The Promised Neverland – 16 – Too Good To Be True

Last week’s cliffhanger wasn’t all that dire for the kids: Minerva’s phone call is merely a recording apologizing for not being able to meet them in person, revealing he once worked for the farms before revolting, and providing the password for the pen to display map to the human side of the world. The creepy messages and journal were from a previous batch of escapees, only one of whom remained before they chose to make a run for the border.

What our kids don’t know is what ever happened to that lonely last escapee. All they know is they can use the shelter as the headquarters for their plan, which still involves returning to the farm, freeing Phil and the others, then freeing all of the other children in the other farms. Far from not pragmatic, this plan seems far too difficult and doomed to failure, considering how few grown kids there are to pull it off.

Still, it’s clear Emma isn’t going to the human side without fulfilling her promise to Norman to free everyone, so they set to work making the shelter a sustainable place, including growing crops, hunting birds (and later gathering slimy fish) for food, and teaching the younger kids marksmanship.

As they settle into a happy and all-too obvious false sense of security, we check in on their former “Mother”, Isabella, who is in jail for allowing the escape. When the demons come, she’s pretty certain they’re there to execute her. Back at the shelter, a peaceful evening is shattered by an explosion blowing one of the hatches clean off, knocking out the power.

A human strike team then infiltrates the facility, where all the kids escape using the hidden passage behind the piano. Don’s one of the last into that passage, and Gilda gives him a huge hug of relief when he arrives. Ray changes their plan on the fly: with the shelter no longer safe, they have to get out of there and seek refuge in the forest…again.

Unfortunately, the enemy forces seem to have a good grasp of the shelter’s layout, since they trap them at every turn. The kids are saved by the fact that these guys are supposed to deliver the merch back to the farm, not harm it in any way. It makes me wonder why they’re not using tranq darts, honestly.

Emma and Ray cover the others as they head to the forest, but again the soldiers are waiting for them. It looks like Game Over, but for the giant wild forest demon bursting out of the trees to kill the soldiers one by one; the muzzle flashes from their guns makes them easy decoys while the kids scatter. But even if they’re all safe for now, they won’t be for long. In the end, shelter might as well have been a mirage!

We learn the farm demons were prepared for this operation to fail, and rather than execute Isabella at once, they’ll leave the matter in her hands as a means of redeeming herself for her failure. If she can successfully retrieve every escaped child, she’ll be granted her freedom and more.

Isabella seems eager to take on the job, claiming that her children “betrayed” her…but that’s just a bit disingenuous considering she was secretly raising them for slaughter. In any case, Mama’s back…and this time, it’s personal.

Rating: 4/5 Stars

Read Crow’s review here.

The Promised Neverland – 14 – Bless Us for These, Thy Gifts

This week the kids catch two key breaks. First, they weren’t captured or killed by the farm trackers or the wild forest demon. Second, Mujika and Sonju, the two demons who rescued them, don’t eat humans and have no intention to harm them. In fact, it’s been so long since they’ve encountered humans they’re happy to show them ample hospitality.

Sonju later tells Emma and Ray that after endless war and killing, humans and demons agreed stop hunting each other and split to the world into segregated halves. All the humans on the demon side were “gifted” to the demons and vice versa. With hunting forbidden, farms like Grace Field were established. And, oh yeah, the great split happened over a thousand years ago.

At first Emma and Ray are gobsmacked by the amount of real time that has passed, but then literally jump for joy. The fact that demons only rule half the world and humans are free on their half is a huge boost to their outlook. Even if Sonju says no one has ever crossed the boundary between worlds, well, Emma and Ray will simply be the first, that’s all!

The pair relay the news to the others and rallies them to their suddenly more concrete cause. The good demons, who practice their religious faith by not eating human flesh, show the group the proper way out of the tunnel network under the forest to eventually reach the spot indicated in Minerva’s pen.

On the way, they teach them all of the things they need to learn to survive on their own, from building fires and cooking to medicinal plants and archery. Gilda and the little ones harshly scold both Emma and Ray for being so reckless earlier. They can’t afford to lose either of them, so they have to start being more careful and speaking up if they’re hurt.

When Sonju heads to the surface to scope out the area for threats, Emma accompanies him, but not for a change of scenery. She wants him to teach her something he hadn’t to that point: how to kill a living thing. Sonju acquieses, and while Emma initially hesitates to loose her bow on an unassuming bird, she eventually does so, and hits the bird right in the head.

While a clean strike, the bird is not yet dead, so Sonju shows Emma the Gupna, a ritual that takes place to give thanks and show respect for the kill.. By plunging a vampiric Vida branch into the heart of the still-living bird, when the plant blooms it means the meat is safe to eat. It also means the gods have approved the meat for consumption

When Emma remembers the same plant being used on her family members, she retches, but completes the ritual, adding her own prayer: “We don’t want to be eaten. We want to live. But we’ve been eating others too. And if we can’t keep eating, we can’t survive.” When she returns to the caverns with Sonju, the kids notice something different about Emma. Indeed, while out in the forest, making her first kill, she was changed irrevocably. You can see it on her face, and in the haunting way she whispers “I’m okay.”

I for one am glad the kids not only caught a couple breaks this week, but were blessed with a path forward. Not only that, for a few days they were able to stop being runaways or survivalists and simply live like the kids they are, being fed and taught and not having to worry about running for their lives. Emma took an important step into the new normal by officially becoming an active rather than passive participant in the food chain.

P.S.Check out Crow’s Episode 2 review here.

Golden Kamuy – 29 – The Way of the Sniper

Sugimoto & Co. put on that big show for nothing; Asirpa & CO. were, as was hinted by the closing poop scene, already far to the north. We don’t check in on Sugimoto this week, and the possibility of the two groups reuniting anytime soon remains remote.

On one level, that’s a shame, because the relationship of Asirpa and Sugimoto forms the emotional heart of Golden Kamuy. Put simply, I care about the two of them more than anyone else, and the prospect of them being apart all season is…frustrating.

So far, Golden Kamuy has ably tempered that lingering frustration to a tolerable trickle, because on another level, the two groups together would simply be too many characters in one place. Separate, the two groups and their unique dynamics have room to breathe.

Also, while the main duo are a critical piece of the whole, they are not the only piece of interest by a long shot. The two split groups also mean double the cultural education and immersion, as demonstrated when Asirpa & Co. enter the lands of the Uilta, whose traditions include suspending the coffins of their dead in the air with planks rather than bury them.

In this part of the island reindeer are the main game, and Ogata immediately commits a cultural faux pas by shooting one. It was a kept Reindeer that, along with the rest of its herd, comprises the sum total of a Uilta family’s material wealth. Their first contact with the Uilta consists of an apology followed by a cooperative reindeer hunt to make up for the lost property.

Kiroranke was hoping for just such an encounter, because Asirpa’s father Wilk made the same mistake as Ogata back in the day. Watching the Uilta’s way of hunting wild reindeer—using their own reindeer as a decoy to mask their approach—awakens more childhood memories for Asirpa and her aca.

Ogata impresses the Uilta elder with his prowess with a three-shot rifle, killing the entire herd of wild reindeer without letting any escape. The Uilta only have a single-shot bolt-action rifle, but as they put it following Ogata’s success, if he lived there then there soon wouldn’t be any reindeer left to hunt!

That night Asirpa gets to satisfy her brain-tooth (and give us a Hinna Face) with the reindeer brains—which taste just like those of the southern deer she’s accustomed to. They also partake of freshly-baked bread and the equivalent of reindeer butter—no part of the animal is wasted, of course.

The nomadic Uilta may be nominally Ainu, but in their game, hunting methods, dwellings, and cuisine, they’re very distinct from their southern cousins, accentuating the cultural diversity that still endured during that time in one of the more remote parts of the world.

The group lucked out by making contact with the Uilta and helping them take down a herd. Hiring the dogsleds to take them north left them broke, but the Uilta don’t care about money, only reindeer. Kiroranke also knows that nomadic tribes are tacitally allowed to cross the Japanese-Russian border, so they disguise themselves as Uilta to cross the border by reindeer sled.

Things go pear-shaped due to an unforeseen development. Turns out Lt. Tsurumi’s maccinations can reach northern Sakhalin from Otaru, and he has no intention of letting Kiroranke move freely. Tsurumi learned that a young Kiroranke was one of the revolutionaries responsible for the assassination of Russian Emperor Alexander II in St. Petersberg back in 1881.

The Russians very much want to catch everyone involved in the regicide, so Tsurumi tips them off that one of them will be crossing the border in Sakhalin. Sure enough, border troops are  hiding in the woods, and a sniper shoots the Uilta elder in the head. Ogata realizes he wasn’t the one shot because he’d switched rifles with the elder, lending his new three-shot model to him.

This also tells Ogata that the sniper who fired isn’t just a good shot, but a suspicious one. Asirpa and the others hide behind sleds and reindeer, but they’re well and truly pinned down. Even so, Kiroranke exposes himself to fire in order to grab the wounded but still breathing elder, and the Russian sniper, Vasily, lets him, later citing “respect for someone risking their life for a comrade”.

That moment of Vasily’s hesitation gives Ogata the opening to shoot Vasily’s comrade, Ilya. He doesn’t shoot him fatally in the head, but in the stomach, which ensures the Russians will be slowed down in caring for him enough for them to give them the slip into the woods. Ogata also seems invigorated and even a little giddy at the prospect of a serious playmate with which to fight a two-man “Part Two of the Russo-Japanese War.”

What follows is an intricate and fascinating chess match between Ogata and Vasily. While the cultures of Russians and Japanese are wildly different, the mind and disposition of a sniper is pretty much the same no matter where you’re from: whoever has the colder ice water in their veins will prevail. Ogata knows the ideal sniper will only be interested in “murder and pursuing their prey”, and so Vasily would soon split off from his unit and wounded comrade for that second thing.

It dawns on Vasily it wasn’t respect that kept him from shooting Kiroranke, but the lack of agency: a sniper kills at a time of their choosing, not when the target says so. Similarly, when Vasily’s men fall for a simple gunpowder trap set by Kiroranke, they start screaming in pain, but Ogata isn’t surprised his opponent doesn’t react—a good sniper can listen to his comrade’s screams all night and not be fazed.

When Kiroranke, Asirpa and Shiraishi double back to the wounded Russian Ilya, he presents the wanted poster featuring a sketch of a young Kiroranke, shocking Asirpa and Shiraishi. But Ogata and Vasily are in their own little Sniper World, waiting for one another to make the first move. Vasily thinks he has the cloaked foe in his sights, but it looks for all the world like a decoy.

The episode ends leaving us in that suspenseful moment before Ogata presumably emerges from an angle Vasily didn’t expect and does him in, clearing their path to the prison where Kiroranke’s comrades are imprisoned. But how will Ogata, Asirpa and Shiraishi react to that wanted poster? And will this incident at the border slow their group down enough for Sugimoto & Co. to gain a little ground?

Toaru Kagaku no Railgun T – 20 – Den Perfekte Soldaten

Well, what do you know, not only can Kuroko carry an episode, Ruiko can carry a pair, along with Frenda Seivelun. Most of the episode is one big shopping mall chase scene and showdown between Frenda and Yumiya Rakko, two sadistic hunters with poor Level 0 Ruiko in the middle. And yet the episode manages to infuse some humanity in both killers.

Having gone this far to save Ruiko, Frenda never quite feels right abandoning her to Yumiya, even when it seems the best shot at surviving. After all, Ruiko shared the last of her mackeral with her. As for Yumiya, she’s in full Assassin Mode until she spots some classmates from her school, and for a moment she’s reverted to her shy and lonely persona.

Yet just as Frenda gradually figures out Yumiya’s tactics as she survives one bullet wound after another, Yumiya draws on her experience with being an extreme loner to aid her assassin’s skills. When Frenda finally decides splitting up is necessary, she tries to find the right way to break it to Ruiko—who proceeds to suggest splitting up before her.

Frenda can’t help but be impressed with Ruiko’s attempt to be “a perfect soldier” despite knowing it could mean her death. Ruiko serves as a decoy with stuffed animal bombs that among everyone in the mall only one person reacts to as bombs: Yumiya. This allows Frenda to finally spot her, and when she launches herself at her with a devastating kick she doesn’t miss her face.

A thrilling two-sided beatdown ensues, with Frenda hitting the deck indicating to Yumiya that she’s won. However, Frenda is merely getting low because it’s the safest position to be in for when she detonates bombs all over the mall, sucking the oxygen out of the air and with it Yumiya’s ability to smell or breathe. It’s a very demolition expert-y way of getting the upper hand in a fight.

Yumiya tries to counter the thermobarics by rushing to the nearest broken window to take in air, but that’s just when Frenda pounces out of the smoke, stuffs mini-bombs in Yumiya’s gob, kicks her out of the building, and sets off the detonator with a particular sense of self-satisfaction followed by a huge bang. Throughout their battle, Ruiko managed to blend in with the bystanders and calmly escape the mall.

With the extent of the threats to her life still not fully known, Ruiko takes up temporary residence at an Antiskill facility, and is restless and anxious until she finally receives a message from Frenda, who asks her to have dinner ready when she stops by, a reply to Ruiko’s invitation before they split up.

As for Yumiya, she’s alive but down an eye and most of her face due to the blast, and her SCHOOL boss Kakine Teitoku isn’t in the mood to indulge her in seeking revenge. Getting ahold of the Tweezers takes precedence, and her role in the op is going to a backup.

Back home, Ruiko tries to reach back out to Frenda but doesn’t get any replies, yet still prepares dinner for two. When the doorbell rings, she’s so excited she stubs her toe on her desk (as beautifully animated as the earlier battle), and just as dejected when it turns out to be Uiharu.

The good news? Ruiko learns no one died in the mall explosions. The bad news? She’ll probably never see Frenda again. That hurts, and you can sense Ruiko’s pain. Frenda, so much more powerful an esper than her and heartless a killer to boot, and yet someone with whom Ruiko could share a can of mackerel. Ruiko may have acted like the perfect soldier that day in the mall, but at the same time, Frenda was the perfect friend.

Tenrou: Sirius the Jaeger – 03 – Just Live

As Ryouko’s classmates mistake her frustrated sigh for a lovesick one (though her blushing suggests they’re on to something), Yuliy’s unexpected encounter with his now-vampirized brother Mikhail brings all of his memories of him roaring back, starting with the good times when the two would hunt in the wintry forests of their home—which I imagine to be somewhere in eastern Russia; possibly Sakhalin.

After a good meal with the villagers, the elder laments that the Sirius Arc is no more, but a confident young Yuliy vows to protect it, only for his big speech, like his first kill, to be foiled by a sneeze (he’s sensitive to cold). That’s where the good times end; Yuliy wakes up in the night to find vampires raiding the village. Their mother is killed, but not before making both her sons promise to run away and live. Only one brother can obey; Mikhail sacrifices himself to Yuliy can slip away.

In the present, while reminiscing on all this, Yuliy’s fellow Jaegers try in vain to cheer him up, but the fact is, now that he knows his brother is alive, he can feel his resolve to kill all vampires wavering, as he still loves Mikhail and doesn’t want to kill him, even if he’s a vampire now. His frustration bubbles over when he remembers summoning the power of Sirius to save himself from a pursuing vampire, just when a determined Ryouko tries to confront him.

She isn’t scared of him—or at least talks a good game; we see her trembling slightly—but Yuliy doesn’t want any new friends, because it will mean more people he can lose or who might suffer because of their association with him or their proximity to his powers (Ryouko likely is willing to befriending him, and in any case it’s her choice to make).

Dr. Willard was the one who found him half-dead in the cold, and offered water so he won’t die, Yuliy says if it means he can see his mother and brother again, he wants to die. Willard’s words that follow—fine, die, if that’s what you think your loved ones want—have guided Yuliy ever since.

He may still not know how he should keep living; only that he knows it’s what his family would want, so he can’t give up. But with Kershner, Mikhail by his side, preparing to field some kind of Frankenstein’s Monster, just living—and keeping those around him alive—is only going to get tougher.

Tenrou: Sirius the Jaeger – 02 – Above the Skies

After two days of healing, Yuliy wakes up in the home of Dr. Harada, and makes fast friends with his daughter Saki. However, the nature of the doctor’s work doesn’t just keep him away from Saki, it also makes him a target for the elitist-killing Hyakko Gang…as well as the vampires. Both Willard of the Jaegers and Major Iba with the military separately attempt to connect the dots.

As Phillip keeps an eye on Yuliy as he finished healing up, Ryouko insists on paying Yuliy a visit. Clearly she was more intrigued than insulted by Yuliy’s aloofness and remark about rotting roots. Yuliy seems to be a bit of a green thumb, as he helps Saki set up some tomato plants—once believed to be poisonous due to their color.

As the doctor has worked day and night on his project—an artificial heart for Saki, who must have the same condition that claimed her mother’s life—his assistant sells out to the vamps, specifically a “re-built” Agatha who know has a sword for a leg.

That night Agatha puts that new leg sword to work attacking Dr. Harada’s home, and neither Yuliy and Phillip can protect him and Saki in the ensuing fray. The doc is bitten and becomes Agatha’s thrall, and Phillip stuggles to keep Saki safe while Yuliy and Agatha take their fight outside.

While not as action-packed as the opening episode, I appreciated how more time was used fleshing out characters, and the action we do get is of high enough quality to make up for its late appearance in this ep, whether its the close-quarters of the inside fight or the more free-flowing combat outside—not far from where Ryouko has just arrived at the house.

Agatha doesn’t quit deriding Yuliy’s very existence as a filthy “Sirius”, suggesting like in much of the rest of vampire-themed media, vamps consider werewolves a lower rung of creature…at best. 

Filth or not, Yuliy is able to turn the tables of Aggy, shattering her leg blad and running her through with his segmented staff, the blade of which also goes straight through Dr. Harada’s throat just as he’s about to kill Saki, who instead is simply horribly traumatized as both her dad and Agatha crumble to dust.

As if that wasn’t enough, there’s an explosion on the other side of the house—probably the Hyakko Gang—and one more challenger who faces off against Yuliy on the rooftop. Yuliy calls this fellow brother, so he’s another Sirius (this is backed up in the new ED); but it’s clear they’re no longer on the same side.

As with other genres in which the eclectic P.A. Works has dabbled, the studio has delivered another solid and competently-produced entry that may not deliver much in the way of originality, but does check a lot of boxes I appreciate, from the vampire milieu to noir, mystery, history, and steampunk, with multiple factions, all with their own agendas.

That said, I’m still not finding Yuliy himself particularly compelling as a lead; the arrival of his brother could either raise or lower that opinion.

Tenrou: Sirius the Jaeger – 01 (First Impressions) – The Roots are Beginning to Rot

What season would be complete without a vampire-hunting anime? Tenrou: Sirius the Jaeger (TSJ) aims to scratch that itch, and does a reasonable job establishing its 1930s Tokyo setting and the conflict between vampires and the crack team of “Jaegers” who hunt them hither and thither. It also begins with a bang, as a swanky party that turns bloody when the vampires turn on their dancing partners is crashed by the Jaegers, who dust every vamp there but fail to score any big-league players.

Fast-forward—or rewind? Not sure about the timeline here—the Jaegers arrive in Tokyo at the behest of the Baron Naoe, Minister of Home Affairs. There’s a serial killer in the city—an escaped felon—and he wants the Jaegers to take care of it. The team’s aloof, inscrutable ace Yuliy meets the baron’s daughter, but his only remark on her beloved garden is that everything is getting too much water and fertilizer; the roots are starting to rot (he’s got a very good nose, like a dog).

From the look of it, Tokyo itself could be seen as getting too much water and fertilizer. It’s grown large and fat, and is ripe for attacks from the true enemy, vampires using the felon to throw the cops off their trail. Yuliy’s nose knows, however, and he quickly finds the she-vamp responsible for a patrolman’s murder: Agatha, who we saw was an adviser to Kershner, a big shot among vamps.

A thrilling chase on foot and by old-fashioned car ensues, ending with Yuliy unleashing his special powers to duel Agatha on a bridge, but one of her allies shoots him in mid-air, ending the pursuit. Obviously, Yuliy will be fine, and the hunt is far from over. TSJ’s opening salvo went hard on action and exposition, but was very thin on characterization. The Jaegers are a stylish group, but learning more about their origins and motivations will have to come later.

Golden Kamuy – 12 (Fin) – Tricked by a Fox While Betting on the Ponies

GK’s first season decides to go out with a bit of a whimper rather than a bang, though there was a bang in last week’s far livelier episode. Shiraishi blew up all of the explosives the group bought for Abashiri. Somehow, Ienaga survived the blast, and has something to tell Ushiyama and Shiraishi.

Now they need more explosives, but are low on cash. Asirpa and Kiroranke recommend hunting for furs in the forest. There, Asirpa learns the money she lent Shiraishi was spent at the racetrack, where he promptly lost it all. Then, at her relatives’ camp, they meet a fortune teller, Inkarmat.

Inkarmat is a shrewd woman and knows how to trick those who let themselves be tricked; Shiraishi is one of those people, but Asirpa isn’t. She’s committed to being a “new kind of Ainu woman”, though when Inkarmat speaks of her father, Asirpa perks up a bit.

Inkarmat knows who the mark is among the party, and so goes to the horse races with Shiraishi, uses her fox skull to correctly predict the winner a few times in a row, and gets her cut in the form of selling various trinkets to Shiraishi. By the time Asirpa shows up, he’s acting like a big shot.

Kiroranke, who has been around horses his whole life and helped care for them with during the war, could probably predict the winners better than Inkarmat…if the races were fair. He learns the trainers are up to all manner of dirty tricks, drugging the horse they want to win and getting the one Kiroranke thinks should win to drink too much water.

Kiroranke is in luck; the jockey meant to ride the losing horse took off, so he takes his place, is determined to win, and does win. Shiraishi loses everything, but one of the tickets was for Kiroranke’s horse—a parting gift from Inkarmat—that Asirpa no doubt uses to re-procure their explosives.

With that, Shiraishi continues to make himself useful by telling Sugimoto and Asirpa what a “cutie” (really Ienaga) told him: of a fellow in Yuubari who has taxidermied human corpses bearing tattoos they’re interested. Sugimoto takes stock of their situation: they have five skins, Tsurumi at least one.

Meanwhile, he’s still unaware of the third player in this hunt for the gold, Hijikata Toushirou, to whom Ogata offers his services as bodyguard. There was way too much story left to tell before all’s said and done, so this week was a bit of a punt; taking stock, and some light comedy involving Shiraishi, Kuroranke, and the horses. A second season is coming this Fall, which should provide ample time and space to complete the story.

Golden Kamuy – 07 – #NotExtinctYet

Sugimoto, Asirpa, and Shiraishi end up in a good old-fashioned standoff with Nihei and Tanigaki, ending with Tanigaki racing off with Asirpa so she won’t hear the screams of Sugimoto and Shiraishi’s deaths. But because Shiraishi is an escape artist, he and Sugimoto are able to slip out of their paltry binds and pursue Tanigaki.

Nihei underestimated Shiraishi, and Tanigaki underestimates his surroundings, tripping a deer trap that puts a wolfsbane-dipped arrow in his leg. He has no choice but to release Asirpa so she can cut the poisoned flesh out (gross), but when she’s done Nihei catches up with them and uses Asirpa as bait for Retar.

However, Retar was simply no match for Nihei, because Retar had backup, in the person (well, in the wolf) of his mate, who delivers the fatal bite to Nihei’s jugular. When Sugimoto and Shiraishi arrive, Nihei has basically bled out, while Retar rejoins his family, something Asirpa (not to mention nobody else) had any idea he had.

So, reports of the Ezo Wolf’s extinction were grossly exaggerated. Seeing Retar with his family brought tears to my eyes. I also felt for poor Ryuu, who lost his master, but thankfully Asirpa insists on taking Tanigaki to the village, lest the loyal-to-a-fault Ryuu stay with him until he dies then starve to death.

In the village, the young Ainu get another good look at a Japanese fellow with weird ears in Shiraishi, while he and Sugimoto tuck into some deer stew and something I’m going to call “salmonsicles”. When the village elder speaks of how the gold sullied the rivers that brought them fish, she mentions how Ainu from all over Hokkaido squirreled away a hoard of gold far larger than even the prisoners know about.

Tanigaki, wounded but conscious, basically corroborates the old woman, and adds the story of his commander, Lt. Tsurumi, who had to lead a forward advance that led to the deaths of half the 7th. The chief of staff committed suicide in disgrace and left the entire division in disgrace, unpaid and unawarded for their valor. From there, Tsurumi vowed to seize Hokkaido for the 7th and open a weapons factory so that their families could work and be provided for.

Tanigaki’s story paints Tsurumi in a more sympathetic light, but it doesn’t sway Sugimoto from his goal to find the gold and keep it away from Tsurumi and men like him.

Speaking of ‘men like him’, the group led by Hijikata goes into town, mostly so that Ushiyama, a raging hulk of a man, can sleep with some women lest he go even more berserk than he usually is. Then Shiraishi, in his infinite bad luck (why else would he be so good at escaping?), ends up face to face with the man-beast, and unwisely tries to run from him.

Ushiyama will have his “little chat” with Shiraishi, and he bowls through four people like they’re ninepins, shakes off being buried by rocks, tosses a horse-and-sleigh aside like they were nothing, and is generally an cartoonishly unstoppable monster of a man. Shiraishi finally finds some soldiers of the 7th—four of them—but what are a few bullets to Ushiyama? We’ll have to wait until next week to find out.

Golden Kamuy – 06 – Be Born Again and Hear Pleasant Sounds

No bloodthirsty samurai or touched-in-the-head military commanders this week, just two pairs of hunters pursuing their prey. In Nihei Tetsuzou Tanigaki finds someone who both respects and can relate to his Matagi heritage. When it comes to hunting, he knows his stuff.

Nihei’s also a rude old man obsessed with boners, and nothing makes him more erect than the prospect of killing the one remaining wolf in Japan, considering how clever such a wolf would have to be to escape extinction thus far.

Meanwhile, in those same mountains, Sugimoto and Asirpa continue to track the buck he wounded, but the damn thing manages to have the speed and stamina to force them to give up for the day and seek refuge in a felled tree.

While dining on Nihei’s bear delicacies, Tanigaki decides to toss his cap in the flames, abandoning his military life. While returning home may be difficult, showing up with the head and pelt of a great white wolf will certainly help matters.

Elsewhere, Sugimoto is in perfect position to kill the buck, but freezes when he sees the bloodcicle sticking out of its rump, and sees himself: an immortal beast doing everything it can to stay alive. Sugimoto woke up that morning from a PTSD nightmare, but can help but see his own indomitable spirit staring back at him.

Thankfully, Retar is around to bring the buck down once and for all. Asirpa cuts it open and has Sugimoto place his freezing hands inside its still-steaming warm body. It’s heat is becoming his heat, and when they feast upon its brains and other parts (and wash it down with sake) its death sustains their life.

Nihei and Tanigaki stake out the buck carcess, believing the white wolf will return for the meat, but the next morning they only find its droppings, which Nihei burns to further anger the beast. He gets tantalizingly close to putting a bullet in Retar’s brain, but this time Asirpa and Sugimoto have the wolf’s back, startling it off with an arrow.

With that, Sugimoto the Immortal comes face to face with Nihei, who wishes to become part of the mountains, but only when he’s good and goddamn ready, meaning he’ll put up a hell of a fight before he surrenders his tattoos, especially since his wolf hunt was interrupted.

Golden Kamuy – 05 – He Stole The Guts!

Tsurumi’s less personally-motivated soldiers manage to save Sugimoto from the more vengeful brothers, but it’s only a matter of time before they get to him again and finish the job. Asirpa and the Escape King Shiraishi decide to work together to spring him.

Asirpa tells Shiraishi that she believes his “immortality” is the product of him being able to look death straight in the eye and deal with it, but I still maintain there are simply spirits looking out for him; spirits that take many forms and have many faces, including her own and Mr. Slippery.

Sugimoto escapes by tricking Tsurumi and his men into thinking he’s had his guts spilled and he’s near death, and will give them the tattoos in exchange for treatment. But it doesn’t take long for the sharp-witted lieutenant to discover something amiss about the corpse his captive left behind.

Turns out Sugimoto stole the other man’s guts and passed them off as his own. Now free, a Sugimoto in far better shape  commandeers the horse-drawn sledge, while a Shiraishi in disguise burns down the 7th Division’s headquarters to keep them busy.

All in all, a neat little caper, and by the end of it, Tsurumi doesn’t even want to kill Sugimoto anymore. Why keep trying to kill an immortal man when you can just wait for him to collect the remaining tattoos, then take them?

The reunion between Sugimoto and Asirpa is understated and a bit awkward (it’s also painful for Sugimoto, who gets whacked by Asirpa’s sutu) but Shiraishi breaks the ice by suggesting they kill the horse they stole. They use the meat not just to reward Retar for his good work, but to make a sukiyaki-type dish for dinner.

That dish, for which Shiraishi enthusiastically acquires all the other necessary ingredients, includes miso, but while she makes some hilarious faces, Asirpa finally gathers the guts to taste it, and is pleasantly surprised (though she still refers to it as poop).

As Sugimoto & Co. enjoy their freedom and his horse sukiyaki,  the old samurai Hijikata Toshizou adds fellow master swordsman and former Shinsengumi Nakagura Shinpachi to his growing band of badasses, and when a gang of bandits torture his messenger, he strolls in, offers death or partnership, and the bandit leader chooses death.

Ushiyama’s casual tossing of one of the bandits into the rafters head-first was a nice bit of physical comedy that also demonstrates how tough these guys are. Then there’s old man Hijikata reloading his shotgun with one hand while wielding his katana with the other. “Numbers don’t matter, they never did”, he says, and even if he won’t be able to conquer all of Hokkaido, he’s sure as shit going to kill a lot of people trying.

The next morning, Sugimoto’s skewer wounds have healed nicely, but he’s falling behind Asirpa in the deep snow. Then they come across a special vine that will not only slake their thirst (though they get a bit selfish in who gets to drink from it) but material to make snowshoes that will greatly increase his mobility.

In another part of the woods, Tanigaki has found Tetsuzou Nihei, a legendary hunter who uses a single-bullet rifle and no spare rounds between his fingers, because “if you have five bullets (like the soldiers), it makes you believe you get five chances.”

Tanigaki wishes to work with Tetsuzou to hunt down that giant white Ezo wolf. Sugimoto, Asirpa, and Shiraishi better not let their guards down.

Musaigen no Phantom World – 05

mpw51

This week focuses on MPW’s member of the team who isn’t really a member yet, the aloof, distant Minase Koito. We learn she gained her powers at a young age, and at the cost of never being close to friends or family ever again. A chimera-like beast who loves preying on animals is the phantom that first awakened her powers, and she wants payback. Only she has two problems: she can’t take the phantom on alone, and Haruhiko won’t leave her alone.

It starts with one of Haruhiko’s friends saying something mean about Koito with Koito right behind him. Haruhiko means to apologize, but ends up caught up in the fight with the phantom. Koito saves Haruhiko from the brunt of its attack, but gets a face full of voice-nullifying gas, and without her voice, Koito can’t do squat.

mpw52

The episode is basically a progression of Koito realizing again and again that the phantom is too much for her to take on alone, as Haruhiko, Mai, Reina, and newcomer Kumamakura Kurumi (the girl who was observing the group from afar last week). Turns out Kurumi’s teddy bear Albrecht can balloon into a huge golem who fights for her

mpw53

Koito doesn’t take kindly to having her personal affairs intruded upon by meddlers like Haruhiko and Mai, but Haruhiko, feeling responsible for her voice getting damaged, can’t help but stay near her side as she tries in vain to take out the phantom. Mai, meanwhile, is very obviously miffed by Haruhiko’s sudden obsession with Koito, a classic childhood friend reaction.

mpw54

Koito’s voice heals enough for her to go at the phantom one more time, but it isn’t long before it breaks out the gas and she finds herself in a tough spot. But thanks to Ruru, Haruhiko was able to locate her. He summons Marchosias to distract the phantom while Kurumi uses Albrecht to pummel him into submission.

mpw55

From there, it becomes a group affair, with Reina healing Koito, Mai employing her elemental magic, and Haruhiko sketch-sealing the phantom. Himeno-sensei then notes that the phantom isn’t the same one that awakened Koito’s powers years ago after all; Koito was chasing after the wrong phantom.

mpw56

After Haruhiko & Co. went the extra mile for her sake without claiming the quarry she meant to claim, Koito can’t help but ask Himeno for Haruhiko’s address so she can wait outside his place as he waited outside hers, in order to apologize and thank him for his help. Which for someone as introverted as Koito, is real progress.

This episode got repetitive at times – Koito faces off against the phantom; loses; gets bailed out; then protests the others’ interference – but it was a decent enough fleshing out of the heretofore least fleshed-out member of the team…aside from Kurumi, who seems to exist in the show for “cuteness (as opposed to comic) relief.”

6_mag

Hai to Gensou no Grimgar – 03

hai31

Grimgar is definitely chugging along at a very deliberate pace, with regular pauses in action and dialogue that are usually employed sparingly if at all in the majority of modern anime. However, so far, that pace working just fine for me, thanks very much!

This is a show that tells you to forget what you know about shows with similar premises and settings. In this show, a very shy girl remains upset about being peeped on for a long time, and when the rain comes, they don’t make any money.

hai32

While the chemistry of the cast as a whole together is still a bit uncertain, it’s the wonderful one-on-one interactions that dot this episode and give it life. Interactions like those between Yume, who sees Shihoru is attracted to Manato, is learning as the days go by that Haruhiro is a nice guy, and is consistently nice to him as a result.

Yume is bad with words, but is still able to communicate that it wouldn’t be the end of the world if he saw her naked, as opposed to Ranta, because Haru would apologize properly. Yume wants respect, and Haru offers it without even trying.

The episode also shines in Haru’s narration. This isn’t a party of fighters who are trying to defeat the boss on Level 99; they’re trying to earn enough to afford new underwear.  All that activity, and dampness, is quickly destroying their primative but expensive clothes.

It makes sense that Haru, our narrator and most reliable conduit into this world, is the first to notice that the girls have the same problem as the guys, and are forced to go commando until new skivvies can be procured. He decides not to use this knowledge for evil, steering Ranta away from the girls.

And it’s Yume who helps him make that decision by greeting him warmly rather than suspiciously; Haru doesn’t want there to be further unpleasantness between the genders.

hai33

The rainclouds eventually pass, and once the weather is good, the party strikes out to a city abandoned by humans and now inhabited by goblins, many of whom have been separated from their groups for whatever reason, making them vulnerable. It’s good to see the group getting better at performing their own jobs in addition to working better as a unit (with Manato as their general).

It’s also good to see a follow-up to the party’s thoroughly unpleasant but absolutely essential first kill. It may not be sporting to kill a goblin in their sleep, but they can’t afford new undies, they can’t afford the luxury of sportsmanship, and must put their morals aside for the sake of survival. And as we see (and Haru remarks), it gets easier, and they begin gradually raking in loot.

hai34

Haru worries they’re starting to turn into volunteer soldiers – cold, hardened, singularly obsessed with their own survival – but Manato points out they’re already soldiers. Plus, their well-earned day of rest doesn’t bear out that worry: luxuries like hot food prepared by someone else, or trinkets like hairclips, are still very much appreciated. It just takes less to make them content now.

It’s on the day of rest that Shihoru hides from Manato behind Yume, even though it’s clear she wanted to talk with him. That leads Yume to have a talk with her back home about starting to talk to the boys again; it’s been long enough, and they’ve been good.

hai35

The subtle little romantic subtext in the conversations continues in the boy’s bunks, with a curious mention of Yume’s name by Ranta makes Haru perk up; if the guys and girls pair off, two guys will be left out. Moguzo seems content with cooking and whittling, while Manato and Shihoru seem like a good match.

That leaves Haruhiro, Ranta, and Yume, and while Yume and Ranta aren’t on great terms right now, that doesn’t mean Haruhiro has nothing to worry about. If he doesn’t want to be just a “good friend” to Yume, he’ll have to speak up. At the same time, there’s a possibility Yume likes Manato too, making her and Shihoru rivals. (Of course, this is all conjecture, but all the various interactions and looks and tones by the very good voice cast make it so you can’t help but wonder who likes who and what that will mean to the party as a whole.)

It even looks as if Haruhiro might bring up girls to Manato, but instead simply thanks him for being their leader. For all his eminent competence, Manato doesn’t have a lot of self-esteem, believing his past self wasn’t someone who’d have many friends – perhaps because he’d elicit envy in those not as skilled or handsome as he?

Haru tries to put Manato at ease by saying it doesn’t matter who they used to be. What matters is that they’re all friends here, and after twenty-three days, they’ve managed to not get killed or kill each other … despite the fact that Ranta is a member of their party! That in itself is a minor miracle to be thankful for. Because nothing, not food, not money, not underwear, not tomorrow, can be taken for granted in Grimgar.

8_mag