Fate/Extra Last Encore – 13 (Fin) – Mankind’s Journey Continues

Twice H. Pieceman is done with humans, and he has been for a long time. On Earth, in life, he was surrounded by the death and suffering of the Vietnam War. After death, he was “reproduced” as an NPC within SE.RA.PH, but that NPC status meant the Holy Grail would always be out of reach, so he sought a successor who also felt the future was wrong.

When none came, and humanity grew stagnant, Pieceman stopped seeing the point of letting it all continue. That’s pretty much where we’re at when Hakuno, Saber, Rin, and Leo arrive at the doorstep of Angelica Cage and the Moon Cell Core, still shielded and guarded by Chakravaratin, the Noble Phantasm of Pieceman’s no-longer-around Servant.

Oh, and Pieceman is also a Dead Face; a remnant of his digital body that was destroyed when he sealed off SE.RA.PH. Killing a final boss that’s already dead will be impossible…but they don’t have to kill him; they simply need to get past him.

When a frontal assault on Twice and Chakravaratin by Rin and Saber fails (Leo is initially neutral and takes no action), Pieceman informs them even if they wish to save humanity, it’s too late; showing them images of what has become of Earth. Yet Hakuno is sure there are survivors he wasn’t able to eliminate—even after a millennium of trying—who will one day make their way to SE.RA.PH to continue civilization.

Having heard both sides, Leo abandons his neutral position and uses a barrier to shield the others from Chakravaratin’s lasers. He also summons Gawain and uses his final Command Seal to order him to use Excalibur Galatine on the wheel, damaging it and giving the others time to finish what he’s started.

Leo goes out as a proud leader fighting for the future of humanity, and Gawain goes out with a majestic bang, reforming Excalibur with the light of the sun.

Damaged but not stopped, it falls to Saber to fly up to the wheel and cease its turning so the shield over Moon Cell core will drop. Emperor Nero Claudius proceeds to prove her worth by achieving what is “no mean task”—stopping Chakravaratin as she promised. While she expected Hakuno to race to the Moon Cell core, he sends Rin instead, as the only true Holy Grail War Master still “in the game” (he’s not an official participant).

That allows Hakuno to come to Nero’s side near her end, which was the one simple wish she told the female Hakuno, since dying alone the first time was “harsh.” She gives Hakuno her sword and sends him off to Moon Cell.

Believing he’ll be able to manipulate a fellow Dead Face’s body and use it as a vessel, Twice is surprised to find his attempts are utterly ineffective as Hakuno bull-rushes Moon Cell, passing right through Pieceman. Despite being a Dead Face, Hakuno was able to go against his kind’s nature by expressing no hatred and not considering Pieceman a foe.

Hakuno shatters the shield and joins a somewhat flustered Rin right by the core. Touching returns Moon Cell to normal, but results in his disappearance. It’s something he does willingly, with a smile on his face: a being shrouded in death believing in life; and not shrinking from his duty, which led to his end, despite yearning for that life.

Down below at the ruins of Chakravaratin, Nero offers her congratulations to her Master and disperses in a cloud of rose petals, and Moon Cell is restored to normal, whatever “normal” is. The only person who appears to remain there is Rin, sporting a new dirty-blonde hair color, looking ready, willing, and eager to welcome the survivors of Earth, that they may begin rebuilding civilization.

And there you have it…FELE is at an end. Sure, at times things were a bit hard to follow and the jargon was a bit too dense for my tastes, but through it all Hakuno never ceased his dull optimism while Saber and Rin never ceased being awesome and fun to watch. Even Leo had a nice redemption here.

The setting of the final battle was appropriately sprawling, with intricate structures sticking out in a vast, austere void. The soundtrack delivered at every turn, just as it had throughout the show’s run. Shaft’s trademark closeups were on full display but not overused. It took a few months, but FELE came to a powerful and satisfying conclusion.

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Fate/Extra Last Encore – 12 – Doing What You Can

Shortly after Hakuno and Saber are expelled from the Seventh Level, Twice Pieceman paying Leo a visit from the Angelica Cage in an apparent flashback. Their unaligned positions are laid bare: Twice believes there is nothing left of humanity but its past; Leo still believes he can restore it if only he has the grail. As a Harwey, Leo has long been groomed to be the ultimate leader, but while he can “control” humanity, but he can no longer save them, or even live among them.

Kishinami Hakuno may not even be a real human, but he still wants save them and continue to live as one. The previous act’s ending suggested he and Saber had a long climb ahead of him, but while FELE faithfully replicated the old-school video game cruelty of having to start back at the beginning, Hakuno had in his pocket the bookmark of hope Alice gave him, which serves as a handheld save point.

Once he and Saber finish falling, he uses the bookmark like a phone flashlight to lead them through Limbo, where they first met. Rin gives a report; she’s still on the Seventh Floor just barely staying alive against Leo and Gawain as SE.RA.PH begins to crumble around them. Leo doesn’t have a concrete plan for defeating Leo, but a simple realigning of his thinking will serve him immensely in Round Two.

In Round One, he and Saber were separated, having to fight their counterparts one-on-one and being so overwhelmed they had no time to regroup. This time, they’ll arrive side-by-side and fight as one unit. Neither Hakuno nor Leo believe a mass of anger and hatred—much of it collected from those who failed to defeat Leo—will ever be sufficient. As such, when Hakuno and Saber arrive to spell an exhausted Rin, Leo is more bemused than anything else; the Dead Face has a death wish.

But Hakuno doesn’t wish do die, nor is he not dying because he’s pursuing a concrete goal. He wants to keep living so he can find a goal. The warmth of Saber helps him to focus just the anger within him, not the hatred. She believes she can break Gawain’s Excalibur, and only needs Hakuno’s best for an instant to do so.

It’s the ideology of hoping the best they can do will suffice against Leo’s bored arrogance and certitude. Indeed, Gawain and Excalibur put on a bigger, brighter show than the tiny red glowing dot that is the Dead Face-turbocharged Saber, while Hakuno’s face starts to crack and bleed like he could come apart at any moment.

But again, a moment is all Saber needs, and it’s what she gets, smiling when the light comes, knowing she’s got it. She shatters Excalibur Galatine in two and then activates her Golden Theater for One Final Play, Fax Caelistis; the Closing Rose that Fames Stars.

Excalibur is broken. Gawain is disarmed. Leo concedes defeat, and the battle is over without him dying, as is the rule of the Holy Grail War…though his still-smug look still amusingly pisses Rin off.

Leo rings the bell signalling Hakuno’s victory, and the floating chunk of rock upon which they stand begins to rise, taking them up to Angelica Cage AKA the Tree of Possibilities (without a bath, to Saber’s disappointment). Rin is upset that Leo still looks like he won something even though he just lost…but maybe he did win something by losing.

Unlike Pieceman, Leo hasn’t given up on humanity, only he lacked the ability to save it. By conceding to someone who can, a part of his goal could yet be achieved. The best Hakuno could do was enough to get to Pieceman. Will it be enough to defeat him? And barring defeat or victory, can humanity be saved another way before SE.RA.PH perishes?

Fate/Extra Last Encore – 11 – Status Quo Equals Decline

When last we saw Hakuno and Saber, he had just saved Rin and Rani from an eternal stalemate (though only Rin survived); we now rejoin them as they ascent to the seventh and highest floor, where master Leonardo Bistario Harwey dwells. Even though Rin and the female Hakuno managed to defeat Leo and his servant a thousand years ago, it was only because Leo “gave up the win” of his own volition.

They arrive at a painfully gorgeous yet empty place, and are met by the Saber-class servant Gawain, who has neither the will or reason to raise his sword against them. Turns out Leo was saved by Twice Pieceman (the one who holds the grail and from which whom no servant has ever taken it) and subscribed to the ideology of Twice, maintaining the status quo on the floor.

Since humans can only survive through change, he became humanity’s enemy. After about a century, he determined no challengers would come forth, and settled into a slumber, where he remains…until now. Gawain leads the new challengers to the place where Leo sleeps—though not before Saber pays respects to her former master, whose tomb is situated on a picturesque cliff overlooking a waterfall.

As much as Saber liked that Hakuno, Rin opines that perhaps if Leo and not Hakuno had won and made it past the Seventh Floor, perhaps SE.RA.PH and humanity might not be in such a bind, because Leo wouldn’t have lost to Twice as Hakuno did. Even so, it’s likely civilization would have still fallen for other reasons related to the kind of person Leo is.

Regardless, the present Hakuno must do what neither Leo (devoted to preserving the present) nor Twice (obsessed with the past) ever could: look to the future; the only way forward for mankind. To do so, he must do what his predecessor did and win against Leo…only this time when he awakens, Leo is prepared to fight back rather than conveniently resign.

As soon as he’s up and about, Leo sics Gawain on Saber and starts attacking Hakuno, who can barely deflect his attacks with Dead Face. Saber is similarly overwhelmed by Gawain’s power, and notably neither are able to properly support one another or compensate for their shortcomings. It’s a relatively quick but still extremely epic and badass battle.

Leo orders a coup-de-grace in the form of Excalibur Galatine, Gawain’s Noble Phantasm that basically creates a facsimile of the sun itself to incinerate his opponent. While Saber and Hakuno survive the onslaught, the ground beneath them does not, and they fall, perhaps all the way back to the lowest level. Speaking of levels, it’s as if they approached a boss in an RPG without sufficiently leveling up, and simply got schooled.

Unfortunately, there’s no time to gather more power; nor is there time to ascend all the way back to the Seventh Floor: Chakravartin will be complete in a matter of hours. Just when Hakuno was his most resolved, he’s swatted down…and even if he manages to reset Moon Cell, it will most likely mean deleting the last thousand years of history.

Since that history contains the defeats and amassed negativity that led to his creation, restoring Moon Cell will presumably claim Hakuno as well, meaning history could easily repeat itself with no more hero to correct it again. Still, I’m sure he, Saber, and Rin can figure something out.

Darling in the FranXX – 24 (Fin) – A Word They Were Never Taught

Despite the hope from their Squadmates that they’ll one day return victorious, there is every indication that Zero Two and Hiro’s insane odyssey through space is a one-way trip, at least in their current forms/lives. As they near the VIRM homeworld and fight off wave after wave of their warships, Hiro becomes a little more Zero-y, and Zero Two becomes a little more Hiro-y.

Back on Earth the gang returns to Mistilteinn, where they find things are growing again, and set to work rebuilding their food supply in order to survive without magma energy they relied on for so long. With Zero Two and Hiro’s lessons, as well as their own experiences, everyone ends up changing and growing up. Kokoro has the baby. The rejected parasites are brought out of hibernation, including Naomi.

Goro sets off on a journey of exploration on Earth seeking supplies and other lost children, making sure to kiss Ichigo before he leaves. After two years, the constant onslaught of VIRM has exhausted Hiro, allowing the enemy to “caress his consciousness” and knock him out, leaving Zero Two vulnerable.

They’re both saved not just by their own love, but by the fruits of those whom they inspired: Ai, the daughter of Kokoro and Mitsuru, named for the Japanese word for love, a word humanity had all but forgotten and which the children were never taught.

When the gang realizes the stone statute of Zero Two is a conduit through which both Zero and Hiro can hear them, they join hands and pray as loudly as they can for as long as they can, until their prayers get through to the two out in space. Hiro wakes up, green-eyed and blue-horned, rejects the pooh-poohing of the VIRM, and becomes even more one with Zero than they were before.

Apus is destroyed, but a new entity emerges; a total merging of Zero Two and Hiro, and they rend the VIRM homeworld asunder in a light that manages to reach Earth. The Klaxosaur fleets return to the earth and become one with it, and the green returns with it. Zero Two’s statue, no longer necessary, crumbles, leaving a small tree sprout.

While still hoping their friends will one day return, Squad 13 doesn’t assign them any time table, and instead begin writing their own stories. They help rebuild human civilization, without magma energy, while building families. Ikuno manages to slow their rapid aging, even though it’s too late for her. Ichigo and Goro have a kid. Futoshi finds another to love and has several kids. Zorome and Miku…continue to bicker with one another.  The more things change, the more they stay the same, and all that.

Then, centuries pass, Zero Two’s cherry tree grows larger and ancient, and a huge futuristic city rises around it, only no longer hidden within a plantation dome, and no longer populated by emotionless humans. It’s in this city built by love, the thing never taught its founders, where a boy and a girl one day meet who look an awful lot like our starring pair. Circle of life, baby.

And that’s a FranXX wrap. These last few episodes sure got BIG, as in expansive in both time, scale, and theme, culminating in a resolution for all of Squad 13 and an ending a franchise like Evangelion may never give us; instead of the story stopping before it ends, the book is closed on Hiro, Zero Two, and the others, and a new story begins, built upon what they started.

The VIRM may one day return, but mankind is in a much better position to oppose them, thanks to Hiro, Zero Two, and Squad 13 not living to fight, but fighting to live…and love.

Darling in the FranXX – 23 – New Battles to Fight

As Hiro and most of Squad 13 and the surviving Nines head into space aboard a gigantic Klaxosaur mothership, part of a massive fleet on autopilot to Mars orbit, Michiru stays behind.

Kokoro believes that because she can no longer pilot a FranXX, she has no more purpose, other than perhaps staying by Zero Two’s side as she continues to get remotely cut by the VIRM attacking Strelizia. Since she feels herself so useless, she neither expects or wants anyone burdening themselves for her sake, but Mitsuru won’t hear of it.

A VIRM fleet intercepts Hiro and his Klaxosaur fleet, attempting to block them from reaching Strelizia, who they’re surrounding. But thanks to Nine Alpha being compatible as Hiro’s pistil, and some teamwork on the part of Squad 13 and the other Nines, Hiro is able to blast through the walls of enemy ships and reach Strelizia, which is believed inert due to not having a Stamen.

Alpha gets Hiro to the access hatch, but self-destructs soon after to take out a particularly large, nasty VIRM. The other Nines sacrifice themselves in similar fashion, going out doing what they were always created and designed to do: to fight in battles like this.

Humans like Squad 13 have other battles to fight, whether it’s the fight in which Kokoro and Mitsuru have to start over after losing their memories, protecting one another and awaiting the new life they created, or Hiro keeping his promise to Zero Two.

When he makes contact with her in Strelizia’s cockpit, Zero Two tells him she left Earth so that Hiro could remain a human, and help rebuild civilization with his Squad 13 family. But that’s not what Hiro wants. He wants to be with Zero Two, like they promised they would be, even if he becomes a “monster” like her.

He believes even Zero Two wanted this despite her actions, because she left the last page of her story blank. By returning to her side Hiro is filling that blank page with a new ending, one in which the lovers never part.

Their reunion triggers a major transformation in Strelizia Apath (or Apus, as it’s spelled in the subs this week), its mask shattering to reveal an enormous Zero Two, replacing or transporting her human body on earth into the cockpit with Hiro.

Now fully awake and in her true form, Strelizia unleashes a new and devastating arsenal of weaponry that annihilates the VIRM fleet in moments, likely ending Squad 13’s last military battle and freeing them to begin the next battle: surviving and rebuilding.

However, Hiro and Zero Two won’t be joining them, at least, not for a while. Devices emerge from the Martian moons of Phobos and Deimos, and their combined beams open a warp gate to systems heretofore long out of mankind’s reach (though at this point the couple can probably no longer be called 100% human, what with the horns and all).

The VIRM’s fleet at Mars is destroyed, but their main fleet is still out there, and their mission to enslave humanity and the Klaxosaurs remains in force. Rather than wait for them to threaten the solar system again, Hiro and Zero Two will take the battle to them.

That means saying goodbye to Futoshi, Ikuno, Zorome, Miku, Goro, and Ichigo, as well as Kokoro and Michiru. It would be nice if they could all fight their individual battles in the same place, but it’s not to be, so they’ll all have to just wait and see if Hiro and Zero Two will ever return to them.

 

Darling in the FranXX – 22 – Nothing Remains Stagnant

The aftermath of the huge battle between the Klaxosaurs and VIRM is even more bleak than that following the destruction of Plantation 13. Squad 13 are just trying to scrape by with their year of rations remaining, hoping to grow crops to one day restock their food supply.

The goal to survive, not fight, hasn’t changed, but nearly everything else has. Everyone is worn out and hungry. A pregnant Kokoro can barely keep down the tiny ration food she’s eating. Zero Two is in a vegetative state, and worryingly, cuts are starting to appear on her arms out of nowhere.

Zero Two kept her promise and went to where Hiro was, but despite sitting right beside him, Zero Two is currently too far away for him to keep his.

The Klaxosaurs don’t offer any help; they’re busy fighting the VIRM, and the dead bodies of both entities falling to the ground, narrowly missing their meager crops. Adults like “New Nana” don’t help, absent explicit orders from “Papa” (who let’s face it, is never “coming home”.)

Finally, Kokoro collapses and upon examination learns she is pregnant. All Nana says that means is that she can’t pilot a FranXX as long as she remains with child. She gives her the option to abort the fetus or not, but carrying the child to term isn’t mentioned.

It seems clear at this point that Mitsuru remembers something of his role in Kokoro’s current situation; how else to explain how helpless he feels in wanting to help her. He reaches out to Hiro, but Hiro has is own problems, and feels just as helpless over his inability to help the one he loves.

The episode continues to pile on, as Squad 13 wakes up to find their crops are not long for this world, apparently due to nutrient deficiency in the soil as a result of magma energy mining. The world itself seems to be rejecting their existence.

Two Adults who look to contribute a crucial role in helping the children survive and create a future are Hachi and Nana. After what he heard from and saw with Dr. Franxx, Hachi isn’t your typical adult human automaton, and follows the late doctor’s posthumous e-mail, retrieving Nana and discovering that all of the rejected parasites are in cryo-sleep.

Franxx’ last orders for Hachi and Nana were to become the surviving children’s new adults, and to take care of them until they can take care of themselves.

While chasing a “sleepwalking” Zero Two, Hiro witnesses wounds spontaneously appearing. He finally discovers the reason after reading her last illustrated page of her storybook, in which the prince is “left alone” when the princess has to go far away. Zero Two’s mind is still one with Strelizia Apath, which is out in space fighting against the VIRM. Its wounds become her body’s wounds.

At around the same time, Goro and Hachi learn that Mistleteinn still has soil with enough nutrients to grow viable crops, allowing them to survive after their rations run out.

Hiro and Goro’s opposing positions on how to proceed clash when Hiro announces to the others that he’s going to space (specifically, Mars orbit) to where Strelizia is fighting. Keeping his promise to Zero Two is the only reason he’s alive.

Goro is pissed by Hiro’s selfishness, but also the timing of his announcement, just when he’s found a glimmer of hope for the rest of them. But there’s no convincing either of them that the other is right. Hiro will go to space, and the others can’t stop him.

Meanwhile, Nana, who had been convinced she no longer served a purpose, finds a new one in comforting a crying injured parasite.

After saying goodbye to Zero Two, Hiro prepares to launch, using the Klaxosaur ship left to them by the princess, along with the choice to “fight or accept your ruin.” Well, turns out nobody wants to accept their ruin, because every Squad 13 and Nine member who is able decides to join Hiro on his interplanetary odyssey, committed to making sure it isn’t a one-way trip.

They’ll go to Mars, help/save Strelizia, come back, and build their future—because while nothing is ever stagnant, they deserve a little stability after how hard they’ve worked, fought, and suffered.

Darling in the FranXX – 21 – Fight to Live

Things are looking pretty grim with the VIRM’s purple nerve networks overwhelming the blue of the Klaxo princess as Hiro continues to suffocate. However, just his presence in Strelizia Apath’s cockpit seems to have delayed the VIRM self-destruct booby trap the princess triggered.

But he only delayed it; Hiro’s friends and allies have just 72 minutes to do something before Apath blows and takes Earth with it. Just as that countdown begins, Zero Two arrives at the control room where Franxx and Hachi are observing events…and she promptly passes out.

When she comes to, she learns from Franxx that she is a clone of the princess, the last surviving member of a Klaxo Sapiens species that fought a millions-of-years-long war with the invading VIRM. That war changed the  once-cosmopolitan Klaxos into sterile war machines, just as humans have become something similar.

Franxx created Zero Two from DNA from the princess so that humanity had someone on their side who could operate Star Entity. He created the human Nines so that she had backup. Reuniting her and Hiro was simply a “scientist’s whim.” For her part, Zero Two doesn’t care about clones or fakes or the VIRM; she just wants to fulfill her promise.

To do so, she has to get back to Hiro in Strelizia Apath. Since the path to the Grand Cradle is sealed and can only be accessed by the princess, Franxx comes along. Right on time, Squad 13 arrives to escort them, bringing a much-needed smile to Zero Two’s face. Time is running out, but it looks like they’re going to make it.

Kokoro, Michiru, Miku and Ikuno stay behind to fend off the VIRM that followed them, so that escort shrinks to one: Delphinium. When they arrive at the door, another VIRM attacks and Ichiro and Goro keep it away from Zero Two and Franxx by grabbing it and jumping off a ledge to an uncertain fate.

Franxx reveals Zero One DNA in his left arm, which the tentacles of the door snatch (with little regard to Franxx’s human parts), and a Klaxosaur snake arrives and opens wide for Zero Two to ride to the Cradle, leaving Franxx behind. One by one, people are sacrificing their lives to give Zero Two the smallest of small chances of stopping the end of the world.

Before leaving Franxx, rather than curse him for what he did to her, as he fully expects her to do, she thanks him for creating her and allowing her to meet her Darling. Love, in Zero Two’s case, trumps hate.

When she arrives, things are bad; both the princess and Hiro are unresponsive. But Zero Two won’t accept it. She kisses Hiro in hopes of taking away the burden of the VIRM infection. Zero One watches in spectral form and is moved (as much as an ancient sentient weapon can be “moved”) to lend to Zero Two what remains of her powers.

In mid-kiss, Zero Two and Hiro share a moment in an idyllic setting, in a wintry place that looks similar to the forest to which they escaped years ago. They kiss in this place too, and in the real world Strelizia Apath “hatches” from the shell around the cradle, and launches a massive beam that obliterates the VIRM fleet in space. In the ensuing chaos, Franxx is crushed, but got to see his life’s work realized, and the world saved because of it.

The VIRM snatch Hringhorni from Strelizia and retreat, vowing to return with a full army (it’s somewhat frightening that what we saw was just a “small detachment” and not at all representative of their full force). But for now, at least, the world is safe.

Time for a big party with good food, good friends, and good conversation, right? Except that the fleet-destroying attack seems to have taken everything Zero Two had. She’s slumped in the cockpit, unresponsive, and her red horns have crumbled.

Could this be the end for Zero Two; one last sacrifice to keep the world alive? And is there any kind of world in which Hiro wants to even live that doesn’t have her in it? I’d predicted often that Zero Two would eventually bite the dust early in the show, a la Kamina, but the fact we’ve (presumably) lost her with just three episodes left somehow hurts all the more.

Cardcaptor Sakura: Clear Card – 22 (Fin) – A Duel that Never Happened

Cardcaptor Sakura: Clear Card ends with some fireworks, danger, and a much-awaited reveal to Sakura that her new friend Akiho is the cloaked figure who has been haunting her for months—only for that reveal to be undone by Yuna D. Kaito’s time reversal magic, the use of which fatigues him.

It just underscores what a contemptuous cad Yuna D. Kaito is to not only make Akiho do these things, but not even have the courtesy to let her remember. Akiho has been in the “Clock Land” of her dreams so often, the lines between dreams and reality are starting to blur, as she feels she’s somehow being a bother to Sakura in real life.

One night, while reminiscing about meeting Kero-chan for the first time, and how she’s glad she met everyone she’s met on her Cardcaptor adventures, she’s interrupted in mid-thought by yet another waking dream, only this time Cloaky is really there, balanced on an electrical pole.

Sakura releases her staff, activates Flight, and flies out to meet the figure, but Kero is blocked from leaving the same window by some kind of magical boundary he can’t break even in Big Mode. It’s clear Cloaky wants this confrontation to be one-on-one.

What follows are the aforementioned fireworks, with Akiho sending a giant ball of broken glass (which Sakura destroys with Blaze), a curtain of flame (she dissipates with Aqua), and a barrage of glowing projectiles (she gathers up with Spiral). Then Cloaky re-seals Sakura’s staff and begins to draw her key towards her.

When Sakura tries to re-release an grab her key back, Akiho dumps out all of Sakura’s Clear Cards, and even deactivates Flight, sending her careening to the earth from hundreds of feet in the air. It’s the tightest of tight spots Sakura’s ever been in, and as she falls, the cloak is pulled back and she catches an unmistakable look at a very out-of-it Akiho.

That would’ve been a fine cliffhanger on which to end things, but if Yuna was going to swoop in and undo it all, I’m glad it happened now and not in the next season, lest I get my hopes up for too long that the reveal would stick.

While inspecting the frozen Akiho and Sakura, Momo is of the mind Akiho will simply think this was all a dream as usual (she’s been “sleep-acting” as Cloaky all this time, after all), but Sakura will remember, spuring Yuna to use more taboo time magic to undo the duel.

I can’t help but feel terrible for poor Akiho, who is little more than a tool doing Yuna’s bidding while he hangs back, observes, and intervenes when necessary. In the season that follows I’d love to see her somehow break free of his hold on her, though that would require an awareness of her situation she still doesn’t have.

As for Sakura, she has no recollection of her big fight with Cloaky and losing all her cards and nearly her life, and simply continues on with what she was saying to Kero-chan after he dried her hair: with all of the wonderful people she’s met by her side, she’s confident she’ll be just fine, come what may. After that close call, I can’t yet share her confidence.

Darling in the FranXX – 20 – I’m Gonna Come Get You

Between the belated Dr. Frank backstory episode and the week off that followed, we’ve had to wait an awfully long time to get back to the central story of Hiro, Zero Two, Ichigo, and the others. Thankfully, it was worth the wait. This week starts in the Birds Nest, Squad 13 still shaken by the forced memory loss of Kokoro and Michiru.

Hiro and Zero have agreed to implant Strelizia into Star Entity, the weapon at the bottom of Gran Crevasse, in order to have a decisive edge against the Klaxosaur scourge. The couple only agrees reluctantly, telling APE that it will be the last time they call them “Papa” and let them steer their destiny.

Meanwhile, Kokoro is also she’s throwing up all the time, which is a pretty good sign that she’s preggers. That child may well prove to be the most important ray of hope for humanity, yet neither parent knows it exists, or remembers conceiving it.

Zero has also become one of the 13th again, defending her comrades against barbs from the Nines and really steaming Alpha’s beans. Once all the FranXX are mobilized the battle against a massive Klaxosaur force commences. In the middle of battle, Michiru calls Kokoro “Kokoro”, and gets a jolt of pain that spreads to her head and immobilizes Genista.

While Hiro and Zero descend to the bottom of Gran Crevasse, they commit themselves to the shared goal of being together forever. When this is all over, Zero hopes to travel the world like the princess in the story; it doesn’t matter where, as long as her Darling is with her. And should they ever be parted by outside forces, they’ll come and get one another, sealing the promise with a kiss.

With Dr. Franxx and Hachi along for the ride, Strelizia reaches the bottom, but when Strel reaches the portal to Star Entity, it won’t open, and the Klaxosaur Princess (whom Franxx calls Zero One) bursts through the walls of the Crevasse, intent on stopping the humans from stealing her “child.” The Princess forces open Strel’s cockpit, yanks Zero Two out, and restrains Hiro.

After giving him a very rough and not very romantic kiss, the Princess takes control of Strelizia, not needing the stamen-pistil interface (I like how she just floats around with arms crossed like a boss). Hiro is helpless to resist, but a wounded and bleeding Zero Two starts a slow and arduous journey back to her darling, to fulfill her promise.

As the princess links up with Star Entity, to form “Strelizia Apath”, Dr. Franxx tells Hachi about how Klaxosaurs split into two distinct forms: the magma energy that courses through the depths of the earth, and a form that consumed that energy and took physical form. He also reveals that Klaxosaurs are biological weapons built and piloted (in male-female pairs) by “klaxo sapiens”, a species of which the princess is the last surviving member.

If that sounds like how FranXX are piloted by parasites, it’s because the FranXX are themselves Klaxosaurs that genetically-modified humans can use. This confirms that most if not all of the Klax Squad 13 has fought and destroyed had pilots just like them.

There’s one more big reveal: APE is led by members of an alien race known as the VIRN, whose objective was to retrieve both Star Entity and Hringhorni (a spear made of Klax cores) for use in space as “soldiers”, i.e. tools. Now that the princess is threatening that, they decide to destroy both assets and the rest of Earth with them.

With that, a massive space fleet appears just past Earth orbit. The Princess activates Apath’s main weapon, obliterating much of the fleet in a dazzling show of lights an kick-ass space battle sound effects. Don’t get me wrong, it’s a lot to take in all of a sudden, but there was always something alien about APE, so it’s not like all of this is coming out of nowhere.

We even get to see a VIRN’s true form, a four-pointed star-cross with eyes. Maybe not the coolest or scariest design (and more than a little similar to Eva-explosions), but definitely weird and alien.

Turns out they booby-trapped Strelizia Apath, rigging it to explode if the Princess ever piloted it. As she is restrained by glowing VIRN-purple bonds, they start to infect Hiro as well, but he still can’t move, and even if he could…what could he do?

I have no idea how Hiro and Zero Two are getting out of this one, but they’re both alive for now, Zero is still coming for her Darling, and there’s four whole episodes left; plenty of time to craft a satisfying final denouement.

Cardcaptor Sakura: Clear Card – 21 – Two New Keys to Victory?

In an extended opening act between Sakura’s brother and father, the two discuss her similarity to her mother Nadeshiko, both her smile and the “something mysterious” about her. Sakura’s husband left things he couldn’t sense to Nadeshiko and didn’t ask questions, even if it meant he felt left out. But unlike his dad, Touya has the power to aid Sakura, should that time arise…and it’s looking pretty likely that it is!

Meanwhile, Sakura’s grandfather gives her one of the two items her mother wished her to have: a jeweled key she always treasured. My first thought was that this could be the key she needs to focus her magical power in order to oppose Yuna D. Kaito. The second “item” turns out to be gramps’ villa itself, meaning not only does Sakura have a potential new tool in the key, but a base from which to draw power.

Eriol mentions to Yue and Kero that the mansion where Yuna and Akiho live was once torn down to build an amusement park, yet now the park is gone and the mansion is back; its location being a particularly strong base for magicial power. He also informs his associates that Yuna was excommunicated from the order that gave him the “D” title, ostensibly for stealing a magical relic.

Eriol has a lot of exposition this wek: confirming that it is Sakura herself who has summoned all of the cards she’s been securing. They represent various aspects of her power, and while that power is considerable, it is still chaotic, without focus, and most importantly, inadvertent on the part of their creator.

Perhaps sensing his enemies have conspired together long enough, Yuna launches an attack on Eriol, cutting off both magical and conventional communications between him, Yue, and Kero. Eriol manages to fight off the attack, cracking his staff in the process, but it exhausts him. Even he can’t go up against a “D”-class magician for long.

While Yuna’s watch is finally broken, he still has that stolen relic—I’m guessing the book—and doesn’t seem too perturbed about pushing Akiho has far as he can in order to get Sakura’s cards.

Sakura remains uneasy about recent events, but nevertheless blissfully unaware of the identity, nature, and scale of her enemy and his plans. Instead, while watching Syaoran and his reflection in the car window, she wishes she could look in a mirror and see the Sakura everyone else sees.

That wish casts a fog around her home, and when she and Syaoran arrive, it has flipped around; become a reflection of itself. While a little strange and unnerving, there’s no active physical threat; all Sakura has to do is release her staff and secure the card, somewhat unimaginatively called “Mirror.”

It’s her twentieth card, and it enables Sakura to “mirror” her Flight card, making a double which she affixes to Syaoran so they can fly around hand in hand. Of all the things she could have done, she did something to make her and Syaoran happy. Too much power will make its owner unhappy, and Sakura is certainly hella powerful at this stage, if still chaotic. But Syaoran embraces her in midair and promises her he won’t let her be unhappy.

I’m not sure what he, or Kero, Yue, Eriol, or Touya can actually do, considering it’s been implied Yuna is stronger than all of them, and Sakura is the only one who has a chance of defeating him. But first she has to be told that Yuna is even an enemy that needs defeating, right? He’s been operating in the shadows for far too long while she’s dilly-dallied about with her newfound powers and ancillary high school life.

If her boyfriend, brother, friends and allies are really serious about preserving her happiness, she needs to be told the truth, even if it makes her unhappy. She needs to know so she can prepare for what’s coming. Because you know what would make her even more unhappy? If they, or anyone else (say Akiho) gets hurt because Yuna successfully stole her cards and becomes an unstoppable force.

Cardcaptor Sakura: Clear Card – 20 – The Lunch Mooch

Whatever the precise nature of Yuna D. Kaito’s goals, he seems pretty confident he’ll be able to pull them off. And can you blame him? Sakura still doesn’t have the slightest clue she’s being targeted, let alone how or why, and is content to continue living life as if nothing’s amiss.

She spends the morning making lunches for herself, Syaoran, Yukito and Kero for the day. I will say for the record she makes making rolled omelets look way too easy; aside from the fact those pans aren’t cheap, her method requires a lot of practice and a lot of failure.

Her date with Syaoran is replaced by a visit to the sprawling villa of Masaki, her mother’s grandfather, who apparently has something he simply must give her before departing abroad the next day. Syaoran accompanies her, and he and Sakura bicker over whose bento is better (each arguing for each other, not themselves, naturally).

When Grampa Masaki is alone with Syaoran, he comments on just how similar Sakura is to her mother; someone whose constant outward happiness and joie-de-vivre makes everyone around them happier. Meanwhile, Kero and Yue confer on the growing powers of both Sakura and Touya, while Kero receives a message from Eriol in England: a magic circle which both Kero and Yue replicate.

While wandering around the vast estate looking for someone to make more tea, Sakura comes upon her mother’s bedroom, which shines as brightly as the sun. Sakura uses Record to view a montage of moments from when her mother inhabited the room, but then the projection of her mom turns to her, puts her hand on her cheek, and warns her not to go any farther, lest she not be able to return.

Sakura and Akiho end up in the clock dream again, in which Sakura knows who the cloaked figure is (though doesn’t say it) while Akiho recognizes the cloak as the one passed down in her family. Yuna and Momo converse on how “the power of the dream is growing”, and much faster than originally thought. Kero and Yue arrive in England, where Eriol is finally ready to tell them what he’s learned, and it’s not good: “the one thing [he] feared the most is becoming reality”.

As confident as Yuna and Momo appear to be so far, and as oblivious as Sakura appears to be (it’s particularly unnerving to see her dip so far into her powers she becomes woozy and has to lie down), but she has no shortage of powerful friends, from Kero, Yue, and Eriol to Touya, who doubtless won’t hesitate to use his growing power to protect his sister. And then there’s always the slight possibility Yuna’s intentions aren’t even sinister…

Darling in the FranXX – 19 – Talented Yet Terrifying

Frikkin’ scientists, amirite? It’s said Adam and Eve were cast out of Eden, but the moment they tasted the fruit from the Tree of Knowledge, Eden pretty much ceased to exist anyway. Eden is an impossibility in a world where humanity is aware that there is far more to the world than the limited, tedious paradise they inhabit.

Knowledge is simultaneously what makes humans humans and what constantly threatens to destroy them. It is humanity that developed world-ending nuclear weapons; it is also humanity that maintains the delicate balance that has kept those weapons from being used for over seven decades and counting.

This week on DFX we learn a lot more about Dr. FranXX, formerly Werner Frank, eccentric maverick scientific genius. We also learn that APE began as a collection of elite scientists, and they recruited him to work on something that has always fascinated humans: how to make immortality a reality.

It’s all too poetic that humanity developed the ability that could massacre most of the human population in one day, while we still have a long way to go before we’re all immortal. And yet, I can’t help but think the same thing that staves off nuclear war is the thing that keeps us from advancing too far in achieving immortality.

That thing is fear. If there is ever a global nuclear war, it could end humanity. If there is ever a breakthrough that makes humans immortal, it will also end humanity; just in a different way.

But that’s the real world. Here in DFX humanity advances far beyond the “safe zone” of maintaining humanity as we know it, thanks to brilliant minds like Frank and his colleague Karina Milsa.

Their efforts are admirable, but to quote the incomparable Dr. Ian Malcolm, they were so preoccupied with whether they could achieve immortality, they never stopped to ask whether they should.

The Magma Energy mining system developed by APE ends up gradually  desertifying much of the Earth’s surface. But Magma Energy also grants humans—now essentially immortal—to build grand structures like Plantations in which to live. It’s just evolution, right?

Only Magma Energy has another side effect: the emergence of the inscrutable, ruthless Klaxosaurs. It’s as if the world was trying to correct humanity’s technological overreach, and restore its mortality.

Still, Frank and Milsa’s massive scientific intellects are re-purposed to developing anti-Klaxosaur weapons: a robot that would come to be called the FranXX. At first it had a single pilot. One of the test pilots was Milsa, who loved Frank and married him, but was lost in a prototype accident when the robot went berserk.

Upon losing the only person in his life Frank had a close connection to, he lost another part of his humanity, and so stopped caring about the future of mankind and simply focused on how much further he could progress it; how much better he could make weapons with which to defeat their new enemy.

FranXX became piloted by male-female pairs, restoring a measure of the reproductive drive lost by the proliferation of immortality treatments. Mankind put themselves back into a state of godliness and thus rebuilt Eden and locked themselves in for an eternal stay.

Only the pilots, parasites of FranXX were involved in fighting the Klaxosaurs outside of Eden (or, in the case of Mistilteinn, just beyond its borders). Meanwhile adults lived their endless tedious lives in the Eden they built, and forgot all about Klaxosaurs in the first place.

APE eventually located the Klaxosaur “leader,” and sends Frank to investigate. Of his team, only he is spared by the “Princess”, whom he regards as the most beautiful being he’s ever seen. But she can smell the blood of her Klaxosaur brethren on his hands, and exacts punishment in the form of tearing off his arm.

This ordeal does not discourage Frank in the least. Considering how far he’d come to come face-to-face with such a fascinating being, it stands to reason he’d keep pushing to perfect mankind’s defenses, not for it’s own sake, but like climbing a mountain, because it (being discovery) is simply there.

Frank seeks no earthly rewards or accolades; only more knowledge, and the self-recognition that he progressed the technology as far as he “humanly” could.

This brings us to the present, where Frank is now known as Dr. Franxx, and he’s grizzled and partially mechanized. APE, still his bosses, wiped Kokoro and Mitsuru’s memories without his knowledge or consent, thus in his mind impeding the path he himself set to achieve the results they seek. Frank/Franxx never had any problem achieving results. The problem lay in the means with which he used to achieve them.

Regardless, results are results, and they’ve given him enough clout to allow Squad 13 to have a candid audience with APE in order to state their wishes: for Kokoro and Mitsuru’s memories to be restored. No can do, APE cites; they cannot restore what is no longer there; the memories were removed, not merely blocked.

Upon learning this, Hiro gets upset, and tells APE they can no longer consider people who did such things to them their “Papa”, i.e. their authority to which to be subservient.

When the APE members don’t even bother answering Zorome’s naive question about how many Klaxosaurs they’ll have to kill to become adults (because the answer is “you will never be adults”) “Papa” lost their last advocate in Squad 13.

They may need Franxx’s know-how and connections to have any success at opposing APE, but that doesn’t mean Hiro will ever forgive him for what he did to both him, Zero Two, and whoever else he used as mere tools or variables in his grand experiments.

We also learn how Zero Two came to be: when the Klaxosaur Princess attacked him, he managed to come away not just with his life, but a clump of her hair…hair containing her DNA…which he used to clone her, thus, presumably, creating Zero Two.

So will he help Zero Two, Hiro, and Squad 13? Have they rekindled his belief that humanity isn’t really human unless they can love, struggle, and die? I hope so; the kids need all the help they can get.

Cardcaptor Sakura: Clear Card – 19 – Storytime for the Kiddies

Sakura’s a wonderfully kind person, and so it comes as no surprise she’d go to the pediatric ward to read to children. I also think she intrinsically understands she has a tremendously entertaining voice, and it would be a shame not to show it off once in a while!

Tomoyo is coming to film the event (of course), and Sakura manages to recruit both Akiho to help her read and Syaoran to accompany them with piano. She achieves this by knocking both their HP levels to zero with her thoroughly persuasive glare.

Syaoran checks in with Wei for help with scoring the book (and denies his four doting sisters’ request to see him on video mode), while Akiho studies the storybook and marks in a notepad all the places she’ll have to be careful (Japanese not being her first language an all).

After being given simple yet elegant tunics and caps, the two read the story of the Fox and the Mittens to the assembled children, all while Syaoran plays the organ, an upgrade from the piano.

It’s a delicate and beautiful presentation, an interesting departure from the usual formula of the show. This is also an episode in which Sakura doesn’t capture a card, and doesn’t even say her trademark “Hoe” once!

When the crowd gets riled up at a perilous point in the story, he quiets them with a flourishing solo, allowing the girls to get back on track. All in all it’s a tremendous success, and the group of kids come away not only entertained but impressed with the skills of the storytellers and organist.

Tomoyo caught everything on tape, but Sakura managed to stealthily release her Record card. Unfortunately, the footage it took is from over thirty years in the past! Sakura is disappointed; she must’ve “done it wrong.”

Upon seeing this, Kero-chan finds an excuse to rush to Yue’s place and inform him of what she did. Sakura has become far more powerful than either of them could have imagined, to the point it has become imperative they inform Eriol, of whom we’ve only gotten the slightest glimpses so far.