Karakai Jouzu no Takagi-san 3 – 05 – The Ultimate Prize Catch

We begin with a girl who looks like Takagi beside a boy who doesn’t look like Nishikata sitting in the same part of the classroom as our two lovebirds. The girl is upset about having green peppers in her lunch, so the boy eats them. Her friend tells the girl he doesn’t like peppers either, but ate hers, and teases her, because he likes her.

The girl reacts just like Nishikata would, which makes sense, as she’s his daughter. That’s right, our cold open (which is actually quite warm) takes place in the future when Takagi and Nishikata have a kid. We even see Takagi from behind hanging laundry as the scene ends. Note I didn’t say “a possible” future. I said the future—because this is a sure thing. It’s only matter of time!

Back in the present, we see where their daughter gets her dislike of green peppers. Nishikata had to eat some for breakfast, and it’s enough to let out a big sigh. Because Takagi knows him, she immediately identifies what’s eating him (or rather what he doesn’t like eating).

He, in turn, proceeds to ask her what she dislikes as a new challenge, and she even offers him a number of hints…but not too many. Here’s how she  puts it: “You’ll eventually get it right if I just keep giving you hints forever.” The same can be said of their relationship.

Nishikata guessed wrong this time, but he won’t stay wrong forever about what matters, and Takagi won’t have to keep giving him hints forever. Why am I so sure? Well, why else would we get a glimpse of their adorable daughter?

Mina, Yukari and Sanae have a similar discussion about food dislikes, with Mina eating Yukari’s carrots and offering Yukari a gyoza as thanks. While Mina and Yukari bicker, Sanae snatches it up and eats it. Rather than apologize, she walks off, but soon returns with some melon bread, which she offers to exchange for the rest of Mina’s gyoza.

After that intricate transaction, Sanae, Yukari, and Mina take center stage, as they are the writer, director, and costume designer for the play the class will perform for the culture festival. After their presentation of the story, a mélange of the Princess and the Frog and role-reversal Cinderella, they immediately appoint Takagi for the role of the princess. Naturally, there are no objections.

That leaves the crucial role of the Prince. Naturally, all eyes fall upon Nishikata, as the three girls running the play clearly have him in mind for the role, at least initially. He’d have had it, too, had the girls not been distracted from his heartfelt and very real performance that moves Takagi.

They’re distracted by Nishikata’s own friend Kimura, who is still so verklempt from the class not having a karaage café, switching “karaage” for “hime” instantly wins him the role. Nishikata is consigned to the role of “dumpling A”—unfortunate, and yet oddly appropriate.

While both Takagi and Nishikata are disappointed in their ways, it’s hardly the end of the world. In fact, they’ve shaken it off completely by the next segment, when Nishikata leads Takagi to a fishing pond for their next challenge. Nishikata went out of his way to get up early to prepare the bait and tackle, so Takagi honors that effort by giving it her all.

For some time after they both cast, they’re simply sitting by the pond together, taking it easy, something Takagi points out is super-nice. She’s clearly overjoyed that Nishikata has decided to share something he loves with her.

Then she gets a bite, catches a fish, then shows Nishikata she knows how to unhook it, tosses it back, and catches another fish! She may not have fished before, but she is comfortable handling them since she deals with fish often in the kitchen at home.

A frustrated Nishikata suddenly gets a bite—a big one—and it appears to be the prize catch of the pond: a giant koi. It pulls so hard he gets pulled forward, and would have certainly fallen in the drink…if Takagi doesn’t rescue him in the nick of time by grabbing him from behind.

She tightens her grip around his waist, his line snaps, and the two linger in this embrace for a few moments before Takagi withdraws with catlike quickness, once she realizes just how close she and Nishikata are.

She seems to shake it off and even manages to gently tease Nishikata about it as they walk home during the golden hour. But Nishikata’s heart is thumping like a death metal bass drum. When his inner voice asks “what is this?” Takagi, seemingly hearing his thoughts, says “love”. Well, she says koi, which means both love and the kind of fish that got away from him.

As for his “penalty” for losing the fishing challenge, Takagi decides that he’ll help her prepare for her role as the princess. Nishikata doesn’t protest—it’s her win, so it’s her call. So it’s settled: even if the two won’t share the stage, Takagi will ensure her prince—her koi, her dumpling—is closely involved.

Every week Nishikata seems to make another encouraging stride in the right direction: closer to Takagi. Not only will that likely culminate in their ferry date from the OP and promo art, but also in that cute daughter, carrying on her dad’s tradition of taking a while to realize someone likes them.

Tokyo 24th Ward – 05 – Dark Mode


Last week we learn that among the two paths Kunai believes lie before him—art or crime—Kunai has chosen the latter. This week we learn why, starting over a decade ago when he and Ran were just kids. Ran, inspired by fellow Shantytown native Zeroth, quickly asserted his artistic talent. Kunai knew he couldn’t keep up in the realm of graffiti, so he became a hacker.

But he soon learned, to his unending despair, that despite both his best friend Ran and his eventual business partner Tarki calling his hacking ability “art”, his work could be corrupted into something awful. To whit: Drug D isn’t a physical drug at all, but the result of his theraputic music app being modified so that its users go nuts, resulting in the huge rise in Shantytown crime.

Kunai may have been shortsighted when he sold the IP of his app to the suspicious-looking businessman, but Tarki offered him everything he wanted: financial freedom and comfort for his grandmother suffering from dementia. He always admired Ran’s art’s ability to change the world, but Kunai knew that change wouldn’t come quickly enough to save Shantytown from Tarki and the developers. So he made a bomb.

Ran eventually tracks down Kunai’s hiding spot on a train car Zeroth tagged on the outside, preserved like a museum piece. It happens to be the same car where Kunai first launched a “bomb”, hacking all the video advertisement screens with DoRed tags. Ran wants to stop Kunai, but it’s too late; all of his words sound like lip service to Kunai. Ran would have been too late to stop Kunai from detonating the bomb that destoryed the cruise ship…but Kouki found the train car too, and a SARG sniper takes Kunai out before he can hit the “detonate” button.

Shuuta, who didn’t really play much of an active role in the operation (beyond almost getting shot up by Tarki and Win’s goons), learns that the terrorist was killed and the people aboard the ship saved. Yet he still feels uneasy, and he should: most of the people on that ship are bad people.

Absent any contact from Ran or Kouki, he instead hangs out with Kozue, who has posted her photos of Ran’s tags and written about her father as a means of processing her grief in a healthy way. As for the rift that the death of Kunai is sure to cause for the R and G of RGB, it will likely be up to Shuuta to bridge his old friends’ differences.

As for Shuutas father, he seems ready to put the KANAE System into “full operation”, thus creating some kind of “revolution” in the 24th Ward. Will Kouki go along with this, or will RGB be the check against his pops’ unbridled corporate and political power? And what of Carneades, who makes no appearance this week?

Rating: 4/5 Stars

Tokyo 24th Ward – 04 – There is Nobody Else

Last week’s tornado disaster was ambitious, but awkwardly executed and punctuated as it was by the introduction of Carneades, (AKA Goofy Anime Clown Villain #5,000,406), I didn’t feel the weight of those twelve deaths until here, when RGB are attending Kaba-sensei’s memorial service.

Shuuta blames their inability to properly work together to create a future whre no one got hurt, and now doubts his ability to be a hero to anyone, and thinks this is something to be left to someone else. Ran points out that there is no one else receiving calls from “Asumin”. They’re it. They can’t get discouraged—too many more lives are at stake.

Three months pass with neither a call from Asumi nor a message from Carneades, but there is an uptick in the distribution and use of a mysterious Drug rather unimaginatively called “Drug D”. This coincides with an impending deal with a foreign casino magnate (not Trump) to re-develop the 24th Ward’s near-lawless Shantytown.

While Kouki investigates from one side of the law with SARG, Ran, a Shantytown native, and his crew takes action from the other side, locating and neutralizing users and searching for the source of the drugs. It’s likely Ran & Co. suspect the drugs are being brought in specifically to facilitate the redevelopment venture at the cost of Shantytown’s culture and identity.

While Kouki and Ran are busy with the Drug D case, Shuuta stays on the sidelines baking bread, until one day at closing time Mari spots Kozue wandering off on her own and tells Shuuta to go after her. It’s here were we finally see how Kozue is doing, having lost her dad just when she was starting to get over Asumi’s death.

Kozue is standoffish with Shuu even as she calls him Shuu-ni-chan, even threatening to scream or report him as a stalker if he doesn’t buzz off. She also says he shouldn’t have saved her, which is just heartbreaking. But Shuu stays with her, because a big brother from another mother can’t let a young girl walk the mean streets of Shantytown all alone.

There’s every indication that Kozue is up to no good or, dealing with her pain by seeking dangerous situations due to her lack of regard for her safety illustrated by her comment Shuuta. But it turns out she’s on an errand of love, braving Shantytown to locate the latest tag from DoRed depicting a rocket powered “Kaba”, or hippo. Celebrating these tags is helping her work through her grief.

While Kozue and Shuuta are separated, she soon encounters Kunai, nominally part of DoRed, though someone Ran notes hasn’t shown up in a while. Kunai tells Kozue that Red from DoRed painted it, but he can’t divulge Red’s true identity any more than the people of Oz can know the real Wizard. Kunai also beleives there to be only two paths for those born in the Shantytown…a life of criminality, or a life of art like the one Red leads.

After Shuuta encounters Kouki apprehending a Drug D dealer, he bumps into Kouki, who sets his mind at rest by locating Kozue with his friend Kunai, then enlisting him to film him paint his latest Kaba tag. While he works, Ran reinforces Shuuta’s misgivings about turning the Shantytown into another surveillance district.

Kouki is all on board with such a transformation for the greater public good, but I’m glad Shuuta has another friend in Ran who can argue for the other side of the debate, which is that there are some fish who can only live in murky waters. The government and business interests are just looking for another way to tread upon the poor and disadvantaged by taking what little they have. There is certainly ugliness in Shantytown, but also beauty.

After Ran splits, Shuuta lingers by the new tag for a while, and eventually Kozue comes to him by seeking out said new tag. Her attitude towards him has softened now that she’s seen not one but two beautiful artistic tributes to her dad, and shows him the photos she’s taken of all the tags so far, though she wonders why Red is painting these when he knows the government will erase them by painting over them.

Shuuta counters that the art won’t be erased, because he’ll remember it, and the one who made it. Just like a loved one dying, a part of them will always remain in one’s memory and heart. She tells Kozue not to say things like she should have died in her dad’s place, and Kozue smiles and asks Shuuta to keep protecting her. He’s her hero, after all.

That would have been a lovely way to end the episode, but 24-ku demonstrates narrative efficiency by using the final few minutes to set up next week’s Trolly Dilemma. Carneade’s sigil appears in the skies over the ward and he hacks everyone’s TVs and phones, and shortly thereafter, RGB’s phones ring with “Asumi” on the other line. They were expecting her.

This time, it’s the cruise ship owned by the casino magnate that is the setting of the dilemma. A terrorist has rigged it with bombs. She offers two futures: kill the terrorist and save the ship and all the people aboard, or let the terrorist go and let everyone die? Shuuta and Kouki don’t understand…it doesn’t seem like that hard of a choice. But it is for Ran, because the terrorist they see in the vision—the one he’ll have to kill—is his friend and wayward ally: Kunai.

Just as Kunai is wrong about there only being two ways for someone from the Shantytown to live, Asumi is wrong about these being the only two outcomes. With what they see as a 1-and-1 record guiding the future so far, RGB will be extra-determined to manufacture a third outcome. The question is, will Shuuta, and more importantly Kouki, respect Ran’s desire not to kill Kunai?

Rating: 4/5 Stars

Tokyo 24th Ward – 03 – Cross Purposes

The Third Annual Gourmet Festival is upon us, but Shirakaba-sensei’s daughter Kozue won’t be attending. Presumably as a result of the fire that claimed Asumi’s life, she been loath to leave her room. But that doesn’t stop her dad from checking in to make sure she’s good. He says he’ll wait as long as it takes.

As for the GourGes, Mari’s family’s restaurant has a problem: their competiton at the Takara Mall has bought up all the fancy cabbage they need for their okonomiyaki. When RGB locate the vegetables, Ran is ready to take a crowbar to the storage unit and have at it. Kouki, basically a kind of cop-in-training, vetoes the idea. It’s up to Shuuta to keep the two from bickering with each other and keep them focused.

Thanks to ‘Kaba-sensei, they’re able to acquire the needed cabbage without resorting to breaking and entering. Unfortunately, that isn’t the only dirty trick the gangsters try to pull, going so far as to place weights in their box of chopsticks to ensure they’ll win GourFes. They threatened Kaba-sensei by ensuring Kozue would get kicked out of her school for not attending, but he exposes their cheating anyway.

It just so happens to be the same day Kozue decides to leave her room and go to GourFes, to see both her Dad and her friend Kinako. But after a simultaneous phone call fakeout earlier in the episode, the real thing happens to RGB again: an “Asumi” gives them a choice: lead people across the bridge when a tornado hits the island venue of the festival, or help them into cargo containers for shelter.

One plan will result in the deaths of the weak, the other in the sacrifice of the courageous. Naturally, RGB needs to find a third way that saves everyone, and there’s every indication they will…until it all goes pear-shaped. Oh, it starts out well, with both Ran and Kouki ordering Shuuta to clear the bridge of traffic by literally pushing cars into Tokyo Bay, which honestly looks like a lot of fun.

From there, however, Ran and Kouki’s plans diverge, and without proper communication, they end up working at cross purposes. Ran hacks some tractor trailers to shelter the weak, while Ran persuades those who are able to hurry across the bridge…just when the trucks arrive. Shuuta has to try to clean up the resulting mess, but ends up blocking the bridge.

As the tornado rages, RGB does what it can, but the damage caused by their lack of teamwork is done: 21 deaths, over 130 wounded. Among the presumed dead is Kaba-sensei, though Shuuta was able to rescue Kozue, now she has to deal with a fresh round of crippling trauma. Looks like the first episode’s train dilemma was just a warm-up; the difficulty level has officially been ratcheted up.

While I’ll admit I missed both Mari and Asumi as the focus of the show, I also knew that this episode was probably going to return that focus to RGB. I wrongly assumed they’d save the day without anyone getting hurt, but it wasn’t to be, and that was a particular downer, just as it’s a downer that the Asumi we met last week is gone forever, no matter who is on the other side of RGB’s phones.

As for the bizarre Danganronpa-looking Carneades taking over the television feed to declare he is the one “thrusting choices upon the world for the future”, well, his aesthetic is certainly…a choice.

Rating: 4/5 Stars

Tokyo 24th Ward – 01 (First Impressions) – The Third Way

Aoi Shuuta, Suidou Kouki, and Akagi Ran were once-inseperable childhood friends, with Shuuta in particular training to one day become a “hero”. Then one horrible night the school burned down, and Kouki’s sister Asumi died saving the life of a classmate. When he most needed to be a hero, Shuuta was too late to save her.

Fast-forward a year, and RGB have graduated and gone their separate ways, only to reunite for the memorial held at the one-year anniversary of the fire. We learn Ran leads a guerilla multimedia group, standing in cheeky defiance of the cold order represented by Kouki’s wealthy businessman and politician father, the 24th Ward’s mayor. Shuuta…helps out at his folks’ bakery, but is otherwise listless.

When the three end up convening by chance at their mutual friend Mari’s for okonomiyaki, the three lads’ phones suddenly ring at the same time. It’s no ordinary call, traveling up into their ear canals and “hacking” their brains with the voice and image of the dearly departed Asumi, who tells them to “guide the future”, showing them two scenarios: allowing a runaway train to kill someone caught on the tracks, or switch the track and derail the train, killing 150 people. Classic Trolley Problem.

In an added instance of the universe being particularly cruel, the person who ends up caught on the tracks is Mari, who was taking her puppy to the vet when she got caught up in the crowds surrounding the ceremony celebrating the new fully-automated train. The pup got free and ran straight onto the tracks, and Mari loses her phone while pursuing it.

Suddenly realizing they feel lighter and tasks come easier to them, the team of RGB pools their skills and resources to avoid either of the futures not-Asumi presented, and instead create a third in which no one is hurt. Suidou, the politician’s son and intern for the 24th’s emergency service SARG, relies on his dad’s trusty underling Tsuzuragawa to track him down and give him a motorcycle so he can rush to his father and make sure he decides not to risk derailing the train.

Ran, the hacker of the trio, chugs a dozen energy drinks and manages to activate the train’s emergency brakes, which are designed to stop in 600 meters no matter what—an instance of the artist actually saluting government efficiency and rules. He’s helped by Kinako, a chipper member of his guerilla art/media team.

Finally, there’s Shuuta, who is simply extremely fast and strong; the muscle of the group. Whatever not-Asumi’s call did to them, it enhanced his already considerable athletic ability, enabling him to basically Spider-Mans/Neos his way to the train long before anyone else can. Kouki and Ran know this of their friend, and after they do everything they can, they leave the rest to him.

Shuuta is very nearly derailed form his mission himself when he’s suddenly dropped back in the middle of that hellish night when he was too late to save Asumi. But he shakes it off, accelerates ahead of the train, then kicks off and launches himself at Mari, plucking both her and her dog out of harms way. Before Mari even knows what the heck is going on, Shuuta runs off, asking her not to tell anyone he was there.

After this first heroic mission dropped in their hands by the mysterious not-Asumi, the three visit the real Asumi’s grave to pay their respects, only to end up in an argument that highlights how far apart they’ve become in the ensuing year. Shuuta wants to believe Asumi is still alive, but just saying that makes Asumi’s brother Kouki want to punch him. Ran, the artist who nevertheless isn’t about to believe in magic, agrees with Kouki; Asumi is gone. But then…what the heck was that call?

We return to the opening moments of the double-length episode, where something is going on involving the somehow-preserved brain or soul of Asumi … or something. The framing device with the strange, fantastical machinery appeals to me less than the prospect of watching three scarred old friends who couldn’t be more different come together to make their beloved 24th Ward a better place…and possibly solve the Asumi mystery. This was a strong start to an intriguing new winter series.

Rating: 4/5 Stars

86 – 20 – Still Here

The airing of 86 has slowed to a crawl, and first episode since December 4 is primarily a slow and brooding resting episode. Still, with three episodes left to wrap up the story (or at least the story so far; the source material is ongoing) it can afford reflective episodes like this…but probably just this one more.

After a quick check-in with that Giad officer whose name I can’t recall, Raiden confronts Shin about his reckless behavior in the past battle, and a lot of familiar beats are repeated: Shin doesn’t seem to care if he goes back “home”; the others are worried about him and want to support him.

There’s even a moment of levity when Frederica is a bit too on-the-nose in her assessment of Shin’s present feelings towards Kurena, which is like a little sister and not a real woman. This invokes the ire of Anju, who would prefer if Frederica left things unsaid in that arena, but the humor of the exchange breaks through her, Kurena and Theo realizing that they’ve been relying on Shin all this time while he, the Reaper, fully expected them to leave him someday in death, like all the other Eighty-Six before them.

The group’s Reginleifs are looking particularly ratty at the moment, and everyone has problems that require replacement parts, repairs, or both. But they only need to hold together long enough to catch up to Morpho, which Shin estimates to happen before any of their rigs kick the bucket.

They pause their pursuit to admire the sun setting over a vast grassy plain that looks like the sea, which everyone in the group admits they’ve never actually seen before. Frederica wants to see the sea, and swim in it, with everyone there. Kurena and Anju second the idea, but Shin, set apart from the others as usual, doesn’t say anything.

That night while the others rest in an abandoned warehouse, Frederica hears Shin verbalize the fact that he feels like he should have died before reaching Giad, and still feels dead ever since. Because he feels dead, he hasn’t had anything he wants to do or anywhere he wants to go, like the others. He could smile an nod, but he can’t fake his disinterest.

Frederica calls Shin out as much warmer and softer than he lets on, while admitting that she herself doesn’t feel like she has much use as an empress in a republic, but felt she should at least stay alive long enough to deal with her knight Kiri. After that, who knows…but she’s convinced Shin is scared to move forward because he tried to see the future “for what it is”.

Kuno Misaki continues to do excellent work as the precocious and surprisingly wise and astute Frederica. I was also appreciative to see the five Eighty-Six get one more break before resuming their pursuit of Morpho. Unfortunately for them, Morpho learns that he’s being pursued, which means the element of surprise is out.

Either next week or the week after that, the showdown with Kiri will continue. Will Shin once again get “lost” in the ensuing confrontation, or will his comrades be able to keep him alive and himself?

Rating: 4/5 Stars

The aquatope on white sand – 24 (fin) – Fishness as usual

The eight-word review? It stuck the landing with heart and soul. Aquatope wraps with three big events, the first of which is the most workmanlike. The entire staff is mustered to stock the new White Sand Dome, and it unfolds mostly without dialogue, just showing us just how complex such an operation is, and how speed and efficiency is balanced with the utmost care and delicacy with the living things they’re welcoming to Tingarla.

The second big event is the first wedding ceremony. We start with Kaoru and Chiyu joining Kukuru, Fuuka, and Karin in preparing the little personal touches that make the ceremony special and memorable, like name cards that feature a sea creature that matches the personality of the named. The barefoot magical affair goes off without a hitch; even Suwa can’t help but smile at the success, both in terms of getting a couple married and getting their family and friends interested in aquariums.

The third big event is the Grand Opening of the White Sand Dome, for which there’s a line going out the door and all the staff are out on the floor to greet them. Karin is now an attendant, and Kukuru’s grandparents attend and are proud of the growth they see in Kukuru. That said, she still wonders if she made the right choice to stay in PR and asks her gramps what she should do. His wise-as-usual advice: do yourself the favor of turning the path you chose into the correct one.

Kukuru and Fuuka take a break at the White Sand Dome, and Fuuka recalls how when she first got to Gama Gama she felt like she was drowning in a dark sea, which is just how Kukuru felt after Gama Gama was razed. But neither of them feel that way anymore. They love Tingarla, and right on cue, the same “effect” once thought to only occur at Gama Gama happens in the White Sand Dome, as Kukuru’s parents and twin sister join her and Fuuka in reveling in the sea life.

The fourth and final big event is, of course, Fuuka departing for Hawaii (specifically Oahu, as we later catch a glimpse of Honolulu). The difference between their last airport farewell and this one is like night and day. There’s no frowns or tears, all smiles and heads held high. Kukuru says “off you go” to Fuuka like she’s leaving for school for the day, not two years. “I’ll be back,” Fuuka replies in the same casual way. By the time Fuuka is in the air, Kukuru is already back to work at Tingarla.

As I suspected, the two years practically fly by, both in that we get a time jump to Tingarla’s third anniversary and the day Fuuka and Kaoru return home. There are a lot of subtle changes you’d expect, both in Kukuru’s hairstyle to her more confident demeanor at her desk. You can tell she’s taken on what’s in front of her with all her heart, and thrived.

She’s not alone: Kuuya has embraced his role as chief attendant and senpai to his old friend Karin. Udon-chan is now Tingarla’s chef. Kai is back as an attendant, and Choko has found a pretty young mate. Suwa has promoted her from Plankton to Nekton…though honestly I would have been a lot happier if he just called her by her damn name.

While in the taxi back to Tingarla with Kaoru, Fuuka gets out to stop by the shrine to Kijimunaa that she and Kukuru set up in a little wooded area not far from the aquarium. Fuuka gives the deity an offering of Hawaiian Macadamia nuts. These last two years, she and Kukuru have continued to do what’s right, and everything has worked out.

In scene where the two run straight at each other and embrace, I had all the feels. I could feel the love between these two young women; I could feel the relief they were back on the same island together; and I could feel the strength and wisdom they’ve both amassed, finding and nurturing their new dreams. The spirit of Gama Gama lives on in both of them, and as Gramps said, the hardships they both endured eventually led to wondferful rewards.

The aquatope on white sand – 23 – Big sisterhood

This episode began with Kukuru at a crossroads: does she fill the attendant spot being left by Kai, or does she stick with marketing, where she could inarguably play a larger role in helping far more animals for longer. But thanks to Tingarla’s director announcing the “Aquatope Project”, which will focus on environmental research and conservation, Fuuka is also at a crossroads.

The difference is, one of Fuuka’s two directions leads all the way to Hawaii for two years of training. No matter which job Kukuru picks, she’ll remain where she is. Both are hesitant for being tempted—not without good reason—to go in opposite directions: Fuuka going forth  to expand her horizons; Kukuru back to where she feels safe…but unchallenged.

The Aquatope Project seems perfectly timed to match with Fuuka’s recent come-to-Fish-Jesus moment regarding the harsh reality of mankind’s effect on sea life. Similarly, the return of Choko seems perfectly timed to match with Kukuru’s return to attending. Choko and the other penguins remember her! More to the point, they just know instinctively she’s a good human! Oh, hey Kai! Bye Kai.

Their big decisions are given further context by the state of Kukuru and Fuuka’s present day-to-day lives. When their schedules match up, Fuuka cooks for Kukuru, and they walk to or from the aquarium. But more often than not their schedules aren’t in synch, which means Kukuru and Fuuka are alone, but doing just fine. Kukuru overhears Fuuka telling Chiyu she can’t go to Hawaii because she “doesn’t want to leave Kukuru”, which makes Kukuru feel like she’s holding her friend back.

Just as Kukuru withholds her decision about what she’ll do as long as possible for dramatic effect, Fuuka goes through the candidate process (there are five vying for just two slots) while contemplating whether she can or should actually go if chosen. And while I predicted she would go, and Kukuru would stay in marketing, knowing so before it was official did not lesson my enjoyment of watching things play out.

What really made me very confident in my prediction was Fuuka’s final  presentation to the Aquarium’s brass and her fellow candidates. While everyone else gave perfectly nice and well-researched lectures at Tingarla, Fuuka takes everyone to Ban’s cove, dresses in a dolphin costume, and introduces the audience—which includes a bunch of kids and their parents on the beach—to Ban, and in doing so revealed her passion both for sea life and desire to learn more about them…which means making sure they don’t disappear.

While the panel deliberates over which two candidates will go to Hawaii, the grouchiest of them says Fuuka put on a “kid’s show”, while another points out that appealing to children early on will get them to care about the ocean. After all, they’re inhereting the future. Director Akira follows that up with an impassioned speech about the possibilities of the future that would make his shisho Gramps proud.

Later that night, Kukuru meets up with Fuuka at Ban’s beach to congratulate her for getting one of the spots. Kukuru also announces she’ll be staying in marketing, to gain the skills needed to protect the animals on a macro scale. She also admits that she turned Fuuka into her big sister, but has to learn to stand on her own two feet, which is why it’s okay for Fuuka to go.

But for Fuuka, it isn’t about big sister obligation, or Kukuru needing her. It’s about her needing Kukuru. Kukuru pats Fuuka on the head and says she’ll just have to be her big sister, seeing Fuuka off on an exciting adventure. While it’s sad to see these two parting, it’s also gratifying to to see them choosing paths that will help them grow as both people and professionals.

Not to mention, if these two take their jobs seriously, they’ll be too busy to miss each other; those two years should fly by! The question is, will we get to see any of those two years in the final episode, or will jump forward to beyond them? Either way, it’s sure to be a joyful tearjerker.

86 – 13 – Tired of Resting

In a wonderful, succinct yet detailed montage, we see that the surviving members of Spearhead have settled into normal life in the Giad Federacy.

Raiden got a job with a moving company and made some buds; Theo draws his surroundings and gains praise from passersby; Kurena frequents the shops and boutiques, Anju takes up cooking classes, and Shin studies up in the library. There he meets Eugene Rantz and his little sister Nina, who has befriended Frederica.

After their horrible ordeal getting to the Federacy, followed by the roller coaster of being confined to a facility until being adopted by Zimmerman, the five former child soldiers have certainly earned some peace and respite.

But while they’re living in peace, they’re still not at peace. There’s a restlessness lurking behind their mundane days in Giad. These are kids who never considered what their futures might be, suddenly being given the opportunity to choose whatever futures they want.

But especially for Shin, it’s a false choice. At least his immediate future seems to be returning to the battlefield, for many reasons, not the least of which is freeing all of his colleagues whose souls remain at the mercy of the Legion. They call to him in his dreams, but when he raises the pistol he used to end their lives and spare them further torment, his hand is empty; Ernst returned his scarf, but not his pistol.

Shins new friend Eugene is poor, and in order to provide for and protect Nina, he’s enlisting in the service. The military is lauded in Giad the same as San Magnolia, and Eugene is eager to see the new mechs in the Christmas Eve military parade.

In a wonderful piece of cinematography, Shin looks down at The Skull Knight book, then looks up, and we see laundry flowing behind him through the window, emulating the knight’s cape. There is no pageantry to the military for Shin or the others; only necessity, purpose, pride, and obligation.

After each of them witness the military parade and are each quite put off by the pageantry, it’s Kurena who firsts breaks the dam of complacency. She’s seen and heard enough of this “peace,” and now it’s time to return to where she belongs: the battlefield. The other four quickly concur, glad someone was able to finally vocalize that they’ve all simply spent to much time “resting.”

Ernst objects to their sudden decision, but there’s nothing sudden about it, the five have said from the beginning that this is they always intended. And we the audience can play the concerned parent figure like Ernst and say that they only feel that is all they can do because it’s all they’ve done, and because the Republic and the Legion took everything else.

It’s the precocious Frederica, exhibiting surprising maturity and clarity, who tells Ernst that if he keeps these kids from doing what they want to do he’d be no different than the Republic. She also decides to reveal that she is the last surviving Empress of Giad and carries the responsibility for unleashing the Legion in the first place.

The thing is, that was ten years ago when she was even wee-er than she is now, so Shin and the others don’t hold it against her. It was really the Republic that took everything from them. Ernst grudgingly agrees to allow the five to do as they please, but only if they enter officer training, so that they’ll have more options when the war is over.

Of course, none of them were thinking about that possibility, even though he says it’s a certainty that the war will end. As for Frederica, she’s determined to join them, that they might help her find and put to rest her valliant Knight Kiriya, who was taken by the Legion just like Shin’s brother.

Lena takes the week off, and that’s a boon here in terms of portraying Shin, Anju, Kurena, Raiden and Theo’s transition from acceptance of their new lives to the realization that here, for once, they can choose what to do and where to go, and a mundane peaceful life in the Giadian capital just isnt’ their scene.

Whether next week focuses solely on Lena or is another split episode of the kind the last cour did so well, I’m simultaneously happy and terribly worried for our Eighty-Six. Part of me wishes they would just stay in that capital and live quiet peaceful lives…but that’s not up to me, or anyone else but them.

Bokutachi no Remake – 12 (Fin) – Back to Hard Times

Now that we know that Tomioka Keiko has the ability to send Kyouya back and forth through time, the question becomes, does Kyouya want to go back to the past or remain where he is? As Keiko says, there are few people who can claim they’re as happy and successful as he is. But Kyouya concludes that he didn’t want to go back in time to make a happier future; he wanted to experience pain and struggle alongside the talented creative people he idolized.

So even if, say, Aki decided she wanted to start drawing again, the fact remains that she, Tsurayuki, Nanako and Eiko all had their futures changed by Kyouya’s over-meddling, and that will never sit right with him, so it’s back to the past with him. It seems Keiko, whoever or whatever she is, brought Kyouya to this alternate future to teach Kyouya a lesson, in addition to giving him the choice to go or stay.

After a heartfelt sequence of final scenes with Aki and Maki, Kyouya is ready to go back. Keiko sends him back to the same time he left, when Tsurayuki dropped out. Aki and Nanako aren’t sure what to do about it, but Kyouya adivses that they all stay the course. If there’s a way to bring Tsurayuki back into the creative world, he’ll find one, but this time he’s not going to be so forceful and so certain.

Just as the members of the Platinum Generation put their trust in him, this time Kyouya is going to trust in their ability to shine and fluorish without undue interference or compromise. When Nanako is given an offer to work for another doujin group, she sheepishly asks him if he’ll proverbially hold her hand. Having seen what becoming overly dependent on him did to Nanako’s future, he insists she try being independent on this project. Even if he comes off as rude or mean, it’s in Nanako’s best interest.

He’ll still support her, but he won’t let her rely on him entirely again. Aki proves trickier, as she hits the very same rut that would define her future self as she transitioned from a creative life to a domestic one. Kyouya realizes that asking her to work so hard and compromise her artistic vision for the game took a toll, and that coming out of the rut won’t be a fast or easy process, but it will and does eventually happen, and without undue meddling from him.

Kyouya ends up literally bumping into the girl who will one day become Minori Ayaka, sporting her natural black hair color. Akaya seems embarrassed when Kyouya sees she has the game he made along with some promising sketches, but there’s no disputing she’s dedicated to being the best goshdarn illustrator she can be, inspired as she is by Shinoaki’s work. This must feel gratifying to Kyouya, as by abandoning that possible future he also feared he undid the good he did for Ayaka’s future.

But then, that’s just his ego talking; the same ego that thought he was singularly, personally responsible for upheaving everyone’s lives, when in reality it was a whole host of variables. It’s the same with Ayaka; she’s going to be alright, especially if the artist she adores continues to draw, as Aki does.

As for Eiko, Kyouya now realizes that she considers herself more than just a friend, creative colleague, and confidant. The future Eiko loved (past-tense) Kyouya, that means this past Eiko is in the process of falling for him, if she hasn’t already. Her blush as she admits she’d drop everything to help him if he was ever in trouble says a lot.

But Kyouya isn’t interested in dating Eiko, at least not at the moment. His primary goal is to undo the damage he did to Tsurayuki’s creative motivation. His confronting Tsurayuki as he exits a theator marks the beginning of his Remake Version 2.0, and even hints at a possible second season (though there hasn’t been any announcement of one, so who knows).

If this is the end, it’s a moderately satisfying one, as it has Kyouya on a sustainable path where he’s aware of his “power” and no longer breathlessly achieving happiness at the cost of others’ success. Even as he’s reverted to a younger version of himself, he’s grown as a person and a friend to these talented people. And so the struggle continues.

Rating: 4/5 Stars

Bokutachi no Remake – 11 – You’re Amazing, I Promise!

After having to watch Eiko endure their boss’s sustained verbal abuse, Kyouya storms up to him and tells him How Things Are Going To Be if Eiko’s team, and the company, are going to get out of the hole into which they’ve dug themselves. Each time Kyouya says something the boss objects to or is taken aback by, he has an answer that pacifies him. In the end, he’s able to give Eiko’s team the time, the resources, and the goals they need to start crawling out.

You’ll notice I didn’t get too granular with regards to all the things Kyouya said, and in fact, it’s almost a little unbelievable that he’d have quite so many moves and countermoves all lined up to convince a boss who had seemed quite unmovable from his positions just last week.

But hey, this is Kyouya; this is what he does. As a kind of curtain call, he stops by Minori Ayaka and manages to inspire her into illustrating again by showing her some original art from HaruSora, the game that got her excited about creating to begin with.

It’s the second time HaruSora saved Ayaka from abandoning her life of art, which means if Kyouya hadn’t worked so hard to make it the success it was, Ayaka wouldn’t be an illustrator and this new company wouldn’t have her talent to draw upon. And yet, when Kyouya hears that Eiko is getting on the next flight to Okinawa, he fears he’s Done It Again—pushed someone into giving up their “proper” futures in his desperate efforts to remake his own.

When Eiko finds him quite by chance, she insists she’s not running away, just going on a little trip. But when she hears from Kyouya how he regrets what happened with the other creators, Eiko hastens to tell him none of that is really his fault…after smacking him with her purse a couple of times.

Eiko questions all of the things Kyouya has been feeling so depressed about, telling him he’s done nothing wrong. Eiko is so fired up she even lets slip that she loved him in addition to looking up to him for his steadfast ability to get things done, causing quite a scene in the airport and cementing her position as Best Woman in this series.

Eiko takes a trip to Okinawa anyway, but promises she’ll be back, just as she promised Kyouya that he’s amazing, and doesn’t have to feel bad about how the futures of others have turned out. That said, as her plane departs Kyouya can’t help but pine for the “good old days” of the share house where he resolved and succeeded in remaking his life.

That’s when Tomioka Keiko, who it’s been clear for a while now wasn’t just a short-statured senpai from his school, appears before him, looking the same as she did a decade ago. If she isn’t “God”, she seems to be the entity who has either sent Kyouya back and forth through time or is there to observe and guide him.

Honestly, however the mechanics of his time jumping are explained, I hope it doesn’t take up the majority of the final episode. For me, Bokutachi no Remake was far less about the sci-fi elements and more about the interaction of its characters. I want to at least see some version of the original gang plus Eiko hanging out once more, making creating something new and exciting.

Rating: 4/5 Stars

Bokutachi no Remake – 09 – The Price of Success

Kyouya has no idea why he’s now in 2018 any more than he knew why he jumped back from 2016 to 2006, but one thing’s certain: it’s not a dream. Aki is his loving wife, Maki is his darling daughter, and he has a job as a troubleshooter for a decent mid-tier game company. He may not want to admit it, but he was successful in remaking his life. He should be happy, and he would be…if only he never found out how he achieved his success.

Despite being suddenly thrust into a new life and job, the details of which he can only guess, Kyouya comports himself well, serving as a troubleshooter and talent whisperer on behalf of Eiko, who is also still in the business. The talent in question is Minori Ayaka, an illustrator with 200k followers, but who has seemed to lost her motivation and passion for drawing. When Kyouya praises a piece of her work that strongly resembles Shinoaki’s style, Ayaka seems to build a new head of steam for her work.

A good day at work, and the realization he’s fortunate to have such a cute wife and daughter, is soured when Kyouya brings up Comiket and asks if Aki will submit anything. The truth is, she hasn’t drawn in years…and the reason is the same as Ayaka: there was “nothing she wanted to draw anymore.” That’s now two members of the Platinum Generation from his original timeline who are now completely out of the creative world.

While having lunch with Eiko, Kyouya realizes she’s much the same, only even she seems to have suffered due to his success: she’s working at a smaller company in a lower-ranking position than his original timeline. He also learns that Nanako’s last song online has less than 2,000 views and she’s decided to retire from singing, stating she “doesn’t know what she’s singing for.” I half-expected Tsurayuki to show up as a doctor on Google, but all Kyouya finds is some blog entries.

Learning that by directing HaruSora with the Platinum Generaion, he inadvertently ruined their futures as creatives by sapping their creativity and passion for a greater commercial good, Kyouya is understandably beside himself. He gets completely boiled, lands in a literal pile of garbage, than stumbles home where his wife and young daughter have to console his tears. Knowing what lives Aki, Nanako, Tsurayuki, and Eiko would have lived without his interference, he can’t accept the lives they live now.

And yet, IMO, that’s exactly what he should do. BnR has not shed one single diode of light on the precise supernatural mechanism that shot Kyouya back ten years or forward eleven. Kyouya did what he thought was best, and while he did get a bit caught up in wanting to make something with the creatives who would end up celebrities in his present, he had absolutely no idea the damage he’d do.

Add on top of that the fact that everyone in this timeline has most likely moved on, and all he does by bringing it up is reopen old and long-healed wounds. While it’s sad that Nanako is quitting singing, she’ll be fine. Tsurayuki, who comes from money, will be fine. Aki, who has Kyouya and Maki, will be fine. In exchange, Kyouya got a second chance with his past, did something admirable with it, and now has a loving family and solid career. Maybe he needs to be fine too.

Bokutachi no Remake – 08 – How It Oughta Be

Team Harusora‘s time grows short as the deadline draws near. Nanako, Tsurayuki, and Shinoaki are falling behind, and encouragement isn’t enough to get them back on track, so Kyouya has to do what all directors have to at some point: unilaterally make the changes necessary to get the product out on schedule.

This means cutting and changing parts of the music, art, and story. Nanako is easy to convince, as she’s open to trying a new method of composing that also happens to be quicker. So is Shinoaki, as she trusts Kyouya (and not without good reason). But Tsurayuki bucks. If Kyouya is changing the story now, what is he even contributing, creatively?

Kyouya manages to get Tsurayuki to fall in line with his silver tongue, and the team sprints towards the finish line with a focus on progress. Compromises had to be made due to the compressed schedule, and since the bottom line is that the game has to make money so Tsurayuki can pay his tuition.

Thanks to help from the art club, Keiko, and Eiko, and many an all-nighter right up to the 10:00 AM deadline for sending the ROM master to the printer, Bokutachi no Remake really ratchets up the tension, urgency, and excitement of bringing a project to completion in the nick of time.

There’s also a wonderful release once Keiko heads to the printer with the master, as everyone but Kyouya literally passes out from exhaustion. When the brand-new shiny newly-printed game arrives, with Shinoaki’s gorgeous, inviting art on the cover, the sense of accomplishment is only heightened.

They made this; all of them. It could not have happened without their individual contributions and without them hanging in there and relying on each other when things got hectic. But Nanako, Shinoaki and Tsurayuki also all agree that there’s absolutely no way Harusora would have seen the light of day without Kyouya’s confident, diligent direction.

Of course, none of them know that one day, in the future Kyouya came from, that they’d be known collectively as the Platinum Generation, three elite creative at the top of their respective fields. And that they were the ones who inspired Kyouya to remake his life when given a chance.

Yet while out on a crisp evening walk with Shinoaki, she stops and asks something she later apologizes for for sounding “weird”: “Is this really how it oughta be?” The team achieved great success, the game manages to sell the event at Tokyo Big Sight (thanks in no small part to Keiko’s doujin group’s clout). Everyone even makes bank!

But no sooner does Tsurayuki have his tuition money he himself made in his hands than he asks Kyouya to take a walk, stopping somewhere random where he has no other memories, good or bad, in order to tell him he’s dropping out of art school after all, and returning home, no doubt to be a doctor and husband this family and Sayuri want him to be.

The entire point of this project for Kyouya was to help Tsurayuki become the Kawagoe Kyouichi he’d become in the future, but he never stopped to think that Tsurayuki—that all of the Platinum Generation—achieved their greatness without Kyouya’s help. Having seen what Kyouya is capable of and how hard it is to make it writing for a living, this project had the opposite intended effect: Tsurayuki decided he can’t make it.

It’s a devastating scene that perhaps doesn’t need the gathering clouds, thunderstorm, or Kyouya on his hands and knees shouting his lament into the ground. But the added melodrama doesn’t really take away from the fact Kyouya’s entire life-remaking exercise ended up building him up, while erasing the future of one of the Platinum Generation.

The person who encounters him on the ground isn’t Nanako or Aki, but Keiko, who has this knowing tone and look that suggests she’s aware of what has been going on with Kyouya…and could even have a part in it. She smiles softly and asks what the future would be like after all that’s happened in this version of his past.

And then, just like that, Kyouya wakes up back in 2018, his present. Before he knows where or when he is, a tiny Shinoaki runs in and jumps on the bed; her kid’s drawings scattered on the wall behind him. It’s not Shino Aki at all, but Hashiba Maki, his daughter, and Shino Aki is her mother and his wife.

This is the life Kyouya remade. Is Aki even an artist anymore, or is she a housewife and mom full-time? There’s not enough evidence to see, but I wouldn’t be surprised if another member of the Platinum Generation never was due to Kyouya basically interfering in her past. No doubt Tsurayuki is a doctor in this future, while Nanako could well still be a singer.

Whatever their circumstances, and whether this is a future Kyouya is able or willing to correct once more, this is a tremendous time-shattering cliffhanger for next week, breaking the easy slice-of-life nature of the past art school episodes and launching us into the home stretch of the cour with panache.

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