Golden Kamuy – 24 (Fin) – Skin in the Game

As Hijikata defeats Inudou by playing dirty (tossing the blood from his arm he let Inudou cut to blind him), and Tsurumi mows down the inmates with a Maxim gun (channeling Tony Montana), A heavily-wounded Sugimoto happens to cross paths with the very person everyone’s been looking for since before episode One: Nopperabo (AKA Wilk). There’s no mistaking those eyes, but it’s confirmed when he recognizes the makiri he made for his daughter.

Nopperabo won’t say anything about the gold until Asirpa is brought to him, but Sugimoto has a non-gold-related question first: Why? Why involve his innocent daughter in what he knew would be a horrible blood-drenched mess that would stretch beyond his life and possibly hers? Sugimoto could sense the fear and apprehension she felt about the possibility Nopperabo turned out to be her father. Why put her through this?

The answer doesn’t quell Sugimoto’s pain, and perhaps that’s because he has no children of his own. Nopperabo was entrusting Asirpa with the future, believing she’d become the leader of the Ainu in that future. All of the time he had with her, he spent teaching her the ways of the Ainu, how to take care of herself, and how to defeat overwhelming foes. Before she turned ten, Asirpa was able to kill a giant red bear all by herself.

When Inkarmat hands the binoculars for Asirpa and she lay eyes on her father for the first time in a long time, she weeps, and perhaps not because she doesn’t understand her aca’s motivations. After all, she knows she’s an Ainu Woman of The Future. Perhaps she’s weeping more for the simpler life she knows her father wanted for her, but could not afford to provide; weeping for the time she and their aca were apart.

Then, to everyone’s utter shock, Nopperabo and Sugimoto are both shot through the head and fall, both shots carrying the very familiar sound of Ogata’s rifle. Tanigaki later rushes in and saves them from further shots (getting shot in the wrist himself) then finds Inkarmat lying in her own blood, a silver dagger in her belly. She tells Tanigaki that Kuroranke was giving someone a signal once the shots were fired.

Shiraishi manages to get Asirpa safely away, but Tanigaki and the wounded Inkarmat are captured by Tsurumi and his men. After all that planning and getting so tantalizingly close to the answer to the location of the Ainu gold, everything seems to have unraveled, and the lives of key players are either gone or in hanging from threads.

Ogata and Kiroranke meet up with Shiraishi and Asirpa, and Ogata confirms that Sugimoto and Nopperabo are dead, sending Asirpa into a frenzy of grief. However, less than a minute later we see Sugimoto, heavily bandaged and resting in bed, scarfing down onigiri. Both his life and Inkarmat’s were saved by the expert ministrations of Ienaga (who may have removed and eaten some of Sugimoto’s brains – channeling Hannibal Lector).

Now “brain damage pals,” Sugimoto is back in Tsurumi’s custody, along with Tanigaki. Inkarmat tells them that Kiroranke and Ogata’s likely next destination is Karafuto, which is where they turn out to be. The two are also well aware that Sugimoto may yet still be alive (he is Immortal Sugimoto after all) and that he’ll surely want to kill them both the moment he sees them again.

As for why Kiroranke stabbed Inkarmat, it wasn’t what I initially thought. Turns out, it was an accident. Kiroranke was merely threatening her with a knife, but in the ensuing struggle he fell and stabbed her. Kiroranke’s intent was to share the location of the gold with his former guerrilla comrades in the far east. And with Nopperabo dead, Asirpa is a vital key in discovering that location.

That’s not to say she’s the only key, however. Before leaving Abashiri, Tanigaki manages to find a consolation prize inadvertently left to him by Inudou: information relating to the tattoos no one else has. With none of the interested parties having the complete puzzle, there will surely have to be more confrontations alliances, and/or betrayals for any one of the parties to find the gold (if it even still exists).

Tsurumi sends Sugimoto to Karafuto to find Asirpa. He’s accompanied by Tsukishima, Koito, and his transport provided by Vice Admiral Koito, the lieutenant’s father. The Admiral had seemed to be only a means to an end up to this point, but he shares insights crucial to Sugimoto’s understanding of why Nopperabo did what he did.

Being a father himself, Koito knew that he could not ask the fathers of those beneath him to sacrifice their sons, nor ask those sons themselves to die, if he did not have skin in the game. Whether he liked it or not, the success of the battles being fought required that he put aside a life of safety and comfort he wanted for his son to legitimize the sacrifices of other sons.

He believes it was the same for Nopperabo. He didn’t simply cynically using her to help craft his ideal of the future for the Ainu. He simply could not ask the Ainu to pay for it with only their blood. Honor, obligation, justice, and an eye toward the future: these are the things parents in positions like Nopperabo and Koito must consider when raising their children.

Still, Sugimoto also happens to love Asirpa, and as long as he’s alive, he will see to it she doesn’t become a murderer like him and his ilk. Indeed, the kamuy may well be helping Sugimoto stay alive in order to serve as her guardian, and a check to the designs of both her father and the unceasing tides of history.

Asirpa comes to believe this in a dream with Sugimoto, in which he promises he’ll come for her again. The Dream Sugimoto insists it isn’t the kamuy speaking to her through him, but him, Sugimoto himself. He hasn’t joined the ranks of the kamuy yet, and nor has she.

Upon waking, Shiraishi share’s Asirpa’s insistence they haven’t yet seen the last of that big unkillable lug. Sure enough, he’s aboard a ship, with a bearing brimming with purpose and resolve, steaming to their location to reunite with them.

Until Golden Kamuy Season 3.

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Golden Kamuy – 23 – Ainu Nothing Like The Real Thing

Turns out Inkarmat was working with Lt. Tsurumi…which is why Tsurumi has arrived with a flotilla of four-stack destroyers. With the prison alarms sounded, she declares Sugimoto and Shiraishi to have failed, and Tsurumi is the only one who can get Asirpa and Nopperabo out now.

When a shocked Tanigaki says that means he’ll get the Ainu gold, she tells him neither she nor he particularly care who gets the gold, further unsettling Tanigaki. The ships open fire, blasting holes in the wall, but also collapsing the entrance to the tunnel where Tanigaki and Inkarmat flee. Tsurumi and his large platoon of around sixty men get into small boats and arrive on the beach, fully armed and ready to rumble.

When Inkarmat is trapped by rubble, Tanigaki forgets who she was working for and bursts every button on his shirt to save the woman he loves. Fortunately for both, Ushiyama arrives to save the both of them, and just when you think it’s goodbye for Ushiyama, he casually tosses away the entire roof of the collapsed structure, then dusts off his jacket.

Tsurumi and his men storm the prison and kill everyone in sight…until he spots Sugimoto with “Nopperabo,” promising to kill him if they don’t lay down their arms. When the fake Nopperabo warns the others of a growing fire in the cell with loud grunts, they mimic the grunts. Like Tanigaki’s buttons, the show effectively tempers all the action and drama with moments of absurd, often pitch black comedy.

Meanwhile (there’s a metric F*CKTON of moving pieces in this episode) Toni Anji promises to take Asirpa to Nopperabo’s true location, but not without meeting up with Tanigaki Genjirou, whom Toni was always loyal to. Sugimoto realizes that Tanigaki wanted him out of the picture lest he cause trouble down the road.

On top of that, Nikaidou disobey’s Tsurumi’s order not to shoot, unknowingly hitting “Nopperabo” in the head, killing him. Shiraishi starts sawing through the floor so they can slide down into the crawlspace below. A wounded Kadokura releases all 700 deadly prisoners, unleashing them on Tsurumi’s outnumbered platoon, and, well, all hell breaks lose.

As soon as Asirpa sees that Warden Inodou is keeping Nopperabo in the chapel, she waits for another volley from the ships to escape from Toni and Hijikata (who applauds how tough the young woman is). But he still has the photos he had taken of himself with Asirpa to show Nopperabo.

It isn’t long before she runs into Kiroranke, and then Shiraishi runs into them, having dislocated his shoulders to exit the prison crawlspace. Kiroranke uses grenades to get Sugimoto out (as he has no clue how to dislocate his shoulders) and Sugimoto tells Kiroranke to meet the others at the front gate, while he takes the dagger Asirpa gave Kiroranke (and which was made by her aca) and heads to the chapel.

He’s stopped by Nikaidou, and the two have a vicious, bloody duel, with Sugimoto taking a blade through his mouth and left cheek and a bullet to the leg from the gun hidden in Nikaidou’s false leg. He manages to wrest that leg away and beat Nikaidou half(?) to death with it. I must say, if he survives this, Nikaidou might deserve the “Immortal” title as well…

In the chapel cellar, Inudou orders the real Nopperabo out of his cell, but Hijikata and Toni are waiting for him upstairs. Toni and Inudou shoot each other, but the latter plays dead so he can shackle Hijikata and lock him into a duel with katanas.

This allows Nopperabo to slip away. Outside the chapel, Sugimoto, crawling on the ground, spots him, and his unmistakable big, blue eyes. If only he could get Nopperabo to the front gate, where Asirpa and the others await.

All this time, mind you, Tsurumi and his men are completely occupied trying to fight off the wave of violent inmates. Like I said, a lot going on. One could even accuse it of being too busy, but I for one loved the sense of building chaos, with every character the show fleshed out playing a role.

It just worked, and was yet another example of the payoff tasting doubly sweet thanks to all the painstaking setting-up. After such a powerhouse penultimate episode, next week’s finale will have some big shoes to fill.

Golden Kamuy – 22 – And Finally, on a Black, Moonless Night…

For twenty-one weeks Golden Kamuy has been slowly building to this: the night Asirpa and Sugimoto finally infiltrate Abashiri Prison and meet with Nopperabo, to see once and for all if the one who killed the Ainu and stole the gold is her father. Now that the show has set up all of the various players and their various histories and motivations, it’s finally time to set things in motion.

Thanks to the salmon spawning, Kiroranke and Huci’s sister’s people can build a hut beside the wall of the prison. They can bribe the guards with fish, and within the hut they begin digging a tunnel under the wall to a precise distance indicated by Hijikata.

Before the big night, the whole crew settles under one roof an enjoys the bounty of the river: chitatap made from salmon gills, cartilage, and other normally harder-to-eat parts the Ainu never waste. Sugimoto is stoked to be having true chitatap, and Asirpa is delighted to hear not only Hijikata but even the normally mirthless Ogata not only make chitatap, but say “chitatap” while doing so. There’s also mouth-watering grilled salmon and side dishes laced with tasty roe.

During the meal, Ushiyama asks Inkarmat if she has a man, and Cikapasi forces the issue by giving Tanigaki’s half-eaten meal to Inkarmat, which is a kind of Ainu betrothing. Tanigaki leaves the hut, but Inkarmat follows him, and tells him she’s not hoping to reunite with Wilk for any romantic reason, but simply to settle her past. Tanigaki is the one she wants to spend her future with; he feels the same way about her, and once he gets Asirpa back home to Huci, he’ll give her his half-eaten bowl for real.

When the tunnel is complete it ends right in the quarters of Chief Kadokura, whose father fought beside Hijikata and thus feels loyalty to the old samurai, and will help the group achieve their audience with Nopperabo.

When a moonless night arrives, Asirpa, Sugimoto and Shiraishi, the infiltration team, relies on Toni Anji to guide them through the darkness to Noppy’s cell block. So naturally, they’re caught immediately, as in the first ten feet of their infiltration. The first play of the big game, and they fumble it.

No matter; the guards who spot them are dealt with relatively quietly, and they continue on, accessing the prison ward interior the only way they can: from the roof. The interior is a loving reproduction of the real Abashiri Prison, now a museum and Important Cultural Property—right down to the ceiling and cell latch designs.

Asirpa is lowered in (in a somewhat undignified manner), Shiraishi picks the lock to cell 66, and just like that, Asirpa is face-to-face with Nopperabo…or who she thought was Nopperabo. While the inmate’s face is indeed burned off, she can tell: this is not her aca (father). It’s an impostor; and they’ve been set up.

The fake Nopperabo starts screaming and a prison-wide alarm is sounded. Warden Inodou wakes up and mobilizes his men, and Sugimoto has Toni Anji pull Asirpa out of there, the two separating at the worst possible time. Still, Toni intends to take Asirpa to the real Nopperabo before they escape.

After that, the shit truly shits the fan, as Tsurumi, possibly tipped off by Inkarmat, arrives at the prison at the head of a flotilla of navy destroyers, blowing up the only bridge to the prison island. He orders his men to capture both Nopperabo and Asirpa, and will presumably need that gold in order to pay for such a lavish assault.

So a plan that had so many capable players involved goes pear-shaped almost immediately, scattering those players and leaving many wondering who among them betrayed them. But one way or another, this story is going to end in just two episodes. Here’s hoping Asirpa and Sugimoto and a few others make it out of this mess in one piece, hopefully with some of that Ainu gold…

Golden Kamuy – 16 – Climbing Out of the Swamp

Shiraishi rather carelessly falling into the custody of the 7th Division is one more detour on the increasingly complex road to meeting Nopperabo. Hijikata cannot act when so outnumbered by armed soldiers, but he can lie in wait at a fragile hanging bridge that causes them to bottleneck.

Hijikata cuts the bridge, sending the soldiers and Shiraishi into the river, and Kiroranke is waiting to pick him up in a boat. But Shiraishi remembers his nightmare of being killed by Sugimoto for his betrayal, and hesitates to grab Kiro’s arm, and ends up right back in his captors’.

After imagining his annoying self in their heads, everyone kind of shrugs at the prospect of losing him, but decide that his know-how is worth traveling to the 7th Division base, infiltrating it, and rescuing him.

Meanwhile, we learn a little more about how Tsurumi intends to carry out his grand plan: Lt. General Arisaka’s top-quality weapons will sell like hotcakes; those weapons will be used to kill and maim in war after war; opium from Tsurumi’s cold-weather poppies will supply the drugs to sooth those who survive the battles. But he needs capital for his venture, hence the need to find the Ainu gold.

Tsurumi also had Arisaka built Nikaidou a new leg, all but assuring one more rematch between him and Sugimoto, who himself finally puts two and two together and realizes that Shiraishi was feeding info to Hijikata. Asirpa urges him not to kill anyone unless necessary, implying Shiraishi isn’t that.

On the contrary, he’s crucial enough to their plan for Hijikata to reach out to a fellow inmate at Abashiri, Suzukawa, who is a master of disguise. They’ll have him impersonate Abashiri’s warden Inudou Shirosuke in order to infiltrate the 7th’s base. Sugimoto accompanies him, also in disguise.

There’s now a lot going on, with the Hijikata/Sugimoto alliance (more like a truce) just barely covering up the fact that there are nearly as many competing motives as there are characters. The crowded field also means Asirpa gets another short shrift, with only one line that I recall. Sidelineing my favorite part of the first season—Sugimoto and Asirpa’s blooming friendship—had better bear some compelling fruit.

Golden Kamuy – 15 – The Brains are Always Delicious

I think the mad taxidermist exited stage right at just the right time; before his antics grew repetitive and boring. His legacy is briefly carried on by the Nikaidou brother who lost an ear to Sugimoto, and is part of the contingent that attacks the house to destroy evidence of how to identify the fake skins.

In the ensuing fracas, Sugimoto ends up saving Ogata’s life, while Nikaidou ends up losing an ankle and a foot to Hijikata’s blade. The cat watches the house burn, and its meow either signifies “good riddance to bad rubbish” or “feed me.”

The newly-formed Hijitaka alliance splits in two, ultimately to rendezvous at Ashibetsu. Both parties have a camp dinner, with Asirpa trying to get everyone to like woodcock brains and Hijitaka and Nagakura reminiscing on when the latter discovered the former was in prison, when both were younger men.

One man who can tell fake skin from real is Nopperabo, and so Hijitaka plans to utilize Shiraishi’s Escape King skills to break in and meet with him. Only two problems: Shiraishi is worried about getting killed by Sugimoto for discovering he’s been passing intel to Hijitaka, and when he tries to peace out, he’s surrounded by troops.

Golden Kamuy is staying fresh and nimble by serving up new character dynamics as a result of the shifting alliances, but draw quite a bit of value from the resulting banter. Asirpa and Sugimoto aren’t featured as prominently this season, but that’s not really an issue as the show has such a deep and strong bench.

Golden Kamuy – 14 – Mine Madness

Tsurumi’s new pet insane taxidermist Edogai has completed the fake skins for his master, and even found the time to create a Tsurumi “doll” with “spare parts”, much to the consternation of his two minders, Maeyama and Tsukishima.

Things shift from lighthearted fun with body parts to real danger when Ogata kills Maeyama while Tsukishima is away. Edogai makes use of one of his bearskins to disguise himself and escape, making for quite the spectacle. We know Edogai doesn’t get out much, which explains why he remains in the bear outfit throughout his escape.

As a result, it doesn’t take long for Ogata to spot and catch up to him, but Tsukishima is very good at his job (keeping Edogai safe despite himself) and snatches him up in a mine cart. Sugimoto and Shiraishi, who arrived to inspect Edogai’s house (and where Ogata met Shiraishi in the room of corpses and reminded him of his obligations to Hijikata), give chase in another mine cart.

They catch up, but become separated again when the tracks split. Ogata himself follows in a third card, but after some dynamite, the release of firedamp, and several gas explosions, the entire mine becomes even more of a deathtrap than when it was functioning normally. Edogai’s leg is crushed under rocks so he gives his humanskin bag to Tsukishima, entrusting him with getting the fake skins back to Tsurumi.

Sugimoto tries his damndest to break through the wooden barriers the miners made to stop the airflow, but lacks the strength. Fortunately, none other than Ushiyama spotted Sugimoto and Shiraishi heading into the mines via cart, and when things turn pear-shaped, he rushes in to save them both, to Asirpa’s relief.

With that, you have two of the three major factions of the show suddenly sharing a meal together, Last Supper-style: Hijikata and Sugimoto are officially introduced, Ogata is revealed as having betrayed Tsurumi (which doesn’t sit well with Sugimoto, who is, after all, a soldier himself), and Shiraishi’s secret of passing info to Hijikata is not exposed…for now.

As for Tsukishima, he makes sure Edogai didn’t die in vain. The skins reach Tsurumi, as well as Edogai’s last word: “iron.” Tsurumi learns that you can tell a fake skin by the tannins Edogai used, which make the skin turn black when wet and in contact with iron—an interesting parallel to the Huki leaves Asirpa and Sugimoto munched on last week.

Unfortunately for those two, Tsurumi is the only one who knows what’s fake and what’s real. He’s achieved his goal of making life far more difficult for anyone else seeking the treasure.

Golden Kamuy – 13 – The Taste of Spring

I take over Golden Kamuy reviewing duties from Preston as the last vestiges of summer fade and the colors start to turn, but it’s springtime in Hokkaido. It’s in the town of Yuubari where Lt. Tsurumi (himself very odd) meets perhaps the oddest and most colorful character yet on a show full of ’em: Edogai Yasaku. Whomever conceived of such a character has a twisted mind. Edogai seems normal at first, but it’s gradually made clear he’s anything but.

For instance, he doesn’t live with his mother, or anyone else, despite him hearing voices from a number of people in the back room. In fact, he’s just hearing voices, and the “people” are corpses he, a master taxidermist, has stuffed. He’s got a whole goddamn Signing of the Declaration of Independence in there. Is Tsurumi freaked out about this? Quite the contrary; he’s ecstatic: this guy is just who he needs to add more chaos to the tattoo hunt for his opponents.

After indulging Edogai in a hilariously macabre “human skin fashion show”, he tells him the plan: to create clever copies of the tattoo map skins he’s brought, covered in “nonsense” that will lead its readers astray. Edogai is eager to please his newest client, but when he can’t get the color of the skin just right (since its not fresh skin), he has a bit of a temper tantrum, riding his stuffer polar bear in one of his pieces of couture and exposing his arrested development.

So yeah, Edogai isn’t the most stable individual, but Tsurumi only needs him until the job’s done, even if it’s not done to Edogai’s exacting standards. Meanwhile, Asirpa and Sakamoto immediately avail themselves of the lush bounty of spring vegetables and fresh salmon, along with Shiraishi and Kuroranke.

But in Asirpa’s village where Tanigaki is still recovering, Inkarmat arrives with ill tidings: Asirpa’s life is in danger. Someone in her party will betray her, and it’s looking like it’s Kuroranke (if Shiraishi doesn’t do it first, of course). She joins Tanigaki on a mission to warn Asirpa, or to protect her from the threats she faces.

In her dreams, Asirpa remembers her father before his face was ruined, telling her she’d not only be a new kind of Ainu woman (which she certainly is), but one day be their outright leader. For that second prediction to come true, she’ll have to remain alive in an increasingly dangerous Hokkaido. But I wouldn’t bet against her.

Golden Kamuy – 12 (Fin) – Tricked by a Fox While Betting on the Ponies

GK’s first season decides to go out with a bit of a whimper rather than a bang, though there was a bang in last week’s far livelier episode. Shiraishi blew up all of the explosives the group bought for Abashiri. Somehow, Ienaga survived the blast, and has something to tell Ushiyama and Shiraishi.

Now they need more explosives, but are low on cash. Asirpa and Kiroranke recommend hunting for furs in the forest. There, Asirpa learns the money she lent Shiraishi was spent at the racetrack, where he promptly lost it all. Then, at her relatives’ camp, they meet a fortune teller, Inkarmat.

Inkarmat is a shrewd woman and knows how to trick those who let themselves be tricked; Shiraishi is one of those people, but Asirpa isn’t. She’s committed to being a “new kind of Ainu woman”, though when Inkarmat speaks of her father, Asirpa perks up a bit.

Inkarmat knows who the mark is among the party, and so goes to the horse races with Shiraishi, uses her fox skull to correctly predict the winner a few times in a row, and gets her cut in the form of selling various trinkets to Shiraishi. By the time Asirpa shows up, he’s acting like a big shot.

Kiroranke, who has been around horses his whole life and helped care for them with during the war, could probably predict the winners better than Inkarmat…if the races were fair. He learns the trainers are up to all manner of dirty tricks, drugging the horse they want to win and getting the one Kiroranke thinks should win to drink too much water.

Kiroranke is in luck; the jockey meant to ride the losing horse took off, so he takes his place, is determined to win, and does win. Shiraishi loses everything, but one of the tickets was for Kiroranke’s horse—a parting gift from Inkarmat—that Asirpa no doubt uses to re-procure their explosives.

With that, Shiraishi continues to make himself useful by telling Sugimoto and Asirpa what a “cutie” (really Ienaga) told him: of a fellow in Yuubari who has taxidermied human corpses bearing tattoos they’re interested. Sugimoto takes stock of their situation: they have five skins, Tsurumi at least one.

Meanwhile, he’s still unaware of the third player in this hunt for the gold, Hijikata Toushirou, to whom Ogata offers his services as bodyguard. There was way too much story left to tell before all’s said and done, so this week was a bit of a punt; taking stock, and some light comedy involving Shiraishi, Kuroranke, and the horses. A second season is coming this Fall, which should provide ample time and space to complete the story.

Golden Kamuy – 11 – And Now, Some Light Eyeball Licking

It all starts with a coincidence, as Sugimoto, Asirpa, Shiraishi and Kiroranke decide to spend the night at the Sapporo World Hotel, where Ushiyama also happens to check in. Both Ushiyama and Shiraishi are immediately smitten with the comely proprietess Ienaga Kano; unbeknownst to them, she’s running a murder hotel.

Ienaga takes an interest in Ushiyama due to his superhuman strength, and so dangles him along as she settles Sugimoto & Co into their room. While pursuing Ienaga, Siraishi almost crosses paths with Ushiyama, but doesn’t, thanks to a trap door that leads to Ienaga’s torture and dismemberment chamber.

More importantly, the Immortal Sugimoto and Undefeated Ushiyama finally meet, and test one anothers’ prowess with Judo, leading to this hilarous quote from Ushi: “At this rate, we’ll end up killing each other…I like you. Drinks are on me.” With that, Ushiyama treats Sugimoto, Asirpa, and Kiroranke to drinks and dinner, including a dish Asirpa believes to be poop, leading to another one of her priceless faces.

They all get ruinously drunk; Asirpa and Kuroranke pass out, but fortunately Sugimoto can hold his alcohol enough to stop Ienaga when she starts licking Asirpa’s eyes. Shiraishi remembers who “Ienaga Kano” really is: a fellow prisoner from Abashiri, a mad doctor who believed he could achieve perfection by taking the best parts from others.

It’s left up in the air is whether Ienaga is simply posing as a woman or has actually completed full gender reassignment as a result of their quest for perfection. One thing’s for sure, Ushiyama doesn’t care who Ienaga was or is; he’s just committed to screwing them.

That doesn’t happen, as Ienaga triggers the hotel self-destruct system, blowing the whole place to kingdom come. Sugimoto, Asirpa, Shiraishi and Kuroranke escape in one piece (albeit lightly singed) and decide to continue their journey to Abashiri to meet Nopperabo.

They assume they lost not one but two tattooed prisoners in Ushiyama and Ienaga in the blast, but after the credits Ushiyama emerges with an apparently alive (or at least intact) Ienaga, which means Team Hijikata just became one tattoo closer to completing the map.

This episode managed to move the overarching story forward while confined within one crazy kooky hotel and threw together a lot of strong personalities to see how they’d mingle. And it was an absolute riot.

Golden Kamuy – 10 – Spring Thunder

Tanigaki, armed with only one bullet, uses the mountains to assist him in preemptively striking his hunters, using the kill of a bear and a fire to lure Nikaidou out.

The bear takes Nikaidou’s ear off and mauls him, while Tanigaki’s shot goes right through Ogata’s chest. The apparent success of his gambit leads Tanigaki to say “boner” in honor of Nihei.

When one of Tsurumi’s forward scouts finds Tanigaki, he’s sure he’s not involved with the lieutenant’s betrayers. However, Tanigaki’s shot was a little too right down the middle; it missed Ogata’s heart and lungs and he’s able to kill the scout.

Tsurumi and his men arrive in time to capture Nikaidou, with the sadistic L.T. taking off his other ear and eventually gets him to spill the name of the other betrayer by saying he’ll let him kill Sugimoto. Tanigaki uses the chaos to slip away unnoticed.

It’s amazing how gorey and gross this show can be one moment, and how lighthearted an slapsticky the next.  Case in point: Sugimoto, Asirpa and Shiraishi goofily note the blooming of the first flowers of spring as the snow starts to melt, and they come upon a lake where a fish called huchen can be found.

Unfortunately, Shiraishi’s penchant for getting bitten by animals applies to fish as well, as a massive legendary huchen pulls him under the drink right after Asirpa mentioned such a fish kamuy exists.

Shiraishi is saved by Kiroranke Nispa, an old friend of Asirpa’s father, and also a veteran formerly of the 7th (though not Tsurumi’s unit). He also has some shocking news: Nopperabo, the prisoner who tattooed all of the others, is Asirpa’s father; the one who stole all the Ainu gold.

This news is extremely distressing to Asirpa, not to mention it nullifies her entire reason for joining Sugimoto on the hunt for the prisoners—to avenge her father. She wants to learn the truth from Nopperabo’s own mouth, which means they’ll have to travel to Abashiri Prison on the other side of the island.

In their time with Kiroranke, Sugimoto and Asirpa give a lot away, but he seems to be someone they can trust for now; he may well have just been curious how many other tattoo map skins they had. His own goal is to give the gold back to the Ainu; if the others are fine with their fair share not totaling 100%, he’ll gladly join their mission to locate and retrieve it.

To that end, he suggests the group take horses and make for Sapporo in order to secure sufficient arms and other supplies with which to infiltrate the prison in one piece. Shiraishi gets a really little horse. But awaiting them in Sapporo on a stormy night is a very suspicious woman who runs a hotel. Looks like next week will be a murder mystery a la Clue…which will hopefully somehow tie into the search for the gold.