Summertime Render – 09 – A Tale of Two Ushios

The video on Ushio’s unlocked phone shows both the original Ushio and her Shadow delivering a joint message to Shinpei. The original assures him her Shadow isn’t evil like the others, but an ally, then proceeds to tell the story of how she ended up dying, and why that’s not the end of her story, because ultimately she is her Shadow and her Shadow is her.

It started with Shiori telling Ushio about seeing her own Shadow and asking her for help, since no one else will listen to her. Then, while Ushio and Mio were cleaning up the beach, there was a flash from above and just like that there was a second Ushio, who runs away before she can learn anything more.

Ushio comes home for a bath to find the other Ushio is already in the tub; she went home because it’s her home, same as Ushio’s. Once she determines that this other Ushio isn’t a threat, the two join forces to seek out Shiori’s Shadow on Mt. Takanosu, the locaiton of Sou’s family’s old clinic, believed by most of the island to now be haunted. It is haunted, but not by ghosts…by a monster.

A Shadow in its black goo form copies Ushio’s copy and tries to kill her, but Shadow Ushio figures out on accident that the copy’s weakness is not its body, but its shadow, and that she can use her own body—like her hair—as a weapon to slice through that Shadow. She can also repair her physical body, and tells Ushio that the instinct to kill her original “fills her brain”, even though she has no intention of doing so.

The two Ushios return to the beach to record a message for Shinpei, and after the present-day Shadow Ushio watches it with Shinpei and Sou, she suddenly regains her memories and knowledge of her power. She uses that power and her phone to “transport” the three of them into a recording of the tragic events of July 21st on the private beach where original Ushio breathed her last.

Original Ushio had Shadow Ushio turn into a seashell necklace and wore her, so that when Shiori was washed out to sea, not one but two Ushios were there to rescue her. However, under those waves Shadow Shiori kills her original and drowns the original Ushio—the one Sou was unable to revive and ended up being cremated.

Struck by her original’s sacrifice for both Shiori’s sake and her own, Shadow Ushio vowed to help Shinpei wipe out the Shadows when he returned to the island. As Sou and Shinpei weep over what they witnessed, Shadow Shiori suddenly grabs Shin’s arm and transforms into Haine, who promises he won’t escape her next time.

Shadow Ushio switches of the recording so she, Shin and Sou are back in the present, but Shin now has a sinister black mark on his arm where Haine touched him, proving that it wasn’t just part of the recording, and that Haine is apparently capable of transcending time and space like he can.

That adds an extra layer of difficulty and dread to Shinpei’s task, but the recordings he and Sou watched proved one thing: Shadow Ushio is indeed their ally, and they need all the allies they can get against an increasingly menacing enemy.

Spy x Family – 10 – Star Seizer Anya

Professor Henderson continues to observe rancor between Damian and his lackeys and Anya and Becky, while the M.V.P. of a P.E. dodgeball tournament is rumored to be awarded a Stella. Loid steps back and leaves Anya’s intense training to Yor, and we’re awarded a lovely Rocky-style montage of Yor being her usual badass self and Anya just barely keeping up, while also learning the merits of hard work and stick-to-itiveness.

Of course, Anya isn’t the only one who wants that Stella for her dad’s mission. Damian believes he needs to be the first to earn a Stella, and Anya can read his mind as he reveals why: as the second son, if he doesn’t meet or surpass his older brother, his father won’t notice him. Damian may be a “shithead”, but he’s not iredeemable.

As for the third student rearin’ for that MVP star, we have our first exercise in Spy x Family descending into the absurd with Bill Watkins, who despite being six years old has the physique of Brock Lesnar. Just the sight of the large lad amongst all his tiny-mite classmates is enough to elicit a hearty chuckle; learning his dad is literally M. Bison kicked that up to a full belly laugh.

Against a normal human opponent, Damian’s shot and his teamwork with his lackeys would likely be enough to win the match and earn MVP (I got a kick out of the Calvin & Hobbes-style bending of reality in the glimpses of their training). Unfortunately, like being born second, Damian has he misfortune of having Watkins for an opponent.

Bill easily catches Damian’s best shot and takes out four opposing players at once. Damian’s lackeys sacrifice themselves to keep him in the game. When it’s down to Damian, Anya, and a third guy, Bill targets Anya, but thanks to a combination of knowing where he’ll throw it and Yor’s training, he just can’t hit her, and soon shows his age by getting very frustrated.

That leads to him yelling “DIE!” and forgetting all about “going easy on the women” by firing a fastball directly at Anya, who is a sitting duck when she trips and falls. This is when Damian exhibits his inherent “goodness” by sacrificing himself so Anya doesn’t take the hit. In that moment, he stopped caring about winning and status, and only cared about Anya’s safety.

After he tsunderes the heck out of his explanation for why he did it, the end result is it’s all up to Anya to bring Watkins down. Recalling Yor’s teachings in the park, Anya unleashes her killer move, “Star Catch Arrow”, and for a moment, appears to become a Powerpuff Girl.

Alas, despite perfect form and creating an intense atmosphere that has both teams and Bill in her thrall, she releases the ball so it bounces straight up into the air, then harmlessly in front of Bill, who swiftly ends the game by beaning a stunned Anya.

The consolation is that no one was ever going to win a Stella for exceling in a game of dodgeball. Henderson doesn’t know how such a silly rumor came about, but does know that anyone who yells “DIE!” in a friendly game is asking for a Tonitrus Bolt! Watkins stands chastened and rebuked.

While he praised her for her “not bad” dodging and took a direct blow for her, Damian is so disappointed in the end result of Anya’s ratcheting up of suspense that he can’t help but yell at her and call her “stubby legs”, even as he’d probably be the first to admit that until those last moments Anya was cool as hell out there. As for Henderson, observing these brats bickering, he wonders if this new class is really worthy of Stella…

This Spy x Family did not care how ridiculous Bill Watkins looked or how seriously this dodgeball game was being taken. It summoned and harnessed the outsized importance of mundane things all little kids engage in, taking after their adult counterparts while infusing the proceedings with their vivid imaginations. The result is another thrilling and hilarious outing.

The Executioner and Her Way of Life – 11 – Let’s Get Nuts!

Pandemonium is the ultimate agent and wielder of chaos. None of the Jokers have anything on this mirthful, pint-sized Giallo buff. Haruno Anzu typically voices her with a singsong child’s meter with a healthy share of “Maa’s!”, which rides the line between ironically effective and annoying, but also makes it that much creepier when ‘Moni speaks more quietly and seriously.

While Menou expends all of her ether on a mere warm-up fight with Moni, Akari seemingly heals Momo with her power, which made me think Momo would possibly play a role in the battle. Ashuna also gets reports of around a hundred people in town suddenly melting into red goo, making the princess primed to get involved in whatever’s up on the island.

I’ll tell you what: nothing good! Giant four-eyed rats with human legs sticking out of their backs? No freakin’ thank you! But it’s par for the course for the B-movie-obsessed Moni. She’s not trying to take over the world. She’s just trying to be as entertained as she can possibly be watching humans try their absolute best…then die horribly.

When Menou does run out of her own paltry stores of ether, Moni shoves her out of the castle with a giant hand, but that’s when Ashuna officially joins the battle, pretending she’s meeting Menou for the first time and offering her own seemingly unlimited stores of ether for Menou, who is far better-equipped to use it.

The duo of Menou and Ashuna proves extremely successful, at least at first, as Menou connects the earthly and heavenly veins, builds a massive Pseudo-Cathedral atop the castle isle, and sucks Moni into a bloody singularity, then an endless loop of detainment. Logically, the battle should be over. It’s not.

That’s because with Moni around, chaos reigns. Kill her once or a hundred times, it may not even be the real one you’re killing. Moni not only survives, but summons a gigantic eldritch abomination from the fog in order to show just how tough a cookie she is.

The kaiju obliterates the castle isle in one blow (which is sad, that was a hell cool-looking isle; reminded me of Ico) but the dashing Princess Ashuna saves Menou with a princess carry—just before that, she showed genuine affection and concern for her reluctant bae Momo.

So the giant monster is out there, but Menou soon determines it’s not a real threat; it’s still basically trapped in its current location by the fog, and that fog soon starts advancing on both the monster and Moni. While all this is going on, Akari is kept from joining Menou and Ashuna in battle by another Moni, who prefers mind games to blood and gore.

Moni felt like chatting with a fellow Japanese. Moni knows Akari can only use her Pure Concept of Time so much before it starts to degrade her soul into nothingness. There’s also the side effect of losing your memories from your previous life, but Akari, who was bullied at school in her old life, is only concerned with keeping her memories of Menou.

Akari destroys Moni with one shot from her fingertip, but Moni soon comes back and continues to mess with Akari, telling her that there’s a reason she’s failed so many times. Someone more powerful is impeding her efforts—someone with access to something called the “Astral Archive”, an entity composed of all the collected memories of the planet, the source of the power of ether, and the origin of the lord written in the scriptures of the Faust.

In other words, it’s probably Flare. So as Moni threatens to wear out her welcome by transforming into a CGI centipede girl (which while creepy and menacing, lacks visual mass and weight and is thus less impressive than the kaiju she summoned), she’s looking more and more like an intermediate boss on the way to the true big bad: Menou’s mordant mentor.

Rating: 4/5 Stars

Summertime Render – 08 – Curry Rhythm

Shinpei finds himself in a similar situation as Akari in Virgin Road—his loops aren’t as repetitive as he expected. New and unexpected things are happening, which means the utility of his foreknowledge (beyond broad strokes) is limited. Rather than meet Ushio the day of the festival by the water, they reunite right there in his kitchen. Not only that, Ushio knows that something terrible will happen on the 24th.

Perhaps whatever of the original Ushio is in this Shadow was drawn to his curry, but the why doesn’t matter; she’s there. At first, Shinpei follows Minakata’s advice, and even prepares to kill “it” when Ushio is wide open. But he can’t, because even though her shadow tickles when he touches it, this Shadow also happens to be Ushio Reincarnate.

There’s no hint of malice in this Ushio…until of course her swimsuit disappears, giving Shinpei a peek of the Full Ushy. Shinpei trusts this Ushio, who also wants to protect their family and friends like the original would. That means keeping her secret from Mio, though how Mio doensn’t hear her hollerin’ from the next prefecture I don’t know.

The first Mio to peek in is the real one, but the second is Shadow Mio, switching up her game by entering the Kofune household for the first time. She goes straight for Shin’s heart, but Ushio comes between them, sacrificing herself to save Shin for the second time in as many encounters. Nezu then manages to blow Shadow Mio’s head off from outside with a sniper rifle.

Shinpei uses that moment to stab Mio’s shadow, but before she vanishes she still tries to convince Shinpei that he killed the real Mio, demonstrating again how one can’t trust a Shadow for a moment, because that moment might be your last. Even so, Ushio is different—Shadow Mio even considers her a traitor—and when Hizuru in Ryunosuke Mode comes in to kill her, Shin shields her.

Hizuru naturally assumed Shinpei has fallen for a Shadow’s tricks, and they have no reason not to. And yet, even she has to admit there’s something different about her. Not only that, she has to credit Ushio in some form with bringing her to the island in the first place. She still has the recording telling her to go back, find Shinpei, and save everyone.

That said, Hizuru still isn’t ready to trust Ushio quite yet—she only just barely trusts Shinpei—lest the evil Shadows either “fix” Ushio (by making her evil like them) or use her like a conduit to foil her plans to rescue the island and kill her. Before they part for the night and possibly longer, Shinpei tells her not to die, like she did the first time they met on the island.

The next day, Shinpei recruits another person he can trust—Sou, whom Ushio surprises by popping up behind him in a disguise. Sou’s reaction is only the latest in a long sequence of excellent contorted faces that are this episode’s specialty. Sou is a self-pitying mess, but Ushio literally kicks him out of it, telling him that they don’t have a use for crybabies in their quest to save everyone from the Shadows.

Whatever he regrets, he can make up for it now. Can these crafty kids, with help from an author and hunter, prevent that future calamity at the festival? Judging from this series’ two-cour run, perhaps not at first. More loops are almost assured, but Shinpei has already made progress. Perhaps he and his friends will make a little more before Return By Death kicks in again.

Rating: 4/5 Stars

The Executioner and Her Way of Life – 10 – From Letdown to Taboo

Manon isn’t that surprised or intimidated by Akari Prime’s time magic, while it’s Akari who keeps getting surprised by this current iteration of the world. Manon was the child of a Lost One, a Japanese woman who was not intentionally summoned but simply appeared. Lord Libelle, Manon’s father, married the woman to bolster his power with her pure concept, but ended up never forcing her to use it, because he fell in love with her.


Manon is right that it’s a lovely story, but it has a cruel ending, as one day Flare executed Manon’s mom right in front of her, and didn’t even bother to kill her too. Manon grew up with everyone having great expectations for the child of a Lost One, only for her to have no magical power whatsoever. Branded a great letdown, Manon became mired in a life of uselessness an ennui…until she decided to embrace the dark side and become taboo.

This is why Manon doesn’t fear Akari in the least, nor Menou when she shows up to save Akari from certain death by Chaos magecraft. Not because she’s particularly powerful—Menou basically freezes her with her gaze then lops her arm off—but because, in short, Manon isn’t greedy. She’s had fun as a rebel and a taboo, but ultimately she’s just a vessel and sacrifice for something much, much worse…the little girl in the Iron Maiden who almost blew Momo up.

This girl is creepy and frightening as fuck, successfully toeing the line between twee and terrifying. Menou slits her throat, and she simply sheds her old skin and pops out of her dead body good as new. Then she twists her own head around dozens of times and stretches it vertically until it pops off to create a fountain of blood.

Out of that blood, multiple eldritch beasts emerge, and feast upon her corpse. Then she pops out of one of the monster’s mouths, once again whole. It’s an atmosphere-upsetting enough incident for Ashuna, still getting over Momo standing her up (though to be fair, Momo is bedridden), to sense from the mainland.

Yes, the girl herself is the Human Error Pandemonium, having escaped her prison of fog and is now ready to finish off the world she almost destroyed once before. Like Menou’s conundrum with Akari, how can you kill someone that won’t die when you kill them? We’ll surely find out in what’s looking like a season-capping final battle that’s sure to include more than just Menou as it progresses.

The Rising of the Shield Hero S2 – 03 – Turtle Soup

The time for talk has passed—this episode is all action. The Spirit Tortoise—that is, the somewhat janky CGI Spirit Tortoise—must be stopped, and with an alliance of nations at his back, Naofumi is never going to have a better chance to do it. I have to respect an episode that is devoted to one thing and one thing only: covering the battle from start to (apparent) finish.

That said…deary me…Shield Hero is to be commended for its ambition. The execution, however, is very much a mixed bag. Often times animation is dispensed with in favor of panning stills or, in the case of the masses of soldiers and the tortoise, the aforementioned janky CGI. There’s quite a bit of suspension of disbelief in viewing this grab bag of battle visuals.

But if the animation can’t cash all the checks the composition writes, Kevin Penkin sells the hell out of what we get. I can’t stress enough just how important the quality of the soundtrack contributes to a sense of gravitas and awe. That, and seeing Naofumi not only recognized but celebrated by the marching troops is something of a revelation. He’s come a long way, baby.

While things get a little hairy due to the Spirit Tortoise firing a flurry of deadly purple thorns that decimate the allied forces, those forces are still able to stop its advance by taking out one of its legs. The mage corps then pierce the skin of the tortoise’s neck, allowing Raphtalia and Filo to go in there and deliver a devastating combined strike that beheads the beast, which was the whole objective of the operation.

Throughout the battle, Ost selflessly (and awesomely) offers her not inconsiderable magical powers to assist in both offense and defense. But she’s also something of a canary in a coal mine; everyone expected her to disappear when they beheaded the Spirit Tortoise, since she’s it’s familiar and all. But even after the head has been detached, Ost lingers on. While I’m glad she’s not dead, the fact she isn’t means the Tortoise isn’t either. Thus the threat endures.

Rating: 4/5 Stars

Magia Record – 25 (Fin) – A Record No One Knows

Step One of the Magia Record finale: dig poor Tamaki Iroha out of the yawning chasm of despair into which she was cast by losing both Ui and Kuroe. First, Iroha shoots a Kyuubey or three in the face, not wanting to hear his platitudes about extending the universe. Harder to silence is her own doppel, who says she couldn’t save Ui or Kuroe because she didn’t ever truly know or understand them.

Iroha is no doubt in a bad way, but thanks to the timely arrival of Yachiyo and the rest of Mikazuki Villa, she’s able to share her pain and failures with them, just as they shared joy and happiness in brighter days. They connect with both hope and despair, sharing everything about each other. This maximum understanding means Iroha is able to conjure a giant crossbow airship that conveys the quintet to Embryo Eye.

Mikazuki and a huge army of magical girls manages to restrain Embryo Eye, while Iroha is able to fly through any and all obstacles to end up with her two remaining little sisters in her arms. Nemu and Touka insist she fall back, stay safe and let them keep her alive for a long, long time. But Iroha assures them more time won’t make her happy if it means they must sully their hands, or disappear. She wants to share as much time as they have left together.

While she’s finally able to get Nemu and Touka to stand down, the victory lasts only a few moments when we’re reminded that the wild card Alina Gray is still on the board, and crazier than ever. Of all the hundreds of magical girls deployed in this battle, it only takes one to muck everything up, and that’s Alina, who above all must be entertained and engrossed by art and excitement, even if it means sacrificing herself to merge her doppel with both Embryo and Walpurgisnacht.

Alina’s destructive actions threaten everyone, magical girl or not, and Iroha can’t hold Nemu and Touka back from doing what they can to stop her. In this case, that is summoning their own doppels, going into overdrive, then catching up with the Alina-Embryo Eye and destroying it before it can merge with Walpurgisnacht—sacrificing themselves in the process.

The resulting explosion turns everything white, and Yachiyo wakes up on a train in space, wondering if she’s dead. She’s soon joined by former villa sisters Mel and Kanae, and then by Momoko and Mifuyu. They tell Yachiyo they’re not ghosts, but fragments of their magic that live on within her. Thus is Yachiyo’s magical ability finally confirmed not as the power to survive by sacrificing friends, but the power to carry on their hopes.

After meeting with Ui and saying goodbye one last time (though Ui also says a part of her will remain with Iroha, specifically every time she experiences happiness), Iroha ends up in one last discussion with her doppel. But since she no longer fears her doppel, and has come to understand her, Iroha is able to remain in control, and even draw upon her doppel’s power, combined with Ui’s collective power, to connect each and every magical girl on the battlefield with glowing pink threads.

They’re not threads that collect despair, but seek understanding and sisterhood. One big happy magical girl family, all of whom know each other, and all of whom have a part of themselves in their others. She and Yachiyo connect and conjure a mammoth half-spear, half-crossbow bolt. Declaring that no matter how sad or regretful she gets, she’s going to keep living, Iroha fires the bolt, finishing the Alina-Eye off and dispursing Walpurgisnacht.

The clous part, the blue sky and gleaming sun bathes Iroha and Yachiyo in its warm light. The rest of Mikazuki Villa joins them, and they revel in their hard-fought victory. After the credits we see new occupants arriving at Mikazuki Villa in some undetermined but not necessarily distant future, with framed pictures of former tenants, including Yachiyo and her original group, as well as Iroha and her little sisters.

But they’re just photos of girls. As the girls in those photos narrate that nobody knows nor will know the struggles they faced, the sacrifices they made, the tears they shed and the blood they spilled. They won’t know they failed, were deceived, were stolen from, or that they fought each other, made up with each other, comforted each other.

The damage caused to the city is explained by a combination of earthquakes, typhoons, and terrorist attacks. What actually happened will never be recorded, and to the rest of humanity, magical girls and their record never existed.

It’s a expectedly sobering and haunting way to close the curtain on this bizarre world. But it doesn’t matter to Iroha if she was remembered, only that she got to be a magical girl, save people, and live and share in the lives of those she loved.

Magia Record – 24 – No Choice at All

As Alina Gray revels in the chaos Touka and Nemu have resumed (and paints a picture of it) and Yachiyo chases after Embryo Eye, Kyuubey calmly waxes philosophic about how he’s actually doing magical girls a favor, since their sacrifice is a small price to pay for, ya know, extending the life of the universe.

He also goes on about how “what is right” depends entirely on when you live in human history. In some times “justice” hast meant protecting the weak; in some times it has meant eliminating them to make humanity stronger.

Those lofty areas of rumination are of no interest to Iroha, who is now safely within Little Kyuubey, which means she finally gets to reunite with Ui. Her goal is to get out of there with Ui, but Ui tells her it’s too late for that. However bad a big sister Iroha believes herself to be, Ui believes she’s been a worse little sister.

She’s not herself anymore, and hasn’t been since she became a magical girl with Touka and Nemu. Unlike those two, Ui is content to admit they failed and gracefully back away (and say what you want about Kyuubey’s designs, the plan ws and is short-sighted at best).

Ui tells Iroha they must part, because while her story is over, Iroha still has a lot of people left to save, starting with Kuroe. Iroha breaks Iroha out of Little Kyuubey just when Kuroe’s doppel is overwhelming her. But while Iroha wants to save Kuroe, Kuroe doesn’t want to be saved, because she doesn’t believe she’s worth saving.

We finally learn why (or at least part of why) Kuroe feels that way. Whether she became a magical girl because Iroha did or for some other reason is not clear. However, once she became one, she was weak, and barely able to scrape by. But just as there’s always a bigger fish in the sea, there’s always a weaker magical girl.

When Kuroe meets one who is stuck in a witch’s labyrinth, she rescues her and the stray cat she meant to save. We never see this magical girl’s eyes or learn her name (nor does Kuroe). But when the girl asked for a spare grief seed, Kuroe lied and said she didn’t have one, when in reality she did have one to keep her above water.

Kuroe believes the choice she made back then was no choice at all. She went so far as to save that girl, only to abandon her to a longer, slower death. She has no idea what happened to her, but it’s likely to have been nothing good, considering her Soul Gem was already in bad shape.

So now, having had to say goodbye to her dear little sister, Iroha now finds herself trying to convince her friend that she can and should be saved. Kuroe is far from keen on the idea, especially as her darker side replaces that mystery girl with Iroha in her mind, thus upping her guilt and despair.

While she’s under the heavy emotional influence of her downer doppel, Kuroe decides she’ll make it so that she doesn’t have to save anyone and doesn’t need to be saved. Her doppel breaks through Alina’s barrier and she transforms into a full-on witch, Iroha watching helplessly as Kuroe’s blackened vestigial human body is torn to pieces.

As the witch soars out of earth’s atmosphere, likely up to no good at all, Iroha’s defeated face turns to one of grim duty and determination. If she couldn’t save Kuroe, she’ll at least put her out of her misery, and spare a great number of lives she’d claim as a witch. Three episodes into this four-part finale, I earnestly hope we’ve reached the lowest depths, and that Iroha and her remaining friends can soon begin to ascend from the shadows.

Magia Record – 23 – Sticking to the Plan

Outside, Yachiyo, Mifuyu, and the other girls are confronted by the Amane twins and Magius acolytes, and it looks like a magical girl-on-magical girl battle is about to take place. But to the twins’ credit, they seem to stand down at least to hear Mifuyu out; such is their respect and love for her. Mifuyu tells them the time has come to stop hurting each other and others, because the Wings of Magius’ plan failed.

Inside, Nemu stops the time suspension, the hourglass shatters, and suddenly Touka remembers everything: life with Nemu, Ui, and Iroha in the hospital, and all of the things she’s done since then to end up where she is. It’s a tearful reunion, but Touka also finds herself crushed by guilt. Kugimiya Rie does some excellent work here.

After hugging Iroha, Touka wants to know why Nemu didn’t tell her the truth when she knew it all along, and the answer is simple: Nemu didn’t want Touka to abandon the plan. The collective fear and misery of countless magical girls who came to Kamihama City drove Touka mad, but Nemu’s knowledge of not only losing Ui but knowing no one knew but her must’ve have driven her mad, too.

That’s because even with the benefit of hindsight, and the fact their efforts thus far almost killed their big sis Iroha, Touka and Nemu decide to press on. They don’t believe the Doppel System to have failed, but simply isn’t finished yet. They decide to keep the promise they made to Ui, even if she wouldn’t want them to, and “get back to making their mistake.”

As they ride off aboard the awakened Embryo Eye bound for Mitakihara, which they plan to fuse with Embryo, I had to hand it to these two for doubling down on their bad bet. It’s not surprising at all that two girls with the hubris to believe they could take on Kyuubey’s powers and control them would believe that they alone can save everyone.

But the immediate effect of Embryo Eye’s awakening is that nearly every magical girl in Kamihara City is overwhelmed by their Doppels. I suppose they’re all simply necessary sacrifices for the greater god to Nemu and Touka. But Mifuyu is determined to protect every last one of them with what power she has. She tells Yachiyo to leave everyone in her care while she heads off to try to stop Embryo and get Iroha back.

Mifuyu puts up barriers around all of the Doppel-ified girls to pr otect them from themselves and each other, but when they all start banging against those barriers, it takes a toll on Mifuyu. Enter Momoko, who offers physical, emotional, and magical support. Their mission is nothing less than reaching out and touching the soul of every affected girl and ripping away the darkness causing the Doppels to form.

To do this, Mifuyu and Momoko enter some kind of “soul realm” where the overwhelmed girls are represented as being confined to their own individual four-poster beds. Sana, Felicia, and Tusurno are all freed, but every time Mifuyu and Momoko free someone, their soul avatars crack and threaten to shatter.

Mitama, ashamed by how she’s played both sides for so long, is eager to help, but Mifuyu warns her not to. She and Momoko have made their choice, and there’s no going back. But the girls who remain when they’re gone will still need a Coordinator, so Mitama must live on.

The last magical girl Momoko helps save is Kaede, who finally reunites with Sena. But once all of the magical girls who had been Doppel-ified by Embryo Eye awaken back in the normal earthly realm, they find Momoko and Mifuyu lying beside each other, hand in hand, their soul gems shattered.

Thanks to Nemu, Iroha is trapped in some kind of protective dimension, while Yachiyo is headed off on her own to face overwhelming odds as Embryo Eye and Walpurgisnacht will soon clash and cause unfathomable destruction.

Two girls driven mad by their master plan, another who may be the only one strong enough to stand against them. And then there’s the wild car, Kuroe, slinking along with quite a lot of black goop in tow, followed by a translucent Kyuubey. On to round three.

Princess Connect! Re:Dive – S2 12 (Fin) – Gochisousama

I love the battle music in PriConne not just because it’s tremendous in its own right, but reminds me of other great battle themes, like this one from early in Final Fantasy XIII-2, which gets me in the mood to write about this fantastic finale.

The final feast of PriConne 2 is a sumptuous multi-course smorgasbord comprised of myriad shapes, sizes and colors. Yuuki not only powers up Pecorine, but everyone, and the townsfolk rally for the sake of their princess. Kaiser is wrong; they’re not useless in just being able to yell. It’s because of them Peco and the others are able to fight and break through.

When Kaiser decides “screw it, I’m going to destroy this cursed world”, she brings up her two aces in the hole, Neneka and Labyrista, whose minds she’s overthrown. But their combined attack (which resembles the bankai Senbonzakura Kageyoshi) is blocked and nullified…by a reinvigorated Karyl, choosing the right side and sticking with it.

As the battle progresses, Kaiser (AKA Mana) longs to be reunited with someone named “Minerva”, without whom she’s endured crushing loneliness for countless time loops. Yuuki is able to release Kaiser’s hold on Labyrista’s avatar, and Labyrista quickly releases Neneka. Having lost her two most powerful weapons, Kaiser doubles down on her recklessness by letting the shadows envelop and overthrow her.

As final bosses tend to do, this turns her into a colossal slime monster, but thanks to the other guilds showing up to support them, the Gourmet Guild are able to leap inside the mass of goo, and Yuuki, Kokkoro and Pecorine are able to clear the way for Karyl to reach her majesty and try to save her.

In a gray morose world on the brink of destruction, Karyl, Kaiser’s Princess Knight, won’t let her body and soul vanish into the abyss. Even when the structure around them crumbles, Karyl doesn’t let go, and even though geting her there mortally wounded Yuuki, he chooses to go back and reach out to Karyl, pulling both her and Kaiser out of sure oblivion and back into the world.

The townsfolk rejoice as the Gourmet Guild emerge unharmed and victorious. Kaiser, either no longer a threat or unwilling to fight any further, accepts her loss and is arrested. Her spell on Peco’s parents is lifted, and they remember their daughter and embrace her.

Her friends look on with full hearts as she weeps buckets of tears of joy into the bosom of her mother the queen. And then she takes her rightful place back at Landosol Castle, addressing her adoring people.

Back at the Gourmet Guild, Karyl is the new chef, and assures the others that her meal might not look like much but it tastes great. Yuuki and Kokkoro praise her, but Kokkoro makes the mistake of serving tea to their fourth member, and all three of them suddenly feel her absence.

That is, until they hear her voice and see her in the doorway. While she’s glad her parents remember her and she’s a princess again, she still has a long way to go before she’s ready to rule the kingdom she just took back. So she re-joins Gourmet Guild as Pecorine, primed to go on a lot more adventures and gain the experience she’ll need once she comes into her throne.

This was a breathless banger from start to finish; an episode with a whole lot to do that managed to pull it off with a brilliant flourish before returning to the warm and peaceful Gourmet Guild house. It’s pretty much exactly what I was hoping for in a finale…I just wish we could spend a little more quiet time with the guild now that there are no more secrets or divided loyalties…just food, fun, and family!

P.S. While it’s a totally different an much older game, I feel compelled to end this write-up with one of my favorite victory themes, from Star Ocean: Till the End of Time:

Tokyo 24th Ward Dropped

Somewhere between the far-fetched lightning episode, the flashback episode that didn’t move the story forward, and the show not airing at all last week, I lost interest in this show. The first half of this episode did nothing to re-spark that interest.

The ham-fisted political commentary now dominates everything, leaving our characters nothing but pawns darting across a breakneck plot while two bad guys on opposite ends of the spectrum weave their respective webs. I’d have preferred more of RGB solving trolley dilemmas interspersed with slice-of-city-life moments of earlier episodes.

Tokyo 24th Ward – 09 – Sowing and Reaping

You said it, Cowboy Man. Nothing like a prequel three quarters into a show to kill the momentum. RGB, who flailed around independently last week during an improbably destructive thunderstorm. Rather than follow up on those events, we flash back to 1999, when Kanae was still working on autonomous driving tech with her colleague Kuchikiri.

When a car drives into their lane, the AI overrides Kanae’s steering so that Kuchikiri is seriously injured while Kanae and a pedestrian, a young Tsuzuragawa, are spared. When Kuchikiri comes to he finds himself unable to read words or numbers properly, and decides to reinvent himself with the name “Kuchikiri” now looks like to his eyes: 0th.

Kanae, who had just struck a business deal with Suidou Gouri, eventually becomes his wife and the mother of his kids…but the episode isn’t interested in explaining exactly how these two people with zero chemistry fell in love. But hey, Tsuzuragawa, guilty over what happened with 0th, decides to follow in Kanae’s footsteps even as Kanae abandons her research. Tsuzuragawa also meets Chikushi at college, where he once exhibited the same wannabe hero qualities as Shuuta (which explains his present-day cynicism).

Kanae also sets up the Takara Food Bank with the shopping district, which is how her kids Asumi and Kouki meet Shuuta and Ran. But while she’s chasing after someone asking if they need help, she ends up robbed and stabbed to death. Chikushi came between her and the first slash, but couldn’t stop the second. Gouri’s kids watch their dad break down for the first time in their lives, and I daresay he transformed into a different person in that hospital that night.

Determined to prevent crimes like the one that claimed his wife, Gouri turns to Tsuzuragawa to dust off Kanae’s research and complete it; the beginnings of what would become the KANAE System in the present. Tsuzuragawa probably knows right then and there that if Kanae couldn’t perfect the tech, she doesn’t have a prayer, but presses on anyway out of guilt and obligation.

Where Tsuzuragawa finds time to do this research while acting as chauffeur and personal assistant to the Suidou family is unclear, but as the years pass Gouri turns the resurrected Cornucopia Project as the cornerstone of both his mayoral campaign and his bid for the 24th Ward to join Tokyo. When 0th hears about this, he wants to fight Gouri, and I can’t blame him. Kanae’s tech was flawed and she knew it, but he’s going to use it anyway?

Perhaps too conveniently for the completion of Gouri’s descent, Tsuzuragawa is unable to make the system work without a human brain at its core, and as you’d expect, you can’t buy living brains on Rakuten. But when Asumi is severely injured at the school fire, Gouri decides to turn her into the 24th Ward’s “Guardian Angel”, which even for him feels like too large a leap to Super-villainy.

Ultimately, while this flashback episode colored in some of the broad strokes and made some connections regarding the adult characters of the show, the fact remains RGB are still flailing about in the present day, with one less episode for them to figure shit out. Meanwhile, Gouri’s monstrous decision was decidedly not justified here, while Tsuzuragawa comes off as the misguided protégé. The grown-ups have left a big mess for the kids to clean up!

P.S. Episode 10 is delayed; a recap episode is airing this week.

Tokyo 24th Ward – 08 – Crane Game

Managing to bake a Golden Sunrise comparable to his dad’s nets Shuuta the location of the guy painting over Ran’s Kaba tags. Zeroth tells Shuuta that while he’s not Carneades, he is “acquainted” with them, and knows that right now they’re atop the Cornucopia arcology that houses the KANAE System.

No sooner does Shuuta head that way, stopping by Mari and his mom on the way, do he, Ran, and Kouki all receive the latest call from “Asumi”, with a new Trolley Problem. Three giant cranes atop the Cornucopia will get struck by lightning. They can choose to either call the one person atop the tower and save his life, or sacrifice that person while saving all of the people who would be killed or wounded by the cranes.

Seems simple enough (though I question how lightning, a fairly common phenomenon, would be such a huge threat here), but while Ran and Kouki are united in choosing the option that saves more people, Shuuta won’ be satisfied unless he can save everyone. Ran is also approached by Zeroth and asked to hack into the KANAE System to access some data for him. He won’t say why just yet, nor does Ran know how…but he likes a challenge.

Kouki, while the most passive this week, still makes a call to Tsuzuragawa that he later believes would lead to her death. That’s because, as Shuuta learns when she’s struck by lightning and almost killed, Tsuzuragawa is Carneades. Dun dun dunnn. As she told Kouki (and only Kouki), it was a character she assumed in order to cover for a horrible flaw in the Kanae System: Asumi is still conscious in there.

Shuuta is only witness to one of those two bombshells, and gives Tsuzuragawa CPR until she starts breathing again, then basically jumps off the Cornucopia while carrying her in his arms. As for the cranes going haywire? Not much is said but I assume there were no serious casualties. He got himself pretty banged up in the process, but Shuuta prevailed: get got the third outcome.

After a brief virtual dip into the KANAE System to retrieve what Zeroth wanted, on Ran’s way out he hears what sounds like Asumi calling for help. He’s not wrong, but unlike Kouki doesn’t realize it’s the real Asumi, just in a virtual form. But Zeroth says the heart of KANAE is a “demon”, and he’s going to use the data Ran got him to hack back in and destroy it. What that means for Asumi, and how RGB will respond to his plans, remains to be seen.

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