really should have been able to hit him, even in a moving vehicle. Those Ostanian cars ain’t that fast).

When Keith catches up to the “minister’s” abandoned car, he sends the dog after him while continuing in the car. He soon finds out that Westalis’ foreign minister is extremely spry for being a “60-year-old geezer”, as he’s able to evade the shepherd.

Eventually, Loid is done running, rips off his mask, and turns his gun on the lunging dog, to whom he apologizes for getting it mixed up in the affairs of humans. Handler AKA Sylvia’s words solidified his resolve to prevent war whenever it threatens to spring up. Loid may never know that Anya saved his life and began the effort to save the peace from these misguided students, but he sure as hell is going to finish it.

Spy x Family – 01 (First Impressions) – Toupees are a No-Go

The master spy Twilight never wanted a family. He’d sworn such emotional connections off when he decided to become a master spy. Connections would only slow him down or compromise him. But now his latest mission is to gather intel on a man who only attends school related social functions. So he crafts the name Loid Forger, gets an apartment, all-too-easily adopts a 4-to-6-year-old  girl named Anya, and begins to craft the illusion that he is a father.

As you’d expect, someone who’d sworn family off does not make the best dad out of the box, and he’s clearly thrown off by Anya’s chaotic behavior, so he raids the library for parenting books. But at the end of the day, he’s like every other new parent out there: on his own, and needing to stay on his toes. He’s now responsible for a life other than his own.

Little does he know that his secret about being a spy isn’t a secret, nor are any of his thoughts. That’s because Anya is an esper, able to effortlessly read his mind and those of anyone else she chooses. This is the result of shadowy human experimentation project from which she fled and has been in and out of foster families and orphanages ever since.

Anya’s built-in struggles with family stability create instant pathos and sympathy for her, on top of her being someone you want Loid to protect at all costs. That said, she really makes it harder than it needs to be by messing with Loid’s spy stuff while he’s out, and ends up getting kidnapped by the same people Loid worked with in his previous mission (I love their leader’s insistence politicians can pretend they’re not bald).

Loid is jumped by several thugs, but while it looks like he’s had his head stove in by a pipe, when he’s brought before the thugs’ boss, he’s not the man with the sack on his head; he switched himself out somewhere along the way. He rescues Anya in disguise and tells her to run to the nearest police station, as he’s decided his mission is to dangerous to involve a little girl. But after he deals with the boss, Anya is still there waiting for him, and makes it clear she wants to remain a family.

Loid relents, and then helps Anya study for the entrance exam needed to be accepted to the academy where his target’s kid also goes, thus giving him the access he needs. It’s a good thing he helped her memorize the answers, too, because none of the minds of the kids around her know them! When Loid finds her number on the board of accepted students, he can’t contain his genuine joy, and is suddenly hit by all the built-up exhaustion of the last few days.

He manages to get home and passes out on the couch. Anya gets the mail (telling the mailman “her mother doesn’t exist”) then sees Loid asleep and vulnerable, and decides to curl up under his arm, finally with a home and parent to her name after so much heartbreak and pain. When Loid wakes up to read the mail that arrived, he learns that having a daughter won’t be enough: he’ll need a wife in order to pass the second admission test. How hard could it be?

Spy x Family is a taut, brisk, and thoroughly charming and heartwarming story of a spy’s ice cold heart gradually melting in the presence of the world’s cutest telepathic orphan. Will he really abandon her like all those others once his mission is complete, or will the fake family he’s building (and will soon complete with a fake wife) convince him he can have “conventional happiness”?

The Genius Prince’s Guide – 12 (Fin) – Exception to the Rule(r)

With Soljest marching on Marden at Delunio’s behest, Wein is facing his toughest challenge yet. Of course, there was never much doubt this season would end with another brilliant victory. It just takes a bit for it to come together. King Soljest simply wants a good fight, so Wein gives him one in the form of ambushes from small groups of Natran cavalry.

He plans for the battle to unfold in such a way that the earliest reports back to Delunio will arrive stating that the Natran army has been routed, which exactly what he needs Sirgis to hear when he needs him to hear it for his crazy negotiations to have actual teeth.

It’s a complicated gambit, but basically he gets Sirgis to believe it’s possible the yellow dye used in the clothes popular with his people is actually poison, and that he’ll unleash 800,000 Natran refugees into Delunio at the worst possible time, throwing the kingdom into chaos and allowing Soljest to swoop in.

It’s not clear whether Wein is aware that Sirgis’ true goal isn’t necessarily to regain lost Delunian territory within Marden—that’s just icing—but that he wants to become a Holy Elite. But if even half of what Wein tells Sirgis comes to pass, he can kiss a future where Delunio is the shining beacon of the continent goodbye.

The coup-de-grace of Wein’s diabolical bluff is that he has the “antidote” to the poison yellow dye, but will only offer it if Sirgis attacks Soljests’ army from the rear. By overwhelming Sirgis with a bevy of undesirable and downright nightmarish scenarios, he gets him to turn against Soljest.

King Gruyere, being an exceedingly experienced head of state, knows Sirgis’ betrayal was a possibility, and isn’t the slightest bit worried when his army is suddenly caught in a Natran-Delunian pincer. In fact, he was bored when his army was slowly pushing the Natrans back and threatening to take the Mardenian fortress.

What ultimately dooms Gruyere is his desire to blast through the Delunian lines, let the Natran forces merge with them and get embroiled in chaos, then circle around an eliminate both. His underlings’ first instinct is to beat a hasty retreat now that they’ve lost the advantage, but Gruyere needs to feed that Beast Within.

That proves to be his downfall when he finds himself distracted by Wein standing atop a high cliff. Wein’s top general and soldier then charge Soljest, but even they are merely a distraction for the much quicker and more nimble Ninym, who manages to gravely wound him.

Notably, however, Ninym doesn’t kill the good king, and he ends up convalescing at Castle Natra, during which time he slims down to a far more normal size. It’s here where he and Wein spar once more, with Gruyere threatening to let himself die in Wein’s custody rather than let him have his way, thus plunging Natra into all-out war against Levetian religion.

Wein is only saved thanks to Gruyere’s insatiable curiosity about the beast within Wein, saying he’ll go along with three-party talks if he tells him what that beast desires. We don’t hear Wein’s answer, but we already know it: just as it was in the beginning, he wishes to drag Natra out of debt enough so he can sell it off and live the slow life (no doubt with Ninym by his side).

The opportunity to see if Wein will get what he wants is enough to entice Gruyere to surrender. However, it’s not a perfect victory for Wein. While he avoided all-out war, by wounding and capturing the Holy Elite Gruyere, the influx of Levetian pilgrims has plummeted and the Mardenian-Natran economic bubble has burst.

While that means Marden won’t be a threat for independence anytime soon, it also means that Wein won’t be in a position to sell his kingdom anytime soon. Instead, it’s back to work negotiating, planning, and strategizing … with Ninym by his side.

What this show lacked in technical execution of battles (or any animation involving large groups) it made up for it with its thoroughly likeable core of characters and wonderfully cerebral plots. Whether we’ll get to see more of that in a second season, I don’t know…but I wouldn’t hate it!

Rating: 4/5 Stars

The Genius Prince’s Guide – 11 – Rare Beast

After scoring some impressive political and economic wins last week, it’s time for Prince Wein to take his medicine, as he encounters conflicts and the potential for treachery as a result of Delunio’s (correct) accusations that Imperial goods are being distributed to the West through Natra and Marden.

Sirgis, Prime Minister of Delunio, demands an explanation, and when Zenovia doesn’t give him one, he demands it of Wein. And while Wein bails Zeno out and scores some points for the ensuing verbal sparring, the meeting ends with Sirgis promising they’ll rue the day.

With uppity kingdoms like Delunio seemingly itching for a fight, Wein decides to forge an alliance with Soljest’s King Gruyere. The military and economic benefits for both sides are clear, but Wein finds himself up against the most formidable leader he’s yet encountered, one who makes a huge meal of being carted around on a palanquin even as he speaks coridal words.

Speaking of meals, Gruyere insists that all important affairs of state must be discussed over one, and this is when we meet Gruyere’s adorable daughter, Princess Tolcheila. While both the OP and her unique twisted smile suggest she’s up to something, all she really does is cheerfully describe each delectable course of the meal.

Wein is utterly defeated by this meal, ending up eating far too much and saying far too little to the king. As Ninym rubs his back (another lovely little moment that speaks to this couple’s bond) Wein resolves to strike up a talk with King Gruyere. But the next day, every attempt to interact with Gruyere results in him being brushed off or outright ignored and avoided.

It’s enough for both Wein and Ninym to suspect treachery in the form of an assassination…but then why is Gruyere delaying? They’re about to set a contingency plan into action when Gruyere welcomes them to his private veranda to have the very talk Wein wants, not only expressing his belief that all people, including flahms, should be treated equal, but agreeing to an alliance with Natra.

It feels all too easy because it’s not true. As soon as Wein returns to Natra, he learns that the Mardenian borders are being attacked by Delunio, who are staking a claim to lands they loaned to the crown Marden in perpetuity. Whether that’s an excuse or a genuine desire, Delunio has an alliance with Soljest, and so Soljest has delcared war on Natra.

It’s an unusual place for Wein to be—on the wrong side of a doublecross. He remains a genius who had always suspected something like this would happen, but also shows that he often follows his passions, and the charming King Gruyere’s genuine-sounding entreaties snagged him hook, line, and sinker.

It’s a lessoned learned for a prince who may be brilliant, but doesn’t have half the experience playing the game of an operator like Gruyere. And we learn that Gruyere isn’t doing this just because he’s evil, but because Wein is a worthy opponent, a “rare beast” Gruyere is looking forward to devouring. Even if he loses, he’ll still be glad to have tried to go up against the Genius Prince.

Rating: 4/5 Stars

86 – 13 – Tired of Resting

In a wonderful, succinct yet detailed montage, we see that the surviving members of Spearhead have settled into normal life in the Giad Federacy.

Raiden got a job with a moving company and made some buds; Theo draws his surroundings and gains praise from passersby; Kurena frequents the shops and boutiques, Anju takes up cooking classes, and Shin studies up in the library. There he meets Eugene Rantz and his little sister Nina, who has befriended Frederica.

After their horrible ordeal getting to the Federacy, followed by the roller coaster of being confined to a facility until being adopted by Zimmerman, the five former child soldiers have certainly earned some peace and respite.

But while they’re living in peace, they’re still not at peace. There’s a restlessness lurking behind their mundane days in Giad. These are kids who never considered what their futures might be, suddenly being given the opportunity to choose whatever futures they want.

But especially for Shin, it’s a false choice. At least his immediate future seems to be returning to the battlefield, for many reasons, not the least of which is freeing all of his colleagues whose souls remain at the mercy of the Legion. They call to him in his dreams, but when he raises the pistol he used to end their lives and spare them further torment, his hand is empty; Ernst returned his scarf, but not his pistol.

Shins new friend Eugene is poor, and in order to provide for and protect Nina, he’s enlisting in the service. The military is lauded in Giad the same as San Magnolia, and Eugene is eager to see the new mechs in the Christmas Eve military parade.

In a wonderful piece of cinematography, Shin looks down at The Skull Knight book, then looks up, and we see laundry flowing behind him through the window, emulating the knight’s cape. There is no pageantry to the military for Shin or the others; only necessity, purpose, pride, and obligation.

After each of them witness the military parade and are each quite put off by the pageantry, it’s Kurena who firsts breaks the dam of complacency. She’s seen and heard enough of this “peace,” and now it’s time to return to where she belongs: the battlefield. The other four quickly concur, glad someone was able to finally vocalize that they’ve all simply spent to much time “resting.”

Ernst objects to their sudden decision, but there’s nothing sudden about it, the five have said from the beginning that this is they always intended. And we the audience can play the concerned parent figure like Ernst and say that they only feel that is all they can do because it’s all they’ve done, and because the Republic and the Legion took everything else.

It’s the precocious Frederica, exhibiting surprising maturity and clarity, who tells Ernst that if he keeps these kids from doing what they want to do he’d be no different than the Republic. She also decides to reveal that she is the last surviving Empress of Giad and carries the responsibility for unleashing the Legion in the first place.

The thing is, that was ten years ago when she was even wee-er than she is now, so Shin and the others don’t hold it against her. It was really the Republic that took everything from them. Ernst grudgingly agrees to allow the five to do as they please, but only if they enter officer training, so that they’ll have more options when the war is over.

Of course, none of them were thinking about that possibility, even though he says it’s a certainty that the war will end. As for Frederica, she’s determined to join them, that they might help her find and put to rest her valliant Knight Kiriya, who was taken by the Legion just like Shin’s brother.

Lena takes the week off, and that’s a boon here in terms of portraying Shin, Anju, Kurena, Raiden and Theo’s transition from acceptance of their new lives to the realization that here, for once, they can choose what to do and where to go, and a mundane peaceful life in the Giadian capital just isnt’ their scene.

Whether next week focuses solely on Lena or is another split episode of the kind the last cour did so well, I’m simultaneously happy and terribly worried for our Eighty-Six. Part of me wishes they would just stay in that capital and live quiet peaceful lives…but that’s not up to me, or anyone else but them.

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