Vinland Saga S2 – 20 – Icelandic Pride

Fox is a pretty tough guy. He’s killed thirteen men. He enjoys it. But these Jomsvikings are just too much, man. They carve through the hands, limbs, and heads of the ragtag volunteer force like they’re carving through room temperature butter. Fox admires how long Badger can hang in there despite losing a hand. He wants to help his friend, but his legs fail him. Snake saves Badger and orders a retreat.

Ketil, whose delusions truly know no end, protests to the fleeing non-soldiers. When he plucks one of them by the scruff and says his debts won’t be paid if he flees, the man laughs in his face. Who cares about debts to Ketil? He’s finished! Now he’ll see what it’s like to be poor.

When Wulf reports that a man who looked like Ketil was cut down by a Jomsvikings, Canute is annoyed. He wanted Ketil captured, and he ordered the soldiers not to pursue the enemy if they ran. He can’t even make little improvements in the rules of engagement, because utter mayhem is too ingrained in these warriors.

It certainly is in Thorgil, who is a pure, dyed-in-the-wool predator. Emerging from the ocean and leaping at Canute from behind, the king just manages to draw his sword and block Thorgil’s blow, but it destroys his sword and sprains his wrist. In the blink of an eye, Canute’s two guards are beheaded.

Thorgil isn’t just a typical King’s Guard. He’s one of the best. In fact, the only other one who is able to put up a fight is their commander, Wulf. He pierces Thorgil’s wrist with a thrown sword and tackles him to the ground protect his king.

As he chokes Thorgil, his eye is poked out, and Thorgil slips away before reinforcements arrive. It’s an ugly, bloody, brutal encounter between two seasoned killers, but it really doesn’t accomplish much of anything, except to put Canute more on guard.

Meanwhile, Arnheid hears the sounds of battle; the same sounds she heard when her village was attacked. It’s the sound of the world falling apart. Einar assures her the battle is of no concern to them: they’re free now, and they’re leaving the farm. Arnheid’s first question is where they’re going. Leif says they can go to his village.

Her second question is whether Leif’s land is free of slavery and war. Leif is honest: he can’t guarantee war won’t follow them there, but it’s a good place. Arnheid declines. Her husband, son, and unborn child are already waiting for her elsewhere. She asks why she should keep living in this hellish world full of war and slavery when she can go to them.

Einar is about to tell Arnheid he loves and needs her, but she closes her eyes and loses consciousness, apparently breathing her last. Thorfinn pushes Einar aside and tries chest compressions, to no avail. Arnheid is gone. May she rest in peace and be reunited with her family, and may her seiyu Sako Mayumi win every voice acting award there is this year.

Thorfinn lifts her head and tells her about a warm land far to the West where there is no war or suffering. He wanted to take both her and Einar there. These are the same words Thorfinn heard his father Thors say to a dying slave when he was just a young boy.

When the man who saw to it Arnheid would never make it there arrives on Snake’s back, Einar charges him with a full head of steam. Thorfinn holds him back, gets slugged in the face, then punches back, using violence, in this case, to keep Einar from committing violence.

Thorfinn knows all too well that killing Ketil won’t quell Einar’s rage. It only brings about a curse Thorfinn has only just begun to treat. He begs Einar not to fall down the same hole he did. Einar relents.

After Arnheid is buried on a beautiful bluff overlooking the ocean, Thorfinn walks off. Leif, who is preparing his ship for departure, wonders where he’s going and what he’s going to do. Thorfinn tells him: He’s going to go talk to Canute. Maybe there’s a way to convince him that enough blood has been spilt; that maybe there’s another way to get what he wants.

If the worst case scenario happens, Thorfinn is confident he’ll get out of it alive. He also tells Leif that the story he used to hear about how their people went to Iceland to flee war and slavery once bummed him out. He was a boy who couldn’t wait to fight; the prospect of his village avoiding fighting was lame.

But not anymore. Thorfinn isn’t a boy, and now he’s proud of his Icelandic progenitors. They had the right idea, and he’s going to try his best from now on to honor their deeds by following their path away from hate and blood and towards love and peace. But first things first: Canute’s men probably aren’t just going to give him an audience. He’ll have to take it.

CERTIFIED GODDAMN TEARJERKER

Vinland Saga S2 – 17 – Going Home

The fight between Snake and Thorfinn is impressively badass as expected. He’s shocked a warrior of Snake’s skill is guarding a farm, and Snake is shocked a warrior of Thorfinn’s skill is a slave. But Sverkel was right: it really came down to luck who ended up as what.

Snake is a warrior of Miklagard, AKA Constantinople (now Istanbul), but he can only imagine what “monsters” surrounded Thorfinn, and how he must not have “experienced a single good thing” to be a match for him.

Call it a combination of Thorfinn being unarmed and a little rusty, or chalk it up to Snake simply being a bit better, but Thorfinn isn’t able to keep Snake away from the cart where Gardar lay. Gardar’s last line of defense is Arnheid, begging Snake not to take his life.

Snake is unequivocal: Gardar took the lives of five of his men, so he must die. He and his men may be “stupid nasty scumbags” who can’t even use their real names, but he’s right that Gardar’s life isn’t worth more than those five. So he stabs Gardar in the gut with his sword.

While he’s telling Thorfinn and Arnheid that they’ll be bound pending punishment fitting their actions, Gardar grabs Snake from behind and puts him in a chokehold. Neither Snake nor Thorfinn can so much as nudge Gardar’s tree trunk-like arms. The only one who can stop him from killing Snake is Arnheid, whose voice breaks him out of his trance.

Gardar and Arnheid take Sverkel’s cart (with his permission and blessing) and they intend to ride it home to their son Hjalti. Arnheid doesn’t tell him the truth because, well, why spoil the last moments the two of them have? Gardar drifts in and out of consciousness, and has visions of abandoned souls lining the road.

He also dreams of the day his son was born, took his first steps, pissed on his face while he was changing him. These memories are as full of love and happiness and joy as reality is full of pain, anguish, and despair. They were the best days of his life, when he was with his wife and son, at home, living in peace. No matter what happened afterwards, they lived those days together.

Gardar also relives the day he decided to leave his home and family to fight for honor and wealth, only he’s watching himself leaving while sitting beside Arnheid and Hjalti. He couldn’t see her face then, but he does now, and he’s filled with regret for leaving.

When he comes to one last time, he asks Arnheid how old Hjalti is (six), imagines he’s forgotten them but still become a prankster like him, and is certain that he’ll want to go off on Viking adventures. But he tells Arnheid he won’t let him go. Then he takes her hand and slumps over in her lap.

As Arnheid sheds tears as her husband’s life fades, Gardar finds himself riding the cart into his village, untouched since he last left it. He spots Hjalti on a sad looking morose until he spots his dad and starts running towards him. Gardar is home. Arnheid holds him in her arms, welcoming him home. Snake’s men catch up to the car and surround it, their shadows long in the low sun.

This was perhaps the most heartwrenching depiction of a death we’ve seen on Vinland Saga. In this period of Thorfinn’s life the loss of even one life is terrible and agonizing to behold, but also beautiful and sublime. Arnheid got to see her Gardar in life and Gardar will get to see their Hjalti in death. And one day, they’ll all be reunited in the hereafter; a family shattered by war and violence whose bonds of love frayed but never broke.

GODDAMN TEARJERKER™ CERTIFIED

The Fire Hunter – 08 – A Good Boy Comes Home

Koushi takes Touko to the tree beneath which the capital’s Treefolk dwell. When the rusted door won’t open, Kanata senses one of the Treefolk, a young child, who beckons for them to follow when Touko requests medicine.

Unfortunately, these Treefolk don’t make medicines, nor can they even go out into the forest. Calling themselves failed experiments, they live out their cursed lives under this tree, possibly hoping a couple kids come by so they can deliver an infodump about the relationship of gods, humans, and beasts.

We learn more about Tayurahime, the Lady Goddess, and Tokohanahime, her sister and the first Fire Hunter, and how the flame fiends were an effort to pass the flame that made both gods and humans combust on to wild animals.

On their way out of the tree they’re attacked by a spy familiar, but Akira arrives out of nowhere with Temari to keep them at bay. When two more spies appear, a god arrives to stop the fighting and tell Akira, Touko, and Koushi to beat it.

After that, Koushi takes Touko and Akira to his home, where Touko says goodbye to Kanata. Koushi tells Touko to hang on to the sickle, as she may find more use for it than he will. Suddenly separated from Kanata, and with quest suddenly complete, Touko can’t hold back her tears, and Akira carries her home, where Kaho gathers her in a hug.

But between the fact you can’t spell Toukohanahime without “Touko” and the fact she still has a fire hunter’s sickle tells me Touko’s role is far from complete. The Flickering Flame is up there in orbit, a massive and sinister-looking weapon that might just have a mind or will all its own. And if it can be mastered, humans will no longer have to fear the forest…or something?

Honestly, I’m still a little uncertain what the heck is going on, and the animation ranges from barely animation to no animation at all, but the shot of the satellite made me intrigued for how this is all going to play out, so I shall press on.

The Eminence in Shadow – 14 – The Start of a Legend

As soon as Cid opened his right eye at the end of last week’s episode, I knew that playtime would soon be over. Nelson can send his copy of the Great Hero Olivier—heck, he can send dozens of copies—at Cid, but it doesn’t matter. He’s the motherfucking Eminence of Shadow. When Olivier draws too close, he lets her impale him, missing his vitals, then bites her neck , severing a major artery.

The other copies soon fall by Cid’s sword, until he’s stabbed in the heart (and has to move said heart to avoid serious damage) and decides to wrap this up with his Atomic overkill move, which doesn’t just destroy the Olivier copies, Nelson, the sword in the stone, the chains, and the magical core. It obliterates the entire Sanctuary, and floods the city by displacing an entire reservoir’s worth of water. Alexia, Rose and Beta can only watch in awe (and in Beta’s case, knowing pride)

The end of the Sanctuary also spells the end of Aurora, or at least the walking walking memory version of her that befriended Cid. Their goodbye scene is genuinely moving, and even if, say, Aurora’s other name is Diabolos, she hopes that one day Cid will find her—the real her—if only so they can meet and “converse” again.

In the aftermath of their singular experience, Alexia takes the initiative and asks Rose and Beta to join forces with her, for the three of them working together will accomplish more than any of them independently. Of course, she doesn’t know Beta is a high-ranking member of Shadow Garden…but that’s okay! It just means Beta has just made inroads with not one but two prominent royal families.

Time progresses, and Gamma is able to buy up a bunch of property in the Velgalta Empire where she knows petroleum deposits dwell. The seller doesn’t even know what that is, but he will—the whole world will. You could say that while Nelson and his Sanctuary ilk suppressed the world’s technology, Shadow Garden is rapidly bringing it back. We see prototype automobiles and airships in the works.

Alpha looks in on her fellow Shadows with a sense of pride and accomplishment, remembering when it was just a handful of them in a modest Japanese-style house with Cid. And now they’re all poised to turn the wheels of the world from the shadows.

They’ll have another chance to demonstrate their power if they choose at the next tournament in Rose’s neck of the woods. Alexia’s sister will be gunning for them, while Rose appears to have contracted the Curse. There’s a lot to cover in the remaining six episodes.

Urusei Yatsura – 10 – Autumn Red

Ataru’s mom arrives at school for parents day and just hopes she doesn’t run into anyone she knows. It’s telling that just like Shinobu doesn’t exist if another cutie is in Ataru’s sight, his mom doesn’t remember Shinobu’s mom! The two are flabberghasted by the gaudy arrival of Mendou’s mother via oxcart procession, which is promptly upstaged by the arrival of Lum’s mother, who doesn’t speak Japanese.

It isn’t until Lum arrives to hug her mom that Ataru’s mom can breathe a sigh of relief that Lum’s mom isn’t another one of Ataru’s girlfriends. As for Mendou’s mom, she doesn’t speak loudly enough for anyone to hear her so it falls to Mendou to tell Lum’s mom that his mom is challenging her to a duel. Only because Lum is translating, her mom mistakes it for an offer for her to marry Mendou, which she must bashfully decline!

While it’s fun to meet Lum, Shinobu, and Mendou’s moms, the second segment is the kind of story I’ve been waiting for for some time: something with actual substance and emotional resonance. We see Lum hard at work sewing something throughout the episode, then see how her routine of waking Ataru up ensures he’s not late for class anymore.

She joins Ataru’s family for breakfast and then walks (or rather floats) with Ataru to school. Lum notices the trees are changing color, while Ataru tries flirting with a random girl and gets zapped. All pretty standard Ataru/Lum stuff so far.

While Ataru tries to pick up other girls with his yo-yo skills of all things, Lum is still hard at work sewing something. The bottom line is, Ataru simply isn’t paying any attention to her, and anyone can see he’s taking her for granted as a partner.

That evening at home, he’s short and brusque with her, treating her like a nuisance before going to bed. Lum, apparently out of patience, says a solemn “bye-bye” and flies out the window, shedding a few tears along the way. The next morning he oversleeps, but Lum doesn’t wake him up; his mom has to.

In Lum’s place is a little plush Lum doll that she had been making, which in addition to being extremely well-made also happens to be absolutely adorable. In Lum’s absence, Ataru carries the doll in his breast pocket, close to his heart, and contemplates what it, and Lum’s absence, might mean.

As the maple tree on the way to school turns a bold red in preparation to drop its leaves, Ataru walks to and from school alone, and to Shinobu and other girls’ shock, doesn’t bother flirting with anyone. He’s not in the mood. The dude misses her.

When three days pass and still no Lum, Ataru finally tells the others she’s been missing. Mendou flexes the might of his family’s private police force on a fantastically elaborate and expensive womanhunt, to no avail. Ataru runs to the arena where he first grabbed Lum by the horns, and keeps running to places where they shared fun times.

That night, he cries himself to sleep with the Lum doll in his hands, and we cut to Lum on her parents’ spaceship. Turns out she had to return home to renew her passport so she could stay on earth. When her parents ask if she has any notion about returning home, she says she’s happy by her Darling’s side.

Reinforcing her affection for Ataru and trust that he cares for her too is the fact that the doll has a microphone embedded inside it, which enables her to hear Ataru crying himself to sleep over missing her. She holds the radio tight, no doubt eager to return to her new home.

The next morning, Ataru once again solemnly walks to school alone. By now the maple tree is dropping its brilliant red leaves, but a shadow streaks overhead, and Lum lets out a hearty “Darling!” from behind. Ataru is shocked at first, then so moved that he has to turn his head to avoid letting her see him shed a tear of joy and relief.

The falling leaves add to the drama and beauty of their heartwarming reunion, as the camera rotates lovingly around her and her elegantly falling hair. Ataru lies through his teeth about having almost been free of her, but she knows the truth, thanks to the bug in the doll that he’s kept so close to him.

While I cannot condone secret audio surveillance of one’s partner, in Lum’s case it’s justified due to Ataru’s unapologetic Don Juan-ish nature. But even if she didn’t intend to frighten him with her sudden departure, it’s very telling that for all the indifference towards her he’s shown, the minute she left his life, he was an absolute wreck.

Like Kevin in Home Alone, Ataru’s brief time apart from something with which he thought he was fed up made him understand how much Lum actually meant to him. When given the freedom to pursue any girl, all he could do was pine for her. She’s special, and he’s lucky to have her.

Summertime Render – 24 – Everything Mattered

Ryuu and Shinpei are able to catch Ushio before she falls to her death, and she’s reverted to a child since her hair wasn’t quite enough to fully restore her. She’s well and truly out of gas and can no longer fight, but has one more ace up her sleeve.

If Ryuu and Shinpei can buy her two minutes, she’ll turn herself into a hacking shotgun shell that, once fired at Shide, will sever his connection to Hiruko and delete him. While stalling that long won’t be easy, it’s far from impossible, especially as Shide is the loquacious type and enjoys toying with his prey.

Ryuu and Shinpei do battle with Shide, who in addition to being very annoying with his monologues is also a tough customer due to three centuries of honing his shadow skills. Neither of the boys can match him for pure creativity, and Shin can tell they’re not going to make it if they don’t do something drastic.

That something is having Ryuu possess Shide’s armor, depicted as Ryuu literally wrestling with a mass of mud with eyeballs, resulting in Shide being frozen in place. The downside is that now that Ryuu is out of Shin’s body, Shin can feel all the pain Ryuu was suppressing. He nearly passes out, and then his body starts to disintegrate.

However, all this rash, all-or-nothing action pays off, as Ushio is able to finish the hacking shell. This leaves Shin having to get to the shotgun two meters away before Shide (who isolates Ryuu and tosses him away in a glob of mud) can charge and kill him.

He won’t make it, and Ushio can’t move the shotgun as she’s the shell inside, but Haine can, and moves the gun right into Shinpei’s hands. Ushio helps him hold it steady, they get the shot off, and Shide finally, finally bites the dust. His plans to both cause and witness the end of the world come to nothing.

This leaves Shinpei, Ushio, Ryuu, Haine, and lil’ baby Hiruko, whom Ushio attempts to delete. Instead her and everyone else’s data is transported to the real world of over 300 years ago, the very day that the original Haine finds the dead whale that is Hiruko on the beach.

Realizing that Hiruko sent them back to break the cycle, Shinpei scares Haine off before she reaches the whale, and then Ushio deletes it. Baby Hiruko vanishes, finally able to rest. Haine vanishes shortly thereafter, hoping that she and Ryuu can be friends again somewhere, someplace.

That just leaves Shinpei and Ushio on the beach, and what we know must be one more tearful goodbye. Ushio is a shadow, after all, and with Hiruko gone she’s not far behind.

Shinpei wants to disappear with her, but she throws a characteristic “dummy” his way; the time they got to spend together in the past few days made her—made them both—so happy, but she wants him to live on. Not to mention everyone is waiting for Shinpei back home in 2018. Ushio vows to use her remaining power to transport him back to his proper time, but that’s not all she aims to do.

It would seem she’s inherited at least some of Hiruko’s power, with which she plans to overcome the loops and re-draw the summer. So as Shinpei ends up on the boat to the island, his face landing in Hizuru’s chest, maybe it’s not goodbye, but more of a see you later situation. We’ll find out in the finale.

Engage Kiss – 13 (Fin) – Bless This Mess

Shuu, Ayano and Sharon are fighting as a cohesive unit, but against Kanna the best they can do is maintain a stalemate. Enter Tabula Rasa Kisara, who despite having no memories decides on her own not to let what seem like nice people die in a battle with a not-so-nice person.

The addition of Kisara to the battle definitely gives Team Shuu an edge as Kanna starts to flounder a bit, but then she summons three powerful demons, which means all of the other demon hunting contractors spring into action, for the city that’s the only home they have, for honor and glory, and money too.

When even Kisara can’t quite get to Kanna’s heart to seal her, Shuu lends her power in the form of a kiss. Turns out their old contract terms work just fine, and the newly re-Hot Topic’d Kisara has a stiff second wind at her back. She keeps Kanna occupied enough for Shuu to fire his demonic bullet. Asmodeus flees from Kanna, and Kisara carves her into ribbons, sending her back to whence she came.

In the aftermath, while some demons made it to the city, there were no civilian casualties, so the contractors call it a victory. Sharon admits the Abbey will still be coming for Kisara, but at least today, Sharon won’t be the one to kill her. Wondering where a demon girl fits in a human world, Kisara gets a supportive hug from Ayano.

The Hachisukas continue their sibling rivalry for control of the city—and international coverup to maintain their autonomy. Sharon makes a joke to Ayano about spending the night with Shuu before boating off to face inquisition. Shuu visits his parents’ grave and promises his work isn’t done, but he’ll do it the right way this time.

As for Kisara, she wants Shuu to teach her all the memories she lost, which apparently includes fulfilling the role of his girlfriend. Things are about to get hot and heavy in his apartment when the lights come on to reveal Kanna gobbling up all the food in the place. While the authorities kept her restrained in the bowels of city hall, this is only the latest of several escapes.

Those escapes result not in her unleashing demons on the city or causing any damage, but inserting herself back into Shuu’s home and life and voicing her disapproval of Kisara. Now Kisara has in Kanna what Ayano has in her: a younger rival for Shuu’s attention.

With Kisara, Ayano, and now Kanna all pointing weapons at him and asking whose side he’s on, Shuu’s in the messiest mess yet. And frankly, that’s the best way for this series to end: never taking itself too seriously and gleefully embracing the mess.

Rating: 4/5 Stars

Engage Kiss – 11 – Last Kiss Goodbye

When Kisara is stabbed with Demon Kanna’s spear and she touches it, she suddenly gets a rush of her memories, which include a young Shuu. Kisara tells Shuu to flee at once, Sharon grabs him and grabs hold of the runner of Ayano’s chopper to take them away.

Kisara charges at Kanna, but at the last minute is stopped dead by another memory of Kanna as an innocent child. In that instant of hesitation, Kanna strikes Kisara down and she falls into the sea. Kanna soon follows her down there when Mikhail fires the satellite beam at her twice.

Kanna is dormant on the sea floor, but could reawaken at any time. Meanwhile Kisara is in hospital and won’t wake up or heal at her usual speed. All Shuu and Ayano can do is sit there, wait, and contemplate what comes next. Sharon makes clear that as far as her bosses are concerned Kanna is an S-Class Demon that must be destroyed.

The problem is, none of the contractors in Bayron City are sure they can deal with an S-Class even with a united front, and instead place their hopes in Kisara, who they don’t know is in a bad way. While alone with Kisara that night, Shuu makes a heartfelt plea to her for what he should do, and she wakes up and kisses him.

Unlke previous kisses, this one seems to transfer Shuu’s memories back to him. Starting with his sudden breakup with Ayano and resignation from AAA, to teaming up with/seducing Sharon, to finding Kisara, whom we learn is a distant blood relative of his, thus making their contract possible.

Forming a more efficient and practical contact with Kisara involves a lot of trial-and-error, along with an actual paper contract that’s several hundred pages long. Before they make things official, Kisara reads the whole thing through and, unbeknownst to Shuu, makes a couple of changes.

For one, she makes a kiss the means by which the limits of her demonic power are unleashed. This wasn’t how the contract was initially written up, but the kissing gesture was inspired by how Shuu “formed contracts” (i.e., bedded) previous humans like Ayano and Sharon. And once she kisses him, there’s no going back.

That brings us to the other thing she changed: if they kiss while their hands are intertwined just so, their contract will be terminated. That’s what she seems to do in their present-day kiss in the hospital, and unless I’m totally misjudging things, this results in all of Shuu’s memories returning to him.

This also means all the memories leave Kisara (they were moved without being copied), so when their lips part and Shuu asks her what the hell she just did, her first words are “Who are you?” Kisara believes Shuu has fought enough and wants him to leave the island and live the rest of his life in peace.

Breaking their contract is how she believes that happens. How she’ll deal with Kanna without a contract remains to be seen. But if Shuu indeed has all his memories back, that means all the drive and motivation to carry out his original mission must have returned as well. In any case, I highly doubt he’s about to abandon Kisara, Ayano, and Bayron City.

Rating: 4/5 Stars

Made in Abyss – S2 10 – The Scorpion and the Frog

Belaf can sense it: the storm that is Faputa has come to finally punish him and the others for what they did to her mother. In preparation for this, he entrusts all of his memories and value to Nanachi, and then releases them. However, he warns Nanachi that once they take Mitty past the barrier of the village, she will disappear, like all things born within it.

While Nanachi loves Mitty and wants to be with her forever, they still aren’t prepared to sit by and do nothing for the rest of their life, especially if it means abandoning Riko and Reg. So Nanachi decides to say goodbye (or at least “see you later” to Mitty on their own terms, in hope that one day Mitty’s soul will return to them.

The little Hollows who had taken a liking to Nanachi and Mitty follow them outside to their doom, but not before presenting Nanachi with a new headpiece that resembles Mitty, so in a way, Nanachi can always carry her with them. This entire harrowing, heartrending, tearjerking scene takes the place of the OP, so I knew right away this episode was going to be special.

Reg wakes up to find that he, Riko, Maaa, and Moogie are being protected by the giant Interference Unit from the carnage going on inside the village proper. We aren’t spared the visuals of said carnage, as Faputa darts around like a lethal fluffy spear, making bloody mincemeat out of every hollow in sight. They try to protect one another from her wrath, but it’s abundantly clear they haven’t a snowball’s chance in hell against her.

Reg knows that he is the only person strong enough to stop the mayhem. He also understands that he might be the only person Faputa cares enough to listen to, especially in her hopped-up state. Their clash in the present is intercut with the day they met centuries ago, when Faputa was grieving the then-damaged Gaburoon (the big robot).

Eventually, Faputa came to trust Reg because he wore a helmet similar to the Gabu’s design, and protected her until Gabu self-repaired. In the present, she thrashes whales on him, trying everything to get him to remember. When she thrust her extremely malleable limbs into his mouth and began to inflate him, I feared for the worst.

All hail Kuno Misaki, who turns in a tour-de-force of a vocal performance as the two Faputas, making her a wide-eyed, bubbly, joyful figure in the past and a bitter hateful one in the present.

What she’s never not is sympathetic, both due to the circumstances that led to her birth and the life she led up to that point. So when Riko blew into Prushka, Reg transformed, and it looked like this would be over soon, I was fully prepared to weep for Faputa’s imminent demise.

That demise never comes, but the tears did. That’s because Reg never stopped being kind to the point of foolishness. It isn’t in his nature to kill anyone or anything, most especially someone who he is only still starting to learn played such a crucial role in his earlier days.

As their increasingly violent (and beautifully animated) duel continues, we witness the day Reg began the ascent from the Abyss find his “HAKU”, or “number one precious thing”, when he promises to return to her. But then, as now, Faputa wasn’t just a lonely girl who took a liking to Reg. She was rage and vengeance incarnate.

Just like the scorpion couldn’t help but sting the frog before they crossed the river, Faputa cannot help but carry out the mission she was created for: to be the feet and arms and claws and teeth her mother had lost ages ago, all of them to be turned onto those who hurt her again and again to save themselves.

Reg and Faputa both being unable to fight what they are means that at episode’s end, she has the upper hand against him, and seems poised to put him down for good. The questions that abound: Can Riko blow the whistle again to give Reg a boost? Is there any reasoning with Faputa? Will Nanachi and their new headpiece and inherited memories and value save the day? Is saving the day even an option?

RABUJOI WORLD HERITAGE LIST

Classroom of the Elite – S2 10 – Farewell My Lovelies

“The game is rigged, but you cannot lose if you do not play.” —Marla Daniels, The Wire

Paper Shuffle came and went with no students being expelled, and thanks in no small part to Class D’s increased unity and harmony, they picked up quite a few points on Class C. Ascension seems imminent, they just need to remain focused. When Kiyotaka’s study group spots 1-A’s Sakayanaki Arisu chatting with 1-B’s Ichinose Honami, whom Haruka deems “too perfect”, as someone has to have some flaws to be likable. Kiyotaka notices someone is hiding behind a pillar eavesdropping on them.

While walking along with Maya, Kei notices she’s being tailed by a large and unpleasant Class-C student; on their nightly call Kiyotaka tells her she can safely ignore the tail as it’s unlikely to escalate further. But how can he be so sure, and will he be in a position to keep his promise to protect Kei if the harassment does get worse? Meanwhile, Kei snapped a photo of the girl stalking his study group; she’s from Class A, suggesting she was doing so on Arisu’s orders.

In class, more reports of Class-D students being messed with by Class-C, suggesting the class is desperate with D about to supplant them. Suzune asks Kiyotaka if he’ll keep helping her bring their class to Class A. In a nice bit of foreshadowing, he says “as long as it remains necessary”, and then she gives him a book called Farewell My Lovely to check out at the library, as he’d stated his interest in it.

While at the library, Kiyotaka exhibits a measure of chivalry by taking a book off a high shelf for the petite Class-C student Shiina Hiyori; the two have a pleasant little chat about books. Kiyotaka is then taken aside by Chabashira-sensei, who tells him he has a visitor: his father.

Papa Ayanokouji doesn’t mince words: the White Room has resumed, and he wants Kiyotaka, who has strayed from the path laid out for him, to sign a letter expressing his wish to withdraw from the school.

Kiyotaka refuses, Mr. Ayanokouji threatens, and their stalemate is broken by a very unexpected party: Mr. Sakayanagi, Ayanokouji’s former secretary, the current school chairman, and Arisu’s father.

He explains that this school puts a high value on the independence of its students, and he won’t allow a parent to bully one of them into withdrawing against their will. That is that, as Mr. Ayanokouji leaves, but only for now. His mission to bring Kiyotaka, his “most prized possession”, back into the fold has only begun.

Kiyotaka learns that Sakayanagi was the one who recommended him for enrollment, having had his eye on him for some time and seeing his potential (no doubt Arisu sees it too). It’s also clear that Chabashira never knew Kiyotaka’s dad. He considers this a betrayal, for now it’s clear Chabashira has only been using him to try to advance her class to Class A.

That’s something that no longer interests him. He’s content to leave Suzune, Hirata, and the others to continuing those efforts, and he won’t get in their way, but he’s personally done trying to advance the class to Class A. What he’ll do instead remains to be seen, but one of his first calls is to Kei. He apologizes for getting her mixed up in so much trouble, but when he abruptly tells her they’ll no longer be having these phone calls, she’s shocked and genuinely hurt.

Watching him interact with and even seemingly befriend other students of late might’ve softened his image, but we know this kind of brutal coldness is Kiyotaka’s normal M.O. He’s never come out and named any of the people he’s interacted with friends. He even uses the “transactional relationship” label to him and Kei.

While he might not be 100% wrong on that note, the fact is their relationship has evolved to something beyond that, and his inability to see that or act accordingly is one of the flaws that make him likable, despite him acting like such a cold jerk most of the time. I can only imagine Suzune’s outrage at his sudden decision to walk away from the game.

Rating: 4/5 Stars

Magia Record – 25 (Fin) – A Record No One Knows

Step One of the Magia Record finale: dig poor Tamaki Iroha out of the yawning chasm of despair into which she was cast by losing both Ui and Kuroe. First, Iroha shoots a Kyuubey or three in the face, not wanting to hear his platitudes about extending the universe. Harder to silence is her own doppel, who says she couldn’t save Ui or Kuroe because she didn’t ever truly know or understand them.

Iroha is no doubt in a bad way, but thanks to the timely arrival of Yachiyo and the rest of Mikazuki Villa, she’s able to share her pain and failures with them, just as they shared joy and happiness in brighter days. They connect with both hope and despair, sharing everything about each other. This maximum understanding means Iroha is able to conjure a giant crossbow airship that conveys the quintet to Embryo Eye.

Mikazuki and a huge army of magical girls manages to restrain Embryo Eye, while Iroha is able to fly through any and all obstacles to end up with her two remaining little sisters in her arms. Nemu and Touka insist she fall back, stay safe and let them keep her alive for a long, long time. But Iroha assures them more time won’t make her happy if it means they must sully their hands, or disappear. She wants to share as much time as they have left together.

While she’s finally able to get Nemu and Touka to stand down, the victory lasts only a few moments when we’re reminded that the wild card Alina Gray is still on the board, and crazier than ever. Of all the hundreds of magical girls deployed in this battle, it only takes one to muck everything up, and that’s Alina, who above all must be entertained and engrossed by art and excitement, even if it means sacrificing herself to merge her doppel with both Embryo and Walpurgisnacht.

Alina’s destructive actions threaten everyone, magical girl or not, and Iroha can’t hold Nemu and Touka back from doing what they can to stop her. In this case, that is summoning their own doppels, going into overdrive, then catching up with the Alina-Embryo Eye and destroying it before it can merge with Walpurgisnacht—sacrificing themselves in the process.

The resulting explosion turns everything white, and Yachiyo wakes up on a train in space, wondering if she’s dead. She’s soon joined by former villa sisters Mel and Kanae, and then by Momoko and Mifuyu. They tell Yachiyo they’re not ghosts, but fragments of their magic that live on within her. Thus is Yachiyo’s magical ability finally confirmed not as the power to survive by sacrificing friends, but the power to carry on their hopes.

After meeting with Ui and saying goodbye one last time (though Ui also says a part of her will remain with Iroha, specifically every time she experiences happiness), Iroha ends up in one last discussion with her doppel. But since she no longer fears her doppel, and has come to understand her, Iroha is able to remain in control, and even draw upon her doppel’s power, combined with Ui’s collective power, to connect each and every magical girl on the battlefield with glowing pink threads.

They’re not threads that collect despair, but seek understanding and sisterhood. One big happy magical girl family, all of whom know each other, and all of whom have a part of themselves in their others. She and Yachiyo connect and conjure a mammoth half-spear, half-crossbow bolt. Declaring that no matter how sad or regretful she gets, she’s going to keep living, Iroha fires the bolt, finishing the Alina-Eye off and dispursing Walpurgisnacht.

The clous part, the blue sky and gleaming sun bathes Iroha and Yachiyo in its warm light. The rest of Mikazuki Villa joins them, and they revel in their hard-fought victory. After the credits we see new occupants arriving at Mikazuki Villa in some undetermined but not necessarily distant future, with framed pictures of former tenants, including Yachiyo and her original group, as well as Iroha and her little sisters.

But they’re just photos of girls. As the girls in those photos narrate that nobody knows nor will know the struggles they faced, the sacrifices they made, the tears they shed and the blood they spilled. They won’t know they failed, were deceived, were stolen from, or that they fought each other, made up with each other, comforted each other.

The damage caused to the city is explained by a combination of earthquakes, typhoons, and terrorist attacks. What actually happened will never be recorded, and to the rest of humanity, magical girls and their record never existed.

It’s a expectedly sobering and haunting way to close the curtain on this bizarre world. But it doesn’t matter to Iroha if she was remembered, only that she got to be a magical girl, save people, and live and share in the lives of those she loved.

Magia Record – 24 – No Choice at All

As Alina Gray revels in the chaos Touka and Nemu have resumed (and paints a picture of it) and Yachiyo chases after Embryo Eye, Kyuubey calmly waxes philosophic about how he’s actually doing magical girls a favor, since their sacrifice is a small price to pay for, ya know, extending the life of the universe.

He also goes on about how “what is right” depends entirely on when you live in human history. In some times “justice” hast meant protecting the weak; in some times it has meant eliminating them to make humanity stronger.

Those lofty areas of rumination are of no interest to Iroha, who is now safely within Little Kyuubey, which means she finally gets to reunite with Ui. Her goal is to get out of there with Ui, but Ui tells her it’s too late for that. However bad a big sister Iroha believes herself to be, Ui believes she’s been a worse little sister.

She’s not herself anymore, and hasn’t been since she became a magical girl with Touka and Nemu. Unlike those two, Ui is content to admit they failed and gracefully back away (and say what you want about Kyuubey’s designs, the plan ws and is short-sighted at best).

Ui tells Iroha they must part, because while her story is over, Iroha still has a lot of people left to save, starting with Kuroe. Iroha breaks Iroha out of Little Kyuubey just when Kuroe’s doppel is overwhelming her. But while Iroha wants to save Kuroe, Kuroe doesn’t want to be saved, because she doesn’t believe she’s worth saving.

We finally learn why (or at least part of why) Kuroe feels that way. Whether she became a magical girl because Iroha did or for some other reason is not clear. However, once she became one, she was weak, and barely able to scrape by. But just as there’s always a bigger fish in the sea, there’s always a weaker magical girl.

When Kuroe meets one who is stuck in a witch’s labyrinth, she rescues her and the stray cat she meant to save. We never see this magical girl’s eyes or learn her name (nor does Kuroe). But when the girl asked for a spare grief seed, Kuroe lied and said she didn’t have one, when in reality she did have one to keep her above water.

Kuroe believes the choice she made back then was no choice at all. She went so far as to save that girl, only to abandon her to a longer, slower death. She has no idea what happened to her, but it’s likely to have been nothing good, considering her Soul Gem was already in bad shape.

So now, having had to say goodbye to her dear little sister, Iroha now finds herself trying to convince her friend that she can and should be saved. Kuroe is far from keen on the idea, especially as her darker side replaces that mystery girl with Iroha in her mind, thus upping her guilt and despair.

While she’s under the heavy emotional influence of her downer doppel, Kuroe decides she’ll make it so that she doesn’t have to save anyone and doesn’t need to be saved. Her doppel breaks through Alina’s barrier and she transforms into a full-on witch, Iroha watching helplessly as Kuroe’s blackened vestigial human body is torn to pieces.

As the witch soars out of earth’s atmosphere, likely up to no good at all, Iroha’s defeated face turns to one of grim duty and determination. If she couldn’t save Kuroe, she’ll at least put her out of her misery, and spare a great number of lives she’d claim as a witch. Three episodes into this four-part finale, I earnestly hope we’ve reached the lowest depths, and that Iroha and her remaining friends can soon begin to ascend from the shadows.

Takt Op. Destiny – 12 (Coda) – Addio, Signor Disperazione

After one more look at the OP, beautifully animated but for the fact Anna and Cosette lack toes (that always bothered me), we go right into the final boss battle. Orpheus packs a punch and has a suitably calm yet menacing voice, but by making it a two-against-one fight, she allows herself to be distracted by a kick to the fact from Takt, allowing Destiny to blast the top half of her away.

She eventually regenerates, but it takes enough time that Takt is able to continue on to Sagan. It then becomes a duel between Destiny and Orpheus, and the lack of a frail human in their midst means they can really let their bedazzled hair down and have a proper brawl, captured with all the requisite concussive Mappa/Madhouse sakuga.

Turns out Orpheus really is the final true boss; Sagan can’t do anything but try to convince Takt that his cause is right and just. Oh, and the show finally lets us in on the secret of why exactly he’s doing all this: he wants to lure all of the D2s in the world to a sacrificial North America so he can take them all out at once, thereby saving the remaining six populated continents. Uh, my dude … Antarctica was right there!

Turns out both Heaven and Hell, and thus Orpheus, aren’t really trying to save the world so much as save their Conductor, whom they love despite his fatal flaw of choosing the wrong continent to sacrifice. Just as Takt isn’t hearing Sagan’s excuses, Destiny most emphatically Does Not Care what Orpheus says or thinks, and somehow powering up, manages to pummel the hell (and heaven!) out of her. Destiny just wanted it more, I guess!

Destiny joins Takt, cementing Sagan’s defeat, as Takt uses her sword to kill him, which shuts down all of the D2s running amok in the crippled Symphonica. Sayonara Sagan…you were never much of a character, and the little bit of pathos the episode tries to squeeze out of your situation in the eleventh hour didn’t really work. You were just another of the dime-a-dozen villains populating lesser anime. Takt Op. Destiny deserved a better baddie.

It’s main duo won me over, however. Destiny has been showing more and more emotion as she’s come into her own as an individual and not just an musical alien inhabiting Takt’s dead soul mate. She basically becomes another soul mate to Takt, staying beside him, holding his non-existent right hand as they lay on the beach, then giving him a farewell kiss before vanishing in a cloud of rose petals. It’s a beautiful scene filled with bittersweet love.

That brings us to the brief epilogue, which indicates Takt made it into suspended animation alive. Anna has joined the Symphonica, trading her belly-bearing tops for the organization’s marching band-y uniform. She also looks after a gold trinket with red trim, the only thing Destiny left behind, and which seems to allow Anna to transform into the next Destiny. As her out-of-left-field kiss hinted, she’s dedicated herself for being there for Takt when—not if—he wakes up. There’s still a lot of D2s out there.

Rating: 4/5 Stars

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