Hamefura – 05 – A Town Where She Lives

Catarina is on great terms with Maria—better even than any of the conquerable guys—and yet the heroine still feels…distant. Cat’s inner council determines the best way to keep the doom flags at bay is to spend even more time with Maria outside of the StuCo offices.

This leads to Cat encountering Maria once again being bullied, by characters who in the game are working under Catarina herself! Cat shifting from chief tormentor to chief defender of Maria has left these bullies leaderless, and they’re easily dealt with.

Little does Catarina know that she just stole another event from a conquerable guy; in this case her own brother Keith, who in the game was the one who saved Maria from Cat and the bullies. The council determines this is no big deal, since only bad things can happen to her if Maria falls for any of the guys.

As things stand, it’s not only Maria who likes Catarina best, but Mary and Sophia feel the same way. In her relentless quest to eliminate any and all death flags, Cat still seems reluctant to rest on her laurels, despite how safe and favorable a situation she’s created for herself.

Cat’s relationship with Maria shifts into overdrive when, after spending the day in the fields learning more about farming (something else Game Cat would never ever do) she pays an impromptu visit to Maria’s hometown and house with Keith in tow. It should be an encouraging sign to her that she can bring one of the main love interests along without worrying about him and Maria falling for each other.

While Catarina makes use of her farming skills to shape up Maria’s family’s little field, Maria starts to bake more sweets to fill her stomach. All the while, Maria’s mother is dumbfounded by the sudden and dramatic positive change in her daughter’s demeanor.

You see, when Maria’s light power awakened (she used it to heal a friend’s leg injury), her fellow commoners in her hometown started to spread rumors that she was the illegitimate daughter of a nobleman. Even if it wasn’t true, it tore through her family until her father left and she became a pariah at school.

Remembering how happy she and her mom and dad were when making sweets, she decides to learn how to bake for herself. But when she presents the product of her hard work, her classmates turn their backs in unison and leave her alone, refusing to even look at her.

With Catarina in her life, Maria seems to have left that pain in the past. Her mother is so surprised because Maria stopped baking after being rejected at school. Cat may have done a lot for Maria to get her to like her, but it was enough for Maria just to be seen, not as a bastard daughter or bad news, but as a normal, kind, and generous girl who deserves all the friends in the world.

Her mother realizes how cruel she was to get lost in her own troubles and stop looking at Maria. So she dusts off the old cookie cutters and bakes with her daughter, and starts to feel better herself. It’s a beautiful moment of catharsis when Cat and Keith depart and Maria and her mom exchange gazes. It’s like they’re looking at one another for the first time, recalling the warmth of better times, and realizing they can get that warmth back.

All thanks to Catarina, who has now gone way past preserving her own life and staving off potential exile. She’s making the lives of everyone around her better day by day. Now all she has to worry about is her sinister dirt-hating mother!

Darling in the FranXX – 22 – Nothing Remains Stagnant

The aftermath of the huge battle between the Klaxosaurs and VIRM is even more bleak than that following the destruction of Plantation 13. Squad 13 are just trying to scrape by with their year of rations remaining, hoping to grow crops to one day restock their food supply.

The goal to survive, not fight, hasn’t changed, but nearly everything else has. Everyone is worn out and hungry. A pregnant Kokoro can barely keep down the tiny ration food she’s eating. Zero Two is in a vegetative state, and worryingly, cuts are starting to appear on her arms out of nowhere.

Zero Two kept her promise and went to where Hiro was, but despite sitting right beside him, Zero Two is currently too far away for him to keep his.

The Klaxosaurs don’t offer any help; they’re busy fighting the VIRM, and the dead bodies of both entities falling to the ground, narrowly missing their meager crops. Adults like “New Nana” don’t help, absent explicit orders from “Papa” (who let’s face it, is never “coming home”.)

Finally, Kokoro collapses and upon examination learns she is pregnant. All Nana says that means is that she can’t pilot a FranXX as long as she remains with child. She gives her the option to abort the fetus or not, but carrying the child to term isn’t mentioned.

It seems clear at this point that Mitsuru remembers something of his role in Kokoro’s current situation; how else to explain how helpless he feels in wanting to help her. He reaches out to Hiro, but Hiro has is own problems, and feels just as helpless over his inability to help the one he loves.

The episode continues to pile on, as Squad 13 wakes up to find their crops are not long for this world, apparently due to nutrient deficiency in the soil as a result of magma energy mining. The world itself seems to be rejecting their existence.

Two Adults who look to contribute a crucial role in helping the children survive and create a future are Hachi and Nana. After what he heard from and saw with Dr. Franxx, Hachi isn’t your typical adult human automaton, and follows the late doctor’s posthumous e-mail, retrieving Nana and discovering that all of the rejected parasites are in cryo-sleep.

Franxx’ last orders for Hachi and Nana were to become the surviving children’s new adults, and to take care of them until they can take care of themselves.

While chasing a “sleepwalking” Zero Two, Hiro witnesses wounds spontaneously appearing. He finally discovers the reason after reading her last illustrated page of her storybook, in which the prince is “left alone” when the princess has to go far away. Zero Two’s mind is still one with Strelizia Apath, which is out in space fighting against the VIRM. Its wounds become her body’s wounds.

At around the same time, Goro and Hachi learn that Mistleteinn still has soil with enough nutrients to grow viable crops, allowing them to survive after their rations run out.

Hiro and Goro’s opposing positions on how to proceed clash when Hiro announces to the others that he’s going to space (specifically, Mars orbit) to where Strelizia is fighting. Keeping his promise to Zero Two is the only reason he’s alive.

Goro is pissed by Hiro’s selfishness, but also the timing of his announcement, just when he’s found a glimmer of hope for the rest of them. But there’s no convincing either of them that the other is right. Hiro will go to space, and the others can’t stop him.

Meanwhile, Nana, who had been convinced she no longer served a purpose, finds a new one in comforting a crying injured parasite.

After saying goodbye to Zero Two, Hiro prepares to launch, using the Klaxosaur ship left to them by the princess, along with the choice to “fight or accept your ruin.” Well, turns out nobody wants to accept their ruin, because every Squad 13 and Nine member who is able decides to join Hiro on his interplanetary odyssey, committed to making sure it isn’t a one-way trip.

They’ll go to Mars, help/save Strelizia, come back, and build their future—because while nothing is ever stagnant, they deserve a little stability after how hard they’ve worked, fought, and suffered.

Flying Witch – 03

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Flying Witch continues to engross and enchant with a deft, gentle touch. It excels at showing life at the pace a Yokohama girl transplanted into the boonies would see it: much slower, but pleasantly so. I appreciate the dialect barrier: she has no idea what her uncle is saying, so it’s good her cousins do.

When Makoto wants to start a garden, Kei and Chinatsu help prepare a patch of the field out back, neglected since their grandmother’s passing. Like their dad’s accent (and their lack of same), the family’s move away from farming is a sign of the times, but the show doesn’t dwell on it in a negative light; it’s just the way things are.

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Similarly, when Makoto, city girl, sees a pheasant tantalizingly close up for the first time, she and Chito just can’t resist trying to catch it. Makoto exerts almost as much energy chasing the thing (which has nothing to do with her witch training) as she does preparing the earth. But the three get the job done, and now it’s up to the soil to absorb the nutrients, which will take, you guessed it, time.

It’s a testament to just how calm and quiet this show is that Chinatsu later describes Makoto’s world-wandering sister Akane as a typhoon, even though Akane isn’t particularly forceful or stormy or a burden; she’s just not at the same pace as this quiet country life.

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Akane is a mover and a shaker, living as a nomad (currently in Africa); giving everyone unprocessed gifts of cacao, salt, and oil; and correcting her modesty by agreeing with her sister that she is, in fact, a big deal in the witching community.

But like the signs of the times, the show makes no bigger a deal of Akane than anything or anyone else. It’s a rare anime instance where hearing bits and pieces of the larger witching world is more effective than showing everything. It leaves the imagination step in to wonder.

Akane hears (from Chito…the cat) that Makoto hasn’t used any magic since moving there, and only flown on her broom once. This confirms what I’d already suspected: not only is the show downplaying more overt forms of magic, but Makoto herself still isn’t comfortable with them.

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That’s okay with Akane, and even sees it as a boon for her sister, not having to rely on spells the way she does. That being said, she wants Makoto to cast spells from time to time, lest her powers dwindle. I like the the idea that the magic a witch possesses must be nurtured and polished like any non-magical skill.

To that end, Akane shows Makoto and Chinatsu one of the simplest beginner spells there is: summoning a witch with a girl’s black hair, fire, and an incantation written on paper. Makoto uses her own hair and ends up making a huge column of black smoke that summons all crows, which is what happens when a witch’s hair is used.

I’m fascinated by the fact that the power of a witch can be expressed in such a subtle way as her hair burning differently than a non-witch. It’s another detail that enriches the world of the show, a world grounded in reality with little flourishes of magic you’ll miss if you’re not looking.

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