Fate/Grand Order: Absolute Demonic Front – Babylonia – 10 – The Apex of All Things Good

Gilgamesh assigns Fujimaru his next mission: travel to Eridu to attain the Axe of Marduk, a Divine Tool that can be used against Gorgon. They also have to look out for another stunningly-designed goddess Quetzalcoatl, who shows up unannounced by blasting right through the city gate and killing 100 people. She flirts with Fujimaru but its beyond any of his amassed servants, and in her true form potentially more dangerous than Gorgon. It’s more of a meet-and-greet than a battle, but it doesn’t change Fujimaru’s mission.

Instead, he has an additional objective: defeat Quetzalcoatl. To do so they must travel to her temple, believed to be just south of Eridu, and destroy the symbol that gives her superior divinity. That will even the odds. That means trudging through the jungle, the first night of which is another opportunity for Ishtar to warm up to Fujimaru, even using his name and calling them friends. She also momentarily changes form when she sneezes, but I’m not sure what that’s about.

FGO’s designated comic relief reappears in Jaguarman, after they witnessed her collecting the corpses of the Urukers killed by Quetzalcoatl; as a secondary Divine Spirit Jaggy is apparently bound to serve the big Q. She’s also no match for Ishtar, and when Fujimaru turns on the charm, she agrees to join his party as an additional ally, almost too easily. They then learn the corpses were actually reborn by Q but detained to be used as sacrifices. The episode closes with the party arriving at Q’s temple, with her looking ready to fight.

Fate/Grand Order: Absolute Demonic Front – Babylonia – 09 – Buying Off a Goddess

Upon returning to Gilgamesh with news of their great losses, he concedes that sacrifices are necessary in any war. Losing Ushiwaka and Leonidas wasn’t in vain: Uruk still stands, and they now know that Gorgon is a seething mass of anti-humanity rage can not be bargained with. They also learn that the only thing she fears is the other two goddesses, and Gilgamesh recognizes that as their path to victory.

With Gorgon out and too little known of the Jungle Goddess, that leaves Ishtar, the pseudo-servant who uses a human girl as a vessel. Gilgamesh is amused by the prospect of the alliance crumbling from within, and Ishtar is by far the easiest to turn to their side, because she can be bought off with physical riches. Gilgamesh does not want for those, and is prepared to offer up to 30% of Babylon’s treasury to Isthar in exchange for fighting for them.

When Ritsuka & Co. reach her ostentatious palace atop Mount Ebih, Ishtar rejects the idea of further “collusion” with humans, lest it damage her dignity. But in the middle of battling Mash and Ana (whom it’s strongly implied could be Medusa, the youngest of the Gorgon sisters), Ritsuka tosses a cloud of gems up in the air, dazzling Ishtar, then lays out the arrangement they seek with her.

Unable to resist the lure of the pretty gems, and having never received such a large offering from humans before, Isthar folds, agreeing to join them. After assuaging Dr. Romani’s ethical concerns about who and what she is (essentially, the human girl she was became Ishtar, rather than became possessed by her, and they are now one) her 70-30 personality split is tested when she gets some time alone with Ritsuka just before dawn.

Ishtar presents a much friendlier, more human side with Ritsuka than all their previous interactions, to go along with her already established tsundere nature. At first she asks if it was “love at first sight”, but when Ritsuka doesn’t understand she drops the matter. Simply being with humans has shown her that not all of them hate her, but she’s still skeptical of a world ruled by humans and not gods.

That’s not because it means her power as a goddess will diminish, but because she simply believes humans will have, at the end of the day, easier, less painful lives, compared with a human future of knowing all the answers. It’s not that different from wanting humanity never to leave the Garden of Eden: more knowledge, more problems, more despair…but more freedom and opportunity too.

Fate/Grand Order: Absolute Demonic Front – Babylonia – 08 – A Dark Day for Humanity

Tiamat is by far the toughest boss Ritsuka and Mash have had to face, and they don’t even try to fight her themselves. Ushiwakamaru manages to make it in time and delivers one hell of a fight—with nary a wardrobe malfunction—in the most exciting, best-looking and sounding sustained battles in a show that’s been packed with them. Ushiwaka is utterly devoted not just to protecting humanity, but her friend—not master—Ritsuka, a boy who remembers her tale a thousand years after she left the mortal plane.

Her own history and legacy is also at stake, so she fights like there’s no tomorrow, giving absolutely everything she has, including her Noble Phantasm. It isn’t enough. Tiamat regenerates all of the severed snake heads and holes Ushiwaka’s attacks made, and she ends up in a heap, spent and exhausted.

King Leonidas sallies forth with his 300 Spartan warriors to spell Ushiwaka, but despite more impressive fireworks and hyper-masculine posturing, he lasts an even briefer time than her, as all of his defenses gradually fall and he is turned to stone by Tiamat’s Mystic Eyes, eventually crumbling to dust.

Ushiwaka gets her second wind after Leonidas, but it’s to no avail. Ultimately it’s “Enkidu”, who reveals himself to actually be Kingu, who stops his mother and gets her to withdraw. If she were to take Uruk, the alliance with the other two goddesses would fall, and she’d have to fight them, draining valuable time and effort. Instead, Kingu is content to leave Ritsuka, Mash, and Merlin alone for the time being.

His big-picture plans include the release of the second generation of Demonic Beasts, which we learn are being grown in Tiamat’s lair. It is where a beaten Ushiwaikamaru finds herself, and because she cannot hold her “cheeky tongue”, Kingu decides to bestow upon her a fate worse than becoming just another run-of-the-mill beast, but a monster born in the primoridal “mud of the holy grail.”

Needless to say, this is awful news for humanity. Leonidas is beaten, Ushiwaka is in the hands of the enemy (and her friends believe her to be gone), and Benkei peaces out. As Lord Elrond once said: “our list of allies grows thin.” How in Babylon are the good guys going to turn this around?

Fate/Grand Order: Absolute Demonic Front – Babylonia – 07 – Deep Breaths

After dreaming about the Mage King Solomon, whom he and Mash were unable to defeat in London, Ritsuka and Mash head to Uruk’s Northern Wall, under the defense of Leonidas of Sparta. Contact has been lost in the still further-north city of Nippur, and the mission is to find and rescue any survivors.

The night before setting out, two Servants have a heart-to-heart, with Ana wondering if it’s time to tell the others about her true identity, and Merlin recommending she postpone that announcement. As a servant who feeds off of human dreams, he understands human emotions, and knows it would be a shock even to any human even Ritsuka.

Upon setting out at the head of a column of soldiers, the party encounters hordes of Demonic Beasts that are larger than expected. Ushiwakamaru and Benkei stay behind to keep the beasts occupied while Ritsuka, Mash, Ana and Merlin head to Nippur. But Ushiwaka senses something unusual about the situation, realizing it is they, not the beasts, who have fallen for a diversionary attack.

Ritsuka & Co. find Nippur already devoid of all life, with a wide and grisly blood trail leading to the highest structure, where Fake Enkidu awaits. When he notices Ana’s ability to slay immortals, he makes her elimination a priority, summoning the lion demon Ugallu. Merlin uses his magic to buff Ana, and she’s able to bisect the beast.

But Ugallu was just more bait. Ana is restrained by the chain of heaven and stabbed by Enkidu. Merlin sends Fou to do what Fou does, teleporting Ana to safety. However, the disturbance causes the awakening of Enkidu (and Ugallu’s) mother, the Goddess of Demonic Beasts, Tiamat. Massive and terrifying, the ordinary soldiers flee before her.

Even Ritsuka and Mash are briefly paralyzed, but Ritsu remembers Leonida’s advice for when you’re scared (which is always the case in battle, or should be): take a deep breath and the muscles will loosen. Tiamat presents the largest threat yet to the last champions of humanity, but for the moment they’re still standing—and a few avenues of victory yet remain.

Fate/Grand Order: Absolute Demonic Front – Babylonia – 06 – Though Our Battlefields Differ

Other episodes of F/GO have presented bigger earth-(and history)-shattering events, but this was the first one I felt best brought all of the series’ myriad elements together. All the adventure, history, action, comedy, and romance levels were set just right so that they complemented each other rather then got in each others’ way.

This was also the episode in which I most felt the humanity of the characters. It’s apropos the cold open should feature the origin of the current Ishtar. It also had the most one-on-one interaction between Ritsuka and Ushiwakamaru. She’d always seemed drawn to him, and I should have known it was because they’re both Japanese.

Among the many servants with whom he interacts, Ushiwakamaru is the only one Ritsuka sang songs of as a kid, something that both astounds and flatters her. He was a real person, after all, and his story is an amazing one. One of the low-key great things about Fate is that it nudges you to learn more about these historical and legendary figures.

As such, wonderful to see these two countrymen assert their bond of friendship as people, not any Master-Servant contract. Ushiwakamaru also sports one of the more awesome costumes in a show positively bursting with them. Like this episode, it’s a satisfying balance of elements—a little cute, a little sexy, all bad-ass. Not to mention Hayami Saori is perfectly cast as Ushi’s voice—warm, caring, and determined.

Another thing I’m enjoying about F/GO is that while there is a larger overarching story arc, it doesn’t get in the way of smaller, more self-contained episodic stories. Last week felt like a road trip with Gilgamesh; this felt more like a good old-fashioned fantasy quest. Their mission couldn’t be simpler: go to the city of Kutha and recover the Tablet of Destinies.

(In a well-placed moment of comedy, Ritsuka asks why Gilgamesh doesn’t remember what he himself wrote on said tablet; Gilgamesh response is Pure Gilgamesh: “Why do I have to retain in my memory a clairvoyant premonition I wrote in a dream?” #DemigodProblems)

Sadly Ushiwakamaru can’t join them, but the party of Ritsuka, Mash, Merlin and Ana is more than adequate. On the way to the city, whose entire population seemingly died peacefully in their sleep, the party encounters the collateral damage caused by Ishtar’s Cautious Hero-style demonic beast extermination, and she’s been making off with the gems of those she “saved.”

The night before they enter the city, Ritsuka has a nice chat with Merlin about how even though he’s just an ordinary human, he has to do what he can to the best of his ability, which means a strict workout routine to stay in shape. From her tent, Mash seems disappointed Ritsuka thinks she only chose him because he was virtually “the last man on earth.”

Once in Kutha, the party splits up to look for the tablet…simple enough, though Mash was weary of Ritsuka going off with only Fou for protection. Turns out her intuition was correct: Ritsuka suddenly strays into the Underworld, which in this age is a very real place people stray into all the time (and in Gilgamesh’s case, even went on a quest there).

The hostile undead who surround Ritsuka are eventually dismissed by a man Ritsuka seems to recognized named Ziusu-dra, who castigates Rituska for entering the Underworld while still alive; a big no-no. Still, he sees Ritsuka is a nice guy and so lets him off this time, sending him back to Kutha.

He awakes to find Mash shedding tears of joy and relief after she shed tears of panic and worry for his safety; going back to what he said to Merlin last night, Ritsuka may well not quite grasp just how much Mash cares for him, and is not merely resigned to serving him. And what do you know, the Tablet of Destinies is in his hands. Looks like he was meant to stray into the Underworld, if only briefly.

Of course, the mission was never going to be quite that simple: Ishtar suddenly arrives like a fighter jet; Chaldea only warns the party four seconds before she attacks. She’s there to “save” them just like she saved the ranchers whose lands she ravaged and pockets she picked, and intends to collect payment in the form of the tablet.

Ritsuka’s not about to fail Gilgamesh, so they must fight. And what a fight. From Ishtar’s concussive kicks to Mash’s shield and her graceful gliding through the sky, to Ana’s decisive chain-assisted counterattack, we’re treated to a beautiful, deadly dance. My only complaint is that it’s over too fast, but I’m also glad it didn’t go on too long.

Going back to the cold open, we learn Ishtar was summoned using ahuman girl as a vessel. Despite nearly all Mesopotamian gods being blonde as a rule, Ishtar retained her vessel’s black hair, since the human girl’s will merged with Ishtar. That goes a ways towards explaining her peculiar behavior that both saves and hurts humans.

It may also explain why she’s willing to cooperate when she wakes up finding herself tied up, surrounded by Ritsuka’s party demanding answers. She explains that the other two goddesses were drawn there by Gilgamesh’s Holy Grail. The three of them decided to enter a competition whereby the first to defeat Gilgamesh and claim the Grail shall rule his lands. They also entered a three-way non-aggression pact, so Ishtar won’t go so far as to tell Ritsuka the true names of the others.

The party fails to connect the ease with which Ritsuka entered the Underworld to Kutha’s status as a place where undead congregate and dwell…until they’re surrounded by massive horde of skeletons. With the tablet in hand they make a run for it, but not before Ritsuka frees Ishtar from her binds. Having been treated so kindly despite her hostility (and perhaps motivated by her human half), Ishtar returns the favor by obliterating all of the skeletons with a single all-out arrow burst, sparing the party a tough battle.

When Ritsuka earnestly thanks her before turning back to Uruk, the blonde goddess half of Ishtar wonders if perhaps he’s “a sacrifice too good for the other goddesses.” I enjoyed the ambiguity of that line, just I enjoyed the entirety of this splendidly balanced episode.

Sword Art Online: Alicization – War of Underworld – 04 – I Don’t Want to Live In This Dark Territory Anymore

Before arriving in Underworld as Emperor Vector, Gabe has a vision of a girl he grew up with, and remembers his father talking about the location of the brain in humans compared to insects. I already didn’t like where this was going, because there’s little point in showing this guy’s past other than creeping people out even more than his desire to eat ALICE’s “sweet” soul.

Most of the tribes of the Dark Territory support Emperor’s decree for more “blood and terror”, except for Dark Knight Commander Vixur ul Shasta and his lieutenant/lover Lipia. Dark the Dark Territory may be, but they know delicate alliance between the tribes will be thrown out of balance and lead to ruin if they go all out against the Human Empire.

Lipia shares Vixur’s sentiments on this matter, but takes it upon herself to rectify it by waiting for Vector in his bedroom and attempting to assassinate him. He’s able to repel her attack, and after strangling her to death, her soul emerges from her forehead and he eats it, experiencing something he’s been yearning for since it happened just once more in his life, with his childhood friend Alicia.

It hapened after he killed Alicia when he drove a screwdriver too far into her ear, hoping to find her soul. Whether he was trying to kill her or not, he was extremely happy with the result, and sought to repeat it by doing it to many, many others. It helps that he’s voiced by the veteran Ishida Akira, who does “aloof, world-weary misanthrope” very well, but yeah…yet again we’re dealing with a straight-up sociopath and irredeemable bastard of an SAO villain. Would be nice if he had more…nuance.

Gabe’s lieutenant (who gets a name this week: Vassago) is amused by how naturally and how well-suited for acting like an emperor his boss is. In a communication with Critter back IRL (where just two hours and change have elapsed), they are warned that if they’re killed in their current bodies, they won’t be able to return to the Underworld as superusers, but mere grunts. So for all intents and purposes, they’re mortal here.

Gabe goes ahead and warns his would-be future assassins by presenting the head of Lipia frozen in a block of ice. This throws Vixur into a fit of rage, but one of the dark mages poisons him before he can touch Vector. Somehow, he manages to overcome the poison and enter a kind of Overdrive mode, launching a suicide attack on Vector that ultimately fails.

Vixur ends up in a strange void where he learns Vector’s soul is “neither alive or dead”, which will make it hard for anyone to kill him. It sucks that seemingly the only two people who opposed Vector are immediately out of the picture.

Before joining the other knights in preparing their defense, Alice peeks over the suddenly crumbling Eastern Gate and spots the massive armies of the Dark Territory advancing. The Human Empire isn’t just, as Alice says, “out of time”, but they’re also very lacking in numbers, and even if they were to mobilize regular citizens, what hope to they have against vicious goblins, orcs, ogres, giants, and…er, pugilists?

We’ll just have to find out. Suffice it to say, I’ve seen enough from the perspective of the bad guys, who are, in true SAO fashion, the baddest bad guys to ever bad who need to get got in the worst way. I don’t like them; mission accomplished, show. Hopefully it returns to Alice’s POV, and/or gets around to updating us on Asuna’s status.

Sword Art Online: Alicization – War of Underworld – 03 – Starting Positions

Now things are starting to fall into place: the black ops team that infiltrated Ocean Turtle are a tactical team led by Gabriel Miller, AKA Subtilizer in Gun Gale Online. The NSO approached him to carry out the mission on behalf of the US Government to prevent Japan from gaining a decisive advantage in military AI tech. But with Alice’s Lightcube out of reach, their tech guy Critter determines the best way to achieve their mission is to dive into the Underworld and secure Alice that way.

The only problem they face is that all the high-ranked “superusers”of the Human Empire are also locked, meaning they can only dive in as ordinary citizens. Miller suggests they dive as a Dark Territory player instead, and sure enough, their two highest ranks, Dark Knight and Emperor Vector, are unlocked and ready to use. Miller will go in as the Emperor, and his right-hand man the former.

While Miller’s team is figuring all this out, Higa pretty much also determines their best bet is to dive in, only they have full access to their choice of Human Empire superusers. Since Higa determines that Kirito needs forgiveness from someone close, Asuna is the natural choice to dive in.

Higa also seems to realize the Dark Territory superusers are unlocked and available to the enemy, but for some reason doesn’t bring it up to the others. Asuna finally prepares to dive in and save her fiancee, which is now also a mission to keep Japanese military tech out of foreign hands. Three guesses as to which she considers more important.

Before diving, Asuna does something very wise, which is texting the SAO/GGO/ALO Scooby Gang to tell her where she’s going and that she’ll be back with Kirito. While she doesn’t explicitly tell them not to go in after her, I wouldn’t be surprised if Shino & Co. don’t remain on the sidelines for this one.

Thankfully, Yui seems to know about the situation, which will probably only intensify their desire to help their friends. Prior to the ALO meetup, Shino has a flashback to a GGO match in which Subtilizer killed her. If she learns the same dude just dived into the Underworld as the arch-villain, settling the score with him (or just overcoming her fear of him) is just extra incentive for participating.

That brings us to a palace in the Dark Territory I don’t believe we’ve ever seen, but it’s reassuring to see that the “bad guys” in Underworld aren’t all inhuman monsters. There are humans like an aging lord and his younger protege, who are apparently locked in a will-they-won’t-they romantic situation. A super quick way to, well, humanize the Dark Territory and make its forces bit more more compelling than hordes nameless, faceless beasts.

Just as the older man finally proposes to the woman, there’s an emergency: the lock on the throne room has been destroyed, and Miller and his LT have spawned there as Emperor Vector and the Dark Knight. Just as the Dark Territory was looking at the possibility of peace talks now that Administrator is dead, these two bros are going to jack everything up in their quest to get Alice.

It’s already been established he can be a creep with women…so there’s that to not look forward to. Mostly I just can’t wait till Asuna’s in there kicking ass and rescuing (and hopefully curing) Kirito. The stage is finally set; now it’s time to start the game.

Sword Art Online: Alicization – War of Underworld – 02 – A Knight of the Human Empire

In the first half of an episode split right down the middle between Underworld and the real world (still a rarity in isekai anime), Alice leaves Kirito at the cottage to deal with the goblin and orc raid on Rulid. While I feared the raid was merely a diversion meant to separate the helpless Kirito from his protector, it’s much simpler than that: the goblins and orcs just want to mess shit up.

The village’s chief man-at-arms, whom Alice’s father must obey, almost lets that happen, since the richer villagers want to protect their possessions at the cost of the lives of the poor. Alice arrives in time, and with Selka’s support and by revealing her identity as an Integrity Knight of the Axiom Church, she convinces the villagers to follow her retreat plan.

While the villagers fall back, Alice stands alone between them and the massive horde, but does not falter. Naming herself a Knight of the Human Empire, she orders an air attack from her dragon, then uncovers her right eye and unleashes the power of the Fragrant Olive Sword, decimating the monsters.

After watching her uneasily live a much simpler life, Alice rises to the occasion when the stakes are raised, and watching her act as a one-woman army without a moment of uncertainty is extremely satisfying. It gives me hope that other former Integrity Knights can shrug off Admin’s residual chains of control and stand up as fellow Knights not of the Axiom Church, but of humanity itself.

She allows the remaining goblins and orcs to flee, with the warning that she won’t hesitate to finish wiping them out if they return. Confident they won’t soon bother Rulid again, she takes Kirito and leaves, until such a time that her self-appointed mandate is realized.

She hopes one day she can hang up her sword for good and return as plain old Alice Zuberg, daughter and sister. In addition to being damned fun to watch kicking ass, Alice has emerged as one of the most motivated and compelling characters in SAO. I just hope she’s not killed off needlessly.

That first half on its own scores a solid 9 in my book, as in concert with last week’s episode completes the arc of Alice returning to her role as knight for her world rather than mere caretaker to Kirito. The second half, entirely set in the real world, isn’t quite as strong due to all the exposition, but is just as necessary to watch play out, as adds an extra layer of peril and challenge.

The way SAO works is that we gradually get lost in the fantasy of the virtual worlds, thus that they feel as real as the worlds from which their “players” originate. With the added dimension of severe time disparity between the worlds, and the fact that in our own world about two years have passed, the events aboard Rath’s Ocean Turtle have felt frozen in amber.

But as soon as Asuna grabs Kikuoka by the scuff and all but promises he’ll be a dead man if he loses Kirito, I’m immediately reinvested with what’s going on here, and how it will affect life in the Underworld.

Asuna, Kikuoka, Higa and Rinko are safe for the time being in the sub control room, but a mysterious black ops outfit has successfully taken control of the main control room, STL room, and most of the lower section, and whoever sent them may have enough official sway to keep the SDF escort ship Asahi from intervening.

Whoever they are, it’s clear they’re after A.L.I.C.E., but neither side is able to extract her Fluctlight externally; it must be done within the Underworld simulation itself. Assuming they’re on their own, the mission it to retrieve Alice before the men in black. Kirito, their man on the inside, would seem to be their only hope…or would be, were it not for his present condition.

Higa learns that Kirigaya Kazuto emerged in the Underworld with his memories intact, and has been living the equivalent of two years, training, fighting, gaining and losing friends along the way. When the men in black cut main power, it fried his “self-image circuit”—the virtual equivalent of his ego—which explains his condition. Kirito can’t talk, doesn’t know who he is, what he needs to do, and only responds reflexively to “deeply ingrained memories” (which explains why he reacted to the goblin raid).

That means someone will have to head in there and either help him recover or execute the mission in his stead. Asuna is closely eyeing the spare terminal beside Kirito, so surely she’s that someone. But so are the men in black. As the combatants prepare to enter the battlefield, the true War of Underworld is about to begin, and I couldn’t be more pumped.

Chuubyou Gekihatsu Boy – 02 – Taking Out the Trash and Making Friends Along the Way

The culprit in the “throwing things at Mizuki” mystery turns out not to be Rei/Purple, but Sekiya, a third-year who asked class rep Watase Nanako out. She never outright rejected him but said she needed time to think about it, and in the meantime, Sekiya has been stalking her, while taking his frustrations out on Mizuki.

In a meeting Nakamura/Black’s house, the club determines that the best way to get Sekiya off Watase’s back is to make it appear she has a boyfriend, even if it’s a fake one for that purpose. While “pretty boy” Tomoki/Yellow is the most obvious choice, Watase picks a wild card in Nakamura, judging him the best guy to get the job done.

She doesn’t get Nakamura Kazuhiro, but Hououin Kyouma Ryushouin Touga, his chuuni alter-ego. This proves highly effective at the mall where Watase tells Sekiya she’s already dating someone. As Sekiya follows them while they go clothes shopping (Kaz gets soaked in the rain during his introduction), the stalker is constantly kept off balance by all of the chuuni jargon and Watase’s apparent fondness for it (and knack for translating).

By the time Touga whips out his “Lost Child Apocalypse” tome (at which which the others got a sneak peak while doing a room search) Sekiya is in full chuunibabble overload.

With the stalker dispatched, Watase expresses her gratitude to Nakamura for helping her out, along with Mizuki for giving her courage to deal with Sekiya face-on. For this, Watase asks if she and Mizuki can be friends, and if she’ll call her by her given name, Nanako. Thus the Hero Club completed two missions: ridding Watase of a pest, and getting Mizuki a new friend.

As for Rei/Purple, there’s still something shifty about him, like he’s hovering over all, controlling things. Mizuki’s suspicions were only intensified when he saw Rei with Sekiya outside the mall bathroom, discussing something. We’ll see if there’s anything to this, or if like last week, attention on Rei is directed to someone else. The preview indicates the latter.

The Rising of the Shield Hero – 17 – Rite of Succession

The next morning, it’s No More Mrs. Nice Fitoria. She binds Melty in a wind prison and demands once more for Naofumi to make up with the other heroes. When he refuses, she once again threatens to kill all four heroes, but first gives his party the chance to prove they can take on the waves on their own. She’ll determine this by fighting Filo.

As expected, the spirited but woefully under-leveled Filo is absolutely no match for Fitoria…at first. But with continual pointers and encouragement from Naofumi, Filo keeps getting back up dusting herself off, and trying again. Eventually, she’s able to summon enough power to literally put a scratch on Fitoria’s face. That’s enough to satisfy the queen: Filo wins.

Not only that, but Fitoria names Filo her official successor, conjuring a crown to place on Filo’s head, which is replaced by an ahoge of which Filo very much not a fan. She opens a new Filolial-themed section of Naofumi’s sphere grid—albeit all shields he’s of too low a level to access—and increases Filo’s stats (though she still can’t break Level 40 quite yet).

She also apologizes to Melty by giving her a ride in her giant filolial form (of which I wish we could have seen more), and throws a huge party. Throughout these events, and the episode itself, Kevin Penkin’s marvelous score really asserts itself, elevating the images on the screen. This show’s music is just a pure joy to listen to.

Once the festivities have wound down and everyone else is asleep, Naofumi finds himself in a similar situation as the previous night: alone with a Fitoria committed to getting him to reconsider his hard stance on not playing nice with the other heroes, which she actually manages to achieve when she points out that his refusal to defend himself against Malty’s lies is as saying the lies are true.

While Fitoria doesn’t have the best memory, on two occasions Naofumi says something her hero once said to her, and the nostalgia leads to her tearing up and placing her head in his lap to be patted. The reason Fitoria works so hard to make Naofumi repair his reputation and relationship to the other heroes goes beyond the fate of the world: she knows he’s a good man by dint of raising the next Filolial Queen. It’s time the rest of the world knew it.

As for those other heroes, both Sword and Bow enter a cave seeking some kind of treasure, only for it to be a trap that incinerates the entire cave. I highly doubt they didn’t survive, though it’s not like I’d care if they didn’t…

The Rising of the Shield Hero – 16 – The Feathery Fifth Heroine

It happens sometimes in RPGs: You come upon a boss you just can’t beat, either because you’re underleveled (as Naofumi and his party certainly are), or because you’re meant to be rescued so that a potential ally even more powerful than that boss can be introduced.

That’s what happens in this thrilling episode of Shield Hero. The “dragon emperor” (read: souped-up dinosaur) wreaks havoc in the town after smushing Idol, but Filo’s able to use her fragment to lure it out of town to a lake where they can fight without collateral damage.

Only the best Raphtalia, Filo, and Melty have isn’t enough to scratch the dragon. Naofumi prepares to bring out the Rage Shield, but a mysterious voice warns against it. Then a massive retinue of slim, disciplined Filolials march out of the forest and circle the boss.

Then something comes out of the lake—something huge: the Filolial Queen. That’s right: for sixteen episodes we’ve waited in vain for Melty and Malty’s mom to take the stage and use her authority to bring an end to Naofumi’s persecution. But a very different queen beats her to it.

After a magnificent entrance that really drives home the difference in scale between the Filolial Queen and the party, she confronts the dragon face to face and gives it a chance to surrender its fragment. When it refuses, she delivers a kick for the ages that throws it back hundreds of feet.

Not interested in a quick fight, the Queen finishes the dragon off quickly and decisively, with an attack so lightning-fast we can’t see it. The Queen then transforms into human form and introduces herself as Fitoria, voiced by Cardcaptor Sakura, Cardinal, and Saber Nero herself, Tange Sakura.

To Naofumi’s shock, Fitoria has been around for centuries, ever since she was raised by a previous Hero and tasked with protecting humanity in their stead. Her prodigious age and experience means her warnings about Naofumi’s overuse of the Rage Shield carry weight.

She also has many questions for the Shield Hero, so she bid he and his party get in a carriage, which she uses a portal to teleport them to some ruins that serve as a filolial sanctuary. There, she samples Naofumi’s cooking, and her lesser filolial subjects’ puppy eyes force him to make enough for everyone.

With the rest of the party sleeping off a long, hard day, Fitoria and Naofumi talk, speficially about her and the Cardinal Heroes’ symbiotic relationship. She is currently more powerful than any of them, so they’ll need her for the tougher Waves to come; seeing Glass in action proved that.

But while she’s very powerful and has lived a long life, she isn’t immortal. When her power starts to wane and flicker out, she’ll need the Heroes as much as they need her now to protect the world—not just Melromarc—from the Waves. This is all news to Naofumi.

Which brings us to her main complaint: the Heroes cannot under any circumstances be at odds; even the classically shunned Shield Hero. He must find a way to reconcile with them. When he outright refuses (and not without good reason…we know what he’s had to contend with) and assures her he won’t be convinced to make nice with the other heroes, Fitoria’s demeanor grows very grave.

She informs him that in the event the Heroes can’t get along, it’s her duty to kill them, for “the sake of the world”, as four dead Heroes are apparently preferable to four warring ones. For his sake, I hope Naofumi changes his tune and entertains diplomacy. Otherwise, this show will be without its titular character for the balance of the series…which seems unlikely.

Sword Art Online: Alicization – 13 – Sage of the Infodump, Part II

Cardinal completes her story, in which Quinella, basically running out of soul disk space, copies her memories to a young girl’s fluctlight, overwriting whatever was there. But Cardinal, now possessing a good deal of Quinella’s powers, decided to try to make her move. She fails, but was able to flee to the Great Library to fight another day.

Their duel is brief but exciting, despite all the awkwardly long English incantations the two must make (“System Call: Generate Luminous Object”, etc.) For 200 years since being banished to the library, Cardinal has been observing the Underworld, waiting for the right person with which to collaborate. She used a little spider named Charlotte to help bring Kirito to her.

Cardinal also suspects the god of the outside world (i.e. Rath) aren’t doing anything about Admin because the happiness of the people of the Underworld isn’t their primary goal. Rather, the whole system is a load test to see how much they can tighten the vise on a civilization before it loses cohesion.

Cardinal also tells Kirito that this isn’t just about defeating Asmin and ending her domination over the Underworld. The Forces of Darkness beyond the Realm of Humanity are planning a massive invasion, and Admin’s Integrity Knights are far too few in number to repel them, and she had all four guardian dragons slewn because she couldn’t control them, further hampering her defense.

Cardinal isn’t going to allow the Forces of Darkness to invade the Realm of Humanity; she’s willing to destroy the Underworld and start over to keep that from happening, and this is why she needs Kirito and Eugeo’s help.

If they successfully defeat Admin and Cardinal regains her authority, she’ll let Kirito save “about ten or so” Fluctlights, which if I’m honest, is close to all of the people in the Underworld who mean a lot to him (Cardinal also asks, and is given, a simple human hug, which she considers more than adequate reward for her efforts).

Of course, that’s not ideal, and Kirito will be searching for a way to have their cake and eat it too (I mean, he wouldn’t be Kirito if he didn’t). As for saving Alice, it turns out to be just a simple matter of ejecting the “piety module” from her head that’s blocking her past self, by reminding her of her most treasured memory—stored in Admin’s chambers.

Kirito and Eugeo’s mission has similarly simple steps, though of course they’re all easier said than done: First grab their newly-improved weapons from the third floor. Then, go to the 100th floor to recover Alice’s stored memories.

I have no doubt the 97 floors in between will prove a challenge, but should they run into Alice herself, Eugeo is given a dagger that will connect her to Cardinal, who will put her to sleep. So that’s the plan…all that’s left is to execute.

Cardcaptor Sakura: Clear Card – 18 – Dance of Water and Fire

In the aftermath of the Cake Roll Incident, Sakura (and Tomoyo) have to stay quiet as their friends ponder what the heck happened to all the ingredients for their home ec class, while both Sakura and Akiho try not to blush when remembering when they gave their cake to the people they care about.

Sakura also gives Akiho Rika’s gorgeous pop-up Alice book, which Ahiko only accepts as a gift reluctantly, and which indirectly leads to a Sakura daydream in Clock Land right in front of Akiho. But since Akiho remains conscious the whole time, they don’t get the chance to “meet” one another there; she merely stops Sakura from tripping on a step.

That night (and considering the height of the moon, it’s fairly late at night for dinner, if you ask me!) as Akiho places the book on the “Alice” shelf of her family’s library, Yuna D. Kaito sidles up to her once more, reiterating how pleased he is that Akiho has gotten so close to Sakura, and hopes she gets even closer. Gee, I wonder why?

Meanwhile, Sakura, Tomoyo, and Syaoran are at the Tsukimine Shrine, the site of the very first Clow Card Sakura captured (“Fly”), leading her to reminisce on how talkative and pushy Kero-chan was back then. They’re there because she sensed another card and would rather deal with it at night. Tomoyo provides a fire-themed costume, while Syaoran is there for backup.

It turns out Sakura needs it, because Aqua, her initial gambit against the new card—a vicious firebird—proves ineffective. Syaoran has Sakura launch into the air with Flight and standby while he uses…some power he’d rather not tell Sakura about in order to bind the firebird and enable Sakura to secure it.

WIth that, she’s gained a third elemental card after wind and water (ice, which one would have thought would be more effective against fire, must be covered by water). It’s yet another colorful, gorgeously staged and rendered battle in the best traditions of CCS.

After some post-game play-by-play, the trio prepare to return to their respective homes. Sakura took steps to ensure her absence wouldn’t be noticed, but her brother Touya enters her room to find she’s not there (he’s studying late with Yukito and must have sensed something amiss).

Yue emerges from Yukito to tell Touya that Sakura is safe and on her way back soon, then comments on how Touya’s powers are returning. Touya is coy about how he’ll used them, except to say that he will do everything in his power(s) to protect Sakura and his family, and asks Yue to be patient. Personally I’d love to see these to face off against Yuna D. Kaito.

Barring another season (or a wrapping OVA or movie), Clear Card saga ends in just four episodes. Yue isn’t the only one who has to be patient!