Tada-kun wa Koi wo Shinai – 13 (Fin) – On Second Thought…Screw Duty!

Tada-kun never fell in love…until he did. And just his luck, it’s someone who is not only from very far away, but whose hand is promised to another. Against as a monumental, implacable an obstacle as Teresa’s stated duty to her country, he feels lost, defeated; like nothing matters anymore—even feelings that got him on a plane.

As Alec basically lets Teresa cry it out one more night (and cries right beside her, owing to her own unrequited love) Kaoru emerges from the sidelines to encourage Tada not to give in to despair or give up on saying what he came there to say to Teresa. While messing around, Kaoru accidentally lets the royal invite Rachel slipped in Tada’s bag.

That’s all the stimulus Tada needs to spring into action, retrieving the damp envelope at all costs. He’s regained the will and the imperative to see and speak with Teresa one last time…even if he’s being a bother.

Turns out Tada is far more of a bother to Charles and Alec than Teresa, but while Alec is quick to call for Tada to leave, Charles, who puts Teresa’s happiness before his own, lets her and Tada have some more time together. Nothing he says or does can change the fact Teresa simply doesn’t love him.

It sucks, but it’s not at all unexpected when two people are arranged, basically at birth, to marry one another. Love can certainly develop in such a scenario, but in my personal view it’s definitely putting the cart before the horse, and such arrangements aren’t a match for organically developing love such as Teresa and Tada’s.

When Tada finally confesses he’s loved Teresa since they met, she accuses him of being unfair. She left Japan so she could lock away all of her feelings deep inside for all time, but all it took was him following her to her home and saying a few words to break that lock.  There’s no “last day of crying” for Teresa, as long as she’s not in a situation where she can live with the one she loves.

As the credits roll, we return to Japan, where aside from Pin-senpai graduating, is more-or-less the status quo…with one very important development: Charles broke off his engagement to Teresa, rightfully acknowledging that it wouldn’t be fair for either of them to follow through with something that was not their choice.

In a bit of a surprise, Teresa not only seems happy to be free of her engagement to Charles, but took it further by “running after” Tada back to Japan, either delaying or outright cancelling her succession to the throne.

Tada is shocked that she would all but abdicate for him, but once they’re in each others arms, the whys, wherefores, and consequences melt away, and it’s just the two of them, Teresa, and Tada, no longer having never fallen in love. Is it a bit too neat and tidy of an ending? You bet…but who cares!

Steins;Gate 0 – 12 – Paradox Song

There’s this song. It’s a song Mayuri sang to a young Kagari in the future, just when she finally became her legal mother. When the Kagari of the present hears the Mayuri of the present singing it, she loses consciousness. It’s not that Mayuri’s singing is just that bad—it’s quite lovely—but rather that Kagari’s brain is suddenly getting hit by some pretty profound aural stimuli.

But when Kagari makes the connection between the song and her fainting spell, the question becomes where did Mayuri learn the song? That takes us on a rather wild ride: She heard it from Suzuha, who heard it from Yuki, who heard it from a woman in her baking class who turns out to be…Rintarou’s mother. Yet Rintarou himself, apparently the source, can’t remember singing it. To quote Alice, “curiouser and curiouser.”

Rintarou’s mom said he used to sing it to Mayuri to cheer her up when she was in her “reaching up at the sky at a cemetery” part of her life. They visit Mayuri’s grandma’s grave to try to spark Rintarou’s memory, but get caught in the rain.

While seeking shelter by a shop window, Kagari hears “The Magic Flute” (K620) playing on the radio and goes into a kind of trance, remembering when she once walked along that same street in her bare feet and pajamas. She’s almost hit by a truck (of course), but Rintarou makes a diving save.

While she’s out this time, something happens. Kagari runs to her mother’s arms; a blurry figure that she discovers is Shiina Mayuri. Waking up in a hospital room, she sees Mayuri by her bedside and immediately recognizes her as her one and only mommy.

Mayuri protests that she’s not a mommy, but, well, she just is. Or rather, she will be…just as Suzu is Daru’s daughter. Rintarou nods assent, and Mayuri goes with it, providing Kagari with the affection she needs. The plain credits roll as a very lovely rendition of the song is sung, at it seems things will end on a pleasant note.

Of course, this is the twist-loving White Fox we’re talking about, so after the credits we find ourselves on a train platform where that same barefoot pajama’d Kagari is singing the song, and a teenaged boy overhears it—a teenaged boy with the same color hair and eyes as Rintarou.

I’ll admit, I was a little confused by this scene, but maybe that was the point. Here is Kagari, who will presumably be adopted by Mayuri in the future, in Rintarou’s past, singing the song he’ll sing to Mayuri to cheer her up. Seems an awful lot like a causal loop to me.

That would be fine, except there’s a creepy white van parked near the platform, confirming that “Runaway K-6205” has been found. Are we watching past events here, or is Kagari in danger no matter where or when she is? Will the next episode continue in this world line, with “Macho Psychologist” Rintarou helping Kagari out? I honestly have no idea, but I can’t wait to find out.

Golden Kamuy – 12 (Fin) – Tricked by a Fox While Betting on the Ponies

GK’s first season decides to go out with a bit of a whimper rather than a bang, though there was a bang in last week’s far livelier episode. Shiraishi blew up all of the explosives the group bought for Abashiri. Somehow, Ienaga survived the blast, and has something to tell Ushiyama and Shiraishi.

Now they need more explosives, but are low on cash. Asirpa and Kiroranke recommend hunting for furs in the forest. There, Asirpa learns the money she lent Shiraishi was spent at the racetrack, where he promptly lost it all. Then, at her relatives’ camp, they meet a fortune teller, Inkarmat.

Inkarmat is a shrewd woman and knows how to trick those who let themselves be tricked; Shiraishi is one of those people, but Asirpa isn’t. She’s committed to being a “new kind of Ainu woman”, though when Inkarmat speaks of her father, Asirpa perks up a bit.

Inkarmat knows who the mark is among the party, and so goes to the horse races with Shiraishi, uses her fox skull to correctly predict the winner a few times in a row, and gets her cut in the form of selling various trinkets to Shiraishi. By the time Asirpa shows up, he’s acting like a big shot.

Kiroranke, who has been around horses his whole life and helped care for them with during the war, could probably predict the winners better than Inkarmat…if the races were fair. He learns the trainers are up to all manner of dirty tricks, drugging the horse they want to win and getting the one Kiroranke thinks should win to drink too much water.

Kiroranke is in luck; the jockey meant to ride the losing horse took off, so he takes his place, is determined to win, and does win. Shiraishi loses everything, but one of the tickets was for Kiroranke’s horse—a parting gift from Inkarmat—that Asirpa no doubt uses to re-procure their explosives.

With that, Shiraishi continues to make himself useful by telling Sugimoto and Asirpa what a “cutie” (really Ienaga) told him: of a fellow in Yuubari who has taxidermied human corpses bearing tattoos they’re interested. Sugimoto takes stock of their situation: they have five skins, Tsurumi at least one.

Meanwhile, he’s still unaware of the third player in this hunt for the gold, Hijikata Toushirou, to whom Ogata offers his services as bodyguard. There was way too much story left to tell before all’s said and done, so this week was a bit of a punt; taking stock, and some light comedy involving Shiraishi, Kuroranke, and the horses. A second season is coming this Fall, which should provide ample time and space to complete the story.

Shokugeki no Souma 3 – 24 – Environmental Factors

Not surprisingly, Kinokuni Nene’s dish is a sublime expression of the Edo-style soba tradition coursing through her veins. Creating a dish composed of two distinct light delicate flavors is no mean feat, but Nene pulls it off effortlessly, almost automatically. As if we didn’t know already, Souma is facing an uphill battle.

Souma also has to worry about the judges getting too stuffed on Nene’s soba. The noodles and sakura shrimp tempura disappear so easily from their plates, they seem to create an infinite time loop. Nene may have an inferiority complex when it comes to Satoshi, but he never failed to bear witness to the immense amount of hard work and dedication Nene put into everything she did—not just cooking—while other kids her age played around.

Her “environmental factors”, i.e. her strict upbringing that demanded results and perfection, are why she’s in the Elite Ten, and why she thoroughly impressed three Priests of The Book. But Souma also has something he’s “sunk a lot of time into”, and he calls it “Yukihira-style Seared Soba”. And at first glance it looks…kinda tragic? Especially compared to the austere work of art that was Nene’s dish.

Of course, if an ugly dish tastes better than the good-looking one (not to mention beats it in exciting every other sense), it’s easy to overlook it’s…looks. While Nene used the purest form of buckwheat flower (ichibanko, which only uses the endosperm), Souma used sanbanko, a flour made up of parts very near the outer shell of the grain.

Sanbanko trades ideal mouthfeel for increased aromas, but in his quest to replicate the genre of instant noodles to gourmet stature, he leaned into that coarseness by crisping the noodles via stir-frying. Ichibanko’s delicate flavor would have been ruined, but the sanbanko noodles hold up.

Other bold touches include the generous use of duck, as well as a variety of seasoning spices to diversify the judges’ experience. While Nene’s soba let them travel through time to eat it over and over again, Souma’s seems to transport the judges back to an ideal moment in their lives: enjoying their friends’ company at a summer festival as fireworks blaze in the sky.

Nene is ultimately correct that she utilized all of her amassed knowledge and experience to create the very best Edo-style soba she could for the judges. BUT, it wasn’t the best dish FOR THE VENUE. The environment that matters most is the one in which the shokugeki is taking place, which grew colder and colder as the storm worsened outside.

As a result, the delicate aromas of her dish suffered, while Souma’s held up. Nene herself confirms this when she tastes her noodles and then Souma’s. Her soba is best enjoyed in a much more controlled environment. I believe this is the first instance in Food Wars anime of the ambient temperature of the shokugeki hall playing a factor in the judges’ decision. And I loved Alice conferring with Akira on the science of how Souma beat Nene.

One more environment that favored Souma is his upbringing in a busy diner. From a young age, he learned how to keep track of a lot of different things and dishes at once, because diners are places where the food is slung fast, eaten fast, and the customers turn over fast. Compare that to Nene’s restaurant, whose sophisticated clientele are willing to wait for the best possible meal.

Souma’s extra stamina and the speed with which he experiments and crafts new flavors and methods with which to defeat his opponents, is second to none (I’d wager Subaru is close, owing to his dedication to stalking and copying his targets). And it pays off here.

Megashima soundly defeats Kaburagi off-camera, proving even a former third-seat is still a formidable challenger; which gives the rebels a clean 3-0 sweep in the first bout of the Team Shokugeki. It’s a major setback for Azami, who only shows his frustration in the shadows.

However, that’s all for this second cour of Shokugeki no Souma 3; we won’t learn who wins (or more likely, how the rebels ultimately defeat Azami) until the third cour. Whenever that comes, I be waiting with an empty stomach.

Sword Art Online Alternative: Gun Gale Online – 11 – Humvee Jousting

LLENN is initially worried MMTM will kill Pito, but she had nothing to worry about, because Pito confirms that old adage about cornered and wounded being the most dangerous animal.

With a remnant of M’s shield and her Darth Maul-esque double-edged lightsaber, she gruesomely dispatches MMTM one by one. They’re simply outmatched in intensity and insanity. LLENN is finally feeling the weight of promising kill…THAT.

LLENN stays crouched in the brush trying to think of a plan, but coming up empty. Meanwhile, Fuka and SHINC decide the only thing for it is to charge recklessly, which they do, and M and Pito fill them with holes. One by one the Amazons fall, but they fall smiling, figuring that if they were never going to win the SJ at this point, they might as well go out in a blaze.

Fuka, meanwhile, has all her limbs blown off but still won’t give up, irking M and Pito but also making them respect her. Eventually, going over everything that went wrong in this SJ, LLENN has had enough, bursting out of the brush, but away from the cabin, not towards it. Her friends succeeded in unlocking “Psycho LLENN”, the only kind of LLENN who’ll be able to kill the even more psycho Pitohui.

Pito and M give chase in a Humvee, but when they charge her she slides underneath its generous ground clearance, and they crash into a pond. Unfortunately for LLENN it’s a shallow pond.

Pito and LLENN get into a shooting match, and LLENN is hit and almost gives up, but Fuka, her limbs regrown, arrives in another Humvee to rescue her. Turns out she got pretty good at driving from video games as well.

After a brief but thrilling car chase (the lumbering Humvees, while capable, eventually run out of fuel), LLENN is forced to rush at Pito using a willing P-chan as a shield. She stomps Pito in the face and disarms her, putting the two in close quarters with no guns. Pito is grinning ear to ear; LLENN…isn’t.

In the most prestigious tournament of a game about shooting guns, the final showdown may come down to knives, fists, feet…even teeth. That is, unless Pito is hiding other weapons in that suit of hers. The question is, who will be the last woman standing?

Sword Art Online Alternative: Gun Gale Online – 10 – She’s No Gentleman…But She Could Be a Sith

LLENN and Fuka are saved when SHINC opens fire on MMTM, hoping to take them out, but they escape. Eva wants to have a proper duel with LLENN, but Fuka lets slip the reason she can’t: the possibility of Pito dying.

Meanwhile, Pito agrees to a ceasefire with KKHC only to immediately shoot them once they turn their backs, rejecting the fact they had a “gentleman’s agreement” for the simple fact she’s not a gentleman.

Only one KKHC member escapes, whom Pito doesn’t consider a threat because her teammates said she doesn’t like shooting people (one wonders why she’s in a game where that’s the whole point…unless she’s only interested in the tactics). But this green-haired girl decides it’s okay to kill “vermin” like Pitohui who would so heartlessly slaughter her comrades.

SHINC agrees to work with LLENN and Fuka on a pincer attack of PM4. SHINC demonstrates their proficiency with moving to avoid sniper fire, even from a rifle that can shoot from over a kilometer away.

Before M knows it, they’re shooting one of their own in order to use her big body as an immortal pedestal on which to mount an even bigger, more powerful sniper rifle, and anti-tank gun that takes out M’s shield piece by piece and forcing him to retreat to a cabin.

LLENN is standing by not too far from that cabin, and on Eva’s signal, she moves in to kill Pitohui. Only the green-haired girl gets a shot in first, all because Pito didn’t take her seriously as an enemy. She’s shot through the head, and even a curative doesn’t seem able to stop her HP drain.

However, she does not die. She loses it a bit, most likely because she’s using an SAO-era NerveGear and isn’t being automatically logged out due to extreme neurological stress. LLENN kills the green-haired sniper, but her quarry is interfered with once more when MMTM moves back in and raids the cabin.

Believing the end to be near, M (Goushi) leans in to kiss his beloved Pitohui, still recovering from her head wound. But just as MMTM reaches the door to her room, Pito whips out her latest weapon: the same photon sword used by Kirito when he played GGO.

Looking more sinister than ever in the red glow of its blade, and with MMTM eviscerated, Pito looks not-at-all ready to go down easily to our petite pink P90 pusher.

Darling in the FranXX – 22 – Nothing Remains Stagnant

The aftermath of the huge battle between the Klaxosaurs and VIRM is even more bleak than that following the destruction of Plantation 13. Squad 13 are just trying to scrape by with their year of rations remaining, hoping to grow crops to one day restock their food supply.

The goal to survive, not fight, hasn’t changed, but nearly everything else has. Everyone is worn out and hungry. A pregnant Kokoro can barely keep down the tiny ration food she’s eating. Zero Two is in a vegetative state, and worryingly, cuts are starting to appear on her arms out of nowhere.

Zero Two kept her promise and went to where Hiro was, but despite sitting right beside him, Zero Two is currently too far away for him to keep his.

The Klaxosaurs don’t offer any help; they’re busy fighting the VIRM, and the dead bodies of both entities falling to the ground, narrowly missing their meager crops. Adults like “New Nana” don’t help, absent explicit orders from “Papa” (who let’s face it, is never “coming home”.)

Finally, Kokoro collapses and upon examination learns she is pregnant. All Nana says that means is that she can’t pilot a FranXX as long as she remains with child. She gives her the option to abort the fetus or not, but carrying the child to term isn’t mentioned.

It seems clear at this point that Mitsuru remembers something of his role in Kokoro’s current situation; how else to explain how helpless he feels in wanting to help her. He reaches out to Hiro, but Hiro has is own problems, and feels just as helpless over his inability to help the one he loves.

The episode continues to pile on, as Squad 13 wakes up to find their crops are not long for this world, apparently due to nutrient deficiency in the soil as a result of magma energy mining. The world itself seems to be rejecting their existence.

Two Adults who look to contribute a crucial role in helping the children survive and create a future are Hachi and Nana. After what he heard from and saw with Dr. Franxx, Hachi isn’t your typical adult human automaton, and follows the late doctor’s posthumous e-mail, retrieving Nana and discovering that all of the rejected parasites are in cryo-sleep.

Franxx’ last orders for Hachi and Nana were to become the surviving children’s new adults, and to take care of them until they can take care of themselves.

While chasing a “sleepwalking” Zero Two, Hiro witnesses wounds spontaneously appearing. He finally discovers the reason after reading her last illustrated page of her storybook, in which the prince is “left alone” when the princess has to go far away. Zero Two’s mind is still one with Strelizia Apath, which is out in space fighting against the VIRM. Its wounds become her body’s wounds.

At around the same time, Goro and Hachi learn that Mistleteinn still has soil with enough nutrients to grow viable crops, allowing them to survive after their rations run out.

Hiro and Goro’s opposing positions on how to proceed clash when Hiro announces to the others that he’s going to space (specifically, Mars orbit) to where Strelizia is fighting. Keeping his promise to Zero Two is the only reason he’s alive.

Goro is pissed by Hiro’s selfishness, but also the timing of his announcement, just when he’s found a glimmer of hope for the rest of them. But there’s no convincing either of them that the other is right. Hiro will go to space, and the others can’t stop him.

Meanwhile, Nana, who had been convinced she no longer served a purpose, finds a new one in comforting a crying injured parasite.

After saying goodbye to Zero Two, Hiro prepares to launch, using the Klaxosaur ship left to them by the princess, along with the choice to “fight or accept your ruin.” Well, turns out nobody wants to accept their ruin, because every Squad 13 and Nine member who is able decides to join Hiro on his interplanetary odyssey, committed to making sure it isn’t a one-way trip.

They’ll go to Mars, help/save Strelizia, come back, and build their future—because while nothing is ever stagnant, they deserve a little stability after how hard they’ve worked, fought, and suffered.

Hinamatsuri – 12 (Fin) – Losing Your Balls is Snow Big Deal

Hinamatsuri ends on a hell of a high note, with two stories that while not very closely connected to one another, nevertheless ruled so hard. We pick up on Hina, Hitomi, and their two male classmates’ predicament of being lost in the snowy mountains. With Hitomi in charge, they soon have an igloo built, but unless they get help, they could die up there. Hina takes a rather casual view of their sitch (the “snow big deal” being a pun she seems particularly proud of)…until they tell her there’s no food.

Right then and there, Hina decides that this is one of those times when her telekinetic powers will be needed, and commits to finding a way to get fed rescued. She goes out to fly around and finds a light, but when she tells the others her secret, they think the cold has gotten to her. She eliminates all doubt by floating before them, then making Hitomi float.

The kids take this well, most likely because in as dire a situation as they are, she’s their only hope, and, well, she’s not crazy, her powers are real. After they try to recharge her powers by attempting to create the illusion of being in a cafe that serves ikura rolls, she makes a giant one out of snow.

A rescue helicopter easily spots the sculpture, and is extremely confused by it, but not so confused they crash! Hina and the others are picked up, and the next we see her, she’s safe in a hospital bed with a very relieved Nitta by her side. His nonchalance to the phone call about Hina was just putting on a tough-guy act; he really does care about her.

After that, and a montage of everyone in the city going on with their lives, we jump three years into the future and across the western sea to China, where Mao has lived and trained with a martial arts school. When she first arrived by raft, she scrapped together a living on the streets much as Anzu did, until taken in by the martial arts school’s master.

The rockstar dude who Hina once performed saw Mao’s feats of telekinesis on YouTube and has come along with many others to “learn the secrets”, even if it’s just a sham to sell regular old martial arts training. Mao is also still talking to handmade dolls representing Hina and Anzu.

Just when she was getting restless living such a regimented life as the golden goose for opportunist martial artists. Rocky reveals that he knows Hina, the girl with the same blue hair as her doll. Mao is overjoyed she finally has a lead.

Her handlers don’t want her going anywhere, however, so they chase her into the street and attempt to apprehend her. That’s when Hinamatsuri turns into a straight-up martial arts action show, with some of the best animation of the entire series as Mao takes down her ochre-suited opponents one-on-one and all at once.

While the latest-introduced and least utilized magic girl, with her Cast Away episode and now this extended segment, Mao has definitely had some pretty awesome adventures that have allowed her to efficiently demonstrate what a badass she is (as if we needed any reminders). It’s the best fight since Hina took on the whole of the rival yakuza organization.

Their master agrees to let Mao go with Rocky to Japan…if she can defeat a “metal man” that’s basically two rapidly spinning shafts no ordinary human could ever stop or even slow down, lest they get pulverized. Mao stops the thing dead with her powers, but makes sure to make it look like she used her martial arts to do it, positioning her arm and leg right where she stopped the shafts.

Her handlers buy it, and she and Rocky are off on a plane. Rocky to help Mao open new branches of the school (another stipulation of her release), and Mao so she can report to Ikuruga about losing the transport balls, and, more importantly, be reunited with her friends Hina and Anzu.

Things end so abruptly that I suspect the adventures of Mao, Hina, Anzu, Hitomi, Nitta, and the others aren’t over. I certainly hope not, anyway. A second season would be most welcome, especially if the show continues to be inventive in how it uses both the girls’ superhuman powers…and their humanity.

Wotaku ni Koi wa Muzukashii – 11 (Fin) – What We Like Never Changes

We begin the finale of what is likely only the first of two (if not more) seasons of a solid Working!!-like anime that focuses on young working adults and their relationships, with Koyanagi and Kabakura in a kind of domestic bliss, just enjoying a day off reading manga and drinking tea as a couple.

Narumi wants that kind of normalcy in her partnership with Hirotaka, so she decides she’ll arrive at his house unannounced. Neither of the welcomes she comes up with in her head come to pass; instead she finds the door unlocked and Hirotaka all but passed out, exhausted and starving as a result of playing games and doing nothing else.

Before getting into a bickering match with Kabakura about BL and finally getting him to agree to try it out, Koyanagi has a phone chat with Narumi, who is in the act of doing “the girlfriend thing” of taking care of her man like his mother would have earlier in life. It’s an outmoded dynamic, but there is no doubt it is the norm in Japan, and America as well.

Narumi quickly learns that her boyfriend will walk around his apartment naked after bathing in search of a towel, and that even the few articles of food in the house were brought there by Naoya, who performs the girlfriend duties Narumi wants to do whenever he sleeps over.

Kou’s route with Naoya inches ever so slightly forward, with it seeming far more likely Nao is unaware she’s a girl than not; perhaps we’ll see more (slow, steady) progress there in sequels. Meanwhile, Narumi takes Hirotaka out on a mandatory walking “date,” before remembering that not only is her favorite seiyu on a variety show, but that she specifically wants to see it with Hirotaka.

In other words, she wants to share what she likes with the person she likes. Who doesn’t? Hirotaka then puts actual effort into his running in exchange for another girlfriend-cooked meal, just as Hirotaka wants to just Netflix and chill with her after dinner. A very chill ending to a show that I suspect has a lot more stories big and small to tell down the road.

Tada-kun wa Koi wo Shinai – 12 (Not Fin) – It’s Not You, it’s the Royal We

First, I have to applaud TKnS for shedding its comfortable Japanese high school milieu for something completely different that expands the story’s boundaries a whole hemisphere’s width and lends it a sense of occasion.

Second, I applaud Mitsuyoshi for getting over his aviophobia to make the trip to Larsenburg, for he feared something far more than flying: not knowing why Teresa left, and not telling her how he truly felt about her. (Kaoru also cheers his friend on, but keeps his distance)

Larsenberg is gorgeous, as one would expect of a fictitious Germanic-sounding miniature kingdom. You can’t help but notice how different it is from the Japan he left, right down to the fact it’s now wintertime.

Mitsuyoshi arrives at the address his gramps stipulated as the place where he’d find Reiko, AKA Rachel, but has trouble gaining access, because it’s a goddamn palace, complete with a Royal Guard that won’t answer his questions…or speak at all.

Meanwhile, Teresa, Alec, and Charles are busy with the duties of a royal couple and their bodyguard…only with a little bit of palace drama mixed in. Alec reveals her lifelong love for Charles when Teresa walks into find her hugging his recently-worn jacket.

Teresa also picks up on Alec’s tell, a grabbing of the arm that signifies lying. Alec denies and denies, not because she doesn’t believe Teresa knows about her feelings (she does), but because she knows nothing good could come of her expressing her feelings for Charles; he’s supposed to marry Teresa, not her.

Before Teresa and Alec can continue their discussion, Mitsuyoshi pops in. He had the good fortune of being spotted outside the palace by Rachel, who invites him in and tells him how she used to work at his gramps’ cafe when she was in college, before moving to Larsenburg to serve the royal family.

Rachel and Charles present Mitsuyoshi to a very shocked Teresa. He apologizes for surprising her, but she knows she’s the one who needs to apologize and properly tell him what the dealio is. Their reunion came far later in the episode than I expected, and it’s almost painfully brief and cordial.

In a sumptuous gilded drawing room the two sit across from one another, Mitsuyoshi expresses his relief that she’s okay and relays Teresa the others’ regards. Then Teresa comes out with it: she’s the future queen of Larsenburg, and thus there is, in her mind, “no way she can live the life she wants”, i.e. either as an ordinary woman in Japan, or as queen, but getting to choose her man.

In the latter case, Teresa drops a second bombshell on Mitsuyoshi: her lifelong betrothal to none other than Charles. We never see if or how he reacts to this verbally after his initial pained look; we only see the aftermath, with neither Alec nor Charles able to approach a sobbing Teresa in her darkened chambers, while Kaoru finaly reveals he followed Mitsuyoshi here, only to watch his friend crying for the first time.

And it’s about here when I was wondering “Wait, really? You’re going to end it like this, show?” But the show didn’t. MAL misled me into thinking this was the last episode, but there’s one more. Thus, there’s hope everyone can walk away with some kind of closure!

Steins;Gate 0 – 11 – WWIII Averted…For Now

The shadowy guy whom Maho hired to analyze Makise’s laptop turns out to be…Daru, working out of the back room of a cosplay store. He still needs three days to complete his work, but after telling her the whole story about the time machine and the horrors the secrets within the computer may unleash, Rintarou manages to convince Maho to destroy it.

Before they can, the “wrong hands” in which it would be so dangerous arrive in force. Daru has an escape route worked out, but they’re still cornered in a dark alley and Maho is nabbed and has a knife placed against her throat. That they were able to find Daru’s hideout so soon, or were watching listening for just the right time to move in, is disconcerting, to say the least.

However, they must not have been listening in, because after some negotiations they’re willing to let Maho, and Daru walk away unharmed in exchange for the laptop. Rintarou briefly switches places with Maho as their hostage, but then another masked group arrives and opens fire, making sure the laptop is destroyed.

It’s doubtless a harrowing ordeal for Maho; she may have been held up along with the others at the lab, but no shots were fired. Here, had Rintarou not pushed her flat to the ground, she might’ve died. Back at the lab, she’s so out of it she doesn’t notice she’s clutching one remaining shard from the laptop in her hand so tightly it’s drawing blood.

Rintarou takes Maho to Feyris’ to clean up, but the trauma from the shootout has a more pronounced effect than she thought, and after all that tension, every muscle in her body goes limp, making her practically a helpless doll. And just as Rintarou once walked in on Kurisu, he ends up facing Maho just as her towel falls off. The universe is keen to make him suffer, but also to make him accidentally see his love interests in the nude.

That night, Maho asks Rintarou to stay by her bedside a little longer, and he happily obliges. Returning to her Mozart-Salieri narrative, after hearing from Rintarou about the possibility she might “disgrace the dead” by unlocking Kurisu’s laptop’s secrets, Maho admits to herself that it wasn’t just a matter of honoring her friend’s legacy, but trying to subconsciously exorcise the frustration she felt.

Not just frustration over not being able to achieve the things Kurisu did, mind you, but frustration over the mere fact she’s so concerned about her as a rival; Mozart, she says, never wasted a moment concerned with Salieri; he only made great music (and drank and gambled…it’s all in the movie).

Rintarou disputes the similarities between the two pairs of gifted people from vastly different times. He’s convinced that Maho loved Kurisu and would never disgrace her. It’s why she agreed to break the laptop, it’s why she shed tears and apologized, and it’s why she clutched the fragment so tightly.

It’s such a quiet, tender scene filled with mutual respect and affection, with Mamoru Miyano wonderfully modulating Rintarou’s voice to a caring hush, matching the vulnerability of Yahagi Sayuri’s Maho. Very nice work here.

After Rintarou and Maho’s lovely night together, she and Leskinen head back to America, but not before inviting him to Viktor Chrondria University whenever he can make it. So it’s not goodbye, merely see ya later for the couple. That probably makes both Leskinen and Amakurisu happy; Ama also fully intends to see and hear from Rintarou again, expressing Kurisu’s tsundere mode.

Rintarou is also able to convince Suzuha that they’ve avoided a potentially WWIII-starting clash between America and Russia (the two powers he suspected he and Maho were caught between), though Suzu remains skeptical that they’ve eliminated the only cause of the war, only one of them. And she’s most likely right.

One of the last scenes is of Maho’s colleague Judy Reyes aboard a flight, hiding…something in her lap. Was she one of the masked people in black? Could it be salvageable remnants of the laptop? Whatever it is, it’s clear Rintarou’s work is far from done. Meanwhile Mayushii seems to harbor some conflicting feelings about Okarin leaving for America to join Leskinen, Maho, and the digital Kurisu.

Tokyo Ghoul:re – 12 – Say My Name

Eto, AKA The One-Eyed Owl, decides to join the fray on the rooftop, siccing Kanae on Sasaki, and the two combine to beat him up enough to send him into his head, where a young Kaneki Ken waits for him. I wonder if that was the whole point: for Eto to re-awaken the Ken in the Sasaki; to rid the Doves of one of their most durable weapons.

The Sasaki inside his mind comes to think of all the sweet dreams he’s had as a corrupting agent; deluding him into thinking “it’s okay to want.” He discards those dreams, and returns to reality with all of Ken’s power, but while seeming to remain Sasaki Haise. He dispatches Kanae, then attacks Shuu as an enemy, forcing Eto to intervene personally, her various puppets bested.

Back in the building, Shirazu summons previously unsummoned powers in order to create an opening for Urie to kill Noro, but in the process, Shirazu is mortally wounded and slowly dies in front of Urie, Mitsuki and Saiko, without doubt the toughest blow the young Quinx Squad has ever had to face.

Saiko can’t stop sobbing, but the loss might hurt Urie most of all…not to mention someone has to make sure Shirazu’s poor little sister is taken care of. Back on the rooftop, Sasaki fights Eto to a draw and forces her to retreat in pieces, leading her to confess her love for Kaneki Ken, who is honored, using her other name, Takatsuki-sensei. This is surely not the last we’ve seen of Eto.

The Sasaki Haise who emerges from the battle turns back into the model CCG investigator once his superior Ui arrives, claiming Shuu for himself while ceding Kanae to him. Sasaki throws Shuu off the building, but Kanae jumps off right behind him, revealing her true identity as Karen and confessing her love for Shuu before saving him from falling to his death at the cost of her own life.

The hardened Sasaki who meets back up with his Quinx Squad, now one man shorter, has no mercy for a crying Urie, blaming him for not being strong enough to keep Shirazu safe. With the loss of Shirazu and Sasaki’s transformative rooftop battle, the fun times are most certainly over. On the bright side, Shuu is still, somehow, alive, and is picked up by Tooka and Chie.

Needless to say, this felt less like an ending and more like a mid-season wrap-up, because Tokyo Ghoul re: will be back in the Fall. I’ll be sure to tune back in.