Sword Art Online: Alicization – War of Underworld – 05 – The Eve of Reckoning

With a title like “The Night Before Battle”, it was clear there would be one more calm-before-the-storm episode before that battle took place, but in this case, it was not only earned, but welcome. After all, there a lot of reunions that need to happen before battle is joined. That starts with Alice’s protege Eldrie and her “uncle” Bercouli.

Eldrie is concerned about the dead weight that is Kirito, but Bercouli demonstrates that he’s still capable of defending himself through sheer willpower. That means he may yet come back to them, hopefully in their hour of greatest need. That’s coming soon, by the way—their forces are outnumbered more than 16-to-1.

Alice considers that perhaps Kirito can’t hear or react to her voice because she’s still suppressing her feelings, and that maybe a gesture of those feelings may finally wake him up. She comes close, but is interrupted by Tiese and Ronie, who heard Kirito was at the camp. I suppose kissing him wouldn’t have mattered; the conditions haven’t been met for him to come back yet.

The pages are beside themselves upon learning of Kirito and Eugeo’s fates, and Alice can’t help but notice they act as if they loved the boys. They rebut that assertion by saying they don’t deserve the right to say they love him, citing their traumatic experience that led the boys to break Axiom law to save them. Alice rejects their position, transforming to “peacetime” Alice Zuberg that would have been had she not been kidnapped.

Her lesson to the two is that bodies are unimportant compared to the hearts and their souls. If they feel they love someone, or that they can and should do something, they need not be ashamed to carry those feelings with pride. It’s something she learned from Kirito and Eugeo and is happy to pass on.

Alice is less enthused by Lady Fanatio carrying such feelings with pride, especially when she asks to see Kirito so she can “try various things” in an attempt to revive him. Alice betrays her own personal feelings for Kirito by barring Fanatio from seeing him. But such bickering has to wait; it’s time for the war council.

Administrator truly screwed the Human Empire in her management of their military forces. The remaining Integrity Knights must make do with what little they have and pursue a strategy of bottle-necking the enemy’s superior numbers in a narrow, barren ravine, hoping that location will also prove challenging to dark mages, who require material in order to cast their arts.

After saying what could be her final goodbyes to Kirito (leaving him in the pages’ care) and Eldrie, Alice mounts her dragon and the forces move into the ravine. The gate resolves, heralding the “Final Load Test.” The good guys are at a huge disadvantage against Miller’s massive forces.

I don’t doubt they’ll need to rely on a last-minute intervention from…someone; maybe Kirito answering the call in their greatest need, maybe Asuna, finally arrived in Underworld and ready to fight to save her fiancee. As for Alice…we just saw a lot of death flags… :(

Sword Art Online: Alicization – War of Underworld – 04 – I Don’t Want to Live In This Dark Territory Anymore

Before arriving in Underworld as Emperor Vector, Gabe has a vision of a girl he grew up with, and remembers his father talking about the location of the brain in humans compared to insects. I already didn’t like where this was going, because there’s little point in showing this guy’s past other than creeping people out even more than his desire to eat ALICE’s “sweet” soul.

Most of the tribes of the Dark Territory support Emperor’s decree for more “blood and terror”, except for Dark Knight Commander Vixur ul Shasta and his lieutenant/lover Lipia. Dark the Dark Territory may be, but they know delicate alliance between the tribes will be thrown out of balance and lead to ruin if they go all out against the Human Empire.

Lipia shares Vixur’s sentiments on this matter, but takes it upon herself to rectify it by waiting for Vector in his bedroom and attempting to assassinate him. He’s able to repel her attack, and after strangling her to death, her soul emerges from her forehead and he eats it, experiencing something he’s been yearning for since it happened just once more in his life, with his childhood friend Alicia.

It hapened after he killed Alicia when he drove a screwdriver too far into her ear, hoping to find her soul. Whether he was trying to kill her or not, he was extremely happy with the result, and sought to repeat it by doing it to many, many others. It helps that he’s voiced by the veteran Ishida Akira, who does “aloof, world-weary misanthrope” very well, but yeah…yet again we’re dealing with a straight-up sociopath and irredeemable bastard of an SAO villain. Would be nice if he had more…nuance.

Gabe’s lieutenant (who gets a name this week: Vassago) is amused by how naturally and how well-suited for acting like an emperor his boss is. In a communication with Critter back IRL (where just two hours and change have elapsed), they are warned that if they’re killed in their current bodies, they won’t be able to return to the Underworld as superusers, but mere grunts. So for all intents and purposes, they’re mortal here.

Gabe goes ahead and warns his would-be future assassins by presenting the head of Lipia frozen in a block of ice. This throws Vixur into a fit of rage, but one of the dark mages poisons him before he can touch Vector. Somehow, he manages to overcome the poison and enter a kind of Overdrive mode, launching a suicide attack on Vector that ultimately fails.

Vixur ends up in a strange void where he learns Vector’s soul is “neither alive or dead”, which will make it hard for anyone to kill him. It sucks that seemingly the only two people who opposed Vector are immediately out of the picture.

Before joining the other knights in preparing their defense, Alice peeks over the suddenly crumbling Eastern Gate and spots the massive armies of the Dark Territory advancing. The Human Empire isn’t just, as Alice says, “out of time”, but they’re also very lacking in numbers, and even if they were to mobilize regular citizens, what hope to they have against vicious goblins, orcs, ogres, giants, and…er, pugilists?

We’ll just have to find out. Suffice it to say, I’ve seen enough from the perspective of the bad guys, who are, in true SAO fashion, the baddest bad guys to ever bad who need to get got in the worst way. I don’t like them; mission accomplished, show. Hopefully it returns to Alice’s POV, and/or gets around to updating us on Asuna’s status.

Sword Art Online: Alicization – War of Underworld – 03 – Starting Positions

Now things are starting to fall into place: the black ops team that infiltrated Ocean Turtle are a tactical team led by Gabriel Miller, AKA Subtilizer in Gun Gale Online. The NSO approached him to carry out the mission on behalf of the US Government to prevent Japan from gaining a decisive advantage in military AI tech. But with Alice’s Lightcube out of reach, their tech guy Critter determines the best way to achieve their mission is to dive into the Underworld and secure Alice that way.

The only problem they face is that all the high-ranked “superusers”of the Human Empire are also locked, meaning they can only dive in as ordinary citizens. Miller suggests they dive as a Dark Territory player instead, and sure enough, their two highest ranks, Dark Knight and Emperor Vector, are unlocked and ready to use. Miller will go in as the Emperor, and his right-hand man the former.

While Miller’s team is figuring all this out, Higa pretty much also determines their best bet is to dive in, only they have full access to their choice of Human Empire superusers. Since Higa determines that Kirito needs forgiveness from someone close, Asuna is the natural choice to dive in.

Higa also seems to realize the Dark Territory superusers are unlocked and available to the enemy, but for some reason doesn’t bring it up to the others. Asuna finally prepares to dive in and save her fiancee, which is now also a mission to keep Japanese military tech out of foreign hands. Three guesses as to which she considers more important.

Before diving, Asuna does something very wise, which is texting the SAO/GGO/ALO Scooby Gang to tell her where she’s going and that she’ll be back with Kirito. While she doesn’t explicitly tell them not to go in after her, I wouldn’t be surprised if Shino & Co. don’t remain on the sidelines for this one.

Thankfully, Yui seems to know about the situation, which will probably only intensify their desire to help their friends. Prior to the ALO meetup, Shino has a flashback to a GGO match in which Subtilizer killed her. If she learns the same dude just dived into the Underworld as the arch-villain, settling the score with him (or just overcoming her fear of him) is just extra incentive for participating.

That brings us to a palace in the Dark Territory I don’t believe we’ve ever seen, but it’s reassuring to see that the “bad guys” in Underworld aren’t all inhuman monsters. There are humans like an aging lord and his younger protege, who are apparently locked in a will-they-won’t-they romantic situation. A super quick way to, well, humanize the Dark Territory and make its forces bit more more compelling than hordes nameless, faceless beasts.

Just as the older man finally proposes to the woman, there’s an emergency: the lock on the throne room has been destroyed, and Miller and his LT have spawned there as Emperor Vector and the Dark Knight. Just as the Dark Territory was looking at the possibility of peace talks now that Administrator is dead, these two bros are going to jack everything up in their quest to get Alice.

It’s already been established he can be a creep with women…so there’s that to not look forward to. Mostly I just can’t wait till Asuna’s in there kicking ass and rescuing (and hopefully curing) Kirito. The stage is finally set; now it’s time to start the game.

Sword Art Online Alternative: Gun Gale Online – 12 – A Place to Have Fun

Last week set up a final, hand-to-hand showdown between LLENN and Pitohui, and after a little friendly ribbing, LLENN manages to strike a nerve and get Pito to let her guard down. The thing is, even cutting her in the leg and throat doesn’t come close to bringing her down, and she has an iron fist waiting for LLENN’s face. She even eyes LLENN’s discarded P-chan, and has no qualms about using it to kill its master.

P-chan self-destructs rather than let that happen, but M is nearby with Fuka as his hostage. Pito’s rationale for killing M before Fuka or LLENN is that he betrayed her by bringing his love into what she wanted to be a true “death game.”

Fuka frees herself with the dagger in her hair, rushes Pito, but doesn’t attack her; instead, she cuts off LLENN’S hands and kicks her just right so she’s able to, essentially, tear out Pito’s throat. Pito admits defeat and agrees to honor the promise they made to meet IRL if LLENN killed her.

Unfortunately, the very distracted LLENN and Fuka are taken out by the last remaining team (T-S) who end up winning SJ2, but LLENN’s primary objective was never to win, but to save Pito, and in that she was successful.

After having tea and sweets with real-life SHINC, Karen and Miyu meet up with Goushi (of whose looks Miyu immediately approves), who has agreed to take them where real-life Pito is.

On the way, he describes how he was once a pathetic fatty who stalked Pito, and ended up being captured, restrained, beaten, and turned into her manservant, all of which he’s fine with, because “M” stands for masochist.

After watching Elsa Kanzaki play guitar and sing at her secret concert, Goushi takes Karen and Miyu backstage to meet the real-life Pito…the club owner. But Karen isn’t fooled; Elsa is the real Pito, because she knew things only someone who read her letter could know about her.

Elsa congratulates Karen for seeing through their admittedly half-assed little ruse, and gives her a big kiss that makes her very uncomfortable (though Karen herself gave her a big hug just before that).

When next we see the two, they are LLENN and Pitohui, only now they’re on the same side, enjoying GGO not as a Death Game, but a place to just have fun. And after her first and only encounter with Elsa IRL, Karen is somewhat reluctant to agree to any future ones.

So ends a usually entertaining, occasionally clever, but ultimately inessential edition to the SAO/GGO saga.

Sword Art Online Alternative: Gun Gale Online – 11 – Humvee Jousting

LLENN is initially worried MMTM will kill Pito, but she had nothing to worry about, because Pito confirms that old adage about cornered and wounded being the most dangerous animal.

With a remnant of M’s shield and her Darth Maul-esque double-edged lightsaber, she gruesomely dispatches MMTM one by one. They’re simply outmatched in intensity and insanity. LLENN is finally feeling the weight of promising kill…THAT.

LLENN stays crouched in the brush trying to think of a plan, but coming up empty. Meanwhile, Fuka and SHINC decide the only thing for it is to charge recklessly, which they do, and M and Pito fill them with holes. One by one the Amazons fall, but they fall smiling, figuring that if they were never going to win the SJ at this point, they might as well go out in a blaze.

Fuka, meanwhile, has all her limbs blown off but still won’t give up, irking M and Pito but also making them respect her. Eventually, going over everything that went wrong in this SJ, LLENN has had enough, bursting out of the brush, but away from the cabin, not towards it. Her friends succeeded in unlocking “Psycho LLENN”, the only kind of LLENN who’ll be able to kill the even more psycho Pitohui.

Pito and M give chase in a Humvee, but when they charge her she slides underneath its generous ground clearance, and they crash into a pond. Unfortunately for LLENN it’s a shallow pond.

Pito and LLENN get into a shooting match, and LLENN is hit and almost gives up, but Fuka, her limbs regrown, arrives in another Humvee to rescue her. Turns out she got pretty good at driving from video games as well.

After a brief but thrilling car chase (the lumbering Humvees, while capable, eventually run out of fuel), LLENN is forced to rush at Pito using a willing P-chan as a shield. She stomps Pito in the face and disarms her, putting the two in close quarters with no guns. Pito is grinning ear to ear; LLENN…isn’t.

In the most prestigious tournament of a game about shooting guns, the final showdown may come down to knives, fists, feet…even teeth. That is, unless Pito is hiding other weapons in that suit of hers. The question is, who will be the last woman standing?

Sword Art Online Alternative: Gun Gale Online – 10 – She’s No Gentleman…But She Could Be a Sith

LLENN and Fuka are saved when SHINC opens fire on MMTM, hoping to take them out, but they escape. Eva wants to have a proper duel with LLENN, but Fuka lets slip the reason she can’t: the possibility of Pito dying.

Meanwhile, Pito agrees to a ceasefire with KKHC only to immediately shoot them once they turn their backs, rejecting the fact they had a “gentleman’s agreement” for the simple fact she’s not a gentleman.

Only one KKHC member escapes, whom Pito doesn’t consider a threat because her teammates said she doesn’t like shooting people (one wonders why she’s in a game where that’s the whole point…unless she’s only interested in the tactics). But this green-haired girl decides it’s okay to kill “vermin” like Pitohui who would so heartlessly slaughter her comrades.

SHINC agrees to work with LLENN and Fuka on a pincer attack of PM4. SHINC demonstrates their proficiency with moving to avoid sniper fire, even from a rifle that can shoot from over a kilometer away.

Before M knows it, they’re shooting one of their own in order to use her big body as an immortal pedestal on which to mount an even bigger, more powerful sniper rifle, and anti-tank gun that takes out M’s shield piece by piece and forcing him to retreat to a cabin.

LLENN is standing by not too far from that cabin, and on Eva’s signal, she moves in to kill Pitohui. Only the green-haired girl gets a shot in first, all because Pito didn’t take her seriously as an enemy. She’s shot through the head, and even a curative doesn’t seem able to stop her HP drain.

However, she does not die. She loses it a bit, most likely because she’s using an SAO-era NerveGear and isn’t being automatically logged out due to extreme neurological stress. LLENN kills the green-haired sniper, but her quarry is interfered with once more when MMTM moves back in and raids the cabin.

Believing the end to be near, M (Goushi) leans in to kiss his beloved Pitohui, still recovering from her head wound. But just as MMTM reaches the door to her room, Pito whips out her latest weapon: the same photon sword used by Kirito when he played GGO.

Looking more sinister than ever in the red glow of its blade, and with MMTM eviscerated, Pito looks not-at-all ready to go down easily to our petite pink P90 pusher.

Sword Art Online Alternative: Gun Gale Online – 09 – Lucky Girl

Pitohui seemed to be talking a bigger game than of that which she would’ve been capable last week, but she holds true to her avatar name, killing everyone she touches (and quite a few she doesn’t) taking out over twenty of the nearly thirty allied opponents all by herself. The episode is called “ten-minute massacre” but her work doesn’t even take that long, and just like that, seven teams and their leaders are taken out, thinning the SJ2 field considerably.

With the number of teams holding Pito and M’s attention dwindling fast, LLENN takes a safe and stealthy route to them through the inside of the Dome, which has a savannah theme of high grass perfect for hiding, especially if you’re tiny like LLENN and Fuka.

When their position is suddenly exposed, they use speed, pink smoke grenades, and a silencer on P-chan to defeat their foes. Fuka gets a bit too cocky and ends up emptying a clip from her handgun without hitting her target, but she draws from her fantasy RPG background to blugeon the guy to death with a rifle.

Throughout SJ2, we’ve gotten color commentary from the peanut gallery, which is a bit tiresome considering how misogynstic many of their comments are. However, I’m willing to tolerate it to a degree because this is, after all, meant to be a Boy’s/Man’s Game with women players seen as upstart outsiders.

In the cases of Pito, LLENN and Fuka, they’re showing they can not only hang with the boys, but dominate. Speaking of women dominating, “Sinon”, AKA Asada Shino, is mentioned as having cleaned up at the last BoB.

We meet a new woman character in Clarence who LLENN and Fuka initially believe to be just another lecherous dude, albeit a more androgynous one. Turns out she’s a pansexual woman IRL and wants to meet them both. LLENN just wants her magazines, since they’re compatable with P-chan.

She agrees to a kiss (a peck on the cheek) in exchange for the ammo and Clarence’s resignation. She gets both, but they’ve been chatting so long a team has manages to sneak right up to them and initiate an ambush. That team is MMTM, one of the contenders for the SJ2 win, which means LLENN will need every one of the bullets she got from Clarence (who promptly dies) as well as the hope she won’t run out of her famous good GGO luck.

Sword Art Online Alternative: Gun Gale Online – 08 – When in Doubt, Add Grenades

In terms of LLENN accomplishing her goal of quickly killing Pitohui, SJ2 is off to a rough start, as Team LF is about as far away from Team PM4 as is geographically possible on the game map. Fukaziroh also commits a rookie (or J.R. Smith-esque) mistake by walking right into a booby trap that takes out her legs.

In the two minutes that it takes for limbs to regenerate, it’s all up to LLENN to eliminate the six-man team attacking them…and she does so with girm efficiency and a variety of moves, from run-and-gunning to a crotch-stab. Fuka kills the sixth man with a short-range grenade, and soon has her feet back.

As for the other favorites to win, MM are holed up in the snowy mountain forests, waiting to see how things unfold, while SHINC is going after the closest enemy teams with no mercy. Also camping is team PM4, and though Pitohui is extremely impatient and bored, even to the point of questioning M’s courage, M has a plan, and since he’s the leader, what he says goes.

As they slowly make their way closer to PM4, LLENN and Fuka find another team at a train station, and Fuka decides to make up for her previous blunder by taking out their opponents without LLENN having to fire a single shot. All she has to do is serve as a spotter as Fuka rains grenades down from a place of safety, and it works like a charm…at least against an anonymously subpar team.

The next scan reveals that seven teams have formed a massive 42-person alliance and is nearing PM4’s position. LLENN is worried, and runs as fast as she can, but even at top speed she won’t make it, and soon trips over herself.

Fuka tells her all they can do is trust in Pito and M’s ability to survive, and the pair head towards the friggin’ gigantic domed stadium. For Pito’s part, she’s not running from this allied group. On the contrary, she intends to massacre each and every one of the 42. After all, she’s got a lot of pent up energy from all that waiting around.

Sword Art Online Alternative: Gun Gale Online – 07 – A Formidable Foe; an Erratic Ally

Miyu enters GGO as “Fukaziroh”, and immediately takes to the game, exhibiting a jaunty joie de vivre in testing how many guys chat her up and jumping at the chance to avail herself of their “sugar daddy” Goushi’s ten million credits.

Fukaziroh ends up blowing over half of that on twin MGL-140 grenade revolvers, which are actually a real thing, as well as being bonkers. She doesn’t hesitate to use them against LLENN, since SJ2 will be far scarier than any training for it they undertake.

The diminutive members of team SHINC are excited by the prospect of LLENN changing her mind and entering SJ2, which will be different from SJ1 because the team names will be on display for all to see, making it easier for LLENN and Fukaziroh to locate their primary target, Team PM4, containing both Pito and M.

Karen, while initially worried about what should happen should she fail, is encouraged by Miyu not to worry to much about it and focus on the mission. By the time the day of the start of SJ2 comes, she’s fully determined to kill, and thus save, Pitohui. And when they do, Miyu wants prime tickets to an Elsa show.

Two of the stronger teams in SHINC and Memento Mori come face to face and exchange cordial salutations and hope for a good fight. But when Pito and M arrive with a team of masked comrades, Memento Mori’s leader tells one of his current teammates about his past experience being Pito’s teammate.

Suffice it to say, it wasn’t great. Pitohui, named for a poison Polynesian bird that kills anyone who touches it, apparently treats her allies like shields and pawns, and will abandon or kill them at the drop of a hat if it means she’ll survive and win…and smile about it in the process. Similarly, she has no qualms about dying (and smiling while doing that too).

Whoa, watch where you’re pointing that thing, LLENN

He saw Pitohui as having a “death wish”; wanting to forget life while he wanted to remember (and respect) death. This is just one guy’s analysis of her, but it certainly sounds like the Pito LLENN has met, and considering the conditions of Goushi’s appeal to her, she hasn’t changed much.

But as SJ2 begins, LLENN gets no answers from Pito, who claims not to know what she’s talking about when she voices her commitment to doing her best. But this isn’t just about killing/saving Pito; it’s about a repeat victory, this time with a rough-hewn new partner in Fuka.

She doesn’t get off to the best start when she gets the runs after consuming nine pints of ice cream, almost making them late. She can either only improve from that, or reach an even lower nadir; say by accidentally grenading LLENN. We shall see.

Sword Art Online Alternative: Gun Gale Online – 06 – Karen Meets a Crazy Person

We’re back to the time when Saki and her teammates visit Karen, watch her win the SJ on her enormous TV and introduce themselves. As a rhythmic gymnastics team, they had a hard time operating as a cohesive unit due to personal differences. Playing GGO changed all that; now they’re a well-oiled machine, and care more about progressing in the game than with their real-life team!

The girls voice their hope Karen will face off against them in the next Squad Jam, and when Karen says she has no firm plans to do so, they’re both happy that they won’t have to face one more strong opponent, and sad they won’t get to have a rematch and the opportunity to beat her next time. Karen heads home to Hokkaido and hangs out with her friend Miyu; on the plane back to Tokyo she learns Squad Jam 2 is officially on.

Karen is then confronted by M’s player, the extremely odd Goushi Asougi, who tells her that Pitohui is planning to commit suicide IRL if she loses SJ2, which means Goushi will kill himself soon thereafter, since he is utterly devoted to her and always defers to Pito’s will, no matter how crazy. That, in turn, pretty much makes him crazy as well.

They say love makes you crazy, but there’s a strange superficiality to Goushi’s behavior; like he’s trying too hard to be extra-kooky. Then there’s the whole idea of recruiting Karen to beat them, and in exchange he can guarantee Pito won’t kill herself, which means he won’t die either.

Considering the suddenness of all this information, it simply doesn’t carry that much weight for me, even though it’s clear Karen’s favorite musician is the one with these psychological problems. It seems like a very random and not-at-all emotionally earned excuse to raise the stakes to live-and-death, like SAO.

Karen agrees to participate in SJ2, even if that means validating and facilitating the questionable behavior of two mentally unstable strangers. Both Goushi and Pito’s player seem like they need actual help, help that’s beyond Karen’s abilities. And Goushi doesn’t bother explaining why Pito losing to anyone else means suicide, but losing to Karen doesn’t. I dunno about this…

Sword Art Online Alternative: Gun Gale Online – 05 – Run, Close In, then Win

After running from a somewhat pathetic display from a suddenly sobbing and Raving M (who actually believes Pitohui will murder him IRL if he loses), LLENN decides she’ll have to win the SJ all by herself, despite her opponents being very smart, crafty, and downright scary in their relentlessness.

Her foes look tough and grizzled, and aren’t afraid to rain bullets down upon LLENN in order to spring her from her hiding spots. The only thing is, she’s so small and quick actually getting a killshot proves most difficult. Despite her wavering confidence and the near-arrogant attitude of her opponent, both parties are on the same level here.

Perhaps due to her critical HP level, LLENN starts to hear her P90 “P-chan” glow, talk to her and even sprout eyes to make a face, which is definitely the most demented and terrifying thing GGO has shown us thus far.

Regardless, P-chan manages to fire LLENN up, and she remembers how and why she’s succeeded so far: not by running, hiding, and keeping her distance, but by blazing in so close to her opponents they cannot get a clean lock on her, and overwhelming them with her quickness, and peppering them with P90 bullets.

She executes her preferred strategy by taking on Eva, the “Boss” of the enemy squad, whose enormous size and brute force end up momentarily overwhelming LLENN, who needs a last-second assist from M, who manage to gathered up what was left of his decency and rejoin the fray (and who does thrive from great distance).

Eventually, LLENN and Eva run out of bullets, but Eva’s lieutenant tosses her a new clip, and LLENN has no choice but to sacrifice P-chan to shield her from the bullets, then whip out her knife and carve the Boss up like a turkey to take the SJ win, demonstrating the literally cutthroat tenacity required to prevail over such a tough opponent.

Back IRL, the short cute girls Karen passes by so often finally approach her, led by Nitobe Saki. They’re second-years at the high school affiliated with Karen’s college, and just wanted to tell her how stylish and cool she always looks, especially with her new ‘do.

Then Saki draws Karen in close with a handshake and quietly congratulates her on her victory. Saki is Eva, the hulking Boss she defeated as LLENN, and her friends and fellow rhythmic gymnastic teammates are ready for a rematch any time.

Sword Art Online Alternative: Gun Gale Online – 04 – The Game is the Game

Back to the “present” of Squad Jam (though not far enough into the present where Karen is entertaining her diminutive friends IRL). I tell ya, this show can give one temporal whiplash like nobody’s business.

Having defeated the pros and after another scan, LLENN and M determine they’re one of only three squads remaining. One of them ambushes them from hovercraft in the lake, forcing the huge M to set up his “space battleship armor” shielding, while the tiny LLENN remains just plain hard to hit.

Safe behind his shield, M is able to pick off the hovercraft gunners one by one and takes out the last one with a well-placed grenade that detonates underwater, sending the craft and its occupant flying and vulnerable to LLENN’s killshot.

M was able to kill all of those enemies without creating bullet lines, because he learned to aim without his finger on the trigger or using Bullet Circle assist. But when the next scan comes, the last team is not only right on top of them, but in position to take a shot at LLENN, not missing a fatal spot by much.

M grabs LLENN and races out of there with one of the hovercraft, getting shot in the process, but LLENN heals the two and they prepare for a counterattack. But first, LLENN lets M read a letter he was going to read before they were ambushed.

Immediately after reading the letter, he pulls a gun…on LLENN, saying he’s “sorry” before pulling the trigger. His shot misses; LLENN’s agility wins out again, and moments later his safety is on and she has her gun trained on him, demanding to know why he betrayed her.

M merely responds with streams of tears, begging the Pink Devil not to kill him, because he doesn’t want to die. It’s a 180 in M’s character, though he did mention he prefers fighting from a distance and from the safest possible position.

In this instance, with LLENN’s P90 at his throat, he’s suddenly way out of his comfort zone, so it’s understandable we’d see a new side of him. But it doesn’t explain why he suddenly pulled his gun on her. I suspect there’s a real-world reason for it. All I know is, LLENN’s reaction to his sudden change in character was priceless.

Sword Art Online Alternative: Gun Gale Online – 03 – Pressing Rewind with Middling Results

GGO’s first episode thrust us right into the middle of the Squad Jam, while the second took us back to Karen first got into the game. This third episode continues the flashback, bringing us up to the start of the SJ.

But since the result of the SJ is a foregone conclusion, the extended set-up felt superfluous, while calling attention to the fact it would have been a more effective episode had we not known how the SJ would unfold—that is, if the order of episodes had run 2-3-1 instead of 1-2-3.

Pitohui hooks Karen up with M, who seems way too into tactics and ways of killing, leading Karen to wonder who he really is IRL, and what form his relationship with Pitohui takes.

But rather than explore any of that, the M we meet here is bascially the same gruff, no-nonsense, yet still patient and affable lug we met in episode one. There’s nothing new gleaned here; he’s still a big mystery.

However, perhaps the most important goal of this episode wasn’t to establish the stakes of the SJ, but to pivot Karen from an IRL activity that wouldn’t have furthered her social skills (going to an Elsa concert with her old friend) to an activity that would (pairing up, training, and going into a battle royale with someone she just met).

Whatever GGO is to M, Pitohui and Karen are alike in that it’s an escape, and an opportunity to do things they simply cannot do IRL. Karen takes that further, intending to use her newfound freedom as a pink-clad chibi in GGO to change herself IRL, and to find a way to connect with people despite her great height and the anxiety towering over people causes.