Demon Slayer: Kimetsu no Yaiba – Entertainment District Arc – 06 – No Regard for Safety

Tanjirou continues to just keep up with Daki, until the battle in her pantry results in her absorbing the belts of her subordinate/familiar and leveling her up, complete with more veiny skin and brighter, longer hair. All the commotion finally causes one of the townsfolk to emerge from their home to complain. Daki isn’t pleased by this human’s attitude.

She demonstrates her heightened power by destroying the entire block in the blink of an eye, killing several bystanders. I appreciated that the show finally acknowledged that this wasn’t just an abandoned part of the city, but an extremely dangerous place to hold a fight with an Upper Six, resulting in horrific bloodshed. Tanjirou is slashed across his chest shielding the complaining man (who still loses an arm) and for a few moments, despairs.

Then he remembers the letter from Kyoujirou’s father apologizing for his behavior, telling him he’s actually proud of both of his sons, and saying the red mark on Tanjirou’s head means he was chosen to wield Sun Breathing. Tanjirou isn’t so sure; after all, it’s not a birthmark but a burn sustained saving his little brother, then made worse during the selection. Even so, he’s still going to fight as long as he can. He grabs Daki by the leg and the dazzling battle continues on a rooftop.

Tanjirou says things to Daki that may just be representing his own sense of justice, but they match what his father said to Muzan once upon a time. Since Muzan’s cells are in Daki, so are the memories, mixed with fuzzy memories of the destitute human she once was. Seeing this, and watching Daki waiver in the present, give her character depth and even pathos, especially as Tanjirou gets stronger and faster and cuts through her many belts.

Even so, Tanjirou is only human, and has eventually bled and exerted himself so much he can no longer move and barely breathe. The timing couldn’t be worse, as he was less than a second away from beheading Daki for good. Thankfully, Daki is caught off guard by suddendly self-KO’ed opponent. Before she can kill him, Nezuko finally, finally takes the stage in her brother’s place.

Daki quickly makes mincemeat of Nezuko, whom Muzan ordered her to kill and whom she sees as an only partially-formed demon who hasn’t eaten enough humans to be a threat. However, Nezuko is as pissed at Daki as she is at Muzan for killing her and Tanjirou’s family. That rage causes her heal as fast as an Upper Six, power up into an adult form covered in leaf tattoos, and chomps through her bamboo gag, revealing her beautiful avenging scowl for the first time in a while.

Tanjirou’s brother once told him that it scared him when Tanjirou or Nezuko got mad for their siblings’ sake, because they would lose all regard for their own safety. Now that’s basically how Tanjirou and Nezuko always roll these days, so while Nezuko is stomping on Daki’s skull now, it may only buy her and Tanjirou a little more time. Tengen, Inousuke and Zenitsu need to hurry their asses up.

Demon Slayer: Kimetsu no Yaiba – Entertainment District Arc – 05 – The Demon’s Pantry

Tengen looks to be on his way to relieve Tanjirou from his ongoing duel with Daki, but he hears a battle going on deep underground, and also finally locates one of his wives, Hinatsuru, voiced by Tanezaki Atsum (Vivy). There’s actualy a lot of characterization packed into their little reunion moment, with Uzui clearly just happy his wife is alive, and Hinatsuru, while certainly glad to be in Tengens embrace again, feels like she failed in being useful to him.

It’s mostly okay that Tengen is indisposed, since Tanjirou changes tactics and uses Hinokami Kagura Fire Breathing instead of Water, certain his body just isn’t well-suited for the latter. Daki is surprised by how scrappy this ugly kid is, but he’s still not really giving her headaches.

You get the feeling Daki can end this fight at any moment due to their power gap, but waffles between wanting to kill Tanjirou and wanting to continue to be entertained by him. It makes sense for a high-level demon like her to want to see just how far this opponent can last. Power often breeds boredom.

Meanwhile in Ogimoto House, Inousuke scares the hell out of his co-workers while running around breaking shit and finally chopping a hole in the floor to reach the demon presence he feels. He dislocates all his limbs and worms his way into a massive demon larder, where dozens of women—and Zenitsu—are trapped in a web of obi.

Turns out this demon, which Inousuke names “Worm Belt”, because it grosses him out, is a subordinate of Daki, tasked with keeping her beautiful food fresh and safe. It’s thanks to Inousuke’s beast-like nose that he’s able to infiltrate the pantry and free the women. When the Worm Belt goes on the offense and threatens the freed women, Inousuke is bailed out by Tengen’s other two wives whom he freed: Suma (Touyama Nao) and Maiko (Ishigami Shizuka).

While they certainly give Inousuke a boost in his fight, they’re not Demon Slayers, just very strong shinobi, and can’t break the stalemate. Fortunately, Zenitsu is also free and still unconscious, which means he’s at both his least annoying and most badass and effective, launching a sixfold lightning attack that deals the Worm Belt a body blow. An assist goes to the slightly frightening Muscle Mice for getting retrieving his sword.

Of course, it’s Tengen himself, blasting through the earth above the larder with his twin blades, who finishes off the semi-boss in one fell swoop. Good to see the Worm Belt acknowledge how screwed she is once a Hashira arrives. Once the enemy is defeated, he greets his two wives and comforts them as he did Hinatsusu. Makio, for her part, has always found it odd that he values their lives above his own or even the common folk—but that’s just love, baby.

Five episodes in, Tengen has proven to be a much more interesting character than Rengoku, Daki has proven to be a much more interesting villain than the Mugen Train, and the combat animation just as creative and, shall I say…extra-flashy. The outing’s only demerit is still no Nezuko.

The World’s Finest Assassin – 12 (Fin) – Gungnir Big or Gae Bolg Home

We know it’s going to be a different kind of episode when we begin with the Robo-Goddess in her realm, which has taken on the stark monochromatic aesthetic of the OP (which remains my favorite of the Fall). It seems the World’s Finest Assassin is her latest and possibly last best hope against the Hero ending the world.

Back on that world, her champion Lugh is ready to burn Dia’s house down and whisk her away with the story that she committed suicide so that none of the sides in the war could have her. There’s just one problem: Setanta MacNess has arrived with Gae Bolg, and partially demolishes the castle before Lugh can implement his plan.

Lugh deflects Gae Bolg’s attack with one of his “grenades”, then launches the biggest cannon attack he has. Setanta survives the blast with some superficial wounds that soon heal, but the knight is amazed at having finally seen and tasted his own blood, goes into Berserk mode while maintaining his sense, and challenges Lugh to a duel.

Suspecting Setanta is indeed the Hero as Maha’s intelligence suggested, Lugh makes it clear to Dia that he can’t run from Setanta’s challenge, nor can he have a hope of winning a duel against him. That said, Lugh also reminds Dia he’s neither knight nor hero, but an assassin. Assassinating’s all he can do, and it’s all he will do against Setanta.

After a little trash talking and negotiating of the terms of the duel, Lugh gets Setanta to agree that the duel will begin when a coin he flips into the air hits the ground. This essentially locks Setanta’s gaze on the coin, so he doesn’t look up when a solid tungsten missile comes crashing down on top of him, causing an enormous explosion and shock wave.

That solid tungsten missle was initially casually launched into orbit while Lugh was still in Dia’s castle, but is the culmination of months of careful preparation and collaboration. He and Dia designed the spells to launch it, and he and Tarte scouted the island Maha found to test it. It even employes the same shielding Tarte used to help Lugh conserve his energy on the way to Dia. The name of the spell is Gungnir, which is fitting as Odin’s spear is believed to be the prototype of Cúchulainn’s Gae Bolg.

Lugh’s extremely aerospace-y and not necessarily assassin-y or knightly gambit pays off. He takes a considerable lick himself, but soon awakens to a concerned Dia, whom he’s so relieved is okay he kisses her just as the sun rises over the mountains. When Dia asks why he agreed to take on a non-Tuatha Dé matter, Lugh tells her he never forgot his promise to always come running.

As he promised Tarte, Lugh arrives home having failed his first assassination job ever yet still triumphant, because he brought Dia with him. Cian decides its best for now for Dia’s identity to be concealed; she’s to live with them in Tuatha Dé as Lugh’s younger sister, with her shared bloodlines with Esri making it a believable lie.

With that settled, Cian brings up another order of business: the Hero has apparently arrived in the Alvan Kingdom. Lugh’s confused by that, since he assumed Setanta was the Hero. Alas, he apparently wasn’t; the actual Hero, whose presence closely precedes the certain arrival of the Demon Lord, is one Lord Epona Rhiannon, and the close-up on his alternate-Lugh like visage is the last image we see in The World’s Finest Assassin.

Despite the fact there’s no immediate news of a second season, I can’t believe we won’t be getting one sometime down the road. There’s a lot of story left to tell and a lot of cute moments between Lugh/Dia, Lugh/Tarte, Lugh/Maha, or any other combinations therein. Not to mention…what if this Epona lad is just like Lugh: originally from another world?

That’s one of dozens of questions I’m hoping a sequel would explore. Until then, this was a bold ending to a thoroughly enjoyable and engrossing isekai series.

The Faraway Paladin – 03 – Guardians of the Seal

Last week I was just complimenting Paladin for not wandering down the same seedy allies as Mushoku Tensei, but as Will is growing closer to adulthood, Blood decides to get him drunk and then try to spy on Mary undressing. There are a lot of problems with this—mostly that Mary is for all intents and purposes Will’s mom—but thankfully they fail, Will gets a swift slap in the face, and it’s over.

The next day is the day of the big duel between Will and Blood, and the combat animation and modeling was, if I’m being generous, a little rough. The surroundings at least were pretty, but the duel was not. It was also over seemingly as soon as it began, with Will figuring out that he has to bounce off Blood’s sword to get close. I will say Will’s trick of getting his opponent’s blade stuck in his ribs is a clever one…it just makes no sense that there’s black between those ribs.

The remainder of the episode has Blood and Mary basicaly giving Will a big old infodump of all the things they kept from him until he was old enough to hear and understand it. The two of them plus Gus were once humans, but in order to rid the city of demons loyal to the High King of the Eternals, they made a deal with the evil god Stagnate, and became undead guards of the seal keeping the High King at bay.

That was 200 years ago. At some point Will appeared in their lives, and Mary and Blood decided to raise him like a son. But now it’s time to say goodbye, and not just because Will is of age. Stagnate, it seems has come to take what’s left of the three in exchange for the peace they’ve enjoyed. He also probably wouldn’t mind having Will too.

Then Gus arrives and tells Will to take Mary and Blood and get out of there, presumably so he can engage in epic battle with Stagnate without worrying about collateral. I gotta say I’m not optimistic about that battle being any more impressive than this week’s duel, but I do care about what happens to this family.

Slime 300 – 07 – Total Submission

Halkara is in trouble. Accidental or not, she assaulted the Demon King, who is still out cold, and the court is not forgiving about that kinda thing, so she’s on death row! Azusa and her new found family work to get themselves and Halkara out of the mess she made, because what is family for?

Laika reveals she can transform into a huggable mini-dragon, and flies off to gather some medicinal herbs. Azusa whips up an analeptic that is sure to wake Percora up—the only problem is how to get to her. Beelz sends Vania with the palace blueprints, and disguises Azusa in sexy demon doctor cosplay.

The courtiers and their burly guards are not convinced by the getup, but it matters little as the Witch of the Highlands is able to easily overpower everyone standing between her and Pecora’s bedchamber. She’s about to administer the medicine when Pecora suddenly wakes up and headbutts her.

Azusa insists the foul-smelling green liquid is not poison, but Pecora insists she prove her innocence by beating her in a duel and not killing her. The Demon King blows the side off her own palace and launches a fusillade of lightning-quick strikes, hitting nothing but air as Azusa expertly dodges.

When Peco taunts her opponent by saying an elf’s life is riding on the outcome, Azusa goes on the offensive, shooting herself high into the air, then striking Pecora’s giant sword with a satisfying BOOOONG, sending it flying out of her arms. When it comes down, it shatters into a thousand shards.

It’s at this point that the battle suddenly takes a turn for the amorous. Pecora lost the duel, but she actually won, because it was actually a test of Azusa’s strength and worthiness to be Pecora’s “Dear Sister”. For a while now, Pecora has yearned for someone stronger than her to worship and obey.

With this in mind, the Demon King makes Azusa touch her face and order her with a dignified big-sister tone to free Halkara. When Azusa does so, Pecora practically melts with satisfaction. Who knew the Demon King’s greatest ambition was to simp for a formidable domme?

When Azusa and Pecora have tea together, Pecora mentions how she read (perhaps in a yuri manga) about how an older sister kisses her younger sister, and wants to give it a try. They’re all alone, so Azusa doesn’t see the harm in giving the Demon King a chaste peck on the cheek.

The thing is, from the way the scene is animated and Pecora’s reactions, it hardly appears chaste to Halkara, Laika, the twins, and Rosalie. Halkara for one is ready to immediately accept her master’s preference for women and wish her well, but Azusa clears things up by giving her two daughters their first kisses, who then kiss her back. Kisses for everybody!

Pecora isn’t done with the surprised, as at the awards ceremony she not only welcomes Laika onto the dais with Azusa, but presents Flatorte, giving all three awards for peace. That’s when things again get a little kinky, as Pecora orders Flatorte to allow Azusa to touch her horns.

For a Blue Dragon, there is no more powerful gesture of total submission, but Flatorte allows it. Little does Azusa know that by doing so, she’s bound Flatorte to her for life, just as dragon knights once bonded with dragons they bested. On the ride home aboard Vania, the leviathan laughs about an old joke, sending honey water flying.

Flatorte proves her fealty and absolute devotion to protecting Azusa by shielding her from the honey water shower, necessitating a bath. There, Azusa gives Flatorte her one and only order: that she think for herself, act of her own free will, and stop awating her orders.

To Flatorte, an order to be free seems contradictory, but it doesn’t matter, because it’s an order from her master. She obeys, and later enjoys some quality time in Azusa’s lap, later broken up by an envious Laika.

A red and blue dragon living together under one roof isn’t going to be easy, but it’s not going to be dull either, and their shared love for their master should ensure their discord will only ever go so far, and may even soften into amity. However it goes, Azusa’s harem family has grown once more.

Rating: 4/5 Stars

Re: Zero – 48 – Crunch Time

“Love Me Down to My Blood and Guts” almost feels like a finale. At the very least, it feels like the start of the climax of a epic blockbuster film. Every stop is pulled out and not a single moment of its 29+ minutes is wasted. You get a little bit of everything, starting with a well-balanced combination of badass action and lighthearted comedy.

Every wound Garfiel gives Elsa is instantly healed, but he doesn’t consider his fight futile, because he’s not necessarily fighting to beat her. He’s fighting to support his “Boss” Subaru, and no matter how many times Elsa heals and charges, he’ll keep meeting her steel with his.

That’s where we get a couple of impeccably-timed jokes, first with Garfiel boasting that the mabeasts will be no sweat for Boss, followed by the mabeasts being too much for Boss to handle. Subie also strikes out when he tries to demonstrate his real-world knowledge of dust fires, only to need to be bailed out by Otto and Petra igniting the beast with oil.

Those fires defeat the main mabeast but also beging to envelop the mansion. Subaru entrusts Rem and Petra to Otto while he runs into the flames to rescue Beako, whether she wants to go or not.

While the flames rage at the mansion, Emilia’s part of the episode serves as a calming, centering breath. Sure, she watched a number of unpleasant futures, but they come as a jumbled rush of voices and images, ultimately collectively blunting their individual discouraging effects.

There’s also the fact that they’re only “possible” futures, as Minerva tells her after the third trial ends. That means none of them are absolutely the real future, which means Emilia and those she loves will be able to avert disaster if and when it rears its ugly head.

Minerva appears to meet with Emilia in Bliss because Echidna was still “mad” at Lia for how the other two trials went, particularly the second. Perhaps Echidna really would have preferred to greedily feed off Emilia’s despair, but after reckoning with her past in the first trial, the witch’s prediction the other two would be a cakewalk turned out to be accurate.

Minerva is decidedly unwrathful in her interactions with Emilia. In fact, she treats her a lot like Mother Fortuna treated her, with tenderness and love, embracing her when Emilia turns back to see her. I suppose Minerva knew her mother, and maybe even knew Emilia as a baby, which is why she’s so aunt-like here?

In any case, Emilia has passed all three trials, and gains access to a tomb where the intricate barrier spell emanates from the deceased Echidna’s chest. With a cute little “Hi-yah!” Emilia deactivates the barrier and exits the graveyard, only to be welcomed by a raging winter storm.

Elsa and Garfiel are still going at it in the midst of the spreading flames when Maylie bursts through the outer wall with her giant hippo. Frederica isn’t far behind, turning the duel into a battle between sibling duos. After some trash talk the four get down to business, in a fury of bloody, kick-ass combat.

Frederica takes on all of Maylie’s other mabeasts, then Garfiel starts getting serious by transforming into his beast mode, ripping half of Elsa’s face off then not only going toe-to-toe with the hippo, but twisting and ripping it’s damn head off. Unlike the hippo, even Gar’s most vicious attacks fail to faze Elsa.

It’s at this point Garfiel realizes he’s dealing with a vampire. Elsa takes a few moments to tell the story of where she came from, and how she suffered to get to this kind of existence. When she was caught and stripped by an shop owner while stealing off starvation, Elsa reached for a shard of glass and opened the man’s belly.

Elsa, who’d previously only known the cold bleakness of her homeland, was both soothed and excited by the warmth of blood and innards, and never looked back. She tells Garfiel all of this because she finds him so precious and endearing. When he says there’s already a girl he likes, she clarifies that she only has business with his insides, and her love for him will begin after she kills him.

It’s a stirring final monologue for a baddie who has been around since Subaru first arrived, and distinguished by the utter inability to kill her. However, thanks to an assist by Frederica using Maylie to distract her, Gar gets in close and bites Elsa in the neck. Elsa bites him back, but he gives as good as he gets.

Before Elsa’s wound heals (or perhaps it won’t heal because of where he bit her), Gar lifts up the giant headless hippo and throws it on top of her. In her final moments, she recalls the very first thrill of disemboweling someone, then exclaims “What a thrill” in sheer ecstasy before being crushed with an ugly crunch. Hard cut to the title card and that oh-so fitting title, “Love Me Down to My Blood and Guts”.

At this point we’ve reached the 21-minute mark, which is when most other anime are rolling credits. Re:Zero keeps it going with an entire extra act, which is perhaps the most visually stunning and emotionally affecting in an episode that’s already full of those.

It deals with Ram and Puck fighting Roswaal, a battle that moves outside to protect Ryuzu Meyer’s crystal. Roswaal stirs shit by confessing to messing with Puck’s contract with Emilia when she was depressed after her fight with Subaru, essentially kicking her while she’s down in hopes Subie would scoop her up and do everything for her.

Roswaal admits to always looking back on the past, and with fondness, deeming all the wonderful things that ever happened to be in the past, and all that exists now is a phony standing atop a pile of corpses. Puck name-drops Beatrice, provoking him into launching fire attack.

Roswaal is disappointed in Ram’s weak outing thus far; as he wanted her to exact justice for her brethren and find happiness by defeating him. That’s when Ram drops a bombshell on him: he never properly realized her true intention: that she really was a demon, and not someone who was in love with Roswaal.

It’s a confession she delivers while both of her eyes exposed, a trademark of the demon maid sisters. When Roswaal asks her what of keeping her promise to her brethren, Ram simply says she’s prioritizing her own feelings over those of the dead. Puck, energized by Ram’s confession, grows to mammoth size (though maintaining his cute appearance) and seals Roswaal in a giant ring of ice, through which he can spot multiple Rams flitting back and forth.

Roswaal begins destroying the ice walls and the giant ice crystal attacks Puck rains down on him, but in the process he ends up with one of the crystals directly behind him. It shatters on its own and out comes the real Ram, snatching the gospel Echidna gave him, while suffering a horrific wound. Calling it “the root of all evil”, she drops the book in the fire, destroying it.

She wears a smile as she says “Now, at last…” before being hit by Roswaal’s retaliatory flames, which cause a huge explosion that consumes them both. Then the credits roll, and for me at least, the process of starting to breathe again commenced. As it has demonstrated many times in its previous forty-seven episodes, when Re:Zero decides to go big and epic, it does not disappoint.


RABUJOI
WORLD
HERITAGE
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TenSura – 30 – The Shizu Hits the Fan

Rimuru bids goodbye Ingrassia and to the kids, leaving them with parting gifts: Chloe gets Shizu’s mask, while everyone gets cool cloaks made by Shuna. He’s about to teleport home with Ranga when the Great Sage announces a massive barrier is in place preventing that. Huh…that’s odd!

One of Souei’s clones appears telling his master to run. Rimuru orders Ranga into his shadow, and another barrier goes up: he’s unable to use skills. He casts Resist successfully, but all magic skills are severely limited, which is just what his opponent wants.

Back in Tempest, things do not go well for Rimuru’s strongest generals. Hakurou steps in to save Gobta , but due to the effects of the barriers, he’s easily defeated by Kyouya. Shion hangs in longer than Shougo expected, but in her weakened state she too is no match for the otherworlder.

Falmuth’s vanguard of knights arrive in the city, and Shougo immediately accuses Shion of attacking him, leading the knights to invoke “human law” and essentially sack the city. It is truly gutting to see children crying in allies, the capital in flames, and a bloody shoe in the streets.

Rimuru needs to get back, but that’s just not going to happen anytime soon. His opponent is Sakaguchi Hinata, Chief Knight of the Imperial Guard and Captain of the Holy Knights. Titles aside, her only master is the god Luminous. Rimuru tells Hinata he’s Japanese too, but she’s not there to listen to a monster, she’s there to avenge Shizu, her dearest friend.

Both we and Rimuru soon learn Hinata is not all talk, and is not fucking around. It’s been ages, if ever, since we’ve seen Rimuru so consistently on his back foot. Hinata’s attack and defense is so quick and precise, Rimuru feels like he’s fighting the Great Sage herself—who helpfully points out that seven strikes from Hinata’s Dead End Rainbow will kill him…and she’s already struck him four times!

Rimuru’s crucial error was walking so recklessly across the Holy Field, the Western Holy Church’s “ultimate anti-monster barrier.” Even a high-level spiritual monster such as himself has most of his strength sapped, and much of what’s left is spent sustaining his existence within the barrier. When Rimuru summons Ifrit to even the odds, Hinata uses her unique skill Usurper to try to frikkin’ steal him, forcing Rimuru to call him back.

Her Usurper reminds him of his final trump card, Gluttony. Great Sage accepts his Awaken! order just before Hinata runs him through, so while he’s not dead, because he’s given way to Gluttony, he loses consciousness, which he describes as sinking into darkness.

That’s not good! None of this is good! Rimuru, his generals, and his capital are all in serious trouble, and he never saw any of it coming, while the baddies are only just getting started. If ever a Milim ex machina were needed, it’s now!

Demon Slayer: Kimetsu no Yaiba – 14 – Aurora Boarialis

Tanjirou punches the boar-man to get him off Zenitsu, breaking his ribs in the process while scolding him for raising his sword(s) to a fellow Demon Slayer. The boar-man, named Hashibira Inosuke, decides to fight Tanjirou hand-to-hand (and foot-to-foot).

As both have cracked ribs, they fight on more or less an equal level. Inosuke has an advantage in flexibility and how damn low he can get (Tanjirou likens it to fighting a four-legged beast). Tanjirou isn’t really trying to fight, but when Inosuke won’t let up, he deploys his secret-weapon: his titanium-hard skull.

The headbutt is devastating enough to knock Inosuke’s boar mask off, revealing a beautiful, feminine face that seriously freaks out Zenitsu (though to be honest everything freaks the guy out). Inosuke passes out, then wakes up to find the others burying bodies from the mansion.

When he says he won’t help, Tanjirou chalks it up to Inosuke’s wounds hurting too much, only angering the boar-man more. A Kasugai crow arrives, gives the three rescued siblings a wisteria charm so they can return home safely, and leads the three slayers to a manor with a Wisteria crest at the gate, ordering them to rest there until fully recovered.

A comedy triad ensues at the inn-like manor, whose owners were saved by Demon Slayers and thus allow them to stay there free of charge. Tanjirou is glad for the change of clothes, food, and bedding, and even Zenitsu mostly calms down, but Inosuke is constantly trying to pick a fresh fight with Tanjirou.

Fortunately our laid-back protagonist doesn’t rise to the provocations, preferring to rest up so that he can more effectively fight the real enemy: demons. When the three lay down for the night, Inosuke tells the others how he, an orphan with no family, stole a Nichirin blade from a Demon Slayer who “trespassed” on “his mountain”, then heard about the Final Selection and basically thought it’d be cool to do that.

Zenitsu steers the conversation to the box Tanjirou has been carrying, and asks him straight up why he travels with a demon. Tanjirou thanks Zenitsu for protecting it even though he knew of its contents, and the praise goes straight to Zenitsu’s head (though he vehemently denies he’s strong). Before Tanjirou can tell him that the demon is his sister, Nezuko starts scratching at the door of her box, scaring the shit out of Zenitsu.

She crawls out and grows to her normal size. Once Zenitsu gets a good look at her, he draws his sword on Tanjirou for keeping such a “cute girl” in a box and not telling anyone, and threatens to “purge” him. Meanwhile, Inosuke can’t remember why he first picked a fight, and falls asleep instantly, missing the big Nezuko reveal. This was probably the most laid back and fun episode of Demon Slayer to date, a well-timed breather from all the recent demon battles.

Rating: 4/5 Stars

 

Jujutsu Kaisen – 16 – To Panda or Not To Panda

The new Bromance for the Ages is off to a good start, with Toudou eager to teach his new best friend how to use one’s mind, body, and soul as one, in order to eliminate the lag inherent in Divergent Fist.

Yuuji proves a quick study, much to Toudou’s delight, as it means he doesn’t have to use kid gloves. At this point it seems unlikely Toudou will carry out Principal Gakuganji’s order to kill Yuuji, or even allow anyone else to do so. What kind of friend would he be if he did?

From Yuuji vs. Toudou we shift briefly to Panda/Nobara vs. Momo, who looks for all the world like Kiki’s buddy and is voiced by Lil’ Taiga herself, Kugimiya Rie. The odds are evened when Ultimate Mechamaru emerges from the soon-to-be-felled trees. Panda estimates the robot to be somewhere in the Grade 2 range like him, but Mechamaru corrects him, saying he’s more of a semi-Grade 1.

It’s appropriate for the two most different sorcerers from among their peers would go up against each other, but throughout their hard-hitting battle, Mechamaru continues to look down on Panda as “just another Cursed Corpse”, when in reality, Principal Yaga created the first CC with emotions.

Mechamaru, meanwhile, is merely the robot remote-controlled by a human born with profound physical disabilities. He lies in a tub surrounded by tubes and covered in bandages, virtually immobile and in constant pain. The trade-off for such an existence is a ridiculous level of cursed energy that can be used at range.

Panda has a couple other secrets that give him the upper hand in their battle. First, unlike most CCs he has not one but three cores in his body: his “panda” core, his brother’s “gorilla” core, and his “bashful” sister’s core, represented by a flash of light. Mecha disables two of the three, but Panda is still going strong in Gorilla mode, and manages to trash the robot before it learns the location of his last core.

On the one hand, this was a fun battle between two extremely quirky characters that pulled double duty in explaining who and what they are and what makes them tick. On the other, part of me was perfectly fine with neither of these characters being explained beyond “one is a panda and one is a robot.” Now that the show has answered a bunch of questions about the two, there’s less mystique there.

Finally, the Panda vs. Mechamaru duel was the one I was least invested in compared to the three others that bookend the episode: Yuuji vs. Toudou, Nobara vs. Momo, and Maki vs. Miwa. I’m probably not alone in this, which may be why the show chose to resolve this battle first.

Jujutsu Kaisen – 15 – My Best Friend

The first group battle of the Exchange Event begins, and is ultimately notable not just for its various character pairings, but for what it lacks: Sukuna, the ultimate target of the Kyoto sorcers, barely makes a peep, and the only demon that’s slain is a small frey that got in the way of Toudou’s fist, and incidentally, saved Yuuji’s life. Even Gojou is only appears at the beginning to start the battle and at the end of the omake.

That means the episode belongs to the Tokyo and Kyoto students, and both as complete groups and once split up, they very ably and entertainingly carry the day with scene after scene of badass and/or hilarious interactions, starting with Toudou Aoi and Yuuji. Yuuji lucks out by having the same type (tall, large posterior), which temporarily sents Aoi into a kind of idyllic school drama daydream in which he gets shot down by Takada-chan but comforted by Yuuji.

They are now best friends, so when Aoi’s Kyoto classmates, led by Kamo Noritoshi, converge on Yuuji with the goal of assassinating him, Aoi uses a cursed technique to make Yuuji and Noritoshi switch places, then tells Nori and the others to buzz off. This is his fight, he’ll say when he’s done, and he’ll decide—not Nori, not the principal—whether Yuuji dies.

It’s clear the Principal has more to contend with than the threat of Sukuna if his own elite students are in such disarray. Much to Yuuji’s confusion, they scatter as Aoi commands, while their witchy comrade Momo’s air superiority is suddenly nullified by Megumi’s Nue. They were counting on her for the actual group battle part, involving locating and defeating demons.

Once the Tokyo kids realize the Kyoto kids are trying to kill Yuuji, they rethink his use as a decoy. Inumaki is sent to start exorcising, Panda and Nobara keep Momo busy, and Maki ends up with Miwa Kasumi, by far my favorite and the most “normal” person in perhaps either school.

Yuuji takes off the kid gloves and demonstrates to Aoi’s boundless joy that despite being way skinnier he packs a lot more raw power. Of course, Aoi’s gotten to the point where he can focus that power a lot better than Yuuji, and in any case has a whole bag of cursed tricks at his disposal. Aoi is having fun until his thoughts linger on how Yuuji’s Divergent Fist feels, and decides, quite loudly and emphatically, that it is WRONG.

Kasumi would really rather not kill Yuuji or anyone else, and makes it known to Maki that she’s not an asshole like the others; she just wants to do well in this event so she can get good recommendations, ascend the ladder to a well-paying position, and move out of the poorhouse with her two brothers. Maki is both admiring of Kasumi’s wholesomeness and mortified by the fact Kasumi must spend considerable time with Mai.

As for Aoi’s problem with Yuuji, he flat-out tells him it won’t be enough to defeat him, cool name, signature move or no. As soon as it starts, their BFFship is threatened. Yuuji doesn’t really care about that, but he does care about winning. He was never going to be satisfied simply buying time for his comrades. If he could hold out against a monster like Mahito, than he should be able to beat a fellow human.

I’m looking forward to more of their forest sparring, which was superbly directed and animated, as one expects of Jujutsu Kaisen by now. But the mood-lightening omake ends this week’s episode on a funny note, going through everyone’s different romantic types. Kasumi seems to put the most thought into it, and she’d be absolutely over the moon to learn that she’s exactly Gojou’s type! Great stuff.

DanMachi III – 12 (Fin) – The Hero (and the Status Quo) Returns

As Asterius walks along Daedalus Street in search of the “ultimate adversary” of his dreams, Hermes clarifies his request for the Xenos to “die”. Rather, he’ll need some of them to die by Bell’s hands, so that Bell’s honor and reputation can be restored. Whatever else Hermes is planning, Bell continuing to be the beloved Little Rookie is a big part of it.

Gros and three others decide to acquiesce to Hermes’ request, and make a big show of attacking a square full of civilians and adventurers. With this “stage production”, Hermes is conceding that Ouranos’ desire for humans and monsters to achieve piece was little more than a pipe dream. He just can’t see thousands of years of continuous enmity ever ceasing.

The moment Eina is threatened by Gros (who I believe is being berserk-ified by Asfi), Bell comes between them, and Gros’ inner voice hopes Bell will defeat him before he kills her. But Bell isn’t altogether interested in playing the exact role Hermes laid out for him.

Rather than raise his blade to Gros, he simply puts his arms up and serves as Eina’s human shield. Gros ends up shoving him back. That’s when a frustrated Hermes has Asfi berserk-ify Asterius, who flies at Bell like a bat out of hell and presses a vicious, building-smashing attack.

Bell somehow manages to hang in there, and DanMachi’s Big Battle Theme starts to play as their epic duel carries through the night and into the dawn. Unfortunately, while the battle is quick, brutal, and fun, it also can’t really hold a T to Bell’s duel with Ais. In addition to Ais being easier on the eyes, it was more satisfying on both a thematic and character level.

Asterius’ whole deal is that Bell apparently beat him once, and he wanted another shot at him, and…that’s it. Everyone else allows the battle to unfold without interruption in part due to Ottarl, operating on Freya’s wishes. Asterius ends up delivering a huge defeat to Bell, and even though the battle served a purpose—both to rehabilitate his public image and serve as cover for the Xenos’ escape—Bell is still super upset about losing.

Satisfied that their head-to-head record stands at one win and one loss apiece, Asterius withdraws. We later see his arm is restored, as Fels heals all of the Xenos injuries once they arrive in Knossos. Wiene is happy where she is and not crying over missing Bell, and the Xenos have a new haven in which to survive and maybe even thrive…just separately from humans for the foreseeable future.

I can’t help but be a little disappointed that more effort wasn’t spent trying to move the peace process forward, but at least from Bell’s perspective part of the reason that process failed was he just wasn’t strong enough. Even though he beat Bell, Asterius isn’t standing still, and continues training the moment he’s healed.

Bell too returns to the battlements of the castle where he and Ais have met and trained so many times, and is surprised when she too arrives at that spot, telling him she had a feeling he’d be there. Bell asks Ais once more to teach him how to fight. He wants to become stronger, and their friendship remains strong enough to have survived the recent adversity.

Sleepy Princess in the Demon Castle – 07 – Starting Over from Zzzzero

While there was no danger of Syalis’ antics growing stale at the Demon Castle, there’s nothing like a change of venue to freshen things up. That change occurs when Twilight’s rival Hades kidnaps Syalis in her sleep and deposits her in the far more rundown (but quieter!) Former Demon Castle.

The overarching joke this week is that Hades acts precisely like Twilight and his underlings when they first captured Syalis. Now they know better and harbor a healthy fear and respect for the pint-sized princess, while almost pitying Hades for not knowing what’s coming down the pike.

Predictably, Syalis doesn’t panic or cower before Hades or his adorable henchmen triplets Ker, Ber, and Os. Her first instinct is to simply sleep, in lieu of anything better to do. Then she puts her head on the appallingly cheap pillow and gets a nasty case of deja vu from her first night in Twilight’s castle.

Armed with a new quest to improve her pillow as the first step in a process, Syalis immediately returns to her usual relentlessly resourceful and determined self. When Ker, Ber, and Os try to intimidate them, she casually tosses an explosive pompom at the cell gate and sends them fleeing in terror.

Syalis’ search for fluffy bedding materials takes her into direct contact with Hades, but since he’s busy on the videophone gloating to Twilight (and laughing an exaggerated laugh like Rintarou Okabe) he doesn’t notice her literally ripping his clothes off for repurposing.

She gets an assist from her “friends” at the Demon Castle when they make such a ruckus on the phone, Hades is distracted. They even get him to look and levitate upwards so she can snag his fur boa, and when she does they cheer like Houston celebrating a successful rocket launch!

The pillow, however, is merely the first step. Syalis’ second quest involves improvement of her bedding in general. She soon finds that this Former Demon Castle has a lot more traps, but thankfully none of the needles, flying axes or fireballs end up killing her, and she meets a kindred spirit in Hypnos, the “personification of drowsiness”.

Syalis is immediately impressed by Hypnos’ dedication to sleep and begins calling him “Master” and asking him to teach her. When he shows her that the undersides of the tiles of an electrified walkway are fluffy fur, she jumps several steps ahead, killing the power source and gathering all of the furry tiles.

This sets off a number of traps, but Syalis must have been trained in martial arts and self-defense, because she’s able to dodge all of them, impressing Hypnos enormously. Her final bed contraption consists of a large mobile fur mattress that moves along a track, avoiding fireballs as she sleeps.

But as she’s starting a third quest for another comfortable night’s sleep, Twilight and some members of his Big Ten Council prepare a rescue mission to retrieve their captive. Lower-ranking people in the castle note how quiet and boring it is without the princess. They all want her back!

Hades remains in blissful ignorance, believing it laughable that the princess could leave her cell, let alone do all of the stuff she’s done. Yet she’s in his personal fur stash gathering materials, and just as he’s discussing all of the status-boosting weapons Ker/Ber/Os can use to repel Twilight and his compatriots, Syalis is destroying those very weapons in order to make a comfy neck pillow.

When Twilight & Co. finally confront Hades, the two Demon Lords seem poised for an epic one-on-one battle, which is interrupted by the sight of Syalis flying off in a flying contraption also meant for Ker/Ber/Os. Twilight & Co. peace out, taking a rain check on that duel, and chase after Syalis, who reunites with a Demon Teddy and sleeps soundly on the bag of stolen furs as the contraption flies her back to the Demon Castle—a place she’s come to think of as home.

No Guns Life – 23 – Pulling Your Own Trigger

Deep within Juuzou’s sub-brain and in contact with his subconscious, Tetsuro assures his friend that he’s not there to pull his trigger (a somewhat dirty-sounding string of words, but that’s an observation I’ll table for this review), but to get Juuzou to realize and accept that it’s his trigger to pull: his will, his choice, his wish. By hanging in there against Seven, Kronen buys the kid the time he needs, even though from the outside it looks like his sub-brain is toast.

With Seven/Pepper and Juuzou’s battle attracting the media and crowds of gawkers, Cunningham decides it’s time to sweep their operatives under the rug, and sends an elimination squad after Seven and Peppeer. I expected the pair to be betrayed by Berühren, just as I expected Seven to easily repel their would-be killers. However, Pepper’s hand is blown off and she starts to bleed out.

Rather than getting Pepper some medical help, Seven decides to obey the last order his Hands gave him: destroy everything. That includes the EMS officers and crowds gathered around the plaza. Kronen can’t stop him, but Juuzou does. Having successfully “pulled his own trigger” as Tetsuro suggested, Juuzou can draw on powers previously only available when he had a Hands, but without a Hands.

As a Gun Slave Unit in the military, Juuzou put all the decision-making on his Hands. As a resolver in the city, Juuzou worked to fulfill the wishes of his clients so he wouldn’t have to think about his own. But thanks to Tetsuro, he now knows he’s not beholden to anyone, even his past self. He can choose to move forward and fight for what he wants. So can Seven, but Seven won’t hear him out, and their destructive duel continues.

At Berühren HQ the board makes preparations to bring Tetsuro in, having been impressed with his recent progress and not wanting the only successful instance of Harmony on the loose. However, one board member, the woman, vetoes the decision. She wants to watch Tetsuro a little longer without interfering, so see what else he might show them. Berühren still considers Tetsuro a tool and their property. Hopefully he’ll prove otherwise in the next and final episode.

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