Overlord III – 13 (Fin) – Another Easy Triumph

Gazef Stronoff knows there’s no way he can win, but he’ll fight Ains Ooal Gown anyway. As Head Warrior he is the sword of his kingdom; if he doesn’t face their greatest foe, who will? All other considerations are secondary.

While an argument could be made there was far more Brain, Climb, and other warriors of the kingdom could have learned from Gazef, staying alive to teach them would have meant some kind of surrender against Gown, which his code simply would not allow.

Gown defeats him easily by stopping time and casting True Death upon him. It’s pretty anticlimactic, but it’s also efficient, and Gown had no real reason to do further bodily harm to such an impressively stalwart opponent.

Emperor El-Nix is driven half-mad by the results of his new “ally’s” overwhelming victory over the royal armies. Climb surmises that Gazef may have given his life as a message to him, Brain, and others not to bother fighting the likes of Gown and instead building a future. Brain ain’t hearin’ it; after drinking with Climb, he’s jumping right back into the fight.

As for King Ramposa, with his eldest son gone too long and his second son already jockeying, he agrees to cede E-Rantel to Lord Ains. Princess Renner has a simple task for Climb: to deliver her handpicked roses to the memorial of the fallen armies, flashing her trademark evil smirk once his back is turned to her.

Ains’ dark forces march into E-Rantel without resistance, save a pebble thrown from an angry little boy whose father died in the recent battle. Albedo, who hates humans, prepares to execute the whelp for his disrespect, but she’s blocked by Momon.

Even weirder, however, is that Lord Ains appears behind Albedo to offer Momon a job as their law enforcer in the city. No harm will come to the innocent, as long as Momon makes sure to deal with the guilty. I imagine either Ains simply used a cloning spell or Demiurge disguised himself as Momon or Ains.

Whatever the deal was with two alter-egos of Momonga being in the same place at the same time, the effect is the same: the townsfolk see Momon as their protector, sacrificing his honor for their sake. I’m sure they’d much rather have an adventurer like him enforcing laws than the myriad undead beasts under Ains’ command.

With that, Sorcerer King Ains Ooal Gown takes a seat in the throne room of E-Rantel’s royal palace, all the Floor Guardians and Battle Maids assembled and offering him congratulations on his triumph. But as usual, he didn’t have to actually do much, and a lot of the plan that was just executed wasn’t even his, but Demiuge’s.

Still, as far as Demiurge, Albedo, or anyone else in that room is concerned, everything that happened happened because their lord and sorcerer king made it happen. E-Rantel is now the capital of his new “Sorcerer Kingdom”, Ains Ooal Gown.

No doubt OverLord IV will deal with the political transition and administration of the city, dealing with any resistance that crops up, and perhaps further expansion of the new kingdom. I’ll be here to watch, as always.

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Chio-chan no Tsuugakuro – 10 – Rumomoshpringa

This week, Momo asks a favor of Chio and Manana: to “assist” her in buying and consuming sweets. They’re a little confused at first, until they invite her to partake in their years-long tradition of sucking the nectar from flowers on their route. Turns out Momo is really into sweets, and gets really enthusiastic and hyper after eating them.

Chio and Manana decide not only to help Momo, but end up joining in the sugary bliss. I’ll point out that I’ve watched shows in which Momo’s behavior wouldn’t be so unusual (Shokugeki no Souma and Dagashi Kashi come to mind), so it’s refreshing to have someone yelling about how “Hokkaido is in her mouth” be regarded as the weirdo they are.

After all that sugar intake, Chio spots the wee ass-finger-poker and decides to follow her. The girl, named Chiharu, leads her right to Andou, who turns out to be her big brother. Chiharu is pissed that a girl from Samejima Academy made him give up the biker gang life, but she’s mistaken about a great many details.

Do Andou and Chio have…something between each other? Sure, but it’s not as if she’s a succubus who has Chiharu’s once-cool, now-lame brother in her thrall. And yet, when he tries to “scare” her into punching him the way she did before by copping a feel, both of them are embarrassed more than anything else.

Enter Manana, whom Chio informed the poking girl was in her sights, and has come for some revenge. She punches Andou out cold simply because he’s in the way of that revenge, but an unconscious Andou still manages to reflexively rise up and protect his little sister, who now pretty much believes Chio when she says she hasn’t made Andou her sex slave.

The final segment is presented without dialogue in a nice change of pace, and chronicles Andou’s attempts to befriend a cat. It highlights both Andou’s basic decency and humanity, as well as his continued interest in Chio.

Tenrou: Sirius the Jaeger – 05 – The Train Job

Be it The Orient Express, Firefly, or FFVIII, you can rarely go wrong with train caper, and TSJ is no exception. The great mass and speed of the huge vehicle never fails to deliver not inconsiderable measure of energy, momentum, and gravity to whatever’s going on aboard it.

And there’s a lot going on aboard this train…and around it. First, Yuliy comes face-to-face with his long-thought-dead brother, whose current status as a vampire throws a big wrench into Yuliy’s life’s whole “Kill All Vampires” directive.

Then, the Hyakko Party decides to block the train’s path, forcing an emergency stop. They board the train and both the army and the Jaegers work separately towards the same goal: protecting the innocent passengers, among them Naoe Ryouko, whom Dorothea discovers and immediately diagnoses as having chased after her crush.

Ryouko denies having a crush; she’s just “interested” in Yuliy, the other Jaegers, and their very different way of life. The one place where they are similar is that they want to protect the weak…and have the means to do so. Only Ryouko only has “dojo” skills, and has yet to test them in a real-world situation.

Since this is a time when soldiers with rifles go up against revolutionaries with swords and arrows, martial arts are still a very useful skill to have.

The Hyakko Party raiders have some success against the soldiers and reach the car that contains the Frankenstein monster, whose operator lets their leader think it will do whatever he commands. The Hyakko leader is eventually relieved of his head after getting a little too close to the monster, and his cohorts scatter, making the train a runaway train.

Yuliy jumps off the train just long enough to rescue a little girl and reunite her with her parents, perhaps proving to Mikhail that he’s too “softhearted” to continue pursuing a quest for revenge (especially since he’s avenging his brother’s death…while his brother is still “alive”, albeit as a vamp).

After Fallon and Phillip board the train and decouple the passenger car, Ryouko takes a running leap to remain with them, not wanting to miss out on the action as long as she can assist. Yuliy jumps over everyone to get to the front of the train to try to stop it, but he’s blocked by the monster, who proves a tough customer even against a Jaeger.

Major Iba’s troops and the other Jaegers eventually come together, with the latter saving the former from one last bad guy with a gun, proving to the former that they aren’t the bad guys…just good guys taking a different path.

Ryouko almost instinctively ends up on the Jaeger path when she spots a vampire that’s still alive when no one else does, and remembers her kendo training. In a split second, she’s borrowed a soldier’s sword and eliminated the threat.

I’ll now just state for the record that I LOVE Ryouko and think she’s the coolest character on the show. What’s strange is that in her time on the train up to that point, I’d forgotten her swordsmanship, which makes her sneaky cool, not like the “ostentatious” cool of the Jaegers.

When Yuliy can only fight the monster to a stalemate, Mikhail steps in and finishes the job. I was a little confused as to his motives considering the monster was built at the behest of his master Kershner, but the fact it had gone completely out of control rendered it expendable…and Mikhail wastes no time expending it with some slick moves and a couple of well-placed grenades.

The train ends up jumping the end of the line and derailing, but all parties involved are okay. Yuliy has one last moment with Mikhail, who decides to give his little brother more time to consider what he should do next. Heck, he even charges his little brother with killing him should he become something like the monster he just destroyed. They can’t be both brothers and enemies, according to Mikhail; it has to be one or the other.

Chio-chan no Tsuugakuro – 07 – Inner Fujoshi

Chio’s preference for Western-style hardcore shooting games puts her in rare company in Japan, such that she often has to pay extra to play them in Japanese. She also knows of only one konbini where a magazine covering those games is sold, until one day, it’s just not there.

Instead, there’s more BL game mags in its place. However, Chio’s lack of experience in the genre left her with the misconception all the L involves scrawny Japanese Bs. What ultimately sells her is the type of hardened assassin she loves to play in her western games.

Chio has discovered an exciting new world, but she has to interact with her old friend Andou in order to purchase it. She tries to make the mag less pervy by sticking chocolates on the shirtless ad guy’s nipples, but that only makes things worse, so she builds a kind of crop tank top.

Andou is initially distracted by the free driving school catalog Chio originally used to cover the BL mag, thanks in part to a coincidental “BL” in Chio’s email address, Andou gets wise to her purchase despite her efforts, though he makes it clear he’s not judging!

I must not have had a very eventful childhood, because me and my friends never played a game in which we tried to stick our fingers up each other’s butts. However, this seems to be a thing in Japan, and it’s explored in a gross but fun segment in which a girl from a rich middle school challenges Chio and Manana to a duel in; a challenge they initially ignore.

The girl forces the issue by zapping Manana, and is then surprised to find Chio has formidable skills (having had a crappy middle school life herself). But it’s ultimately Manana coming from behind to exact payback. Chio ties off her thumbs and holds her captive in the park to try to discern her motives.

As far as they’re concerned, the girl’s goal is to leave no ass unplugged. She slips out of her bind and gets Manana again. Chio is then given a handicap when the two end up in the middle of a busy part of the park, surrounded by adults and kids. Chio has to be careful about what she does to the girl here; the girl has no such compunctions.

This puts Chio on the defensive, and she ultimately proves her own worst enemy when she backs herself right into a broken protruding tree branch. However, the girl isn’t able to deliver the coup-de-grace, as she’s snatched up by Kushitori, who is still training in the park.

She offers her own ample posterior for the girl’s punishment, then delivers a thoughtful lecture on respecting each other’s bodies. The girl is initially charmed by Kushitori, but Chio snaps her out of it and she leaves having learned nothing.

In the final segment, which is just a quickie but says a lot, Manana and Chio spot a lonely-looking old woman sitting by what used to be a hydrangea patch in the forest, but is now built-up with concrete, glass and steel. They lament how modern society has trampled on the memories of previous generations.

Turns out their romantic imagining of it being the spot where she and her love met was nothing but a fiction. In reality, the woman is slumped over playing an addictive game on her phone. She’s in that particular spot because she can steal free wi-fi from the cafe nearby. When a barista comes out to shoo her away, she chews him out in kind, shattering the girls’ romanticized dreams.

Hanebado! – 04 – A New Challenger Approaches

After her playground epiphany, Ayano joins the badminton club, and before she knows it she’s on a bus with the rest of the club to a summer practice facility. While on the ride, the classically alone Ayano has her hair tended to by Yu, resulting in a photo and a warm feeling of belonging; of finally not being alone, but part of something bigger: a team.

But wouldn’t you know it, the facility is already occupied by another badminton team, and not just any team, but the “FreGirls” of Frederica, one of the country’s top teams. One of their players wanted very much to play Ayano’s school. Ayano heads out to a konbini to buy water, but ends up lost thanks to Nagisa’s kiddy, nigh worthless map.

While lost, she meets a foreigner who’s also lost: a blonde from Denmark who offers her a lolly when they make progress with the map.

Things are going swimmingly until the foreigner learns the identity of the cute little girl she’s walked with. The moment she hears the name “Hanesaki” she freezes and drops her change, then accuses Ayano of playing mind games with her by “pretending to be friendly.”

The next they meet, the tall blonde, Connie C, is one half of Ayano and Riko’s doubles opponents, and promises to show her how “meaningless” Ayano’s “team” is. She warns her partner not to interfere and let her play alone. Clearly, what she really wants is a one-on-one match against Ayano.

When her partner does interfere, Connie quits in a huff, letting the other girl struggle alone in a two-on-one match until she basically taps out. Connie doesn’t believe in teams, after all; she’s a team of one, and gets what she wants. As for why her captain and coach do nothing to stop her selfish behavior, who knows?

Connie takes over, effortlessly turning a 10-3 deficit into an 11-10 lead with mammoth vertical leaps and a smash that even the guys doubt they could return. Neither Ayano or Izumi can do anything. It’s Serigaya Kaoruko all over again.

Only…it’s actually worse than Kaoruko. “Connie C” Is Connie Christensen, a Danish prodigy who has already won the world championship in her age group. In every physical measure pertinent to badminton, she’s Ayano’s superior, and wants to make it clear she’s superior in every other aspect of the game as well. Tachibana knows her, and doubts Ayano will be able to hang.

Connie is also the blonde girl in the magazine article in which Ayano learned her mother had basically replaced her as daughter, which makes this even more fucked up. Connie even ties back her hair the same way as Ayano’s mother, adding insult to injury.

Apparently not satisfied with everything she’s already taken from Ayano, Connie now seems to want to crush Ayano’s spirit, such that even being in a fun high school team won’t give her joy or relief. That said, she relied on an awful lot of coincidences to end up in the match. Among them:

  • She knew Ayano had joined the badminton club, even when Ayano herself wasn’t sure until very recently;
  • Her school’s team ended up at the same facility as Ayano’s club;
  • Ayano ended up going out for water, and ended up meeting Connie first;
  • They ended up playing against each other.

Coincidences aside, one has to wonder what Connie’s true motive is, and why she is so intent on psychologically crippling a stranger. I mean, isn’t the fact that Ayano’s mom abandoned Ayano for Connie enough proof for Connie that’s she’s better? Did she really travel all the way to Japan just to beat someone who had already ‘lost” to her? Apparently! And that makes Connie a garbage person…until further notice.

Sword Art Online Alternative: Gun Gale Online – 12 – A Place to Have Fun

Last week set up a final, hand-to-hand showdown between LLENN and Pitohui, and after a little friendly ribbing, LLENN manages to strike a nerve and get Pito to let her guard down. The thing is, even cutting her in the leg and throat doesn’t come close to bringing her down, and she has an iron fist waiting for LLENN’s face. She even eyes LLENN’s discarded P-chan, and has no qualms about using it to kill its master.

P-chan self-destructs rather than let that happen, but M is nearby with Fuka as his hostage. Pito’s rationale for killing M before Fuka or LLENN is that he betrayed her by bringing his love into what she wanted to be a true “death game.”

Fuka frees herself with the dagger in her hair, rushes Pito, but doesn’t attack her; instead, she cuts off LLENN’S hands and kicks her just right so she’s able to, essentially, tear out Pito’s throat. Pito admits defeat and agrees to honor the promise they made to meet IRL if LLENN killed her.

Unfortunately, the very distracted LLENN and Fuka are taken out by the last remaining team (T-S) who end up winning SJ2, but LLENN’s primary objective was never to win, but to save Pito, and in that she was successful.

After having tea and sweets with real-life SHINC, Karen and Miyu meet up with Goushi (of whose looks Miyu immediately approves), who has agreed to take them where real-life Pito is.

On the way, he describes how he was once a pathetic fatty who stalked Pito, and ended up being captured, restrained, beaten, and turned into her manservant, all of which he’s fine with, because “M” stands for masochist.

After watching Elsa Kanzaki play guitar and sing at her secret concert, Goushi takes Karen and Miyu backstage to meet the real-life Pito…the club owner. But Karen isn’t fooled; Elsa is the real Pito, because she knew things only someone who read her letter could know about her.

Elsa congratulates Karen for seeing through their admittedly half-assed little ruse, and gives her a big kiss that makes her very uncomfortable (though Karen herself gave her a big hug just before that).

When next we see the two, they are LLENN and Pitohui, only now they’re on the same side, enjoying GGO not as a Death Game, but a place to just have fun. And after her first and only encounter with Elsa IRL, Karen is somewhat reluctant to agree to any future ones.

So ends a usually entertaining, occasionally clever, but ultimately inessential edition to the SAO/GGO saga.

Sword Art Online Alternative: Gun Gale Online – 11 – Humvee Jousting

LLENN is initially worried MMTM will kill Pito, but she had nothing to worry about, because Pito confirms that old adage about cornered and wounded being the most dangerous animal.

With a remnant of M’s shield and her Darth Maul-esque double-edged lightsaber, she gruesomely dispatches MMTM one by one. They’re simply outmatched in intensity and insanity. LLENN is finally feeling the weight of promising kill…THAT.

LLENN stays crouched in the brush trying to think of a plan, but coming up empty. Meanwhile, Fuka and SHINC decide the only thing for it is to charge recklessly, which they do, and M and Pito fill them with holes. One by one the Amazons fall, but they fall smiling, figuring that if they were never going to win the SJ at this point, they might as well go out in a blaze.

Fuka, meanwhile, has all her limbs blown off but still won’t give up, irking M and Pito but also making them respect her. Eventually, going over everything that went wrong in this SJ, LLENN has had enough, bursting out of the brush, but away from the cabin, not towards it. Her friends succeeded in unlocking “Psycho LLENN”, the only kind of LLENN who’ll be able to kill the even more psycho Pitohui.

Pito and M give chase in a Humvee, but when they charge her she slides underneath its generous ground clearance, and they crash into a pond. Unfortunately for LLENN it’s a shallow pond.

Pito and LLENN get into a shooting match, and LLENN is hit and almost gives up, but Fuka, her limbs regrown, arrives in another Humvee to rescue her. Turns out she got pretty good at driving from video games as well.

After a brief but thrilling car chase (the lumbering Humvees, while capable, eventually run out of fuel), LLENN is forced to rush at Pito using a willing P-chan as a shield. She stomps Pito in the face and disarms her, putting the two in close quarters with no guns. Pito is grinning ear to ear; LLENN…isn’t.

In the most prestigious tournament of a game about shooting guns, the final showdown may come down to knives, fists, feet…even teeth. That is, unless Pito is hiding other weapons in that suit of hers. The question is, who will be the last woman standing?

Sword Art Online Alternative: Gun Gale Online – 10 – She’s No Gentleman…But She Could Be a Sith

LLENN and Fuka are saved when SHINC opens fire on MMTM, hoping to take them out, but they escape. Eva wants to have a proper duel with LLENN, but Fuka lets slip the reason she can’t: the possibility of Pito dying.

Meanwhile, Pito agrees to a ceasefire with KKHC only to immediately shoot them once they turn their backs, rejecting the fact they had a “gentleman’s agreement” for the simple fact she’s not a gentleman.

Only one KKHC member escapes, whom Pito doesn’t consider a threat because her teammates said she doesn’t like shooting people (one wonders why she’s in a game where that’s the whole point…unless she’s only interested in the tactics). But this green-haired girl decides it’s okay to kill “vermin” like Pitohui who would so heartlessly slaughter her comrades.

SHINC agrees to work with LLENN and Fuka on a pincer attack of PM4. SHINC demonstrates their proficiency with moving to avoid sniper fire, even from a rifle that can shoot from over a kilometer away.

Before M knows it, they’re shooting one of their own in order to use her big body as an immortal pedestal on which to mount an even bigger, more powerful sniper rifle, and anti-tank gun that takes out M’s shield piece by piece and forcing him to retreat to a cabin.

LLENN is standing by not too far from that cabin, and on Eva’s signal, she moves in to kill Pitohui. Only the green-haired girl gets a shot in first, all because Pito didn’t take her seriously as an enemy. She’s shot through the head, and even a curative doesn’t seem able to stop her HP drain.

However, she does not die. She loses it a bit, most likely because she’s using an SAO-era NerveGear and isn’t being automatically logged out due to extreme neurological stress. LLENN kills the green-haired sniper, but her quarry is interfered with once more when MMTM moves back in and raids the cabin.

Believing the end to be near, M (Goushi) leans in to kiss his beloved Pitohui, still recovering from her head wound. But just as MMTM reaches the door to her room, Pito whips out her latest weapon: the same photon sword used by Kirito when he played GGO.

Looking more sinister than ever in the red glow of its blade, and with MMTM eviscerated, Pito looks not-at-all ready to go down easily to our petite pink P90 pusher.

Overlord II – 13 (Fin) – Nazarick Cleans Up, but Many Stories Left to Tell

When Jaldabaoth unleashes a hail of demons at the force of adventurers, Momon swoops in with Nabe and Evileye to plow the road. Brain ends up encountering Shalltear on a rooftop, and manages to chip one of her nails, which he considers a great leap forward, weirding everyone out while boasting about it.

When Gazef arrives with the king himself he and a healed Gagarin and Tia join Lakyus and Tina in the rearward fight. Up front, Momon takes on “Jaldabaoth” (almost slipping up and calling him Demiurge again) while Nabe and Evileye split up the five other battle maids. It’s a vicious fight, as Alpha breaks Evileye’s magical shield and even chips her mask, revealing a small but still tantalizing portion of her face.

When Evileye is occupied with Alpha and Delta, Momon meets Demiurge in a secret meaning, where Demiurge explains the full scope of his plan, in which Nazarick claims a goodly amount of materials and hostages, while “Momon” gets to pump up his stature among the humans by defeating the evil Jaldabaoth.

Demi is basically taking a fall for his lord, while also gaining the opportunity to show that same lord how far he’s come power-wise. Manwhile, Nabe shoots the breeze with Beta, Epsilon and Zeta, a pleaqsantly casual, candid scene among the maids.

The gears of the plan creak and groan near the end, when Demi and Momon duel for a bit but Demi rather suddenly gives up, takes his maids and goes home. But hey, the humans, Evileye included, buy it hook, line, and sinker.

So it’s a big win for Nazarick, as the Eight Fingers are eliminated without Nazarick’s fingers being anywhere near their demise, Renner gets her Climb back safe and sound (and must find sombe other way to incapacitate him so she can take care of him), Sebas brings Tuare into the staff fold…and an old mage-like wizard fellow and a gold-plated warrior-prince-looking dude both ponder a meeting with one Ainz Ooal Gown in the near future.

And so OverLord II ends as it began: seemingly right in the middle of things. While its tendency to bounce around from one scenario to the next and often under-emphasize the ostensible main cast, that unpredictability kept things fresh, and the delayed explanation of scenarios led to some very satisfying payoffs, whether it was the Lizardmen battle, Sebas’ badassery, or some very cool battles between fellow Nazarickians, with some surprisingly strong human adventurers mixed in. I wouldn’t mind jumping back into these stories sometime down the road.

Fate/Extra Last Encore – 03

Shinji’s attempt to destroy Hakuno and Saber fails when Toosaka Rin shows up, hacks Shinji’s systems, and lends Hakuno and Saber a ride out of the tower on her flying motorcycle—all good stuff. We don’t learn anything more about Hakuno’s “Dead Face”, only that it drew Rin to their location.

Rin takes them to a run-down but still very stylish safe house, and explains why she interceded on their behalf: while she is only a former Master, she is the only one in the city (other than Hakuno) to have not fully surrendered to the stagnation of Mayor Matou’s grand plan.

She’s a resistance of one, and now that Hakuno, a fully-active Master, and his Servant Saber have appeared, that resistance grows to three. The only means of reaching the upper level is to defeat the “king” of the one they’re on: Shinji—who also happens to be an active Master. Hakuno and Saber met his Servant in the bar.

The morning of their assault on Central Tower, Hakuno glimpses Saber resplendent on the rooftop’s morning light, surrounded by birds. This show is nothing if not pretty and sometimes drop-dead gorgeous in its staging of people and places.

Rin assists in Hakuno and Saber’s infiltration of the tower, which necessitates her remaining behind to fight Shinji’s Berserkers, leaving the other two free to ride the elevators to the non-projection Shinji’s location.

Once they reach that location—which appears in the form of a standard Japanese school rooftop, Shinji recalls the victory that got him to where he is today. In light of that victory, he is game for a duel against Hakuno and Saber.

With that, massive walls begin to rise above the cityscape, great hatches open, and the entire level is quickly flooded with water, turning the city into an ocean. I love how intricately rendered this city has been the last two episodes, only for the show to completely destroy it here.

The reason for the transformation is that Shinji’s Servant Rider has a naval theme: she is Francis(ca?) Drake, and leads an armada of flying sailing ships to face Saber and her…saber.

Rider’s Noble Phantasm is the “Golden Wild Hunt” / Temesoro el Draque, and Saber is seemingly overwhelmed and sinks into the deluge, too low on mana to mount a counterattack.

That is, until Hakuno dives to her location on the “sea floor” and transfer his plentiful stores of mana through a kiss, which I don’t believe I’ve seen before in a Fate series.

It works a treat, and Saber rises out of the water and rams Rider’s flagship with a ship of her own, revealing her Noble Phantasm one of her skills is “Imperial Privilege”, which enables her to copy her opponent’s ability. Rider and Saber face off in a decisive dual, but Rider’s flintlocks appear to jam at a crucial moment, while Saber’s sword does not miss Rider.

Shinji gets to have an uncharacteristically noble end when he decides to ascend with his Servant rather than break his contract at the last moment to continue living.

And that’s pretty much Mission Accomplished for Hakuno and Saber. With Shinji gone, the level is restored to its true state: that of a vast, eerie, deserted ruin. That majestic city was only ever an illusion in which cowards could stagnate for all time. While that state wasn’t ideal, there is still a measure of sadness in what was lost…even if I won’t miss Shinji, as usual.

With that, a lift descends for Hakuno and Saber, which will bear them to the next level up. Rin, who obviously did not drown in the deluge, trails right behind them on her flying motorcycle. What visual wonders, challenges, Masters and Servants await them on the second level? I can’t wait to find out.

Overlord II – 05

Following his thorough intimidation of the Lizardmen, Lord Ains and his guardians travel to his newly-built forest stronghold. He learns it comes with a super-creepy throne made partially from human bones, and decides he’ll finally dole out Shalltear’s punishment by sitting on her.

Shalltear turning the intended pain into naughty pleasure, combined with Albedo’s violently jealous outburst in the next room, are both examples of OverLord silliness at its best. Things get even sillier when Ains uses a spell to see inside one of the village’s huts, only to catch Zaryusu and Crusch doing the nasty.

The Lizardmen elders and warriors, including Zaryusu, make their one last desperate stand against Cocytus, and are (figuratively) disarmed by his polite and respectful demeanor before being disarmed (literally), halved, and riddled with icy projectiles.

The comedy shifts from the silly to black, as Cocytus calmly, quietly explains how not a single one of his opponents’ magical or physical attacks will have the slightest effect on him; they’re simply too low a level to put a dent in his Guardian-class defenses.

That doesn’t stop Zaryusu & Co. from charging forward, even if it’s right into their grisly deaths. Zaryusu is the last to be killed, but Cocytus promises he’ll remember his name and that of his brothers as the names of warriors.

Back at base, Cocytus is praised for his victory by Lord Ains, and suggests the bodies of the dead Lizardmen be used for undead research. Cocytus makes a counter-proposal: raise Zaryusu, who had been such a valiant fighter, from the dead.

Something like that is well within Ains’ mighty means, but he wishes to make it a transaction, and so asks Crusch to spy on the other Lizardmen in exchange for the resurrection of her lover. (Her momentary assumption he wanted her body enrages both Albedo and Shalltear.)

Crusch agrees, and Zaryusu is brought back to life, and yet even here OverLord doesn’t shy away from having a bit of a laugh; Zaryusu’s speech is all high-pitched and messed-up, like he didn’t quite come back 100% right (rest will apparently restore his former gravitas).

But Ains got what he wanted: the allegiance of the Lizardmen tribes, and a mole who will alert him if that allegiance ever wavers, secured by a “spell” (in reality just a lie) that will kill Zaryusu if Crusch ever betrays him. All in all, some shrewd maneuvering by His Skullfaceiness.

Overlord II – 04

The Lizardmen are allowed to bask in their victory over an army of the undead for an evening, while back at Nazarick the Great One Ains Ooal Gown is debriefing Cocytus before his other guardians.

Momonga got what he wanted: Cocytus forms an original thought—that he doesn’t want to exterminate the Lizardmen. But when he can’t come up with a good reason to spare them, Demiurge comes through with an alternative plan: they’ll make the Lizardmen an experiment in rule without fear.

Everything is going according to Ains’ plans, and his guardians think that’s only natural, but privately, Momonga is excited at the prospect of his guardians learning independent thought and gaining experience through defeat…not that he likes defeat.

That much is clear the next day when he shows up with an enormous magically-armored undead army, catching the still celebratory Lizardmen unawares.

Ains himself shows up, and makes quite an entrance, freezing an entire lake, using Gargantua to throw a huge cube of rock into the middle of it, then having his grunts form an undead staircase.

Ains climbs to the top of the rock with his retinue of guardians, proud as you please, and when Zaryusu and his brother meet them in the lake, Demiurge has them prostrate themselves.

Zaryusu knows he and his people are at the mercy of Ains and his forces, and that they don’t have a hope of victory against such power. However, he also presumes the Great One does not intend to utterly exterminate his people, but wants a proper battle to make things interesting.

If that requires a few sacrificial lambs, with him among them, Zaryusu can live with that, even if it distresses the woman he loves. He asks that she put up with his selfishness this once and hold out hope he’ll come back from the battle in one piece. She seems willing to go along with this…IF he impregnates her first. Love: it’s all about give-and-take.

Overlord II – 03

In order to build great things, one must construct a solid foundation. The first two episodes accomplished that. At first, I wondered why all of a sudden we were so immersed in the lives and politics of a bunch of Lizardmen. Then, when I got to know a few of them, I became emotionally invested in their fate, even rooting for their victory against the armies of Cocytus, even though Cocytus is a servant of our ostensible protagonist, Momonga.

What was made clear this week is that not only was it well worth all the table-setting, which I enjoyed far more than I ‘endured’; but that Momonga and his court were given heightened mystique by being pushed into the background, such that every time we cut to them (which wasn’t often, or for a very long duration), it felt like an occasion.

Things start out small, with Zaryusu earning Zenberu’s trust and an alliance after fighting him one-on-one. Crusch heals both, and after returning to Zaryusu’s brother Green Claw, the five assembled tribal leaders have a strategy meeting.

The enemy outnumbers them over three to one. Zenberu is confident every lizard can take out three zombies or skeletons each, but they have to plan carefully to avoid being routed. Zaryusu forms an elite squad with Crusch, Zenberu, and his trusty hydra Rororo, to face the enemy commander when they show themselves.

Cocytus orders his army to advance, and Ains Ooal Gown seems slightly disappointed that things aren’t going the way he hoped, and that’s all we see of him. From here on in, it’s all battle, which means it’s all payoff for the careful preparation of the previous two episodes.

The Lizardmen send out their forces to meet the undead army, while their magical units efficiently keep the foes at bay. Cocytus confides in Demiurge for advice on how to proceed (that is, how to salvage what is starting to resemble a defeat on the field); Demiurge muses that their great lord meant to give Cocytus a weak army and a wide berth in hopes it would promote his awareness.

Cocytus is ready to take his medicine, but first sees how his reserves will fare, led by the Elder Lich Iguva, who launches huge fireballs in Zaryusu’s direction, helpfully revealing to the elite unit the position of the enemy leader.

Zaryusu decides upon a direct frontal assault, using Rororo’s bulk to shield himself, Crusch, and Zenberu. Once close enough, Zenberu starts carving up the reserves while Zaryusu faces off against Iguva, who is a formidable opponent from any range. It’s too bad none of the Lizardmen had Holy magic!

For a moment, Iguva has Zaryusu caught trapped in a Scare spell, but Crusch comes through in the clutch and breaks him out with Lion Heart, in addition to healing Zaryusu’s wounds. Good to see Crusch can hold her own on the battlefield, and indeed plays a vital role keeping Zaryusu up and running.

Iguva is full of hubris until the end, when he wrongfully assumes Zaryusu foolishly unleashed the full power of his Icy Burst against him (as a lich he’s immune to ice). However, the ice was only meant to provide cover for Zaryusu’s attack from above, stabbing Iguva through the eye.

After a struggle, Iguva is vanquished, and the Lizardmen are victorious, in what was a hard-hitting, heart-pounding, perfectly-paced battle. From his base, Cocytus congratulates the Lizardmen; it was a very close victory, but a win’s a win.

Not only that, the battle forced the Lizardmen to give up their tribal squabbles, come together, and sacrifice for the sake of their race’s survival. I would think they would continue in peace the unity that was forged by the threat of annihilation, while Zaryusu and Crusch, having come out of the battle in one piece, are poised to marry.

Overall, this episode was as satisfying, complete victory; a sure-handed execution of an intricately-constructed, multi-layered story in which the lines of heroes and villains are blurred. I’m eager to see what Lord Ains has planned next—and for whom.