Summertime Render – 01 (First Impressions) – Beware the Shadows

After a suitably creepy dream that seems to set the tone, Summertime Render then suddenly seems to stumble, with Ajiro Shinpei waking up with his face all up in a woman’s chest. Soon after arriving on his home island for the first time in over two years, his little sister Mio flashes her shimapan as she flips into the water. So what are we doing here?

It was later in the episode that I realized—and even appreciated—the earlier moments of levity. That’s because much of the rest of the episode is simply dripping with grief, regret, sadness, and longing. Shinpei’s other sister Ushio is dead, and he’s here for the funeral. She died successfully saving a little girl from drowning. Her sudden loss casts a heavy pall over the entire island.

One of Shinpei’s friends, whose father is the island’s doctor, assures him that an actual full autopsy wasn’t performed, but that his dad was brought in to examine strangulation marks on Ushio’s neck. While her death was ruled an accident, those marks loom large. But not as large as seeing Mio—seemingly a different Mio—ominously standing outside her own home.

Inside, after a dinner of curry Shinpei made—which he said he’d make for Ushio again before leaving but never got to (he also leaves a serving at her empty place at the table) and the call from his friend, Mio embraces him and starts to bawl her eyes out, though promising they’re the last tears she’ll shed, not wanting to worry Ushio.

The next day, Shinpei, Mio, and their dad Alan start the process of moving forward and getting through their grief by keeping as busy as possible at the family diner. But a drunk customer makes a strange comment about a large-chested lady looking for Shinpei, while the island’s sole cop informally reports that the girl Ushio saved and her entire family have vanished from the island.

Mio is so upset by this she runs out of the diner, and Shinpei follows. When he finds her sitting against a wall covered in shadow, she tells him that she and Ushio saw a double of Ushio, just as the little girl Ushio saved saw a double of herself. A passing old hunter tells the kids the old story about a “shadow sickness” on the island that causes people to see their shadows.

Back in the old days, people with this affliction would be cleansed at the island’s shrine, so Shinpei and Mio head there, and Mio spots someone she thinks is the little girl Ushio saved in the woods. Instead, they find the large-chested woman gravely wounded by a gunshot. Before she can tell Shinpei who did it, she’s shot through the head…by Mio’s shadow, who then headshots Mio and then Shinpei.

Cut to black, then some static, and suddenly Shinpei is back on the boat, with his face in the woman’s chest. So we have Groundhog Day with murderous doppelgangers on a sleepy island cloaked in dark old legends and mysteries. I’m in. From the depths of grief and loss to a violent bloodbath, Rendering escalates quickly and ends with an exclamation point of a reset button. However many times that button gets pressed, I’ll be here to watch what unfolds.

NIGHT HEAD 2041 – 02 – Diner of Illusion

In addition to showing us a lot of cool stuff, NH2K41 can add another feather to its cyberpunk cap: it’s able to cover a lot of narrative ground in these two episodes. There’s a lot of information to convey, and while it isn’t always the most elegant or subtle (we learn the Kuroki brothers were abandoned because…they mention it while looking at a photo) it’s all easy to digest. And Takuya’s whiskey on the rocks looks frikkin’ epic.

The show also wastes no time connecting our two pairs of brothers, as Yuuya has a momentary vision of the Kirihara brothers, who are once again just trying to fill their stomachs in an unassuming diner. Unfortunately for them, the fugitive Miracle Mick is there, along with a Harley Quinn-style femme fatale, who uses Mick’s celebrity to bilk a 2D three-man band out of all their cash. She, not Mick, is the one with the psychic power: the power of mind control.

It isn’t long before the Thought Police (Takuya and Yuuya’s squad) show up, but they’re just there for Mick and the woman using him and manipulating the musicians, whom she sics on the cops like brainwashed dogs. The order comes down to arrest everyone in the diner, even the cute waitress, but when they start getting rough Naoto gets pissed off and uses his psychokinesis to fight back, stopping all the bullets Neo-style. In the process, Yuuya learns he has a skill: psychic shields.

Naoto, Naoya, and the waitress are able to flee, while Mick and the band are arrested as scapegoats. Then the mischievous woman, Kobayashi Kimie, reveals she’s a cop who was working undercover to bring Mick down. She also demonstrates her powers of illusion in one of the coolest manners possible: by “stabbing” the four squad members with glass spikes. It’s as pretty as it is gruesome.

That’s when Takuya, Yuuya, Reika and Michio learn that it isn’t that the supernatural doesn’t exist, but that the government wants the public to think it doesn’t exist. Psychics, like the four cops are about to awaken to be come, are the exclusive purview of the government. If they have to use supernatural powers to root the civilian world of the supernatural, so be it.

The waitress Naoto saves isn’t particularly thankful, as now the cops will be after her since she’s a Psychic too (though not, as she says, a “monster” like the brothers). She thanks them before shuffling off, warning them to keep a low profile. That may be tough in what is clearly a police and surveillance state where everything that has a microchip could be watching or listening.

The fact that when the Kirihara brothers escaped from the lab where they spend fifteen years, only to find themselves ten years further into the future than they expected, doesn’t help matters. Naoto thought they were going somewhere where their own kind were accepted and coexisted with regular humans. Instead, the opposite has happened.

Clearly the girl in the school uniform is a part of the experiments at the lab, as she’s returned unconscious and with a weak pulse, but alive after an apparent trip to the future. The question is, is there any way to prevent the awful post-WWIII dystopia that exists in 2041?

Rating: 4/5 Stars

Shokugeki no Souma 3 – 24 – Environmental Factors

Not surprisingly, Kinokuni Nene’s dish is a sublime expression of the Edo-style soba tradition coursing through her veins. Creating a dish composed of two distinct light delicate flavors is no mean feat, but Nene pulls it off effortlessly, almost automatically. As if we didn’t know already, Souma is facing an uphill battle.

Souma also has to worry about the judges getting too stuffed on Nene’s soba. The noodles and sakura shrimp tempura disappear so easily from their plates, they seem to create an infinite time loop. Nene may have an inferiority complex when it comes to Satoshi, but he never failed to bear witness to the immense amount of hard work and dedication Nene put into everything she did—not just cooking—while other kids her age played around.

Her “environmental factors”, i.e. her strict upbringing that demanded results and perfection, are why she’s in the Elite Ten, and why she thoroughly impressed three Priests of The Book. But Souma also has something he’s “sunk a lot of time into”, and he calls it “Yukihira-style Seared Soba”. And at first glance it looks…kinda tragic? Especially compared to the austere work of art that was Nene’s dish.

Of course, if an ugly dish tastes better than the good-looking one (not to mention beats it in exciting every other sense), it’s easy to overlook it’s…looks. While Nene used the purest form of buckwheat flower (ichibanko, which only uses the endosperm), Souma used sanbanko, a flour made up of parts very near the outer shell of the grain.

Sanbanko trades ideal mouthfeel for increased aromas, but in his quest to replicate the genre of instant noodles to gourmet stature, he leaned into that coarseness by crisping the noodles via stir-frying. Ichibanko’s delicate flavor would have been ruined, but the sanbanko noodles hold up.

Other bold touches include the generous use of duck, as well as a variety of seasoning spices to diversify the judges’ experience. While Nene’s soba let them travel through time to eat it over and over again, Souma’s seems to transport the judges back to an ideal moment in their lives: enjoying their friends’ company at a summer festival as fireworks blaze in the sky.

Nene is ultimately correct that she utilized all of her amassed knowledge and experience to create the very best Edo-style soba she could for the judges. BUT, it wasn’t the best dish FOR THE VENUE. The environment that matters most is the one in which the shokugeki is taking place, which grew colder and colder as the storm worsened outside.

As a result, the delicate aromas of her dish suffered, while Souma’s held up. Nene herself confirms this when she tastes her noodles and then Souma’s. Her soba is best enjoyed in a much more controlled environment. I believe this is the first instance in Food Wars anime of the ambient temperature of the shokugeki hall playing a factor in the judges’ decision. And I loved Alice conferring with Akira on the science of how Souma beat Nene.

One more environment that favored Souma is his upbringing in a busy diner. From a young age, he learned how to keep track of a lot of different things and dishes at once, because diners are places where the food is slung fast, eaten fast, and the customers turn over fast. Compare that to Nene’s restaurant, whose sophisticated clientele are willing to wait for the best possible meal.

Souma’s extra stamina and the speed with which he experiments and crafts new flavors and methods with which to defeat his opponents, is second to none (I’d wager Subaru is close, owing to his dedication to stalking and copying his targets). And it pays off here.

Megashima soundly defeats Kaburagi off-camera, proving even a former third-seat is still a formidable challenger; which gives the rebels a clean 3-0 sweep in the first bout of the Team Shokugeki. It’s a major setback for Azami, who only shows his frustration in the shadows.

However, that’s all for this second cour of Shokugeki no Souma 3; we won’t learn who wins (or more likely, how the rebels ultimately defeat Azami) until the third cour. Whenever that comes, I be waiting with an empty stomach.

Shokugeki no Souma – 18

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In part thanks to the efforts of her Totsuki Elite Ten adviser, Nakamozu Kinu was able to occupy a stout castle in a prime location where she can vacuum up the cash of anyone coming on or off the trains, and Mozuya Karaage is a good product, so she’s doing just fine. But she’s also been operating in a vacuum; without legitimate competition. That changes this week, in what is billed as an epic samurai-era battle for dominion over the stomachs—and wallets—of the locals.

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Mozuya is a tough foe, but Souma, Nikumi, Mayumi, and Chairman Tomita work to lay out its strengths and weaknesses. Souma in particular makes the keen observation that Mozuya does not operate on the same turf as the Sumire Shopping District. Its greatest strength is also a weakness, because customers have nowhere to stop and eat. Souma susses out the customers Mozuya isn’t reaching due to their location and the way they serve their product.

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But it’s not enough to find those customers; they must be lured to the district with a sensational product that is “innovate, memorable, and portable” in addition to having an enhanced taste. Nikumi suggests the shift from lean breast meat to heartier, jucier thigh meat, and while Tomita’s karaage onigiri falls flat, the idea of rice going so well with the chicken sparks an idea in Souma’s head: one that’s kept secret from us, the audience, as well as Nakamozu.

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We don’t know exactly what’s going on, but we see a lot of wheels turning, from Tomita waking up the printer, to Nikumi throwing her Mito weight around to get on-the-dot early deliveries of meat, to Mayumi conscripting her little brother to help with package design. There is a great sense of shit going downpreparations for a surprise attack on Mozuya.

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Nakamozu, ensconced in her fortress of success, in her arrogance, never sees it coming. She sees some boys walking past her shop with karaage; then more and more people. By the third day, her sales are down 20%, an unthinkable course of events by her reckoning.

But the fact for those days she’s simply standing there beside her store, not innovating, resting on her laurels, speaks volumes. Souma never announced his siege on her castle, and she doesn’t realize there’s a siege at all until it’s too late.

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What amazes her—and me too, frankly—is how quickly and completely Souma is able to revitalize a shopping district that had been a “ghost town” three days prior. Then again, Souma and Nikumi are elite culinary masterminds supported by hard-working, dependable, passionate people, in an area where multiple disciplines are represented; disciplines that can be utilized to make a lot of progress in a pittance of time.

The genius of Souma’s delectable “Sumire Karaage Roll” is that it contains a little bit of every district business. Mozuya was all about purity, homogeneity, and authoritarianism; The Sumire Roll is culinary democracy in action.

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Once she inevitably tastes the roll, like her rivals tasted her karaage only a few days ago, Nakamozu has no choice but to concede defeat. After all, she tasted the innovation and resourcefulness of pure youth, as well as grossly underestimated the tactical skills of the kids she challenged.

Her downfall is a black mark on her Totsuki adviser’s record, so that advisor, one Eizan Etsuya, ninth seat of the Elite Ten, calls Souma in, not to “beat him up”, but to invite him to join his bullpen of chefs with which he creates empires of success all over Japan and beyond.

Souma, content with his smaller goal to keep his dad’s diner going, refuses the offer, so Eizan informs Souma that he’s been selected for the Autumn Elections, in which he’ll be working towards Souma’s defeat and the end of his meteoric rise. Somehow, I doubt Eizan will succeed.

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Shokugeki no Souma – 17

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Zane reviews this week’s Food Wars.

I should have known Souma’s homecoming wouldn’t consist of kicking back and relaxing…or rather kicking back and relaxing the way normal people do on vacation. Though he only intends to “air out” the diner, when classmates and townsfolk see the shop open, they swarm to him, and he’s more than happy to feed them.

Then a nexus of elements conspire to put him in the middle of a shopping district-saving karaage challenge, and he can’t help but put every effort into it. The kid simply doesn’t turn off. Nor does the show’s hunger for heightened tension through competition, no matter what the challenge is.

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His return home also marks the return of his adorable classmate Kurase Mayumi, on the surface one of the show’s plainest and least charismatic characters. Yet in a show replete with colorful, eccentric personalities, Mayu actually stands out due to her relative normal-ness.

She couldn’t be more different than the glamorous, scantily-clad buxom, low-voiced meat-expert Nikumi, who enthusiastically accepts Souma’s call to pay him a visit without question or complaint (and whose T&A have their own proprietary sound effects). I take that back: they’re similar in one very important way: they both like Souma.

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More to the point, they both feel threatened by one another. Nikumi fears the chipmunk-like Mayu is the type of gal Souma goes for; Mayu fears Nikumi is actually Souma’s girlfriend, and is so blown away by her sexiness she forgets they’re in the same grade. Truth be told, I’m a Souma x Megumi shipper and thus not really in this particular fight, but the two make for a fun duo flanking a predictably oblivious Souma.

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The three stop by the wildly popular Mozuya specialty karaage shop that is cleaning up from its primo location in the newly renovated train station shopping arcade. The lady in charge is the volatile, venomously competitive (and hilarious!) Nakamozu Kinu, who isn’t content to just clean up, but also dance on the corpses of the shopping district losers she’s stealing business from. When she learns Souma & Co. are there to scout, she isn’t the slightest bit intimidated, because Mozuya is an award-winning, financially burgeoning karaage giant.

Mozuya reminds me of Chik-Fil-A, a local fast food chain in America that also specializes in chicken. Every store is a well-oiled machine, whether it’s in a mall or a standalone. Every time I go, I’m met with uncommon (to American fast food at least) courtesy and hospitality from an obviously highly-trained and motivated staff, regardless of how busy it is…and it’s always busy.  I’ve made complicated orders for large groups during the lunch rush, and always get the order within a minute or so of placing it. It’s uncanny.

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Chik-Fil-As are, in fact, run so well, it’s almost suspicious, like there’s something sinister at work. And that’s the same vibe I got from Mozuya. Nakamozu certainly has her merciless, sinister side, which thoroughly unsettles foodnorm Mayumi well after they depart. Souma and Nikumi, on the other hand, are used to that kind of tension, and have been through culinary hell together; this is just another challenge to overcome.

But it’s not going to be easy. Mozuya has been perfecting its recipe for years, and though Mayu is a game taste tester, Souma isn’t able to create any test batches of karaage remotely good enough to topple the giant. The ultra-rich and thus out of touch with the real world Nikumi suggests fighting fire with a tactical nuke, AKA her family’s vaunted A5 beef, but her idea of “affordable” is over three times Souma’s price ceiling.

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Even if profits aren’t as important as victory to Nikumi, Souma isn’t just trying to win; he’s trying to revitalize the shopping district. So it’s interesting that it’s Mayumi, a native of the town like Souma, gives him the spark he needs to move forward by suggesting playing to the strengths of the district rather than playing on Mozuya’s turf.

As he works out what he’s going to do, Nakamozu has a call with her restaurant advisor, who happens to be one of the Elite Ten along with Isshiki and Erina. That means if Souma can somehow defeat Mozuya, that will speak volumes to his ability to take on said Elite Ten. Not a bad feat to pull off while on vacation!

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