Chio-chan no Tsuugakuro – 12 (Fin) – Going Commando

Chio’s School Road comes to an end with two more stories of situations girls may find themselves in during their high school years. First, when Andou’s sister Chiharu approaches Chio for tutoring help, Chio gets to experience what it’s like to be the knowledgeable, reliable senpai, suggesting Chiharu make her 500 yen  by collecting cans.

The only problem is, none of the advice Chio dispenses is any good. They collected way too few cans, crushed them needlessly, and only collected the hard steel ones when the softer aluminum ones are worth ten times more. When confronted with her failure by Chiharu, Chio devolves into a child and cries.

It’s Manana who ends up inadvertently showing Chiharu what kind of woman her big bro’s girlfriend should be. Chio insists Manana step out of a long line to go to school, but Manana wants to sell her spot and ends up making over 2,500 yen, inspiring Chiharu to try being a “line agent.”

The second half elaborates upon Yuki’s exhibitionism: not only does she love running while wearing as little as possible, but she walks around her house in the nude, as does her whole family! She assumes lots of families do this…but she’d be wrong.

Manana tries to get one over on Chio by professing to also walking around the house while naked, but Yuki suddenly becomes threateningly suspicious. Manana panics and blurts out how she’d love to not be wearing underwear right then.

She gets her wish, as she and Yuki spend the rest of the walk going commando, which needless to say provides quite a few thrills and close calls for the both of them. They frolick about as if they’ve attained another state of being, living on the edge and loving every minute of it.

The only way Chio can be part of their world is to follow suit and go commando, which she does, and she is immediately welcomed warmly into the fold. Unfortunately, the trio comes afoul of Kushitori Madoka, who can pick up the fact that her kohais are even more radiant than usual.

She doesn’t get a chance to confirm why, however, as Chio manages to scoop up Yuki and Manana gives the excuse that the three have to go pee before Kushitori can get an impromptu game of Kabbadi in.

The episode concludes with some faux previews for other segments (who knows if this will get a second season), followed by “outtakes” of key scenes from past episodes, in which the characters either flub their lines or actions, leading to banter between the “cast and crew”; a neat meta way to end.

While neither as weird nor hilarious as last season’s Hinamatsuri, Chio’s School Road is still a smart, solid, cheeky slice-of-life comedy that stays focused on its premise throughout its run while providing a lot of creativity and variety in its scenarios. Oozora Naomi and Omigawa Chiaki do some very nice voice work and exhibited a wonderful fizzy chemistry.

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Chio-chan no Tsuugakuro – 11 – Wild Gaming, Wild Game, Cruel Angel

Chio loves gaming in her free time, which is usually nighttime due to school. As such, she loses track of time all too easily. But even when in the midst of her greatest online coup yet, her ears can still discern the slightest sound coming from RL, i.e. her mother coming in to make sure she’s not still up. With a series of quick and precise motions, she’s under her covers “asleep” and cute dog pics are on her desktop…though her lights are still on.

But while she’s “won” against her mom, there’s no fooling her body (which the camera seems particularly obsessed in this week, btw), which needs sleep. The only problem is, she’s too pumped up from victory to sleep. She misreads a clock and half-dresses for school, but it’s only 4:30.

At that late/early hour, she has two choices: try to sleep and risk oversleeping (and standing out in class) or foregoing sleep altogether and show up to class looking exhausted (and also standing out in class). She needs a third way, and determines that it’s sleeping at a shrine with a bag over her head and texting Manana to come wake her up. It pretty much works!…aside from her fatigue headache in the morning.

In the first half we spent a fair amount of time alone in Chio’s room, hearing her thoughts as she figures out how to repress her game otaku and not betray her goal to always come across as below average. When the second half starts in Manana’s room I thought we might spend the majority of the half there, but it’s only the opening moments.

What matters is what Manana watches on the tube before going to bed: a report about B.O. in girls. Manana had never given it much thought, but as she can’t smell herself properly, she has no way of knowing if she stinks or not, and so demands that Chio do so. Chio doesn’t smell anything out of the ordinary, but Manana then insists on smelling her…for science.

What Manana discovers in Chio’s right pit is a smell so offensive she thinks her nose was torn off by a bear. She spins this whole narrative about Chio settling for below average-ness due to her friend-repelling “Wild Game” odor—something Manana never noticed since they spent so much time together.

But Manana turns quickly from pity to resentment when she realizes Chio’s stink rubbed off on her and is the reason a guy she liked went with different, “plain-as-hell” girl. Manana brings in the ever-brutally honest Yuki (whom she tells to hurry…and she does!) as a third nose.

Yuki smels Chio’s other pit, which is fine; turns out her right pit had been licked that morning by her bad-toothed dog Chop. There was never a “Wild Game”, only Manana’s wild imagination run wild. Then Yuki’s honesty turns on Manana when she asks about the boy she liked—if she doesn’t smell, then what was the problem? Well, according to Death Scythe Hosokawa, it’s because he only likes pretty girls.

Chio-chan no Tsuugakuro – 07 – Inner Fujoshi

Chio’s preference for Western-style hardcore shooting games puts her in rare company in Japan, such that she often has to pay extra to play them in Japanese. She also knows of only one konbini where a magazine covering those games is sold, until one day, it’s just not there.

Instead, there’s more BL game mags in its place. However, Chio’s lack of experience in the genre left her with the misconception all the L involves scrawny Japanese Bs. What ultimately sells her is the type of hardened assassin she loves to play in her western games.

Chio has discovered an exciting new world, but she has to interact with her old friend Andou in order to purchase it. She tries to make the mag less pervy by sticking chocolates on the shirtless ad guy’s nipples, but that only makes things worse, so she builds a kind of crop tank top.

Andou is initially distracted by the free driving school catalog Chio originally used to cover the BL mag, thanks in part to a coincidental “BL” in Chio’s email address, Andou gets wise to her purchase despite her efforts, though he makes it clear he’s not judging!

I must not have had a very eventful childhood, because me and my friends never played a game in which we tried to stick our fingers up each other’s butts. However, this seems to be a thing in Japan, and it’s explored in a gross but fun segment in which a girl from a rich middle school challenges Chio and Manana to a duel in; a challenge they initially ignore.

The girl forces the issue by zapping Manana, and is then surprised to find Chio has formidable skills (having had a crappy middle school life herself). But it’s ultimately Manana coming from behind to exact payback. Chio ties off her thumbs and holds her captive in the park to try to discern her motives.

As far as they’re concerned, the girl’s goal is to leave no ass unplugged. She slips out of her bind and gets Manana again. Chio is then given a handicap when the two end up in the middle of a busy part of the park, surrounded by adults and kids. Chio has to be careful about what she does to the girl here; the girl has no such compunctions.

This puts Chio on the defensive, and she ultimately proves her own worst enemy when she backs herself right into a broken protruding tree branch. However, the girl isn’t able to deliver the coup-de-grace, as she’s snatched up by Kushitori, who is still training in the park.

She offers her own ample posterior for the girl’s punishment, then delivers a thoughtful lecture on respecting each other’s bodies. The girl is initially charmed by Kushitori, but Chio snaps her out of it and she leaves having learned nothing.

In the final segment, which is just a quickie but says a lot, Manana and Chio spot a lonely-looking old woman sitting by what used to be a hydrangea patch in the forest, but is now built-up with concrete, glass and steel. They lament how modern society has trampled on the memories of previous generations.

Turns out their romantic imagining of it being the spot where she and her love met was nothing but a fiction. In reality, the woman is slumped over playing an addictive game on her phone. She’s in that particular spot because she can steal free wi-fi from the cafe nearby. When a barista comes out to shoo her away, she chews him out in kind, shattering the girls’ romanticized dreams.

Chio-chan no Tsuugakuro – 03 – This Suddenly Turned Troublesome

On one of the instances when Chio is early for school, she likes to walk through the park, but this particular morning she comes afoul of Andou, the biker gang member she managed to defeat through bluffing and luck, and his gang, who is incredulous about their leader’s claims of the “Bloody Butterfly’s” prowess.

After making a suitably ominous entrance, Chio takes Andou aside and tells him it was all a misunderstanding. However, Andou is so tickled pink at the fact he was so completely hoodwinked by a normal high school girl, he actually keeps the game going with his subordinates, making it seem like she beat him up again and forcing them to flee without their bikes.

Chio didn’t ask for any of this…but she also didn’t simply walk away from the situation, because she was worried it would adversely affect her reputation in violation of her “below average philosophy.” That, and using her online handle IRL also backfired.

 

Despite her desire to live a “peaceful life”, word of the “Bloody Butterfly” even comes to her friend Manana (who I just realized this episode was voiced by Soul Eater’s Maka Albarn’s seiyu. The two end up play-fighting but Chio easily wins because she’s actualy very athletically gifted; she just chooses not to exhibit those skills when she can help it.

Of course, the desire for attention and validation leads Chio to exhibiting her athletic skills, darting left and right while chanting “Kabbadi”…but ends up attracting the attention of her school’s Kabbadi club, third-year Kushitori Madoka. Also, her school has a friggin’ Kabbadi club…and no, Kabbadi is not a sport the show made up!

Kushitori explains it to her polite kohai who actually don’t care, but also can’t get out of the hole they’ve dug lest they admit they were just making fun of the sport their senpai loves. This results in a quick lesson and a quick game for good measure.

Because Manana is not particularly athletically gifted, she’s tagged out immediately, but Chio not only hangs in there against two jocks in Madoka and Yuki, but uses the knowledge she attained by carefully observing Madoka’s play to come up with a strategy to defeat her.

Once Madoka grabbed her in a defensive move, Chio used her knowledge that Madoka likes girls to tangle her up with Yuki, making Madoka choose between holding on to Chio or releasing her so she can grope Yuki. It’s a brilliant plan that relies on the perversity of her opponent while at the same time requiring a certain measure of perversity to devise.

One thing is crystal clear three episodes in: Chio is not as below average as she claims or labors to be. She has both the skills and the luck to rise to the top of her school, only she just…doesn’t wanna. And that’s fine!

Chio-chan no Tsuugakuro – 02 – Born to Run

I’m glad there’s an anime that shares the irreverence and absurdity of Hinamatsuri to dig into this Summer. Miyamo Chio is an ideal lens through which to provide all kinds of social commentary, while her insistence she is “below average” in society couldn’t be more wrong.

Consider when she comes afoul of a bike gang member fresh off a ride. She and a salaryman (a grunt she incorrectly pegs for a section chief) must slide through the narrow space between the bike and the wall, and she gets burned by the exhaust. The biker takes offense, grabs Chio by the scruff…and gets knocked out by a lucky Chio elbow.

Chio appeals to her better self by attempting to move the bike out of the way lest others get burned, but ends up knocking it over. Feeling she’s toast either way, she decides to draw from her badass video game world and talk a hell of good game.

Standing over the bike imperiously like it’s trash, “Bloody Butterfly” urges the biker to give up the life, lest she cease “going easy” on him. And he gives in! He only asks that she accompany him on one last ride, which ends up being a schoool run; Chio manages to sufficiently disguise herself from her peers.

As MEH as Chio might consider herself, her actions with the biker were anything but. But while she can fake being a badass, there’s no denying she and her friend Manana have zero romantic experience; though there is an absurd impressiveness to Chio’s diagram of the ideal below-average high school life, which happens to match up perfectly with a diagram of the tastiest part of the tuna!

Chio and Manana scornfully watch couples walk past them left and right, but they become enamored with Hosokawa and the basketball captain as they dart into an alley. Expecting “sexy times” to be afoot, they are surprised to learn the guy only sought a safe place to ask Hosokawa out. She respectfully declines (she’s focusing on running) and they continue being friends like nothing happened.

Chio and Manana are all caught spying, but pretend to be making out while hiding their faces until the other couple leaves. Thus the two love noobs come millimeters from sharing their first kiss…with each other.

The next day, Chio finds Manana already with Hosokawa, both waiting for her. Suddenly Chio finds herself in the perfect society of three, picturing herself as King, Manana as pauper, and Hosokawa as butler. Only Manana only used Chio as a stepping stone to climb the social ladder with Hosokawa. In any relationship between two people on a lower rung, the temptation will always be there for such stone-stepping.

Of course, Manana promptly recieves her comeuppance when she learns Hosokawa will friendily chat up anyone, including a “company president” she met while on a run, and has been informally coaching ever since. She and the old dude leave Manana in the dust, just feet from where she left Chio in the dust.

Chio and Manana may know jack about romance, but they can be keen observers of human behavior. To whit, they realize well before the kind, pure Hosokawa that the old guy obviously exaggerated his importance due to being flustered by a cute girl suddenly approaching him with running advice.

They’re right—they guy is just a grunt and lied about everything—except his love of running. And that’s why Hosokawa immediately forgives him; after all, even she sometimes acts like she’s not feeling well at meets. What’s important is the run. With that, the quartet frolick all the way to school, so joyfully that their joyless teacher can’t bear to stop them…though he does wonder who the hell the old guy is!

Chio-chan no Tsuugakuro – 01 (First Impressions) – It’s All in the Journey

Sometimes Miyamo Chio is late for school. Sometimes she’s early. The reasons for either are many: staying up late playing video games, for instance. The point is, while on her route to school, something always happens.

That could be something small, like a closed road, that then turns into something much bigger, like a rooftop adventure with old man toothpaste spit, stepping on a rich guy’s alligator suitcase, or walking boldly out of a love hotel parking garage.

Miyamo Chio is, on the outside, a fairly average, unassuming high school girl who doesn’t like standing out. But inside is a seething cauldron of emotions that conspire to create a far more over-the-top dramatic event than one would think. She even has an assassin alter-ego based on her video game chracter.

Be it one, two, or more trips per episode, Chio-Chan no Tsuugakuro isn’t about school. It’s about getting to school, and everything that happens while attempting to do so. And thanks to some diverse and vibrant voice work from Oozora Naomi and nicely animated bursts of action, the journey is probably more fun than the destination anyway.

Wotaku ni Koi wa Muzukashii – 11 (Fin) – What We Like Never Changes

We begin the finale of what is likely only the first of two (if not more) seasons of a solid Working!!-like anime that focuses on young working adults and their relationships, with Koyanagi and Kabakura in a kind of domestic bliss, just enjoying a day off reading manga and drinking tea as a couple.

Narumi wants that kind of normalcy in her partnership with Hirotaka, so she decides she’ll arrive at his house unannounced. Neither of the welcomes she comes up with in her head come to pass; instead she finds the door unlocked and Hirotaka all but passed out, exhausted and starving as a result of playing games and doing nothing else.

Before getting into a bickering match with Kabakura about BL and finally getting him to agree to try it out, Koyanagi has a phone chat with Narumi, who is in the act of doing “the girlfriend thing” of taking care of her man like his mother would have earlier in life. It’s an outmoded dynamic, but there is no doubt it is the norm in Japan, and America as well.

Narumi quickly learns that her boyfriend will walk around his apartment naked after bathing in search of a towel, and that even the few articles of food in the house were brought there by Naoya, who performs the girlfriend duties Narumi wants to do whenever he sleeps over.

Kou’s route with Naoya inches ever so slightly forward, with it seeming far more likely Nao is unaware she’s a girl than not; perhaps we’ll see more (slow, steady) progress there in sequels. Meanwhile, Narumi takes Hirotaka out on a mandatory walking “date,” before remembering that not only is her favorite seiyu on a variety show, but that she specifically wants to see it with Hirotaka.

In other words, she wants to share what she likes with the person she likes. Who doesn’t? Hirotaka then puts actual effort into his running in exchange for another girlfriend-cooked meal, just as Hirotaka wants to just Netflix and chill with her after dinner. A very chill ending to a show that I suspect has a lot more stories big and small to tell down the road.

Wotaku ni Koi wa Muzukashii – 10 – Let’s Play Together

Naoya is about to go on break when he spots a student studying. Upon closer inspection, they’re playing a handheld game, the one Hirotaka happens to also play. When Nao approaches the student they run away and say “I’m sorry” way more than necessary, but he eventually gets a name—Sakuragi Kou—and an invitation to game with them.

I say “them”, as Nao may well assume Kou is a guy from their deep voice and short hair. But through his college classmates we learn Kou is actually a woman…a very introverted one, but one who’s open to being friends with Nao. In Kou, Nao has a gaming companion who will never get mad or frustrated due to his ineptitude.

Still, Nao feels he’s holding Kou back, so arranges to join a party with Narumi, Kabakura and Koyanagi to tackle a high-level quest in hopes he can level up enough to play beside Kou properly.

Hirotaka was supposed to join the party, but only shows up late, after the rest of them find themselves in a big spot. The one who ends up saving them with overpowered attackes is Kou, who darts in and out of the game so quickly hardly anyone notices…except Nao, who later thanks her for saving them.

Back IRL, both Narumi and Hirotaka are on the verge of being late for work. In Hirotaka’s case, it’s because he stepped on and broke his glasses (this is a bad week for characters’ glasses!)  and can’t see a damn thing. This affects his productivity at work because he has to come within inches of a screen or a face to see it, and it affects Narumi’s productivity because she’s distracted by and concerned for his predicament.

Kabakura (who’s a bit of a strict taskmaster this week…can’t workers take their eyes off the monitor for two seconds?) sends both of them off on break early so Hirotaka can acquire new glasses. Before then, rumors were starting to spread at the office that Hirotaka without glasses was “pretty hot.” When Narumi notices he’s not squinting or drawing close to notice her, his response is surprisingly romantic: “I know it’s you, even if I can’t see you.” Dokidoki!

In the final segment we’re back to the game, where Kou (who has a very cool avatar) is trying to support Nao in developing his solo game before doing multiplayer quests. Nao fails again and again, and apologizes for it, but Kou never loses patience; she’s just having fun playing the game with him.

That applies even when Nao IRL leaves the computer to take a phone call and Hirotaka takes over his avatar and completely obliterates a group of baddies even Kou had trouble with. Once Nao takes back control, he prepares to log out so Kou can take care of business on her own, but Kou stops him by grabbing his sleeve, saying she doesn’t mind him sticking around.  When Nao agrees to stay, Kou IRL cracks a smile. Kou so cute!

Wotaku ni Koi wa Muzukashii – 08 – Wind, Lightning, and New Fire

If you’ve ever worked at an office, you have a pretty good idea of the atmosphere of the first half of this week’s episode. When it’s dark and stormy, suddenly its darker outside than in in the middle of the day, there’s a strange cozy feeling to the office, occasionally someone’s sunroof will be open, and you have to remember to SAVE YOUR WORK often, lest a power outage claim the building.

It’s much the same at the office where our four otaku work, but we learn that Hirotaka is afraid of lightning (or rather, traumatized by years of having the power go out while he’s in the middle of gaming). But when he remembers many years ago when he answered the door during the storm, Narumi was on the other side of the door. Then, as now, she puts him at ease, and he her.

Hirotaka is considerably less at ease when during a night of drinking his ability to make Narumi jealous by flirting with other girls is cited as a virtual impossibility. Hirotaka remembers being jealous of the guy Narumi dated, even to the point of getting an ear pierced that probably didn’t need it.

As Hirotaka comes to the always-dueling-in-public Kabakura and Koyonagi, curious what they do when they’re not arguing, Narumi is at Starbocks (Naoya’s eyes still swollen from sensitivity training earlier this week), wondering what a real date is; all she and Hirotaka do are the same things they’d do if they were good otaku friends as before.

Well, both seem to feel uncomfortable about that at the same time, as if the flames below their seats had finally made that seat uncomfortable enough to get up out of it. Just as Narumi is expecting another “at-home” date of reading and/or gaming, Hirotaka asks her out to do the things she used to do with her previous, normie boyfriends.

Wotaku ni Koi wa Muzukashii – 07 – Playing a Netoge, Then Eating Out Separately

This week’s WotaKoi is split between two completely different stories involving the core quartet, which is probably for the best as I doubt either one could be sustained for the entire episode’s length. Feeling more than ever like two distinct episodes works to both stories’ advantages, as neither wears out their welcome.

Most of Part One is presented within the virtual world of a fantasy netoge the crew has agreed to play together. The warrior Kabakura and elf assassin Narumi are the first to arrive, and Kabakura is thoroughly charmed by Narumi’s adorable avatar.

Not too much later the sexy black mage Koyanagi joins them, but when they end up in a random encounter with a rare boss, they’re almost undone when Hirotaka’s avatar is being controlled by Nao. Once Hirotaka takes over, he literally takes over, as in defeating the boss and collecting the loot as if he were playing solo, without any cooperation from the others.

Despite being perhaps the least enthusiasm for the game, he’s still the best at it and his player has the maximum level, because, well, he’s a game otaku. Acing games is kinda what he does.

We’re back in the real world for Part Two, as the guys and gals split off for a night of drinks and dinner. Hirotaka and Kabakura must patiently endure their two junior co-workers talking non-stop about Narumi and Koyanagi, including getting their personalities and traits totally wrong due to their lack of interaction with them.

Meanwhile Narumi and Koyanagi are poised to have a lovely dinner chatting over the anime Narumi had Koyanagi borrow and watch…only for the two to, as usual, hold opposite views regarding said anime. They regain common ground in considering their boyfriends in BL situations, but once again butt heads over which of them should be on top.

When dinner’s over, the four end up running into each other on the street. With the junior co-workers there, the two couples play things cool and quiet, not overly indicating they’re dating each other, and merely bidding each other goodnight.

It was definitely a case where things might’ve been easier (or at least less irritating) if Hirotaka and Kabakura had simply said they were dating Narumi and Koyanagi, respectively. But at the same time, it’s really not their business, so the lads are content to endure their ignorance for the sake of romantic privacy. And rightly so!

Wotaku ni Koi wa Muzukashii – 06 – Rainy Days are The Worst. Rainy Days are The Best.

After a cold open involving Hirotaka and Kabakura being photographed doing BL roleplay, we rewind to Narumi and Hirotaka both forgetting their umbrellas, despite being adults. Kabakura isn’t worried about any of his effects getting wet, so lends them his umbrella.

Hirotaka switches both the side he’s on (so she doesn’t get splashed by cars) and the position of his bag so smoothly, Narumi takes note of it in her inner monologue, and it’s further evidence he’s legit boyfriend material. Meanwhile a soaking wet Kabakura encounters Koyanagi and asks if she’ll share her umbrella, and rather than say he gave his to their friends, he says he forgot it, and gets doted on by a concerned Koyanagi.

For her part, Koyanagi professes her hatred for rainy days because her shoes get wet, but when she invites herself to Kabakura’s for dinner and he invites her to spend the night, she professes her love for rainy days. So basically, she and rain are like Asuka and Shinji.

Then we see why Hirotaka and Kabakura were posing like would-be lovers: to cheer up Narumi. Hirotaka can sense something’s up, but Narumi is being all coy with false smiles and “it’s nothing really, don’t worry about it.”

Finally, Hirotaka waits for her after work and continues to pursue the issue, going so far as to ask if he’s “so undependable” she can’t tell him what’s up. Finally, she relents, and it turns out to be nothing; a character in a manga she (and Kabakura) liked died.

If it were something genuinely troubling, would Narumi have told him? I like to think so, but even not, sometimes it pays to be persistent when someone is trying to spare you trouble or worry…and in this case, Hirotaka already was worried.

Finally, Christmas approaches. There’s talk of Santa and when Narumi, Hirotaka, and Naoya stopped believing in him. Nao, in a thin and much-less-warm-than-it-looks Santa costume handing out free coffee outside Starbucks, states that he never stopped believing in Santa; his definition of who it was simply shifted to anyone you love or are connected with who makes you happy. Narumi praises Nao as a saint.

Last year’s Christmas was The Worst for Koyanagi. Sure, she had plenty of time to make a wicked awesome costume, but the reason she had that time is that Kabakura spent the holiday working his ass off, and they didn’t even speak to each other until the new year had some.

This year Koyanagi assumes it will be more of the same, and that she simply has to make peace with the fact her boyfriend is a workaholic. But as office elevator doors close, Kabakura suddenly teleports from his desk to the doors, forcing them open and joining Koyanagi.

He ends up taking her to a super fancy and exclusive restaurant, the reservations for which he made over a half-year ago, and the cost of which he worked extra hours to afford. Koyanagi, appreciative of his efforts, presents him with the gift of a limited-edition event item.

Hirotaka and Narumi stay in for Christmas Eve, eating takeout, drinking beer and wine, and playing video games together. Both couples look like they’re having nice Christmases.

Wotaku ni Koi wa Muzukashii – 05 – He’s with Me, and She’s with Him

Hirotaka and Narumi are not kids anymore, and the former is far removed from his “bad boy” days when he thought getting an earring and acting like an adult would help him become one quicker. In hindsight, he wondered what his past self’s big rush was; he’d much rather stay a kid. Being surrounded by games and toys from childhood certainly helps.

That philosophy works against Hirotaka the adult when he stays up playing games all night on a weekday, making him a virtual corpse at the office. It’s a downside, but at the end of the day a small price to pay for You Doing You.

Still, an unconscious Hirotaka is hardly interesting, so Narumi heads to the Starbucks for a grotesquely elaborate frappé she orders entirely in English, and the barista is a super cute! Not only that, they soon realize they actually know each other.

Kabakura and Koyanagi are also there. Kabakura, who’s always carried a torch for Narumi, is stunned by Koyanagi’s assertion that the blond kid is likely an exe. But while Koyanagi tries to take the high road and stay out of it, her and Kabakura start feeding off each other with increasingly hypothetical theories.

Then Koyanagi texts Hirotaka to come, and she and Kabakura learn the truth is somewhat more mundane: the blond kid, Naoya, is Hirotaka’s 19-year-old little brother.

Naoya asks to stay at Hirotaka’s (it’s closer to his college), and Narumi extends the invitation to the whole gang. Soon, the core quartet has dropped its guard and starts talking about obscure things Naoya doesn’t quite understand because he’s a normie.

That normie-ness is borne out by an evening of complete gaming ineptitude (while Hirotaka, ever the big brother, simply plays as though Nao isn’t his partner and wins anyway, before passing out again).

When the time comes for everyone to head home, Nao offers to walk Narumi to the station, and Kabakura springs to attention, warning him she already has a girlfriend. Even I slightly suspected that Nao was using a pure-and-innocent act as a front for his playboy-ness, especially when he acted dumb about what he was doing.

However, after Koyanagi leans in to kiss Kabakura and explains the relationships in the room, Nao demonstrates he really is that pure and innocent. He breaks into tears not because he’s lost Narumi to his brother, but because he’s so happy his brother has somebody, and always hoped that somebody would be Narumi.

Wotaku ni Koi wa Muzukashii – 03 – Beige or Pink, It Doesn’t Matter

Hirotaka proves he’s a good man to have in a pinch when Narumi falls behind on her BL doujinshi for Comiket, perhaps due in part to the two dating. He helps her complete her work in time and helps man her table when the day of the event arrives. It’s never explicitly said, but it’s clear Hirotaka derives enjoyment from assisting the woman he likes with her creative passion, so it’s not even a question of feeling put out or overly relied on.

Hirotaka does have to run off for a smoke when he observes one too many of Narumi’s fans fawning over her work, and finds solace in Kabakura, who is in a similar situation with his girlfriend dressing up as a super-suave dude and being quickly surrounded by fangirls.

Still, when Narumi realizes there are still so many “gods” whose work she loves she has yet to visit, Hirotaka sends her off with his blessing, manning her table in her place, and quickly drawing the admiration of many a customer turned on by a tall, dark, and handsome guy peddling BL doujinshi, forcing Narumi to return and “save” him. But it’s all good; Hirotaka is having fun.

In the second half, Narumi and Hirotaka navigate the rough waters of transition from the platonic childhood friends that they were to something more…adult. When Hirotaka invites Narumi to his place for drinks, her first thought is of what color underwear she’s wearing, lest the night take that kind of turn.

To her combined relief (since she’s wearing beige) and mild disappointment, the only turning that seems to be in store is that of Wii-wheels as they play Mario Kart together. She’s initially terribly nervous about being alone in Hirotaka’s apartment, but quickly remembers who he is and eventually relaxes.

She’s hit with another surprise when Koyanagi and Kabakura join them for the “sleepover”, and while Hirotaka takes his shower, the girls search his room for his print stash, which Koyanagi is convinced all red-blooded Japanese otaku still cling to, even in this age of digitization.

Harumi is initially put off by the big-boobed figures out in the open, but then takes a trip down memory lane when she finds his true stash: that of magic cards and other collectibles. Hirotaka joins her in reminiscing, stating that the time he traded cute characters for powerful ones was the genesis of their friendship, something Narumi feels guilty about not remembering.

She wants their relationship to be “fair” and for  Hirotaka to be honest with her and not hesitate to “punch” her if he thinks she’s a terrible person, but c’mon…there’s no way Hirotaka thinks that. But if she insists on penance, he exacts it by leaning in for a kiss—a real one this time—reminding her that he is, in fact, a man. A man concerned neither her bust size nor the color of her undergarments.

Also, how cute are Koyanagi and Kabakura with their matching necklaces, extremely competitive video gameplay, and drifting off on the couch together? They’re a very different couple from Narumi and Hirotaka, but no less fun to watch.