Sword Art Online Alternative: Gun Gale Online – 12 – A Place to Have Fun

Last week set up a final, hand-to-hand showdown between LLENN and Pitohui, and after a little friendly ribbing, LLENN manages to strike a nerve and get Pito to let her guard down. The thing is, even cutting her in the leg and throat doesn’t come close to bringing her down, and she has an iron fist waiting for LLENN’s face. She even eyes LLENN’s discarded P-chan, and has no qualms about using it to kill its master.

P-chan self-destructs rather than let that happen, but M is nearby with Fuka as his hostage. Pito’s rationale for killing M before Fuka or LLENN is that he betrayed her by bringing his love into what she wanted to be a true “death game.”

Fuka frees herself with the dagger in her hair, rushes Pito, but doesn’t attack her; instead, she cuts off LLENN’S hands and kicks her just right so she’s able to, essentially, tear out Pito’s throat. Pito admits defeat and agrees to honor the promise they made to meet IRL if LLENN killed her.

Unfortunately, the very distracted LLENN and Fuka are taken out by the last remaining team (T-S) who end up winning SJ2, but LLENN’s primary objective was never to win, but to save Pito, and in that she was successful.

After having tea and sweets with real-life SHINC, Karen and Miyu meet up with Goushi (of whose looks Miyu immediately approves), who has agreed to take them where real-life Pito is.

On the way, he describes how he was once a pathetic fatty who stalked Pito, and ended up being captured, restrained, beaten, and turned into her manservant, all of which he’s fine with, because “M” stands for masochist.

After watching Elsa Kanzaki play guitar and sing at her secret concert, Goushi takes Karen and Miyu backstage to meet the real-life Pito…the club owner. But Karen isn’t fooled; Elsa is the real Pito, because she knew things only someone who read her letter could know about her.

Elsa congratulates Karen for seeing through their admittedly half-assed little ruse, and gives her a big kiss that makes her very uncomfortable (though Karen herself gave her a big hug just before that).

When next we see the two, they are LLENN and Pitohui, only now they’re on the same side, enjoying GGO not as a Death Game, but a place to just have fun. And after her first and only encounter with Elsa IRL, Karen is somewhat reluctant to agree to any future ones.

So ends a usually entertaining, occasionally clever, but ultimately inessential edition to the SAO/GGO saga.

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Sword Art Online Alternative: Gun Gale Online – 11 – Humvee Jousting

LLENN is initially worried MMTM will kill Pito, but she had nothing to worry about, because Pito confirms that old adage about cornered and wounded being the most dangerous animal.

With a remnant of M’s shield and her Darth Maul-esque double-edged lightsaber, she gruesomely dispatches MMTM one by one. They’re simply outmatched in intensity and insanity. LLENN is finally feeling the weight of promising kill…THAT.

LLENN stays crouched in the brush trying to think of a plan, but coming up empty. Meanwhile, Fuka and SHINC decide the only thing for it is to charge recklessly, which they do, and M and Pito fill them with holes. One by one the Amazons fall, but they fall smiling, figuring that if they were never going to win the SJ at this point, they might as well go out in a blaze.

Fuka, meanwhile, has all her limbs blown off but still won’t give up, irking M and Pito but also making them respect her. Eventually, going over everything that went wrong in this SJ, LLENN has had enough, bursting out of the brush, but away from the cabin, not towards it. Her friends succeeded in unlocking “Psycho LLENN”, the only kind of LLENN who’ll be able to kill the even more psycho Pitohui.

Pito and M give chase in a Humvee, but when they charge her she slides underneath its generous ground clearance, and they crash into a pond. Unfortunately for LLENN it’s a shallow pond.

Pito and LLENN get into a shooting match, and LLENN is hit and almost gives up, but Fuka, her limbs regrown, arrives in another Humvee to rescue her. Turns out she got pretty good at driving from video games as well.

After a brief but thrilling car chase (the lumbering Humvees, while capable, eventually run out of fuel), LLENN is forced to rush at Pito using a willing P-chan as a shield. She stomps Pito in the face and disarms her, putting the two in close quarters with no guns. Pito is grinning ear to ear; LLENN…isn’t.

In the most prestigious tournament of a game about shooting guns, the final showdown may come down to knives, fists, feet…even teeth. That is, unless Pito is hiding other weapons in that suit of hers. The question is, who will be the last woman standing?

Sword Art Online Alternative: Gun Gale Online – 10 – She’s No Gentleman…But She Could Be a Sith

LLENN and Fuka are saved when SHINC opens fire on MMTM, hoping to take them out, but they escape. Eva wants to have a proper duel with LLENN, but Fuka lets slip the reason she can’t: the possibility of Pito dying.

Meanwhile, Pito agrees to a ceasefire with KKHC only to immediately shoot them once they turn their backs, rejecting the fact they had a “gentleman’s agreement” for the simple fact she’s not a gentleman.

Only one KKHC member escapes, whom Pito doesn’t consider a threat because her teammates said she doesn’t like shooting people (one wonders why she’s in a game where that’s the whole point…unless she’s only interested in the tactics). But this green-haired girl decides it’s okay to kill “vermin” like Pitohui who would so heartlessly slaughter her comrades.

SHINC agrees to work with LLENN and Fuka on a pincer attack of PM4. SHINC demonstrates their proficiency with moving to avoid sniper fire, even from a rifle that can shoot from over a kilometer away.

Before M knows it, they’re shooting one of their own in order to use her big body as an immortal pedestal on which to mount an even bigger, more powerful sniper rifle, and anti-tank gun that takes out M’s shield piece by piece and forcing him to retreat to a cabin.

LLENN is standing by not too far from that cabin, and on Eva’s signal, she moves in to kill Pitohui. Only the green-haired girl gets a shot in first, all because Pito didn’t take her seriously as an enemy. She’s shot through the head, and even a curative doesn’t seem able to stop her HP drain.

However, she does not die. She loses it a bit, most likely because she’s using an SAO-era NerveGear and isn’t being automatically logged out due to extreme neurological stress. LLENN kills the green-haired sniper, but her quarry is interfered with once more when MMTM moves back in and raids the cabin.

Believing the end to be near, M (Goushi) leans in to kiss his beloved Pitohui, still recovering from her head wound. But just as MMTM reaches the door to her room, Pito whips out her latest weapon: the same photon sword used by Kirito when he played GGO.

Looking more sinister than ever in the red glow of its blade, and with MMTM eviscerated, Pito looks not-at-all ready to go down easily to our petite pink P90 pusher.

Sword Art Online Alternative: Gun Gale Online – 09 – Lucky Girl

Pitohui seemed to be talking a bigger game than of that which she would’ve been capable last week, but she holds true to her avatar name, killing everyone she touches (and quite a few she doesn’t) taking out over twenty of the nearly thirty allied opponents all by herself. The episode is called “ten-minute massacre” but her work doesn’t even take that long, and just like that, seven teams and their leaders are taken out, thinning the SJ2 field considerably.

With the number of teams holding Pito and M’s attention dwindling fast, LLENN takes a safe and stealthy route to them through the inside of the Dome, which has a savannah theme of high grass perfect for hiding, especially if you’re tiny like LLENN and Fuka.

When their position is suddenly exposed, they use speed, pink smoke grenades, and a silencer on P-chan to defeat their foes. Fuka gets a bit too cocky and ends up emptying a clip from her handgun without hitting her target, but she draws from her fantasy RPG background to blugeon the guy to death with a rifle.

Throughout SJ2, we’ve gotten color commentary from the peanut gallery, which is a bit tiresome considering how misogynstic many of their comments are. However, I’m willing to tolerate it to a degree because this is, after all, meant to be a Boy’s/Man’s Game with women players seen as upstart outsiders.

In the cases of Pito, LLENN and Fuka, they’re showing they can not only hang with the boys, but dominate. Speaking of women dominating, “Sinon”, AKA Asada Shino, is mentioned as having cleaned up at the last BoB.

We meet a new woman character in Clarence who LLENN and Fuka initially believe to be just another lecherous dude, albeit a more androgynous one. Turns out she’s a pansexual woman IRL and wants to meet them both. LLENN just wants her magazines, since they’re compatable with P-chan.

She agrees to a kiss (a peck on the cheek) in exchange for the ammo and Clarence’s resignation. She gets both, but they’ve been chatting so long a team has manages to sneak right up to them and initiate an ambush. That team is MMTM, one of the contenders for the SJ2 win, which means LLENN will need every one of the bullets she got from Clarence (who promptly dies) as well as the hope she won’t run out of her famous good GGO luck.

Punchline – 04

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P[anty]line continued its trend of creating more questions than it answers. It tosses a lot of plot and character elements out, hoping some of them stick to the wall, and some of them do. But its small successes are undermined by a stubborn lack of focus, and its underlying. There’s a lot of juicy intrigue lurking beneath the surface, but PL doesn’t seem that interested in letting us in. It’s un-ironic propensity for showing panties for panties’ sake doesn’t inspire confidence it ever will.

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Part of our frustration stems from Yuuta’s molasses-slow progress. Sure, he’s now able to manipulate objects and even briefly possesses and talks through Rabura, but this progress is meaningless if he doesn’t capitalize on it. All he manages to do in his seven minutes as Rabura is thoroughly confuse the girls.

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For the rest of the episode, Yuuta is back to being an inert observer. Instead we’re treated to a weird date Rabura set up with a gentleman caller she claims is from Gliese 832c, who turns out to be an NSA agent who was only using Rabura to try to initiate contact with Daihatsu Meika, whom the U.S. believes is the best person to try to eliminate the virus enabling the Qmay Group to prevent the launch of orbital nukes at an approaching asteroid. If the agent is to be believes, Qmay is actively trying to eliminate the human race. So I guess they’re nihilists?

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Rabura isn’t happy about being used, but still protects “Gliese-sama” when he’s attacked by “Miya-ken”, which brings me to my next grievance with this show, along with its scattered nature: I really don’t like Miya-ken. After Samurai Flamenco, I’m all hapless Super Sentai’d out. He helped out last week, but his presence here is baffling, and not in the way that makes me want to find out.

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I liked how the NSA agent created a rift between Rabura and Meika, with the former taking out her frustrations on the latter. There’s a familial vibe to their drying-off around the kontatsu scene, but then Rabura’s frustration leads her to lash out at Ito, who then turns on Mikatan, mocking her efforts to be the “good girl” and “hero.”

All this fresh clashing of obviously very different personalities is welcome, but it all feels a but rushed and inorganic, especially considering what we’ve learned from these characters thus far via flashbacks. Speaking of those, in the one in the cold open, we see a young Mikatan as one of many captive child test subjects. But it left on the back burner the rest of the episode, like Yuuta’s half-assed possession attempt.

This show is full of enticing tastes of things, but at the end of the day it’s just a bit too all over the place.

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Punchline – 03

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Punchline has generally a lot of fun to watch, but I’ve found myself struggling to like it as much as I want to, mainly due to its erratic personality. Rather than simply straddle various genres, it tries to operate in every genre, which is a tough proposition for any new show on the block, because it risks not offering enough of one thing to satisfy anyone. It’s throwing everything but the kitchen sink at us, but I’m almost too busy dodging it all to appreciate when something sticks.

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It’s one thing to keep your audience guessing or on their toes; it’s another to frustrate them by constantly tripping them up. So, did this third episode do anything to put the show’s meandering milieu into focus? Yes and no.  It offered perhaps more randomness than previous two episodes, but it gradually built the foundation of something recognizable and admirable, which is this: Korai House is no ordinary teanament.

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“Yeah, we kinda figured that,” you say, but while we knew everything was weird, we didn’t know why until now. Korai house, in fact, is the headquarters for a force for good, in a world that may be ending on the 31st of December. As such, it has drawn numerous seemingly disparate individuals into its walls.

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This all comes to the fore when, in a random attack by some weird masked commando with a turtle biting his junk destroys Mikatan’s mask in an effort to kidnap Ito’s pet bear cub, revealing the secret identity Mikatan worked so hard to keep from Ito, Mrs. Doubtfire-style, before.

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Another “freak” appears in a spandex bodysuit, who is ineffectual against the commando at first, but beats him back with authority after a brief trip into Korai House to do…something that powers him up.

We also get the reveal that Meika is a robot built by a famous genius inventor who told her one day a girl (Mikatan) would come to Korai and Meika would raise her up to be the superheroine she is now. I’m guessing bodysuit guy’s a robot too.

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How the scientist knew all that, along with how the bear healed from a bad knife wound so quickly, and how, if ever, Yuuta will get his body back, are questions that remain unanswered this week. But even though there was still a lot of volatility in the storytelling, I came away from this third episode with a slightly clearer picture of what’s going on.

What still concerns me, however, is the humor, which can be juvenile and obvious at times. Meika and Mikatan’s easily misinterpretable chat elicited some chuckles, but Yuuta blowing up the world at the slightest glance at panties is wearing thin fast.

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Punchline – 02

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First, the good news: Punchline doesn’t belabor its admittedly dumb “guy gains power by looking at panties” concept; in fact, he doesn’t blow up the Earth once this week! Instead, there was quite a bit of halfway-decent world-building in play this week, with the world in question being Korai House, which feels like a purgatory where its tenants are safe from the harsh reality of the outside world.

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The bad news is that Chiranousuke the cat’s perverted character is already played out, because he’s little more than a font of exposition and lame boob jokes. Also, Yuuta has very little to do this week, and while I like the fact the show feels it doesn’t need to rely on its protagonist to carry and episode, nearly excising him from just the second episode when we barely knew him was a risk. I’m not sure it totally paid off, but I appreciate the fact such a risk was made.

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Mikatan acts as a kind of a cupid of cheer this week, even as she rushes to switch off the TV when her super-heroic alter ego is being interviewed. Here at Korai House, her heroism is limited to offering apple pie, cinnamon, and understanding to Lovera, who is depressed about being a fake exorcist who doesn’t even believe in spirits.

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Despite this, she wants to carry on her family legacy. And while spirit-Yuuta doesn’t do much, he does manage to break a vase Lovera was trying to get the spirit she thinks is there to break. We also get a flashback similar to the one in which he met Mikatan, in which we learn that Yuuta’s sister was once a tenant too, which is how he knew and became pretty close to Lovera. Not romantically, mind you (there’s a clear age difference), but as a little brother-slash-shoulder to cry (or complain) on.

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As Yuuta floats about unseen and unheard, the girls unite in the room of Ito, who despite several increasingly desperate and funny attempts to do so, is unable to conceal the fact she’s harboring a rescue bear cub, in violation of Korai House’s no-pets policy. Meika is ready to throw the book at Ito, but Mika and Lovera talk her down, convincing her to allow further investigation of said abandoned bear prior to summary judgment.

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After the confrontation in Ito’s room, Mika joins Meika on the roof (where Yuuta is also hanging out) and ponders why Ito is a hermit who no longer goes to school. We then flash back to Yuuta playing a video game and then hearing someone shouting next door as he’s beaten, confirming that the person who beat him is in fact his neighbor Ito. Her truancy has afforded her ample time to get very good at MMOs.

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This is my favorite Yuuta flashback, because he neither bumped into Ito nor knew her through his older sister. Rather, the two met each other through an activity they mutually enjoy, and sensing she was in need of a little escape, showed her a beautiful secret place in the game even she didn’t know about. He’s not able to say much without being branded “insensitive”, but he was able to do something that put a smile on her face.

Then Mika (and we) learn what he knows from Meika: that her father is a powerful politician who essentially disowned her because she was a liability. Furthermore, even as her neighbors plan a party to cheer her up, she appears on an online New Year’s list of “victims,” making us curious as to what “craziness” exactly went down at school to cause her to stop going.

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Amagi Brilliant Park – 07

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Amagi Brilliant Park gave us a lovely, wacky, riotous seventh episode set in the water theme part of the park this week. Almost everyone in the cast that has had screen time was there — including the trio of ‘normal’ girls hired last week.

In addition to the joyously absurd and funny story it told, episode seven’s biggest achievement may be in how well it juggled all of it’s characters. That I even knew who they all were and could give you more than a sentence about what they were doing in the park, their social relationships, and what mysteries each presents us with at this point in the series is nothing short of amazing.

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Shirobako is the only other show with such a large cast and, by comparison, I couldn’t even tell you who 75% of those characters are without constant name blocks popping up and even then, and all but two or three of them are one-line-worthy archetypical characters.

That’s not the case here, and I can’t quite explain why. Maybe it’s just the advantage of the mascot theme character design? Maybe it’s that each character is part of the park’s structure AND that the park’s cast have a family / societal relationship?

Whatever the reason, ABP’s cast just works and, as I understand a lot of details about all of them, I care for them in addition more than just a source of silly jokes.

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So what happened?

Macaron, Moffle and Tiramie are entertaining the kids at the water park and Kanie-kun tries to spice it up by sending in Sento and the Fairy Quartet to play fight in sexy pirate gear.

Unfortunately, Sento’s acting range is limited (she is a Royal Guard after all) and only the quartet’s resident airhead Sylphy brings any passion to the table — and even she’s off-target with her creepy shark hand puppets instead of a gun or cutlass and random Chinese(?) sayings.

Also Jaw the Shark mascot apparently turns into an actual, horrifyingly-realistic shark when he gets wet.

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Then all hell breaks loose when the gate that connects the Magic Land and earth ruptures. Jaw and Chuujou Shiina, who’s still pronouncing everything wrong and dirty, are swept away.

Then real magical Pirates emerge from the gate, intent on launching a raid into the park.

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The real pirates make quick work of the pretend pirates, subdue Moffle and Macaron (Tiramie immediately betrays them at the prospect of lady slaves), and even captures Princess Latifah, who was just passing by.

All the while, Adachi Eiko is narrating the events and translating the fairy and mascot chatter to the guests, who’ve been tied up and are confused but generally enjoying themselves. She’s delightful and her come-hither/kid-friendly hybrid voice is perfect for the loopy goings-on. (more mystery: Adachi appears to understand all these different languages…she’s no ordinary AV-starring human!)

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After grabbing the mole people, Kanie-kun saves the day using the pirates’ own ship and their fear of Jaw against them. In addition to the pirates being seals, who instinctively fear sharks, Jaw is much scarier than usual because he’s wet, and a red-snow-cone-syrup-covered Bandou Biino happens to end up stuck in his mouth).

All’s well that ends well and the day ends very well for the park: They’ve gained a new attraction, more cast members (the subdued pirates) and above all else the guests were very excited about the day’s visit. Even Jaw wins, as he’s promoted to the new pirate cast’s boss, earning him a place of respect and purpose at last.

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Amagi Brilliant Park is the 4th best show airing this season but what does that mean? What makes it less impressive than Shigatsu wa Kimi no Uso (#1/2) but more impressive than InoBato (#5)?

Obviously, ABP is very well-crafted. Its art is vibrant and drawn well, and has space to breathe and depth. It’s story holds a steady pace, the characters and humor are quirky but clear. It even knows how to slow down and give us quiet, thoughtful breaks to develop its characters and emphasize the moments of action.

But those points only explain why it’s a great show, not it’s relative place.

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What sets it above is InoBato is a clear sense of purpose. Wacky it is along the way, but we’re reminded at the end of every week, if these people don’t improve the park’s attendance, tragedy will strike. It just has more purpose than InoBato’s harem target-of-the-week format with occasional tangents.

In fact, it can be argued that the wacky antics and happy framework around this conflict create a subtle underlying dread beneath everything. That’s not even getting into Latifah’s mysterious (and hinted at: sad) backstory with Seiya nor Sento’s desperate bid to win his love and respect, park be damned.

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However, this same clear, purposeful but nuanced structure loses out against Shigatsu wa Kimi no Uso’s relentlessly emotional, focused story of loss and unfulfilled love. ABP’s characters are rich, interesting, and specific, but they aren’t believably real people.

And ABP may be well drawn and full of lively action, the extremes of that action (within the confines of real space and peoples’ imaginations) lack Uso’s masterfully personal touch.

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Regardless, this week was so funny it made my sides hurt. Moffle and Tiramie remain high marks for the juxtaposition of their happy kid-friendly/adorbs exteriors and deeply deranged adult interiors.

Even without them, the show continues to add mystery without feeling bloated and string us along with the good stuff. Humor and tragedy. Longing and satisfaction. ABP remains great stuff!

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Amagi Brilliant Park – 06

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Amagi Brilliant Park episode 6 is just delightful. Its premise is simple: the park is understaffed and Sento has been drugged with a ‘wear your heart on your sleeve’ magic pill, which makes the interview process even more ridiculous than it would otherwise be.

Between Sento banging her head on the desk to avoid telling Kanie-kun her true feelings about him, Sento’s premonition-dream about three of the female applicants, and the totally absurd group of applicants not including those three, episode 6 keeps its jokes fast and plentiful.

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Sento dreams that Kanie-kun will hire three lovely ladies and replace her. The idea of this is so distressing that she wakes up, having shot a hole through the roof of the dorm building!

Then, at breakfast, Macaron the lamb mascot slips a magic pill into her curry and the day goes downhill fast.

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When Sento figures out she’s been Heartsleeve’d, and it obviously doesn’t take her long to figure out she’s spilling her guts to everyone, she brings her frustrations down on the culprits with both barrels. Poor Tiramie wasn’t even involved! (even though he was going to ask her some compromising questions if he had the chance)

Unfortunately, Kanie-kun doesn’t get what’s going on and doesn’t let Sento excuse herself from the interview process.

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The interviews are generally outrageous. A former mayor who lost his bid for reelection, a failed baseballer, a Luchador, and a ninja are among the few looking for work, whom Kanie-kun hires without a second thought.

On top of that, all three girls that Sento dreamed about show up for interviews and she just loses it.

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Adachi Eiko is a mature woman from the film industry. She’s done ‘AV,’ which Moffle and Kanie-kun take to mean Adult Video and have trouble responding to her. It’s later revealed to Sento that AV actually means Animal Videos, but its a fun situation to watch unravel.

Bandou Biino has recently been stabbed by her older brother. The brother actually shows up with stockings over his face and also naked and gets destroyed by Moffle in a fight.

Chuujou Shiina is a twin-tail high schooler who stutters and is nervous. She barely gets screen time, due to Biino-chan’s commotion, but is also hired because whatever. They need staff.

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What a gaggle of weirdos!

Great gags, character development and more time with the terrible creatures known as Tiramie and Macaron. There isn’t much more I could ask for and, while it certainly isn’t tight enough or unusual enough for a perfect 10, episode 6 gives us yet another perfectly great experience.

Bravo!

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Amagi Brilliant Park – 05

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Amagi Brilliant Park episode 5 wants us to know the park is totally broke! ‘Good job with that 30 yen special, Seiya-kun!’ ‘Now we can’t even pay our cast members!’ (and, according to the episode’s ending head count, attendance hasn’t edged up much either)

It’s desperation time and everything is on the table though, and Seiya hears the senior staff out. From turning the park into a Red Light District, to starting a Fight Club, to betting everything they’ve got left on horse races, their ideas are, predictably, stupid or illegal or both!

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Perhaps the stupidest idea comes from Moffle, who recalls gossip about a magic cave filled with treasure in the southern part of the park. They are desperate though and Seiya hasn’t seen that part of the park yet…

The Southern part of the park is huge, and almost entirely empty save for the unfinished stadium that was built during the economic boom. A whole sports theme sub-park would have been here and you can see the gears spinning in Seiya’s head, but for now the magic cave is what he has to deal with.

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In brief, 10 years ago a cast member named Dornell got drunk and was dared to explore the cave. He entered and was never seen again. The cast members who followed him returned, barely alive, rambling crazy stories of endless tunnels, traps, and an unreachable treasure.

Even though Seiya assumes this will be crap, the cave does turn out to be the mouth of a vast dungeon…which Tiramie (the pink cat) immediately traps them in.

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Tiramie is a bright spot on the cast. Selfish, utterly absurd, probably a pervert, knowledgeable about weapons and endowed with the best facial expression range you can imagine on a pink cat-mascot, he’s (is he a he?) a joy to watch on any occasion.

Episode 5’s Indiana Jones-style antics dials his opportunities to the max. He’s the best, most totally insignificant side character ever!

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From the get-go I knew the cave was an attraction. Between the silly switch that opened the stone wall and the Gate Keeper that looked like an animatronic toy and the silly ‘weapons’ hidden in each player’s coffin, it was all too staged. Too hand-built feeling.

Sento even gets cell service deep in the cave — and regularly texts the Fairy quartet back at base with their progress. Though she’s terribly cryptic about it and the fairies have no agency to help, even if they understood what she wanted.

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Still, the Orcs were pretty convincing and, it probably wasn’t in their best interest to give Molotov Cocktails (or a shovel, a chain and a bent aluminum bat) to their ‘guests…’

abp5_10Dornell didn’t disapear because he’s a popular ‘girl’ who plays MMOs. Nice!

Regardless, the mystery wasn’t really the point of this episode.  Nor was it surprising that Dornell had lived in the attraction for 10 years, secretly adventuring in MMOs, reading Manga, watching Anime, and building model kits.

Episode 5 was all about fun, building on the core casts interactions, and making fun of how little Seiya cares about his plush companions. When Sento falls into a pit trap, he screams Sento! with longing. When the sheep falls in after her, he looks over, then back and screams Sento! again, with longing.

It’s deliciously funny and spectacular, and the parodies were a huge treat.

abp5_17There’s even an emergency exit in the dragon boss fight room. it has a sign guys!

The fun and silliness of it never came off as jarring or out of tone because none of the ‘sane’ people entering the cave ever showed signs of worry. Even face to face with a dragon seemed more like a funny challenge to Seiya. At least it was a chance for him to use his psychic powers again — for laughs!

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Finally, after defeating the dragon, we learn the whole southern section was built as a cover story to hide the Digerries (mole people) from the Polytia Empire. They’ve been there, waiting for guests this whole time, without official purpose or oversight.

Sadly, they’ve spent all their treasure so the cast will have to survive another way.

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Obviously the mole people and the dragon join the cast and Dornell’s collection of manga and video games gets sold to buy them a little time. But what to do about the long-term financial problem? What to do about the attendance problem that’s even more important than that?

For now, we end with Seiya looking away and a pan to the unfinished stadium…

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Ep 5 was the funniest episode of Amagi Brilliant Park to date. The timing and the facial expressions (and the situation itself) were outrageous and I loved every second.

Some of the humor even transcended the predictable: where shows like DGnHs simply parody or drop homages to tropes and convention, ABP seemed to parody the parody of those tropes.

abp5_2We’d like to order crepes? Hello? Are you…are you a statue??

Over all, ABP continues to showcase why it deserves to be the second highest rated show of the wacky, slightly tragic, magical teen rom-com genre this season.

Not only is it the second best looking, with remarkably well designed and rendered characters of every shape and size, it’s physically large and broadly colored environment gives those characters a greater amount of space to breath than the hallways, class rooms and bed rooms so standard to the genre.

Only Shigatsu wa Kimi no Uso competes with it visually, and only that surpasses its energy and character sincerity.

abp5_20

But I can’t and won’t give it a 10. For all it’s majesty, it lacks that flawless charm so intrinsic to the genre’s best of the best. (Tamako MarketChu2Koi’s first season, and Uchouten Kazoku)

Is it just missing a strong and frontal love story? Is it just not Rom enough to be a Rom-Com?? Maybe. It’s still a top of the 9’s in my book.

SENTO! SENTO SENTO! 

9_ogk

Sword Art Online – 25 (Fin)

Kazuto arrives at the hospital and is attacked in the parking lot by Sugou, but Kazuto is able to fight him off, barely stopping himself from killing him. He then reunites with an awake Asuna, meeting her for the first time in the flesh. Sugou is arrested and the VRMMO industry takes a throrough beating. A month after waking up, Asuna is on the mend and visits Kazuto in school. Agil holds an SAO reunion party at his bar. The World Seed Kazuto gave him is spreading across the net rapidly, enabling people to create their own online worlds. ALO is now run by a new company, and the floating castle of Aincrad appears there, where Kazuto, Sugu, and all their fellow players plan to clear all 100 floors anew.

Long ago we’ve learned that if there’s no body, don’t trust a death, and Sugou only died in ALfeim. Sure enough, the real Sugou gets one last chance to remind us just how squidly evil he is, believing he can simply murder Kirito right there in the hospital parking lot and none will be the wiser. Luckily, his painful ordeal caused real-life damage, including to his depth perception, so Kirito is able to “defeat” him again. And then we get the much-anticipated first real-life meeting between Kazuto and Asuna, and it’s everything we could have hoped for. After going through all this rigmarole to save her, we weren’t going to be satisfied with her sudden death, or any other deviation from this happy ending.

We’re particularly glad SAO resolved pretty much everything with an episode to spare, because we got some welcome time with all the former SAO players Kazuto had befriended, including Agil, Klein, Lisbeth and Silica, and it seemed fitting to end their collective ordeal with a party. The only odd-man-out, besides a somewhat irritated Lisbeth, is Sugu, who is still clearly upset that she wasn’t the girl he chose, but we like how he makes it up to her by inviting her to help him replay SAO from start to finish and beat it properly (We wouldn’t be surprised if Asuna wanted an extended break from VRMMOs). Finally, “The Seed”, the Kayaba-penned open source MMO program Kazuto decides to release into the virtual wild gives the genre an optimistic future.


Rating: 9 (Superior)