Golden Kamuy – 39 – Echos in the Sulfur

Privates Usami and Nikaido are washing their privates with the healing waters of the famed Noboribetsu hot springs when Warrant Officer Kikuta and Private Ariko ask them if they have heard any rumors of a strange man walking around in the nearby mountains wearing geta and wearing “strange patterns”. The other privates, still two of Tsurumi’s men, claim ignorance, as does their masseur.

But the masseur, Toni, turns out to be the soldiers’ next tattooed target. He and his blind companions head out in the night, but due to the moonlight and snow it’s not pitch dark, and Kikuta uses a purported pirate’s trick of wearing an eyepatch all day so one of your eyes is adjusted to the dark. The sound of geta turns out to be Toni’s mouth clicking, using echo location to see.

Kikuta, Ariko, Usami and Nikaido join forces and are led into a cave, where they give away their position to their target whenever they tread upon the rare ice stalagmites found there. Kikuta eventually just lights a torch so he can get a clearer shot, hitting Toni in the shoulder.

He leaves the remainder of the hunt to Ariko, who is not only Ainu but a member of a famous group of Ainu who braved the most inhospitable conditions imaginable to bring back the bodies of soldiers who lost their lives in a mountaineering mission gone horribly wrong.

Knowing Toni will be listening to every sound he makes, Ariko, who also knows these mountains like the back of his hand, leads his prey into a spot where his rifle shots cause an avalanche that buries him. “I lose,” a bitter Toni says before he meets his demise.

Four days pass and Ariko fails to return to Noboribetsu, so Kikuta heads out in search of him, and finds him staying in an Ainu village, having removed and dried Toni’s tattooed skin. It will make a fine gift for the two to find themselves back in Lt. Tsurumi’s good graces.

And while their little adventure is fun enough and features plenty of clever tactics, I must admit I still missed Sugimoto, Asirpa, Shiraishi & Co., whom we only get to see at the very end, with an apparently drunk Sugimoto and Shiraishi being gross after eating Granny’s spit-infused rice dumplings. Asirpa doesn’t even say anything! Hopefully we get more time with the main crew soon.

Rating: 4/5 Stars

Golden Kamuy – 38 – Blades and Buttcracks

As one would expect, being poisoned and buried alive is no biggie for Ushiyama, tank-made-flesh that he is. Fortune smiles upon our young ice skater Chiyotarou, who is tied to a felled tree by his tormentors, when Ushiyama frees him (by the most extra method) in exchange for peaches. That said, Ushiyama is still drugged and can only manage brief utterances, leading Chiyotarou to think the hulk’s name is “Pussy.”

When Detective Kadokura receives a ransom letter from Sekiya, he and Kirawus head to the frozen lake for a parlay. At that same lake, Chiyotarou introduces “Pussy” to ice skating (using gerori, or geta skates), but the bullies return and toss a moss ball at Ushiyama. In his drugged state he lashes out violently, sending the three bad lads packing, but Chiyotarou is mortified: he only wanted Pussy to be a visual and psychological threat. The kid has a gentle heart, and doesn’t want anyone actually hurt.

Taking responsibility for unleashing this Frankenstein’s monster on the world by feeding him peaches, Chiyotarou arranges for Pussy to leap right into one of the holes in the lake formed by hot springs. Around the same time, Kadokura meets with the ever-cautious and well-prepared Sekiya, who makes him strip, and soon deduces that the detective is hiding an Ainu blade between his clinched ass cheeks.

Sekiya flees, but it was always Kadokura’s plan to make the deal go bad so he would, enabling a well-hidden Kirawus to then tail Kadokura back to where Hijikata is buried. And he would have, too, were it not for Ushiyama suddenly coming to his senses and emerging from the ice.

Kadokura discovers Sekiya’s hideout anyway (a silkworm factory) thanks to the cocoon that falls from Ushiyama’s jacket. There, Sekiya presents the former warden with yet another one of his trials designed to reveal whether someone is on the right path. He has Kadokura pick among a circle of cocoons and take whatever is inside, and he promises to do the same to the cocoon opposite that one.

This gives them a 50-50 chance of taking the deadly poison, but Kadokura knows that with his ruinous bad luck he’s sure to pick the poison. Indeed he does, but before it kicks in, Sekiya tells him the story of how his young daughter was suddenly struck by lightning and killed, leading him on a lifelong exploration of fate and faith. Kadokura starts to show signs he took the poison, so Sekiya holds up his end of the bargain and digs up Hijikata.

Only to his surprise, Hijikata is fully conscious once he digs him up. Using his own pharmaceutical knowledge, he made sure to take enough of one poison to counteract the effects of the other. This, incidentally, is what Kadokura does, trying to take more poison to speed his death but ending up taking the precise dose needed to neutralize both poisons in his system.

Even with Sekiya’s life in his hands, Hijitaka has no time to talk about God or faith, as he’s singularly focused on the world of men and what men can do. He considers fate not to be something endowed from a higher power, but something to be taken with one’s own hand, through experience and guts. You can’t exactly argue with his results so far, as he’s had more lives than a cat and is now in possession of more map tattoos.

As for young Chiyotarou, he flashes a dirty look at his bullies who then cower, but he’s unaware that “Pussy” is alive and well, lucis, and walking right behind him. Hopefully he’ll notice him so he won’t have to bear the burden of thinking he took a life in order to prevent a monster from taking far more of them. While I missed Asirpa and Sugimoto this week, this was still a meaty, fun, and at times quite hilarious Edo-period hard-boiled detective case.

Golden Kamuy – 37 (S4 01) – Born Under a Bad Sign

After taking Fall 2021 off, Golden Kamuy is back with its quirky blend of history, culture, gore, fellowship and gross-out comedy. Sugimoto and Asirpa travel with Tsukishima, Tanigaki and Koito across the border and back into Japan, and they soon arrive at the border village of Shisuka.

Sugimoto splits off from the others to stock up on the miso Asirpa likes so much, but while he’s gone, a sniper shoots Shiraishi in the leg. The soldiers know not to run out to him, lest they get shot too. Tsukishima assumes Ogata is the one shooting at them. Shiraishi tries to attract crows to cover his escape, but only cute sparrows come.

Sugimoto, who sneaks up on the sniper from behind and takes him down, soon learns it isn’t Ogata, but a Russian soldier from a previous encounter who is still hunting Ogata. After communicating with drawings Sugimoto confides in the Russian that he wishes to preserve Asirpa’s innocence in the midst of all this bloodshed.

Asirpa actually overhears this, but Tsukishima, Tanigaki and Koito enter first, and Tsukishima uses his proficiency in Russian to properly get their point across. Sugimoto, Asirpa, Shiraishi (who is apparently fine from his gunshot wound), the kids, and the soliders hop back into their sleds and move on, but the Russian follows them from a distance, no doubt hoping they’ll lead him to his quarry.

The remainder of the episode takes place in a town by Lake Akan, south of Abashiri involves a buddy cop scenario, with former jailor Kadokura and his Ainu comrade Kirawus head out to search for Hijikata and Ushiyama, who have been missing for two days and are starting to worry Nagakura.

The next inmate being hunted is Sekiya Waichirou, who specializes in naturally-sourced yet lethal poisons. Apparently to kill time, he’d lace only one out of three bowls with poison and ask a fellow inmate to choose one. He makes a similar proposition to Hijikata after having already successfully poisoned and buried Ushiyama alive, only with silkworm cocoons.

The gross joke of the week goes to Kadokura, who says he knows Sekiya by the wrinkles of his asshole, having had to check there for contraband on the regular. Kirawus mocks him, saying anything Sekiya stuck up there would have killed him, so he spent all that time looking at his ass for nothing!

Sekiya is still on the same frozen lakebed when Kadokura and Kirawus are investigating. He offers Kirawus some extra smelts he caught, with one of the several no doubt laced with poison, a test of these folks’ luck. Turns out Kadokura has the absolute worst luck, such that he slips head-over-heels and spills the smelt, which slide right back through nearby holes in the ice.

To Kadokura it’s just another instance of the fortune he’s been cursed with since being born “under a bad star”, but at least in this case, that bad luck is a boon. A sore back beats being dead, after all. This first episode back brought us up to speed with where most of the major players are and introduce us to a few colorful new characters; mostly quiet but functional. Also? The new OP and ED slap, hard.

Rating: 4/5 Stars

Golden Kamuy – 32 – Living Too Long

In which Yoichirou the Manslayer waits for death at the land’s end

We knew Hijitaka, Ushiyama, and Nagakura would get an episode at some point, so here we are, all the way back down in Kushiro, as they search for another tattooed Abashiri inmate, Doi Shinzo. A local Ainu identifies their only clue as the beak of a puffin, so the trio learn Doi can most likely be found in Nemuro, on Hokkaido’s Pacific coast.

Ushiyama wonders if he really needs to be careful with a Doi Shinzo who, by now, must be a spent old men, but Hijitaka warns that Doi once went by another name: Yoichirou the Manslayer, a prolific murderer in the Shogonate’s final days, and thus someone to indeed be careful about approaching.

When we transition to Nemuro, Yoichirou’s wild hair remains, but all of the color has gone, as if washed away by the sea’s salty air. He’s very slow, clumsy, doesn’t work much, and wears Ainu dress, angering some of the  younger fishery workers. Even so, when he tries to walk into the waves to drown, he’s saved by one of his more decent co-workers.

Hijitaka’s is far from the only group looking for Yoichirou; numerous teams of detectives and assassins representing the families of those he killed are hunting him, and converge at the fishery’s canteen. One such team beats Hijitaka there, and let’s just say they aren’t careful about approaching the old man.

The moment they threaten Yoichirou’s life with steel, his present scenery is replaced by that of the past, and his fighting spirit awakens with a vengeance, stealing the weapon and using it to chop into his attackers’ feet. “Get in line”, he says to his would-be assassins, his cloudy eyes wide open. Then Hijitaka marks his arrival by shooting one of those assassins, and declares he’s at the head of that line.

Ushiyama bum-rushes the other assassins, while Yoichirou, who in his dementia imagines himself young again and back in a past with a blood-red sky, runs off, cutting down anyone in his way. Hijitaka, whom Yoichirou recognizes as the “man in charge” back then, gives chase. Yoichirou bows before what he sees as his sensei who betrayed him, but it’s only a deer.

The chase ends at the edge of the sea, where Yoichirou stops running. Hijitak says his piece about still having work to do, securing independence for Hokkaido to stem the tide of Russian incursion. Yoichirou, however, curses having “lived too long”; so long he had to contemplate walking into the sea before his mind became too addled to do so.

The two have a one-slash duel, with Hijitaka cutting Yoichirou down. As he sits down, dying, Hijitaka returns the puffin beak to him, which was a gift from Yoichirou’s Ainu wife she he wouldn’t forget Nemuro. He didn’t, as he broke out of Abashiri to be with her during her last days. Her face is the last thing he sees before passing away.

“Ainu”, he was once told, “means ‘human’.” After living as a tool—a killing machine for the imperial loyalists—he came to Nemuro to live as a human again, and was able to do so. His past caught up with him, but too late for it to matter. But at least in Hijitaka’s view his death had meaning, as the tattoos on his skin can be used to find the gold that will fund their New Hokkaido.

Golden Kamuy delivers yet another one of the character studies it is so damn good at, whether they relate to a main character or a one-off inmate like Yoichirou. I genuinely teared up at his last moments, when he finally reunited with his love, and his statement on Ainu way of life as better than what he’d had before also resonated.

The episode closes the book rather abruptly on Hijitaka and Yoichirou’s confrontation to send us all the way back up to Ako, where Ogata shoots a white whale for dinner, and Asirpa whips out the last of Sugimoto’s “poop” miso. The stew is so good, even Ogata can’t help but mutter “hinna, hinna”, surprising Asirpa. Kiroranke confirms to Shiraishi that their operation won’t just be to break Sofia out, but to release all 250 inmates of the prison, creating enough chaos to ease Sofia’s escape.

They’ll do so with explosives stored in the newer lighthouse mentioned by the old couple last week. This could be wishful thinking on my part, but perhaps while Kiroranke & Co. are in the midst of liberating Ako Prison, Sugimoto’s team will finally catch up with them. All I know is, as good as this third season has been, if it doesn’t end with an Asirpa-Sugimoto reunion, I’ll be vexed.

Golden Kamuy – 25 (S3 E01) – Russian Beef Bonanza

Golden Kamuy picks right up where it left off, with a healed Sujimoto sailing north to Sakhalin, accompanied by Lt. Koito, Sgt. Tsukishima, Private Tanigaki, and Cikapasi (who stowed away). In the Japanese town of Otomari (now Korsakov), Koito samples the hurep, a local lingonberry wine, and they learn that a little Ainu girl was there before them.

From there the team heads north into the forest where the girl headed, but the Ainu girl they meet is not Asirpa, but a similarly capable-beyond-her-years Enonoka, who fell of her grandfather’s dogsled. Its here where the soldiers have their first brush with a wolverine, an animal even more feared than bears, and which indeed is in the process of attacking a bear when it turns on them.

After wounding Koito, the others shoot at the nimble wolverine but hit nothing but air. Thankfully, Enonoka’s gramps Henke returns and gets them all out of there on his dogsled. The snow that arrives a month earlier, combined with beasts more dangerous than bears, indicates that Sakhalin is going to be even less hospitable than Hokkaido.

After a quick check-in on HIjitaka’s crew, who are headed to Kushiro on a new lead on the gold, Sugimoto & Co. arrive in Enonoka’s village, and we learn how Sakhalin Ainu have adapted to the harsher conditions by having separate summer and winter domiciles. Koito’s wound is treated with bear fat, and Enonoka tells Sugimoto that Asirpa visited them earlier (her “Hinna!” reaction to the salted hurep being a dead giveaway).

After hiring Henke’s dogs, the group sleds to a Russian town to the north, hoping Asirpa and Kiroranke’s trail heats up. But upon entering a tavern they only encounter unhelpful and lippy drunks. Sugimoto has no patience for this, and slugs the biggest, toughest mofo in the bar, while asking Tsukishima (the only one of them who speaks Russian) to translate the elaborate way he’s going to fuck them all up if he doesnt get his way.

When a distraught Enonoka reports that their lead sled dog (who is like family to her) has been kidnapped, Sugimoto & Co. learn that the tavern owner had money on the guy Sugimoto slugged in the next stenka, and that Sugimoto will have to replace him if he wants the dog back. That night the Japanese boys experience a stenka (Russian for “wall”) for the first time, and it’s a veritable testosterone factory—which is right up their alley!

Eager to teach the towering Russian fighters that they’re no slouches, all four soldiers enter the match and defeat their opponents convincingly (even Kaito is jacked as shit). This has the intended consequence of attracting the interest of another tattooed ex-prisoner, who only fights in matches he deems worthy of his skills.

Desperate to reunite with Asirpa, Sugimoto has been wrangled into a wonderfully over-the-top Russian beef-mashin’ factory. It would seem they’ll get the lead sled dog back with this first victory, but he’ll probably have to entertain the tattooed guy even more before he gives him any information.

In any case, Golden Kamuy returns in fine form, delivering its wonderfully unique blend of treasure-hunting, frontier survivalism, cultural education, supercharged masculinity, and slapstick comedy.

Golden Kamuy – 24 (Fin) – Skin in the Game

As Hijikata defeats Inudou by playing dirty (tossing the blood from his arm he let Inudou cut to blind him), and Tsurumi mows down the inmates with a Maxim gun (channeling Tony Montana), A heavily-wounded Sugimoto happens to cross paths with the very person everyone’s been looking for since before episode One: Nopperabo (AKA Wilk). There’s no mistaking those eyes, but it’s confirmed when he recognizes the makiri he made for his daughter.

Nopperabo won’t say anything about the gold until Asirpa is brought to him, but Sugimoto has a non-gold-related question first: Why? Why involve his innocent daughter in what he knew would be a horrible blood-drenched mess that would stretch beyond his life and possibly hers? Sugimoto could sense the fear and apprehension she felt about the possibility Nopperabo turned out to be her father. Why put her through this?

The answer doesn’t quell Sugimoto’s pain, and perhaps that’s because he has no children of his own. Nopperabo was entrusting Asirpa with the future, believing she’d become the leader of the Ainu in that future. All of the time he had with her, he spent teaching her the ways of the Ainu, how to take care of herself, and how to defeat overwhelming foes. Before she turned ten, Asirpa was able to kill a giant red bear all by herself.

When Inkarmat hands the binoculars for Asirpa and she lay eyes on her father for the first time in a long time, she weeps, and perhaps not because she doesn’t understand her aca’s motivations. After all, she knows she’s an Ainu Woman of The Future. Perhaps she’s weeping more for the simpler life she knows her father wanted for her, but could not afford to provide; weeping for the time she and their aca were apart.

Then, to everyone’s utter shock, Nopperabo and Sugimoto are both shot through the head and fall, both shots carrying the very familiar sound of Ogata’s rifle. Tanigaki later rushes in and saves them from further shots (getting shot in the wrist himself) then finds Inkarmat lying in her own blood, a silver dagger in her belly. She tells Tanigaki that Kuroranke was giving someone a signal once the shots were fired.

Shiraishi manages to get Asirpa safely away, but Tanigaki and the wounded Inkarmat are captured by Tsurumi and his men. After all that planning and getting so tantalizingly close to the answer to the location of the Ainu gold, everything seems to have unraveled, and the lives of key players are either gone or in hanging from threads.

Ogata and Kiroranke meet up with Shiraishi and Asirpa, and Ogata confirms that Sugimoto and Nopperabo are dead, sending Asirpa into a frenzy of grief. However, less than a minute later we see Sugimoto, heavily bandaged and resting in bed, scarfing down onigiri. Both his life and Inkarmat’s were saved by the expert ministrations of Ienaga (who may have removed and eaten some of Sugimoto’s brains – channeling Hannibal Lector).

Now “brain damage pals,” Sugimoto is back in Tsurumi’s custody, along with Tanigaki. Inkarmat tells them that Kiroranke and Ogata’s likely next destination is Karafuto, which is where they turn out to be. The two are also well aware that Sugimoto may yet still be alive (he is Immortal Sugimoto after all) and that he’ll surely want to kill them both the moment he sees them again.

As for why Kiroranke stabbed Inkarmat, it wasn’t what I initially thought. Turns out, it was an accident. Kiroranke was merely threatening her with a knife, but in the ensuing struggle he fell and stabbed her. Kiroranke’s intent was to share the location of the gold with his former guerrilla comrades in the far east. And with Nopperabo dead, Asirpa is a vital key in discovering that location.

That’s not to say she’s the only key, however. Before leaving Abashiri, Tanigaki manages to find a consolation prize inadvertently left to him by Inudou: information relating to the tattoos no one else has. With none of the interested parties having the complete puzzle, there will surely have to be more confrontations alliances, and/or betrayals for any one of the parties to find the gold (if it even still exists).

Tsurumi sends Sugimoto to Karafuto to find Asirpa. He’s accompanied by Tsukishima, Koito, and his transport provided by Vice Admiral Koito, the lieutenant’s father. The Admiral had seemed to be only a means to an end up to this point, but he shares insights crucial to Sugimoto’s understanding of why Nopperabo did what he did.

Being a father himself, Koito knew that he could not ask the fathers of those beneath him to sacrifice their sons, nor ask those sons themselves to die, if he did not have skin in the game. Whether he liked it or not, the success of the battles being fought required that he put aside a life of safety and comfort he wanted for his son to legitimize the sacrifices of other sons.

He believes it was the same for Nopperabo. He didn’t simply cynically using her to help craft his ideal of the future for the Ainu. He simply could not ask the Ainu to pay for it with only their blood. Honor, obligation, justice, and an eye toward the future: these are the things parents in positions like Nopperabo and Koito must consider when raising their children.

Still, Sugimoto also happens to love Asirpa, and as long as he’s alive, he will see to it she doesn’t become a murderer like him and his ilk. Indeed, the kamuy may well be helping Sugimoto stay alive in order to serve as her guardian, and a check to the designs of both her father and the unceasing tides of history.

Asirpa comes to believe this in a dream with Sugimoto, in which he promises he’ll come for her again. The Dream Sugimoto insists it isn’t the kamuy speaking to her through him, but him, Sugimoto himself. He hasn’t joined the ranks of the kamuy yet, and nor has she.

Upon waking, Shiraishi share’s Asirpa’s insistence they haven’t yet seen the last of that big unkillable lug. Sure enough, he’s aboard a ship, with a bearing brimming with purpose and resolve, steaming to their location to reunite with them.

Until Golden Kamuy Season 3.

Golden Kamuy – 23 – Ainu Nothing Like The Real Thing

Turns out Inkarmat was working with Lt. Tsurumi…which is why Tsurumi has arrived with a flotilla of four-stack destroyers. With the prison alarms sounded, she declares Sugimoto and Shiraishi to have failed, and Tsurumi is the only one who can get Asirpa and Nopperabo out now.

When a shocked Tanigaki says that means he’ll get the Ainu gold, she tells him neither she nor he particularly care who gets the gold, further unsettling Tanigaki. The ships open fire, blasting holes in the wall, but also collapsing the entrance to the tunnel where Tanigaki and Inkarmat flee. Tsurumi and his large platoon of around sixty men get into small boats and arrive on the beach, fully armed and ready to rumble.

When Inkarmat is trapped by rubble, Tanigaki forgets who she was working for and bursts every button on his shirt to save the woman he loves. Fortunately for both, Ushiyama arrives to save the both of them, and just when you think it’s goodbye for Ushiyama, he casually tosses away the entire roof of the collapsed structure, then dusts off his jacket.

Tsurumi and his men storm the prison and kill everyone in sight…until he spots Sugimoto with “Nopperabo,” promising to kill him if they don’t lay down their arms. When the fake Nopperabo warns the others of a growing fire in the cell with loud grunts, they mimic the grunts. Like Tanigaki’s buttons, the show effectively tempers all the action and drama with moments of absurd, often pitch black comedy.

Meanwhile (there’s a metric F*CKTON of moving pieces in this episode) Toni Anji promises to take Asirpa to Nopperabo’s true location, but not without meeting up with Tanigaki Genjirou, whom Toni was always loyal to. Sugimoto realizes that Tanigaki wanted him out of the picture lest he cause trouble down the road.

On top of that, Nikaidou disobey’s Tsurumi’s order not to shoot, unknowingly hitting “Nopperabo” in the head, killing him. Shiraishi starts sawing through the floor so they can slide down into the crawlspace below. A wounded Kadokura releases all 700 deadly prisoners, unleashing them on Tsurumi’s outnumbered platoon, and, well, all hell breaks lose.

As soon as Asirpa sees that Warden Inodou is keeping Nopperabo in the chapel, she waits for another volley from the ships to escape from Toni and Hijikata (who applauds how tough the young woman is). But he still has the photos he had taken of himself with Asirpa to show Nopperabo.

It isn’t long before she runs into Kiroranke, and then Shiraishi runs into them, having dislocated his shoulders to exit the prison crawlspace. Kiroranke uses grenades to get Sugimoto out (as he has no clue how to dislocate his shoulders) and Sugimoto tells Kiroranke to meet the others at the front gate, while he takes the dagger Asirpa gave Kiroranke (and which was made by her aca) and heads to the chapel.

He’s stopped by Nikaidou, and the two have a vicious, bloody duel, with Sugimoto taking a blade through his mouth and left cheek and a bullet to the leg from the gun hidden in Nikaidou’s false leg. He manages to wrest that leg away and beat Nikaidou half(?) to death with it. I must say, if he survives this, Nikaidou might deserve the “Immortal” title as well…

In the chapel cellar, Inudou orders the real Nopperabo out of his cell, but Hijikata and Toni are waiting for him upstairs. Toni and Inudou shoot each other, but the latter plays dead so he can shackle Hijikata and lock him into a duel with katanas.

This allows Nopperabo to slip away. Outside the chapel, Sugimoto, crawling on the ground, spots him, and his unmistakable big, blue eyes. If only he could get Nopperabo to the front gate, where Asirpa and the others await.

All this time, mind you, Tsurumi and his men are completely occupied trying to fight off the wave of violent inmates. Like I said, a lot going on. One could even accuse it of being too busy, but I for one loved the sense of building chaos, with every character the show fleshed out playing a role.

It just worked, and was yet another example of the payoff tasting doubly sweet thanks to all the painstaking setting-up. After such a powerhouse penultimate episode, next week’s finale will have some big shoes to fill.

Golden Kamuy – 22 – And Finally, on a Black, Moonless Night…

For twenty-one weeks Golden Kamuy has been slowly building to this: the night Asirpa and Sugimoto finally infiltrate Abashiri Prison and meet with Nopperabo, to see once and for all if the one who killed the Ainu and stole the gold is her father. Now that the show has set up all of the various players and their various histories and motivations, it’s finally time to set things in motion.

Thanks to the salmon spawning, Kiroranke and Huci’s sister’s people can build a hut beside the wall of the prison. They can bribe the guards with fish, and within the hut they begin digging a tunnel under the wall to a precise distance indicated by Hijikata.

Before the big night, the whole crew settles under one roof an enjoys the bounty of the river: chitatap made from salmon gills, cartilage, and other normally harder-to-eat parts the Ainu never waste. Sugimoto is stoked to be having true chitatap, and Asirpa is delighted to hear not only Hijikata but even the normally mirthless Ogata not only make chitatap, but say “chitatap” while doing so. There’s also mouth-watering grilled salmon and side dishes laced with tasty roe.

During the meal, Ushiyama asks Inkarmat if she has a man, and Cikapasi forces the issue by giving Tanigaki’s half-eaten meal to Inkarmat, which is a kind of Ainu betrothing. Tanigaki leaves the hut, but Inkarmat follows him, and tells him she’s not hoping to reunite with Wilk for any romantic reason, but simply to settle her past. Tanigaki is the one she wants to spend her future with; he feels the same way about her, and once he gets Asirpa back home to Huci, he’ll give her his half-eaten bowl for real.

When the tunnel is complete it ends right in the quarters of Chief Kadokura, whose father fought beside Hijikata and thus feels loyalty to the old samurai, and will help the group achieve their audience with Nopperabo.

When a moonless night arrives, Asirpa, Sugimoto and Shiraishi, the infiltration team, relies on Toni Anji to guide them through the darkness to Noppy’s cell block. So naturally, they’re caught immediately, as in the first ten feet of their infiltration. The first play of the big game, and they fumble it.

No matter; the guards who spot them are dealt with relatively quietly, and they continue on, accessing the prison ward interior the only way they can: from the roof. The interior is a loving reproduction of the real Abashiri Prison, now a museum and Important Cultural Property—right down to the ceiling and cell latch designs.

Asirpa is lowered in (in a somewhat undignified manner), Shiraishi picks the lock to cell 66, and just like that, Asirpa is face-to-face with Nopperabo…or who she thought was Nopperabo. While the inmate’s face is indeed burned off, she can tell: this is not her aca (father). It’s an impostor; and they’ve been set up.

The fake Nopperabo starts screaming and a prison-wide alarm is sounded. Warden Inodou wakes up and mobilizes his men, and Sugimoto has Toni Anji pull Asirpa out of there, the two separating at the worst possible time. Still, Toni intends to take Asirpa to the real Nopperabo before they escape.

After that, the shit truly shits the fan, as Tsurumi, possibly tipped off by Inkarmat, arrives at the prison at the head of a flotilla of navy destroyers, blowing up the only bridge to the prison island. He orders his men to capture both Nopperabo and Asirpa, and will presumably need that gold in order to pay for such a lavish assault.

So a plan that had so many capable players involved goes pear-shaped almost immediately, scattering those players and leaving many wondering who among them betrayed them. But one way or another, this story is going to end in just two episodes. Here’s hoping Asirpa and Sugimoto and a few others make it out of this mess in one piece, hopefully with some of that Ainu gold…

Golden Kamuy – 21 – The Naked Truth

While visiting Asirpa’s relatives, the crew learns of a band of blind bandits who were once sulfur miners on Mount Iwo. Those who weren’t killed by the acid ended up sightless, and attack anyone they can in the dark. They’re led by a former Abashiri inmate, Toni Anji, who also has tattoos. They head to a local hot spring, but while all the guys are relaxing in the bath, the blind bandits snuff out all the light and attack.

As a result, Sugimoto, Tanigaki, Ogata, Kiroranke, and Shiraishi have to fight an enemy they can’t see with their dicks out. The enemy can “see” them just fine thanks to echolocation by tongue-clicking; a clever tactic that also creates an unsettling atmosphere.

As with the aphrodisiac sea otter incident, the beefcake is strong with this episode, with tasteful angles and shadows preventing everyone’s manhood from being exposed. Only Asirpa and Inkarmat remain clothed. Golden Kamuy has proven quite adept at creating compelling action set pieces, and taking away both the clothes and eyesight of the combatants is yet another example of that proficiency. It’s also pretty hilarious.

While she’s still weary of Kiroranke, Inkarmat still joins him and Tanigaki on a boat to try to escape the bandits, but Toni and his cohorts toss stones to gauge distance before he opens fire, shooting Tanigaki and capsizing the boat. Inkarmat can’t swim, and starts to sink, and even has a vision of a circle of bears coming to claim her soul.

But Tanigaki, who was only shot through the butt, dives into the lake and rescues her, and she rewards him with a kiss. She thought for sure she was a goner, but he showed her that the fate her fortune-telling portends can be changed.

As dawn starts to peek out of the horizon, Sugimoto and Ogata (the only one of them with a gun) infiltrate the bandits’ hideout, but soon find the windows are all nailed shut, and another ambush ensues in the pitch black. Toni goes after Sugimoto, and the two grapple and come to a standoff.

That’s when Hijikata suddenly appears to greet his old fellow inmate, and Ushiyama tears through the walls to let the sun in. The threat is over, with Sugimoto & Co. leaving Toni Anji to Hijikata & Co., provided he can get a copy of the tattoos he bears.

As the now fully-reunited supergroup heads into town to take their pictures taken, of all things, Tsurumi “punishes” his Abashiri mole, Private Usami, by drawing stick figures on his symmetrical face moles (a mole with moles, heh heh). Usami, like so many young men, is so smitten with the Lieutenant that it’s hardly punishment at all.

As for Sugimoto, he is compared to a young Hijikata by the old man’s photographer friend: “like a demon, but also kind.” But while locked in battle in the darkness, Toni Anji said sensed something else those with sight couldn’t: that Sugimoto could never return to who he was. I guess we’ll find out.

Golden Kamuy – 16 – Climbing Out of the Swamp

Shiraishi rather carelessly falling into the custody of the 7th Division is one more detour on the increasingly complex road to meeting Nopperabo. Hijikata cannot act when so outnumbered by armed soldiers, but he can lie in wait at a fragile hanging bridge that causes them to bottleneck.

Hijikata cuts the bridge, sending the soldiers and Shiraishi into the river, and Kiroranke is waiting to pick him up in a boat. But Shiraishi remembers his nightmare of being killed by Sugimoto for his betrayal, and hesitates to grab Kiro’s arm, and ends up right back in his captors’.

After imagining his annoying self in their heads, everyone kind of shrugs at the prospect of losing him, but decide that his know-how is worth traveling to the 7th Division base, infiltrating it, and rescuing him.

Meanwhile, we learn a little more about how Tsurumi intends to carry out his grand plan: Lt. General Arisaka’s top-quality weapons will sell like hotcakes; those weapons will be used to kill and maim in war after war; opium from Tsurumi’s cold-weather poppies will supply the drugs to sooth those who survive the battles. But he needs capital for his venture, hence the need to find the Ainu gold.

Tsurumi also had Arisaka built Nikaidou a new leg, all but assuring one more rematch between him and Sugimoto, who himself finally puts two and two together and realizes that Shiraishi was feeding info to Hijikata. Asirpa urges him not to kill anyone unless necessary, implying Shiraishi isn’t that.

On the contrary, he’s crucial enough to their plan for Hijikata to reach out to a fellow inmate at Abashiri, Suzukawa, who is a master of disguise. They’ll have him impersonate Abashiri’s warden Inudou Shirosuke in order to infiltrate the 7th’s base. Sugimoto accompanies him, also in disguise.

There’s now a lot going on, with the Hijikata/Sugimoto alliance (more like a truce) just barely covering up the fact that there are nearly as many competing motives as there are characters. The crowded field also means Asirpa gets another short shrift, with only one line that I recall. Sidelineing my favorite part of the first season—Sugimoto and Asirpa’s blooming friendship—had better bear some compelling fruit.

Golden Kamuy – 15 – The Brains are Always Delicious

I think the mad taxidermist exited stage right at just the right time; before his antics grew repetitive and boring. His legacy is briefly carried on by the Nikaidou brother who lost an ear to Sugimoto, and is part of the contingent that attacks the house to destroy evidence of how to identify the fake skins.

In the ensuing fracas, Sugimoto ends up saving Ogata’s life, while Nikaidou ends up losing an ankle and a foot to Hijikata’s blade. The cat watches the house burn, and its meow either signifies “good riddance to bad rubbish” or “feed me.”

The newly-formed Hijitaka alliance splits in two, ultimately to rendezvous at Ashibetsu. Both parties have a camp dinner, with Asirpa trying to get everyone to like woodcock brains and Hijitaka and Nagakura reminiscing on when the latter discovered the former was in prison, when both were younger men.

One man who can tell fake skin from real is Nopperabo, and so Hijitaka plans to utilize Shiraishi’s Escape King skills to break in and meet with him. Only two problems: Shiraishi is worried about getting killed by Sugimoto for discovering he’s been passing intel to Hijitaka, and when he tries to peace out, he’s surrounded by troops.

Golden Kamuy is staying fresh and nimble by serving up new character dynamics as a result of the shifting alliances, but draw quite a bit of value from the resulting banter. Asirpa and Sugimoto aren’t featured as prominently this season, but that’s not really an issue as the show has such a deep and strong bench.

Golden Kamuy – 14 – Mine Madness

Tsurumi’s new pet insane taxidermist Edogai has completed the fake skins for his master, and even found the time to create a Tsurumi “doll” with “spare parts”, much to the consternation of his two minders, Maeyama and Tsukishima.

Things shift from lighthearted fun with body parts to real danger when Ogata kills Maeyama while Tsukishima is away. Edogai makes use of one of his bearskins to disguise himself and escape, making for quite the spectacle. We know Edogai doesn’t get out much, which explains why he remains in the bear outfit throughout his escape.

As a result, it doesn’t take long for Ogata to spot and catch up to him, but Tsukishima is very good at his job (keeping Edogai safe despite himself) and snatches him up in a mine cart. Sugimoto and Shiraishi, who arrived to inspect Edogai’s house (and where Ogata met Shiraishi in the room of corpses and reminded him of his obligations to Hijikata), give chase in another mine cart.

They catch up, but become separated again when the tracks split. Ogata himself follows in a third card, but after some dynamite, the release of firedamp, and several gas explosions, the entire mine becomes even more of a deathtrap than when it was functioning normally. Edogai’s leg is crushed under rocks so he gives his humanskin bag to Tsukishima, entrusting him with getting the fake skins back to Tsurumi.

Sugimoto tries his damndest to break through the wooden barriers the miners made to stop the airflow, but lacks the strength. Fortunately, none other than Ushiyama spotted Sugimoto and Shiraishi heading into the mines via cart, and when things turn pear-shaped, he rushes in to save them both, to Asirpa’s relief.

With that, you have two of the three major factions of the show suddenly sharing a meal together, Last Supper-style: Hijikata and Sugimoto are officially introduced, Ogata is revealed as having betrayed Tsurumi (which doesn’t sit well with Sugimoto, who is, after all, a soldier himself), and Shiraishi’s secret of passing info to Hijikata is not exposed…for now.

As for Tsukishima, he makes sure Edogai didn’t die in vain. The skins reach Tsurumi, as well as Edogai’s last word: “iron.” Tsurumi learns that you can tell a fake skin by the tannins Edogai used, which make the skin turn black when wet and in contact with iron—an interesting parallel to the Huki leaves Asirpa and Sugimoto munched on last week.

Unfortunately for those two, Tsurumi is the only one who knows what’s fake and what’s real. He’s achieved his goal of making life far more difficult for anyone else seeking the treasure.

Golden Kamuy – 13 – The Taste of Spring

I take over Golden Kamuy reviewing duties from Preston as the last vestiges of summer fade and the colors start to turn, but it’s springtime in Hokkaido. It’s in the town of Yuubari where Lt. Tsurumi (himself very odd) meets perhaps the oddest and most colorful character yet on a show full of ’em: Edogai Yasaku. Whomever conceived of such a character has a twisted mind. Edogai seems normal at first, but it’s gradually made clear he’s anything but.

For instance, he doesn’t live with his mother, or anyone else, despite him hearing voices from a number of people in the back room. In fact, he’s just hearing voices, and the “people” are corpses he, a master taxidermist, has stuffed. He’s got a whole goddamn Signing of the Declaration of Independence in there. Is Tsurumi freaked out about this? Quite the contrary; he’s ecstatic: this guy is just who he needs to add more chaos to the tattoo hunt for his opponents.

After indulging Edogai in a hilariously macabre “human skin fashion show”, he tells him the plan: to create clever copies of the tattoo map skins he’s brought, covered in “nonsense” that will lead its readers astray. Edogai is eager to please his newest client, but when he can’t get the color of the skin just right (since its not fresh skin), he has a bit of a temper tantrum, riding his stuffer polar bear in one of his pieces of couture and exposing his arrested development.

So yeah, Edogai isn’t the most stable individual, but Tsurumi only needs him until the job’s done, even if it’s not done to Edogai’s exacting standards. Meanwhile, Asirpa and Sakamoto immediately avail themselves of the lush bounty of spring vegetables and fresh salmon, along with Shiraishi and Kuroranke.

But in Asirpa’s village where Tanigaki is still recovering, Inkarmat arrives with ill tidings: Asirpa’s life is in danger. Someone in her party will betray her, and it’s looking like it’s Kuroranke (if Shiraishi doesn’t do it first, of course). She joins Tanigaki on a mission to warn Asirpa, or to protect her from the threats she faces.

In her dreams, Asirpa remembers her father before his face was ruined, telling her she’d not only be a new kind of Ainu woman (which she certainly is), but one day be their outright leader. For that second prediction to come true, she’ll have to remain alive in an increasingly dangerous Hokkaido. But I wouldn’t bet against her.