Heavenly Delusion – 06 – The King of Hotels

The bad news? This episode ends with Kiruko and Maru arguably no closer to reaching “heaven” than last week. The good news? Everything else. Upon reaching the “100% clean water” area of the map, a girl named Totori points them to the source of said water.

They end up finding a dead man, another who is badly-mauled but still alive, and a monster. Kiruko lets the beast chase them out into the sunlight, where they fire the Kiru-Beam at a concrete support that falls on the monster. Only Maru isn’t able to kill it with his Maru-Touch like he has other Hiruko.

It turns out this isn’t a monster at all—just a big, hungry bear with no fur on its head. They manage to escape atop a concrete pylon, but Kiruko drops the battery to the Beam, and Maru has to scramble down to get it. Kiruko can’t get down so easily, as they don’t possess anything like Maru’s physical skills.

Kiruko promises to let Maru touch their boobs if he climbs down to kill the bear, and he leaps off the pylon immediately. Kiruko jumps soon afterward and ends up doing the deed, telling Maru they always knew the Beam would fire, as it was recharged with Maru’s “horny energy.”

From there, this episode goes directly to Horny Jail—or I should say Horny Hotel—without so much as passing “GO”. Maru wants to collect the debt by groping Kiruko, and Kiruko ends up making a girly sound that surprises them both, but also attracts the attention of Totori, the hotel manager.

Totori takes Maru to his separate room, where she then attempts to seduce him in exchange for cash or a solar light—whichever works for her. Horny as he is, Maru isn’t at all ready to go all the way with this girl, but when she places his hand on her breast, he “gets in” in the same way he does when using Maru-Touch on Hiruko.

We even see a pinkish-red “core” that is similar to the ones he’s crushed in Hiruko…and which was left behind when Tarao was cremated.  Unfortunately, both his phrasing and the position he’s in with a naked Totori on the bed cause quite a bit of misunderstanding.

Back at “Heaven”, Tokio is told there’s no sign of an illness; her nausea may have been caused by stress and fatigue, and she rests in the infirmary. While there, she has a dream with the ghost of Asura, who floats in the air, has an alien-like face, and asks Tokio what she’s good at.

Back at the hotel, Totori lets Maru off without any fuss, as she admits she came on to him. She also, completely unbidden, reveals the depths of her own horniness by declaring that by offering the cleanest, comfiest futons and having sex with the customers she likes, she intends to become the “King of Hotels”.

You have to admire the spirit, but the next morning Totori’s mood has changed completely, as the Boss, the maimed man Kiruko and Maru found, has passed away. Kiruko asks if Totori wants to join them on their journey, but she declines, so Maru tells her to instead become the King of Hotels she wants to be.

I don’t know if this is the last we see of Totori, or if Maru touching her boob indicated she was a kind of proto-Hiruko, but she was certainly a fun, complex, and compelling side character.

But saying goodbye to Totori does not end the horniness. While one of the adults confirms that Tokio’s footprint was on the wall in the creepy mutant baby nursery, Tokio slips out of the infirmary (she continues to not show up on surveillance video) to see Kona.

While previous instances suggested Tokio wasn’t a party to all the sexy shenanigans going around, here we see both she and Kona are ready to get down. As they disrobe, Kona admits he liked Asura, but assures Tokio it was different than his love for her.

Whether you’re an orphan in the care of a cute bodyguard or an orphan in a bizarre cloistered medical facility, there’s apparently no suppressing that basic human need for close, even intimate connection. The revelation that she and Kona are knocking boots lends some vital context to her vomiting last week, as it’s possible she’s already pregnant.

Tomo-chan Is a Girl! – 13 (Fin) – No Complaints

The twelfth episode was so good, thirteen was going to be all gravy…as long as it didn’t undo what twelve started. That’s the one fatal mistake it could make that would sour the entire season for me. At the same time, I didn’t want the epilogue to be too fluffy. This show was so good at really digging into its characters and making them think and act in believable and compelling ways.

The episode delivered on both of these conditions, and then some. Yes Tomo and Jun are on the same page regarding their feelings, but they don’t just ease straight into a GF/BF situation at the drop of a hat. This is a transitional period, with all its excitement for what’s to come, and a few speed bumps along the way.

Jun is so relaxed, she’s so nervous, and she and Jun are getting along so well, Tomo confides to Misuzu and Carol that she feels like she lost to Jun for harboring anxieties. when they know all too well he’s harboring them to but sometimes better at hiding them. She wants to throw him off balance to even the playing field. Misuzu suggests they see a romantic film.

Now that the confessions are out of the way, it’s great to really see Jun take to boyfriend mode with aplomb. He may be self-critical, but his direct honest manner is part of what made Tomo fall for him, and that’s on display as he praises her cute look, gives her “T” earrings for Christmas, and immediately dons the muffler she knitted for him.

Throughout the date, Tomo notices that Jun is incredibly focused. He softens when saying that he never really connected with romance movies before, and considers that falling for Tomo made them resonate more. When they’re about to part ways, Tomo has to make a move, and she does: inviting herself to Jun’s house.

What ensues is a wonderfully awkward and all-too-relatable scene of two people who like each other, but have never been in this type of situation, kinda freezing with nervousness and self-consciousness. Tomo again asks to sit next to Jun on his bed, but eventually snaps and tells him she came there for a sole purpose: to kiss him.

Jun admits he wants to to that stuff too, but her father told him he couldn’t go out with her until he defeated him. This is an entirely unfair bargain, as even Jun is no match for Tomo’s dad, a legit master and gigantic dude. Even her dad seems to know he kinda fucked up royally, but you can tell he did it out of love and not a desire to control her life.

But miserable as he is (Tomo confronts him and then tells him she hates him—perhaps a first in their relationship as father and daughter) he can’t take back what he said. A warrior’s word being their bond aside, Jun has heard the challenge and can’t ignore it.

While Tomo was being coy about her intentions to, in so many words, “spice things up” by trying to “beat” Jun to a kiss, Jun makes a rookie BF mistake by keeping something extremely important (her dad’s challenge) from her. Everyone (including her dad) erred, but she and Jun are well-developed enough that you totally understand why they erred.

In the midst of all this relationship turmoil, Misuzu and Carol are left out of the lurch, as Tomo doesn’t contact them for all of winter break. Again, this is rookie relationship behavior, getting so involved that your time with your friends dwindles or vanishes. It’s something Tomo can learn from, and in the meantime, both the girls and Kousuke are willing to hear her problems and offer possible solutions.

Misuzu suspects that Tomo isn’t content to watch the two most important men in her life slug it out while she waits passively. No, if Jun thinks he has to do this, he needs all the encouragement he can get, so she comes to the dojo in the middle of their fight.

This gives Jun a far bigger boost than Tomo realizes, because while he no longer regards her from a high pedestal, there’s still a good amount of that adoration for her, such that he believes he can’t stand still for a moment lest she get too far away from him.

His inferiority issues don’t magically disappear now that they both know each others’ feelings. Instead, he holds himself to an even higher standard. Jun, despite not being the sharpest tack on the board, realizes her dad is leaving openings on purpose to compel him to come in close to deliver a crushing blow, at great risk to himself.

Tomo’s dad knows Tomo will rush ahead. He wants to make sure Jun is someone who won’t just watch adoringly, but run beside her, and back her up in this rhetorical hero scenario. Jun doesn’t know if he can put his life on the line for a stranger, but for Tomo? He’ll walk through the gates of hell.

Jun wins the duel with Tomo’s dad by delivering what would have been a knockout punch if his opponent had been anyone else. But when her dad still won’t go down (even though his hand touched the ground), her mom finishes him off with a brutal smackdown. Jun is the winner, and Tomo leaps into his arms with abandon.

With that symbolic hurdle out of the way, Tomo and Jun are free to go out. When Jun interrupts Tomo to tell her he loves her and asks her to go out with him, she curses him for beating her to it. Her punishment is to take things a step further, so she gives him a big old smooch on the lips, in the perfect time and place.

Their kiss mirrors the poster of the movie they saw, and while they’re still far from ready for some of the later steps the movie couple took after the kissing, this is still a huge deal for these two. The floodgates of love are open, some initial stumbling blocks have been overcome, and they’re poised to begin a race that will continue for the rest of their lives together: the race to make each other’s hearts race faster.

NieR: Automata Ver 1.1a – 06 – Do Androids Dream of Electric Lambs to the Slaughter?

Lily keeps shooting looks 2B’s way, and this week we learn why. She once met an android that shared 2B’s face: No. 2, an previous-generation model. 2 was a lot more animated in their speech, and she led an early YoRHa squad that, like the resistance, had been hung out to dry by Command. Back then, Lily’s resistance squad was led by Rose, who decided to join forces with No. 2 for a mission that neither of their groups could accomplish alone.

While there was initial distrust on both sides, Rose’s decision to cooperate rather than fight paid off and the “family” thus grew. There’s both an 86 and Iron-Blooded Orphans vibe to this group of misfit fighters who got the short end of the stick. Their familial chemistry and rapport with one another felt lived-in and genuine; everyone supporting one another and staying in good spirits to distract from their unfair plight.

One day, Lily was not looking well at all, and her eyes suddenly turned red: a sign her data has been overwritten by a logic virus. This is actually the first time I realized that Lily and the other members of the resistance were also androids (unless they aren’t, it’s not made crystal clear). But Lily definitely is, and even though Rose’s first instinct is to kill her before the virus spreads, No.2 deflects that bullet, and eventually everyone helps hold Lily down so No. 21 can purge the virus.

But saving Lily delayed the combined unit’s plan to infiltrate the target server facility, which is overrun by hundreds of thousands of enemies when they arrive. The Bunker will not provide backup, but the mission must be executed no matter what, so one by one Lily’s comrades sacrifice themselves so she can get to the server. She does, but at the cost of her entire family, including her big-sister figure Rose.

In the present Lily is far calmer, more composed and confident, but she remains haunted not by dreams—as 2B says, androids don’t dream—but memories of the things that happened, and regret about what could have happened to possibly save some of the people she cared for. In lieu of dreams or souls, androids are who they are due to their accumulated memories and experiences.

2B leaves Lily with a comforting rhetorical question: what if someone from her family were still alive out there, somewhere? And sure enough, a long-haired woman with the same beauty mark as No. 2 and 2B is revealed to be still out there fighting the good fight. Will Lily and her savior No. 2 unite, and what will happen when 2 and 2B meet? Whatever happens, I hope they can all be allies. Nothing can happen in this world without them.

Rating: 4/5 Stars

NieR: Automata Ver 1.1a – 05 – It Takes a Village

Lily sends 2B and 9S on a delivery mission that takes them through a derelict shopping center. The extreme wide shots that dwarf the two androids, the merging of nature and the man-made, and that terrific Okabe Keiichi score all conspire to set the mood exquisitely as always. After showing his cruel side when he extinguished the ML “family”, 9S seems back to his chipper self.

He dreams of a day when the fighting’s over, the mall can reopen, and they can spend the day shopping for T-shirts. 2B says she has all the clothing she needs, and that “emotions are prohibited”; ironic considering she’s clearly had her share of emotional reactions in the past four episodes. She’s someone wrestling with the contradiction between her programming and directives, and the things she’s been feeling.

If last week’s amusement park demonstrated that the MLs emulating humans without proper context results in a state indistinguishable from madness and psychopathy, this week’s ML village demonstrates that a more tempered and realistic form of humanity mimicry can be replicated by the androids’ enemy. Led by the green-eyed gentle giant Pascal, a large population of MLs live in harmony completely severed from the ML network.

In a scene that is half-Laputa, half-Ewok Village, all shapes and sizes of MLs have their specific functions in the village, but rather than working like a well-oiled machine, their movements and behaviors are thoroughly human. They also have familial connections such as big and little sister (with the big sister being smaller). 9S is simply astonished that Pascal is able to converse with them so eloquently.

2B and 9S are given freedom to explore the village, and when they find a ladder that plunges far below ground into the darkness, I was waiting for the other shoe to drop. Thankfully, there are no flayed androids, but there is a very strange large head that is neither android nor ML. When 9S hacks it, a number of strange images of fellow androids flash by before his connection is severed.

Pascal joins the two and notes that this giant head is the one who inspired him to stop fighting (something he’s apparently done for thousands of years), and is now an object of worship. 9S gathered enough data to identify it as a creation of humanity of yore, perhaps also as a weapon, but like Pascal it seems to have found a new reason for its (now sedentary) existence. The vivid palette of Pascal’s memories is a neat contrast to the subdued earthy tones of the village.

The more 9S observes this seemingly perfect society, the more he resents them as “selfish” for deciding to suddenly stop fighting a war both they and the androids were designed to fight. It’s clear that like 2B, there’s a part of 9S that wants the fighting to stop, and a part of him that believes its the only reason he exists. For her part, 2B asks her assistant bot to properly map this place so that she and 9S can return someday, to buy those T-shirts. The clouds part, and 9S’ mood brightens when she says this.

When the two return to the village to say their goodbyes, they see a group of ML “kids” bickering and getting violent over a music box one of them found, so like humans, the ML village isn’t without its problems.

What was the deal with the images 9S saw when he was hacking the head? Was the visual glitching he experienced—during which time the very environment around him and 2B changed—related to that hacking session? As an anime-only NieRer, I’ll have to wait to find out.

As for Adam and his brother Eve, the two highly evolved MLs are evolving steadly, going from wearing tighty-whities in the cold open to full-on pants and gauntlets in the parting shot. They don’t just look dangerous, they look just like YoRHa androids. Coincidence…or design?

Rating: 4/5 Stars

Made in Abyss – S2 10 – The Scorpion and the Frog

Belaf can sense it: the storm that is Faputa has come to finally punish him and the others for what they did to her mother. In preparation for this, he entrusts all of his memories and value to Nanachi, and then releases them. However, he warns Nanachi that once they take Mitty past the barrier of the village, she will disappear, like all things born within it.

While Nanachi loves Mitty and wants to be with her forever, they still aren’t prepared to sit by and do nothing for the rest of their life, especially if it means abandoning Riko and Reg. So Nanachi decides to say goodbye (or at least “see you later” to Mitty on their own terms, in hope that one day Mitty’s soul will return to them.

The little Hollows who had taken a liking to Nanachi and Mitty follow them outside to their doom, but not before presenting Nanachi with a new headpiece that resembles Mitty, so in a way, Nanachi can always carry her with them. This entire harrowing, heartrending, tearjerking scene takes the place of the OP, so I knew right away this episode was going to be special.

Reg wakes up to find that he, Riko, Maaa, and Moogie are being protected by the giant Interference Unit from the carnage going on inside the village proper. We aren’t spared the visuals of said carnage, as Faputa darts around like a lethal fluffy spear, making bloody mincemeat out of every hollow in sight. They try to protect one another from her wrath, but it’s abundantly clear they haven’t a snowball’s chance in hell against her.

Reg knows that he is the only person strong enough to stop the mayhem. He also understands that he might be the only person Faputa cares enough to listen to, especially in her hopped-up state. Their clash in the present is intercut with the day they met centuries ago, when Faputa was grieving the then-damaged Gaburoon (the big robot).

Eventually, Faputa came to trust Reg because he wore a helmet similar to the Gabu’s design, and protected her until Gabu self-repaired. In the present, she thrashes whales on him, trying everything to get him to remember. When she thrust her extremely malleable limbs into his mouth and began to inflate him, I feared for the worst.

All hail Kuno Misaki, who turns in a tour-de-force of a vocal performance as the two Faputas, making her a wide-eyed, bubbly, joyful figure in the past and a bitter hateful one in the present.

What she’s never not is sympathetic, both due to the circumstances that led to her birth and the life she led up to that point. So when Riko blew into Prushka, Reg transformed, and it looked like this would be over soon, I was fully prepared to weep for Faputa’s imminent demise.

That demise never comes, but the tears did. That’s because Reg never stopped being kind to the point of foolishness. It isn’t in his nature to kill anyone or anything, most especially someone who he is only still starting to learn played such a crucial role in his earlier days.

As their increasingly violent (and beautifully animated) duel continues, we witness the day Reg began the ascent from the Abyss find his “HAKU”, or “number one precious thing”, when he promises to return to her. But then, as now, Faputa wasn’t just a lonely girl who took a liking to Reg. She was rage and vengeance incarnate.

Just like the scorpion couldn’t help but sting the frog before they crossed the river, Faputa cannot help but carry out the mission she was created for: to be the feet and arms and claws and teeth her mother had lost ages ago, all of them to be turned onto those who hurt her again and again to save themselves.

Reg and Faputa both being unable to fight what they are means that at episode’s end, she has the upper hand against him, and seems poised to put him down for good. The questions that abound: Can Riko blow the whistle again to give Reg a boost? Is there any reasoning with Faputa? Will Nanachi and their new headpiece and inherited memories and value save the day? Is saving the day even an option?

RABUJOI WORLD HERITAGE LIST

Birdie Wing: Golf Girls’ Story – 10 – Every Shot’s a Gamble

Eve attracts a lot of attention at her knew fifties diner-looking fancypants school, and on her first day, she doesn’t really like it. She dresses and acts like a yankee or delinquent, because she’s not here to make friends. She’s here to fulfill her promise to Aoi, whom she longs to “play with” all day long, only for Shinjou to put the kibosh on an after-school game.

Aoi giving Eve blue-bullet-balls only makes her more pent-up and frustrated, but Aoi tells her they can play all the time if she joins the school’s Golf Club, so with Ichina in tow, that’s what she tries to do. Unfortunately, the coach, Amuro Reiya (voiced by the same seiyu as Amuro Rey of Gundam fame) only pisses her off more. Of course, that’s intentional on his part. He’s testing her.

Unaware of how much money Eve made in the previous arc, Ichina assumes Eve has nowhere to go after school, but Eve proves her wrong by sidling up to the first pair of admiring classmates, captivating them with her ladykiller skillz, and proceeding to have a grand night out of shopping and games. Eve demonstrates she’s not just good at golf.

When her new friends (whose names she probably won’t remember) head home just before their curfews, Eve reveals she’s known Ichina has been stalking her all along. Ichina doesn’t consider it stalking; she’s observing one of the best golfers she’s encountered, and wants to be her caddy so they can win together. When one Iseshiba Kuyou appears and challenges Eve to a game of mini golf, Eve is ready to do battle.

While Kuyou demonstrates sublime precision in her putting, both she and Ichina are equal parts shocked, outraged, and entranced by the unique way Eve plays, which involves jumps, bounces, and lots of ricochets. Every shot feels like a gamble, like Eve is walking a tightrope…and yet the balls keep going in all the same.

After witnessing a few of Eve’s holes, even an elite golfer like Kuyou is well and truly shook. Fortunately for her, her senpai and teammate, Iijima Kaoruko, is nearby and tags herself in, sensing Kuyou is about to miss a shot. Keenly aware of the psychological aspect of golf, Kaoruko proceeds to use her In the Zone skill to shut off the outside world until there’s only her, the ball, the hole, and the route to get there.

After Kaoruko sinks her hole with a wedge, Ichina stops Eve from taking her shot. Eve remembers that Ichina said she could help her win the all-girls tournament, she stops and listens to what her caddy has to say. Kaoruko set a trap with her wedge shot, denting the green right in front of the hole. Ichina proposes not avoiding that dent but using it to get the ball in the hole. Eve is able to do so, and learns the value of Ichina as her caddy.

Kaoruko learns that both Eve and Ichina aren’t as dumb or inept as they look, and cuts the match short for the time being. That said, Kaoruko fully expects to see Eve at the All-Japan Girls High School Golf Doubles Championship. She’ll most likely be paired with Kuyou, and gives Coach Amuro a call telling him it was cruel to use her kohai to a player like Eve.

Turns out both Kuyou and Kaoruko comprised the test Amuro laid out for Eve, and she passed it with flying colors. With his ace Jinguuji Kinue out of commission, he needs someone to replace her by Aoi’s side at the championship, and it’s looking like that person is Eve. She’s already shown she can take and benefit from advice from a caddy; perhaps her crazy style of play can find a home at Raiou.

Rating: 4/5 Stars

Birdie Wing: Golf Girls’ Story – 09 – Drive Distance


This week we have a new setting in Raiou Girl’s Academy and a new protagonist in Saotome Ichina. We got a glimpse of both earlier in the series, but now they take center stage. Rather than a pro golfer, Ichina wants to be a pro caddy, as the best of the former make more money than the lower tier former.

Ichina takes pride in her knowledge of the sport and her ability to guide others, but she has her standards. First-year Misono Haruka may have potential, but Ichina refuses to be her caddy, because at the moment there’s no way she can beat Amawashi Aoi. Then these two fancy schoolgirls’ worlds are suddenly rocked by the Blue Bullet of one “Evengeline F. Kimishima”.

That Eve has to whip out her fake passport to recite that obviously fake name is only the tip of the comedy iceberg. There’s initially a language barrier as she speaks English to Ichina, but then switches to Japanese like it’s nothing, and wonders why she’s fluent (another hint about her past).

Eve is here for one reason: to see Aoi. She’s scolded by Golf Club President Jinguuji Kinue for trespassing, but Kinue’s arm is in a sling and Eve isn’t leaving until she sees Aoi, so the prez makes a compromise: Eve can see Aoi if she beats Haruka. Ichina will serve as Eve’s caddy, and if they lose, she has to be Haruka’s caddy.

With the stakes set, it’s all down to the golf, and well, none of these Raiou girls have seen Eve’s color bullet-themed golf before. Eve misses an Eagle by a couple of inches, while Haruka is totally thrown off her game by Eve’s aggressiveness, which Ichina has always maintained is the key to good golf.

Aoi demonstrates an excellent sense of timing by arriving just after Kinue told Eve she could see her. The resulting reunion is as adorable as you’d expect, with an elated, blushing Aoi literally throwing herself at Eve, who instinctively dodges. The other girls proceed to watch an entirely different side of Aoi…the side hopelessly in love with her one true rival and soul mate.

For her part, Eve plays all of this cool, even though it’s clear she’s just as happy to see Aoi as vice versa. Aoi insists that Eve stays in her dorm, which she leads her to hand-in-hand as a bus full of Raiou golfers watch stunned. In the locker room, Eve doesn’t have time to dress after a shower to challenge Aoi to another game right then and there. Aoi is scandalized, but is also clearly looking through her hands.

Before she knows it, Eve is completely swept up in Aoi’s world, as Aoi flexes the family muscles by having Eve enrolled at Raiou as a transfer student. She’s an immediate sensation with the class, who is so enamored by the tall, cool blonde they don’t flinch when she once again has to read her name off her passport.

All in all, Eve’s first episode in Japan is a wonderful clash of cultures and styles. Most importantly, she’s back with Aoi for what could well be the remainder of the cour. There’s nothing better out there than when these two light up the screen together. Haruka may have been an easy win for Eve, but I’m looking forward to the possibility of other Raiou girls posing more of a challenge.

Rating: 4/5 Stars

 

Birdie Wing: Golf Girls’ Story – 08 – Live Your Own Life, Then Die

Moments after Rose’s prosthetic hand and wrist shatters after one too many Crimson Rose Bullets, we learn how she ended up with it in the first place: she got in too deep with the underground, and one day (or probably more appropriately, night) she lost, and the price was her hand. Leo only visited her to tell her she was stupid and he was having nothing more to do with her. He found someone new.

Rose meets this someone new, watches her fire a Blue Bullet, then tries to get her to work for her, but Eve isn’t about that. In fact, she didn’t show up on Rose’s doorstep until she wanted to play against Aoi. Fast-forward to the present, and Rose is going to play golf with one arm. Yes, you heard me. And she does.

Not only that, she comes heart-crushingly close to sinking the ball on just her second shot, a perfect shot from 140 yards away. But close is no cigar, which opens the door for Eve to take the win. The episode then jumps forward, to when the construction vehicles are about to level Klein’s bar while she, Lily, and the kids watch.

That’s when Eve shows up in Vipére’s car (and Vipére does a J-turn waaaaay too close to the children) and tells them to hop in, even though the car in question is tiny. Their problems are solved. She opens her new briefcase full of cash (again, a questionable decision in an open convertible traveling at high speed). She won. Rose lost.

From there, things start flying high. Vipére, as a treat, gives Klein’s whole family new identities (a snake keeps her ear to the ground), which allows Klein to buy a new bar, Lily to help out there, and the three refugee kids (from Palestine, Syria, and Somalia, by the way) to go to school for the first time.

Vipére herself ends up on a yacht, seemingly retiring both from golf and from wearing fangs. But while her family’s future is secure, it’s not all gravy for Eve. She meets Rose’s underling Anri on a rooftop, where Anri tells her that as a result of her victory, Catherine has put hits out on both Rose and her. Anri can’t quite kill Eve herself, even though she wants to. Instead, she runs away in tears, telling her to live her life however she wants, then die…with emphasis on the “die”.

Certain for some reason that A., Catherine won’t go after her family and B., Catherine will never know to send hitmen to Japan, Eve gets on a train to the airport bound to Aoi’s homeland, to fulfill the promise she made to meet her on a legit golf course. It’s the promise that drove her stunning victory, bouncing her ball of Rose’s and landing in the cup.

Mind you, shit like that probably won’t fly in above ground golf. But knowing her best years were behind her, Rose always intended for Eve to surpass her, and is glad her ass was kicked so thoroughly. She sits by the water with a cig, having summoned Leo to ask why he gave up on Eve. He tells her because he didn’t believe he could awaken her full potential.

But that time is seemingly coming. As if to underscore the official changing of the guard, Leo’s departure is immediately followed by the arrival of Catherine’s hitman. Before he pulls the (real, not metaphorical) trigger and ends her life, Rose briefly glimpses an ideal possible life when she was on the pro tour, with Leo as her proud caddy. Maybe in another life. This tragic moment is followed up by Eve is on a plane bound for Japan and to her beloved Aoi, who just can’t believe the drinks are free.

I will savor and treasure this episode for a long time, and you should too: it’s about as good as anime can get. Engaging, deadly serious, and absolutely window-lickingly bonkers in the same breath. And with only 4-5 episodes left, I desperately hope we get a second season, as it seems Eve’s golf story is only beginning now that she has emerged from the shadows and leapt into the light. The world would be a better place with more Birdie Wing in it.

Birdie Wing: Golf Girls’ Story – 07 – Around the Bend

When you consider that Nicholas and Catherine are using Eve and Rose to settle a score that might’ve taken a lot more time, cost a lot more money and spilled a lot more blood on the streets, you can’t help but think that her $100 million underground golf course is worth every penny of her money—both dirty and legitimate.

Of course, Eve and Rose don’t particularly care about their bosses; they’re doing this for pride. Rose even told her underling to leave Eve alone a year ago, when she was only six months into her betting golf career. Only now that “the fruit is ripe” does Rose want to pluck it from the branch and sink her teeth into it.

Make no mistake: Rose is good. Like Eve, she was trained by Leo (who makes a rather baffling appearance at the bar while Klein is packing up) and also calls her shots “bullets” (though in her case she has only one color: crimson rose). The two play hole after hole to draw after draw. Since the stakes are their lives, this is a double-edged sword.

There is certainly a level of suspense, especially the way the balls just miss the holes. But that’s tempered by the inescapable knowledge that Eve is most certainly not going to die as a result of this match, and I’m not even convinced Rose will either.

This episode is also let down a bit by two factors: the ridiculousness of the underground configurable golf course was already established for the duel with Vipére, so its novelty and shine wear off a bit (especially as they use all the same shots as the first time we saw it, only in a different order).

When Catherine cheats and has a hole made that requires a slice, she does so believing, Wile E. Coyote-style, that the Road Runner isn’t capable of learning. Turns out Aoi taught Eve a new “Purple Bullet” that does indeed slice. Worse for Cathy still, there’s a very concerning crack when Rose hits her shot.

When Rose tries to match Eve’s 287-yard Blue Bullet bomb, she manages to do so, but there’s that cracking sound again, and it’s followed by Rose clutching her right arm and screaming in pain. Then, and mind you this is after the credits, something happened that made me cackle like Catherine after something goes her way.

Turns out Rose’s freaking arm is a bionic arm, and it shatters. I’d say that’s the end of the game…but this is Birdie Wing. It’s possible she has a spare, or just plays with one arm. Either way I can’t see her outright dying … but by golly that arm was one hell of a surprise.

Rating: 4/5 Stars

Birdie Wing: Golf Girls’ Story – 06 – Deep in the Sand Trap

In a rather nasty twist of fate, the land for a new casino that Eve was golfing for on behalf of Catherine is the very land on which her found family presently squats. I had assumed Klein owned the bar they live in, but nope. We also learn that the three little ones are immigrant orphans who will be deported. Eve can’t help but think she’s responsible for potentially destroying her family.

She visits Rose to voice her outrage, as Rose most certainly knew full well that Eve’s fam lived on the future site of the casino. But Rose has no sympathy for Eve; she did her a favor by letting her play against Aoi, while Eve repaid it by beating Vipére. Eve goes over everything that’s happened in the episode so far, and decides that the solution to this crisis is, of course, hitting a ball with a stick…in a way only she can.

As luck would have it, Vipére just happens to stop at the very spot Eve is doing her reflecting. Eve asks for golf betting gigs, but if Snake Woman had any, she’d take them. After she lost to Eve, Nicholas took everything she had (except, oddly, her Morgan roadster…). I must say, the speed with which Vipére became a comic book villain to a charming and likeable (temporary?) ally to Eve is truly impressive.

Aoi’s sole scene in this episode is a brief one, as we follow her on her extended press junket. The scene makes clear two things: 1.) No matter how cutthroat the Japanese high school golf circuit is, Eve has a lot more shit to deal with than Aoi, and 2.)  Eve is still foremost on her mind, so much so that she confuses journalists by insinuating she lost to someone in a tournament she won by 12 strokes.

Much to Catherine’s consternation, Nicholas does not honor their proxy golf deal and assassinates her politician so that the council votes for him to maintain control of the Casino. When Cathy won’t accept a 70-30 split in Nick’s favor, it comes down to another game of golf (though why either party would believe the other again escapes me). One of his underlings is, ahem, good friends with Vipére, who gets the lowdown on the impending game.

Knowing that Eve will give her a better chance of crawling out of the abyss, Vipére basically takes her in (to what I assume is a safe house) and puts her on a grueling training regimen. Or at least the thought it would be grueling; instead, she’s astounded by Eve’s stamina. Turns out Eve already underwent even more grueling training under Leo, the man who taught her how to golf with a lot of tough love.

The name Eve, AKA Evangeline, is the only thing Eve remembers when she suddenly woke up with bandages on her head. She was saved by Klein and Lily, who were then living and working at a brothel at the tender age of 14 and 10, respectively. Eve accepted Leo’s tutelage so she could golf her new sisters out of that brothel and into a life of safety and comfort. But now that life is back on the line.

Back down in her high-tech underground course, Madame Catherine learns that Nicholas, through Vipére, has hired Eve to be his golf proxy this time around, with Vipére serving as her caddy. Catherine, in turn, has picked Rose to be her proxy, and clearly this is something Rose has set up from the beginning…and something tells me she’s immune to Vipére’s stinky charms.

The stage is thus set for the most over-the-top, high-stakes golf game yet: one that may decide whether Eve’s friends have to return to prostitution to survive while the little ones get shipped back to their home countries. As halfway points of cours go, it’s not a bad place to be. I can’t wait to watch Eve potentially struggle but ultimately prevail over a too-arrogant-by-half Rose…and wish nothing but the best for dear, déar Vipére.

Rating: 4/5 Stars

Birdie Wing: Golf Girls’ Story – 05 – Golf Eve Online: Aoization

After that doomed mad dash to the golf course in a poorly chosen classic car driven by Tinarina from Raw Time, Aoi feels betrayed…until she sees Eve’s ball soaring through the sky as the plane takes off. Once back in Japan Aoi tries to get back on the first flight to Nafrece, and she’s only stopped by Shinjou.

Aoi is feenin’ for Eve so hard, she barely manages a shrug at the appearance of her top amateur rival Himekwa Mizuho, and even lets slip to her mom/sponsor Seira that she met someone amazing at the tournament. Seira immediately launches an investigation into this “Eve Aleon”.

Meanwhile, Eve can think of nothing more than getting back on the course with Aoi. She’s listless, and needs to get the doe eyes from her three kid siblings to get off her ass and hustle Mr. Kevin a sixth or seventh time. She ultimately wins, since Lily buys pizza to celebrate, but it’s touch and go at the beginning of the three-hole game.

Eve just isn’t feeling the “heat” she felt at the tournament playing Eve, and worse still, thinks she may never feel that heat playing golf again. I mean, if you can’t play with your soul mate, what’s the point of anything? I be she wishes she’d gotten Aoi’s contact info, huh?

While Aoi and Eve struggle with being apart, Rose stops by Cathy’s HQ to collect the not inconsiderable payout she got when Eve beat Dollar Tree Morticia. Cathy wants to hire Eve to work exclusively, envisioning she can “service” fans even if she loses. Rose says that sounds like a great idea but probably wouldn’t fly.

Mind you, Rose most assuredly doesn’t discourage Cathy for Eve’s sake; Eve is a tool she wants to use to make money. Cathy knows this too, and so her pursuit of Eve has probably only just begun. As for Seira’s investigation, when she learns Eve is an “illegal golfer with mafia ties” she stops worrying about Aoi having a genuine rival.

To Seira, Eve is just a “pebble” on Aoi’s otherwise smooth road to success (and succession), but to Aoi, Eve is everything. When Clara introduces Eve to the concept of VR golf and how it’s particularly popular in Japan, Eve decides to try it out, presumably in the astronomically small chance she’ll run into Aoi virtually.

I love the whole VR setup, which is the kind of advanced SAO-style full-dive tech our world has a long way to go to achieving. The details are great, from how she’s so focused on golfing she lets the attendant dress her up as a techno cat maid, to the way the course uncannily moves so she doesn’t have to.

Rose’s manipulation of Eve’s motivation is so unyielding, she not only sends a message to Aoi in the middle of the night masked as a message from Eve, and shows Eve rankings that indicate there’s one player in all of VR-dom better than her…she listens in on the two when they inevitably reunite on the course, albeit a fake one.

And what a reunion it is, what with how wildly the two are dressed and how much they missed each other after such a short time. It’s clear even seeing virtual versions of each other (which aren’t that different from their real selves) really puts a spark back into both of them after how down they felt in each other’s absences.

Still, Eve is frustrated that she can’t play Aoi on a real golf course, so Aoi gets her to promise to meet her one one someday soon. That means getting on the youth golf tour for real—without “special invitations”, but if it’s to play golf with Aoi, Eve is ready to pinky swear. She would have, too, if she wasn’t suddenly logged off.

A tearful Lily is the one who logged her off, and she has terrible news…they’re about to lose their home. Is this more Rose fuckery, as in they can buy the place from whoever is taking it if Eve wins another match for her? I wouldn’t put it past her. Either way, if there’s a way out of this crisis, I’m sure it will be golf-related. Hell, it had better be…

Rating: 4/5 Stars

Birdie Wing: Golf Girls’ Story – 04 – Snakebit

When Aoi missed her putt, Eve confronts her angrily, thinking she let her win. But Aoi admits the miss was “her mistake”—apparently no one noticed Anri flashing a laser into Aoi’s eye before she putted, including Aoi herself. But she wants to have another go at a real game with Eve, so they agree to meet back at the course at 5 AM so they can play until her flight back to Japan.

Normally Eve would be able to keep such an appointment, but Catherine cashes in on Rose’s favor to her for letting Eve into the tournament that very night, and Rose and Anri deliver her to a massive configurable underground golf course. This is just the window-lickin’ craziest shit.

Eve is Catherine’s golfer, while her opponent in a real estate deal, fellow mobster Mr. Nicolas, has hired the thoroughly corny Vipère, a vampy minx in a leather catsuit. In addition to their employers’ bet, Vipère makes it interesting for her and Eve by saying whoever loses becomes the personal property of the other for a day.

Eve is neither amused nor impressed by all this nouveau riche and faux-vampiric posturing, and simply wants to get on with the game. But every other shot she makes is totally off, and she has no idea why…until she notices the same thing most of the audience probably noticed immediately: Vipère stinks. Not at golf, but literally.

Every time Vipère unzipped the front of her catsuit near Eve, she messed up. Turns out her perfume is a sublt poisons that threw her game off just enough to almost lose. Not about to lose to a cheater with fangs and a way too active tongue, Eve uses her Yellow Bullet to drive her ball out of a bunker and straight into the hole, beating Vipère and fulfilling her favor to Rose and Catherine.

What follows is a lot of plot malarkey, unfortunately. First, Eve has Vipère drive her to the course to meet with Aoi…in Vipère’s slow antique car. Aside from it not being Vipère’s style at all (why is it yellow?) Anri was right there in the parking lot with a Jaguar XJS, which if I know Rose had a V12. Combined with the fact the distance from the underground course to the above-ground one wasn’t revealed until it became a problem, and my eyes were rolling like a Titleist on the green.

Just as Anri manufactured Aoi’s loss and Vipère almost manufactured Eve’s, the the plot tomfoolery ends up manufacturing the first major interpersonal conflict between Aoi and Eve, as Aoi waits as long as she can but has to board her flight before Eve gets there. She leaves her Pac-Man ball on the tee, but drew a tear in its eye and “Liar” on the other side.

As her plane takes off, Aoi spots Eve and her Blue Bullet taking flight. So, I guess the airport is right next to the golf course? What with that crazy golf bunker, I half-expected Eve’s golf ball to go into the jet engine, forcing it to land and giving the two a chance to play.

Of course, there’s a good chance that would have ended in fiery tragedy, so maybe it’s best Eve didn’t hit the plane….I just hope their budding friendship hasn’t been shattered irrevocably. After all, Aoi began the episode with a mistake caused by others; now that Eve was late, the two are even par, as they should be.

The Executioner and Her Way of Life – 04 – The Only Bad Guy

You need people like me so you can point your fuckin’ fingers and say, ‘That’s the bad guy’.—Tony Montana

As Akari naps on her shoulder, Menou reflects on how she got to this point, on a train to the execution of what seems like a perfectly ordinary and nice young woman but for her potential to end the world with her unchecked powers of time manipulation.

We’ve seen where Menou’s old life ended and where Flare found her; a haunting blanched world of pure white destruction. The first half of this episode expounds upon that scene, and how the landscape was very much reflecting Menou’s own state at that time: a blanched, blank slate.

Like Fushi in To Your Eternitythis Menou didn’t feel anything; she was simply there…until Orwell assigned Flare to look after her. Her first words to Flare were “who are you?” which might as well been a question to herself. Flare’s response, that she’s a “pure, just and strong” priestess, is delivered with a villainously twisted face and dripping with sarcasm Menou takes at face value.

Menou came to learn that Flare was an executioner of otherworlders and other enemies of the Faust, and is eventually taken to an entire continent of nothing but salt slowly dissolving into the sea, the result of one of the Four Human Errors. Upon learning the solemn duty of people like Flare, Menou decided on the spot that she wanted to be one of those people.

To this request, Flare warns Menou that executioners like her are little more than villains to be loathed and discarded when at the end of their usefulness, someone willing to do anything to anyone, good or bad, man or woman, in order to keep the world safe. Someone strong, but bereft of purity or justice. A tool.

When Menou says she wants to be one anyway, Flare takes her to a monastery to train with other young girls. They learn how to fight and kill, and also learn about the otherworlders and how they influenced this world and threatened its very existence at least four times in history. The iconography on display in the classroom is wonderfully dark and medieval.

It’s here where Menou learns that she must “speak of friendship, whisper words of love, be dirty and underhanded” in order to kill one’s targets. She also meets the younger Momo, who like some other girls is not taking the indoctrination into merciless killing machines smoothly. Menou comes to Flare, who seems to be sleeping uneasily in her dark and musty chambers.

There, Menou asks her to make her “the only bad person” so the girls who don’t want to don’t have to be. It’s clear their hesitance is a result of past experiences Menou no longer has due to the calamity she survived. Flare proceeds to evaulated Menou’s strengths and weaknesses, adding up to a “slightly below average” candidate for such a role.

Then Menou surprises Flare (something I’m sure doens’t happen often) by  taking her face in her little hands and asking her not to make her like her, but to make her her. A little Flare. A Flarette.

Flare, long ago resigned to her fate as a loathsome villain who will never find vindication or peace, is half-lamenting and half-admiring in stating that a “twisted personality” has emerged from Menou’s “blanched out soul”, and that one day she’ll surpass her when all of it is destroyed by happiness and she still survives.

That segues nicely into the present, with Akari waking up from her nap to see Garm growing larger through the window. She’s too distracted by the big shiny capital city to noticed Menou’s pained expressions, the result of having time to herself to reflect on her past and present. Flare knew Menou would come to this point, when happiness threatened to destroy the villain she’d become.

Menou promises to go on a sightseeing date with Akari, but they first pay a visit to the Faust cathedral (which is right next to the Noblesse’s fortress…keep your enemies close). The ceremonial hall that will “take Akari home” is there, and Akari meets Archbishop Orwell, who says the hall will be ready in two days.

Akari is apologetic and appreciative, the only person not in on what is really going on. Orwell plays the role of kindly grandmother figure to a T, while Menou does not flinch in the presence of this deeply upsetting charade. She also agres to take on a side job for Orwell investigating missing women in the city in exchange for funds for taking the pilgrimage route once her business in Garm is finished.

The fact that this job conflicts with the promise Menou made to Akari to go sightseeing together, and also looks ahead to the time when Akari is back “home”, irks Akari to no end, and she makes her anger plain once the two are set up in a fancy hotel room. She storms back inside to take a bath, slamming the door behind her.

Menou is seemingly taken aback by Akari’s anger, forgetting that while she’s always kept a professional remove due to her ultimate mission to eliminate her, Akari considers Menou a friend, and for Menou to treat her like a “stranger who will be gone soon” truly hurts, even if Akari is being a little immature about it.

While Akari bathes, she has a chance to reflect on how she reacted, and concludes she was indeed too harsh on Menou, who has many responsibilities to juggle. To whit, while she’s in the bath Menou meets with Momo on the balcony, and basically delegates the investigation job to her.

As she was on the train, Momo is obedient to the big sister she loves more than anything, but also very weary of Menou’s continued interactions with someone she deems an extremely dangerous otherworlder. Menou laments forcing “the messy stuff” on Momo’s plate, but still does it, because she needs and wants to keep Akari happy.

Upon going back into the room, Akari meets her there, having emerged from the bath in a towel, and apologizes for how she acted, saying she’ll sightsee on her own while Menou takes care of her duties. Menou in turn says their sightseeing date is back on, and Akari embraces her, loing her towel in the process.

As much as Akari may like Menou, the fact of the matter is she’s being lied to, and proverbial knives are being sharpened for her demise, not her return to Japan. Menou is using their nascent friendship to keep Akari docile and content until the knife can be slipped in. It’s heartbreaking, compelling character drama.

Next week’s episode is titled “Goodbye”. Will it mark the departure of Akari, or Menou’s departure from villainy? Judging from her past, the latter seems more likely. But then again, she’s never met an otherworlder quite like Akari.

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